38 lines
1.5 KiB
INI
38 lines
1.5 KiB
INI
# Configuration file
|
|
|
|
VanillaOre {
|
|
# Enables / disables the generation of this ore. [default: true]
|
|
B:enabled=true
|
|
|
|
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
|
# [default: granite]
|
|
S:id=granite
|
|
|
|
##########################################################################################################
|
|
# Biomes
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Defines the biomes which this ore can be generated in.
|
|
# Biome is specified by its registry name (case-insensitive)
|
|
# Each biome must be on a separate line without any delimiters.
|
|
# If the whitelist is set, the blacklist will be ignored.
|
|
##########################################################################################################
|
|
|
|
Biomes {
|
|
# [default: ]
|
|
S:blackList <
|
|
>
|
|
|
|
# [default: ]
|
|
S:whiteList <
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|