65 lines
3.7 KiB
INI
65 lines
3.7 KiB
INI
# Configuration file
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~CONFIG_VERSION: 1
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general {
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# INTERNAL. Development messages enabled.
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B:debug_mode=false
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# Set to false to disable all mod-specific additions to vanilla structure and activity loot tables. Loot is the only way to obtain the custom liners like the Ozzys and Ollies. Enabled by default; requires restart if changed in-game.
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B:enrich_loot_tables=true
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# Set to false to disable the portable 'goo paks' that you carry in your hotbar. Paks are a useful supplement to regular armor liners in extreme environments. Included by default; requires restart if changed in-game.
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B:include_goopaks=true
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# Set to true to enable special liners including their damage mitigation features. These items are available only as loot rewards in the standalone mod. Disabled by default; requires restart if changed in-game.
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B:include_special_liners=false
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# Set to true to include crafting recipes for items that are normally obtained through other mechanisms like looting or advancements. By default, only the ToughAsNails temperature-related 'Ozzy' liners are craftable. [default: *DEFAULT*]
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S:special_liners_craftable=*DEFAULT*
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# Set to true to force all the basic recipes to use a mod-specific element to ensure no collisions with other mod recipes. If turned ON you cannot use TAN armor as liners directly. Off by default; requires restart if changed in-game.
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B:super_compatibility_mode=true
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# Set to the maximum number of plain liners a single piece of armor can have. Applies to all types of armor pieces (helmets, chestplates, leggings, boots). Does not apply to special types of liners.
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I:thickness_limit=3
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# Set to true to force all mod items and blocks to a single custom tab in creative views. Enabled by default.
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B:use_custom_tab=true
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}
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##########################################################################################################
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# integration
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#--------------------------------------------------------------------------------------------------------#
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# Armor that can be lined in addition to vanilla armor pieces. Requires restart if changed.
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##########################################################################################################
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integration {
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# Set to the full IDs of all modded boots that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_boots], [cyclicmagic:purple_boots]]
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S:boots <
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basemetals:coldiron_boots
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cyclicmagic:purple_boots
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>
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# Set to the full IDs of all modded chestplates that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_chestplate], [cyclicmagic:purple_chestplate]]
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S:chestplate <
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basemetals:coldiron_chestplate
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cyclicmagic:purple_chestplate
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>
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# Set to the full IDs of all modded helmets that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_helmet], [cyclicmagic:purple_helmet]]
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S:helmet <
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basemetals:coldiron_helmet
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cyclicmagic:purple_helmet
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>
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# Set to the full IDs of all modded leggings that can be worn over lining up to 3 layers thick (actual max thickness depends on armor piece). Some examples shown. Requires a restart if changed in-game. [default: [basemetals:coldiron_leggings], [cyclicmagic:purple_leggings]]
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S:leggings <
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basemetals:coldiron_leggings
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cyclicmagic:purple_leggings
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>
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}
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