# Configuration file tubeVacuumDiamond { # Defines the ability to suck pollution into a player's inventory [default: false] B:canSuckIntoInventory=false # Defines durability of the item. [range: 0 ~ 65535, default: 144] I:durability=144 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines the material for repair on an anvil. [default: gemDiamond] S:repair=gemDiamond # If true, repair cost will grow for this item after each repair on an anvil. [default: false] B:repairCostGrow=false # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.8] S:speed=0.8 CraftingRecipe { main { # Amount of output units. [range: 1 ~ 64, default: 1] I:amount=1 # Recipe components list. # Components should be represented by its ids. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: [blockDiamond], [ingotIron], [stone_button], [comparator], [repeater]] S:components < blockDiamond ingotIron stone_button comparator repeater > # Output unit id. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: adpother:diamond_vacuum_tube] S:output=adpother:diamond_vacuum_tube # Shaped recipe pattern in format or . # Where 'n' - number of recipe component (from 1 to 9). # Zero value (0) is for empty slot. # If pattern is empty, then recipe will be treated as shapeless. [default: 001 320 540] S:pattern=001 320 540 } } } tubeVacuumGold { # Defines the ability to suck pollution into a player's inventory [default: false] B:canSuckIntoInventory=false # Defines durability of the item. [range: 0 ~ 65535, default: 72] I:durability=72 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines the material for repair on an anvil. [default: ingotGold] S:repair=ingotGold # If true, repair cost will grow for this item after each repair on an anvil. [default: false] B:repairCostGrow=false # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.4] S:speed=0.4 CraftingRecipe { main { # Amount of output units. [range: 1 ~ 64, default: 1] I:amount=1 # Recipe components list. # Components should be represented by its ids. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: [blockGold], [ingotIron], [stone_button], [comparator], [repeater]] S:components < blockGold ingotIron stone_button comparator repeater > # Output unit id. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: adpother:gold_vacuum_tube] S:output=adpother:gold_vacuum_tube # Shaped recipe pattern in format or . # Where 'n' - number of recipe component (from 1 to 9). # Zero value (0) is for empty slot. # If pattern is empty, then recipe will be treated as shapeless. [default: 001 320 540] S:pattern=001 320 540 } } } tubeVacuumIron { # Defines the ability to suck pollution into a player's inventory [default: false] B:canSuckIntoInventory=false # Defines durability of the item. [range: 0 ~ 65535, default: 60] I:durability=60 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines the material for repair on an anvil. [default: ingotIron] S:repair=ingotIron # If true, repair cost will grow for this item after each repair on an anvil. [default: false] B:repairCostGrow=false # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.2] S:speed=0.2 CraftingRecipe { main { # Amount of output units. [range: 1 ~ 64, default: 1] I:amount=1 # Recipe components list. # Components should be represented by its ids. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: [blockIron], [ingotIron], [stone_button], [comparator], [repeater]] S:components < blockIron ingotIron stone_button comparator repeater > # Output unit id. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: adpother:iron_vacuum_tube] S:output=adpother:iron_vacuum_tube # Shaped recipe pattern in format or . # Where 'n' - number of recipe component (from 1 to 9). # Zero value (0) is for empty slot. # If pattern is empty, then recipe will be treated as shapeless. [default: 001 320 540] S:pattern=001 320 540 } } }