# Configuration file ########################################################################################################## # configuration_mobs #--------------------------------------------------------------------------------------------------------# # Mob configuration # Version:1.9.9 # # Entities IDs: # srparasites:sim_bigspider # srparasites:sim_human # srparasites:sim_cow # srparasites:sim_sheep # srparasites:sim_wolf # srparasites:sim_pig # srparasites:sim_villager # srparasites:sim_adventurer # srparasites:sim_horse # srparasites:sim_bear # srparasites:sim_enderman # srparasites:sim_dragone # srparasites:sim_sheephead # srparasites:sim_wolfhead # srparasites:sim_cowhead # srparasites:sim_pighead # srparasites:sim_villagerhead # srparasites:sim_horsehead # srparasites:sim_humanhead # srparasites:sim_endermanhead # srparasites:sim_dragonehead # srparasites:sim_adventurerhead # srparasites:incompleteform_small # srparasites:incompleteform_medium # srparasites:carrier_heavy # srparasites:buglin # srparasites:carrier_flying # srparasites:rupter # srparasites:movingflesh # srparasites:worker # srparasites:mangler # srparasites:beckon_si # srparasites:beckon_sii # srparasites:beckon_siii # srparasites:beckon_siv # srparasites:dispatcherten # srparasites:dispatcher_si # srparasites:dispatcher_sii # srparasites:dispatcher_siii # srparasites:dispatcher_siv # srparasites:kyphosis # srparasites:sentry # srparasites:seizer # srparasites:host # srparasites:hostii # srparasites:heed # srparasites:crux # srparasites:thrall # srparasites:pri_longarms # srparasites:pri_manducater # srparasites:pri_reeker # srparasites:pri_yelloweye # srparasites:pri_summoner # srparasites:pri_bolster # srparasites:pri_arachnida # srparasites:pri_devourer # srparasites:ada_longarms # srparasites:ada_manducater # srparasites:ada_reeker # srparasites:ada_yelloweye # srparasites:ada_summoner # srparasites:ada_bolster # srparasites:ada_arachnida # srparasites:overseer # srparasites:vigilante # srparasites:warden # srparasites:bomber_light # srparasites:marauder # srparasites:monarch # srparasites:grunt # srparasites:bomber_heavy # srparasites:wraith # srparasites:bogle # srparasites:haunter # srparasites:carrier_colony # srparasites:succor # srparasites:anc_dreadnaut # srparasites:anc_overlord # srparasites:anc_pod # srparasites:anc_dreadnaut_ten # srparasites:pullingball # srparasites:webball # srparasites:spineball # srparasites:nadeball # srparasites:salivaball # srparasites:ballball # srparasites:ancientball # srparasites:homming # srparasites:antiinfestedblock # srparasites:biomassball # srparasites:missile # srparasites:balltall # srparasites:ballmall # srparasites:orb # srparasites:source # srparasites:remain # srparasites:bomb # srparasites:cloudtoxic # srparasites:biomass # srparasites:gore # srparasites:tendril # srparasites:scent # srparasites:wave # srparasites:nade # ########################################################################################################## configuration_mobs { } ########################################################################################################## # srparasites:anc_dreadnaut #--------------------------------------------------------------------------------------------------------# # Ancient Dreadnaut # Base Health: 200.0 # Base Damage: 15.0 # Base Armor: 15.0 ########################################################################################################## "srparasites:anc_dreadnaut" { # Armor multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0] S:"Ancient Dreadnaut Armor Multiplier"=1.0 # Damage multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0] S:"Ancient Dreadnaut Damage Multiplier"=1.0 # Set to false if you want to disable Ancient Dreadnaut. [default: true] B:"Ancient Dreadnaut Enabled"=true # Number of blocks it can fly above the ground for Ancient Dreadnaut. [range: 0 ~ 256, default: 256] I:"Ancient Dreadnaut Flight Height Limit"=256 # Health multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0] S:"Ancient Dreadnaut Health Multiplier"=1.0 # Knockback Resistance multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0] S:"Ancient Dreadnaut Knockback Resistance Multiplier"=1.0 # Items you want the Ancient Dreadnaut to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Ancient Dreadnaut Loot Table" < > # Number of blocks it needs to fly above the ground for Ancient Dreadnaut. [range: 0 ~ 256, default: 7] I:"Ancient Dreadnaut Minimum Flight Height"=7 # Mob list for the Ancient Dreadnaut. Ex. "minecraft:zombie;0.1;1" Where: # "minecraft:zombie" is for the entity, # "0.1" is for the chance to spawn. # [default: [srparasites:rupter;1], [srparasites:rupter;1], [srparasites:rupter;1], [srparasites:rupter;05], [srparasites:rupter;0.5], [srparasites:grunt;0.7]] S:"Ancient Dreadnaut Mob List" < srparasites:rupter;1 srparasites:rupter;1 srparasites:rupter;1 srparasites:rupter;05 srparasites:rupter;0.5 srparasites:grunt;0.7 > # Cooldown (in seconds) for the drop pod attack [range: 1 ~ 256, default: 12] I:"Ancient Dreadnaut Pod Cooldown"=12 # Set to false if you want to disable drop pods from breaking blocks on explotion. [default: true] B:"Ancient Dreadnaut Pod Grief"=true # Number of drop pods spawned in an attack [range: 1 ~ 256, default: 5] I:"Ancient Dreadnaut Pod Max Enemies"=5 # Number of mobs inside a drop pod [range: 1 ~ 256, default: 1] I:"Ancient Dreadnaut Pod Max Pods"=1 # Spawn rate for Ancient Dreadnaut (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 1] I:"Ancient Dreadnaut SpawnWeight"=1 } ########################################################################################################## # srparasites:anc_overlord #--------------------------------------------------------------------------------------------------------# # Ancient Overlord # Base Health: 250.0 # Base Damage: 20.0 # Base Armor: 15.0 ########################################################################################################## "srparasites:anc_overlord" { # Armor multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0] S:"Ancient Overlord Armor Multiplier"=1.0 # Damage multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0] S:"Ancient Overlord Damage Multiplier"=1.0 # Set to false if you want to disable Ancient Overlord. [default: true] B:"Ancient Overlord Enabled"=true # Health multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0] S:"Ancient Overlord Health Multiplier"=1.0 # Knockback Resistance multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0] S:"Ancient Overlord Knockback Resistance Multiplier"=1.0 # Items you want the Ancient Overlord to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Ancient Overlord Loot Table" < > # Spawn rate for Ancient Overlord (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 1] I:"Ancient Overlord SpawnWeight"=1 } ########################################################################################################## # srparasites:anc_pod #--------------------------------------------------------------------------------------------------------# # Droppod # Base Health: 10.0 # Base Damage: 0.0 # Base Armor: 0.0 ########################################################################################################## "srparasites:anc_pod" { # Armor multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0] S:"DropPod Armor Multiplier"=1.0 # Damage multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0] S:"DropPod Damage Multiplier"=1.0 # Health multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0] S:"DropPod Health Multiplier"=1.0 # Potion effects that will give to nearby mobs when exploding Ex. "0;1;minecraft:fire_resistance" Where: # "0" potion duration in seconds, # "1" potion amplifier, # "minecraft:fire_resistance" potion itself. # [default: [10;-2;minecraft:saturation]] S:"DropPod Effects" < 10;-2;minecraft:saturation > # Items you want the Droppod to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"DropPod Loot Table" < > } ########################################################################################################## # srparasites:arachnida #--------------------------------------------------------------------------------------------------------# # Arachnida # Base Health: 35.0 # Base Damage: 15.0 # Base Armor: 4.0 # Base Knockback Resistance: 0.8 ########################################################################################################## "srparasites:arachnida" { # Armor multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Arachnida Armor Multiplier"=1.0 # Damage multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Arachnida Damage Multiplier"=1.0 # Set to false if you want to disable Primitive Arachnida. [default: true] B:"Primitive Arachnida Enabled"=true # Health multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Arachnida Health Multiplier"=1.0 # Knockback Resistance multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Arachnida Knockback Resistance Multiplier"=1.0 # Items you want the Primitive Arachnida to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent3;20;1;false], [srparasites:ada_arachnida_drop;20;2;true], [srparasites:bone;5;1;true]] S:"Primitive Arachnida Loot Table" < srparasites:lurecomponent3;20;1;false srparasites:ada_arachnida_drop;20;2;true srparasites:bone;5;1;true > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:blindness;0;0]] S:"Primitive Arachnida Orb Effects" < 0;15;1;minecraft:hunger;0;0 0;15;1;minecraft:blindness;0;0 > # Spawn rate for Primitive Arachnida (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Primitive Arachnida SpawnWeight"=10 # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:blindness;0;0]] S:"Stage Adapted Orb Effects" < 0;15;2;minecraft:hunger;0;0 0;25;2;srparasites:needler;0;0 0;15;2;minecraft:blindness;0;0 > # Additional armor for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 10.0] S:"Stage Adapted additional Armor"=10.0 # Additional damage for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 15.0] S:"Stage Adapted additional Damage"=15.0 # Additional health for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 45.0] S:"Stage Adapted additional Health"=45.0 # Additional Knockback Resistance for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 0.2] S:"Stage Adapted additional Knockback Resistance"=0.2 # Items you want the Adapted Arachnida to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent4;30;3;false], [srparasites:ada_arachnida_drop;40;3;true], [srparasites:bone;10;2;true]] S:"Stage Adapted loot Table" < srparasites:lurecomponent4;30;3;false srparasites:ada_arachnida_drop;40;3;true srparasites:bone;10;2;true > # Spawn rate for Adapted Arachnida (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Stage Adapted spawnweight"=10 } ########################################################################################################## # srparasites:beckon_i #--------------------------------------------------------------------------------------------------------# # Beckon Stage I # Base Health: 25.0 # Base Damage: 2.5 # Base Armor: 4.0 ########################################################################################################## "srparasites:beckon_i" { # Armor multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage I Beckon Armor Multiplier"=1.0 # Minimum time required (in seconds) to infest nearby block for Stage I Beckon. [range: 4 ~ 10000, default: 60] I:"Stage I Beckon Block Infestation Cooldown"=60 # Damage when walking on the blocks infested by Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage I Beckon Block Infestation Damage"=1.0 # Chance to damage when walking on the blocks infested by Stage I Beckon. [range: 0.0 ~ 1.0, default: 0.01] S:"Stage I Beckon Block Infestation Damage Chance"=0.01 # Block infestation radius for Stage I Beckon. [range: 0 ~ 100, default: 4] I:"Stage I Beckon Block Infestation Range"=4 # Block infestation radius (upwards/downwards) for Stage I Beckon. [range: 0 ~ 100, default: 2] I:"Stage I Beckon Block Infestation Range Y"=2 # Value of each Stage I Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage I Beckon. [range: 0.0 ~ 100.0, default: 0.5] S:"Stage I Beckon CA mobs"=0.5 # Number for Stage I Beckon required to do a Collective Attack (only one will attack) for Stage I Beckon. [range: 0 ~ 10000, default: 4] I:"Stage I Beckon CA number"=4 # Summoning cooldown (in seconds) for Stage I Beckon. [range: 0 ~ 10000, default: 10] I:"Stage I Beckon Cooldown"=10 # Damage multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage I Beckon Damage Multiplier"=1.0 # Health multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage I Beckon Health Multiplier"=1.0 # Number of attacks before its cooldown for Stage I Beckon. [range: 0 ~ 10000, default: 4] I:"Stage I Beckon Limit"=4 # Items you want the Stage I Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:beckon_drop;10;3;true]] S:"Stage I Beckon Loot Table" < srparasites:beckon_drop;10;3;true > # Mob list for Stage I Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where: # "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), # "minecraft:zombie" is for the entity, # "0.1" is for the chance to spawn, # "1" is for the cost the entity has. # Stage I cannot trigger the air condition. # [default: [ground;srparasites:rupter;1;1]] S:"Stage I Beckon Mob List" < ground;srparasites:rupter;1;1 > # Spawn weight for Stage I Beckon (NOTE: They will spawn like vanilla passive creatures). [range: 0 ~ 100, default: 0] I:"Stage I Beckon Spawnweight"=0 # Number of total points used in mob spawning for Stage I Beckon. [range: 0 ~ 100, default: 4] I:"Stage I Beckon Total Active Mobs"=4 } ########################################################################################################## # srparasites:beckon_ii #--------------------------------------------------------------------------------------------------------# # Beckon Stage II # Base Health: 60.0 # Base Damage: 6.0 # Base Armor: 8.0 ########################################################################################################## "srparasites:beckon_ii" { # Armor multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage II Beckon Armor Multiplier"=1.0 # Minimum time required (in seconds) to infest nearby block for Stage II Beckon. [range: 4 ~ 10000, default: 55] I:"Stage II Beckon Block Infestation Cooldown"=55 # Damage when walking on the blocks infested by Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage II Beckon Block Infestation Damage"=1.0 # Chance to damage when walking on the blocks infested by Stage II Beckon. [range: 0.0 ~ 1.0, default: 0.05] S:"Stage II Beckon Block Infestation Damage Chance"=0.05 # Block infestation radius for Stage II Beckon. [range: 0 ~ 100, default: 8] I:"Stage II Beckon Block Infestation Range"=8 # Block infestation radius (upwards/downwards) for Stage II Beckon. [range: 0 ~ 100, default: 3] I:"Stage II Beckon Block Infestation Range Y"=3 # Value of each Stage II Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage II Beckon. [range: 0.0 ~ 100.0, default: 0.5] S:"Stage II Beckon CA mobs"=0.5 # Number for Stage II Beckon required to do a Collective Attack (only one will attack) for Stage II Beckon. [range: 0 ~ 10000, default: 4] I:"Stage II Beckon CA number"=4 # Summoning cooldown (in seconds) for Stage II Beckon. [range: 0 ~ 10000, default: 12] I:"Stage II Beckon Cooldown"=12 # Damage multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage II Beckon Damage Multiplier"=1.0 # Health multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage II Beckon Health Multiplier"=1.0 # Number of attacks before its cooldown for Stage II Beckon. [range: 0 ~ 10000, default: 3] I:"Stage II Beckon Limit"=3 # Items you want the Stage II Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:beckon_drop;30;7;true]] S:"Stage II Beckon Loot Table" < srparasites:beckon_drop;30;7;true > # Mob list for Stage II Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where: # "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), # "minecraft:zombie" is for the entity, # "0.1" is for the chance to spawn, # "1" is for the cost the entity has. # [default: [ground;srparasites:sim_human;0.2;3], [ground;srparasites:sim_cow;0.2;3], [ground;srparasites:sim_sheep;0.2;3], [ground;srparasites:sim_wolf;0.2;3], [ground;srparasites:sim_bigspider;0.2;3], [ground;srparasites:sim_pig;0.2;3], [ground;srparasites:sim_villager;0.2;3], [ground;srparasites:sim_horse;0.2;3], [ground;srparasites:sim_bear;0.2;3], [ground;srparasites:sim_enderman;0.2;3], [ground;srparasites:rupter;0.1;1], [air;srparasites:carrier_flying;0.3;3]] S:"Stage II Beckon Mob List" < ground;srparasites:sim_human;0.2;3 ground;srparasites:sim_cow;0.2;3 ground;srparasites:sim_sheep;0.2;3 ground;srparasites:sim_wolf;0.2;3 ground;srparasites:sim_bigspider;0.2;3 ground;srparasites:sim_pig;0.2;3 ground;srparasites:sim_villager;0.2;3 ground;srparasites:sim_horse;0.2;3 ground;srparasites:sim_bear;0.2;3 ground;srparasites:sim_enderman;0.2;3 ground;srparasites:rupter;0.1;1 air;srparasites:carrier_flying;0.3;3 > # Number of total points used in mob spawning for Stage II Beckon. [range: 0 ~ 100, default: 9] I:"Stage II Beckon Total Active Mobs"=9 } ########################################################################################################## # srparasites:beckon_iii #--------------------------------------------------------------------------------------------------------# # Beckon Stage III # Base Health: 110.0 # Base Damage: 13.0 # Base Armor: 16.0 ########################################################################################################## "srparasites:beckon_iii" { # Armor multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage III Beckon Armor Multiplier"=1.0 # Minimum time required (in seconds) to infest nearby block for Stage III Beckon. [range: 4 ~ 10000, default: 50] I:"Stage III Beckon Block Infestation Cooldown"=50 # Damage when walking on the blocks infested by Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage III Beckon Block Infestation Damage"=1.0 # Chance to damage when walking on the blocks infested by Stage III Beckon. [range: 0.0 ~ 1.0, default: 0.1] S:"Stage III Beckon Block Infestation Damage Chance"=0.1 # Block infestation radius for Stage III Beckon. [range: 0 ~ 100, default: 16] I:"Stage III Beckon Block Infestation Range"=16 # Block infestation radius (upwards/downwards) for Stage III Beckon. [range: 0 ~ 100, default: 4] I:"Stage III Beckon Block Infestation Range Y"=4 # Value of each Stage III Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage III Beckon. [range: 0.0 ~ 100.0, default: 0.35] S:"Stage III Beckon CA mobs"=0.35 # Number for Stage III Beckon required to do a Collective Attack (only one will attack) for Stage III Beckon. [range: 0 ~ 10000, default: 4] I:"Stage III Beckon CA number"=4 # Summoning cooldown (in seconds) for Stage III Beckon. [range: 0 ~ 10000, default: 14] I:"Stage III Beckon Cooldown"=14 # Damage multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage III Beckon Damage Multiplier"=1.0 # Health multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage III Beckon Health Multiplier"=1.0 # Number attacks before its cooldown for Stage III Beckon. [range: 0 ~ 10000, default: 2] I:"Stage III Beckon Limit"=2 # Items you want the Stage III Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:beckon_drop;50;10;true]] S:"Stage III Beckon Loot Table" < srparasites:beckon_drop;50;10;true > # Mob list for Stage III Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where: # "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), # "minecraft:zombie" is for the entity, # "0.1" is for the chance to spawn, # "1" is for the cost the entity has. # [default: [ground;srparasites:pri_summoner;0.2;6], [ground;srparasites:pri_manducater;0.4;6], [ground;srparasites:pri_bolster;0.1;6], [ground;srparasites:pri_reeker;0.4;6], [ground;srparasites:pri_longarms;0.4;6], [ground;srparasites:pri_arachnida;0.4;6], [ground;srparasites:sim_human;0.2;3], [ground;srparasites:sim_cow;0.2;3], [ground;srparasites:sim_sheep;0.2;3], [ground;srparasites:sim_wolf;0.2;3], [ground;srparasites:sim_bigspider;0.2;3], [ground;srparasites:sim_pig;0.2;3], [ground;srparasites:sim_villager;0.2;3], [ground;srparasites:sim_horse;0.2;3], [ground;srparasites:sim_bear;0.2;3], [ground;srparasites:sim_enderman;0.2;3], [ground;srparasites:carrier_heavy;0.2;6], [ground;srparasites:rupter;0.1;1], [ground;srparasites:vigilante;0.2;6], [ground;srparasites:warden;0.2;6], [air;srparasites:overseer;0.2;6], [air;srparasites:bomber_light;0.2;6], [air;srparasites:carrier_flying;0.5;3], [air;srparasites:pri_yelloweye;0.5;6]] S:"Stage III Beckon Mob List" < ground;srparasites:pri_summoner;0.2;6 ground;srparasites:pri_manducater;0.4;6 ground;srparasites:pri_bolster;0.1;6 ground;srparasites:pri_reeker;0.4;6 ground;srparasites:pri_longarms;0.4;6 ground;srparasites:pri_arachnida;0.4;6 ground;srparasites:sim_human;0.2;3 ground;srparasites:sim_cow;0.2;3 ground;srparasites:sim_sheep;0.2;3 ground;srparasites:sim_wolf;0.2;3 ground;srparasites:sim_bigspider;0.2;3 ground;srparasites:sim_pig;0.2;3 ground;srparasites:sim_villager;0.2;3 ground;srparasites:sim_horse;0.2;3 ground;srparasites:sim_bear;0.2;3 ground;srparasites:sim_enderman;0.2;3 ground;srparasites:carrier_heavy;0.2;6 ground;srparasites:rupter;0.1;1 ground;srparasites:vigilante;0.2;6 ground;srparasites:warden;0.2;6 air;srparasites:overseer;0.2;6 air;srparasites:bomber_light;0.2;6 air;srparasites:carrier_flying;0.5;3 air;srparasites:pri_yelloweye;0.5;6 > # Number of total points used in mob spawning for Stage III Beckon. [range: 0 ~ 100, default: 12] I:"Stage III Beckon Total Active Mobs"=12 } ########################################################################################################## # srparasites:beckon_iv #--------------------------------------------------------------------------------------------------------# # Beckon Stage IV # Base Health: 220.0 # Base Damage: 20.0 # Base Armor: 25.0 ########################################################################################################## "srparasites:beckon_iv" { # Armor multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage IV Beckon Armor Multiplier"=1.0 # Value of each Stage IV Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage IV Beckon. [range: 0.0 ~ 100.0, default: 0.35] S:"Stage IV Beckon CA mobs"=0.35 # Number for Stage IV Beckon required to do a Collective Attack (only one will attack) for Stage IV Beckon. [range: 0 ~ 10000, default: 4] I:"Stage IV Beckon CA number"=4 # Summoning cooldown (in seconds) for Stage IV Beckon. [range: 0 ~ 10000, default: 8] I:"Stage IV Beckon Cooldown"=8 # Damage multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage IV Beckon Damage Multiplier"=1.0 # Health multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage IV Beckon Health Multiplier"=1.0 # Number attacks before its cooldown for Stage IV Beckon. [range: 0 ~ 10000, default: 4] I:"Stage IV Beckon Limit"=4 # Items you want the Stage IV Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:beckon_drop;90;30;true]] S:"Stage IV Beckon Loot Table" < srparasites:beckon_drop;90;30;true > # Mob list for Stage IV Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where: # "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), # "minecraft:zombie" is for the entity, # "0.1" is for the chance to spawn, # "1" is for the cost the entity has. # [default: [ground;srparasites:beckon_si;0.3;3], [ground;srparasites:beckon_sii;0.4;3], [ground;srparasites:beckon_siii;0.3;4]] S:"Stage IV Beckon Mob List" < ground;srparasites:beckon_si;0.3;3 ground;srparasites:beckon_sii;0.4;3 ground;srparasites:beckon_siii;0.3;4 > # Number of total points used in mob spawning for Stage IV Beckon. [range: 0 ~ 100, default: 12] I:"Stage IV Beckon Total Active Mobs"=12 } ########################################################################################################## # srparasites:bogle #--------------------------------------------------------------------------------------------------------# # Bogle # Base Health: 150.0 # Base Armor: 15.5 # Base Knockback Resistance: 0.15 ########################################################################################################## "srparasites:bogle" { # Armor multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0] S:"Bogle Armor Multiplier"=1.0 # Damage multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0] S:"Bogle Damage Multiplier"=1.0 # Set to false if you want to disable Bogle. [default: true] B:"Bogle Enabled"=true # Set to true if you want the Bogle to destroy blocks on explosion. [default: true] B:"Bogle Griefing"=true # Health multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0] S:"Bogle Health Multiplier"=1.0 # Knockback Resistance multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0] S:"Bogle Knockback Resistance Multiplier"=1.0 # Items you want the Bogle to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Bogle Loot Table" < srparasites:lurecomponent5;40;1;false > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]] S:"Bogle Orb Effects" < 0;15;4;minecraft:hunger;0;0 0;25;4;srparasites:needler;0;0 0;15;4;minecraft:mining_fatigue;0;0 0;10;4;minecraft:wither;0;0 > # Spawn rate for Bogle (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Bogle SpawnWeight"=15 } ########################################################################################################## # srparasites:bolster #--------------------------------------------------------------------------------------------------------# # Bolster # Base Health: 35.0 # Base Damage: 6.0 # Base Armor: 4.0 # Base Knockback Resistance: 0.35 ########################################################################################################## "srparasites:bolster" { # Armor multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Bolster Armor Multiplier"=1.0 # Cooldown (in seconds) to buff parasites for Primitive Bolster. [range: 0 ~ 100, default: 30] I:"Primitive Bolster Buffs Cooldown"=30 # Range to buff parasites for Primitive Bolster. [range: 0 ~ 100, default: 16] I:"Primitive Bolster Buffs Range"=16 # Damage multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Bolster Damage Multiplier"=1.0 # Potion effects that will give the Bolster to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where: # "0" potion duration in seconds, # "1" potion amplifier, # "minecraft:fire_resistance" potion itself. # [default: [30;1;minecraft:regeneration]] S:"Primitive Bolster Effects" < 30;1;minecraft:regeneration > # Set to false if you want to disable Primitive Bolster. [default: true] B:"Primitive Bolster Enabled"=true # Health multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Bolster Health Multiplier"=1.0 # Knockback Resistance multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Bolster Knockback Resistance Multiplier"=1.0 # Items you want the Primitive Bolster to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_bolster_drop;20;1;true], [srparasites:bone;5;1;true]] S:"Primitive Bolster Loot Table" < srparasites:lurecomponent3;20;2;false srparasites:ada_bolster_drop;20;1;true srparasites:bone;5;1;true > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;1;minecraft:hunger;0;0], [2;30;1;minecraft:speed;0;0]] S:"Primitive Bolster Orb Effects" < 0;15;1;minecraft:hunger;0;0 2;30;1;minecraft:speed;0;0 > # Spawn rate for Primitive Bolster (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Primitive Bolster SpawnWeight"=10 # Potion effects that will give the Bolster to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where: # "0" potion duration in seconds, # "1" potion amplifier, # "minecraft:fire_resistance" potion itself. # [default: [30;3;minecraft:regeneration]] S:"Stage Adapted Effects" < 30;3;minecraft:regeneration > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [2;30;2;minecraft:speed;0;0]] S:"Stage Adapted Orb Effects" < 0;15;2;minecraft:hunger;0;0 0;25;2;srparasites:needler;0;0 2;30;2;minecraft:speed;0;0 > # Additional armor for Adapted Bolster. [range: 0.01 ~ 100.0, default: 15.0] S:"Stage Adapted additional Armor"=15.0 # Additional damage for Adapted Bolster. [range: 0.01 ~ 100.0, default: 30.0] S:"Stage Adapted additional Damage"=30.0 # Additional health for Adapted Bolster. [range: 0.01 ~ 100.0, default: 70.0] S:"Stage Adapted additional Health"=70.0 # Additional Knockback Resistance for Adapted Bolster. [range: 0.01 ~ 100.0, default: 0.65] S:"Stage Adapted additional Knockback Resistance"=0.65 # Cooldown (in seconds) to buff parasites for Adapted Bolster. [range: 0 ~ 100, default: 60] I:"Stage Adapted buffs cooldown"=60 # Range to buff parasites for Adapted Bolster. [range: 0 ~ 100, default: 24] I:"Stage Adapted buffs range"=24 # Items you want the Adapted Bolster to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent4;30;3;false], [srparasites:ada_bolster_drop;40;1;true], [srparasites:bone;10;3;true]] S:"Stage Adapted loot Table" < srparasites:lurecomponent4;30;3;false srparasites:ada_bolster_drop;40;1;true srparasites:bone;10;3;true > # Spawn rate for Adapted Bolster (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Stage Adapted spawnweight"=10 } ########################################################################################################## # srparasites:bomber_heavy #--------------------------------------------------------------------------------------------------------# # Heavy Bomber # Base Health: 150.0 # Base Damage: 33.0 # Base Armor: 15.5 # Base Knockback Resistance: 0.15 ########################################################################################################## "srparasites:bomber_heavy" { # Armor multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0] S:"Heavy Bomber Armor Multiplier"=1.0 # Damage of its bomb [range: 1.0 ~ 1000.0, default: 12.0] S:"Heavy Bomber Bomb Damage"=12.0 # Damage multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0] S:"Heavy Bomber Damage Multiplier"=1.0 # Set to false if you want to disable Heavy Bomber. [default: true] B:"Heavy Bomber Enabled"=true # Explotion damage will take base Damage and multiply it by this value. [range: 1.0 ~ 100.0, default: 3.0] S:"Heavy Bomber Explotion Multiplier"=3.0 # Number of blocks it can fly above the ground for Heavy Bomber. [range: 0 ~ 256, default: 256] I:"Heavy Bomber Flight Height Limit"=256 # Set to true if you want the Heavy Bomber to destroy blocks on explosion. [default: true] B:"Heavy Bomber Griefing"=true # Health multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0] S:"Heavy Bomber Health Multiplier"=1.0 # Knockback Resistance multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0] S:"Heavy Bomber Knockback Resistance Multiplier"=1.0 # Items you want the Heavy Bomber to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Heavy Bomber Loot Table" < srparasites:lurecomponent5;40;1;false > # Mob list for Heavy Bomber. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: [srparasites:pri_longarms], [srparasites:pri_reeker], [srparasites:pri_summoner], [srparasites:pri_manducater], [srparasites:pri_yelloweye], [srparasites:pri_arachnida], [srparasites:pri_bolster]] S:"Heavy Bomber Mob Table" < srparasites:pri_longarms srparasites:pri_reeker srparasites:pri_summoner srparasites:pri_manducater srparasites:pri_yelloweye srparasites:pri_arachnida srparasites:pri_bolster > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]] S:"Heavy Bomber Orb Effects" < 0;15;4;minecraft:hunger;0;0 0;25;4;srparasites:needler;0;0 0;15;4;minecraft:mining_fatigue;0;0 0;10;4;minecraft:wither;0;0 > # Spawn rate for Heavy Bomber (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Heavy Bomber SpawnWeight"=15 } ########################################################################################################## # srparasites:bomber_light #--------------------------------------------------------------------------------------------------------# # Light Bomber # Base Health: 75.0 # Base Armor: 20.0 # Base Knockback Resistance: 0.15 ########################################################################################################## "srparasites:bomber_light" { # Armor multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0] S:"Light Bomber Armor Multiplier"=1.0 # Damage of its bomb [range: 1.0 ~ 1000.0, default: 12.0] S:"Light Bomber Bomb Damage"=12.0 # Damage multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0] S:"Light Bomber Damage Multiplier"=1.0 # Set to false if you want to disable Light Bomber. [default: true] B:"Light Bomber Enabled"=true # Number of blocks it can fly above the ground for Light Bomber. [range: 0 ~ 256, default: 256] I:"Light Bomber Flight Height Limit"=256 # Set to true if you want the Light Bomber to destroy blocks on explosion. [default: true] B:"Light Bomber Griefing"=true # Health multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0] S:"Light Bomber Health Multiplier"=1.0 # Knockback Resistance multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0] S:"Light Bomber Knockback Resistance Multiplier"=1.0 # Items you want the Light Bomber to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Light Bomber Loot Table" < srparasites:lurecomponent5;40;1;false > # Spawn rate for Light Bomber (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Light Bomber SpawnWeight"=15 } ########################################################################################################## # srparasites:buglin #--------------------------------------------------------------------------------------------------------# # Buglin # Base Health: 7.0 # Base Damage: 3.0 # Base Armor: 1.5 # Base Knockback Resistance: 0.05 ########################################################################################################## "srparasites:buglin" { # Armor multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0] S:"Buglin Armor Multiplier"=1.0 # Damage multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0] S:"Buglin Damage Multiplier"=1.0 # Set to false if you want to disable Buglin. [default: true] B:"Buglin Enabled"=true # Health multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0] S:"Buglin Health Multiplier"=1.0 # Knockback Resistance multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0] S:"Buglin Knockback Resistance Multiplier"=1.0 # Items you want the Buglin to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Buglin Loot Table" < > # Spawn rate for Buglin (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30] I:"Buglin SpawnWeight"=30 } ########################################################################################################## # srparasites:carrier_colony #--------------------------------------------------------------------------------------------------------# # Colony Carrier # Base Health: 150.0 # Base Armor: 15.5 # Base Knockback Resistance: 0.15 ########################################################################################################## "srparasites:carrier_colony" { # Armor multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Colony Carrier Armor Multiplier"=1.0 # Cooldown (in seconds) to buff parasites for Colony Carrier. [range: 0 ~ 100, default: 30] I:"Colony Carrier Buffs Cooldown"=30 # Range to buff parasites for Colony Carrier. [range: 0 ~ 100, default: 60] I:"Colony Carrier Buffs Range"=60 # Damage multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Colony Carrier Damage Multiplier"=1.0 # Potion effects that will give the Colony Carrier to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where: # "0" potion duration in seconds, # "1" potion amplifier, # "minecraft:fire_resistance" potion itself. # [default: [30;3;minecraft:regeneration]] S:"Colony Carrier Effects" < 30;3;minecraft:regeneration > # Set to false if you want to disable Colony Carrier. [default: true] B:"Colony Carrier Enabled"=true # Health multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Colony Carrier Health Multiplier"=1.0 # Knockback Resistance multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Colony Carrier Knockback Resistance Multiplier"=1.0 # Items you want the Colony Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Colony Carrier Loot Table" < srparasites:lurecomponent5;40;1;false > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]] S:"Colony Carrier Orb Effects" < 0;15;4;minecraft:hunger;0;0 0;25;4;srparasites:needler;0;0 0;15;4;minecraft:mining_fatigue;0;0 0;10;4;minecraft:wither;0;0 > # Spawn rate for Colony Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Colony Carrier SpawnWeight"=15 } ########################################################################################################## # srparasites:carrier_flying #--------------------------------------------------------------------------------------------------------# # Flying Carrier # Base Health: 20.0 # Base Damage: 15.0 # Base Armor: 2.5 # Base Knockback Resistance: 0.15 ########################################################################################################## "srparasites:carrier_flying" { # Armor multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Flying Carrier Armor Multiplier"=1.0 # Damage multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Flying Carrier Damage Multiplier"=1.0 # Set to false if you want to disable Flying Carrier. [default: true] B:"Flying Carrier Enabled"=true # Number of blocks it can fly above the ground for Flying Carrier. [range: 0 ~ 256, default: 256] I:"Flying Carrier Flight Height Limit"=256 # Set to true if you want the Flying Carrier to destroy blocks on explosion. [default: false] B:"Flying Carrier Griefing"=false # Health multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Flying Carrier Health Multiplier"=1.0 # Knockback Resistance multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Flying Carrier Knockback Resistance Multiplier"=1.0 # Items you want the Flying Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Flying Carrier Loot Table" < > # Mob list for Flying Carrier. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: [srparasites:rupter;4;3], [srparasites:buglin;3;2]] S:"Flying Carrier Mob Table" < srparasites:rupter;4;3 srparasites:buglin;3;2 > # Spawn rate for Flying Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Flying Carrier SpawnWeight"=15 } ########################################################################################################## # srparasites:carrier_heavy #--------------------------------------------------------------------------------------------------------# # Heavy Carrier # Base Health: 30.0 # Base Damage: 25.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.95 ########################################################################################################## "srparasites:carrier_heavy" { # Armor multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Heavy Carrier Armor Multiplier"=1.0 # Damage multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Heavy Carrier Damage Multiplier"=1.0 # Set to false if you want to disable Heavy Carrier. [default: true] B:"Heavy Carrier Enabled"=true # Set to true if you want the Heavy Carrier to destroy blocks on explosion. [default: false] B:"Heavy Carrier Griefing"=false # Health multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Heavy Carrier Health Multiplier"=1.0 # Knockback Resistance multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0] S:"Heavy Carrier Knockback Resistance Multiplier"=1.0 # Items you want the Heavy Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Heavy Carrier Loot Table" < > # Mob list for Heavy Carrier. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: [srparasites:rupter;4;4], [srparasites:buglin;5;3], [srparasites:pri_yelloweye;3;3]] S:"Heavy Carrier Mob Table" < srparasites:rupter;4;4 srparasites:buglin;5;3 srparasites:pri_yelloweye;3;3 > # Spawn rate for Heavy Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 20] I:"Heavy Carrier SpawnWeight"=20 } ########################################################################################################## # srparasites:cruxa #--------------------------------------------------------------------------------------------------------# # Crux # Base Health: 70.0 # Base Damage: 20.0 # Base Armor: 9.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:cruxa" { # Armor multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0] S:"Crux Armor Multiplier"=1.0 # Damage multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0] S:"Crux Damage Multiplier"=1.0 # Limit on how many times the Crux can increase its own damage. [range: 0 ~ 100, default: 10] I:"Crux Damage Stack Cap"=10 # Percentage of damage the Crux will use to increase its damage when killing mobs. [range: 0.01 ~ 1.0, default: 0.12] S:"Crux Damage Stack Value"=0.12 # Set to false if you want to disable Crux. [default: true] B:"Crux Enabled"=true # Health multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0] S:"Crux Health Multiplier"=1.0 # Knockback Resistance multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0] S:"Crux Knockback Resistance Multiplier"=1.0 # Items you want the Crux to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Crux Loot Table" < > # Spawn rate for Crux (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Crux SpawnWeight"=0 } ########################################################################################################## # srparasites:devourer #--------------------------------------------------------------------------------------------------------# # Devourer # Base Health: 60.0 # Base Damage: 20.0 # Base Armor: 4.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:devourer" { # Armor multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Devourer Armor Multiplier"=1.0 # Damage multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Devourer Damage Multiplier"=1.0 # Set to false if you want to disable Primitive Devourer. [default: true] B:"Primitive Devourer Enabled"=true # Health multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Devourer Health Multiplier"=1.0 # Knockback Resistance multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Devourer Knockback Resistance Multiplier"=1.0 # Items you want the Primitive Devourer to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:ada_devourer_drop;20;2;true], [srparasites:lurecomponent3;20;2;false], [srparasites:bone;5;1;true]] S:"Primitive Devourer Loot Table" < srparasites:ada_devourer_drop;20;2;true srparasites:lurecomponent3;20;2;false srparasites:bone;5;1;true > # Spawn rate for Primitive Devourer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Primitive Devourer SpawnWeight"=15 # Additional armor for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0] S:"Stage Adapted additional Armor"=0.0 # Additional damage for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0] S:"Stage Adapted additional Damage"=0.0 # Additional health for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0] S:"Stage Adapted additional Health"=0.0 # Additional Knockback Resistance for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0] S:"Stage Adapted additional Knockback Resistance"=0.0 # Items you want the Adapted Devourer to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:ada_devourer_drop;40;4;true], [srparasites:lurecomponent4;30;3;false], [srparasites:bone;10;2;true]] S:"Stage Adapted loot Table" < srparasites:ada_devourer_drop;40;4;true srparasites:lurecomponent4;30;3;false srparasites:bone;10;2;true > # Spawn rate for Adapted Devourer (not working) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Stage Adapted spawnweight"=0 } ########################################################################################################## # srparasites:dispatcher_si #--------------------------------------------------------------------------------------------------------# # Dispatcher Stage I # Base Health: 33.0 # Base Damage: 3.0 # Base Armor: 7.0 ########################################################################################################## "srparasites:dispatcher_si" { # Armor multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage I Dispatcher Armor Multiplier"=1.0 # Damage multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage I Dispatcher Damage Multiplier"=1.0 # Follow range Multiplier for Stage I Dispatcher. [range: 1 ~ 100, default: 2] I:"Stage I Dispatcher Extra Follow Range"=2 # Health multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage I Dispatcher Health Multiplier"=1.0 # Items you want the Stage I Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:dispatcher_drop;10;7;true]] S:"Stage I Dispatcher Loot Table" < srparasites:dispatcher_drop;10;7;true > } ########################################################################################################## # srparasites:dispatcher_sii #--------------------------------------------------------------------------------------------------------# # Dispatcher Stage II # Base Health: 70.0 # Base Damage: 7.0 # Base Armor: 14.0 ########################################################################################################## "srparasites:dispatcher_sii" { # Armor multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage II Dispatcher Armor Multiplier"=1.0 # Damage multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage II Dispatcher Damage Multiplier"=1.0 # Follow range Multiplier for Stage II Dispatcher. [range: 1 ~ 100, default: 2] I:"Stage II Dispatcher Extra Follow Range"=2 # Health multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage II Dispatcher Health Multiplier"=1.0 # Items you want the Stage II Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:dispatcher_drop;45;15;true]] S:"Stage II Dispatcher Loot Table" < srparasites:dispatcher_drop;45;15;true > } ########################################################################################################## # srparasites:dispatcher_siii #--------------------------------------------------------------------------------------------------------# # Dispatcher Stage III # Base Health: 130.0 # Base Damage: 14.0 # Base Armor: 21.0 ########################################################################################################## "srparasites:dispatcher_siii" { # Armor multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage III Dispatcher Armor Multiplier"=1.0 # Damage multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage III Dispatcher Damage Multiplier"=1.0 # Follow range Multiplier for Stage III Dispatcher. [range: 1 ~ 100, default: 2] I:"Stage III Dispatcher Extra Follow Range"=2 # Health multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage III Dispatcher Health Multiplier"=1.0 # Items you want the Stage III Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:dispatcher_drop;70;30;true]] S:"Stage III Dispatcher Loot Table" < srparasites:dispatcher_drop;70;30;true > } ########################################################################################################## # srparasites:dispatcher_siv #--------------------------------------------------------------------------------------------------------# # Dispatcher Stage IV # Base Health: 250.0 # Base Damage: 22.0 # Base Armor: 28.0 ########################################################################################################## "srparasites:dispatcher_siv" { # Armor multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage IV Dispatcher Armor Multiplier"=1.0 # Damage multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage IV Dispatcher Damage Multiplier"=1.0 # Follow range Multiplier for Stage IV Dispatcher. [range: 1 ~ 100, default: 2] I:"Stage IV Dispatcher Extra Follow Range"=2 # Health multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0] S:"Stage IV Dispatcher Health Multiplier"=1.0 # Items you want the Stage IV Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:dispatcher_drop;100;70;true]] S:"Stage IV Dispatcher Loot Table" < srparasites:dispatcher_drop;100;70;true > } ########################################################################################################## # srparasites:grunt #--------------------------------------------------------------------------------------------------------# # Grunt # Base Health: 20.0 # Base Damage: 13.0 # Base Armor: 7.0 # Base Knockback Resistance: 0.4 ########################################################################################################## "srparasites:grunt" { # Armor multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0] S:"Grunt Armor Multiplier"=1.0 # Damage multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0] S:"Grunt Damage Multiplier"=1.0 # Set to false if you want to disable Grunt. [default: true] B:"Grunt Enabled"=true # Health multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0] S:"Grunt Health Multiplier"=1.0 # Knockback Resistance multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0] S:"Grunt Knockback Resistance Multiplier"=1.0 # Items you want the Grunt to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Grunt Loot Table" < srparasites:lurecomponent5;40;1;false > # Spawn rate for Grunt (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Grunt SpawnWeight"=0 } ########################################################################################################## # srparasites:haunter #--------------------------------------------------------------------------------------------------------# # Haunter # Base Health: 150.0 # Base Armor: 15.5 # Base Knockback Resistance: 0.15 ########################################################################################################## "srparasites:haunter" { # Armor multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0] S:"Haunter Armor Multiplier"=1.0 # Damage multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0] S:"Haunter Damage Multiplier"=1.0 # Set to false if you want to disable Haunter. [default: true] B:"Haunter Enabled"=true # Health multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0] S:"Haunter Health Multiplier"=1.0 # Knockback Resistance multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0] S:"Haunter Knockback Resistance Multiplier"=1.0 # Items you want the Haunter to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Haunter Loot Table" < srparasites:lurecomponent5;40;1;false > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]] S:"Haunter Orb Effects" < 0;15;4;minecraft:hunger;0;0 0;25;4;srparasites:needler;0;0 0;15;4;minecraft:mining_fatigue;0;0 0;10;4;minecraft:wither;0;0 > # Spawn rate for Haunter (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Haunter SpawnWeight"=15 } ########################################################################################################## # srparasites:heed #--------------------------------------------------------------------------------------------------------# # Heed # Base Health: 50.0 # Base Damage: 15.0 # Base Armor: 9.0 # Base Knockback Resistance: 0.7 ########################################################################################################## "srparasites:heed" { # Armor multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0] S:"Heed Armor Multiplier"=1.0 # Damage multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0] S:"Heed Damage Multiplier"=1.0 # Set to false if you want to disable Heed. [default: true] B:"Heed Enabled"=true # Health multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0] S:"Heed Health Multiplier"=1.0 # Knockback Resistance multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0] S:"Heed Knockback Resistance Multiplier"=1.0 # Items you want the Heed to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Heed Loot Table" < > # Spawn rate for Heed (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Heed SpawnWeight"=0 } ########################################################################################################## # srparasites:herd #--------------------------------------------------------------------------------------------------------# # Herd # Base Health: 140.0 # Base Damage: 18.0 # Base Armor: 12.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:herd" { # Armor multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0] S:"Herd Armor Multiplier"=1.0 # Damage of its bomb [range: 1.0 ~ 1000.0, default: 7.0] S:"Herd Bomb Damage"=7.0 # Damage multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0] S:"Herd Damage Multiplier"=1.0 # Set to false if you want to disable Herd. [default: true] B:"Herd Enabled"=true # Health multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0] S:"Herd Health Multiplier"=1.0 # Knockback Resistance multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0] S:"Herd Knockback Resistance Multiplier"=1.0 # Items you want the Herd to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Herd Loot Table" < > # Spawn rate for Herd (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Herd SpawnWeight"=0 } ########################################################################################################## # srparasites:host #--------------------------------------------------------------------------------------------------------# # Host # Base Health: 50.0 # Base Damage: 10.0 # Base Armor: 7.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:host" { # Armor multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0] S:"Host Armor Multiplier"=1.0 # Damage of its bomb [range: 1.0 ~ 1000.0, default: 7.0] S:"Host Bomb Damage"=7.0 # Damage multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0] S:"Host Damage Multiplier"=1.0 # Set to false if you want to disable Host. [default: true] B:"Host Enabled"=true # Number of kills an Assimilated Human/Villager need in order to become a Host. [range: 0 ~ 1000, default: 5] I:"Host From Skeletons Value"=5 # Health multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0] S:"Host Health Multiplier"=1.0 # Knockback Resistance multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0] S:"Host Knockback Resistance Multiplier"=1.0 # Items you want the Host to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;7;false], [srparasites:lurecomponent2;5;4;true]] S:"Host Loot Table" < srparasites:assimilated_flesh;40;7;false srparasites:lurecomponent2;5;4;true > # Spawn rate for Host (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Host SpawnWeight"=0 # How many kills a Host needs to become a Herd. [range: 0 ~ 1000, default: 40] I:"Host To Herd"=40 } ########################################################################################################## # srparasites:inhoom #--------------------------------------------------------------------------------------------------------# # Incomplete Form (Medium) # Base Health: 12.0 # Base Damage: 8.0 # Base Armor: 0.0 # Base Knockback Resistance: 0.3 # Note: This mob will only spawn within the range of a Colony ########################################################################################################## "srparasites:inhoom" { # Armor multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0] S:"Incomplete Form (Medium) Armor Multiplier"=1.0 # Damage multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0] S:"Incomplete Form (Medium) Damage Multiplier"=1.0 # Set to false if you want to disable Incomplete Form (Medium). [default: true] B:"Incomplete Form (Medium) Enabled"=true # Health multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0] S:"Incomplete Form (Medium) Health Multiplier"=1.0 # Knockback Resistance multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0] S:"Incomplete Form (Medium) Knockback Resistance Multiplier"=1.0 # Items you want the Incomplete Form (Medium) to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Incomplete Form (Medium) Loot Table" < > # Spawn rate for Incomplete Form (Medium) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Incomplete Form (Medium) SpawnWeight"=15 } ########################################################################################################## # srparasites:inhoos #--------------------------------------------------------------------------------------------------------# # Incomplete Form (Small) # Base Health: 9.0 # Base Damage: 5.0 # Base Armor: 0.0 # Base Knockback Resistance: 0.0 # Note: This mob will only spawn within the range of a Colony ########################################################################################################## "srparasites:inhoos" { # Armor multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0] S:"Incomplete Form (Small) Armor Multiplier"=1.0 # Damage multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0] S:"Incomplete Form (Small) Damage Multiplier"=1.0 # Set to false if you want to disable Incomplete Form (Small). [default: true] B:"Incomplete Form (Small) Enabled"=true # Health multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0] S:"Incomplete Form (Small) Health Multiplier"=1.0 # Knockback Resistance multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0] S:"Incomplete Form (Small) Knockback Resistance Multiplier"=1.0 # Items you want the Incomplete Form (Small) to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Incomplete Form (Small) Loot Table" < > # Spawn rate for Incomplete Form (Small) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Incomplete Form (Small) SpawnWeight"=15 } ########################################################################################################## # srparasites:kyphosis #--------------------------------------------------------------------------------------------------------# # Kyphosis # Base Health: 50.0 # Base Damage: 15.0 # Base Swing Damage: 35.0 # Base Armor: 15.0 # ########################################################################################################## "srparasites:kyphosis" { # Armor multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0] S:"Kyphosis Armor Multiplier"=1.0 # Damage multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0] S:"Kyphosis Damage Multiplier"=1.0 # Set to false if you want to disable Kyphosis. [default: true] B:"Kyphosis Enabled"=true # Health multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0] S:"Kyphosis Health Multiplier"=1.0 # Items you want the Kyphosis to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Kyphosis Loot Table" < > # Swing damage multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0] S:"Kyphosis Swing Damage Multiplier"=1.0 } ########################################################################################################## # srparasites:longarms #--------------------------------------------------------------------------------------------------------# # Longarms # Base Health: 45.0 # Base Damage: 15.0 # Base Armor: 9.0 # Base Knockback Resistance: 0.7 ########################################################################################################## "srparasites:longarms" { # Armor multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Longarms Armor Multiplier"=1.0 # Damage multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Longarms Damage Multiplier"=1.0 # Set to false if you want to disable Primitive Longarms. [default: true] B:"Primitive Longarms Enabled"=true # Health multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Longarms Health Multiplier"=1.0 # Knockback Resistance multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Longarms Knockback Resistance Multiplier"=1.0 # Items you want the Primitive Longarms to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_longarms_drop;20;2;true], [srparasites:bone;5;1;true]] S:"Primitive Longarms Loot Table" < srparasites:lurecomponent3;30;2;false srparasites:ada_longarms_drop;20;2;true srparasites:bone;5;1;true > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:slowness;0;0]] S:"Primitive Longarms Orb Effects" < 0;15;1;minecraft:hunger;0;0 0;15;1;minecraft:slowness;0;0 > # Spawn rate for Primitive Longarms (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Primitive Longarms SpawnWeight"=15 # For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Primitive Longarms. [range: 0.0 ~ 1.0, default: 0.5] S:"Primitive Longarms damage Increase"=0.5 # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:slowness;0;0]] S:"Stage Adapted Orb Effects" < 0;15;2;minecraft:hunger;0;0 0;25;2;srparasites:needler;0;0 0;15;2;minecraft:slowness;0;0 > # Additional armor for Adapted Longarms. [range: 0.01 ~ 100.0, default: 7.0] S:"Stage Adapted additional Armor"=7.0 # Additional damage for Adapted Longarms. [range: 0.01 ~ 100.0, default: 12.0] S:"Stage Adapted additional Damage"=12.0 # Additional health for Adapted Longarms. [range: 0.01 ~ 100.0, default: 50.0] S:"Stage Adapted additional Health"=50.0 # Additional Knockback Resistance for Adapted Longarms. [range: 0.01 ~ 100.0, default: 0.3] S:"Stage Adapted additional Knockback Resistance"=0.3 # For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Adapted Longarms. [range: 0.0 ~ 1.0, default: 1.0] S:"Stage Adapted damage Increase"=1.0 # Items you want the Adapted Longarms to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:ada_longarms_drop;40;2;true], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;2;true]] S:"Stage Adapted loot Table" < srparasites:ada_longarms_drop;40;2;true srparasites:lurecomponent4;40;1;false srparasites:bone;10;2;true > # Spawn rate for Adapted Longarms (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Stage Adapted spawnweight"=15 } ########################################################################################################## # srparasites:manducater #--------------------------------------------------------------------------------------------------------# # Manducater # Base Health: 30.0 # Base Damage: 12.0 # Base Armor: 4.0 # Base Knockback Resistance: 0.5 ########################################################################################################## "srparasites:manducater" { # Armor multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Manducater Armor Multiplier"=1.0 # Damage multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Manducater Damage Multiplier"=1.0 # Set to false if you want to disable Primitive Manducater. [default: true] B:"Primitive Manducater Enabled"=true # Health multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Manducater Health Multiplier"=1.0 # Knockback Resistance multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Manducater Knockback Resistance Multiplier"=1.0 # Items you want the Primitive Manducater to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_manducater_drop;20;1;false], [srparasites:bone;5;1;true]] S:"Primitive Manducater Loot Table" < srparasites:lurecomponent3;20;2;false srparasites:ada_manducater_drop;20;1;false srparasites:bone;5;1;true > # Health (1 = 100%) needed to go invisible. [range: 0.0 ~ 1.0, default: 0.7] S:"Primitive Manducater Needed Health"=0.7 # Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 15.0] S:"Primitive Manducater Needed Time"=15.0 # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;1;minecraft:hunger;0;0], [1;20;1;minecraft:invisibility;2;2]] S:"Primitive Manducater Orb Effects" < 0;15;1;minecraft:hunger;0;0 1;20;1;minecraft:invisibility;2;2 > # Spawn rate for Primitive Manducater (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30] I:"Primitive Manducater SpawnWeight"=30 # Damage multiplier for Primitive Manducater when invisible. [range: 0.01 ~ 100.0, default: 2.0] S:"Primitive Manducater Stealth Damage Multiplier"=2.0 # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [1;20;2;minecraft:invisibility;2;2]] S:"Stage Adapted Orb Effects" < 0;15;2;minecraft:hunger;0;0 0;25;2;srparasites:needler;0;0 1;20;2;minecraft:invisibility;2;2 > # Additional armor for Adapted Manducater. [range: 0.01 ~ 100.0, default: 6.0] S:"Stage Adapted additional Armor"=6.0 # Additional damage for Adapted Manducater. [range: 0.01 ~ 100.0, default: 12.0] S:"Stage Adapted additional Damage"=12.0 # Additional health for Adapted Manducater. [range: 0.01 ~ 100.0, default: 15.0] S:"Stage Adapted additional Health"=15.0 # Additional Knockback Resistance for Adapted Manducater. [range: 0.01 ~ 100.0, default: 0.5] S:"Stage Adapted additional Knockback Resistance"=0.5 # Additional damage for Adapted Manducater when invisible. [range: 0.01 ~ 100.0, default: 2.0] S:"Stage Adapted additional Stealth Damage"=2.0 # Items you want the Adapted Manducater to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:ada_manducater_drop;30;1;false], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;2;true]] S:"Stage Adapted loot Table" < srparasites:ada_manducater_drop;30;1;false srparasites:lurecomponent4;40;1;false srparasites:bone;10;2;true > # Health (1 = 100%) needed to go invisible. [range: 0.0 ~ 1.0, default: 0.4] S:"Stage Adapted needed Health"=0.4 # Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 7.0] S:"Stage Adapted needed Time"=7.0 # Spawn rate for Adapted Manducater (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30] I:"Stage Adapted spawnweight"=30 } ########################################################################################################## # srparasites:mangler #--------------------------------------------------------------------------------------------------------# # Mangler # Base Health: 17.0 # Base Damage: 9.0 # Base Armor: 10.0 # Base Knockback Resistance: 0.6 ########################################################################################################## "srparasites:mangler" { # Armor multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0] S:"Mangler Armor Multiplier"=1.0 # Damage multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0] S:"Mangler Damage Multiplier"=1.0 # Set to false if you want to disable Mangler. [default: true] B:"Mangler Enabled"=true # Health multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0] S:"Mangler Health Multiplier"=1.0 # Knockback Resistance multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0] S:"Mangler Knockback Resistance Multiplier"=1.0 # Items you want the Mangler to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent1;30;2;true]] S:"Mangler Loot Table" < srparasites:lurecomponent1;30;2;true > # Minimum Damage for Mangler. [range: 0.0 ~ 1024.0, default: 0.3] S:"Mangler Minimum Damage"=0.3 # Set to false if you don't want the Mangler to attack passive mobs. [default: true] B:"Mangler Passive Mob Attacking"=true # Spawn rate for Mangler (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30] I:"Mangler SpawnWeight"=30 } ########################################################################################################## # srparasites:marauder #--------------------------------------------------------------------------------------------------------# # Marauder # Base Health: 90.0 # Base Damage: 30.0 # Base Armor: 20.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:marauder" { # Armor multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0] S:"Marauder Armor Multiplier"=1.0 # Damage multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0] S:"Marauder Damage Multiplier"=1.0 # Set to false if you want to disable Marauder. [default: true] B:"Marauder Enabled"=true # Health multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0] S:"Marauder Health Multiplier"=1.0 # Knockback Resistance multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0] S:"Marauder Knockback Resistance Multiplier"=1.0 # Items you want the Marauder to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Marauder Loot Table" < srparasites:lurecomponent5;40;1;false > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [0;15;3;minecraft:weakness;0;0]] S:"Marauder Orb Effects" < 0;15;3;minecraft:hunger;0;0 0;25;3;srparasites:needler;0;0 0;15;3;minecraft:mining_fatigue;0;0 0;15;3;minecraft:weakness;0;0 > # Spawn rate for Marauder (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Marauder SpawnWeight"=0 } ########################################################################################################## # srparasites:monarch #--------------------------------------------------------------------------------------------------------# # Monarch # Base Health: 75.0 # Base Damage: 25.0 # Base Armor: 10.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:monarch" { # Armor multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0] S:"Monarch Armor Multiplier"=1.0 # Damage multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0] S:"Monarch Damage Multiplier"=1.0 # Set to false if you want to disable Monarch. [default: true] B:"Monarch Enabled"=true # Health multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0] S:"Monarch Health Multiplier"=1.0 # Knockback Resistance multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0] S:"Monarch Knockback Resistance Multiplier"=1.0 # Items you want the Monarch to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Monarch Loot Table" < srparasites:lurecomponent5;40;1;false > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [0;15;3;minecraft:wither;0;0]] S:"Monarch Orb Effects" < 0;15;3;minecraft:hunger;0;0 0;25;3;srparasites:needler;0;0 0;15;3;minecraft:mining_fatigue;0;0 0;15;3;minecraft:wither;0;0 > # Spawn rate for Monarch (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Monarch SpawnWeight"=0 } ########################################################################################################## # srparasites:overseer #--------------------------------------------------------------------------------------------------------# # Overseer # Base Health: 80.0 # Base Damage: 30.0 # Base Armor: 20.0 # Base Knockback Resistance: 0.4 ########################################################################################################## "srparasites:overseer" { # Armor multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0] S:"Overseer Armor Multiplier"=1.0 # Damage multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0] S:"Overseer Damage Multiplier"=1.0 # Set to false if you want to disable Overseer. [default: true] B:"Overseer Enabled"=true # Number of blocks it can fly above the ground for Overseer. [range: 0 ~ 256, default: 256] I:"Overseer Flight Height Limit"=256 # Set to true if you want its projectiles to destroy blocks. [default: false] B:"Overseer Griefing"=false # Health multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0] S:"Overseer Health Multiplier"=1.0 # Knockback Resistance multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0] S:"Overseer Knockback Resistance Multiplier"=1.0 # Items you want the Overseer to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Overseer Loot Table" < srparasites:lurecomponent5;40;1;false > # Damage it will do from melee. [range: 0.0 ~ 1024.0, default: 45.0] S:"Overseer Melee"=45.0 # Spawn rate for Overseer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5] I:"Overseer SpawnWeight"=5 # Number of total points used in mob spawning for Overseer [range: 0 ~ 100, default: 6] I:"Overseer Total Active Mobs"=6 # Number of attacks before its cooldown for Overseer. [range: 0 ~ 10000, default: 6] I:"Overseer limit"=6 # Mob list for Overseer. Ex. "minecraft:zombie;0.1;1" Where: # "minecraft:zombie" is for the entity, # "0.1" is for the chance to spawn, # "1" is for the cost the entity has. # [default: [srparasites:rupter;1;1]] S:"Overseer mob List" < srparasites:rupter;1;1 > # Summoning cooldown in seconds. [range: 0 ~ 100, default: 200] I:"Overseer summoning Cooldown"=200 } ########################################################################################################## # srparasites:reeker #--------------------------------------------------------------------------------------------------------# # Reeker # Base Health: 40.0 # Base Damage: 12.0 # Base Armor: 12.0 # Base Knockback Resistance: 0.6 ########################################################################################################## "srparasites:reeker" { # Armor multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Reeker Armor Multiplier"=1.0 # Damage multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Reeker Damage Multiplier"=1.0 # Set to false if you want to disable Primitive Reeker. [default: true] B:"Primitive Reeker Enabled"=true # Health multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Reeker Health Multiplier"=1.0 # Knockback Resistance multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Reeker Knockback Resistance Multiplier"=1.0 # Items you want the Primitive Reeker to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_reeker_drop;20;1;false], [srparasites:bone;5;1;true]] S:"Primitive Reeker Loot Table" < srparasites:lurecomponent3;20;2;false srparasites:ada_reeker_drop;20;1;false srparasites:bone;5;1;true > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:nausea;0;0]] S:"Primitive Reeker Orb Effects" < 0;15;1;minecraft:hunger;0;0 0;15;1;minecraft:nausea;0;0 > # Spawn rate for Primitive Reeker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Primitive Reeker SpawnWeight"=10 # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:nausea;0;0]] S:"Stage Adapted Orb Effects" < 0;15;2;minecraft:hunger;0;0 0;25;2;srparasites:needler;0;0 0;15;2;minecraft:nausea;0;0 > # Additional armor for Adapted Reeker. [range: 0.01 ~ 100.0, default: 15.0] S:"Stage Adapted additional Armor"=15.0 # Additional damage for Adapted Reeker. [range: 0.01 ~ 100.0, default: 20.0] S:"Stage Adapted additional Damage"=20.0 # Additional health for Adapted Reeker. [range: 0.01 ~ 100.0, default: 50.0] S:"Stage Adapted additional Health"=50.0 # Additional Knockback Resistance for Adapted Reeker. [range: 0.01 ~ 100.0, default: 0.4] S:"Stage Adapted additional Knockback Resistance"=0.4 # Items you want the Adapted Reeker to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:ada_reeker_drop;50;3;false], [srparasites:lurecomponent4;50;1;false], [srparasites:bone;10;2;true]] S:"Stage Adapted loot Table" < srparasites:ada_reeker_drop;50;3;false srparasites:lurecomponent4;50;1;false srparasites:bone;10;2;true > # Spawn rate for Adapted Reeker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Stage Adapted spawnweight"=10 } ########################################################################################################## # srparasites:rupter #--------------------------------------------------------------------------------------------------------# # Rupter # Base Health: 10.0 # Base Damage: 5.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.2 ########################################################################################################## "srparasites:rupter" { # From this phase on, Rupters will not place Tunnels. [range: 0 ~ 9, default: 3] I:"Phase Rupter Tunnel"=3 # Armor multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0] S:"Rupter Armor Multiplier"=1.0 # Damage multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0] S:"Rupter Damage Multiplier"=1.0 # Set to false if you want to disable Rupter. [default: true] B:"Rupter Enabled"=true # Health multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0] S:"Rupter Health Multiplier"=1.0 # Knockback Resistance multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0] S:"Rupter Knockback Resistance Multiplier"=1.0 # Items you want the Rupter to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent1;30;2;true]] S:"Rupter Loot Table" < srparasites:lurecomponent1;30;2;true > # Minimum Damage for Rupter. [range: 0.0 ~ 1024.0, default: 0.1] S:"Rupter Minimum Damage"=0.1 # Set to false if you don't want the Rupter to attack passive mobs. [default: true] B:"Rupter Passive Mob Attacking"=true # Spawn rate for Rupter (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30] I:"Rupter SpawnWeight"=30 # How many kills a Rupter needs to become a Mangler. [range: 0 ~ 1000, default: 30] I:"Rupter To Mangler"=30 # Cost (killcount) of placing a Buglin Tunnel. [range: 0 ~ 100, default: 5] I:"Rupter Tunnel Cost"=5 } ########################################################################################################## # srparasites:seizer #--------------------------------------------------------------------------------------------------------# # Seizer # Base Health: 15.0 # Base Damage: 6.0 # Base Armor: 10.0 ########################################################################################################## "srparasites:seizer" { # Armor multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0] S:"Seizer Armor Multiplier"=1.0 # Damage multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0] S:"Seizer Damage Multiplier"=1.0 # Set to false if you want to disable Seizer. [default: true] B:"Seizer Enabled"=true # Health multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0] S:"Seizer Health Multiplier"=1.0 # Items you want the Seizer to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Seizer Loot Table" < > # Spawn rate for Seizer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Seizer SpawnWeight"=0 } ########################################################################################################## # srparasites:sentry #--------------------------------------------------------------------------------------------------------# # Sentry # Base Health: 30.0 # Base Damage: 5.0 # Base Range Damage: 25.0 # Base Armor: 10.0 # ########################################################################################################## "srparasites:sentry" { # Armor multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0] S:"Sentry Armor Multiplier"=1.0 # Damage multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0] S:"Sentry Damage Multiplier"=1.0 # Set to false if you want to disable Sentry. [default: true] B:"Sentry Enabled"=true # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.1] S:"Sentry Gear degrade"=0.1 # Health multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0] S:"Sentry Health Multiplier"=1.0 # Items you want the Sentry to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Sentry Loot Table" < > # Poison amplifier for its projectile. [range: 1 ~ 100, default: 1] I:"Sentry Poison Amplifier"=1 # Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 7] I:"Sentry Poison Duration"=7 # Range damage multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0] S:"Sentry Range Damage Multiplier"=1.0 } ########################################################################################################## # srparasites:sim_adventurer #--------------------------------------------------------------------------------------------------------# # Assimilated Adventurer # Base Health: 15.0 # Base Damage: 9.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.1 ########################################################################################################## "srparasites:sim_adventurer" { # Armor multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Adventurer Armor Multiplier"=1.0 # Damage multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Adventurer Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Adventurer. [default: true] B:"Assimilated Adventurer Enabled"=true # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Adventurer Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Adventurer Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Adventurer Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Adventurer Head Loot Table" < > # Health multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Adventurer Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Adventurer Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Adventurer to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Adventurer Loot Table" < srparasites:assimilated_flesh;40;1;false srparasites:lurecomponent2;5;1;true > # Mob the Assimilated Adventurer spawns when killed. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: srparasites:buglin;4;3] S:"Assimilated Adventurer Mobs Inside"=srparasites:buglin;4;3 # Spawn rate for Assimilated Adventurer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Assimilated Adventurer SpawnWeight"=15 # Set to false if you want to disable the spawn of Assimilated Adventurers through players. [default: true] B:"Assimilated Adventurer Spawned By Players"=true # How many kills an Assimilated Adventurer needs to become a Thrall. [range: 0 ~ 1000, default: 15] I:"Assimilated Adventurer To Thrall"=15 } ########################################################################################################## # srparasites:sim_bear #--------------------------------------------------------------------------------------------------------# # Assimilated Bear # Base Health: 40.0 # Base Damage: 13.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.1 ########################################################################################################## "srparasites:sim_bear" { # Armor multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Bear Armor Multiplier"=1.0 # Damage multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Bear Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Bear. [default: true] B:"Assimilated Bear Enabled"=true # Health multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Bear Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Bear Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Bear to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Bear Loot Table" < srparasites:assimilated_flesh;40;1;false srparasites:lurecomponent2;5;1;true > # Spawn rate for Assimilated Bear (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30] I:"Assimilated Bear SpawnWeight"=30 } ########################################################################################################## # srparasites:sim_bigspider #--------------------------------------------------------------------------------------------------------# # Big Spider # Base Health: 22.0 # Base Damage: 9.0 # Base Armor: 3.0 # Base Knockback Resistance: 0.5 # Base Ranged Damage: 4.0 ########################################################################################################## "srparasites:sim_bigspider" { # Armor multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0] S:"Big Spider Armor Multiplier"=1.0 # Damage multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0] S:"Big Spider Damage Multiplier"=1.0 # Set to false if you want to disable Big Spider. [default: true] B:"Big Spider Enabled"=true # Health multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0] S:"Big Spider Health Multiplier"=1.0 # Knockback Resistance multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0] S:"Big Spider Knockback Resistance Multiplier"=1.0 # Items you want the Big Spider to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Big Spider Loot Table" < > # Mob the Big Spider spawns when killed. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: srparasites:buglin;5;5] S:"Big Spider Mobs Inside"=srparasites:buglin;5;5 # Damage multiplier for Big Spider projectile attack (only if WebAttack is false). [range: 0.0 ~ 100.0, default: 1.0] S:"Big Spider Ranged Damage Multiplier"=1.0 # Spawn rate for Big Spider (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Big Spider SpawnWeight"=10 # Set to false if you want to disable Big Spider web attack blocks. [default: true] B:"Big Spider WebAttack"=true } ########################################################################################################## # srparasites:sim_cow #--------------------------------------------------------------------------------------------------------# # Assimilated Cow # Base Health: 18.0 # Base Damage: 7.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.4 ########################################################################################################## "srparasites:sim_cow" { # Armor multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Cow Armor Multiplier"=1.0 # Damage multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Cow Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Cow. [default: true] B:"Assimilated Cow Enabled"=true # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Cow Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Cow Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Cow Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Cow Head Loot Table" < > # Health multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Cow Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Cow Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Cow to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Cow Loot Table" < srparasites:assimilated_flesh;40;2;false srparasites:lurecomponent2;5;1;true > # Mob the Assimilated Cow spawns when killed. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: srparasites:buglin;4;3] S:"Assimilated Cow Mobs Inside"=srparasites:buglin;4;3 # Spawn rate for Assimilated Cow (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25] I:"Assimilated Cow SpawnWeight"=25 } ########################################################################################################## # srparasites:sim_dragone #--------------------------------------------------------------------------------------------------------# # Assimilated Ender Dragon # Base Health: 260.0 # Base Damage: 30.0 # Base Armor: 25.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:sim_dragone" { # Armor multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Ender Dragon Armor Multiplier"=1.0 # Damage multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Ender Dragon Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Ender Dragon. [default: true] B:"Assimilated Ender Dragon Enabled"=true # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Ender Dragon Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Ender Dragon Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Ender Dragon Head Loot Table" < > # Health multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Ender Dragon Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Ender Dragon Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Ender Dragon to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Ender Dragon Loot Table" < > # Range damage multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Ender Dragon Range Damage Multiplier"=1.0 # Spawn rate for Assimilated Ender Dragon (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 2] I:"Assimilated Ender Dragon SpawnWeight"=2 } ########################################################################################################## # srparasites:sim_enderman #--------------------------------------------------------------------------------------------------------# # Assimilated Enderman # Base Health: 55.0 # Base Damage: 13.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.1 ########################################################################################################## "srparasites:sim_enderman" { # Armor multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Enderman Armor Multiplier"=1.0 # Damage multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Enderman Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Enderman. [default: true] B:"Assimilated Enderman Enabled"=true # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Enderman Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Enderman Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Enderman Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Enderman Head Loot Table" < > # Health multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Enderman Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Enderman Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Enderman to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Enderman Loot Table" < > # Spawn rate for Assimilated Enderman (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5] I:"Assimilated Enderman SpawnWeight"=5 # The lower the number, the more the Assimilated Enderman will teleport. [range: 0 ~ 2147483640, default: 2] I:"Assimilated Enderman Teleport Frequency"=2 # Set to false if you don't want the Assimilated Enderman to teleport other parasites. [default: true] B:"Assimilated Enderman Teleport Parasites"=true } ########################################################################################################## # srparasites:sim_horse #--------------------------------------------------------------------------------------------------------# # Assimilated Horse # Base Health: 24.0 # Base Damage: 7.5 # Base Armor: 0.5 # Base Knockback Resistance: 0.1 ########################################################################################################## "srparasites:sim_horse" { # Armor multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Horse Armor Multiplier"=1.0 # Damage multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Horse Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Horse. [default: true] B:"Assimilated Horse Enabled"=true # Explotion damage will take base Damage and multiply it by this value. [range: 1.0 ~ 100.0, default: 2.0] S:"Assimilated Horse Explotion Multiplier"=2.0 # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Horse Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Horse Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Horse Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Horse Head Loot Table" < > # Health multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Horse Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Horse Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Horse to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Horse Loot Table" < srparasites:assimilated_flesh;40;2;false srparasites:lurecomponent2;5;1;true > # Mob the Assimilated Horse spawns when killed. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: srparasites:buglin;2;2] S:"Assimilated Horse Mobs Inside"=srparasites:buglin;2;2 # Spawn rate for Assimilated Horse (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25] I:"Assimilated Horse SpawnWeight"=25 } ########################################################################################################## # srparasites:sim_human #--------------------------------------------------------------------------------------------------------# # Assimilated Human # Base Health: 15.0 # Base Damage: 9.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.1 ########################################################################################################## "srparasites:sim_human" { # Armor multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Human Armor Multiplier"=1.0 # Damage multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Human Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Human. [default: true] B:"Assimilated Human Enabled"=true # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Human Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Human Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Human Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Human Head Loot Table" < > # Health multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Human Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Human Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Human to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Human Loot Table" < srparasites:assimilated_flesh;40;1;false srparasites:lurecomponent2;5;1;true > # Spawn rate for Assimilated Human (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30] I:"Assimilated Human SpawnWeight"=30 } ########################################################################################################## # srparasites:sim_pig #--------------------------------------------------------------------------------------------------------# # Assimilated Pig # Base Health: 9.0 # Base Damage: 3.5 # Base Armor: 0.1 # Base Knockback Resistance: 0.1 ########################################################################################################## "srparasites:sim_pig" { # Armor multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Pig Armor Multiplier"=1.0 # Damage multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Pig Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Pig. [default: true] B:"Assimilated Pig Enabled"=true # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Pig Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Pig Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Pig Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Pig Head Loot Table" < > # Health multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Pig Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Pig Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Pig to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Pig Loot Table" < srparasites:assimilated_flesh;40;2;false srparasites:lurecomponent2;5;1;true > # Mob the Assimilated Pig spawns when killed. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: srparasites:buglin;2;2] S:"Assimilated Pig Mobs Inside"=srparasites:buglin;2;2 # Spawn rate for Assimilated Pig (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25] I:"Assimilated Pig SpawnWeight"=25 } ########################################################################################################## # srparasites:sim_sheep #--------------------------------------------------------------------------------------------------------# # Assimilated Sheep # Base Health: 13.0 # Base Damage: 6.0 # Base Armor: 1.3 # Base Knockback Resistance: 0.3 ########################################################################################################## "srparasites:sim_sheep" { # Armor multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Sheep Armor Multiplier"=1.0 # Damage multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Sheep Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Sheep. [default: true] B:"Assimilated Sheep Enabled"=true # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Sheep Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Sheep Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Sheep Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Sheep Head Loot Table" < > # Health multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Sheep Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Sheep Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Sheep to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Sheep Loot Table" < srparasites:assimilated_flesh;40;1;false srparasites:lurecomponent2;5;1;true > # Mob the Assimilated Sheep spawns when killed. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: srparasites:buglin;3;3] S:"Assimilated Sheep Mobs Inside"=srparasites:buglin;3;3 # Spawn rate for Assimilated Sheep (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25] I:"Assimilated Sheep SpawnWeight"=25 } ########################################################################################################## # srparasites:sim_villager #--------------------------------------------------------------------------------------------------------# # Assimilated Villager # Base Health: 16.0 # Base Damage: 10.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.2 ########################################################################################################## "srparasites:sim_villager" { # Armor multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Villager Armor Multiplier"=1.0 # Damage multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Villager Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Villager. [default: true] B:"Assimilated Villager Enabled"=true # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Villager Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Villager Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Villager Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Villager Head Loot Table" < > # Health multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Villager Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Villager Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Villager to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Villager Loot Table" < srparasites:assimilated_flesh;40;1;false srparasites:lurecomponent2;5;1;true > # Mob the Assimilated Villager spawns when killed. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: srparasites:buglin;2;2] S:"Assimilated Villager Mobs Inside"=srparasites:buglin;2;2 # Spawn rate for Assimilated Villager (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25] I:"Assimilated Villager SpawnWeight"=25 } ########################################################################################################## # srparasites:sim_wolf #--------------------------------------------------------------------------------------------------------# # Assimilated Wolf # Base Health: 10.0 # Base Damage: 10.5 # Base Armor: 0.5 # Base Knockback Resistance: 0.2 ########################################################################################################## "srparasites:sim_wolf" { # Armor multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Wolf Armor Multiplier"=1.0 # Damage multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Wolf Damage Multiplier"=1.0 # Set to false if you want to disable Assimilated Wolf. [default: true] B:"Assimilated Wolf Enabled"=true # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5] S:"Assimilated Wolf Head Chance"=0.5 # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Wolf Head Damage"=0.3 # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3] S:"Assimilated Wolf Head Health"=0.3 # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Assimilated Wolf Head Loot Table" < > # Health multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Wolf Health Multiplier"=1.0 # Knockback Resistance multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0] S:"Assimilated Wolf Knockback Resistance Multiplier"=1.0 # Items you want the Assimilated Wolf to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;10;1;false], [srparasites:lurecomponent2;5;1;true]] S:"Assimilated Wolf Loot Table" < srparasites:assimilated_flesh;10;1;false srparasites:lurecomponent2;5;1;true > # Mob the Assimilated Wolf spawns when killed. Ex. "minecraft:zombie;4;2" Where: # "minecraft:zombie" is the entity, # "4" is the maximum number of entities, # "2" is the minimum number of entities. # [default: srparasites:buglin;2;2] S:"Assimilated Wolf Mobs Inside"=srparasites:buglin;2;2 # Spawn rate for Assimilated Wolf (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25] I:"Assimilated Wolf SpawnWeight"=25 } ########################################################################################################## # srparasites:summoner #--------------------------------------------------------------------------------------------------------# # Summoner # Base Health: 40.0 # Base Damage: 15.0 # Base Armor: 4.0 # Base Knockback Resistance: 0.5 ########################################################################################################## "srparasites:summoner" { # Armor multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Summoner Armor Multiplier"=1.0 # Damage multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Summoner Damage Multiplier"=1.0 # Set to false if you want to disable Primitive Summoner. [default: true] B:"Primitive Summoner Enabled"=true # Health multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Summoner Health Multiplier"=1.0 # Knockback Resistance multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Summoner Knockback Resistance Multiplier"=1.0 # Life value for Primitive Summoner. [range: 0 ~ 10000, default: 1] I:"Primitive Summoner Life Value"=1 # Number of attacks before its cooldown for Primitive Summoner. [range: 0 ~ 10000, default: 2] I:"Primitive Summoner Limit"=2 # Items you want the Primitive Summoner to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_summoner_drop;20;1;false], [srparasites:bone;5;1;true]] S:"Primitive Summoner Loot Table" < srparasites:lurecomponent3;30;2;false srparasites:ada_summoner_drop;20;1;false srparasites:bone;5;1;true > # Mob list for Primitive Summoner. Ex. "minecraft:zombie;0.1;1" Where: # "minecraft:zombie" is for the entity, # "0.1" is for the chance to spawn, # "1" is for the cost the entity has. # [default: [srparasites:rupter;1;1]] S:"Primitive Summoner Mob List" < srparasites:rupter;1;1 > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;1;minecraft:hunger;0;0], [2;30;1;minecraft:speed;0;0]] S:"Primitive Summoner Orb Effects" < 0;15;1;minecraft:hunger;0;0 2;30;1;minecraft:speed;0;0 > # Health (%) that Primitive Summoner's rebuilt mobs will have. [range: 0.01 ~ 1.0, default: 0.2] S:"Primitive Summoner Rebuilt Value"=0.2 # Spawn rate for Primitive Summoner (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5] I:"Primitive Summoner SpawnWeight"=5 # Number of total points used in mob spawning for Primitive Summoner [range: 0 ~ 100, default: 4] I:"Primitive Summoner Total Active Mobs"=4 # Summoning cooldown in seconds. [range: 0 ~ 100, default: 10] I:"Primitive Summoner summoning Cooldown"=10 # Life value for Adapted Summoner. [range: 0 ~ 10000, default: 3] I:"Stage Adapted Life Value"=3 # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [2;30;2;minecraft:speed;0;0]] S:"Stage Adapted Orb Effects" < 0;15;2;minecraft:hunger;0;0 0;25;2;srparasites:needler;0;0 2;30;2;minecraft:speed;0;0 > # Health (%) that Adapted Summoner's rebuilt mobs will have. [range: 0.01 ~ 1.0, default: 0.4] S:"Stage Adapted Rebuilt Value"=0.4 # Additional armor for Adapted Summoner. [range: 0.01 ~ 100.0, default: 10.0] S:"Stage Adapted additional Armor"=10.0 # Additional damage for Adapted Summoner. [range: 0.01 ~ 100.0, default: 15.0] S:"Stage Adapted additional Damage"=15.0 # Additional health for Adapted Summoner. [range: 0.01 ~ 100.0, default: 60.0] S:"Stage Adapted additional Health"=60.0 # Additional Knockback Resistance for Adapted Summoner. [range: 0.01 ~ 100.0, default: 0.5] S:"Stage Adapted additional Knockback Resistance"=0.5 # Number of attacks before its cooldown for Adapted Summoner. [range: 0 ~ 10000, default: 1] I:"Stage Adapted limit"=1 # Items you want the Adapted Summoner to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:ada_summoner_drop;60;1;false], [srparasites:lurecomponent4;30;1;false], [srparasites:bone;10;2;true]] S:"Stage Adapted loot Table" < srparasites:ada_summoner_drop;60;1;false srparasites:lurecomponent4;30;1;false srparasites:bone;10;2;true > # Mob list for Adapted Summoner. Ex. "minecraft:zombie;0.1;1" Where: # "minecraft:zombie" is for the entity, # "0.1" is for the chance to spawn, # "1" is for the cost the entity has. # [default: [srparasites:rupter;0.1;1], [srparasites:sim_human;0.3;2], [srparasites:sim_cow;0.3;2], [srparasites:sim_wolf;0.3;2]] S:"Stage Adapted mob List" < srparasites:rupter;0.1;1 srparasites:sim_human;0.3;2 srparasites:sim_cow;0.3;2 srparasites:sim_wolf;0.3;2 > # Spawn rate for Adapted Summoner (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5] I:"Stage Adapted spawnweight"=5 # Summoning cooldown in seconds. [range: 0 ~ 100, default: 8] I:"Stage Adapted summoning Cooldown"=8 # Number of total points used in mob spawning for Adapted Summoner. [range: 0 ~ 100, default: 6] I:"Stage Adapted total active mobs"=6 } ########################################################################################################## # srparasites:thrall #--------------------------------------------------------------------------------------------------------# # Thrall # Base Health: 40.0 # Base Damage: 13.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.1 ########################################################################################################## "srparasites:thrall" { # Armor multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0] S:"Thrall Armor Multiplier"=1.0 # Damage multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0] S:"Thrall Damage Multiplier"=1.0 # Set to false if you want to disable Thrall. [default: true] B:"Thrall Enabled"=true # Health multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0] S:"Thrall Health Multiplier"=1.0 # Knockback Resistance multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0] S:"Thrall Knockback Resistance Multiplier"=1.0 # Items you want the Thrall to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent3;5;1;true], [srparasites:bone;5;1;true]] S:"Thrall Loot Table" < srparasites:assimilated_flesh;40;1;false srparasites:lurecomponent3;5;1;true srparasites:bone;5;1;true > # Spawn rate for Thrall (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30] I:"Thrall SpawnWeight"=30 } ########################################################################################################## # srparasites:vigilante #--------------------------------------------------------------------------------------------------------# # Vigilante # Base Health: 70.0 # Base Damage: 23.0 # Base Range Damage: 27.0 # Base Armor: 25.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:vigilante" { # Armor multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0] S:"Vigilante Armor Multiplier"=1.0 # Damage multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0] S:"Vigilante Damage Multiplier"=1.0 # Set to false if you want to disable Vigilante. [default: true] B:"Vigilante Enabled"=true # Health multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0] S:"Vigilante Health Multiplier"=1.0 # Knockback Resistance multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0] S:"Vigilante Knockback Resistance Multiplier"=1.0 # Items you want the Vigilante to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Vigilante Loot Table" < srparasites:lurecomponent5;40;1;false > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [2;30;3;minecraft:speed;0;0]] S:"Vigilante Orb Effects" < 0;15;3;minecraft:hunger;0;0 0;25;3;srparasites:needler;0;0 0;15;3;minecraft:mining_fatigue;0;0 2;30;3;minecraft:speed;0;0 > # Range damage multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0] S:"Vigilante Range Damage Multiplier"=1.0 # Spawn rate for Vigilante (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Vigilante SpawnWeight"=0 } ########################################################################################################## # srparasites:warden #--------------------------------------------------------------------------------------------------------# # Warden # Base Health: 80.0 # Base Damage: 25.0 # Base Armor: 15.0 # Base Knockback Resistance: 1.0 ########################################################################################################## "srparasites:warden" { # Armor multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0] S:"Warden Armor Multiplier"=1.0 # Damage multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0] S:"Warden Damage Multiplier"=1.0 # Set to false if you want to disable Warden. [default: true] B:"Warden Enabled"=true # Health multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0] S:"Warden Health Multiplier"=1.0 # Knockback Resistance multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0] S:"Warden Knockback Resistance Multiplier"=1.0 # Items you want the Warden to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Warden Loot Table" < srparasites:lurecomponent5;40;1;false > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [2;30;3;minecraft:absorption;0;0]] S:"Warden Orb Effects" < 0;15;3;minecraft:hunger;0;0 0;25;3;srparasites:needler;0;0 0;15;3;minecraft:mining_fatigue;0;0 2;30;3;minecraft:absorption;0;0 > # Spawn rate for Warden (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0] I:"Warden SpawnWeight"=0 } ########################################################################################################## # srparasites:worker #--------------------------------------------------------------------------------------------------------# # Worker # Base Health: 10.0 # Base Damage: 5.0 # Base Armor: 5.0 # Base Knockback Resistance: 0.2 # Note: This mob will only spawn within the range of a Colony ########################################################################################################## "srparasites:worker" { # Armor multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0] S:"Worker Armor Multiplier"=1.0 # Damage multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0] S:"Worker Damage Multiplier"=1.0 # Set to false if you want to disable Worker. [default: true] B:"Worker Enabled"=true # Health multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0] S:"Worker Health Multiplier"=1.0 # Knockback Resistance multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0] S:"Worker Knockback Resistance Multiplier"=1.0 # Items you want the Worker to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: ] S:"Worker Loot Table" < > # Spawn rate for Worker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Worker SpawnWeight"=15 } ########################################################################################################## # srparasites:wraith #--------------------------------------------------------------------------------------------------------# # Wraith # Base Health: 150.0 # Base Armor: 15.5 # Base Knockback Resistance: 0.15 ########################################################################################################## "srparasites:wraith" { # Armor multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0] S:"Wraith Armor Multiplier"=1.0 # Damage multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0] S:"Wraith Damage Multiplier"=1.0 # Set to false if you want to disable Wraith. [default: true] B:"Wraith Enabled"=true # Health multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0] S:"Wraith Health Multiplier"=1.0 # Knockback Resistance multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0] S:"Wraith Knockback Resistance Multiplier"=1.0 # Items you want the Wraith to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent5;40;1;false]] S:"Wraith Loot Table" < srparasites:lurecomponent5;40;1;false > # Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: # "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, # "60" potion duration in seconds, # "2" potion amplifier, # "minecraft:fire_resistance" potion itself, # "4" if != 0 then amplifier += (mobs inside the orb / this value), # "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. # [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]] S:"Wraith Orb Effects" < 0;15;4;minecraft:hunger;0;0 0;25;4;srparasites:needler;0;0 0;15;4;minecraft:mining_fatigue;0;0 0;10;4;minecraft:wither;0;0 > # Spawn rate for Wraith (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15] I:"Wraith SpawnWeight"=15 } ########################################################################################################## # srparasites:yelloweye #--------------------------------------------------------------------------------------------------------# # Yelloweye # Base Health: 30.0 # Base Damage: 5.0 # Base Armor: 3.5 # Base Knockback Resistance: 0.2 # Poison Duration in seconds: 3 # Poison Amplifier: 1 ########################################################################################################## "srparasites:yelloweye" { # Armor multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Yelloweye Armor Multiplier"=1.0 # Damage multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Yelloweye Damage Multiplier"=1.0 # Set to false if you want to disable Primitive Yelloweye. [default: true] B:"Primitive Yelloweye Enabled"=true # Number of blocks it can fly above the ground for Primitive Yelloweye (and Adapted version). [range: 0 ~ 256, default: 256] I:"Primitive Yelloweye Flight Height Limit"=256 # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.04] S:"Primitive Yelloweye Gear degrade"=0.04 # Health multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Yelloweye Health Multiplier"=1.0 # Knockback Resistance multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0] S:"Primitive Yelloweye Knockback Resistance Multiplier"=1.0 # Items you want the Primitive Yelloweye to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_yelloweye_drop;20;1;true], [srparasites:bone;2;1;true]] S:"Primitive Yelloweye Loot Table" < srparasites:lurecomponent3;30;2;false srparasites:ada_yelloweye_drop;20;1;true srparasites:bone;2;1;true > # Poison amplifier for its projectile. [range: 1 ~ 100, default: 1] I:"Primitive Yelloweye Poison Amplifier"=1 # Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 3] I:"Primitive Yelloweye Poison Duration"=3 # Spawn rate for Primitive Yelloweye (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Primitive Yelloweye SpawnWeight"=10 # Additional armor for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 10.0] S:"Stage Adapted additional Armor"=10.0 # Additional damage for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 5.0] S:"Stage Adapted additional Damage"=5.0 # Additional health for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 25.0] S:"Stage Adapted additional Health"=25.0 # Additional Knockback Resistance for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 0.4] S:"Stage Adapted additional Knockback Resistance"=0.4 # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.07] S:"Stage Adapted gear degrade"=0.07 # Items you want the Adapted Yelloweye to drop. Ex. "minecraft:nether_star;100;5;true" Where: # "minecraft:nether_star" is the item, # "100" is the chance to drop, # "5" is the max number of items, # "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. # [default: [srparasites:ada_yelloweye_drop;40;1;true], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;1;true]] S:"Stage Adapted loot Table" < srparasites:ada_yelloweye_drop;40;1;true srparasites:lurecomponent4;40;1;false srparasites:bone;10;1;true > # Damage it will do from melee for Stage Adapted. [range: 0.0 ~ 1024.0, default: 30.0] S:"Stage Adapted melee"=30.0 # Spawn rate for Adapted Yelloweye (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10] I:"Stage Adapted spawnweight"=10 }