# Configuration file balancing { # Allows shards with the same entity type to be combined in an anvil. It is a direct addition and mainly intended for co-op play. [default: true] B:allowShardCombination=true # Allows Shards to absorb spawners of the same entity type. [default: true] B:allowSpawnerAbsorption=true # Enables a convenience recipe that allows you to reset the stats of a Soul Shard. [default: true] B:convenienceReset=true # The cooldown time set in "ShardTiers.json" should use seconds instead of ticks. Allows finer control over tiers. # 1 second = 20 ticks # I suggest not changing this unless you have edited the configs. [default: true] B:cooldownUsesSeconds=true # Count mobs spawned by a Soul Cage towards Shard kills. [default: true] B:countCageBornForShard=true # Allows bosses to be spawned. This is probably the worst thing you can do to your instance. [default: false] B:enableBosses=false # Mobs spawned via a Soul Cage will drop experience upon death. [default: true] B:enableExperienceDrop=true # Forces Soul Cages to require a Redstone signal in order to spawn entities. [default: false] B:forceRedstoneRequirement=false # Requires the player who put the shard into the Soul Cage to be online for it to be active. [default: false] B:requireOwnerOnline=false # Amount of souls to add when absorbing a spawner. [range: 0 ~ 1024, default: 200] I:spawnerAbsorptionBonus=200 } client { # Adds a Shard for each enabled mob to the creative tab. [default: false] B:addShardsForAllMobs=false # Adds A shards for mobs even if they are blacklisted [default: false] B:ignoreBlacklistForTab=false } compatibility { # The type of spawning mechanic to use for the Soul Cage. # Valid values: # VANILLA - The standard spawning mechanic. # BLOODMAGIC - Requires 100 LP per mob spawned. # HARDMODE - Reduces the contained souls of the shard by 1 for each mob spawned. Does not reduce tier. Recommended to disable "countCageBornForShard". S:compatibilityType=VANILLA # Adds a Tinkers Construct modifier for Soul Stealer. [default: true] B:enableSoulStealerModifier=true # Amount of LP required for each mob spawned. # If this amount is not contained in the LP network, a nausea effect will be applied to the player and the Soul Cage will stop functioning. [range: 0 ~ 2147483647, default: 250] I:lpPerMob=250 } debug { # If enabled, additional information will be logged to console. Mostly timing information. [default: false] B:debugLogging=false # Allows disabled entities to still be spawned by the cage. They are, however, still not obtainable on a shard. [default: false] B:enableBlacklistedSpawning=false } enchantments { # Amount of bonus kills to provide per enchantment level. [range: 1 ~ 5, default: 1] I:soulStealerBonus=1 # ID for the Soul Stealer enchantment. If you have Enchantment ID conflicts, change this. [range: 63 ~ 256, default: 70] I:soulStealerID=70 # Weight of the Soul Stealer enchantment. Higher values make it more common. [range: 1 ~ 10, default: 3] I:soulStealerWeight=3 } ########################################################################################################## # entity list #--------------------------------------------------------------------------------------------------------# # Set an entity to false to disable it's ability to be spawned. ########################################################################################################## "entity list" { B:"biomesoplenty:wasp"=true B:"minecraft:bat"=true B:"minecraft:blaze"=true B:"minecraft:cave_spider"=true B:"minecraft:chicken"=true B:"minecraft:cow"=true B:"minecraft:creeper"=true B:"minecraft:donkey"=true B:"minecraft:elder_guardian"=true B:"minecraft:ender_dragon"=true B:"minecraft:enderman"=true B:"minecraft:endermite"=true B:"minecraft:evocation_illager"=true B:"minecraft:ghast"=true B:"minecraft:giant"=true B:"minecraft:guardian"=true B:"minecraft:horse"=true B:"minecraft:husk"=true B:"minecraft:illusion_illager"=true B:"minecraft:llama"=true B:"minecraft:magma_cube"=true B:"minecraft:mooshroom"=true B:"minecraft:mule"=true B:"minecraft:ocelot"=true B:"minecraft:parrot"=true B:"minecraft:pig"=true B:"minecraft:polar_bear"=true B:"minecraft:rabbit"=true B:"minecraft:sheep"=true B:"minecraft:shulker"=true B:"minecraft:silverfish"=true B:"minecraft:skeleton"=true B:"minecraft:skeleton_horse"=true B:"minecraft:slime"=true B:"minecraft:snowman"=true B:"minecraft:spider"=true B:"minecraft:squid"=true B:"minecraft:stray"=true B:"minecraft:vex"=true B:"minecraft:villager"=true B:"minecraft:villager_golem"=true B:"minecraft:vindication_illager"=true B:"minecraft:witch"=true B:"minecraft:wither"=true B:"minecraft:wither_skeleton"=true B:"minecraft:wolf"=true B:"minecraft:zombie"=true B:"minecraft:zombie_horse"=true B:"minecraft:zombie_pigman"=true B:"minecraft:zombie_villager"=true B:"tconstruct:blueslime"=true B:"twilightforest:adherent"=true B:"twilightforest:armored_giant"=true B:"twilightforest:bighorn_sheep"=true B:"twilightforest:blockchain_goblin"=true B:"twilightforest:boggard"=true B:"twilightforest:bunny"=true B:"twilightforest:castle_guardian"=true B:"twilightforest:death_tome"=true B:"twilightforest:deer"=true B:"twilightforest:fire_beetle"=true B:"twilightforest:firefly"=true B:"twilightforest:giant_miner"=true B:"twilightforest:goblin_knight_lower"=true B:"twilightforest:goblin_knight_upper"=true B:"twilightforest:harbinger_cube"=true B:"twilightforest:hedge_spider"=true B:"twilightforest:helmet_crab"=true B:"twilightforest:hostile_wolf"=true B:"twilightforest:hydra"=true B:"twilightforest:hydra_head"=true B:"twilightforest:ice_crystal"=true B:"twilightforest:king_spider"=true B:"twilightforest:knight_phantom"=true B:"twilightforest:kobold"=true B:"twilightforest:lich"=true B:"twilightforest:lich_minion"=true B:"twilightforest:loyal_zombie"=true B:"twilightforest:maze_slime"=true B:"twilightforest:mini_ghast"=true B:"twilightforest:minoshroom"=true B:"twilightforest:minotaur"=true B:"twilightforest:mist_wolf"=true B:"twilightforest:mosquito_swarm"=true B:"twilightforest:naga"=true B:"twilightforest:penguin"=true B:"twilightforest:pinch_beetle"=true B:"twilightforest:quest_ram"=true B:"twilightforest:raven"=true B:"twilightforest:redcap"=true B:"twilightforest:redcap_sapper"=true B:"twilightforest:rising_zombie"=true B:"twilightforest:roving_cube"=true B:"twilightforest:skeleton_druid"=true B:"twilightforest:slime_beetle"=true B:"twilightforest:snow_guardian"=true B:"twilightforest:snow_queen"=true B:"twilightforest:squirrel"=true B:"twilightforest:stable_ice_core"=true B:"twilightforest:swarm_spider"=true B:"twilightforest:tiny_bird"=true B:"twilightforest:tower_broodling"=true B:"twilightforest:tower_ghast"=true B:"twilightforest:tower_golem"=true B:"twilightforest:tower_termite"=true B:"twilightforest:troll"=true B:"twilightforest:unstable_ice_core"=true B:"twilightforest:ur_ghast"=true B:"twilightforest:wild_boar"=true B:"twilightforest:winter_wolf"=true B:"twilightforest:wraith"=true B:"twilightforest:yeti"=true B:"twilightforest:yeti_alpha"=true } general { # Displays a durability bar on the shard as an indicator on how close to maxed it is [default: true] B:displayDurabilityBar=true # Max amount of mobs spawned by a given spawner in a 16 block radius. [range: 0 ~ 256, default: 30] I:spawnCap=30 }