# Configuration file enchantment { # Soul-Stealer enchant id [range: 1 ~ 128, default: 52] I:ID=52 # Soul-Stealer kill bonus [range: 1 ~ 10, default: 1] I:"Kill Bonus"=1 # Soul-Stealer enchant probability [range: 1 ~ 10, default: 8] I:Weight=8 } general { # This will enable debug mode, where the console will inform you when a mob is spawned [default: false] B:"Enable Debug"=false # RESTART REQUIRED: This will revert the shard creation to the structure method [default: false] B:"Enable Easy mode"=false # Soul cages will stop when too many entities have been spawned [default: true] B:"Flood Prevention"=true # Active redstone stops a soul cage [default: false] B:"Invert Redstone"=false # Max number of Entities soul cages can spawn in an area [range: 1 ~ 200, default: 80] I:"Max Entities Spawned"=80 # Allow absorbing of vanilla spawners for a kill bonus [default: true] B:"Vanilla Spawner Absorbing"=true # Amount of kills added to the shard when right-clicking a spawner [range: 1 ~ 400, default: 64] I:"Vanilla Spawner Bonus"=64 } recipes { # Time (In Ticks) it takes to create Soulium and Soul Shards [range: 0 ~ 999999, default: 12800] I:"Cooking Time"=12800 # RESTART REQUIRED: How many Soulium Ingots do you want to get by smelting 1 iron block [range: 1 ~ 9, default: 7] I:"Ingot Amount"=7 # RESTART REQUIRED: How many Soulium Nuggets do you want to get by smelting 1 iron ingot [range: 1 ~ 9, default: 8] I:"Nugget Amount"=8 # RESTART REQUIRED: How many Soul Shards do you want to get by smelting 1 diamond [range: 1 ~ 8, default: 3] I:"Shard Amount"=3 } "tier 1 settings" { # Needs appropriate light to spawn entities [default: true] B:"Check Light"=true # Needs a player nearby to spawn entities [default: true] B:"Check Player"=true # Needs appropriate world to spawn entities [default: true] B:"Checks World"=true # Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 20] I:Cooldown=20 # Minimum kills for the tier [range: 1 ~ 2048, default: 64] I:"Min kills"=64 # Number of spawns per operation [range: 1 ~ 10, default: 2] I:"Num Spawns"=2 # Reacts to a redstone signal [default: false] B:"Redstone control"=false } "tier 2 settings" { # Needs appropriate light to spawn entities [default: true] B:"Check Light"=true # Needs a player nearby to spawn entities [default: true] B:"Check Player"=true # Needs appropriate world to spawn entities [default: true] B:"Checks World"=true # Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 10] I:Cooldown=10 # Minimum kills for the tier [range: 1 ~ 2048, default: 128] I:"Min kills"=128 # Number of spawns per operation [range: 1 ~ 10, default: 4] I:"Num Spawns"=4 # Reacts to a redstone signal [default: false] B:"Redstone control"=false } "tier 3 settings" { # Needs appropriate light to spawn entities [default: true] B:"Check Light"=true # Needs a player nearby to spawn entities [default: false] B:"Check Player"=false # Needs appropriate world to spawn entities [default: true] B:"Checks World"=true # Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 5] I:Cooldown=5 # Minimum kills for the tier [range: 1 ~ 2048, default: 256] I:"Min kills"=256 # Number of spawns per operation [range: 1 ~ 10, default: 4] I:"Num Spawns"=4 # Reacts to a redstone signal [default: false] B:"Redstone control"=false } "tier 4 settings" { # Needs appropriate light to spawn entities [default: true] B:"Check Light"=true # Needs a player nearby to spawn entities [default: false] B:"Check Player"=false # Needs appropriate world to spawn entities [default: false] B:"Checks World"=false # Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 5] I:Cooldown=5 # Minimum kills for the tier [range: 1 ~ 2048, default: 512] I:"Min kills"=512 # Number of spawns per operation [range: 1 ~ 10, default: 4] I:"Num Spawns"=4 # Reacts to a redstone signal [default: false] B:"Redstone control"=false } "tier 5 settings" { # Needs appropriate light to spawn entities [default: false] B:"Check Light"=false # Needs a player nearby to spawn entities [default: false] B:"Check Player"=false # Needs appropriate world to spawn entities [default: false] B:"Checks World"=false # Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 2] I:Cooldown=2 # Minimum kills for the tier [range: 1 ~ 2048, default: 1024] I:"Min kills"=1024 # Number of spawns per operation [range: 1 ~ 10, default: 6] I:"Num Spawns"=6 # Reacts to a redstone signal [default: true] B:"Redstone control"=true }