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Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

103 lines
5.2 KiB
INI

# Configuration file
misc {
B:Block_SacrificeNoRecipe=false
S:Invasion_Message_alreadySkipping=§aYou are already skipping this nights invasion!
S:Invasion_Message_cantSleep=You can't sleep during invasion nights!
S:Invasion_Message_cantTeleport=You can't leave the overworld during invasion nights!
S:Invasion_Message_ended=§aThe invasion has ended! Next invasion in %d days!
S:Invasion_Message_notInvasionNight=Not an invasion night, cant skip yet!
S:Invasion_Message_skippedTooMany=§cYou've already skipped invasions %d times! You must fight!
S:Invasion_Message_skipping=§aSkipping tonights invasion, skip count: %d
# The default invasion message if a wave doesn't have a custom one
S:Invasion_Message_started=§cAn invasion has started! Be prepared!
S:Invasion_Message_startedButSkippedForYou=§aAn invasion has started! But skipped for you!
# Used if invasionCountingPerPlayer is on
S:Invasion_Message_startedButSkippedForYouTooSoon=§aAn invasion has started! But skipped for you because you havent been playing long enough, you need about %d days played
S:Invasion_Message_startsTonight=§6An invasion starts tonight! SpoOoOoky!
# Used if invasionCountingPerPlayer is on
S:Invasion_Message_startsTonightButNotYou=§aAn invasion might start tonight for others but not for you, you need about %d days played
S:Invasion_Message_tooLate=§cToo late, invasion already started!
# UNUSED
I:Sacrifice_CountNeeded=1
# UNUSED, Amount to multiply the count needed by for every skip done, to make continued skipping more difficult
D:Sacrifice_CountNeeded_Multiplier=2.0
# UNUSED, Make it so if multiplier was 2 and last needed amount was 2, next wave would be 4, then next wave after that would be 8, and so on
B:Sacrifice_CountNeeded_Multiplier_MultiplyLastAmountNeeded=true
# UNUSED
B:Sacrifice_CountNeeded_Multiplier_ResetOnInvasionNoSkip=true
# UNUSED
I:Sacrifice_Item_Meta=-1
# UNUSED
S:Sacrifice_Item_Name=minecraft:diamond
# Prevents permanent damage caused by explosions during invasions, since zombie miners will be making holes they can get in
B:convertExplodedBlocksToRepairingBlocksDuringInvasions=true
# Disable if you want traditional block breaking that drops the itemized version of the block when its mined
B:convertMinedBlocksToRepairingBlocksDuringInvasions=true
# Amount of damage per second to give to mobs after invasion ends at sunrise to keep them from lingering around, set to 0 to disable
D:damagePerSecondToInvadersAtSunrise=0.0
# Use at own risk, will not support
B:enableAdvancedDeveloperConfigFiles=false
# Once a player has been playing for this many days, an invasion will start that night. If invasionCountingPerPlayer is false, it uses global world time instead
I:firstInvasionNight=3
# Force teleport players to their overworld spawn point during invasions after a configurable delay, if they arent already in the overworld
B:forcePlayersToOverworldDuringInvasion=false
S:forcePlayersToOverworldDuringInvasion_FinalWarningMessage=§c10 Seconds to automatic teleport!
# Message to warn player to get back to overworld, use of %d will show the seconds they have
S:forcePlayersToOverworldDuringInvasion_FirstWarningMessage=§cAn invasion has started in the overworld, you must get back to fight it or be teleported to your spawn automatically in %d seconds
# Message to tell player upon automatic teleport
S:forcePlayersToOverworldDuringInvasion_TPMessage=§6You've been automatically teleported to your spawn for the invasion!
# Time in ticks to wait before force teleporing player, 20 ticks = 1 second
I:forcePlayersToOverworldDuringInvasion_TickDelay=2400
# If set to 3, there are 2 days of no invasions then the 3rd day is an invasion, etc
I:invadeEveryXDays=9
# use a per player active tracked playtime instead of global server time, used with firstInvasionNight and wave # in invasion configuration. Everyone will still get invasions on the same night but only if they qualify for one
B:invasionCountingPerPlayer=true
# -1 to disable. Max amount of invasions you can skip in a row before you are forced to deal with one
I:maxConsecutiveInvasionSkips=3
# Prevent players from teleporting away from the overworld during invasion nights
B:preventDimensionTeleportingDuringInvasions=true
# Chests, machines, etc, arent normal blocks that we can convert to repairing blocks, so instead this setting just protects them from being harmed at all by explosions
B:preventExplodedTileEntitiesDuringInvasions=true
# Allow tile entities (Chests, machines, etc) to be mined the traditional way, breaks it like a player would. Note: Tile entities will never be converted to repairing blocks, they're not supported.
B:preventMinedTileEntitiesDuringInvasions=true
# Prevent players from sleeping through the night during invasion nights
B:preventSleepDuringInvasions=true
# For debugging things
B:useLoggingDebug=false
# For logging warnings/errors
B:useLoggingError=true
# For seldom used but important things to print out in production
B:useLoggingLog=true
}