# Configuration file general { # Should the multiplier of 0 to the progress be allowed in the ores.json? Set this to true if you are configuring ore entries to have a 0 progress multiplier manually. B:allowZeroOreProgressMultiplier=false # Should the prospector's pick display the prospecting message in the chat or in the action bar? B:displayProspectorMessageInChat=false # The amount of energy the drill stores in it. # Min: 0 # Max: 2147483647 I:drillEnergy=1000000 # The amount of energy the drill consumes per tick. # Min: 0 # Max: 2147483647 I:drillEnergyConsumption=1024 # The value by which the drill head gets damaged. # Min: 0 # Max: 2147483647 I:drillHeadDamage=1 # The amount of progress the drill has to accumulate before it produces an ore D:drillRequiredProgress=20.0 # Should the drills work regardless of the blocks underneath them or do they need specific blocks? B:drillsWorkAnywhere=false # The noise position is offset by chunkPosition / this value. The higher the value the more stretched ore veins become. The lower the value - the more localized the ore veins become. D:noiseChunkDivider=32.0 # The amount by which the ore is reduced when the drill mines it # Min: 0 # Max: 2147483647 I:oreReducedBy=1 # The stacksize of the ore item the drill produces. # Min: 1 # Max: 2147483647 I:oreResultSize=1 # The amount of energy the pump stores in it. # Min: 0 # Max: 2147483647 I:pumpEnergy=1000000 # The amount of energy the pump consumes per tick. # Min: 0 # Max: 2147483647 I:pumpEnergyConsumption=512 # The amount of fluid the pump stores in it. # Min: 0 # Max: 2147483647 I:pumpTankStorage=64000 # Whether the drill should reduce the amount of ore in the chunk when mining. B:reduceOreInTheChunk=true # The blocks the drill must be placed on to work S:requiredBlocks < minecraft:stone > # How much energy the scanner uses per scan I:scannerEnergyCost=1000 # The maximum amount of FE energy the scanner is able to hold I:scannerMaxEnergy=100000 # Should Factory0 use efficient FastTESR rendering system for it's tiles or the standard one? If you are having weird rendering glitches with the FastTESRs on try setting this to false. B:useFastTESR=true }