# Configuration file Emitter { # Defines the name of the NBT tag that stores info about tile entity active state. # Emitter is considered active if the return value is greater than 0 or true. # Set to an empty string if you don't need this function. [default: ] S:activeStateTag= # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] B:canEmitAside=true # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). # [default: 0x88808080] S:color=0x88808080 # If true, the smoke particles will be generated even without connected chimney. [default: true] B:emitWithoutChimney=true # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: adchimneys:smoker] S:id=adchimneys:smoker # This parameter is required only for those blocks that use NBT tags to fully identify themselves. # The format is = # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" # Leave this blank if you don't need it. [default: ] S:identityTag= # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] B:isEntity=false # Defines a list of blocks which should be considered as part of this multiblock. [default: ] S:relatedBlocks < > # If true, the meta data of the dropped item will be used instead of the block state meta. # This is usefull when the placed block has other meta than its item. [default: false] B:useDroppedItemMeta=false } Smoke { # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] S:amount=5.0 # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] S:intencity=1.0 # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] S:scale=2.0 } smoker { # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines how many hits it takes to break the block. # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] S:hardness=1.5 # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] S:resistance=30.0 CraftingRecipe { main { # Amount of output units. [range: 1 ~ 64, default: 4] I:amount=4 # Recipe components list. # Components should be represented by its ids. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: [repeater], [comparator], [blockIron], [blockGold], [blockRedstone], [blockCoal]] S:components < repeater comparator blockIron blockGold blockRedstone blockCoal > # Output unit id. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: adchimneys:smoker] S:output=adchimneys:smoker # Shaped recipe pattern in format or . # Where 'n' - number of recipe component (from 1 to 9). # Zero value (0) is for empty slot. # If pattern is empty, then recipe will be treated as shapeless. [default: 314 151 626] S:pattern=314 151 626 } } }