# Configuration file options { B:"Allow claiming unowned blocks?"=false B:"Are mines breakable?"=true D:"Camera Speed when not using LookingGlass:"=2.0 B:"Craftable Limited Use keycard?"=true B:"Craftable level 1 keycard?"=true B:"Craftable level 2 keycard?"=true B:"Craftable level 3 keycard?"=true B:"Craftable level 4 keycard?"=true B:"Craftable level 5 keycard?"=true B:"Craftable mines?"=true B:"Darker reinforced block textures?"=true B:"Display a 'tip' message at spawn?"=true B:"Display owner face on retinal scanner?"=true B:"Do mines' explosions break blocks?"=true B:"Enable team ownership?"=false # Defines the damage that a block requiring a passcode deals to the player, if the player enters an incorrect code. This only works if a harming module is installed. # Default is two hearts of damage. # Min: 1 # Max: 2147483647 I:"Incorrect Passcode Damage"=4 I:"Inventory Scanner range:"=2 B:"Is admin tool allowed?"=true # Defines the damage inflicted to an entity if it passes through a laser with installed harming module. This is given in health points, meaning 2 health points = 1 heart # Min: 0.0 # Max: 1.7976931348623157E308 D:"Laser damage"=10.0 I:"Laser range:"=5 # Min: 1 # Max: 2147483647 I:"Maximum Alarm range:"=100 B:"Mine(s) spawn fire when detonated?"=true B:"Mines explode when broken in Creative?"=true B:"Mines use a smaller explosion?"=false # Min: 0.0 # Max: 1.7976931348623157E308 D:"Powered taser damage"=2.0 # Add effects to this list that you want the powered taser to inflict onto the mobs it hits. One entry corresponds to one effect, and is formatted like this: # effect_namespace:effect_path|duration|amplifier # Example: The entry "minecraft:slowness|20|1" defines slowness 1 for 1 second (20 ticks = 1 second). S:"Powered taser effects" < minecraft:weakness|400|5 minecraft:nausea|400|5 minecraft:slowness|400|5 > # Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best. # Format: 0xRRGGBB # Min: 0 # Max: 16777215 I:"Reinforced block tint color"=10066329 B:"Respect invisibility?"=false # Add entities to this list that the Sentry currently does not attack, but that you want the Sentry to attack. The denylist takes priority over the allowlist. S:"Sentry Attackable Entities Allowlist" < > # Add entities to this list that the Sentry currently attacks, but that you want the Sentry to NOT attack. The denylist takes priority over the allowlist. S:"Sentry Attackable Entities Denylist" < > B:"Should check for updates on Github?"=true # Min: 0.0 # Max: 1.7976931348623157E308 D:"Taser damage"=1.0 # Add effects to this list that you want the taser to inflict onto the mobs it hits. One entry corresponds to one effect, and is formatted like this: # effect_namespace:effect_path|duration|amplifier # Example: The entry "minecraft:slowness|20|1" defines slowness 1 for 1 second (20 ticks = 1 second). S:"Taser effects" < minecraft:weakness|200|2 minecraft:nausea|200|2 minecraft:slowness|200|2 > B:"Trick scanners with player heads?"=false # The chance for the codebreaker to successfully hack a block. 0.33 is 33%. Set to a negative value to disable the codebreaker. # Using the codebreaker when this is set to 0.0 will still damage the item, while negative values do not damage it. # Min: -1.0 # Max: 1.0 D:codebreaker_chance=0.33 }