Files
Epoch-Runner-Server/overrides/config/srparasites/SRParasitesMobs.cfg
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

3744 lines
162 KiB
INI

# Configuration file
##########################################################################################################
# configuration_mobs
#--------------------------------------------------------------------------------------------------------#
# Mob configuration
# Version:1.9.9
#
# Entities IDs:
# srparasites:sim_bigspider
# srparasites:sim_human
# srparasites:sim_cow
# srparasites:sim_sheep
# srparasites:sim_wolf
# srparasites:sim_pig
# srparasites:sim_villager
# srparasites:sim_adventurer
# srparasites:sim_horse
# srparasites:sim_bear
# srparasites:sim_enderman
# srparasites:sim_dragone
# srparasites:sim_sheephead
# srparasites:sim_wolfhead
# srparasites:sim_cowhead
# srparasites:sim_pighead
# srparasites:sim_villagerhead
# srparasites:sim_horsehead
# srparasites:sim_humanhead
# srparasites:sim_endermanhead
# srparasites:sim_dragonehead
# srparasites:sim_adventurerhead
# srparasites:incompleteform_small
# srparasites:incompleteform_medium
# srparasites:carrier_heavy
# srparasites:buglin
# srparasites:carrier_flying
# srparasites:rupter
# srparasites:movingflesh
# srparasites:worker
# srparasites:mangler
# srparasites:beckon_si
# srparasites:beckon_sii
# srparasites:beckon_siii
# srparasites:beckon_siv
# srparasites:dispatcherten
# srparasites:dispatcher_si
# srparasites:dispatcher_sii
# srparasites:dispatcher_siii
# srparasites:dispatcher_siv
# srparasites:kyphosis
# srparasites:sentry
# srparasites:seizer
# srparasites:host
# srparasites:hostii
# srparasites:heed
# srparasites:crux
# srparasites:thrall
# srparasites:pri_longarms
# srparasites:pri_manducater
# srparasites:pri_reeker
# srparasites:pri_yelloweye
# srparasites:pri_summoner
# srparasites:pri_bolster
# srparasites:pri_arachnida
# srparasites:pri_devourer
# srparasites:ada_longarms
# srparasites:ada_manducater
# srparasites:ada_reeker
# srparasites:ada_yelloweye
# srparasites:ada_summoner
# srparasites:ada_bolster
# srparasites:ada_arachnida
# srparasites:overseer
# srparasites:vigilante
# srparasites:warden
# srparasites:bomber_light
# srparasites:marauder
# srparasites:monarch
# srparasites:grunt
# srparasites:bomber_heavy
# srparasites:wraith
# srparasites:bogle
# srparasites:haunter
# srparasites:carrier_colony
# srparasites:succor
# srparasites:anc_dreadnaut
# srparasites:anc_overlord
# srparasites:anc_pod
# srparasites:anc_dreadnaut_ten
# srparasites:pullingball
# srparasites:webball
# srparasites:spineball
# srparasites:nadeball
# srparasites:salivaball
# srparasites:ballball
# srparasites:ancientball
# srparasites:homming
# srparasites:antiinfestedblock
# srparasites:biomassball
# srparasites:missile
# srparasites:balltall
# srparasites:ballmall
# srparasites:orb
# srparasites:source
# srparasites:remain
# srparasites:bomb
# srparasites:cloudtoxic
# srparasites:biomass
# srparasites:gore
# srparasites:tendril
# srparasites:scent
# srparasites:wave
# srparasites:nade
#
##########################################################################################################
configuration_mobs {
}
##########################################################################################################
# srparasites:anc_dreadnaut
#--------------------------------------------------------------------------------------------------------#
# Ancient Dreadnaut
# Base Health: 200.0
# Base Damage: 15.0
# Base Armor: 15.0
##########################################################################################################
"srparasites:anc_dreadnaut" {
# Armor multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
S:"Ancient Dreadnaut Armor Multiplier"=1.0
# Damage multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
S:"Ancient Dreadnaut Damage Multiplier"=1.0
# Set to false if you want to disable Ancient Dreadnaut. [default: true]
B:"Ancient Dreadnaut Enabled"=true
# Number of blocks it can fly above the ground for Ancient Dreadnaut. [range: 0 ~ 256, default: 256]
I:"Ancient Dreadnaut Flight Height Limit"=256
# Health multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
S:"Ancient Dreadnaut Health Multiplier"=1.0
# Knockback Resistance multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
S:"Ancient Dreadnaut Knockback Resistance Multiplier"=1.0
# Items you want the Ancient Dreadnaut to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Ancient Dreadnaut Loot Table" <
>
# Number of blocks it needs to fly above the ground for Ancient Dreadnaut. [range: 0 ~ 256, default: 7]
I:"Ancient Dreadnaut Minimum Flight Height"=7
# Mob list for the Ancient Dreadnaut. Ex. "minecraft:zombie;0.1;1" Where:
# "minecraft:zombie" is for the entity,
# "0.1" is for the chance to spawn.
# [default: [srparasites:rupter;1], [srparasites:rupter;1], [srparasites:rupter;1], [srparasites:rupter;05], [srparasites:rupter;0.5], [srparasites:grunt;0.7]]
S:"Ancient Dreadnaut Mob List" <
srparasites:rupter;1
srparasites:rupter;1
srparasites:rupter;1
srparasites:rupter;05
srparasites:rupter;0.5
srparasites:grunt;0.7
>
# Cooldown (in seconds) for the drop pod attack [range: 1 ~ 256, default: 12]
I:"Ancient Dreadnaut Pod Cooldown"=12
# Set to false if you want to disable drop pods from breaking blocks on explotion. [default: true]
B:"Ancient Dreadnaut Pod Grief"=true
# Number of drop pods spawned in an attack [range: 1 ~ 256, default: 5]
I:"Ancient Dreadnaut Pod Max Enemies"=5
# Number of mobs inside a drop pod [range: 1 ~ 256, default: 1]
I:"Ancient Dreadnaut Pod Max Pods"=1
# Spawn rate for Ancient Dreadnaut (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 1]
I:"Ancient Dreadnaut SpawnWeight"=1
}
##########################################################################################################
# srparasites:anc_overlord
#--------------------------------------------------------------------------------------------------------#
# Ancient Overlord
# Base Health: 250.0
# Base Damage: 20.0
# Base Armor: 15.0
##########################################################################################################
"srparasites:anc_overlord" {
# Armor multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
S:"Ancient Overlord Armor Multiplier"=1.0
# Damage multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
S:"Ancient Overlord Damage Multiplier"=1.0
# Set to false if you want to disable Ancient Overlord. [default: true]
B:"Ancient Overlord Enabled"=true
# Health multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
S:"Ancient Overlord Health Multiplier"=1.0
# Knockback Resistance multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
S:"Ancient Overlord Knockback Resistance Multiplier"=1.0
# Items you want the Ancient Overlord to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Ancient Overlord Loot Table" <
>
# Spawn rate for Ancient Overlord (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 1]
I:"Ancient Overlord SpawnWeight"=1
}
##########################################################################################################
# srparasites:anc_pod
#--------------------------------------------------------------------------------------------------------#
# Droppod
# Base Health: 10.0
# Base Damage: 0.0
# Base Armor: 0.0
##########################################################################################################
"srparasites:anc_pod" {
# Armor multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
S:"DropPod Armor Multiplier"=1.0
# Damage multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
S:"DropPod Damage Multiplier"=1.0
# Health multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
S:"DropPod Health Multiplier"=1.0
# Potion effects that will give to nearby mobs when exploding Ex. "0;1;minecraft:fire_resistance" Where:
# "0" potion duration in seconds,
# "1" potion amplifier,
# "minecraft:fire_resistance" potion itself.
# [default: [10;-2;minecraft:saturation]]
S:"DropPod Effects" <
10;-2;minecraft:saturation
>
# Items you want the Droppod to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"DropPod Loot Table" <
>
}
##########################################################################################################
# srparasites:arachnida
#--------------------------------------------------------------------------------------------------------#
# Arachnida
# Base Health: 35.0
# Base Damage: 15.0
# Base Armor: 4.0
# Base Knockback Resistance: 0.8
##########################################################################################################
"srparasites:arachnida" {
# Armor multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Arachnida Armor Multiplier"=1.0
# Damage multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Arachnida Damage Multiplier"=1.0
# Set to false if you want to disable Primitive Arachnida. [default: true]
B:"Primitive Arachnida Enabled"=true
# Health multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Arachnida Health Multiplier"=1.0
# Knockback Resistance multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Arachnida Knockback Resistance Multiplier"=1.0
# Items you want the Primitive Arachnida to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent3;20;1;false], [srparasites:ada_arachnida_drop;20;2;true], [srparasites:bone;5;1;true]]
S:"Primitive Arachnida Loot Table" <
srparasites:lurecomponent3;20;1;false
srparasites:ada_arachnida_drop;20;2;true
srparasites:bone;5;1;true
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:blindness;0;0]]
S:"Primitive Arachnida Orb Effects" <
0;15;1;minecraft:hunger;0;0
0;15;1;minecraft:blindness;0;0
>
# Spawn rate for Primitive Arachnida (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Primitive Arachnida SpawnWeight"=10
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:blindness;0;0]]
S:"Stage Adapted Orb Effects" <
0;15;2;minecraft:hunger;0;0
0;25;2;srparasites:needler;0;0
0;15;2;minecraft:blindness;0;0
>
# Additional armor for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 10.0]
S:"Stage Adapted additional Armor"=10.0
# Additional damage for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 15.0]
S:"Stage Adapted additional Damage"=15.0
# Additional health for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 45.0]
S:"Stage Adapted additional Health"=45.0
# Additional Knockback Resistance for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 0.2]
S:"Stage Adapted additional Knockback Resistance"=0.2
# Items you want the Adapted Arachnida to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent4;30;3;false], [srparasites:ada_arachnida_drop;40;3;true], [srparasites:bone;10;2;true]]
S:"Stage Adapted loot Table" <
srparasites:lurecomponent4;30;3;false
srparasites:ada_arachnida_drop;40;3;true
srparasites:bone;10;2;true
>
# Spawn rate for Adapted Arachnida (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Stage Adapted spawnweight"=10
}
##########################################################################################################
# srparasites:beckon_i
#--------------------------------------------------------------------------------------------------------#
# Beckon Stage I
# Base Health: 25.0
# Base Damage: 2.5
# Base Armor: 4.0
##########################################################################################################
"srparasites:beckon_i" {
# Armor multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage I Beckon Armor Multiplier"=1.0
# Minimum time required (in seconds) to infest nearby block for Stage I Beckon. [range: 4 ~ 10000, default: 60]
I:"Stage I Beckon Block Infestation Cooldown"=60
# Damage when walking on the blocks infested by Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage I Beckon Block Infestation Damage"=1.0
# Chance to damage when walking on the blocks infested by Stage I Beckon. [range: 0.0 ~ 1.0, default: 0.01]
S:"Stage I Beckon Block Infestation Damage Chance"=0.01
# Block infestation radius for Stage I Beckon. [range: 0 ~ 100, default: 4]
I:"Stage I Beckon Block Infestation Range"=4
# Block infestation radius (upwards/downwards) for Stage I Beckon. [range: 0 ~ 100, default: 2]
I:"Stage I Beckon Block Infestation Range Y"=2
# Value of each Stage I Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage I Beckon. [range: 0.0 ~ 100.0, default: 0.5]
S:"Stage I Beckon CA mobs"=0.5
# Number for Stage I Beckon required to do a Collective Attack (only one will attack) for Stage I Beckon. [range: 0 ~ 10000, default: 4]
I:"Stage I Beckon CA number"=4
# Summoning cooldown (in seconds) for Stage I Beckon. [range: 0 ~ 10000, default: 10]
I:"Stage I Beckon Cooldown"=10
# Damage multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage I Beckon Damage Multiplier"=1.0
# Health multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage I Beckon Health Multiplier"=1.0
# Number of attacks before its cooldown for Stage I Beckon. [range: 0 ~ 10000, default: 4]
I:"Stage I Beckon Limit"=4
# Items you want the Stage I Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:beckon_drop;10;3;true]]
S:"Stage I Beckon Loot Table" <
srparasites:beckon_drop;10;3;true
>
# Mob list for Stage I Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where:
# "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3),
# "minecraft:zombie" is for the entity,
# "0.1" is for the chance to spawn,
# "1" is for the cost the entity has.
# Stage I cannot trigger the air condition.
# [default: [ground;srparasites:rupter;1;1]]
S:"Stage I Beckon Mob List" <
ground;srparasites:rupter;1;1
>
# Spawn weight for Stage I Beckon (NOTE: They will spawn like vanilla passive creatures). [range: 0 ~ 100, default: 0]
I:"Stage I Beckon Spawnweight"=0
# Number of total points used in mob spawning for Stage I Beckon. [range: 0 ~ 100, default: 4]
I:"Stage I Beckon Total Active Mobs"=4
}
##########################################################################################################
# srparasites:beckon_ii
#--------------------------------------------------------------------------------------------------------#
# Beckon Stage II
# Base Health: 60.0
# Base Damage: 6.0
# Base Armor: 8.0
##########################################################################################################
"srparasites:beckon_ii" {
# Armor multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage II Beckon Armor Multiplier"=1.0
# Minimum time required (in seconds) to infest nearby block for Stage II Beckon. [range: 4 ~ 10000, default: 55]
I:"Stage II Beckon Block Infestation Cooldown"=55
# Damage when walking on the blocks infested by Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage II Beckon Block Infestation Damage"=1.0
# Chance to damage when walking on the blocks infested by Stage II Beckon. [range: 0.0 ~ 1.0, default: 0.05]
S:"Stage II Beckon Block Infestation Damage Chance"=0.05
# Block infestation radius for Stage II Beckon. [range: 0 ~ 100, default: 8]
I:"Stage II Beckon Block Infestation Range"=8
# Block infestation radius (upwards/downwards) for Stage II Beckon. [range: 0 ~ 100, default: 3]
I:"Stage II Beckon Block Infestation Range Y"=3
# Value of each Stage II Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage II Beckon. [range: 0.0 ~ 100.0, default: 0.5]
S:"Stage II Beckon CA mobs"=0.5
# Number for Stage II Beckon required to do a Collective Attack (only one will attack) for Stage II Beckon. [range: 0 ~ 10000, default: 4]
I:"Stage II Beckon CA number"=4
# Summoning cooldown (in seconds) for Stage II Beckon. [range: 0 ~ 10000, default: 12]
I:"Stage II Beckon Cooldown"=12
# Damage multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage II Beckon Damage Multiplier"=1.0
# Health multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage II Beckon Health Multiplier"=1.0
# Number of attacks before its cooldown for Stage II Beckon. [range: 0 ~ 10000, default: 3]
I:"Stage II Beckon Limit"=3
# Items you want the Stage II Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:beckon_drop;30;7;true]]
S:"Stage II Beckon Loot Table" <
srparasites:beckon_drop;30;7;true
>
# Mob list for Stage II Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where:
# "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3),
# "minecraft:zombie" is for the entity,
# "0.1" is for the chance to spawn,
# "1" is for the cost the entity has.
# [default: [ground;srparasites:sim_human;0.2;3], [ground;srparasites:sim_cow;0.2;3], [ground;srparasites:sim_sheep;0.2;3], [ground;srparasites:sim_wolf;0.2;3], [ground;srparasites:sim_bigspider;0.2;3], [ground;srparasites:sim_pig;0.2;3], [ground;srparasites:sim_villager;0.2;3], [ground;srparasites:sim_horse;0.2;3], [ground;srparasites:sim_bear;0.2;3], [ground;srparasites:sim_enderman;0.2;3], [ground;srparasites:rupter;0.1;1], [air;srparasites:carrier_flying;0.3;3]]
S:"Stage II Beckon Mob List" <
ground;srparasites:sim_human;0.2;3
ground;srparasites:sim_cow;0.2;3
ground;srparasites:sim_sheep;0.2;3
ground;srparasites:sim_wolf;0.2;3
ground;srparasites:sim_bigspider;0.2;3
ground;srparasites:sim_pig;0.2;3
ground;srparasites:sim_villager;0.2;3
ground;srparasites:sim_horse;0.2;3
ground;srparasites:sim_bear;0.2;3
ground;srparasites:sim_enderman;0.2;3
ground;srparasites:rupter;0.1;1
air;srparasites:carrier_flying;0.3;3
>
# Number of total points used in mob spawning for Stage II Beckon. [range: 0 ~ 100, default: 9]
I:"Stage II Beckon Total Active Mobs"=9
}
##########################################################################################################
# srparasites:beckon_iii
#--------------------------------------------------------------------------------------------------------#
# Beckon Stage III
# Base Health: 110.0
# Base Damage: 13.0
# Base Armor: 16.0
##########################################################################################################
"srparasites:beckon_iii" {
# Armor multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage III Beckon Armor Multiplier"=1.0
# Minimum time required (in seconds) to infest nearby block for Stage III Beckon. [range: 4 ~ 10000, default: 50]
I:"Stage III Beckon Block Infestation Cooldown"=50
# Damage when walking on the blocks infested by Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage III Beckon Block Infestation Damage"=1.0
# Chance to damage when walking on the blocks infested by Stage III Beckon. [range: 0.0 ~ 1.0, default: 0.1]
S:"Stage III Beckon Block Infestation Damage Chance"=0.1
# Block infestation radius for Stage III Beckon. [range: 0 ~ 100, default: 16]
I:"Stage III Beckon Block Infestation Range"=16
# Block infestation radius (upwards/downwards) for Stage III Beckon. [range: 0 ~ 100, default: 4]
I:"Stage III Beckon Block Infestation Range Y"=4
# Value of each Stage III Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage III Beckon. [range: 0.0 ~ 100.0, default: 0.35]
S:"Stage III Beckon CA mobs"=0.35
# Number for Stage III Beckon required to do a Collective Attack (only one will attack) for Stage III Beckon. [range: 0 ~ 10000, default: 4]
I:"Stage III Beckon CA number"=4
# Summoning cooldown (in seconds) for Stage III Beckon. [range: 0 ~ 10000, default: 14]
I:"Stage III Beckon Cooldown"=14
# Damage multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage III Beckon Damage Multiplier"=1.0
# Health multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage III Beckon Health Multiplier"=1.0
# Number attacks before its cooldown for Stage III Beckon. [range: 0 ~ 10000, default: 2]
I:"Stage III Beckon Limit"=2
# Items you want the Stage III Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:beckon_drop;50;10;true]]
S:"Stage III Beckon Loot Table" <
srparasites:beckon_drop;50;10;true
>
# Mob list for Stage III Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where:
# "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3),
# "minecraft:zombie" is for the entity,
# "0.1" is for the chance to spawn,
# "1" is for the cost the entity has.
# [default: [ground;srparasites:pri_summoner;0.2;6], [ground;srparasites:pri_manducater;0.4;6], [ground;srparasites:pri_bolster;0.1;6], [ground;srparasites:pri_reeker;0.4;6], [ground;srparasites:pri_longarms;0.4;6], [ground;srparasites:pri_arachnida;0.4;6], [ground;srparasites:sim_human;0.2;3], [ground;srparasites:sim_cow;0.2;3], [ground;srparasites:sim_sheep;0.2;3], [ground;srparasites:sim_wolf;0.2;3], [ground;srparasites:sim_bigspider;0.2;3], [ground;srparasites:sim_pig;0.2;3], [ground;srparasites:sim_villager;0.2;3], [ground;srparasites:sim_horse;0.2;3], [ground;srparasites:sim_bear;0.2;3], [ground;srparasites:sim_enderman;0.2;3], [ground;srparasites:carrier_heavy;0.2;6], [ground;srparasites:rupter;0.1;1], [ground;srparasites:vigilante;0.2;6], [ground;srparasites:warden;0.2;6], [air;srparasites:overseer;0.2;6], [air;srparasites:bomber_light;0.2;6], [air;srparasites:carrier_flying;0.5;3], [air;srparasites:pri_yelloweye;0.5;6]]
S:"Stage III Beckon Mob List" <
ground;srparasites:pri_summoner;0.2;6
ground;srparasites:pri_manducater;0.4;6
ground;srparasites:pri_bolster;0.1;6
ground;srparasites:pri_reeker;0.4;6
ground;srparasites:pri_longarms;0.4;6
ground;srparasites:pri_arachnida;0.4;6
ground;srparasites:sim_human;0.2;3
ground;srparasites:sim_cow;0.2;3
ground;srparasites:sim_sheep;0.2;3
ground;srparasites:sim_wolf;0.2;3
ground;srparasites:sim_bigspider;0.2;3
ground;srparasites:sim_pig;0.2;3
ground;srparasites:sim_villager;0.2;3
ground;srparasites:sim_horse;0.2;3
ground;srparasites:sim_bear;0.2;3
ground;srparasites:sim_enderman;0.2;3
ground;srparasites:carrier_heavy;0.2;6
ground;srparasites:rupter;0.1;1
ground;srparasites:vigilante;0.2;6
ground;srparasites:warden;0.2;6
air;srparasites:overseer;0.2;6
air;srparasites:bomber_light;0.2;6
air;srparasites:carrier_flying;0.5;3
air;srparasites:pri_yelloweye;0.5;6
>
# Number of total points used in mob spawning for Stage III Beckon. [range: 0 ~ 100, default: 12]
I:"Stage III Beckon Total Active Mobs"=12
}
##########################################################################################################
# srparasites:beckon_iv
#--------------------------------------------------------------------------------------------------------#
# Beckon Stage IV
# Base Health: 220.0
# Base Damage: 20.0
# Base Armor: 25.0
##########################################################################################################
"srparasites:beckon_iv" {
# Armor multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage IV Beckon Armor Multiplier"=1.0
# Value of each Stage IV Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage IV Beckon. [range: 0.0 ~ 100.0, default: 0.35]
S:"Stage IV Beckon CA mobs"=0.35
# Number for Stage IV Beckon required to do a Collective Attack (only one will attack) for Stage IV Beckon. [range: 0 ~ 10000, default: 4]
I:"Stage IV Beckon CA number"=4
# Summoning cooldown (in seconds) for Stage IV Beckon. [range: 0 ~ 10000, default: 8]
I:"Stage IV Beckon Cooldown"=8
# Damage multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage IV Beckon Damage Multiplier"=1.0
# Health multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage IV Beckon Health Multiplier"=1.0
# Number attacks before its cooldown for Stage IV Beckon. [range: 0 ~ 10000, default: 4]
I:"Stage IV Beckon Limit"=4
# Items you want the Stage IV Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:beckon_drop;90;30;true]]
S:"Stage IV Beckon Loot Table" <
srparasites:beckon_drop;90;30;true
>
# Mob list for Stage IV Beckon. Ex. "ground;minecraft:zombie;0.1;1" Where:
# "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3),
# "minecraft:zombie" is for the entity,
# "0.1" is for the chance to spawn,
# "1" is for the cost the entity has.
# [default: [ground;srparasites:beckon_si;0.3;3], [ground;srparasites:beckon_sii;0.4;3], [ground;srparasites:beckon_siii;0.3;4]]
S:"Stage IV Beckon Mob List" <
ground;srparasites:beckon_si;0.3;3
ground;srparasites:beckon_sii;0.4;3
ground;srparasites:beckon_siii;0.3;4
>
# Number of total points used in mob spawning for Stage IV Beckon. [range: 0 ~ 100, default: 12]
I:"Stage IV Beckon Total Active Mobs"=12
}
##########################################################################################################
# srparasites:bogle
#--------------------------------------------------------------------------------------------------------#
# Bogle
# Base Health: 150.0
# Base Armor: 15.5
# Base Knockback Resistance: 0.15
##########################################################################################################
"srparasites:bogle" {
# Armor multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
S:"Bogle Armor Multiplier"=1.0
# Damage multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
S:"Bogle Damage Multiplier"=1.0
# Set to false if you want to disable Bogle. [default: true]
B:"Bogle Enabled"=true
# Set to true if you want the Bogle to destroy blocks on explosion. [default: true]
B:"Bogle Griefing"=true
# Health multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
S:"Bogle Health Multiplier"=1.0
# Knockback Resistance multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
S:"Bogle Knockback Resistance Multiplier"=1.0
# Items you want the Bogle to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Bogle Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
S:"Bogle Orb Effects" <
0;15;4;minecraft:hunger;0;0
0;25;4;srparasites:needler;0;0
0;15;4;minecraft:mining_fatigue;0;0
0;10;4;minecraft:wither;0;0
>
# Spawn rate for Bogle (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Bogle SpawnWeight"=15
}
##########################################################################################################
# srparasites:bolster
#--------------------------------------------------------------------------------------------------------#
# Bolster
# Base Health: 35.0
# Base Damage: 6.0
# Base Armor: 4.0
# Base Knockback Resistance: 0.35
##########################################################################################################
"srparasites:bolster" {
# Armor multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Bolster Armor Multiplier"=1.0
# Cooldown (in seconds) to buff parasites for Primitive Bolster. [range: 0 ~ 100, default: 30]
I:"Primitive Bolster Buffs Cooldown"=30
# Range to buff parasites for Primitive Bolster. [range: 0 ~ 100, default: 16]
I:"Primitive Bolster Buffs Range"=16
# Damage multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Bolster Damage Multiplier"=1.0
# Potion effects that will give the Bolster to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where:
# "0" potion duration in seconds,
# "1" potion amplifier,
# "minecraft:fire_resistance" potion itself.
# [default: [30;1;minecraft:regeneration]]
S:"Primitive Bolster Effects" <
30;1;minecraft:regeneration
>
# Set to false if you want to disable Primitive Bolster. [default: true]
B:"Primitive Bolster Enabled"=true
# Health multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Bolster Health Multiplier"=1.0
# Knockback Resistance multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Bolster Knockback Resistance Multiplier"=1.0
# Items you want the Primitive Bolster to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_bolster_drop;20;1;true], [srparasites:bone;5;1;true]]
S:"Primitive Bolster Loot Table" <
srparasites:lurecomponent3;20;2;false
srparasites:ada_bolster_drop;20;1;true
srparasites:bone;5;1;true
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;1;minecraft:hunger;0;0], [2;30;1;minecraft:speed;0;0]]
S:"Primitive Bolster Orb Effects" <
0;15;1;minecraft:hunger;0;0
2;30;1;minecraft:speed;0;0
>
# Spawn rate for Primitive Bolster (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Primitive Bolster SpawnWeight"=10
# Potion effects that will give the Bolster to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where:
# "0" potion duration in seconds,
# "1" potion amplifier,
# "minecraft:fire_resistance" potion itself.
# [default: [30;3;minecraft:regeneration]]
S:"Stage Adapted Effects" <
30;3;minecraft:regeneration
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [2;30;2;minecraft:speed;0;0]]
S:"Stage Adapted Orb Effects" <
0;15;2;minecraft:hunger;0;0
0;25;2;srparasites:needler;0;0
2;30;2;minecraft:speed;0;0
>
# Additional armor for Adapted Bolster. [range: 0.01 ~ 100.0, default: 15.0]
S:"Stage Adapted additional Armor"=15.0
# Additional damage for Adapted Bolster. [range: 0.01 ~ 100.0, default: 30.0]
S:"Stage Adapted additional Damage"=30.0
# Additional health for Adapted Bolster. [range: 0.01 ~ 100.0, default: 70.0]
S:"Stage Adapted additional Health"=70.0
# Additional Knockback Resistance for Adapted Bolster. [range: 0.01 ~ 100.0, default: 0.65]
S:"Stage Adapted additional Knockback Resistance"=0.65
# Cooldown (in seconds) to buff parasites for Adapted Bolster. [range: 0 ~ 100, default: 60]
I:"Stage Adapted buffs cooldown"=60
# Range to buff parasites for Adapted Bolster. [range: 0 ~ 100, default: 24]
I:"Stage Adapted buffs range"=24
# Items you want the Adapted Bolster to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent4;30;3;false], [srparasites:ada_bolster_drop;40;1;true], [srparasites:bone;10;3;true]]
S:"Stage Adapted loot Table" <
srparasites:lurecomponent4;30;3;false
srparasites:ada_bolster_drop;40;1;true
srparasites:bone;10;3;true
>
# Spawn rate for Adapted Bolster (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Stage Adapted spawnweight"=10
}
##########################################################################################################
# srparasites:bomber_heavy
#--------------------------------------------------------------------------------------------------------#
# Heavy Bomber
# Base Health: 150.0
# Base Damage: 33.0
# Base Armor: 15.5
# Base Knockback Resistance: 0.15
##########################################################################################################
"srparasites:bomber_heavy" {
# Armor multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heavy Bomber Armor Multiplier"=1.0
# Damage of its bomb [range: 1.0 ~ 1000.0, default: 12.0]
S:"Heavy Bomber Bomb Damage"=12.0
# Damage multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heavy Bomber Damage Multiplier"=1.0
# Set to false if you want to disable Heavy Bomber. [default: true]
B:"Heavy Bomber Enabled"=true
# Explotion damage will take base Damage and multiply it by this value. [range: 1.0 ~ 100.0, default: 3.0]
S:"Heavy Bomber Explotion Multiplier"=3.0
# Number of blocks it can fly above the ground for Heavy Bomber. [range: 0 ~ 256, default: 256]
I:"Heavy Bomber Flight Height Limit"=256
# Set to true if you want the Heavy Bomber to destroy blocks on explosion. [default: true]
B:"Heavy Bomber Griefing"=true
# Health multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heavy Bomber Health Multiplier"=1.0
# Knockback Resistance multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heavy Bomber Knockback Resistance Multiplier"=1.0
# Items you want the Heavy Bomber to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Heavy Bomber Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Mob list for Heavy Bomber. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: [srparasites:pri_longarms], [srparasites:pri_reeker], [srparasites:pri_summoner], [srparasites:pri_manducater], [srparasites:pri_yelloweye], [srparasites:pri_arachnida], [srparasites:pri_bolster]]
S:"Heavy Bomber Mob Table" <
srparasites:pri_longarms
srparasites:pri_reeker
srparasites:pri_summoner
srparasites:pri_manducater
srparasites:pri_yelloweye
srparasites:pri_arachnida
srparasites:pri_bolster
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
S:"Heavy Bomber Orb Effects" <
0;15;4;minecraft:hunger;0;0
0;25;4;srparasites:needler;0;0
0;15;4;minecraft:mining_fatigue;0;0
0;10;4;minecraft:wither;0;0
>
# Spawn rate for Heavy Bomber (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Heavy Bomber SpawnWeight"=15
}
##########################################################################################################
# srparasites:bomber_light
#--------------------------------------------------------------------------------------------------------#
# Light Bomber
# Base Health: 75.0
# Base Armor: 20.0
# Base Knockback Resistance: 0.15
##########################################################################################################
"srparasites:bomber_light" {
# Armor multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
S:"Light Bomber Armor Multiplier"=1.0
# Damage of its bomb [range: 1.0 ~ 1000.0, default: 12.0]
S:"Light Bomber Bomb Damage"=12.0
# Damage multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
S:"Light Bomber Damage Multiplier"=1.0
# Set to false if you want to disable Light Bomber. [default: true]
B:"Light Bomber Enabled"=true
# Number of blocks it can fly above the ground for Light Bomber. [range: 0 ~ 256, default: 256]
I:"Light Bomber Flight Height Limit"=256
# Set to true if you want the Light Bomber to destroy blocks on explosion. [default: true]
B:"Light Bomber Griefing"=true
# Health multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
S:"Light Bomber Health Multiplier"=1.0
# Knockback Resistance multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
S:"Light Bomber Knockback Resistance Multiplier"=1.0
# Items you want the Light Bomber to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Light Bomber Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Spawn rate for Light Bomber (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Light Bomber SpawnWeight"=15
}
##########################################################################################################
# srparasites:buglin
#--------------------------------------------------------------------------------------------------------#
# Buglin
# Base Health: 7.0
# Base Damage: 3.0
# Base Armor: 1.5
# Base Knockback Resistance: 0.05
##########################################################################################################
"srparasites:buglin" {
# Armor multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
S:"Buglin Armor Multiplier"=1.0
# Damage multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
S:"Buglin Damage Multiplier"=1.0
# Set to false if you want to disable Buglin. [default: true]
B:"Buglin Enabled"=true
# Health multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
S:"Buglin Health Multiplier"=1.0
# Knockback Resistance multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
S:"Buglin Knockback Resistance Multiplier"=1.0
# Items you want the Buglin to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Buglin Loot Table" <
>
# Spawn rate for Buglin (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
I:"Buglin SpawnWeight"=30
}
##########################################################################################################
# srparasites:carrier_colony
#--------------------------------------------------------------------------------------------------------#
# Colony Carrier
# Base Health: 150.0
# Base Armor: 15.5
# Base Knockback Resistance: 0.15
##########################################################################################################
"srparasites:carrier_colony" {
# Armor multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Colony Carrier Armor Multiplier"=1.0
# Cooldown (in seconds) to buff parasites for Colony Carrier. [range: 0 ~ 100, default: 30]
I:"Colony Carrier Buffs Cooldown"=30
# Range to buff parasites for Colony Carrier. [range: 0 ~ 100, default: 60]
I:"Colony Carrier Buffs Range"=60
# Damage multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Colony Carrier Damage Multiplier"=1.0
# Potion effects that will give the Colony Carrier to nearby parasites Ex. "0;1;minecraft:fire_resistance" Where:
# "0" potion duration in seconds,
# "1" potion amplifier,
# "minecraft:fire_resistance" potion itself.
# [default: [30;3;minecraft:regeneration]]
S:"Colony Carrier Effects" <
30;3;minecraft:regeneration
>
# Set to false if you want to disable Colony Carrier. [default: true]
B:"Colony Carrier Enabled"=true
# Health multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Colony Carrier Health Multiplier"=1.0
# Knockback Resistance multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Colony Carrier Knockback Resistance Multiplier"=1.0
# Items you want the Colony Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Colony Carrier Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
S:"Colony Carrier Orb Effects" <
0;15;4;minecraft:hunger;0;0
0;25;4;srparasites:needler;0;0
0;15;4;minecraft:mining_fatigue;0;0
0;10;4;minecraft:wither;0;0
>
# Spawn rate for Colony Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Colony Carrier SpawnWeight"=15
}
##########################################################################################################
# srparasites:carrier_flying
#--------------------------------------------------------------------------------------------------------#
# Flying Carrier
# Base Health: 20.0
# Base Damage: 15.0
# Base Armor: 2.5
# Base Knockback Resistance: 0.15
##########################################################################################################
"srparasites:carrier_flying" {
# Armor multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Flying Carrier Armor Multiplier"=1.0
# Damage multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Flying Carrier Damage Multiplier"=1.0
# Set to false if you want to disable Flying Carrier. [default: true]
B:"Flying Carrier Enabled"=true
# Number of blocks it can fly above the ground for Flying Carrier. [range: 0 ~ 256, default: 256]
I:"Flying Carrier Flight Height Limit"=256
# Set to true if you want the Flying Carrier to destroy blocks on explosion. [default: false]
B:"Flying Carrier Griefing"=false
# Health multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Flying Carrier Health Multiplier"=1.0
# Knockback Resistance multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Flying Carrier Knockback Resistance Multiplier"=1.0
# Items you want the Flying Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Flying Carrier Loot Table" <
>
# Mob list for Flying Carrier. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: [srparasites:rupter;4;3], [srparasites:buglin;3;2]]
S:"Flying Carrier Mob Table" <
srparasites:rupter;4;3
srparasites:buglin;3;2
>
# Spawn rate for Flying Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Flying Carrier SpawnWeight"=15
}
##########################################################################################################
# srparasites:carrier_heavy
#--------------------------------------------------------------------------------------------------------#
# Heavy Carrier
# Base Health: 30.0
# Base Damage: 25.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.95
##########################################################################################################
"srparasites:carrier_heavy" {
# Armor multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heavy Carrier Armor Multiplier"=1.0
# Damage multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heavy Carrier Damage Multiplier"=1.0
# Set to false if you want to disable Heavy Carrier. [default: true]
B:"Heavy Carrier Enabled"=true
# Set to true if you want the Heavy Carrier to destroy blocks on explosion. [default: false]
B:"Heavy Carrier Griefing"=false
# Health multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heavy Carrier Health Multiplier"=1.0
# Knockback Resistance multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heavy Carrier Knockback Resistance Multiplier"=1.0
# Items you want the Heavy Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Heavy Carrier Loot Table" <
>
# Mob list for Heavy Carrier. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: [srparasites:rupter;4;4], [srparasites:buglin;5;3], [srparasites:pri_yelloweye;3;3]]
S:"Heavy Carrier Mob Table" <
srparasites:rupter;4;4
srparasites:buglin;5;3
srparasites:pri_yelloweye;3;3
>
# Spawn rate for Heavy Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 20]
I:"Heavy Carrier SpawnWeight"=20
}
##########################################################################################################
# srparasites:cruxa
#--------------------------------------------------------------------------------------------------------#
# Crux
# Base Health: 70.0
# Base Damage: 20.0
# Base Armor: 9.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:cruxa" {
# Armor multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
S:"Crux Armor Multiplier"=1.0
# Damage multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
S:"Crux Damage Multiplier"=1.0
# Limit on how many times the Crux can increase its own damage. [range: 0 ~ 100, default: 10]
I:"Crux Damage Stack Cap"=10
# Percentage of damage the Crux will use to increase its damage when killing mobs. [range: 0.01 ~ 1.0, default: 0.12]
S:"Crux Damage Stack Value"=0.12
# Set to false if you want to disable Crux. [default: true]
B:"Crux Enabled"=true
# Health multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
S:"Crux Health Multiplier"=1.0
# Knockback Resistance multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
S:"Crux Knockback Resistance Multiplier"=1.0
# Items you want the Crux to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Crux Loot Table" <
>
# Spawn rate for Crux (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Crux SpawnWeight"=0
}
##########################################################################################################
# srparasites:devourer
#--------------------------------------------------------------------------------------------------------#
# Devourer
# Base Health: 60.0
# Base Damage: 20.0
# Base Armor: 4.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:devourer" {
# Armor multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Devourer Armor Multiplier"=1.0
# Damage multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Devourer Damage Multiplier"=1.0
# Set to false if you want to disable Primitive Devourer. [default: true]
B:"Primitive Devourer Enabled"=true
# Health multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Devourer Health Multiplier"=1.0
# Knockback Resistance multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Devourer Knockback Resistance Multiplier"=1.0
# Items you want the Primitive Devourer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:ada_devourer_drop;20;2;true], [srparasites:lurecomponent3;20;2;false], [srparasites:bone;5;1;true]]
S:"Primitive Devourer Loot Table" <
srparasites:ada_devourer_drop;20;2;true
srparasites:lurecomponent3;20;2;false
srparasites:bone;5;1;true
>
# Spawn rate for Primitive Devourer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Primitive Devourer SpawnWeight"=15
# Additional armor for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
S:"Stage Adapted additional Armor"=0.0
# Additional damage for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
S:"Stage Adapted additional Damage"=0.0
# Additional health for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
S:"Stage Adapted additional Health"=0.0
# Additional Knockback Resistance for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
S:"Stage Adapted additional Knockback Resistance"=0.0
# Items you want the Adapted Devourer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:ada_devourer_drop;40;4;true], [srparasites:lurecomponent4;30;3;false], [srparasites:bone;10;2;true]]
S:"Stage Adapted loot Table" <
srparasites:ada_devourer_drop;40;4;true
srparasites:lurecomponent4;30;3;false
srparasites:bone;10;2;true
>
# Spawn rate for Adapted Devourer (not working) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Stage Adapted spawnweight"=0
}
##########################################################################################################
# srparasites:dispatcher_si
#--------------------------------------------------------------------------------------------------------#
# Dispatcher Stage I
# Base Health: 33.0
# Base Damage: 3.0
# Base Armor: 7.0
##########################################################################################################
"srparasites:dispatcher_si" {
# Armor multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage I Dispatcher Armor Multiplier"=1.0
# Damage multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage I Dispatcher Damage Multiplier"=1.0
# Follow range Multiplier for Stage I Dispatcher. [range: 1 ~ 100, default: 2]
I:"Stage I Dispatcher Extra Follow Range"=2
# Health multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage I Dispatcher Health Multiplier"=1.0
# Items you want the Stage I Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:dispatcher_drop;10;7;true]]
S:"Stage I Dispatcher Loot Table" <
srparasites:dispatcher_drop;10;7;true
>
}
##########################################################################################################
# srparasites:dispatcher_sii
#--------------------------------------------------------------------------------------------------------#
# Dispatcher Stage II
# Base Health: 70.0
# Base Damage: 7.0
# Base Armor: 14.0
##########################################################################################################
"srparasites:dispatcher_sii" {
# Armor multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage II Dispatcher Armor Multiplier"=1.0
# Damage multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage II Dispatcher Damage Multiplier"=1.0
# Follow range Multiplier for Stage II Dispatcher. [range: 1 ~ 100, default: 2]
I:"Stage II Dispatcher Extra Follow Range"=2
# Health multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage II Dispatcher Health Multiplier"=1.0
# Items you want the Stage II Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:dispatcher_drop;45;15;true]]
S:"Stage II Dispatcher Loot Table" <
srparasites:dispatcher_drop;45;15;true
>
}
##########################################################################################################
# srparasites:dispatcher_siii
#--------------------------------------------------------------------------------------------------------#
# Dispatcher Stage III
# Base Health: 130.0
# Base Damage: 14.0
# Base Armor: 21.0
##########################################################################################################
"srparasites:dispatcher_siii" {
# Armor multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage III Dispatcher Armor Multiplier"=1.0
# Damage multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage III Dispatcher Damage Multiplier"=1.0
# Follow range Multiplier for Stage III Dispatcher. [range: 1 ~ 100, default: 2]
I:"Stage III Dispatcher Extra Follow Range"=2
# Health multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage III Dispatcher Health Multiplier"=1.0
# Items you want the Stage III Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:dispatcher_drop;70;30;true]]
S:"Stage III Dispatcher Loot Table" <
srparasites:dispatcher_drop;70;30;true
>
}
##########################################################################################################
# srparasites:dispatcher_siv
#--------------------------------------------------------------------------------------------------------#
# Dispatcher Stage IV
# Base Health: 250.0
# Base Damage: 22.0
# Base Armor: 28.0
##########################################################################################################
"srparasites:dispatcher_siv" {
# Armor multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage IV Dispatcher Armor Multiplier"=1.0
# Damage multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage IV Dispatcher Damage Multiplier"=1.0
# Follow range Multiplier for Stage IV Dispatcher. [range: 1 ~ 100, default: 2]
I:"Stage IV Dispatcher Extra Follow Range"=2
# Health multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
S:"Stage IV Dispatcher Health Multiplier"=1.0
# Items you want the Stage IV Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:dispatcher_drop;100;70;true]]
S:"Stage IV Dispatcher Loot Table" <
srparasites:dispatcher_drop;100;70;true
>
}
##########################################################################################################
# srparasites:grunt
#--------------------------------------------------------------------------------------------------------#
# Grunt
# Base Health: 20.0
# Base Damage: 13.0
# Base Armor: 7.0
# Base Knockback Resistance: 0.4
##########################################################################################################
"srparasites:grunt" {
# Armor multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
S:"Grunt Armor Multiplier"=1.0
# Damage multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
S:"Grunt Damage Multiplier"=1.0
# Set to false if you want to disable Grunt. [default: true]
B:"Grunt Enabled"=true
# Health multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
S:"Grunt Health Multiplier"=1.0
# Knockback Resistance multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
S:"Grunt Knockback Resistance Multiplier"=1.0
# Items you want the Grunt to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Grunt Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Spawn rate for Grunt (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Grunt SpawnWeight"=0
}
##########################################################################################################
# srparasites:haunter
#--------------------------------------------------------------------------------------------------------#
# Haunter
# Base Health: 150.0
# Base Armor: 15.5
# Base Knockback Resistance: 0.15
##########################################################################################################
"srparasites:haunter" {
# Armor multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
S:"Haunter Armor Multiplier"=1.0
# Damage multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
S:"Haunter Damage Multiplier"=1.0
# Set to false if you want to disable Haunter. [default: true]
B:"Haunter Enabled"=true
# Health multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
S:"Haunter Health Multiplier"=1.0
# Knockback Resistance multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
S:"Haunter Knockback Resistance Multiplier"=1.0
# Items you want the Haunter to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Haunter Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
S:"Haunter Orb Effects" <
0;15;4;minecraft:hunger;0;0
0;25;4;srparasites:needler;0;0
0;15;4;minecraft:mining_fatigue;0;0
0;10;4;minecraft:wither;0;0
>
# Spawn rate for Haunter (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Haunter SpawnWeight"=15
}
##########################################################################################################
# srparasites:heed
#--------------------------------------------------------------------------------------------------------#
# Heed
# Base Health: 50.0
# Base Damage: 15.0
# Base Armor: 9.0
# Base Knockback Resistance: 0.7
##########################################################################################################
"srparasites:heed" {
# Armor multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heed Armor Multiplier"=1.0
# Damage multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heed Damage Multiplier"=1.0
# Set to false if you want to disable Heed. [default: true]
B:"Heed Enabled"=true
# Health multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heed Health Multiplier"=1.0
# Knockback Resistance multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
S:"Heed Knockback Resistance Multiplier"=1.0
# Items you want the Heed to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Heed Loot Table" <
>
# Spawn rate for Heed (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Heed SpawnWeight"=0
}
##########################################################################################################
# srparasites:herd
#--------------------------------------------------------------------------------------------------------#
# Herd
# Base Health: 140.0
# Base Damage: 18.0
# Base Armor: 12.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:herd" {
# Armor multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
S:"Herd Armor Multiplier"=1.0
# Damage of its bomb [range: 1.0 ~ 1000.0, default: 7.0]
S:"Herd Bomb Damage"=7.0
# Damage multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
S:"Herd Damage Multiplier"=1.0
# Set to false if you want to disable Herd. [default: true]
B:"Herd Enabled"=true
# Health multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
S:"Herd Health Multiplier"=1.0
# Knockback Resistance multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
S:"Herd Knockback Resistance Multiplier"=1.0
# Items you want the Herd to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Herd Loot Table" <
>
# Spawn rate for Herd (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Herd SpawnWeight"=0
}
##########################################################################################################
# srparasites:host
#--------------------------------------------------------------------------------------------------------#
# Host
# Base Health: 50.0
# Base Damage: 10.0
# Base Armor: 7.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:host" {
# Armor multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
S:"Host Armor Multiplier"=1.0
# Damage of its bomb [range: 1.0 ~ 1000.0, default: 7.0]
S:"Host Bomb Damage"=7.0
# Damage multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
S:"Host Damage Multiplier"=1.0
# Set to false if you want to disable Host. [default: true]
B:"Host Enabled"=true
# Number of kills an Assimilated Human/Villager need in order to become a Host. [range: 0 ~ 1000, default: 5]
I:"Host From Skeletons Value"=5
# Health multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
S:"Host Health Multiplier"=1.0
# Knockback Resistance multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
S:"Host Knockback Resistance Multiplier"=1.0
# Items you want the Host to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;7;false], [srparasites:lurecomponent2;5;4;true]]
S:"Host Loot Table" <
srparasites:assimilated_flesh;40;7;false
srparasites:lurecomponent2;5;4;true
>
# Spawn rate for Host (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Host SpawnWeight"=0
# How many kills a Host needs to become a Herd. [range: 0 ~ 1000, default: 40]
I:"Host To Herd"=40
}
##########################################################################################################
# srparasites:inhoom
#--------------------------------------------------------------------------------------------------------#
# Incomplete Form (Medium)
# Base Health: 12.0
# Base Damage: 8.0
# Base Armor: 0.0
# Base Knockback Resistance: 0.3
# Note: This mob will only spawn within the range of a Colony
##########################################################################################################
"srparasites:inhoom" {
# Armor multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
S:"Incomplete Form (Medium) Armor Multiplier"=1.0
# Damage multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
S:"Incomplete Form (Medium) Damage Multiplier"=1.0
# Set to false if you want to disable Incomplete Form (Medium). [default: true]
B:"Incomplete Form (Medium) Enabled"=true
# Health multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
S:"Incomplete Form (Medium) Health Multiplier"=1.0
# Knockback Resistance multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
S:"Incomplete Form (Medium) Knockback Resistance Multiplier"=1.0
# Items you want the Incomplete Form (Medium) to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Incomplete Form (Medium) Loot Table" <
>
# Spawn rate for Incomplete Form (Medium) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Incomplete Form (Medium) SpawnWeight"=15
}
##########################################################################################################
# srparasites:inhoos
#--------------------------------------------------------------------------------------------------------#
# Incomplete Form (Small)
# Base Health: 9.0
# Base Damage: 5.0
# Base Armor: 0.0
# Base Knockback Resistance: 0.0
# Note: This mob will only spawn within the range of a Colony
##########################################################################################################
"srparasites:inhoos" {
# Armor multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
S:"Incomplete Form (Small) Armor Multiplier"=1.0
# Damage multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
S:"Incomplete Form (Small) Damage Multiplier"=1.0
# Set to false if you want to disable Incomplete Form (Small). [default: true]
B:"Incomplete Form (Small) Enabled"=true
# Health multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
S:"Incomplete Form (Small) Health Multiplier"=1.0
# Knockback Resistance multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
S:"Incomplete Form (Small) Knockback Resistance Multiplier"=1.0
# Items you want the Incomplete Form (Small) to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Incomplete Form (Small) Loot Table" <
>
# Spawn rate for Incomplete Form (Small) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Incomplete Form (Small) SpawnWeight"=15
}
##########################################################################################################
# srparasites:kyphosis
#--------------------------------------------------------------------------------------------------------#
# Kyphosis
# Base Health: 50.0
# Base Damage: 15.0
# Base Swing Damage: 35.0
# Base Armor: 15.0
#
##########################################################################################################
"srparasites:kyphosis" {
# Armor multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
S:"Kyphosis Armor Multiplier"=1.0
# Damage multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
S:"Kyphosis Damage Multiplier"=1.0
# Set to false if you want to disable Kyphosis. [default: true]
B:"Kyphosis Enabled"=true
# Health multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
S:"Kyphosis Health Multiplier"=1.0
# Items you want the Kyphosis to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Kyphosis Loot Table" <
>
# Swing damage multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
S:"Kyphosis Swing Damage Multiplier"=1.0
}
##########################################################################################################
# srparasites:longarms
#--------------------------------------------------------------------------------------------------------#
# Longarms
# Base Health: 45.0
# Base Damage: 15.0
# Base Armor: 9.0
# Base Knockback Resistance: 0.7
##########################################################################################################
"srparasites:longarms" {
# Armor multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Longarms Armor Multiplier"=1.0
# Damage multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Longarms Damage Multiplier"=1.0
# Set to false if you want to disable Primitive Longarms. [default: true]
B:"Primitive Longarms Enabled"=true
# Health multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Longarms Health Multiplier"=1.0
# Knockback Resistance multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Longarms Knockback Resistance Multiplier"=1.0
# Items you want the Primitive Longarms to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_longarms_drop;20;2;true], [srparasites:bone;5;1;true]]
S:"Primitive Longarms Loot Table" <
srparasites:lurecomponent3;30;2;false
srparasites:ada_longarms_drop;20;2;true
srparasites:bone;5;1;true
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:slowness;0;0]]
S:"Primitive Longarms Orb Effects" <
0;15;1;minecraft:hunger;0;0
0;15;1;minecraft:slowness;0;0
>
# Spawn rate for Primitive Longarms (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Primitive Longarms SpawnWeight"=15
# For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Primitive Longarms. [range: 0.0 ~ 1.0, default: 0.5]
S:"Primitive Longarms damage Increase"=0.5
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:slowness;0;0]]
S:"Stage Adapted Orb Effects" <
0;15;2;minecraft:hunger;0;0
0;25;2;srparasites:needler;0;0
0;15;2;minecraft:slowness;0;0
>
# Additional armor for Adapted Longarms. [range: 0.01 ~ 100.0, default: 7.0]
S:"Stage Adapted additional Armor"=7.0
# Additional damage for Adapted Longarms. [range: 0.01 ~ 100.0, default: 12.0]
S:"Stage Adapted additional Damage"=12.0
# Additional health for Adapted Longarms. [range: 0.01 ~ 100.0, default: 50.0]
S:"Stage Adapted additional Health"=50.0
# Additional Knockback Resistance for Adapted Longarms. [range: 0.01 ~ 100.0, default: 0.3]
S:"Stage Adapted additional Knockback Resistance"=0.3
# For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Adapted Longarms. [range: 0.0 ~ 1.0, default: 1.0]
S:"Stage Adapted damage Increase"=1.0
# Items you want the Adapted Longarms to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:ada_longarms_drop;40;2;true], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;2;true]]
S:"Stage Adapted loot Table" <
srparasites:ada_longarms_drop;40;2;true
srparasites:lurecomponent4;40;1;false
srparasites:bone;10;2;true
>
# Spawn rate for Adapted Longarms (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Stage Adapted spawnweight"=15
}
##########################################################################################################
# srparasites:manducater
#--------------------------------------------------------------------------------------------------------#
# Manducater
# Base Health: 30.0
# Base Damage: 12.0
# Base Armor: 4.0
# Base Knockback Resistance: 0.5
##########################################################################################################
"srparasites:manducater" {
# Armor multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Manducater Armor Multiplier"=1.0
# Damage multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Manducater Damage Multiplier"=1.0
# Set to false if you want to disable Primitive Manducater. [default: true]
B:"Primitive Manducater Enabled"=true
# Health multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Manducater Health Multiplier"=1.0
# Knockback Resistance multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Manducater Knockback Resistance Multiplier"=1.0
# Items you want the Primitive Manducater to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_manducater_drop;20;1;false], [srparasites:bone;5;1;true]]
S:"Primitive Manducater Loot Table" <
srparasites:lurecomponent3;20;2;false
srparasites:ada_manducater_drop;20;1;false
srparasites:bone;5;1;true
>
# Health (1 = 100%) needed to go invisible. [range: 0.0 ~ 1.0, default: 0.7]
S:"Primitive Manducater Needed Health"=0.7
# Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 15.0]
S:"Primitive Manducater Needed Time"=15.0
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;1;minecraft:hunger;0;0], [1;20;1;minecraft:invisibility;2;2]]
S:"Primitive Manducater Orb Effects" <
0;15;1;minecraft:hunger;0;0
1;20;1;minecraft:invisibility;2;2
>
# Spawn rate for Primitive Manducater (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
I:"Primitive Manducater SpawnWeight"=30
# Damage multiplier for Primitive Manducater when invisible. [range: 0.01 ~ 100.0, default: 2.0]
S:"Primitive Manducater Stealth Damage Multiplier"=2.0
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [1;20;2;minecraft:invisibility;2;2]]
S:"Stage Adapted Orb Effects" <
0;15;2;minecraft:hunger;0;0
0;25;2;srparasites:needler;0;0
1;20;2;minecraft:invisibility;2;2
>
# Additional armor for Adapted Manducater. [range: 0.01 ~ 100.0, default: 6.0]
S:"Stage Adapted additional Armor"=6.0
# Additional damage for Adapted Manducater. [range: 0.01 ~ 100.0, default: 12.0]
S:"Stage Adapted additional Damage"=12.0
# Additional health for Adapted Manducater. [range: 0.01 ~ 100.0, default: 15.0]
S:"Stage Adapted additional Health"=15.0
# Additional Knockback Resistance for Adapted Manducater. [range: 0.01 ~ 100.0, default: 0.5]
S:"Stage Adapted additional Knockback Resistance"=0.5
# Additional damage for Adapted Manducater when invisible. [range: 0.01 ~ 100.0, default: 2.0]
S:"Stage Adapted additional Stealth Damage"=2.0
# Items you want the Adapted Manducater to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:ada_manducater_drop;30;1;false], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;2;true]]
S:"Stage Adapted loot Table" <
srparasites:ada_manducater_drop;30;1;false
srparasites:lurecomponent4;40;1;false
srparasites:bone;10;2;true
>
# Health (1 = 100%) needed to go invisible. [range: 0.0 ~ 1.0, default: 0.4]
S:"Stage Adapted needed Health"=0.4
# Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 7.0]
S:"Stage Adapted needed Time"=7.0
# Spawn rate for Adapted Manducater (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
I:"Stage Adapted spawnweight"=30
}
##########################################################################################################
# srparasites:mangler
#--------------------------------------------------------------------------------------------------------#
# Mangler
# Base Health: 17.0
# Base Damage: 9.0
# Base Armor: 10.0
# Base Knockback Resistance: 0.6
##########################################################################################################
"srparasites:mangler" {
# Armor multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
S:"Mangler Armor Multiplier"=1.0
# Damage multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
S:"Mangler Damage Multiplier"=1.0
# Set to false if you want to disable Mangler. [default: true]
B:"Mangler Enabled"=true
# Health multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
S:"Mangler Health Multiplier"=1.0
# Knockback Resistance multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
S:"Mangler Knockback Resistance Multiplier"=1.0
# Items you want the Mangler to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent1;30;2;true]]
S:"Mangler Loot Table" <
srparasites:lurecomponent1;30;2;true
>
# Minimum Damage for Mangler. [range: 0.0 ~ 1024.0, default: 0.3]
S:"Mangler Minimum Damage"=0.3
# Set to false if you don't want the Mangler to attack passive mobs. [default: true]
B:"Mangler Passive Mob Attacking"=true
# Spawn rate for Mangler (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
I:"Mangler SpawnWeight"=30
}
##########################################################################################################
# srparasites:marauder
#--------------------------------------------------------------------------------------------------------#
# Marauder
# Base Health: 90.0
# Base Damage: 30.0
# Base Armor: 20.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:marauder" {
# Armor multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
S:"Marauder Armor Multiplier"=1.0
# Damage multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
S:"Marauder Damage Multiplier"=1.0
# Set to false if you want to disable Marauder. [default: true]
B:"Marauder Enabled"=true
# Health multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
S:"Marauder Health Multiplier"=1.0
# Knockback Resistance multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
S:"Marauder Knockback Resistance Multiplier"=1.0
# Items you want the Marauder to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Marauder Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [0;15;3;minecraft:weakness;0;0]]
S:"Marauder Orb Effects" <
0;15;3;minecraft:hunger;0;0
0;25;3;srparasites:needler;0;0
0;15;3;minecraft:mining_fatigue;0;0
0;15;3;minecraft:weakness;0;0
>
# Spawn rate for Marauder (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Marauder SpawnWeight"=0
}
##########################################################################################################
# srparasites:monarch
#--------------------------------------------------------------------------------------------------------#
# Monarch
# Base Health: 75.0
# Base Damage: 25.0
# Base Armor: 10.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:monarch" {
# Armor multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
S:"Monarch Armor Multiplier"=1.0
# Damage multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
S:"Monarch Damage Multiplier"=1.0
# Set to false if you want to disable Monarch. [default: true]
B:"Monarch Enabled"=true
# Health multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
S:"Monarch Health Multiplier"=1.0
# Knockback Resistance multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
S:"Monarch Knockback Resistance Multiplier"=1.0
# Items you want the Monarch to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Monarch Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [0;15;3;minecraft:wither;0;0]]
S:"Monarch Orb Effects" <
0;15;3;minecraft:hunger;0;0
0;25;3;srparasites:needler;0;0
0;15;3;minecraft:mining_fatigue;0;0
0;15;3;minecraft:wither;0;0
>
# Spawn rate for Monarch (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Monarch SpawnWeight"=0
}
##########################################################################################################
# srparasites:overseer
#--------------------------------------------------------------------------------------------------------#
# Overseer
# Base Health: 80.0
# Base Damage: 30.0
# Base Armor: 20.0
# Base Knockback Resistance: 0.4
##########################################################################################################
"srparasites:overseer" {
# Armor multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Overseer Armor Multiplier"=1.0
# Damage multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Overseer Damage Multiplier"=1.0
# Set to false if you want to disable Overseer. [default: true]
B:"Overseer Enabled"=true
# Number of blocks it can fly above the ground for Overseer. [range: 0 ~ 256, default: 256]
I:"Overseer Flight Height Limit"=256
# Set to true if you want its projectiles to destroy blocks. [default: false]
B:"Overseer Griefing"=false
# Health multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Overseer Health Multiplier"=1.0
# Knockback Resistance multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Overseer Knockback Resistance Multiplier"=1.0
# Items you want the Overseer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Overseer Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Damage it will do from melee. [range: 0.0 ~ 1024.0, default: 45.0]
S:"Overseer Melee"=45.0
# Spawn rate for Overseer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
I:"Overseer SpawnWeight"=5
# Number of total points used in mob spawning for Overseer [range: 0 ~ 100, default: 6]
I:"Overseer Total Active Mobs"=6
# Number of attacks before its cooldown for Overseer. [range: 0 ~ 10000, default: 6]
I:"Overseer limit"=6
# Mob list for Overseer. Ex. "minecraft:zombie;0.1;1" Where:
# "minecraft:zombie" is for the entity,
# "0.1" is for the chance to spawn,
# "1" is for the cost the entity has.
# [default: [srparasites:rupter;1;1]]
S:"Overseer mob List" <
srparasites:rupter;1;1
>
# Summoning cooldown in seconds. [range: 0 ~ 100, default: 200]
I:"Overseer summoning Cooldown"=200
}
##########################################################################################################
# srparasites:reeker
#--------------------------------------------------------------------------------------------------------#
# Reeker
# Base Health: 40.0
# Base Damage: 12.0
# Base Armor: 12.0
# Base Knockback Resistance: 0.6
##########################################################################################################
"srparasites:reeker" {
# Armor multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Reeker Armor Multiplier"=1.0
# Damage multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Reeker Damage Multiplier"=1.0
# Set to false if you want to disable Primitive Reeker. [default: true]
B:"Primitive Reeker Enabled"=true
# Health multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Reeker Health Multiplier"=1.0
# Knockback Resistance multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Reeker Knockback Resistance Multiplier"=1.0
# Items you want the Primitive Reeker to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_reeker_drop;20;1;false], [srparasites:bone;5;1;true]]
S:"Primitive Reeker Loot Table" <
srparasites:lurecomponent3;20;2;false
srparasites:ada_reeker_drop;20;1;false
srparasites:bone;5;1;true
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:nausea;0;0]]
S:"Primitive Reeker Orb Effects" <
0;15;1;minecraft:hunger;0;0
0;15;1;minecraft:nausea;0;0
>
# Spawn rate for Primitive Reeker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Primitive Reeker SpawnWeight"=10
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:nausea;0;0]]
S:"Stage Adapted Orb Effects" <
0;15;2;minecraft:hunger;0;0
0;25;2;srparasites:needler;0;0
0;15;2;minecraft:nausea;0;0
>
# Additional armor for Adapted Reeker. [range: 0.01 ~ 100.0, default: 15.0]
S:"Stage Adapted additional Armor"=15.0
# Additional damage for Adapted Reeker. [range: 0.01 ~ 100.0, default: 20.0]
S:"Stage Adapted additional Damage"=20.0
# Additional health for Adapted Reeker. [range: 0.01 ~ 100.0, default: 50.0]
S:"Stage Adapted additional Health"=50.0
# Additional Knockback Resistance for Adapted Reeker. [range: 0.01 ~ 100.0, default: 0.4]
S:"Stage Adapted additional Knockback Resistance"=0.4
# Items you want the Adapted Reeker to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:ada_reeker_drop;50;3;false], [srparasites:lurecomponent4;50;1;false], [srparasites:bone;10;2;true]]
S:"Stage Adapted loot Table" <
srparasites:ada_reeker_drop;50;3;false
srparasites:lurecomponent4;50;1;false
srparasites:bone;10;2;true
>
# Spawn rate for Adapted Reeker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Stage Adapted spawnweight"=10
}
##########################################################################################################
# srparasites:rupter
#--------------------------------------------------------------------------------------------------------#
# Rupter
# Base Health: 10.0
# Base Damage: 5.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.2
##########################################################################################################
"srparasites:rupter" {
# From this phase on, Rupters will not place Tunnels. [range: 0 ~ 9, default: 3]
I:"Phase Rupter Tunnel"=3
# Armor multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
S:"Rupter Armor Multiplier"=1.0
# Damage multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
S:"Rupter Damage Multiplier"=1.0
# Set to false if you want to disable Rupter. [default: true]
B:"Rupter Enabled"=true
# Health multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
S:"Rupter Health Multiplier"=1.0
# Knockback Resistance multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
S:"Rupter Knockback Resistance Multiplier"=1.0
# Items you want the Rupter to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent1;30;2;true]]
S:"Rupter Loot Table" <
srparasites:lurecomponent1;30;2;true
>
# Minimum Damage for Rupter. [range: 0.0 ~ 1024.0, default: 0.1]
S:"Rupter Minimum Damage"=0.1
# Set to false if you don't want the Rupter to attack passive mobs. [default: true]
B:"Rupter Passive Mob Attacking"=true
# Spawn rate for Rupter (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
I:"Rupter SpawnWeight"=30
# How many kills a Rupter needs to become a Mangler. [range: 0 ~ 1000, default: 30]
I:"Rupter To Mangler"=30
# Cost (killcount) of placing a Buglin Tunnel. [range: 0 ~ 100, default: 5]
I:"Rupter Tunnel Cost"=5
}
##########################################################################################################
# srparasites:seizer
#--------------------------------------------------------------------------------------------------------#
# Seizer
# Base Health: 15.0
# Base Damage: 6.0
# Base Armor: 10.0
##########################################################################################################
"srparasites:seizer" {
# Armor multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Seizer Armor Multiplier"=1.0
# Damage multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Seizer Damage Multiplier"=1.0
# Set to false if you want to disable Seizer. [default: true]
B:"Seizer Enabled"=true
# Health multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Seizer Health Multiplier"=1.0
# Items you want the Seizer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Seizer Loot Table" <
>
# Spawn rate for Seizer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Seizer SpawnWeight"=0
}
##########################################################################################################
# srparasites:sentry
#--------------------------------------------------------------------------------------------------------#
# Sentry
# Base Health: 30.0
# Base Damage: 5.0
# Base Range Damage: 25.0
# Base Armor: 10.0
#
##########################################################################################################
"srparasites:sentry" {
# Armor multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
S:"Sentry Armor Multiplier"=1.0
# Damage multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
S:"Sentry Damage Multiplier"=1.0
# Set to false if you want to disable Sentry. [default: true]
B:"Sentry Enabled"=true
# How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.1]
S:"Sentry Gear degrade"=0.1
# Health multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
S:"Sentry Health Multiplier"=1.0
# Items you want the Sentry to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Sentry Loot Table" <
>
# Poison amplifier for its projectile. [range: 1 ~ 100, default: 1]
I:"Sentry Poison Amplifier"=1
# Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 7]
I:"Sentry Poison Duration"=7
# Range damage multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
S:"Sentry Range Damage Multiplier"=1.0
}
##########################################################################################################
# srparasites:sim_adventurer
#--------------------------------------------------------------------------------------------------------#
# Assimilated Adventurer
# Base Health: 15.0
# Base Damage: 9.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.1
##########################################################################################################
"srparasites:sim_adventurer" {
# Armor multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Adventurer Armor Multiplier"=1.0
# Damage multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Adventurer Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Adventurer. [default: true]
B:"Assimilated Adventurer Enabled"=true
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Adventurer Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Adventurer Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Adventurer Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Adventurer Head Loot Table" <
>
# Health multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Adventurer Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Adventurer Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Adventurer to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Adventurer Loot Table" <
srparasites:assimilated_flesh;40;1;false
srparasites:lurecomponent2;5;1;true
>
# Mob the Assimilated Adventurer spawns when killed. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: srparasites:buglin;4;3]
S:"Assimilated Adventurer Mobs Inside"=srparasites:buglin;4;3
# Spawn rate for Assimilated Adventurer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Assimilated Adventurer SpawnWeight"=15
# Set to false if you want to disable the spawn of Assimilated Adventurers through players. [default: true]
B:"Assimilated Adventurer Spawned By Players"=true
# How many kills an Assimilated Adventurer needs to become a Thrall. [range: 0 ~ 1000, default: 15]
I:"Assimilated Adventurer To Thrall"=15
}
##########################################################################################################
# srparasites:sim_bear
#--------------------------------------------------------------------------------------------------------#
# Assimilated Bear
# Base Health: 40.0
# Base Damage: 13.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.1
##########################################################################################################
"srparasites:sim_bear" {
# Armor multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Bear Armor Multiplier"=1.0
# Damage multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Bear Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Bear. [default: true]
B:"Assimilated Bear Enabled"=true
# Health multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Bear Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Bear Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Bear to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Bear Loot Table" <
srparasites:assimilated_flesh;40;1;false
srparasites:lurecomponent2;5;1;true
>
# Spawn rate for Assimilated Bear (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
I:"Assimilated Bear SpawnWeight"=30
}
##########################################################################################################
# srparasites:sim_bigspider
#--------------------------------------------------------------------------------------------------------#
# Big Spider
# Base Health: 22.0
# Base Damage: 9.0
# Base Armor: 3.0
# Base Knockback Resistance: 0.5
# Base Ranged Damage: 4.0
##########################################################################################################
"srparasites:sim_bigspider" {
# Armor multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
S:"Big Spider Armor Multiplier"=1.0
# Damage multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
S:"Big Spider Damage Multiplier"=1.0
# Set to false if you want to disable Big Spider. [default: true]
B:"Big Spider Enabled"=true
# Health multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
S:"Big Spider Health Multiplier"=1.0
# Knockback Resistance multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
S:"Big Spider Knockback Resistance Multiplier"=1.0
# Items you want the Big Spider to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Big Spider Loot Table" <
>
# Mob the Big Spider spawns when killed. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: srparasites:buglin;5;5]
S:"Big Spider Mobs Inside"=srparasites:buglin;5;5
# Damage multiplier for Big Spider projectile attack (only if WebAttack is false). [range: 0.0 ~ 100.0, default: 1.0]
S:"Big Spider Ranged Damage Multiplier"=1.0
# Spawn rate for Big Spider (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Big Spider SpawnWeight"=10
# Set to false if you want to disable Big Spider web attack blocks. [default: true]
B:"Big Spider WebAttack"=true
}
##########################################################################################################
# srparasites:sim_cow
#--------------------------------------------------------------------------------------------------------#
# Assimilated Cow
# Base Health: 18.0
# Base Damage: 7.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.4
##########################################################################################################
"srparasites:sim_cow" {
# Armor multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Cow Armor Multiplier"=1.0
# Damage multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Cow Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Cow. [default: true]
B:"Assimilated Cow Enabled"=true
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Cow Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Cow Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Cow Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Cow Head Loot Table" <
>
# Health multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Cow Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Cow Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Cow to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Cow Loot Table" <
srparasites:assimilated_flesh;40;2;false
srparasites:lurecomponent2;5;1;true
>
# Mob the Assimilated Cow spawns when killed. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: srparasites:buglin;4;3]
S:"Assimilated Cow Mobs Inside"=srparasites:buglin;4;3
# Spawn rate for Assimilated Cow (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
I:"Assimilated Cow SpawnWeight"=25
}
##########################################################################################################
# srparasites:sim_dragone
#--------------------------------------------------------------------------------------------------------#
# Assimilated Ender Dragon
# Base Health: 260.0
# Base Damage: 30.0
# Base Armor: 25.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:sim_dragone" {
# Armor multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Ender Dragon Armor Multiplier"=1.0
# Damage multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Ender Dragon Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Ender Dragon. [default: true]
B:"Assimilated Ender Dragon Enabled"=true
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Ender Dragon Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Ender Dragon Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Ender Dragon Head Loot Table" <
>
# Health multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Ender Dragon Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Ender Dragon Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Ender Dragon to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Ender Dragon Loot Table" <
>
# Range damage multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Ender Dragon Range Damage Multiplier"=1.0
# Spawn rate for Assimilated Ender Dragon (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 2]
I:"Assimilated Ender Dragon SpawnWeight"=2
}
##########################################################################################################
# srparasites:sim_enderman
#--------------------------------------------------------------------------------------------------------#
# Assimilated Enderman
# Base Health: 55.0
# Base Damage: 13.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.1
##########################################################################################################
"srparasites:sim_enderman" {
# Armor multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Enderman Armor Multiplier"=1.0
# Damage multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Enderman Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Enderman. [default: true]
B:"Assimilated Enderman Enabled"=true
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Enderman Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Enderman Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Enderman Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Enderman Head Loot Table" <
>
# Health multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Enderman Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Enderman Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Enderman to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Enderman Loot Table" <
>
# Spawn rate for Assimilated Enderman (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
I:"Assimilated Enderman SpawnWeight"=5
# The lower the number, the more the Assimilated Enderman will teleport. [range: 0 ~ 2147483640, default: 2]
I:"Assimilated Enderman Teleport Frequency"=2
# Set to false if you don't want the Assimilated Enderman to teleport other parasites. [default: true]
B:"Assimilated Enderman Teleport Parasites"=true
}
##########################################################################################################
# srparasites:sim_horse
#--------------------------------------------------------------------------------------------------------#
# Assimilated Horse
# Base Health: 24.0
# Base Damage: 7.5
# Base Armor: 0.5
# Base Knockback Resistance: 0.1
##########################################################################################################
"srparasites:sim_horse" {
# Armor multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Horse Armor Multiplier"=1.0
# Damage multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Horse Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Horse. [default: true]
B:"Assimilated Horse Enabled"=true
# Explotion damage will take base Damage and multiply it by this value. [range: 1.0 ~ 100.0, default: 2.0]
S:"Assimilated Horse Explotion Multiplier"=2.0
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Horse Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Horse Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Horse Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Horse Head Loot Table" <
>
# Health multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Horse Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Horse Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Horse to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Horse Loot Table" <
srparasites:assimilated_flesh;40;2;false
srparasites:lurecomponent2;5;1;true
>
# Mob the Assimilated Horse spawns when killed. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: srparasites:buglin;2;2]
S:"Assimilated Horse Mobs Inside"=srparasites:buglin;2;2
# Spawn rate for Assimilated Horse (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
I:"Assimilated Horse SpawnWeight"=25
}
##########################################################################################################
# srparasites:sim_human
#--------------------------------------------------------------------------------------------------------#
# Assimilated Human
# Base Health: 15.0
# Base Damage: 9.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.1
##########################################################################################################
"srparasites:sim_human" {
# Armor multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Human Armor Multiplier"=1.0
# Damage multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Human Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Human. [default: true]
B:"Assimilated Human Enabled"=true
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Human Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Human Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Human Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Human Head Loot Table" <
>
# Health multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Human Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Human Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Human to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Human Loot Table" <
srparasites:assimilated_flesh;40;1;false
srparasites:lurecomponent2;5;1;true
>
# Spawn rate for Assimilated Human (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
I:"Assimilated Human SpawnWeight"=30
}
##########################################################################################################
# srparasites:sim_pig
#--------------------------------------------------------------------------------------------------------#
# Assimilated Pig
# Base Health: 9.0
# Base Damage: 3.5
# Base Armor: 0.1
# Base Knockback Resistance: 0.1
##########################################################################################################
"srparasites:sim_pig" {
# Armor multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Pig Armor Multiplier"=1.0
# Damage multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Pig Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Pig. [default: true]
B:"Assimilated Pig Enabled"=true
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Pig Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Pig Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Pig Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Pig Head Loot Table" <
>
# Health multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Pig Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Pig Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Pig to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Pig Loot Table" <
srparasites:assimilated_flesh;40;2;false
srparasites:lurecomponent2;5;1;true
>
# Mob the Assimilated Pig spawns when killed. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: srparasites:buglin;2;2]
S:"Assimilated Pig Mobs Inside"=srparasites:buglin;2;2
# Spawn rate for Assimilated Pig (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
I:"Assimilated Pig SpawnWeight"=25
}
##########################################################################################################
# srparasites:sim_sheep
#--------------------------------------------------------------------------------------------------------#
# Assimilated Sheep
# Base Health: 13.0
# Base Damage: 6.0
# Base Armor: 1.3
# Base Knockback Resistance: 0.3
##########################################################################################################
"srparasites:sim_sheep" {
# Armor multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Sheep Armor Multiplier"=1.0
# Damage multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Sheep Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Sheep. [default: true]
B:"Assimilated Sheep Enabled"=true
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Sheep Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Sheep Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Sheep Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Sheep Head Loot Table" <
>
# Health multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Sheep Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Sheep Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Sheep to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Sheep Loot Table" <
srparasites:assimilated_flesh;40;1;false
srparasites:lurecomponent2;5;1;true
>
# Mob the Assimilated Sheep spawns when killed. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: srparasites:buglin;3;3]
S:"Assimilated Sheep Mobs Inside"=srparasites:buglin;3;3
# Spawn rate for Assimilated Sheep (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
I:"Assimilated Sheep SpawnWeight"=25
}
##########################################################################################################
# srparasites:sim_villager
#--------------------------------------------------------------------------------------------------------#
# Assimilated Villager
# Base Health: 16.0
# Base Damage: 10.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.2
##########################################################################################################
"srparasites:sim_villager" {
# Armor multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Villager Armor Multiplier"=1.0
# Damage multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Villager Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Villager. [default: true]
B:"Assimilated Villager Enabled"=true
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Villager Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Villager Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Villager Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Villager Head Loot Table" <
>
# Health multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Villager Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Villager Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Villager to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Villager Loot Table" <
srparasites:assimilated_flesh;40;1;false
srparasites:lurecomponent2;5;1;true
>
# Mob the Assimilated Villager spawns when killed. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: srparasites:buglin;2;2]
S:"Assimilated Villager Mobs Inside"=srparasites:buglin;2;2
# Spawn rate for Assimilated Villager (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
I:"Assimilated Villager SpawnWeight"=25
}
##########################################################################################################
# srparasites:sim_wolf
#--------------------------------------------------------------------------------------------------------#
# Assimilated Wolf
# Base Health: 10.0
# Base Damage: 10.5
# Base Armor: 0.5
# Base Knockback Resistance: 0.2
##########################################################################################################
"srparasites:sim_wolf" {
# Armor multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Wolf Armor Multiplier"=1.0
# Damage multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Wolf Damage Multiplier"=1.0
# Set to false if you want to disable Assimilated Wolf. [default: true]
B:"Assimilated Wolf Enabled"=true
# Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
S:"Assimilated Wolf Head Chance"=0.5
# Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Wolf Head Damage"=0.3
# Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
S:"Assimilated Wolf Head Health"=0.3
# Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Assimilated Wolf Head Loot Table" <
>
# Health multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Wolf Health Multiplier"=1.0
# Knockback Resistance multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
S:"Assimilated Wolf Knockback Resistance Multiplier"=1.0
# Items you want the Assimilated Wolf to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;10;1;false], [srparasites:lurecomponent2;5;1;true]]
S:"Assimilated Wolf Loot Table" <
srparasites:assimilated_flesh;10;1;false
srparasites:lurecomponent2;5;1;true
>
# Mob the Assimilated Wolf spawns when killed. Ex. "minecraft:zombie;4;2" Where:
# "minecraft:zombie" is the entity,
# "4" is the maximum number of entities,
# "2" is the minimum number of entities.
# [default: srparasites:buglin;2;2]
S:"Assimilated Wolf Mobs Inside"=srparasites:buglin;2;2
# Spawn rate for Assimilated Wolf (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
I:"Assimilated Wolf SpawnWeight"=25
}
##########################################################################################################
# srparasites:summoner
#--------------------------------------------------------------------------------------------------------#
# Summoner
# Base Health: 40.0
# Base Damage: 15.0
# Base Armor: 4.0
# Base Knockback Resistance: 0.5
##########################################################################################################
"srparasites:summoner" {
# Armor multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Summoner Armor Multiplier"=1.0
# Damage multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Summoner Damage Multiplier"=1.0
# Set to false if you want to disable Primitive Summoner. [default: true]
B:"Primitive Summoner Enabled"=true
# Health multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Summoner Health Multiplier"=1.0
# Knockback Resistance multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Summoner Knockback Resistance Multiplier"=1.0
# Life value for Primitive Summoner. [range: 0 ~ 10000, default: 1]
I:"Primitive Summoner Life Value"=1
# Number of attacks before its cooldown for Primitive Summoner. [range: 0 ~ 10000, default: 2]
I:"Primitive Summoner Limit"=2
# Items you want the Primitive Summoner to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_summoner_drop;20;1;false], [srparasites:bone;5;1;true]]
S:"Primitive Summoner Loot Table" <
srparasites:lurecomponent3;30;2;false
srparasites:ada_summoner_drop;20;1;false
srparasites:bone;5;1;true
>
# Mob list for Primitive Summoner. Ex. "minecraft:zombie;0.1;1" Where:
# "minecraft:zombie" is for the entity,
# "0.1" is for the chance to spawn,
# "1" is for the cost the entity has.
# [default: [srparasites:rupter;1;1]]
S:"Primitive Summoner Mob List" <
srparasites:rupter;1;1
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;1;minecraft:hunger;0;0], [2;30;1;minecraft:speed;0;0]]
S:"Primitive Summoner Orb Effects" <
0;15;1;minecraft:hunger;0;0
2;30;1;minecraft:speed;0;0
>
# Health (%) that Primitive Summoner's rebuilt mobs will have. [range: 0.01 ~ 1.0, default: 0.2]
S:"Primitive Summoner Rebuilt Value"=0.2
# Spawn rate for Primitive Summoner (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
I:"Primitive Summoner SpawnWeight"=5
# Number of total points used in mob spawning for Primitive Summoner [range: 0 ~ 100, default: 4]
I:"Primitive Summoner Total Active Mobs"=4
# Summoning cooldown in seconds. [range: 0 ~ 100, default: 10]
I:"Primitive Summoner summoning Cooldown"=10
# Life value for Adapted Summoner. [range: 0 ~ 10000, default: 3]
I:"Stage Adapted Life Value"=3
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [2;30;2;minecraft:speed;0;0]]
S:"Stage Adapted Orb Effects" <
0;15;2;minecraft:hunger;0;0
0;25;2;srparasites:needler;0;0
2;30;2;minecraft:speed;0;0
>
# Health (%) that Adapted Summoner's rebuilt mobs will have. [range: 0.01 ~ 1.0, default: 0.4]
S:"Stage Adapted Rebuilt Value"=0.4
# Additional armor for Adapted Summoner. [range: 0.01 ~ 100.0, default: 10.0]
S:"Stage Adapted additional Armor"=10.0
# Additional damage for Adapted Summoner. [range: 0.01 ~ 100.0, default: 15.0]
S:"Stage Adapted additional Damage"=15.0
# Additional health for Adapted Summoner. [range: 0.01 ~ 100.0, default: 60.0]
S:"Stage Adapted additional Health"=60.0
# Additional Knockback Resistance for Adapted Summoner. [range: 0.01 ~ 100.0, default: 0.5]
S:"Stage Adapted additional Knockback Resistance"=0.5
# Number of attacks before its cooldown for Adapted Summoner. [range: 0 ~ 10000, default: 1]
I:"Stage Adapted limit"=1
# Items you want the Adapted Summoner to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:ada_summoner_drop;60;1;false], [srparasites:lurecomponent4;30;1;false], [srparasites:bone;10;2;true]]
S:"Stage Adapted loot Table" <
srparasites:ada_summoner_drop;60;1;false
srparasites:lurecomponent4;30;1;false
srparasites:bone;10;2;true
>
# Mob list for Adapted Summoner. Ex. "minecraft:zombie;0.1;1" Where:
# "minecraft:zombie" is for the entity,
# "0.1" is for the chance to spawn,
# "1" is for the cost the entity has.
# [default: [srparasites:rupter;0.1;1], [srparasites:sim_human;0.3;2], [srparasites:sim_cow;0.3;2], [srparasites:sim_wolf;0.3;2]]
S:"Stage Adapted mob List" <
srparasites:rupter;0.1;1
srparasites:sim_human;0.3;2
srparasites:sim_cow;0.3;2
srparasites:sim_wolf;0.3;2
>
# Spawn rate for Adapted Summoner (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
I:"Stage Adapted spawnweight"=5
# Summoning cooldown in seconds. [range: 0 ~ 100, default: 8]
I:"Stage Adapted summoning Cooldown"=8
# Number of total points used in mob spawning for Adapted Summoner. [range: 0 ~ 100, default: 6]
I:"Stage Adapted total active mobs"=6
}
##########################################################################################################
# srparasites:thrall
#--------------------------------------------------------------------------------------------------------#
# Thrall
# Base Health: 40.0
# Base Damage: 13.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.1
##########################################################################################################
"srparasites:thrall" {
# Armor multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
S:"Thrall Armor Multiplier"=1.0
# Damage multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
S:"Thrall Damage Multiplier"=1.0
# Set to false if you want to disable Thrall. [default: true]
B:"Thrall Enabled"=true
# Health multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
S:"Thrall Health Multiplier"=1.0
# Knockback Resistance multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
S:"Thrall Knockback Resistance Multiplier"=1.0
# Items you want the Thrall to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent3;5;1;true], [srparasites:bone;5;1;true]]
S:"Thrall Loot Table" <
srparasites:assimilated_flesh;40;1;false
srparasites:lurecomponent3;5;1;true
srparasites:bone;5;1;true
>
# Spawn rate for Thrall (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
I:"Thrall SpawnWeight"=30
}
##########################################################################################################
# srparasites:vigilante
#--------------------------------------------------------------------------------------------------------#
# Vigilante
# Base Health: 70.0
# Base Damage: 23.0
# Base Range Damage: 27.0
# Base Armor: 25.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:vigilante" {
# Armor multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
S:"Vigilante Armor Multiplier"=1.0
# Damage multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
S:"Vigilante Damage Multiplier"=1.0
# Set to false if you want to disable Vigilante. [default: true]
B:"Vigilante Enabled"=true
# Health multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
S:"Vigilante Health Multiplier"=1.0
# Knockback Resistance multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
S:"Vigilante Knockback Resistance Multiplier"=1.0
# Items you want the Vigilante to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Vigilante Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [2;30;3;minecraft:speed;0;0]]
S:"Vigilante Orb Effects" <
0;15;3;minecraft:hunger;0;0
0;25;3;srparasites:needler;0;0
0;15;3;minecraft:mining_fatigue;0;0
2;30;3;minecraft:speed;0;0
>
# Range damage multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
S:"Vigilante Range Damage Multiplier"=1.0
# Spawn rate for Vigilante (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Vigilante SpawnWeight"=0
}
##########################################################################################################
# srparasites:warden
#--------------------------------------------------------------------------------------------------------#
# Warden
# Base Health: 80.0
# Base Damage: 25.0
# Base Armor: 15.0
# Base Knockback Resistance: 1.0
##########################################################################################################
"srparasites:warden" {
# Armor multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
S:"Warden Armor Multiplier"=1.0
# Damage multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
S:"Warden Damage Multiplier"=1.0
# Set to false if you want to disable Warden. [default: true]
B:"Warden Enabled"=true
# Health multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
S:"Warden Health Multiplier"=1.0
# Knockback Resistance multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
S:"Warden Knockback Resistance Multiplier"=1.0
# Items you want the Warden to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Warden Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [2;30;3;minecraft:absorption;0;0]]
S:"Warden Orb Effects" <
0;15;3;minecraft:hunger;0;0
0;25;3;srparasites:needler;0;0
0;15;3;minecraft:mining_fatigue;0;0
2;30;3;minecraft:absorption;0;0
>
# Spawn rate for Warden (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
I:"Warden SpawnWeight"=0
}
##########################################################################################################
# srparasites:worker
#--------------------------------------------------------------------------------------------------------#
# Worker
# Base Health: 10.0
# Base Damage: 5.0
# Base Armor: 5.0
# Base Knockback Resistance: 0.2
# Note: This mob will only spawn within the range of a Colony
##########################################################################################################
"srparasites:worker" {
# Armor multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
S:"Worker Armor Multiplier"=1.0
# Damage multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
S:"Worker Damage Multiplier"=1.0
# Set to false if you want to disable Worker. [default: true]
B:"Worker Enabled"=true
# Health multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
S:"Worker Health Multiplier"=1.0
# Knockback Resistance multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
S:"Worker Knockback Resistance Multiplier"=1.0
# Items you want the Worker to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: ]
S:"Worker Loot Table" <
>
# Spawn rate for Worker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Worker SpawnWeight"=15
}
##########################################################################################################
# srparasites:wraith
#--------------------------------------------------------------------------------------------------------#
# Wraith
# Base Health: 150.0
# Base Armor: 15.5
# Base Knockback Resistance: 0.15
##########################################################################################################
"srparasites:wraith" {
# Armor multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
S:"Wraith Armor Multiplier"=1.0
# Damage multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
S:"Wraith Damage Multiplier"=1.0
# Set to false if you want to disable Wraith. [default: true]
B:"Wraith Enabled"=true
# Health multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
S:"Wraith Health Multiplier"=1.0
# Knockback Resistance multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
S:"Wraith Knockback Resistance Multiplier"=1.0
# Items you want the Wraith to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent5;40;1;false]]
S:"Wraith Loot Table" <
srparasites:lurecomponent5;40;1;false
>
# Orb effects Ex. "0;60;2;minecraft:fire_resistance;4;3" Where:
# "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs,
# "60" potion duration in seconds,
# "2" potion amplifier,
# "minecraft:fire_resistance" potion itself,
# "4" if != 0 then amplifier += (mobs inside the orb / this value),
# "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20.
# [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
S:"Wraith Orb Effects" <
0;15;4;minecraft:hunger;0;0
0;25;4;srparasites:needler;0;0
0;15;4;minecraft:mining_fatigue;0;0
0;10;4;minecraft:wither;0;0
>
# Spawn rate for Wraith (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
I:"Wraith SpawnWeight"=15
}
##########################################################################################################
# srparasites:yelloweye
#--------------------------------------------------------------------------------------------------------#
# Yelloweye
# Base Health: 30.0
# Base Damage: 5.0
# Base Armor: 3.5
# Base Knockback Resistance: 0.2
# Poison Duration in seconds: 3
# Poison Amplifier: 1
##########################################################################################################
"srparasites:yelloweye" {
# Armor multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Yelloweye Armor Multiplier"=1.0
# Damage multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Yelloweye Damage Multiplier"=1.0
# Set to false if you want to disable Primitive Yelloweye. [default: true]
B:"Primitive Yelloweye Enabled"=true
# Number of blocks it can fly above the ground for Primitive Yelloweye (and Adapted version). [range: 0 ~ 256, default: 256]
I:"Primitive Yelloweye Flight Height Limit"=256
# How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.04]
S:"Primitive Yelloweye Gear degrade"=0.04
# Health multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Yelloweye Health Multiplier"=1.0
# Knockback Resistance multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
S:"Primitive Yelloweye Knockback Resistance Multiplier"=1.0
# Items you want the Primitive Yelloweye to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_yelloweye_drop;20;1;true], [srparasites:bone;2;1;true]]
S:"Primitive Yelloweye Loot Table" <
srparasites:lurecomponent3;30;2;false
srparasites:ada_yelloweye_drop;20;1;true
srparasites:bone;2;1;true
>
# Poison amplifier for its projectile. [range: 1 ~ 100, default: 1]
I:"Primitive Yelloweye Poison Amplifier"=1
# Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 3]
I:"Primitive Yelloweye Poison Duration"=3
# Spawn rate for Primitive Yelloweye (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Primitive Yelloweye SpawnWeight"=10
# Additional armor for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 10.0]
S:"Stage Adapted additional Armor"=10.0
# Additional damage for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 5.0]
S:"Stage Adapted additional Damage"=5.0
# Additional health for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 25.0]
S:"Stage Adapted additional Health"=25.0
# Additional Knockback Resistance for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 0.4]
S:"Stage Adapted additional Knockback Resistance"=0.4
# How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.07]
S:"Stage Adapted gear degrade"=0.07
# Items you want the Adapted Yelloweye to drop. Ex. "minecraft:nether_star;100;5;true" Where:
# "minecraft:nether_star" is the item,
# "100" is the chance to drop,
# "5" is the max number of items,
# "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen.
# [default: [srparasites:ada_yelloweye_drop;40;1;true], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;1;true]]
S:"Stage Adapted loot Table" <
srparasites:ada_yelloweye_drop;40;1;true
srparasites:lurecomponent4;40;1;false
srparasites:bone;10;1;true
>
# Damage it will do from melee for Stage Adapted. [range: 0.0 ~ 1024.0, default: 30.0]
S:"Stage Adapted melee"=30.0
# Spawn rate for Adapted Yelloweye (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
I:"Stage Adapted spawnweight"=10
}