# Configuration file ~CONFIG_VERSION: 5 common { # Detect movement of player position.(0:OFF, 1:Riding/Flying, 2:Always) I:detectMoving=1 # Enable FPS Reducer features. B:enableFpsReducer=true # Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box) I:hudBehindChatBox=2 # Enable HUD. B:hudEnabled=true # HUD information (1:FPS/CPU(long), 2:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only) I:hudInfo=4 # Reference position of HUD. (0:off) I:hudReferencePos=3 # HUD scale (default: 1.0) D:hudScale=1.0 # Frame rate during reducing. I:idleFPS=10 # Ignore the mouse button holding. B:ignoreHoldButton=false # Inquire easy initial configuration in chat. Since it works only in player config mode, # player config mode is forcibly enabled at initial creation of a player config. # Once easy config is selected in chat, no further inquiry will be displayed. B:inquireInitSetting=false # Force reducing FPS if the window is inactive. B:reducingInBackground=true # Suppress master volume if the window is inactive. B:suppressSound=true # Suppression master volume ratio in inactive (0-100). I:suppressedVolume=20 # Waiting time(sec) until reducing FPS. (0:OFF) I:waitingTime=300 ########################################################################################################## # hud_offset #--------------------------------------------------------------------------------------------------------# # HUD offsets from reference positions at the screen edge. ########################################################################################################## hud_offset { I:bottomCenter_X=0 I:bottomCenter_Y=-2 I:bottomLeft_X=2 I:bottomLeft_Y=-2 I:bottomRight_X=-2 I:bottomRight_Y=-2 I:centerLeft_X=2 I:centerLeft_Y=0 I:centerRight_X=-2 I:centerRight_Y=0 I:topCenter_X=0 I:topCenter_Y=2 I:topLeft_X=2 I:topLeft_Y=2 I:topRight_X=-2 I:topRight_Y=2 } hud_alignment { I:bottomCenter=2 I:bottomLeft=0 I:bottomRight=1 I:centerLeft=0 I:centerRight=1 I:topCenter=2 I:topLeft=0 I:topRight=1 } } debug { # Enable debug log. B:debugLog=false # Show event log on the game screen. B:showLogInChat=false } global { # Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads) I:cpuUsageThread=0 # CPU usage type. (0:one processor basis, 1:all processors basis) I:cpuUsageType=0 # Enable per-player configuration. B:enablePerPlayerConfig=true # HUD color blue (0-255) I:hudColorBlue=240 # HUD color green (0-255) I:hudColorGreen=240 # HUD color red (0-255) I:hudColorRed=240 # Reduced fps HUD color blue (0-255) I:hudReductionColorBlue=0 # Reduced fps HUD color green (0-255) I:hudReductionColorGreen=255 # Reduced fps HUD color red (0-255) I:hudReductionColorRed=0 }