# Configuration file ~CONFIG_VERSION: 1 general { # INTERNAL. Development messages enabled. B:debug_mode=false # Set to false to disable all mod-specific additions to vanilla structure and activity loot tables. Loot is the only way to obtain the custom liners like the Ozzys and Ollies. Enabled by default; requires restart if changed in-game. B:enrich_loot_tables=true # Set to false to disable the portable 'goo paks' that you carry in your hotbar. Paks are a useful supplement to regular armor liners in extreme environments. Included by default; requires restart if changed in-game. B:include_goopaks=true # Set to true to enable special liners including their damage mitigation features. These items are available only as loot rewards in the standalone mod. Disabled by default; requires restart if changed in-game. B:include_special_liners=false # Set to true to include crafting recipes for items that are normally obtained through other mechanisms like looting or advancements. By default, only the ToughAsNails temperature-related 'Ozzy' liners are craftable. [default: *DEFAULT*] S:special_liners_craftable=*DEFAULT* # Set to true to force all the basic recipes to use a mod-specific element to ensure no collisions with other mod recipes. If turned ON you cannot use TAN armor as liners directly. Off by default; requires restart if changed in-game. B:super_compatibility_mode=true # Set to the maximum number of plain liners a single piece of armor can have. Applies to all types of armor pieces (helmets, chestplates, leggings, boots). Does not apply to special types of liners. I:thickness_limit=3 # Set to true to force all mod items and blocks to a single custom tab in creative views. Enabled by default. B:use_custom_tab=true } ########################################################################################################## # integration #--------------------------------------------------------------------------------------------------------# # Armor that can be lined in addition to vanilla armor pieces. Requires restart if changed. ########################################################################################################## integration { # Set to the full IDs of all modded boots that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_boots], [cyclicmagic:purple_boots]] S:boots < basemetals:coldiron_boots cyclicmagic:purple_boots > # Set to the full IDs of all modded chestplates that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_chestplate], [cyclicmagic:purple_chestplate]] S:chestplate < basemetals:coldiron_chestplate cyclicmagic:purple_chestplate > # Set to the full IDs of all modded helmets that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_helmet], [cyclicmagic:purple_helmet]] S:helmet < basemetals:coldiron_helmet cyclicmagic:purple_helmet > # Set to the full IDs of all modded leggings that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_leggings], [cyclicmagic:purple_leggings]] S:leggings < basemetals:coldiron_leggings cyclicmagic:purple_leggings > }