# Configuration file Coolant { B:Plugins.JEI=true } Device { Diffuser { # If TRUE, the Decoctive Diffuser will display potion effect particles. B:EnableParticles=true } } Interface { # If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] B:FlorbsInCommonTab=false # If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] B:ItemsInCommonTab=false # If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] B:MorbsInCommonTab=false CreativeTab { B:BlocksInCommonTab=false B:FlorbsInCommonTab=false B:ItemsInCommonTab=false B:ToolsInCommonTab=false } CreativeTabs { # Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0] I:DefaultLevel=0 # If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false] B:HideFlorbs=false # If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false] B:HideMorbs=false # If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false] B:ShowAllBlockLevels=false # If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false] B:ShowCreativeBlocks=false } GUI { # If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false] B:AlternateSlotOverlayTextures=false # If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false] B:ColorBlindSlotOverlayTextures=false } } Machine { Furnace { B:Sound.Enable=true } Pulverizer { B:Sound.Enable=true } Sawmill { B:Sound.Enable=true } Smelter { B:Sound.Enable=true } Crucible { B:Sound.Enable=true } Transposer { B:Sound.Enable=true } Precipitator { B:Sound.Enable=true } Extruder { B:Sound.Enable=true } Accumulator { B:Sound.Enable=true } Assembler { B:Sound.Enable=true } Charger { B:Sound.Enable=true } Insolator { B:Sound.Enable=true } } Plugins { JEI { B:Device.Factorizer=true B:Dynamo.Compression=true B:Dynamo.Enervation=true B:Dynamo.Magmatic=true B:Dynamo.Numismatic=true B:Dynamo.Reactant=true B:Dynamo.Steam=true B:Machine.Brewer=true B:Machine.Centrifuge=true B:Machine.Charger=true B:Machine.Compactor=true B:Machine.Crucible=true B:Machine.Enchanter=true B:Machine.Extruder=true B:Machine.Furnace=true B:Machine.Insolator=true B:Machine.Precipitator=true B:Machine.Pulverizer=true B:Machine.Refinery=true B:Machine.Sawmill=true B:Machine.Smelter=true B:Machine.Transposer=true } } Render { # If TRUE, Dynamos will have animated coil textures. [default: true] B:AnimatedDynamoCoilTextures=true # If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true] B:RenderDynamoLevelOverlay=true # If TRUE, Machines will display overlay textures corresponding to their block level. [default: true] B:RenderMachineLevelOverlay=true B:UseAlternateShader=true } Sounds { # If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true] B:EnableSounds=true } Version { S:Identifier=5.5.7 }