Files
Epoch-Runner-Server/overrides/config/adchimneys/Containers/hardened_clay_stained_silver.cfg
Jacob Vinding 44b79588a3 Initial
2025-12-26 23:36:50 +01:00

168 lines
8.5 KiB
INI

# Configuration file
Chimney {
CraftingRecipe {
main {
# Amount of output units. [range: 1 ~ 64, default: 16]
I:amount=16
# Recipe components list.
# Components should be represented by its ids.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: [stained_hardened_clay:8]]
S:components <
stained_hardened_clay:8
>
# Output unit id.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adchimneys:hardened_clay_stained_silver]
S:output=adchimneys:hardened_clay_stained_silver
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
# Where 'n' - number of recipe component (from 1 to 9).
# Zero value (0) is for empty slot.
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101]
S:pattern=101 101 101
}
}
}
Pump {
CraftingRecipe {
main {
# Amount of output units. [range: 1 ~ 64, default: 4]
I:amount=4
# Recipe components list.
# Components should be represented by its ids.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: [adchimneys:hardened_clay_stained_silver:1], [repeater], [blockCoal]]
S:components <
adchimneys:hardened_clay_stained_silver:1
repeater
blockCoal
>
# Output unit id.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adchimneys:hardened_clay_stained_silver:2]
S:output=adchimneys:hardened_clay_stained_silver:2
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
# Where 'n' - number of recipe component (from 1 to 9).
# Zero value (0) is for empty slot.
# If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121]
S:pattern=121 232 121
}
}
}
Vent {
CraftingRecipe {
main {
# Amount of output units. [range: 1 ~ 64, default: 4]
I:amount=4
# Recipe components list.
# Components should be represented by its ids.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: [adchimneys:hardened_clay_stained_silver]]
S:components <
adchimneys:hardened_clay_stained_silver
>
# Output unit id.
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: adchimneys:hardened_clay_stained_silver:1]
S:output=adchimneys:hardened_clay_stained_silver:1
# Shaped recipe pattern in format <nn nn> or <nnn nnn nnn>.
# Where 'n' - number of recipe component (from 1 to 9).
# Zero value (0) is for empty slot.
# If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101]
S:pattern=101 000 101
}
}
}
silverStainedClayHardened {
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
# [default: 0x117b7b71]
S:color=0x117b7b71
# Set to 'false' if you don't need this unit. [default: true]
B:enabled=true
# Defines how many hits it takes to break the block.
# -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25]
S:hardness=1.25
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack).
# Use '*' char as meta value to specify all possible values.
# To define multiple block states, you can use block properties instead of meta. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use just ore dictionary name as full id.
# [default: stained_hardened_clay:8]
S:relatedBlockId=stained_hardened_clay:8
# Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0]
S:resistance=21.0
}