# Heat Exchanger mods.immersivetechnology.GasTurbine.removeFuel(); mods.immersivetechnology.GasTurbine.addFuel( * 1500, * 160, 10); # Boiler mods.immersivetechnology.Boiler.removeRecipe(); mods.immersivetechnology.Boiler.removeRecipe(); mods.immersivetechnology.Boiler.addRecipe( * 750, * 250, 1); # Crusher Recipes mods.immersiveengineering.Crusher.addRecipe( * 2, , 3000); # Floor Lamp recipes.remove(); recipes.addShaped(, [[null, null, null],[null, , null], [null, null, null]]); recipes.addShaped( * 16, [[null, null, null],[, , ], [, , ]]); # Radiator Block recipes.remove(); recipes.addShaped( * 2, [[, , ],[, null, ], [, , ]]); # Kinetic Dynamo recipes.remove(); recipes.addShaped(, [[, , ],[, , ], [, , ]]); # Concrete recipes.remove(); recipes.addShaped( * 64, [[null, null, null],[null, .withTag({FluidName: "concrete", Amount: 1000}).onlyWithTag({FluidName: "concrete", Amount: 1000}), .withTag({FluidName: "concrete", Amount: 1000}).onlyWithTag({FluidName: "concrete", Amount: 1000})], [null, .withTag({FluidName: "concrete", Amount: 1000}).onlyWithTag({FluidName: "concrete", Amount: 1000}), .withTag({FluidName: "concrete", Amount: 1000}).onlyWithTag({FluidName: "concrete", Amount: 1000})]]); # Generator Block recipes.remove(); recipes.addShaped( * 2, [[, , ],[, , ], [, , ]]); # Light Engineering Block recipes.remove(); recipes.addShaped( * 2, [[, , ],[, , ], [, , ]]); # Heavy Engineering Block recipes.remove(); recipes.addShaped( * 2, [[, , ],[, , ], [, , ]]); # Redstone Engineering Block recipes.remove(); recipes.addShaped( * 2, [[, , ],[, , ], [, , ]]);