Files
Epoch-Runner-Server/overrides/config/adchimneys/Emitters/funores$metalfurnace.cfg
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

61 lines
2.6 KiB
INI

# Configuration file
Emitter {
# Defines the name of the NBT tag that stores info about tile entity active state.
# Emitter is considered active if the return value is greater than 0 or true.
# Set to an empty string if you don't need this function. [default: BurnTime]
S:activeStateTag=BurnTime
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
B:canEmitAside=true
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x11cc6700]
S:color=0x11cc6700
# If true, the smoke particles will be generated even without connected chimney. [default: true]
B:emitWithoutChimney=true
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: funores:metalfurnace:*]
S:id=funores:metalfurnace:*
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
# The format is <tagKey>=<value>
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
# Leave this blank if you don't need it. [default: ]
S:identityTag=
# Set this to True only if this emitter is not a block or a tile but an entity. [default: false]
B:isEntity=false
# Defines a list of blocks which should be considered as part of this multiblock. [default: ]
S:relatedBlocks <
>
# If true, the meta data of the dropped item will be used instead of the block state meta.
# This is usefull when the placed block has other meta than its item. [default: false]
B:useDroppedItemMeta=false
}
Smoke {
# Defines particles amount [range: 0.0 ~ 16.0, default: 4.0]
S:amount=4.0
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
S:intencity=1.0
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
S:scale=2.0
}