75 lines
3.4 KiB
INI
75 lines
3.4 KiB
INI
# Configuration file
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dynamicdifficulty {
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# Blacklist things like mob grinders from DPS calculation, supports damage_type or player name for fake players. See invasion customization wiki page for how to get these names
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S:blacklistDamageSourcesForDPS=mob_crusher, [Draconic-Evolution]
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# How far around a player to lookup DPS info to average out a DPS calculation for local difficulty
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I:difficulty_BestDPSChunkRadius=4
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# The expected best armor possible without mods, used to scale rating from 0 to 1
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I:difficulty_BestVanillaArmor=20
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# The expected best armor enchantment bonus possible without mods, used to scale rating from 0 to 1
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I:difficulty_BestVanillaArmorEnchant=25
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# The expected best dps possible without mods, used to scale rating from 0 to 1
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I:difficulty_BestVanillaDPS=20
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# The expected best health possible without mods, used to scale rating from 0 to 1
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I:difficulty_BestVanillaHealth=20
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# Distance from spawn required to hit the max difficulty for this setting
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I:difficulty_DistFromSpawnMax=5000
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# Skip logging things like being in fire, being on fire, suffocation, fall damage. Lava damage will still be counted
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B:difficulty_DontLogDPSFromEnvironment=true
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# Unmodded difficulty is expected from 0 to 1, anything above 1 should be from mods, use this if you feel mods are making the difficulty way too high, -1 = dont cap it
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D:difficulty_Max=-1.0
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# How long it takes to reach max difficulty level for a specific chunk in gameplay ticks (50 hours)
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I:difficulty_MaxTicksInChunk=3600000
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# How long it takes to reach max difficulty level for a specific player in gameplay ticks (50 hours)
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I:difficulty_MaxTicksOnServer=3600000
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# Enable to only log things that can be tracked back to player, melee, bow usage, things like being on fire
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B:difficulty_OnlyLogDPSFromPlayerAsSource=false
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# Enable to exclude things like passive mobs, cows, etc from being used to figure out DPS for a chunk
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B:difficulty_OnlyLogDPSToHostiles=false
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# For entities with block mining ability, how fast they mine a block per tick, higher is faster
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D:digSpeed=0.01
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# How many game ticks until a repairing block fully restores to its original block
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I:ticksToRepairBlock=6000
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# How much influence a buffed location has on the averaged difficulty rating, higher number = more, currently unused
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D:weightBuffedLocation=2.0
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# How much influence a players calculated damage per second has on the averaged difficulty rating, higher number = more
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D:weightDPS=1.5
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# How much influence debuffed location has on the averaged difficulty rating, higher number = more
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D:weightDebuffedLocation=1.0
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# How much influence a players distance from spawn has on the averaged difficulty rating, higher number = more
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D:weightDistFromSpawn=1.0
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# How much influence a players max health has on the averaged difficulty rating, higher number = more
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D:weightHealth=1.0
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# How much influence player equipment rating has on the averaged difficulty rating, higher number = more
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D:weightPlayerEquipment=1.5
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# How much influence the players time in the game has on the averaged difficulty rating, higher number = more
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D:weightPlayerServerTime=1.0
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# How much influence vanilla chunk inhabited time has on the averaged difficulty rating, higher number = more
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D:weightPosOccupy=1.0
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}
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