# Configuration file misc { B:Block_SacrificeNoRecipe=false S:Invasion_Message_alreadySkipping=§aYou are already skipping this nights invasion! S:Invasion_Message_cantSleep=You can't sleep during invasion nights! S:Invasion_Message_cantTeleport=You can't leave the overworld during invasion nights! S:Invasion_Message_ended=§aThe invasion has ended! Next invasion in %d days! S:Invasion_Message_notInvasionNight=Not an invasion night, cant skip yet! S:Invasion_Message_skippedTooMany=§cYou've already skipped invasions %d times! You must fight! S:Invasion_Message_skipping=§aSkipping tonights invasion, skip count: %d # The default invasion message if a wave doesn't have a custom one S:Invasion_Message_started=§cAn invasion has started! Be prepared! S:Invasion_Message_startedButSkippedForYou=§aAn invasion has started! But skipped for you! # Used if invasionCountingPerPlayer is on S:Invasion_Message_startedButSkippedForYouTooSoon=§aAn invasion has started! But skipped for you because you havent been playing long enough, you need about %d days played S:Invasion_Message_startsTonight=§6An invasion starts tonight! SpoOoOoky! # Used if invasionCountingPerPlayer is on S:Invasion_Message_startsTonightButNotYou=§aAn invasion might start tonight for others but not for you, you need about %d days played S:Invasion_Message_tooLate=§cToo late, invasion already started! # UNUSED I:Sacrifice_CountNeeded=1 # UNUSED, Amount to multiply the count needed by for every skip done, to make continued skipping more difficult D:Sacrifice_CountNeeded_Multiplier=2.0 # UNUSED, Make it so if multiplier was 2 and last needed amount was 2, next wave would be 4, then next wave after that would be 8, and so on B:Sacrifice_CountNeeded_Multiplier_MultiplyLastAmountNeeded=true # UNUSED B:Sacrifice_CountNeeded_Multiplier_ResetOnInvasionNoSkip=true # UNUSED I:Sacrifice_Item_Meta=-1 # UNUSED S:Sacrifice_Item_Name=minecraft:diamond # Prevents permanent damage caused by explosions during invasions, since zombie miners will be making holes they can get in B:convertExplodedBlocksToRepairingBlocksDuringInvasions=true # Disable if you want traditional block breaking that drops the itemized version of the block when its mined B:convertMinedBlocksToRepairingBlocksDuringInvasions=true # Amount of damage per second to give to mobs after invasion ends at sunrise to keep them from lingering around, set to 0 to disable D:damagePerSecondToInvadersAtSunrise=0.0 # Use at own risk, will not support B:enableAdvancedDeveloperConfigFiles=false # Once a player has been playing for this many days, an invasion will start that night. If invasionCountingPerPlayer is false, it uses global world time instead I:firstInvasionNight=3 # Force teleport players to their overworld spawn point during invasions after a configurable delay, if they arent already in the overworld B:forcePlayersToOverworldDuringInvasion=false S:forcePlayersToOverworldDuringInvasion_FinalWarningMessage=§c10 Seconds to automatic teleport! # Message to warn player to get back to overworld, use of %d will show the seconds they have S:forcePlayersToOverworldDuringInvasion_FirstWarningMessage=§cAn invasion has started in the overworld, you must get back to fight it or be teleported to your spawn automatically in %d seconds # Message to tell player upon automatic teleport S:forcePlayersToOverworldDuringInvasion_TPMessage=§6You've been automatically teleported to your spawn for the invasion! # Time in ticks to wait before force teleporing player, 20 ticks = 1 second I:forcePlayersToOverworldDuringInvasion_TickDelay=2400 # If set to 3, there are 2 days of no invasions then the 3rd day is an invasion, etc I:invadeEveryXDays=9 # use a per player active tracked playtime instead of global server time, used with firstInvasionNight and wave # in invasion configuration. Everyone will still get invasions on the same night but only if they qualify for one B:invasionCountingPerPlayer=true # -1 to disable. Max amount of invasions you can skip in a row before you are forced to deal with one I:maxConsecutiveInvasionSkips=3 # Prevent players from teleporting away from the overworld during invasion nights B:preventDimensionTeleportingDuringInvasions=true # Chests, machines, etc, arent normal blocks that we can convert to repairing blocks, so instead this setting just protects them from being harmed at all by explosions B:preventExplodedTileEntitiesDuringInvasions=true # Allow tile entities (Chests, machines, etc) to be mined the traditional way, breaks it like a player would. Note: Tile entities will never be converted to repairing blocks, they're not supported. B:preventMinedTileEntitiesDuringInvasions=true # Prevent players from sleeping through the night during invasion nights B:preventSleepDuringInvasions=true # For debugging things B:useLoggingDebug=false # For logging warnings/errors B:useLoggingError=true # For seldom used but important things to print out in production B:useLoggingLog=true }