274 lines
8.7 KiB
INI
274 lines
8.7 KiB
INI
# Configuration file
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automation {
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# The energy cost of the auto compressed hammer per tick.
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# Min: 0
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# Max: 100000
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I:"Auto Compressed Hammer Energy Cost"=120
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# The speed at which the auto compressed hammer will smash stuff.
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# Min: 0.0010000000474974513
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# Max: 0.10000000149011612
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D:"Auto Compressed Hammer Speed"=0.0037499999161809683
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# The energy cost of the auto compressor per tick.
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# Min: 0
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# Max: 100000
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I:"Auto Compressor Energy Cost"=5
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# The speed at which the auto compressor will compress stuff.
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# Min: 0.0010000000474974513
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# Max: 1.0
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D:"Auto Compressor Speed"=0.10000000149011612
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# The chance for the upgrade hammers in an auto hammer to lose durability (per operation)
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# Min: 0.0
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# Max: 1.0
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D:"Auto Hammer Decay Chance"=0.5
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# The energy cost of the auto hammer per tick.
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# Min: 0
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# Max: 100000
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I:"Auto Hammer Energy Cost"=40
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# The speed at which the auto hammer will smash stuff.
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# Min: 0.0010000000474974513
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# Max: 0.10000000149011612
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D:"Auto Hammer Speed"=0.007499999832361937
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# The energy cost of the auto heavy sieve per tick.
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# Min: 0
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# Max: 100000
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I:"Auto Heavy Sieve Energy Cost"=120
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# The speed at which the auto heavy sieve will sift stuff.
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# Min: 0.0010000000474974513
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# Max: 0.10000000149011612
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D:"Auto Heavy Sieve Speed"=0.0037499999161809683
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# The energy cost of the auto sieve per tick.
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# Min: 0
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# Max: 100000
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I:"Auto Sieve Energy Cost"=40
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# The speed at which the auto sieve will sift stuff.
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# Min: 0.0010000000474974513
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# Max: 1.0
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D:"Auto Sieve Speed"=0.007499999832361937
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# Set this to true if you want to allow automation of the heavy sieve through fake players (i.e. Autonomous Activator)
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B:"Heavy Sieve Allows Fake Players"=false
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# The maximum amount of clicks per second on a heavy sieve. Clicks above this will be ignored.
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# Min: 6
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# Max: 24
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I:"Heavy Sieve Clicks per Second"=6
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# The rate at which the wooden crucible extracts water. Measured in liquid per second.
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# Min: 1
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# Max: 20
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I:"Wooden Crucible Speed"=8
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}
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baits {
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# The chance (per second) that an animal spawned from a bait will result in a child.
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# Min: 0.0
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# Max: 1.0
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D:"Bait Child Chance"=0.5
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# The chance (per second) that a chicken bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Chicken Bait Chance"=0.009999999776482582
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# The chance (per second) that a cow bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Cow Bait Chance"=0.009999999776482582
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# The chance (per second) that a donkey bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Donkey Bait Chance"=0.009999999776482582
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# The chance (per second) that a horse bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Horse Bait Chance"=0.009999999776482582
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# The chance (per second) that a llama bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Llama Bait Chance"=0.009999999776482582
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# The chance (per second) that a ocelot bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Ocelot Bait Chance"=0.009999999776482582
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# The chance (per second) that a parrot bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Parrot Bait Chance"=0.009999999776482582
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# The chance (per second) that a pig bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Pig Bait Chance"=0.009999999776482582
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# The chance (per second) that a polar bear bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Polar Bear Bait Chance"=0.009999999776482582
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# The chance (per second) that a rabbit bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Rabbit Bait Chance"=0.009999999776482582
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# The chance (per second) that a sheep bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Sheep Bait Chance"=0.009999999776482582
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# The chance (per second) that a squid bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Squid Bait Chance"=0.009999999776482582
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# The chance (per second) that a wolf bait will result in a spawn.
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# Min: 0.0020000000949949026
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# Max: 1.0
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D:"Wolf Bait Chance"=0.009999999776482582
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}
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client {
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# If you're playing on a potato, setting this to true will disable particles from the Sieves and Auto Hammers from Ex Compressum.
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B:"Disable Particles"=false
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# Set this to true if you're a modpack dev to see Ex Compressum registry warnings in chat. Errors will always display.
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B:"Show Registry Warnings"=false
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# Set this to true to disable the loading of auto sieve skins from a remote server.
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B:"Skip Auto Sieve Skins"=false
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}
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compat {
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# If set to true, Botania's Orechid will not show up in the lexicon and will not be craftable.
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B:"Disable Vanilla Orechid"=false
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# If set to true, adding an auto compressor will add the Compressing modifier to a Tinkers Construct tool, which will automatically compress hammered compressed blocks.
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B:"Enable Compressing Modifier (TConstruct)"=true
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# Setting this to false will disable the Evolved Orechid.
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B:"Enable Evolved Orechid (Botania)"=true
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# If set to true, adding a double compressed diamond hammer will add the Smashing II modifier to a Tinkers Construct tool, which allows smashing of compressed blocks.
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B:"Enable Smashing II Modifier (TConstruct)"=true
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# The ore generation delay for the Evolved Orechid in ticks. GoG Orechid is 2, vanilla Orechid is 100.
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# Min: 1
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# Max: 1200
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I:"Evolved Orechid Delay"=2
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# The mana cost of the Evolved Orechid. GoG Orechid is 700, vanilla Orechid is 17500.
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# Min: 0
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# Max: 175000
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I:"Evolved Orechid Mana Cost"=700
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# The mana cost of the Mana Sieve per Tick.
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# Min: 1
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# Max: 10
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I:"Mana Sieve Mana Cost"=1
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}
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compressedmobs {
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# A list of entity registry names that can spawn as compressed entities.
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S:"Allowed Mobs" <
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minecraft:zombie
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minecraft:creeper
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minecraft:skeleton
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minecraft:spider
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minecraft:cave_spider
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minecraft:silverfish
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minecraft:witch
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minecraft:enderman
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minecraft:pig_zombie
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minecraft:blaze
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minecraft:chicken
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minecraft:sheep
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minecraft:cow
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minecraft:pig
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minecraft:ghast
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>
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# The chance for mobs to spawn as Compressed Mobs. Set to 0 to disable.
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# Min: 0.0
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# Max: 1.0
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D:Chance=0.009999999776482582
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# The amount of mobs that will spawn upon death of a compressed mob.
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# Min: 1
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# Max: 9
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I:"Decompression Size"=9
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}
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general {
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# Set to false if you need the Ex Nihilo Creatio wooden crucible for some reason. Note it'll cause a recipe conflict you'll have to fix via other means.
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B:"Disable Creatio Wooden Crucible"=true
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# If set to true, wood can be hammered into wood chippings, which can be composted into dirt.
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B:"Enable Wood Chippings"=true
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# If enabled, all meshes can obtain the results from the lower tier meshes. Note if the same item is registered in multiple tiers, then the higher tier will have a chance to drop multiples.
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B:"Flatten Sieve Recipes"=false
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}
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tools {
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# If true, hitting a chicken with a stick will turn it into an Angry Chicken, which will drop a Chicken Stick when killed.
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B:"Allow Chicken Stick Creation"=true
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# The chance for the chicken stick to spawn a chicken. Set to 0 to disable.
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# Min: 0.0
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# Max: 1.0
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D:"Chicken Stick Chicken Spawn Chance"=0.00800000037997961
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# Format: Username=ItemName, Username can be * to affect all users
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S:"Chicken Stick Custom Names" <
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wyld=The Cluckington
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slowpoke101=Dark Matter Hammer
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jake_evans=Cock Stick
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>
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# The chance for the chicken stick to make sounds when breaking blocks. Set to 0 to disable.
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# Min: 0.0
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# Max: 1.0
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D:"Chicken Stick Sound Chance"=0.20000000298023224
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# The sound names the chicken stick will randomly play.
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S:"Chicken Stick Sound List" <
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entity.chicken.ambient
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entity.chicken.hurt
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entity.chicken.egg
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entity.chicken.step
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>
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# The multiplier applied to the Compressed Crook's durability (based on the normal wooden crook)
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# Min: 0.10000000149011612
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# Max: 10.0
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D:"Compressed Crook Durability Multiplier"=2.0
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# The multiplier applied to the Compressed Crook's speed (based on the normal wooden crook)
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# Min: 0.10000000149011612
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# Max: 10.0
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D:"Compressed Crook Speed Multiplier"=4.0
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}
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