14868 lines
571 KiB
INI
14868 lines
571 KiB
INI
# Configuration file
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"adventure backpack" {
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##########################################################################################################
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# rideablespider
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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rideablespider {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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# If and how much to scale the mob is it has a size modifier(like slimes)
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S:Size_Modifier=0.0
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# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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}
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"aether legacy" {
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aerbunny {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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aerwhale {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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zephyr {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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whirlwind {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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valkyriequeen {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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phyg {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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flyingcow {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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crystal {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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fireminion {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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swet {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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sentry {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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valkyrie {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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cockatrice {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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sheepuff {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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minicloud {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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sunspirit {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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aechorplant {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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moa {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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mimic {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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slider {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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}
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agricraft {
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villagerfarmer {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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}
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"bc robotics" {
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bcrobot {
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B:Append_Baby_Name=true
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D:Baby_Scale_Modifier=2.0
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B:Ignore_This_Mob=false
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S:Name=
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S:Scale_Factor=22.0
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S:Size_Modifier=0.0
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S:X_Offset=0.0
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S:Y_Offset=-5.0
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}
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}
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"biomes o plenty" {
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##########################################################################################################
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# phantom
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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phantom {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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# If and how much to scale the mob is it has a size modifier(like slimes)
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S:Size_Modifier=0.0
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# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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##########################################################################################################
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# bird
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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bird {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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# If and how much to scale the mob is it has a size modifier(like slimes)
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S:Size_Modifier=0.0
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# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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##########################################################################################################
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# junglespider
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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junglespider {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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# If and how much to scale the mob is it has a size modifier(like slimes)
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S:Size_Modifier=0.0
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# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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##########################################################################################################
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# wasp
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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wasp {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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# If and how much to scale the mob is it has a size modifier(like slimes)
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S:Size_Modifier=0.0
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# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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##########################################################################################################
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# pixie
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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pixie {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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# If and how much to scale the mob is it has a size modifier(like slimes)
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S:Size_Modifier=0.0
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# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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##########################################################################################################
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# glob
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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glob {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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# If and how much to scale the mob is it has a size modifier(like slimes)
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S:Size_Modifier=0.0
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# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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##########################################################################################################
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# rosester
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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rosester {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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# If and how much to scale the mob is it has a size modifier(like slimes)
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S:Size_Modifier=0.0
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# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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}
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"blood magic: alchemical wizardry" {
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##########################################################################################################
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# minordemongruntwind
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#--------------------------------------------------------------------------------------------------------#
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# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
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##########################################################################################################
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minordemongruntwind {
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# Append Baby to this entity type if it is a baby.
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B:Append_Baby_Name=true
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# If and how much to scale the mob is a baby.
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D:Baby_Scale_Modifier=2.0
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# Should the portrait display should ignore this entity entirely?
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B:Ignore_This_Mob=false
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# Entities Name to use if overriden.
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S:Name=
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# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
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S:Scale_Factor=22.0
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|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# shade
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
shade {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# shadeelemental
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
shadeelemental {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# boulderfist
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
boulderfist {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# earthelemental
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
earthelemental {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongruntguardianearth
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongruntguardianearth {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# holyelemental
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
holyelemental {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# icedemon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
icedemon {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# waterelemental
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
waterelemental {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# airelemental
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
airelemental {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongruntice
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongruntice {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# biledemon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
biledemon {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongruntguardianfire
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongruntguardianfire {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongruntguardianwind
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongruntguardianwind {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wingedfiredemon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wingedfiredemon {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongruntfire
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongruntfire {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongrunt
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongrunt {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# fireelemental
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
fireelemental {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongruntguardianice
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongruntguardianice {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# smallearthgolem
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
smallearthgolem {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongruntguardian
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongruntguardian {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# fallenangel
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
fallenangel {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minordemongruntearth
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minordemongruntearth {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lowerguardian
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
lowerguardian {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
botania {
|
|
|
|
##########################################################################################################
|
|
# botania:pixie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"botania:pixie" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# botania:doppleganger
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"botania:doppleganger" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# botania:pinkwither
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"botania:pinkwither" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
chisel {
|
|
|
|
##########################################################################################################
|
|
# snowman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
snowman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
customnpcs {
|
|
|
|
npcenderchibi {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcnagafemale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcfurryfemale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcvillager {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npchumanmale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcdwarfmale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcenderman {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npchumanfemale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcorcfmale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcpony {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npczombiemale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcslime {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcelfmale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcgolem {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npczombiefemale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcelffemale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcorcfemale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcskeleton {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcdwarffemale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npccrystal {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcnagamale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcdragon {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
customnpc {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npcfurrymale {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"draconic evolution" {
|
|
|
|
enderdragon {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
chaosguardian {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"ender io" {
|
|
|
|
##########################################################################################################
|
|
# witherskeleton
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
witherskeleton {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"extra planets" {
|
|
|
|
evolvedblaze {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedredcreeper {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvediceslime {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedenderman {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedmagmacubeboss {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedminienderman {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedghastboss {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedfirebatboss {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedpowerskeleton {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
creeperbosspluto {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
creeperbosseris {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedmagmacube {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedwitch {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedgiantspider {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedsnowmanboss {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedbluecreeper {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvediceslimeboss {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"forestry for minecraft" {
|
|
|
|
##########################################################################################################
|
|
# butterflyge
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
butterflyge {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"galacticraft core" {
|
|
|
|
alienvillager {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedzombie {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedcreeper {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedskeleton {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedspider {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
evolvedskeletonboss {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"galacticraft planets" {
|
|
|
|
slimeling {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
sludgeling {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
creeperboss {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
grue {
|
|
|
|
entitygrue {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"inventory pets" {
|
|
|
|
##########################################################################################################
|
|
# steveballmer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
steveballmer {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# entitybedpet
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
entitybedpet {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# billgates
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
billgates {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# miniquantumenderman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
miniquantumenderman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# satyanadella
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
satyanadella {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# miniquantumblaze
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
miniquantumblaze {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# entityanvilpet
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
entityanvilpet {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"jewelrycraft 2" {
|
|
|
|
##########################################################################################################
|
|
# heart
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
heart {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# halfheart
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
halfheart {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"killer pacman" {
|
|
|
|
pacman {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"legends mod" {
|
|
|
|
stevestand {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
armorstand {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
punchingbag {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
armorcase {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
vampire {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
wakandannative {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
iceblock {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
batchair {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
wakandansoldier {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
scenttracker {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
godzilla {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
ironmanarmor {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
hurikanean {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
sith {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
jedi {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
ant {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
symbioteblob {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
antony {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
mark7pod {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
aggresivebat {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
npc {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
prisoner {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"legends: horror" {
|
|
|
|
vampire {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"legends: kaiju" {
|
|
|
|
godzilla {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"legends: star wars" {
|
|
|
|
sith {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
jedi {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"legends: superheroes unlimited" {
|
|
|
|
ironmanmark0 {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
prisoner {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
scenttracker {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
aggresivebat {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
ant {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
antony {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
symbioteblob {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
wakandansoldier {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
batchair {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
mark7pod {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
wakandannative {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"matter overdrive" {
|
|
|
|
failedpig {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
failedchicken {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
rogueandroid {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
failedcow {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
madscientist {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
failedsheep {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
mekanism {
|
|
|
|
babyskeleton {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
robit {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"mutant creatures" {
|
|
|
|
##########################################################################################################
|
|
# mutantzombie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mutantzombie {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# endermanclone
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
endermanclone {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mutantsnowgolem
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mutantsnowgolem {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# creeperminion
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
creeperminion {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mutantenderman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mutantenderman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# spiderpig
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
spiderpig {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mutantskeleton
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mutantskeleton {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mutantcreeper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mutantcreeper {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# zombieminion
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
zombieminion {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
mystcraft {
|
|
|
|
##########################################################################################################
|
|
# book
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
book {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
natura {
|
|
|
|
flamespiderbaby {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
nitrocreeper {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
imp {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
flamespider {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"nether ores" {
|
|
|
|
netheroreshellfish {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
orespawn {
|
|
|
|
##########################################################################################################
|
|
# firefly
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
firefly {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# jeffery
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
jeffery {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# criminal
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
criminal {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# robosniper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
robosniper {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# rainbow ant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"rainbow ant" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ender reaper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"ender reaper" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# brutalfly
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
brutalfly {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# jumpy bug
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"jumpy bug" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# flounder
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
flounder {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# velocity raptor
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"velocity raptor" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# moth
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
moth {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# the young adult prince
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"the young adult prince" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# robot spider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"robot spider" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# water dragon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"water dragon" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# dragon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
dragon {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# nastysaurus
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
nastysaurus {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
"leaf monster" {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# rubber ducky
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"rubber ducky" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# rock
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
rock {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
coin {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# peacock
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
peacock {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# pointysaurus
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
pointysaurus {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# medium worm
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"medium worm" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# baby dragon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"baby dragon" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# camarasaurus
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
camarasaurus {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cricket
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cricket {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# termite
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
termite {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# the king
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"the king" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# the kraken
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"the kraken" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# robopounder
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
robopounder {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# boyfriend
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
boyfriend {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
tshirt {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# robowarrior
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
robowarrior {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# alosaurus
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
alosaurus {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# chipmunk
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
chipmunk {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# easter bunny
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"easter bunny" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# alien
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
alien {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
"gold fish" {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# purplepower
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
purplepower {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# fairy
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
fairy {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# bird
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
bird {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# basilisk
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
basilisk {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# crystal urchin
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"crystal urchin" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ghost
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
ghost {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# the princess
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"the princess" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# kinghead
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
kinghead {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# caterkiller
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
caterkiller {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# apple cow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"apple cow" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# creeping horror
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"creeping horror" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cavefisher
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cavefisher {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# triffid
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
triffid {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# scorpion
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
scorpion {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# robot red ant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"robot red ant" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# the queen
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"the queen" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# gazelle
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
gazelle {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# terrible terror
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"terrible terror" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mobzillahead
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mobzillahead {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# unstable ant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"unstable ant" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# the young prince
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"the young prince" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# sea monster
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"sea monster" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# beaver
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
beaver {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# sea viper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"sea viper" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# enchanted golden apple cow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"enchanted golden apple cow" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# molenoid
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
molenoid {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# baryonyx
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
baryonyx {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hydrolisc
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
hydrolisc {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# irukandji
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
irukandji {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# rotator
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
rotator {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
islandtoo {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# bombomb
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
bombomb {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# crystal apple cow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"crystal apple cow" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hoverboard
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
hoverboard {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lurking terror
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"lurking terror" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# robogunner
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
robogunner {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# golden apple cow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"golden apple cow" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# rat
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
rat {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mosquito
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mosquito {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# attack squid
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"attack squid" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cloud shark
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"cloud shark" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# whale
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
whale {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mothra
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mothra {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stinky
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
stinky {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hercules beetle
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"hercules beetle" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# spider driver
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"spider driver" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cryolophosaurus
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cryolophosaurus {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# dungeon beast
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"dungeon beast" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cassowary
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cassowary {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# frog
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
frog {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lizard
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
lizard {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ghost pumpkin skelly
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"ghost pumpkin skelly" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# bee
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
bee {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# large worm
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"large worm" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ostrich
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
ostrich {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cephadrome
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cephadrome {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# crab
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
crab {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# girlfriend
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
girlfriend {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# skate
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
skate {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# rex
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
" rex" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stink bug
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"stink bug" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# vortex
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
vortex {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mantis
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mantis {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# spit bug
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"spit bug" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mobzilla
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mobzilla {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
ant {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cliff racer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"cliff racer" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
island {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# leonopteryx
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
leonopteryx {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ruby bird
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"ruby bird" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# emperor scorpion
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"emperor scorpion" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# the prince
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"the prince" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# butterfly
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
butterfly {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# dragonfly
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
dragonfly {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# red ant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"red ant" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wtf
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wtf {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# nightmare
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
nightmare {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ender knight
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"ender knight" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# small worm
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"small worm" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# queenhead
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
queenhead {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# kyuubi
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
kyuubi {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hammerhead
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
hammerhead {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# leafmonster
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
leafmonster {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# coin!
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"coin!" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# tshirt!
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"tshirt!" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# goldfish
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
goldfish {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# dark floating island
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"dark floating island" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# light floating island
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"light floating island" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"random things" {
|
|
|
|
spirit {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"superheroes unlimited mod" {
|
|
|
|
##########################################################################################################
|
|
# criminal1
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
criminal1 {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# shrinkwasp
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
shrinkwasp {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# luciusfox
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
luciusfox {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
joker {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wildant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wildant {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# rspider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
rspider {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wakandanative
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wakandanative {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# professorzoom
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
professorzoom {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# alfred
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
alfred {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
mark7pod {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# tamedant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
tamedant {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# shrinkantman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
shrinkantman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
scarecrow {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stanlee
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
stanlee {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wakandasoldier
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wakandasoldier {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# professorzoomtamed
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
professorzoomtamed {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
loki {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# batmobile
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
batmobile {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# batchair
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
batchair {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
catwoman {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
batwing {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
radioactivespider {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
criminal {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
zodfollower {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
trackerscent {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
ant {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
thaumcraft {
|
|
|
|
##########################################################################################################
|
|
# taintspider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintspider {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# firebat
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
firebat {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# pech
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
pech {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mindspider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mindspider {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# brainyzombie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
brainyzombie {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintaclegiant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintaclegiant {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# giantbrainyzombie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
giantbrainyzombie {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintedvillager
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintedvillager {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# eldritchgolem
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
eldritchgolem {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintswarmer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintswarmer {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintedsheep
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintedsheep {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# travelingtrunk
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
travelingtrunk {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cultistknight
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cultistknight {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintacletiny
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintacletiny {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintswarm
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintswarm {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wisp
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wisp {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cultistleader
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cultistleader {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cultistportal
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cultistportal {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintspore
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintspore {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintedchicken
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintedchicken {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintedcreeper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintedcreeper {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# eldritchwarden
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
eldritchwarden {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintacle
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintacle {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# thaumslime
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
thaumslime {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# eldritchguardian
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
eldritchguardian {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# inhabitedzombie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
inhabitedzombie {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# eldritchcrab
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
eldritchcrab {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cultistcleric
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cultistcleric {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintedpig
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintedpig {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# taintedcow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
taintedcow {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# golem
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
golem {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"the aether" {
|
|
|
|
##########################################################################################################
|
|
# valkyriequeen
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
valkyriequeen {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# fireminion
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
fireminion {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# zephyr
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
zephyr {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# flyingcow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
flyingcow {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# slider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
slider {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# crystal
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
crystal {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# aechorplant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
aechorplant {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minicloud
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minicloud {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# aerwhale
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
aerwhale {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# whirlwind
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
whirlwind {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# sentry
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
sentry {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mimic
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mimic {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cockatrice
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cockatrice {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# aerbunny
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
aerbunny {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# swet
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
swet {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# sheepuff
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
sheepuff {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# valkyrie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
valkyrie {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# phyg
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
phyg {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# sunspirit
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
sunspirit {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# moa
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
moa {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"the betweenlands" {
|
|
|
|
tarminion {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
gecko {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
blindcavefish {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
siltcrab {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
bloodsnail {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
dragonfly {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
mummyarm {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
miresnail {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
swamphag {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
frog {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
termite {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
gascloud {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
tarbeast {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
dreadfulmummy {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
wight {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
peatmummy {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
shallowbreath {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
darkdruid {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
chiromaw {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
sporeling {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
miresnailegg {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
fortressbossblockade {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
fortressbossspawner {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
lurker {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
toad {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
leech {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
fortressboss {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
fortressbossturret {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
firefly {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
angler {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
pyrad {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
sludge {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"the twilight forest" {
|
|
|
|
"apocalypse cube" {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# unstable ice core
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"unstable ice core" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wild deer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"wild deer" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# twilight lich
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"twilight lich" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# redcap sapper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"redcap sapper" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# forest squirrel
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"forest squirrel" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# block&chain goblin
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"block&chain goblin" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# adherent
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
adherent {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wild boar
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"wild boar" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hydra
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
hydra {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# forest raven
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"forest raven" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# loyal zombie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"loyal zombie" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# forest bunny
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"forest bunny" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lower goblin knight
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"lower goblin knight" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# king spider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"king spider" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mosquito swarm
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"mosquito swarm" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# maze slime
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"maze slime" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# tower golem
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"tower golem" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# knight phantom
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"knight phantom" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# giant miner
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"giant miner" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# tower boss
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"tower boss" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# yeti boss
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"yeti boss" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hostile wolf
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"hostile wolf" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# skeleton druid
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"skeleton druid" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# snow queen
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"snow queen" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# twilight wraith
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"twilight wraith" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# yeti
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
yeti {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# redscale broodling
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"redscale broodling" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# bighorn sheep
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"bighorn sheep" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# swarm spider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"swarm spider" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# naga
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
naga {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lich minion
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"lich minion" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# tower termite
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"tower termite" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# troll
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
troll {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minotaur
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minotaur {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hedge spider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"hedge spider" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# glacier penguin
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"glacier penguin" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# helmet crab
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"helmet crab" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mist wolf
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"mist wolf" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# fire beetle
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"fire beetle" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# firefly
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
firefly {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# pinch beetle
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"pinch beetle" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# upper goblin knight
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"upper goblin knight" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# tiny bird
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"tiny bird" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# winterwolf
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
winterwolf {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# twilight kobold
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"twilight kobold" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# stable ice core
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"stable ice core" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ice crystal
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"ice crystal" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# minoshroom
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
minoshroom {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# armored giant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"armored giant" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# redcap
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
redcap {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# questing ram
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"questing ram" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# slime beetle
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"slime beetle" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hydrahead
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
hydrahead {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mini ghast
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"mini ghast" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# death tome
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"death tome" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# tower ghast
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"tower ghast" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# snowguardian
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
snowguardian {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# rovingcube
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
rovingcube {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# harbinger cube
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
"harbinger cube" {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"tinkers construct" {
|
|
|
|
kingslime {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
edibleslime {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
crystal {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
vanilla {
|
|
|
|
##########################################################################################################
|
|
# creeper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
creeper {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# giant
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
giant {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# entityhorse
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
entityhorse {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# blaze
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
blaze {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# villager
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
villager {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# chicken
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
chicken {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# monster
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
monster {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# zombie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
zombie {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# enderdragon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
enderdragon {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wolf
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wolf {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# pig
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
pig {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cavespider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cavespider {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ghast
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
ghast {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=7.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-20.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# witch
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
witch {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lavaslime
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
lavaslime {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=5.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=2.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# snowman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
snowman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# witherboss
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
witherboss {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=15.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# enderman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
enderman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=15.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# silverfish
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
silverfish {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# skeleton
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
skeleton {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# squid
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
squid {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-17.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# slime
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
slime {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=5.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=2.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cow {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ozelot
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
ozelot {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=25.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# bat
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
bat {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mob
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mob {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# villagergolem
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
villagergolem {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=16.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# sheep
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
sheep {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# pigzombie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
pigzombie {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mushroomcow
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mushroomcow {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# spider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
spider {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
entitymorphacquisition {
|
|
B:Append_Baby_Name=true
|
|
S:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
entitytfhydraneck {
|
|
B:Append_Baby_Name=true
|
|
S:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
blitz {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
basalz {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
blizz {
|
|
B:Append_Baby_Name=true
|
|
D:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
otherplayers {
|
|
B:Append_Baby_Name=true
|
|
S:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
entityclientplayermp {
|
|
B:Append_Baby_Name=true
|
|
S:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
mchviewentitydummy {
|
|
B:Append_Baby_Name=true
|
|
S:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
gcentityclientplayermp {
|
|
B:Append_Baby_Name=true
|
|
S:Baby_Scale_Modifier=2.0
|
|
B:Ignore_This_Mob=false
|
|
S:Name=
|
|
S:Scale_Factor=22.0
|
|
S:Size_Modifier=0.0
|
|
S:X_Offset=0.0
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"weeping angels" {
|
|
|
|
##########################################################################################################
|
|
# weepingangel
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
weepingangel {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
witchery {
|
|
|
|
##########################################################################################################
|
|
# hornedhuntsman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
hornedhuntsman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mindrake
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mindrake {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# nightmare
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
nightmare {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mirrorface
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mirrorface {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# werevillager
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
werevillager {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# illusioncreeper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
illusioncreeper {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# treefyd
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
treefyd {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# imp
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
imp {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# illusionzombie
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
illusionzombie {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# corpse
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
corpse {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# vampire
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
vampire {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wingedmonkey
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wingedmonkey {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# death
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
death {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# louse
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
louse {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cat
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cat {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# banshee
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
banshee {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# ent
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
ent {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hellhound
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
hellhound {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# goblin
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
goblin {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# goblinmog
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
goblinmog {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# darkmark
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
darkmark {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lostsoul
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
lostsoul {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# spectre
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
spectre {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lordoftorment
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
lordoftorment {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# poltergeist
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
poltergeist {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# attackbat
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
attackbat {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# leonard
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
leonard {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# follower
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
follower {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# goblingulg
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
goblingulg {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# owl
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
owl {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# familiar
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
familiar {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# witchhunter
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
witchhunter {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# covenwitch
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
covenwitch {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mandrake
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mandrake {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# babayaga
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
babayaga {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# spirit
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
spirit {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# villageguard
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
villageguard {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# illusionspider
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
illusionspider {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# reflection
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
reflection {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# lilith
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
lilith {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# eye
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
eye {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# toad
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
toad {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# deathhorse
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
deathhorse {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# demon
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
demon {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# wolfman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
wolfman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
}
|
|
|
|
|
|
"youtubers mod" {
|
|
|
|
##########################################################################################################
|
|
# cluckey
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cluckey {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# snail
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
snail {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# grimm
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
grimm {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# enderfish
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
enderfish {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# mushroom
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
mushroom {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# trayourus
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
trayourus {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# youtuber
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
youtuber {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# oceaniccreeper
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
oceaniccreeper {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# craigthemailman
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
craigthemailman {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# bomby
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
bomby {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# desertscorpion
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
desertscorpion {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# explosivemushroom
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
explosivemushroom {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# cactus
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
cactus {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
|
|
S:X_Offset=0.0
|
|
|
|
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
|
|
S:Y_Offset=-5.0
|
|
}
|
|
|
|
##########################################################################################################
|
|
# randomplayer
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
|
|
##########################################################################################################
|
|
|
|
randomplayer {
|
|
# Append Baby to this entity type if it is a baby.
|
|
B:Append_Baby_Name=true
|
|
|
|
# If and how much to scale the mob is a baby.
|
|
D:Baby_Scale_Modifier=2.0
|
|
|
|
# Should the portrait display should ignore this entity entirely?
|
|
B:Ignore_This_Mob=false
|
|
|
|
# Entities Name to use if overriden.
|
|
S:Name=
|
|
|
|
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
|
|
S:Scale_Factor=22.0
|
|
|
|
# If and how much to scale the mob is it has a size modifier(like slimes)
|
|
S:Size_Modifier=0.0
|
|
|
|
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
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S:X_Offset=0.0
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# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
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S:Y_Offset=-5.0
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}
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}
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