Files
Epoch-Runner-Server/overrides/config/dynamictrees.cfg
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

139 lines
5.2 KiB
INI

# Configuration file
client {
# Rings of thick trees are rendered using a texture created with an expanded tangram construction technique. Otherwise the ring texture is simply stretched [default: true]
B:fancyThickRings=true
B:rootyTextureMimicry=true
}
debug {
# Enable to mark tree spawn locations with wool circles. [default: false]
B:worldGenDebug=false
}
integration {
# If enabled, fruit production rates will be multiplied based on the current season (requires serene seasons). [default: true]
B:enableSeasonalFruitProductionFactor=true
# If enabled, growth rates will be multiplied based on the current season (requires serene seasons). [default: true]
B:enableSeasonalGrowthFactor=true
# If enabled, seed drop rates will be multiplied based on the current season (requires serene seasons). [default: true]
B:enableSeasonalSeedDropFactor=true
}
interaction {
# Modes: 0=Standard 1 Damage, 1=By Branch/Trunk Thickness, 2=By Tree Volume [range: 0 ~ 2, default: 1]
I:axeDamageMode=1
# The amount of growth pulses to send when bone meal is applied to a tree. Setting values higher than 64 is not recommended other than for testing purposes. [range: 1 ~ 512, default: 1]
I:boneMealGrowthPulses=1
# If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction [default: true]
B:canopyCrash=true
# If enabled the Dirt Bucket will place a dirt block on right-click [default: true]
B:dirtBucketPlacesDirt=true
# If enabled then an alternate(non-vanilla) snow layer block will be used on top of leaves [default: false]
B:enableAltLeavesSnow=false
# If enabled then thinner branches can be climbed [default: true]
B:enableBranchClimbling=true
# If enabled then trees will harm living entities when falling [default: true]
B:enableFallingTreeDamage=true
# If enabled then trees will fall over when harvested [default: true]
B:enableFallingTrees=true
# Multiplier for damage incurred by a falling tree [range: 0.0 ~ 100.0, default: 1.0]
S:fallingTreeDamageMultiplier=1.0
# If enabled all leaves will be passable [default: false]
B:isLeavesPassable=false
# If enabled player movement on leaves will not be enhanced [default: false]
B:vanillaLeavesCollision=false
}
seeds {
# The rate at which seeds voluntarily drop from branches [range: 0.0 ~ 1.0, default: 0.0]
S:dropRate=0.0
# The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional [range: 0.0 ~ 1.0, default: 0.0]
S:minForestness=0.0
# If enabled then seeds will only voluntarily plant themselves in forest-like biomes [default: true]
B:onlyForest=true
# The rate at which seeds voluntarily plant themselves in their ideal biomes [range: 0.0 ~ 1.0, default: 0.125]
S:plantRate=0.125
# Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute [range: 0 ~ 6000, default: 1200]
I:timeToLive=1200
}
trees {
# The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days [range: 0.0 ~ 1.0, default: 0.0]
S:diseaseChance=0.0
# If enabled then sticks will be dropped for partial logs [default: true]
B:dropSticks=true
# If enabled apple trees will be generated during worldgen and oak trees will not drop apples [default: true]
B:enableAppleTrees=true
B:enableThickTrees=true
# Do X growth cycles at once while ignoring (X-1)/X attempts. Higher numbers can improve client side performance but too high can make trees grow weird. [range: 1 ~ 8, default: 2]
I:growthFolding=2
# Factor that multiplies the rate at which trees grow. Use at own risk [range: 0.0 ~ 16.0, default: 0.5]
S:growthMultiplier=0.5
# Factor that multiplies the wood returned from harvesting a tree. You cheat. [range: 0.0 ~ 128.0, default: 1.0]
S:harvestMultiplier=1.0
# The maximum radius of a branch that is allowed to rot away. 8 = Full block size. Set to 0 to prevent rotting [range: 0 ~ 24, default: 8]
I:maxBranchRotRadius=8
# Maximum harvesting hardness that can be calculated. Regardless of tree thickness. [range: 1.0 ~ 200.0, default: 20.0]
S:maxTreeHardness=20.0
# Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome [range: 0.0 ~ 1.0, default: 0.5]
S:scaleBiomeGrowthRate=0.5
}
vanilla {
# Right clicking with a vanilla sapling places a dynamic sapling instead. [default: false]
B:replaceVanillaSapling=false
}
world {
# Blacklist of dimension numbers for disabling Dynamic Tree worldgen [default: [7]]
S:dimensionsBlacklist <
7
>
# Randomly generate podzol under select trees. [default: true]
B:podzolGen=true
# Generate giant mushrooms in roofed forests. [default: true]
B:roofedForestMushroomGen=true
# World Generation produces Vanilla cactus as well as Dynamic cactus if world gen replacement is enabled. [default: false]
B:vanillaCactusWorldGen=false
# World Generation produces Dynamic Trees instead of Vanilla trees. [default: true]
B:worldGen=true
}