129 lines
4.1 KiB
INI
129 lines
4.1 KiB
INI
# Configuration file
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general {
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common {
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# Placed locks will try to orient themselves smartly to doors and chests regardless of how they were placed
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B:"Automatically Orient Placed Locks"=false
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# Always generate locks if the chests contain these items. Metadata can be specified (ex. minecraft:bed:0)
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S:"Chest Item List Always Generate" <
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minecraft:nether_star
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>
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# Worldgen assumes chests with only these items are empty. Metadata can be specified (ex. minecraft:bed:0)
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S:"Chest Item List Skip Generating" <
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minecraft:beetroot_seeds
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minecraft:bone
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minecraft:book
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minecraft:bowl
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minecraft:bread
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minecraft:brown_mushroom
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minecraft:clay_ball
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minecraft:cobblestone
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minecraft:dirt
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minecraft:dye
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minecraft:egg
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minecraft:gravel
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minecraft:hay_block
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minecraft:melon_seeds
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minecraft:painting
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minecraft:paper
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minecraft:pumpkin_seeds
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minecraft:red_mushroom
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minecraft:rotten_flesh
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minecraft:sapling
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minecraft:sign
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minecraft:spider_eye
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minecraft:stick
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minecraft:stone
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minecraft:stone_button
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minecraft:string
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minecraft:vine
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minecraft:waterlily
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minecraft:web
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minecraft:wheat
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minecraft:wheat_seeds
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minecraft:wooden_button
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>
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# WARNING: THE AMOUNT OF NUMBERS SHOULD BE EQUAL TO THE AMOUNT OF GENERATED LOCK ITEMS!!! The relative probability that the corresponding lock item will be generated on a chest. Higher number = higher chance to generate
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I:"Generated Lock Chances" <
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3
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3
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2
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2
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1
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# WARNING: THE AMOUNT OF NUMBERS SHOULD BE EQUAL TO THE AMOUNT OF GENERATED LOCK ITEMS!!! The number of pins on the lock item. Overrides the defaults if not zero
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I:"Generated Lock Pins" <
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0
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0
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0
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0
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0
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# Items that can be generated as locks (must be instance of LockItem in code!)
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S:"Generated Locks" <
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locks:wood_lock
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locks:iron_lock
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locks:steel_lock
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locks:gold_lock
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locks:diamond_lock
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>
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# Chance to generate a random lock on every new chest during world generation. Set to 0 to disable
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# Min: 0.0
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# Max: 1.0
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D:"Generation Chance"=0
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# Chance to randomly enchant a generated lock during world generation. Set to 0 to disable
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# Min: 0.0
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# Max: 1.0
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D:"Generation Enchant Chance"=0.4
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I:"Max Generated Lock Length"=9
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I:"Min Generated Lock Length"=5
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# Skip generating locks on empty chests
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B:"Skip Generation Empty Chests"=true
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}
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server {
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# Open locks can be removed with an empty hand while sneaking
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B:"Allow Removing Locks"=true
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I:"Default Lock Length"=7
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D:"Default Lock Pick Strength"=0.00
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# Lock blocks with just one click! It's magic! (Will probably fail spectacularly with custom doors, custom double chests, etc)
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B:"Easy Lock"=true
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# Blocks that can be locked. Each entry is the mod domain followed by the block's registry name. Can include regular expressions
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S:"Lockable Blocks" <
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minecraft:.*chest
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minecraft:dispenser
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minecraft:dropper
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minecraft:hopper
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minecraft:.*door
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minecraft:.*trapdoor
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minecraft:.*fence_gate
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minecraft:.*shulker_box
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>
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# Maximum amount of blocks that can be locked at once
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I:"Max Lockable Volume"=6
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# Locked blocks cannot be destroyed in survival mode
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B:"Protect Lockables"=true
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}
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client {
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# Display visual feedback when trying to use a locked block for certain hearing impaired individuals
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B:"Deaf Mode"=false
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}
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}
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