# Configuration file VanillaOre { # Enables / disables the generation of this ore. [default: true] B:enabled=true # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Use '*' char or '[]' as meta value to specify all possible values (all block states). # To define multiple block states, you can use block properties. The format is # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper # [default: coal_ore] S:id=coal_ore ########################################################################################################## # Biomes #--------------------------------------------------------------------------------------------------------# # Defines the biomes which this ore can be generated in. # Biome is specified by its registry name (case-insensitive) # Each biome must be on a separate line without any delimiters. # If the whitelist is set, the blacklist will be ignored. ########################################################################################################## Biomes { # [default: ] S:blackList < > # [default: ] S:whiteList < > } }