Files
Epoch-Runner-Server/overrides/config/DIAdvancedCompatibility.cfg
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

14868 lines
571 KiB
INI

# Configuration file
"adventure backpack" {
##########################################################################################################
# rideablespider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
rideablespider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"aether legacy" {
aerbunny {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
aerwhale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
zephyr {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
whirlwind {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
valkyriequeen {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
phyg {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
flyingcow {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
crystal {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
fireminion {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
swet {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
sentry {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
valkyrie {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
cockatrice {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
sheepuff {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
minicloud {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
sunspirit {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
aechorplant {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
moa {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
mimic {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
slider {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
agricraft {
villagerfarmer {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"bc robotics" {
bcrobot {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"biomes o plenty" {
##########################################################################################################
# phantom
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
phantom {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# bird
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
bird {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# junglespider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
junglespider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wasp
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wasp {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# pixie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
pixie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# glob
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
glob {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# rosester
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
rosester {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"blood magic: alchemical wizardry" {
##########################################################################################################
# minordemongruntwind
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntwind {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# shade
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
shade {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# shadeelemental
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
shadeelemental {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# boulderfist
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
boulderfist {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# earthelemental
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
earthelemental {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongruntguardianearth
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntguardianearth {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# holyelemental
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
holyelemental {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# icedemon
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
icedemon {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# waterelemental
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
waterelemental {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# airelemental
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
airelemental {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongruntice
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntice {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# biledemon
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
biledemon {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongruntguardianfire
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntguardianfire {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongruntguardianwind
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntguardianwind {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wingedfiredemon
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wingedfiredemon {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongruntfire
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntfire {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongrunt
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongrunt {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# fireelemental
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
fireelemental {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongruntguardianice
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntguardianice {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# smallearthgolem
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
smallearthgolem {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongruntguardian
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntguardian {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# fallenangel
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
fallenangel {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minordemongruntearth
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minordemongruntearth {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lowerguardian
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
lowerguardian {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
botania {
##########################################################################################################
# botania:pixie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"botania:pixie" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# botania:doppleganger
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"botania:doppleganger" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# botania:pinkwither
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"botania:pinkwither" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
chisel {
##########################################################################################################
# snowman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
snowman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
customnpcs {
npcenderchibi {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcnagafemale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcfurryfemale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcvillager {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npchumanmale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcdwarfmale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcenderman {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npchumanfemale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcorcfmale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcpony {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npczombiemale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcslime {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcelfmale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcgolem {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npczombiefemale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcelffemale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcorcfemale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcskeleton {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcdwarffemale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npccrystal {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcnagamale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcdragon {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
customnpc {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npcfurrymale {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"draconic evolution" {
enderdragon {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
chaosguardian {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"ender io" {
##########################################################################################################
# witherskeleton
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
witherskeleton {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"extra planets" {
evolvedblaze {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedredcreeper {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvediceslime {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedenderman {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedmagmacubeboss {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedminienderman {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedghastboss {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedfirebatboss {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedpowerskeleton {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
creeperbosspluto {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
creeperbosseris {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedmagmacube {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedwitch {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedgiantspider {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedsnowmanboss {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedbluecreeper {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvediceslimeboss {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"forestry for minecraft" {
##########################################################################################################
# butterflyge
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
butterflyge {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"galacticraft core" {
alienvillager {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedzombie {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedcreeper {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedskeleton {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedspider {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
evolvedskeletonboss {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"galacticraft planets" {
slimeling {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
sludgeling {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
creeperboss {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
grue {
entitygrue {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"inventory pets" {
##########################################################################################################
# steveballmer
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
steveballmer {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# entitybedpet
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
entitybedpet {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# billgates
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
billgates {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# miniquantumenderman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
miniquantumenderman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# satyanadella
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
satyanadella {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# miniquantumblaze
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
miniquantumblaze {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# entityanvilpet
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
entityanvilpet {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"jewelrycraft 2" {
##########################################################################################################
# heart
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
heart {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# halfheart
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
halfheart {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"killer pacman" {
pacman {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"legends mod" {
stevestand {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
armorstand {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
punchingbag {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
armorcase {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
vampire {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
wakandannative {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
iceblock {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
batchair {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
wakandansoldier {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
scenttracker {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
godzilla {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
ironmanarmor {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
hurikanean {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
sith {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
jedi {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
ant {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
symbioteblob {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
antony {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
mark7pod {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
aggresivebat {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
npc {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
prisoner {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"legends: horror" {
vampire {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"legends: kaiju" {
godzilla {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"legends: star wars" {
sith {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
jedi {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"legends: superheroes unlimited" {
ironmanmark0 {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
prisoner {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
scenttracker {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
aggresivebat {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
ant {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
antony {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
symbioteblob {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
wakandansoldier {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
batchair {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
mark7pod {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
wakandannative {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"matter overdrive" {
failedpig {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
failedchicken {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
rogueandroid {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
failedcow {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
madscientist {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
failedsheep {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
mekanism {
babyskeleton {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
robit {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"mutant creatures" {
##########################################################################################################
# mutantzombie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mutantzombie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# endermanclone
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
endermanclone {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mutantsnowgolem
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mutantsnowgolem {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# creeperminion
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
creeperminion {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mutantenderman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mutantenderman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# spiderpig
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
spiderpig {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mutantskeleton
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mutantskeleton {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mutantcreeper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mutantcreeper {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# zombieminion
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
zombieminion {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
mystcraft {
##########################################################################################################
# book
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
book {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
natura {
flamespiderbaby {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
nitrocreeper {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
imp {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
flamespider {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"nether ores" {
netheroreshellfish {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
orespawn {
##########################################################################################################
# firefly
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
firefly {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# jeffery
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
jeffery {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# criminal
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
criminal {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# robosniper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
robosniper {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# rainbow ant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"rainbow ant" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ender reaper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"ender reaper" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# brutalfly
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
brutalfly {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# jumpy bug
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"jumpy bug" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# flounder
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
flounder {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# velocity raptor
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"velocity raptor" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# moth
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
moth {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# the young adult prince
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"the young adult prince" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# robot spider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"robot spider" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# water dragon
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"water dragon" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# dragon
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
dragon {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# nastysaurus
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
nastysaurus {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
"leaf monster" {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# rubber ducky
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"rubber ducky" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# rock
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
rock {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
coin {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# peacock
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
peacock {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# pointysaurus
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
pointysaurus {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# medium worm
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"medium worm" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# baby dragon
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"baby dragon" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# camarasaurus
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
camarasaurus {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cricket
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cricket {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# termite
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
termite {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# the king
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"the king" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# the kraken
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"the kraken" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# robopounder
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
robopounder {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# boyfriend
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
boyfriend {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
tshirt {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# robowarrior
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
robowarrior {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# alosaurus
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
alosaurus {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# chipmunk
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
chipmunk {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# easter bunny
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"easter bunny" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# alien
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
alien {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
"gold fish" {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# purplepower
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
purplepower {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# fairy
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
fairy {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# bird
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
bird {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# basilisk
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
basilisk {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# crystal urchin
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"crystal urchin" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ghost
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
ghost {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# the princess
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"the princess" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# kinghead
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
kinghead {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# caterkiller
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
caterkiller {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# apple cow
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"apple cow" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# creeping horror
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"creeping horror" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cavefisher
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cavefisher {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# triffid
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
triffid {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# scorpion
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
scorpion {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# robot red ant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"robot red ant" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# the queen
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"the queen" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# gazelle
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
gazelle {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# terrible terror
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"terrible terror" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mobzillahead
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mobzillahead {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# unstable ant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"unstable ant" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# the young prince
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"the young prince" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# sea monster
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"sea monster" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# beaver
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
beaver {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# sea viper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"sea viper" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# enchanted golden apple cow
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"enchanted golden apple cow" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# molenoid
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
molenoid {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# baryonyx
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
baryonyx {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hydrolisc
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
hydrolisc {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# irukandji
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
irukandji {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# rotator
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
rotator {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
islandtoo {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# bombomb
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
bombomb {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# crystal apple cow
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"crystal apple cow" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hoverboard
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
hoverboard {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lurking terror
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"lurking terror" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# robogunner
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
robogunner {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# golden apple cow
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"golden apple cow" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# rat
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
rat {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mosquito
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mosquito {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# attack squid
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"attack squid" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cloud shark
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"cloud shark" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# whale
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
whale {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mothra
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mothra {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# stinky
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
stinky {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hercules beetle
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"hercules beetle" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# spider driver
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"spider driver" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cryolophosaurus
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cryolophosaurus {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# dungeon beast
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"dungeon beast" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cassowary
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cassowary {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# frog
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
frog {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lizard
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
lizard {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ghost pumpkin skelly
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"ghost pumpkin skelly" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# bee
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
bee {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# large worm
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"large worm" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ostrich
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
ostrich {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cephadrome
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cephadrome {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# crab
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
crab {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# girlfriend
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
girlfriend {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# skate
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
skate {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# rex
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
" rex" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# stink bug
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"stink bug" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# vortex
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
vortex {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mantis
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mantis {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# spit bug
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"spit bug" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mobzilla
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mobzilla {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
ant {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cliff racer
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"cliff racer" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
island {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# leonopteryx
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
leonopteryx {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ruby bird
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"ruby bird" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# emperor scorpion
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"emperor scorpion" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# the prince
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"the prince" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# butterfly
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
butterfly {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# dragonfly
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
dragonfly {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# red ant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"red ant" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wtf
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wtf {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# nightmare
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
nightmare {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ender knight
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"ender knight" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# small worm
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"small worm" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# queenhead
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
queenhead {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# kyuubi
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
kyuubi {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hammerhead
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
hammerhead {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# leafmonster
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
leafmonster {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# coin!
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"coin!" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# tshirt!
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"tshirt!" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# goldfish
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
goldfish {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# dark floating island
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"dark floating island" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# light floating island
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"light floating island" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"random things" {
spirit {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"superheroes unlimited mod" {
##########################################################################################################
# criminal1
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
criminal1 {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# shrinkwasp
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
shrinkwasp {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# luciusfox
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
luciusfox {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
joker {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# wildant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wildant {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# rspider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
rspider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wakandanative
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wakandanative {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# professorzoom
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
professorzoom {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# alfred
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
alfred {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
mark7pod {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# tamedant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
tamedant {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# shrinkantman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
shrinkantman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
scarecrow {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# stanlee
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
stanlee {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wakandasoldier
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wakandasoldier {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# professorzoomtamed
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
professorzoomtamed {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
loki {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# batmobile
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
batmobile {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# batchair
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
batchair {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
catwoman {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
batwing {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
radioactivespider {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
criminal {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
zodfollower {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
trackerscent {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
ant {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
thaumcraft {
##########################################################################################################
# taintspider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintspider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# firebat
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
firebat {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# pech
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
pech {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mindspider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mindspider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# brainyzombie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
brainyzombie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintaclegiant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintaclegiant {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# giantbrainyzombie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
giantbrainyzombie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintedvillager
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintedvillager {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# eldritchgolem
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
eldritchgolem {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintswarmer
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintswarmer {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintedsheep
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintedsheep {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# travelingtrunk
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
travelingtrunk {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cultistknight
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cultistknight {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintacletiny
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintacletiny {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintswarm
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintswarm {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wisp
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wisp {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cultistleader
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cultistleader {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cultistportal
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cultistportal {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintspore
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintspore {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintedchicken
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintedchicken {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintedcreeper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintedcreeper {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# eldritchwarden
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
eldritchwarden {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintacle
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintacle {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# thaumslime
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
thaumslime {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# eldritchguardian
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
eldritchguardian {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# inhabitedzombie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
inhabitedzombie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# eldritchcrab
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
eldritchcrab {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cultistcleric
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cultistcleric {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintedpig
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintedpig {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# taintedcow
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
taintedcow {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# golem
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
golem {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"the aether" {
##########################################################################################################
# valkyriequeen
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
valkyriequeen {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# fireminion
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
fireminion {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# zephyr
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
zephyr {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# flyingcow
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
flyingcow {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# slider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
slider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# crystal
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
crystal {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# aechorplant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
aechorplant {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minicloud
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minicloud {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# aerwhale
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
aerwhale {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# whirlwind
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
whirlwind {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# sentry
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
sentry {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mimic
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mimic {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cockatrice
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cockatrice {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# aerbunny
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
aerbunny {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# swet
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
swet {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# sheepuff
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
sheepuff {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# valkyrie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
valkyrie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# phyg
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
phyg {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# sunspirit
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
sunspirit {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# moa
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
moa {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"the betweenlands" {
tarminion {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
gecko {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
blindcavefish {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
siltcrab {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
bloodsnail {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
dragonfly {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
mummyarm {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
miresnail {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
swamphag {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
frog {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
termite {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
gascloud {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
tarbeast {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
dreadfulmummy {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
wight {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
peatmummy {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
shallowbreath {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
darkdruid {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
chiromaw {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
sporeling {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
miresnailegg {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
fortressbossblockade {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
fortressbossspawner {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
lurker {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
toad {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
leech {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
fortressboss {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
fortressbossturret {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
firefly {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
angler {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
pyrad {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
sludge {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"the twilight forest" {
"apocalypse cube" {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
##########################################################################################################
# unstable ice core
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"unstable ice core" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wild deer
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"wild deer" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# twilight lich
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"twilight lich" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# redcap sapper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"redcap sapper" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# forest squirrel
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"forest squirrel" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# block&chain goblin
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"block&chain goblin" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# adherent
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
adherent {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wild boar
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"wild boar" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hydra
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
hydra {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# forest raven
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"forest raven" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# loyal zombie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"loyal zombie" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# forest bunny
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"forest bunny" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lower goblin knight
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"lower goblin knight" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# king spider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"king spider" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mosquito swarm
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"mosquito swarm" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# maze slime
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"maze slime" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# tower golem
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"tower golem" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# knight phantom
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"knight phantom" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# giant miner
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"giant miner" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# tower boss
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"tower boss" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# yeti boss
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"yeti boss" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hostile wolf
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"hostile wolf" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# skeleton druid
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"skeleton druid" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# snow queen
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"snow queen" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# twilight wraith
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"twilight wraith" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# yeti
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
yeti {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# redscale broodling
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"redscale broodling" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# bighorn sheep
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"bighorn sheep" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# swarm spider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"swarm spider" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# naga
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
naga {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lich minion
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"lich minion" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# tower termite
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"tower termite" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# troll
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
troll {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minotaur
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minotaur {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hedge spider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"hedge spider" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# glacier penguin
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"glacier penguin" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# helmet crab
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"helmet crab" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mist wolf
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"mist wolf" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# fire beetle
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"fire beetle" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# firefly
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
firefly {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# pinch beetle
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"pinch beetle" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# upper goblin knight
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"upper goblin knight" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# tiny bird
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"tiny bird" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# winterwolf
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
winterwolf {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# twilight kobold
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"twilight kobold" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# stable ice core
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"stable ice core" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ice crystal
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"ice crystal" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# minoshroom
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
minoshroom {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# armored giant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"armored giant" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# redcap
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
redcap {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# questing ram
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"questing ram" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# slime beetle
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"slime beetle" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hydrahead
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
hydrahead {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mini ghast
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"mini ghast" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# death tome
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"death tome" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# tower ghast
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"tower ghast" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# snowguardian
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
snowguardian {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# rovingcube
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
rovingcube {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# harbinger cube
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
"harbinger cube" {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"tinkers construct" {
kingslime {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
edibleslime {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
crystal {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
vanilla {
##########################################################################################################
# creeper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
creeper {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# giant
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
giant {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# entityhorse
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
entityhorse {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# blaze
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
blaze {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# villager
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
villager {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# chicken
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
chicken {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# monster
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
monster {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# zombie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
zombie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# enderdragon
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
enderdragon {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wolf
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wolf {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# pig
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
pig {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cavespider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cavespider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ghast
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
ghast {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=7.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-20.0
}
##########################################################################################################
# witch
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
witch {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lavaslime
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
lavaslime {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=5.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=2.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# snowman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
snowman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# witherboss
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
witherboss {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=15.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=5.0
}
##########################################################################################################
# enderman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
enderman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=15.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# silverfish
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
silverfish {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# skeleton
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
skeleton {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# squid
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
squid {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-17.0
}
##########################################################################################################
# slime
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
slime {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=5.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=2.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cow
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cow {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ozelot
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
ozelot {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=25.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# bat
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
bat {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mob
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mob {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# villagergolem
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
villagergolem {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=16.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# sheep
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
sheep {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# pigzombie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
pigzombie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mushroomcow
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mushroomcow {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# spider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
spider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
entitymorphacquisition {
B:Append_Baby_Name=true
S:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
entitytfhydraneck {
B:Append_Baby_Name=true
S:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
blitz {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
basalz {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
blizz {
B:Append_Baby_Name=true
D:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
otherplayers {
B:Append_Baby_Name=true
S:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
entityclientplayermp {
B:Append_Baby_Name=true
S:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
mchviewentitydummy {
B:Append_Baby_Name=true
S:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
gcentityclientplayermp {
B:Append_Baby_Name=true
S:Baby_Scale_Modifier=2.0
B:Ignore_This_Mob=false
S:Name=
S:Scale_Factor=22.0
S:Size_Modifier=0.0
S:X_Offset=0.0
S:Y_Offset=-5.0
}
}
"weeping angels" {
##########################################################################################################
# weepingangel
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
weepingangel {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
witchery {
##########################################################################################################
# hornedhuntsman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
hornedhuntsman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mindrake
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mindrake {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# nightmare
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
nightmare {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mirrorface
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mirrorface {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# werevillager
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
werevillager {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# illusioncreeper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
illusioncreeper {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# treefyd
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
treefyd {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# imp
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
imp {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# illusionzombie
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
illusionzombie {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# corpse
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
corpse {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# vampire
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
vampire {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wingedmonkey
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wingedmonkey {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# death
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
death {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# louse
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
louse {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cat
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cat {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# banshee
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
banshee {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# ent
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
ent {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# hellhound
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
hellhound {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# goblin
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
goblin {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# goblinmog
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
goblinmog {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# darkmark
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
darkmark {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lostsoul
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
lostsoul {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# spectre
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
spectre {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lordoftorment
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
lordoftorment {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# poltergeist
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
poltergeist {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# attackbat
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
attackbat {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# leonard
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
leonard {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# follower
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
follower {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# goblingulg
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
goblingulg {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# owl
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
owl {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# familiar
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
familiar {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# witchhunter
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
witchhunter {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# covenwitch
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
covenwitch {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mandrake
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mandrake {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# babayaga
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
babayaga {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# spirit
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
spirit {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# villageguard
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
villageguard {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# illusionspider
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
illusionspider {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# reflection
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
reflection {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# lilith
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
lilith {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# eye
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
eye {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# toad
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
toad {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# deathhorse
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
deathhorse {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# demon
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
demon {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# wolfman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
wolfman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}
"youtubers mod" {
##########################################################################################################
# cluckey
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cluckey {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# snail
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
snail {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# grimm
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
grimm {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# enderfish
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
enderfish {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# mushroom
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
mushroom {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# trayourus
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
trayourus {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# youtuber
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
youtuber {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# oceaniccreeper
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
oceaniccreeper {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# craigthemailman
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
craigthemailman {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# bomby
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
bomby {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# desertscorpion
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
desertscorpion {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# explosivemushroom
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
explosivemushroom {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# cactus
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
cactus {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
##########################################################################################################
# randomplayer
#--------------------------------------------------------------------------------------------------------#
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
##########################################################################################################
randomplayer {
# Append Baby to this entity type if it is a baby.
B:Append_Baby_Name=true
# If and how much to scale the mob is a baby.
D:Baby_Scale_Modifier=2.0
# Should the portrait display should ignore this entity entirely?
B:Ignore_This_Mob=false
# Entities Name to use if overriden.
S:Name=
# How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:Scale_Factor=22.0
# If and how much to scale the mob is it has a size modifier(like slimes)
S:Size_Modifier=0.0
# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:X_Offset=0.0
# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:Y_Offset=-5.0
}
}