commit 79dfa3a57a149bfcebb3f0fffba5bafaefeecf45 Author: Jacob Vinding Date: Sat Dec 27 06:09:19 2025 +0100 Initial commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..2c94579 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +Official_Sbeevs_Industrial_Revolution_Modpack.zip diff --git a/manifest.json b/manifest.json new file mode 100644 index 0000000..946e238 --- /dev/null +++ b/manifest.json @@ -0,0 +1,533 @@ +{ + "minecraft": { + "version": "1.12.2", + "modLoaders": [ + { + "id": "forge-14.23.5.2860", + "primary": true + } + ] + }, + "manifestType": "minecraftModpack", + "manifestVersion": 1, + "name": "[Official] Sbeev's Industrial Revolution Modpack", + "author": "SbeevYT", + "files": [ + { + "projectID": 253456, + "fileID": 3568569, + "required": true + }, + { + "projectID": 238222, + "fileID": 3043174, + "required": true + }, + { + "projectID": 322440, + "fileID": 2856159, + "required": true + }, + { + "projectID": 268704, + "fileID": 2661859, + 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Values ignored if 0.:Simply add = +players +{ + #Forge gives everyone 12500 by default + DEFAULT=5000 + #For server op's only. + OP=5000 +} + +#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add = +allowoffline +{ + DEFAULT=true + OP=true +} + +#Set to false to deny a player access to the chunk viewer +allowchunkviewer +{ + DEFAULT=true + OP=true +} + +#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite. +awayTimeout=0 + +#Sets lasers to render as an outline instead of a solid square. +lasersRenderHollow=false + +#The maximum number of chunks per chunkloader +maxchunks=400 + +#Enabling this lets OPs alter other player's chunkloaders. WARNING: If you change a chunkloader, you have no idea what may break/explode by not being chunkloaded. +op-interact=false + +#Set to false to disable the automatic reloading of mystcraft dimensions on server restart +reload-dimensions=true diff --git a/overrides/config/CoroUtil/BlockDestruction.cfg b/overrides/config/CoroUtil/BlockDestruction.cfg new file mode 100644 index 0000000..9decd1c --- /dev/null +++ b/overrides/config/CoroUtil/BlockDestruction.cfg @@ -0,0 +1,13 @@ +# Configuration file + +blockdestruction { + B:blacklistMineable_RegularBlocks_useAsWhitelist=false + + # Regular blocks that cant be turned into repairing blocks and must be properly destroyed with their item dropped onto the ground, you can specify just block names or partial block states or meta values, examples: desirepaths:grass_worn_2 double_plant[variant=sunflower,half=upper] grass double_plant[variant=double_rose] stone log[0] log[1] + S:blacklistRepairable_RegularBlocks=wooden_door iron_door acacia_door jungle_door birch_door spruce_door + + # For Tile Entities that should be fully breakable + S:whitelistMineable_TileEntities= +} + + diff --git a/overrides/config/CoroUtil/General.cfg b/overrides/config/CoroUtil/General.cfg new file mode 100644 index 0000000..365a6d0 --- /dev/null +++ b/overrides/config/CoroUtil/General.cfg @@ -0,0 +1,41 @@ +# Configuration file + +general { + # Used by weather2 + B:debugShaders=false + + # Use at own risk, will not support + B:enableAdvancedDeveloperConfigFiles=false + + # Used by weather2 + B:foliageShaders=false + + # Used by weather2 + B:forceShadersOff=false + + # Use a different json mob spawn template for testing different invasion setups, note this is referring to the 'format' tag in the json file, not the json file name itself, eg: mob_spawns_testing_miners from mob_spawns_testing_miners.json + S:mobSpawnsProfile=mob_spawns + + # Force a specific profile to spawn, will ignore conditions and force it too be used, usefull for testing to see how a custom invasion will play out in normal circumstances, set it to one of the named invasions within your templates list, eg: invasion_stage_1 from mob_spawns.json + S:mobSpawnsWaveToForceUse= + + # WIP, more strict transparent cloud usage, better on fps + B:optimizedCloudRendering=false + + # Used by weather2 + B:particleShaders=true + + # Provides better context for shaders/particles to work nice with translucent blocks like glass and water + B:useEntityRenderHookForShaders=true + + # For debugging things + B:useLoggingDebug=false + + # For logging warnings/errors + B:useLoggingError=true + + # For seldom used but important things to print out in production + B:useLoggingLog=true +} + + diff --git a/overrides/config/InvTweaks.cfg b/overrides/config/InvTweaks.cfg new file mode 100644 index 0000000..f7d1513 --- /dev/null +++ b/overrides/config/InvTweaks.cfg @@ -0,0 +1,22 @@ +#Inventory Tweaks Configuration +#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) +#Sun Mar 13 13:00:23 CET 2022 +enableMiddleClick=true +showChestButtons=true +enableSortingOnPickup=false +enableAutoRefill=true +autoRefillBeforeBreak=false +autoRefillDamageThreshhold=5 +enableSounds=true +enableShortcuts=true +enableAutoEquipArmor=false +enableServerItemSwap=true +enableConfigLoadedMesssage=false +invertToolDamageSorting=true +shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT +shortcutKeyEverything=SPACE +shortcutKeyOneItem=LCONTROL, RCONTROL +shortcutKeyToUpperSection=UP +shortcutKeyToLowerSection=DOWN +shortcutKeyDrop=LALT, RALT +version=1.63+release.109.220f184 diff --git a/overrides/config/InvTweaksRules.txt b/overrides/config/InvTweaksRules.txt new file mode 100644 index 0000000..b8b0fa6 --- /dev/null +++ b/overrides/config/InvTweaksRules.txt @@ -0,0 +1,31 @@ +|=================================================================| +| INVENTORY TWEAKS Mod - https://inventory-tweaks.readthedocs.org | +| Sorting rules and general configuration | +|=================================================================| + +====== [ SETTINGS ] ====== + +D LOCKED + +======== [ GETTING STARTED ] ======== + +# SORTING RULES +# Each line you type is a new constraint you add for sorting your inventory. +# After any change, just press the sorting key to reload the settings. Some examples: +# * "D1 sword" puts any sword in row D, column 1 (see grid below) +# * "A edibleFood" fills the A row with food +# * "1 ironPickaxe" fills the 1 column with an iron pickaxe +# * "A1-C4 blocks" fills the rectangle with any blocks +# * "D LOCKED" avoids items from the hotbar to move out of it when sorting + +# INVENTORY GRID +# 1 2 3 4 5 6 7 8 9 +# A [A1][A2][A3][A4][A5][A6][A7][A8][A9] +# B [B1][B2][B3][B4][B5][B6][B7][B8][B9] +# C [C1][C2][C3][C4][C5][C6][C7][C8][C9] +# +# D [D1][D2][D3][D4][D5][D6][D7][D8][D9] + +# AVAILABLE KEYWORDS +# Open the 'InvTweaksTree.txt' file for a list of available keywords. If an item +# is missing from the item tree (for example mod items), you can add it there. \ No newline at end of file diff --git a/overrides/config/InvTweaksTree.txt b/overrides/config/InvTweaksTree.txt new file mode 100644 index 0000000..a4881cc --- /dev/null +++ b/overrides/config/InvTweaksTree.txt @@ -0,0 +1,1196 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/overrides/config/MrTJPCore.cfg b/overrides/config/MrTJPCore.cfg new file mode 100644 index 0000000..28860b9 --- /dev/null +++ b/overrides/config/MrTJPCore.cfg @@ -0,0 +1,32 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings for MrTJPCore +########################################################################################################## + +general { + # Flag to set if the update checker should consider unstable builds as a new version. + B:"Include Unstable"=false + + # Flag to enable or disable the update checker. + B:"Version Checking"=true +} + + +########################################################################################################## +# world gen +#--------------------------------------------------------------------------------------------------------# +# Settings related to world generation +########################################################################################################## + +"world gen" { + # The database ID that is used to store which chunks have been generated already. Changing this will cause generation to run again on the same chunk. + S:"RetroGen ID"=mrtjp_gen + + # Toggle to enable retrogeneration, a feature that would allow ores to be generated after the world has been created. + B:"Retroactive World Generation"=false +} + + diff --git a/overrides/config/ProjectRed.cfg b/overrides/config/ProjectRed.cfg new file mode 100644 index 0000000..38cd916 --- /dev/null +++ b/overrides/config/ProjectRed.cfg @@ -0,0 +1,126 @@ +# Configuration file + +########################################################################################################## +# compatibility +#--------------------------------------------------------------------------------------------------------# +# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed. +########################################################################################################## + +compatibility { + # Registers ProjectRed decorative blocks with Chisel. + B:"Chisel: Decorative Blocks"=true + + # This allows computers to connect to bundled cables with the RS API. + B:"ComputerCraft: Bundled Cables"=true + + # This allows gem axes to work with treecapitator. + B:"Treecapitator: Gem Axe"=true +} + + +########################################################################################################## +# general settings +#--------------------------------------------------------------------------------------------------------# +# Contains basic settings for the mod. +########################################################################################################## + +"general settings" { + # If set to false, logic gates will not make sounds. + B:"Logic Sounds"=true + + # Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4. + I:"Minimum Timer Ticks"=4 + + # Ticks between router searches. + I:"Routed Pipes: Detection Frequency"=40 + + # Max number of pipes to explore when connecting to other routers. + I:"Routed Pipes: Max Detection Count"=100 + + # Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited. + I:"Routed Pipes: Max Wander Distance"=0 + + # Number of active route table update threads. + I:"Routed Pipes: Update Threads"=4 + + # If set to true, sticks will be used instead of wood strips in framed wire recipes. + B:"Simple Framed Wire Recipe"=false + + # If set to true, the basic screwdriver will not take damage. + B:"Unbreakable Screwdriver"=false +} + + +########################################################################################################## +# machine settings +#--------------------------------------------------------------------------------------------------------# +# Contains settings related to machines and devices. +########################################################################################################## + +"machine settings" { + # Allow the Diamond Block Breaker to be crafted. + B:"Enable the Diamond Block Breaker"=false +} + + +########################################################################################################## +# render settings +#--------------------------------------------------------------------------------------------------------# +# Contains settings related to how things render in-game. +########################################################################################################## + +"render settings" { + # If set to false, flat wire textures will be used for logic gates. Significant performance improvement. + B:"3D Logic Wires"=true + + # Number of lights to render, -1 for unlimited + I:"Light Halo Render Count"=-1 + + # If set to false, routed pipes will not render routing fx such as bubbles and lasers. + B:"Routed Pipe FX"=true + + # If set to false, gates will be rendered in the TESR rather than the WorldRenderer. + B:"Static Gates"=true + + # If set to false, wires will be rendered in the TESR rather than the WorldRenderer. + B:"Static Wires"=true +} + + +########################################################################################################## +# world gen +#--------------------------------------------------------------------------------------------------------# +# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value. +########################################################################################################## + +"world gen" { + B:"Copper Ore"=true + I:"Copper Ore resistance"=0 + B:"Copper Ore retrogen"=false + B:"Electrotine Ore"=true + I:"Electrotine Ore resistance"=0 + B:"Electrotine Ore retrogen"=false + B:"Marble Caves"=true + I:"Marble Caves resistance"=0 + B:"Marble Caves retrogen"=false + B:"Peridot Ore"=true + I:"Peridot Ore resistance"=0 + B:"Peridot Ore retrogen"=false + B:"Ruby Ore"=true + I:"Ruby Ore resistance"=0 + B:"Ruby Ore retrogen"=false + B:"Sapphire Ore"=true + I:"Sapphire Ore resistance"=0 + B:"Sapphire Ore retrogen"=false + B:"Silver Ore"=true + I:"Silver Ore resistance"=0 + B:"Silver Ore retrogen"=false + B:"Tin Ore"=true + I:"Tin Ore resistance"=0 + B:"Tin Ore retrogen"=false + I:"Volcano resistance"=0 + B:"Volcano retrogen"=false + B:Volcanos=true +} + + diff --git a/overrides/config/Weather2/Foliage.cfg b/overrides/config/Weather2/Foliage.cfg new file mode 100644 index 0000000..6410013 --- /dev/null +++ b/overrides/config/Weather2/Foliage.cfg @@ -0,0 +1,9 @@ +# Configuration file + +"weather2: foliage" { + I:Thread_Foliage_Process_Delay=1000 + B:extraGrass=false + I:foliageShaderRange=40 +} + + diff --git a/overrides/config/Weather2/Misc.cfg b/overrides/config/Weather2/Misc.cfg new file mode 100644 index 0000000..ced265f --- /dev/null +++ b/overrides/config/Weather2/Misc.cfg @@ -0,0 +1,80 @@ +# Configuration file + +"weather2: misc" { + # Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on + B:Aesthetic_Only_Mode=false + B:Block_AnemometerNoRecipe=false + B:Block_SandLayerNoRecipe=false + B:Block_SandNoRecipe=false + B:Block_SensorNoRecipe=false + B:Block_SirenManualNoRecipe=false + B:Block_SirenNoRecipe=false + B:Block_WeatherDeflectorNoRecipe=false + B:Block_WeatherForecastNoRecipe=false + B:Block_WeatherMachineNoRecipe=false + B:Block_WeatherMachineNoTornadosOrCyclones=false + B:Block_WindVaneNoRecipe=false + + # Use if you are on a server with weather but want it ALL off client side for performance reasons, overrides basically every client based setting + B:Client_PotatoPC_Mode=false + + # Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage + D:Cloud_Coverage_Max_Percent=100.0 + + # Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage + D:Cloud_Coverage_Min_Percent=0.0 + + # How much to randomly change cloud coverage % amount, performed every 10 seconds + D:Cloud_Coverage_Random_Change_Amount=0.05 + + # Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage + I:Cloud_Formation_MinDistBetweenSpawned=300 + I:Cloud_Layer0_Height=200 + + # For a second layer of passive non storm progressing clouds + B:Cloud_Layer1_Enable=false + I:Cloud_Layer1_Height=350 + + # Not used at the moment + I:Cloud_Layer2_Height=500 + + # How many ticks between cloud particle spawning + I:Cloud_ParticleSpawnDelay=2 + S:Dimension_List_Clouds=0,-127 + S:Dimension_List_Storms=0,-127 + S:Dimension_List_Weather=0,-127 + S:Dimension_List_WindEffects=0,-127 + + # If true, will cancel vanilla behavior of setting clear weather when the player sleeps, for global overcast mode + B:Global_Overcast_Prevent_Rain_Reset_On_Sleep=true + B:Item_PocketSandNoRecipe=false + + # Disabling this recipe will keep them from using other recipes since it depends on this item + B:Item_WeatherItemNoRecipe=false + I:Misc_AutoDataSaveIntervalInTicks=36000 + B:Misc_ForceVanillaCloudsOff=true + B:Misc_proxyRenderOverrideEnabled=true + I:Misc_simBoxRadiusCutoff=1124 + I:Misc_simBoxRadiusSpawn=1024 + I:Thread_Particle_Process_Delay=400 + B:Villager_MoveInsideForStorms=true + I:Villager_MoveInsideForStorms_Dist=256 + B:blockBreakingInvokesCancellableEvent=false + B:consoleDebug=false + + # Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever + I:lockServerWeatherMode=0 + + # If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on + B:overcastMode=false + B:radarCloudDebug=false + D:sensorActivateDistance=256.0 + D:shaderParticleRateAmplifier=3.0 + D:sirenActivateDistance=256.0 + D:volWaterfallScale=0.5 + D:volWindLightningScale=1.0 + D:volWindScale=0.05 + D:volWindTreesScale=0.5 +} + + diff --git a/overrides/config/Weather2/Particle.cfg b/overrides/config/Weather2/Particle.cfg new file mode 100644 index 0000000..8aa7e3e --- /dev/null +++ b/overrides/config/Weather2/Particle.cfg @@ -0,0 +1,20 @@ +# Configuration file + +"weather2: particle" { + # Enables or disables all precipitation particle types + B:Particle_RainSnow=true + B:Particle_Rain_DownfallSheet=true + B:Particle_Rain_GroundSplash=true + B:Particle_VanillaAndWeatherOnly=false + D:Precipitation_Particle_effect_rate=0.7 + D:Sandstorm_Particle_Debris_effect_rate=0.6 + D:Sandstorm_Particle_Dust_effect_rate=0.6 + + # Currently used for rates of leaf, waterfall, and fire particles + D:Wind_Particle_effect_rate=0.7 + B:Wind_Particle_fire=true + B:Wind_Particle_leafs=true + B:Wind_Particle_waterfall=true +} + + diff --git a/overrides/config/Weather2/Sand.cfg b/overrides/config/Weather2/Sand.cfg new file mode 100644 index 0000000..937302b --- /dev/null +++ b/overrides/config/Weather2/Sand.cfg @@ -0,0 +1,24 @@ +# Configuration file + +"weather2: sand" { + I:Sandstorm_OddsTo1=30 + + # Allow layered sand blocks to buildup outside deserty biomes where sandstorm is + B:Sandstorm_Sand_Buildup_AllowOutsideDesert=true + + # Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible) + I:Sandstorm_Sand_Buildup_LoopAmountBase=800 + + # Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk update spam that destroys FPS + I:Sandstorm_Sand_Buildup_TickRate=40 + B:Sandstorm_Siren_PleaseNoDarude=false + + # Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 mc days + I:Sandstorm_TimeBetweenInTicks=72000 + B:Sandstorm_UseGlobalServerRate=false + + # Takes the sand out of sandwiches + B:Storm_NoSandstorms=false +} + + diff --git a/overrides/config/Weather2/Snow.cfg b/overrides/config/Weather2/Snow.cfg new file mode 100644 index 0000000..6340d06 --- /dev/null +++ b/overrides/config/Weather2/Snow.cfg @@ -0,0 +1,8 @@ +# Configuration file + +"weather2: snow" { + B:Snow_PerformSnowfall=false + I:Snow_RarityOfBuildup=64 +} + + diff --git a/overrides/config/Weather2/Storm.cfg b/overrides/config/Weather2/Storm.cfg new file mode 100644 index 0000000..f3a8c1e --- /dev/null +++ b/overrides/config/Weather2/Storm.cfg @@ -0,0 +1,68 @@ +# Configuration file + +"weather2: storm" { + I:Lightning_DistanceToPlayerForEffects=256 + I:Lightning_OddsTo1OfFire=20 + B:Lightning_StartsFires=false + I:Lightning_lifetimeOfFire=3 + I:Player_Storm_Deadly_OddsTo1=30 + I:Player_Storm_Deadly_TimeBetweenInTicks=72000 + + # Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1 + I:Server_Storm_Deadly_OddsTo1=30 + + # Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks + I:Server_Storm_Deadly_TimeBetweenInTicks=72000 + B:Server_Storm_Deadly_UseGlobalRate=false + I:Storm_AllTypes_TickRateDelay=60 + I:Storm_Deadly_CollideDistance=128 + + # The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5 + I:Storm_Deflector_MinStageRemove=1 + I:Storm_Deflector_RadiusOfStormRemoval=150 + B:Storm_Deflector_RemoveRainstorms=false + B:Storm_Deflector_RemoveSandstorms=true + B:Storm_FlyingBlocksHurt=true + I:Storm_HailPerTick=10 + I:Storm_LightningStrikeBaseValueOddsTo1=200 + I:Storm_MaxPerPlayerPerLayer=20 + I:Storm_MaxRadius=300 + B:Storm_NoRainVisual=false + I:Storm_OddsTo1OfHighWindWaterSpout=150 + I:Storm_OddsTo1OfLandBasedStorm=-1 + I:Storm_OddsTo1OfOceanBasedStorm=300 + I:Storm_ParticleSpawnDelay=3 + I:Storm_PercentChanceOf_C0_Cyclone=70 + I:Storm_PercentChanceOf_C1_Cyclone=50 + I:Storm_PercentChanceOf_C2_Cyclone=40 + I:Storm_PercentChanceOf_C3_Cyclone=30 + I:Storm_PercentChanceOf_C4_Cyclone=20 + + # Also known as full blown hurricane + I:Storm_PercentChanceOf_C5_Cyclone=10 + I:Storm_PercentChanceOf_F0_Tornado=70 + I:Storm_PercentChanceOf_F1_Tornado=50 + I:Storm_PercentChanceOf_F2_Tornado=40 + I:Storm_PercentChanceOf_F3_Tornado=30 + I:Storm_PercentChanceOf_F4_Tornado=20 + I:Storm_PercentChanceOf_F5_Tornado=10 + I:Storm_PercentChanceOf_Hail=80 + I:Storm_PercentChanceOf_HighWind=90 + I:Storm_Rain_OddsTo1=150 + + # Minimum amount of visual rain shown when its raining globally during overcast mode + D:Storm_Rain_Overcast_Amount=0.01 + I:Storm_Rain_Overcast_OddsTo1=50 + + # How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable + I:Storm_Rain_TrackAndExtinguishEntitiesRate=200 + I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=100 + I:Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining=30 + I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15 + I:Storm_Rain_WaterBuildUpRate=10 + I:Storm_Rain_WaterSpendRate=3 + D:Storm_TemperatureAdjustRate=0.1 + B:preventServerThunderstorms=true +} + + diff --git a/overrides/config/Weather2/Tornado.cfg b/overrides/config/Weather2/Tornado.cfg new file mode 100644 index 0000000..89b9833 --- /dev/null +++ b/overrides/config/Weather2/Tornado.cfg @@ -0,0 +1,65 @@ +# Configuration file + +"weather2: tornado" { + # Makes weather boring! or peacefull? + B:Storm_NoTornadosOrCyclones=false + + # Use a list of blocks instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules + B:Storm_Tornado_GrabCond_List=false + B:Storm_Tornado_GrabCond_List_PartialMatches=false + + # Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks + B:Storm_Tornado_GrabCond_StrengthGrabbing=true + + # Enable GrabCond_List to use, add registered block names to list, use commas to separate values + S:Storm_Tornado_GrabList=planks, leaves + + # Treat block grab list as a blacklist instead of whitelist + B:Storm_Tornado_GrabListBlacklistMode=false + + # Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing + B:Storm_Tornado_RefinedGrabRules=true + + # Used if Storm_Tornado_grabbedBlocksRepairOverTime is true, minimum of 600 ticks (30 seconds) required + I:Storm_Tornado_TicksToRepairBlock=6000 + + # Accuracy of tornado aimed at player + I:Storm_Tornado_aimAtPlayerAngleVariance=5 + + # Make tornados initial heading aimed towards closest player + B:Storm_Tornado_aimAtPlayerOnSpawn=true + + # Grab animals, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabAnimals=true + + # Tear up blocks from the ground based on conditions defined + B:Storm_Tornado_grabBlocks=true + + # Grab entity items, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabItems=false + + # Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabMobs=true + + # Grab player or not + B:Storm_Tornado_grabPlayer=true + + # Prevent grabbing of non players + B:Storm_Tornado_grabPlayersOnly=false + + # Grab villagers, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabVillagers=true + + # Experimental idea, places the WIP repairing block where a tornado does damage instead of removing the block, causes tornado damage to self repair, recommend setting Storm_Tornado_rarityOfBreakOnFall to 0 to avoid duplicated blocks + B:Storm_Tornado_grabbedBlocksRepairOverTime=false + I:Storm_Tornado_maxBlocksGrabbedPerTick=5 + + # Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities + I:Storm_Tornado_maxFlyingEntityBlocks=200 + I:Storm_Tornado_rarityOfBreakOnFall=5 + + # How rarely a block will be removed while spinning around a tornado + I:Storm_Tornado_rarityOfDisintegrate=15 +} + + diff --git a/overrides/config/Weather2/Wind.cfg b/overrides/config/Weather2/Wind.cfg new file mode 100644 index 0000000..23fe5d0 --- /dev/null +++ b/overrides/config/Weather2/Wind.cfg @@ -0,0 +1,21 @@ +# Configuration file + +"weather2: wind" { + B:Misc_windOn=true + B:Wind_HighWindEvents=true + B:Wind_LowWindEvents=true + D:globalWindChangeAmountRate=1.0 + I:highWindOddsTo1=8000 + I:highWindTimerEnableAmountBase=2400 + I:highWindTimerEnableAmountRnd=12000 + I:lowWindOddsTo1=4000 + I:lowWindTimerEnableAmountBase=2400 + I:lowWindTimerEnableAmountRnd=12000 + D:windSpeedMax=1.0 + D:windSpeedMin=1.0E-5 + + # Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin + D:windSpeedMinGlobalOvercastRaining=0.3 +} + + diff --git a/overrides/config/adchimneys/Containers/bedrock.cfg b/overrides/config/adchimneys/Containers/bedrock.cfg new file mode 100644 index 0000000..0a7a3a4 --- /dev/null +++ b/overrides/config/adchimneys/Containers/bedrock.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [bedrock]] + S:components < + bedrock + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:bedrock] + S:output=adchimneys:bedrock + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:bedrock:1], [repeater], [blockCoal]] + S:components < + adchimneys:bedrock:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:bedrock:2] + S:output=adchimneys:bedrock:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:bedrock]] + S:components < + adchimneys:bedrock + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:bedrock:1] + S:output=adchimneys:bedrock:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +bedrock { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11626273] + S:color=0x11626273 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: -1.0] + S:hardness=-1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: bedrock] + S:relatedBlockId=bedrock + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.8E7] + S:resistance=1.8E7 +} + + diff --git a/overrides/config/adchimneys/Containers/blastbrick.cfg b/overrides/config/adchimneys/Containers/blastbrick.cfg new file mode 100644 index 0000000..4e3344c --- /dev/null +++ b/overrides/config/adchimneys/Containers/blastbrick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [immersiveengineering:stone_decoration:1]] + S:components < + immersiveengineering:stone_decoration:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:blastbrick] + S:output=adchimneys:blastbrick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:blastbrick:1], [repeater], [blockCoal]] + S:components < + adchimneys:blastbrick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:blastbrick:2] + S:output=adchimneys:blastbrick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:blastbrick]] + S:components < + adchimneys:blastbrick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:blastbrick:1] + S:output=adchimneys:blastbrick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blastbrick { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x116c3626] + S:color=0x116c3626 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_decoration:1] + S:relatedBlockId=immersiveengineering:stone_decoration:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/bone_block_side.cfg b/overrides/config/adchimneys/Containers/bone_block_side.cfg new file mode 100644 index 0000000..a6c213e --- /dev/null +++ b/overrides/config/adchimneys/Containers/bone_block_side.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [bone_block]] + S:components < + bone_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:bone_block_side] + S:output=adchimneys:bone_block_side + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:bone_block_side:1], [repeater], [blockCoal]] + S:components < + adchimneys:bone_block_side:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:bone_block_side:2] + S:output=adchimneys:bone_block_side:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:bone_block_side]] + S:components < + adchimneys:bone_block_side + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:bone_block_side:1] + S:output=adchimneys:bone_block_side:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +sideBlockBone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11afa79a] + S:color=0x11afa79a + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: bone_block] + S:relatedBlockId=bone_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 10.0] + S:resistance=10.0 +} + + diff --git a/overrides/config/adchimneys/Containers/brick.cfg b/overrides/config/adchimneys/Containers/brick.cfg new file mode 100644 index 0000000..0a7975e --- /dev/null +++ b/overrides/config/adchimneys/Containers/brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [brick_block]] + S:components < + brick_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brick] + S:output=adchimneys:brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brick:2] + S:output=adchimneys:brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:brick]] + S:components < + adchimneys:brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brick:1] + S:output=adchimneys:brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brick { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11794334] + S:color=0x11794334 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: brick_block] + S:relatedBlockId=brick_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/brownstone_brick.cfg b/overrides/config/adchimneys/Containers/brownstone_brick.cfg new file mode 100644 index 0000000..4ec7daa --- /dev/null +++ b/overrides/config/adchimneys/Containers/brownstone_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [tconstruct:brownstone:3]] + S:components < + tconstruct:brownstone:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brownstone_brick] + S:output=adchimneys:brownstone_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:brownstone_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:brownstone_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brownstone_brick:2] + S:output=adchimneys:brownstone_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:brownstone_brick]] + S:components < + adchimneys:brownstone_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brownstone_brick:1] + S:output=adchimneys:brownstone_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickBrownstone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a9a37c] + S:color=0x11a9a37c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:brownstone:3] + S:relatedBlockId=tconstruct:brownstone:3 +} + + diff --git a/overrides/config/adchimneys/Containers/brownstone_brick_small.cfg b/overrides/config/adchimneys/Containers/brownstone_brick_small.cfg new file mode 100644 index 0000000..1e895af --- /dev/null +++ b/overrides/config/adchimneys/Containers/brownstone_brick_small.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [tconstruct:brownstone:10]] + S:components < + tconstruct:brownstone:10 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brownstone_brick_small] + S:output=adchimneys:brownstone_brick_small + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:brownstone_brick_small:1], [repeater], [blockCoal]] + S:components < + adchimneys:brownstone_brick_small:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brownstone_brick_small:2] + S:output=adchimneys:brownstone_brick_small:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:brownstone_brick_small]] + S:components < + adchimneys:brownstone_brick_small + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:brownstone_brick_small:1] + S:output=adchimneys:brownstone_brick_small:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smallBrickBrownstone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a9a37c] + S:color=0x11a9a37c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:brownstone:10] + S:relatedBlockId=tconstruct:brownstone:10 +} + + diff --git a/overrides/config/adchimneys/Containers/charred_nether_brick.cfg b/overrides/config/adchimneys/Containers/charred_nether_brick.cfg new file mode 100644 index 0000000..e259686 --- /dev/null +++ b/overrides/config/adchimneys/Containers/charred_nether_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:charred_nether_bricks]] + S:components < + quark:charred_nether_bricks + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:charred_nether_brick] + S:output=adchimneys:charred_nether_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:charred_nether_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:charred_nether_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:charred_nether_brick:2] + S:output=adchimneys:charred_nether_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:charred_nether_brick]] + S:components < + adchimneys:charred_nether_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:charred_nether_brick:1] + S:output=adchimneys:charred_nether_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickNetherCharred { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11202020] + S:color=0x11202020 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:charred_nether_bricks] + S:relatedBlockId=quark:charred_nether_bricks + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/clay.cfg b/overrides/config/adchimneys/Containers/clay.cfg new file mode 100644 index 0000000..d7ec75e --- /dev/null +++ b/overrides/config/adchimneys/Containers/clay.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [clay]] + S:components < + clay + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:clay] + S:output=adchimneys:clay + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:clay:1], [repeater], [blockCoal]] + S:components < + adchimneys:clay:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:clay:2] + S:output=adchimneys:clay:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:clay]] + S:components < + adchimneys:clay + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:clay:1] + S:output=adchimneys:clay:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +clay { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22a5a9b9] + S:color=0x22a5a9b9 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.6] + S:hardness=0.6 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: clay] + S:relatedBlockId=clay + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 3.0] + S:resistance=3.0 +} + + diff --git a/overrides/config/adchimneys/Containers/coal_block.cfg b/overrides/config/adchimneys/Containers/coal_block.cfg new file mode 100644 index 0000000..bf0162b --- /dev/null +++ b/overrides/config/adchimneys/Containers/coal_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [coal_block]] + S:components < + coal_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:coal_block] + S:output=adchimneys:coal_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:coal_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:coal_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:coal_block:2] + S:output=adchimneys:coal_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:coal_block]] + S:components < + adchimneys:coal_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:coal_block:1] + S:output=adchimneys:coal_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockCoal { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33000000] + S:color=0x33000000 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0] + S:hardness=5.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: coal_block] + S:relatedBlockId=coal_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/coarse_dirt.cfg b/overrides/config/adchimneys/Containers/coarse_dirt.cfg new file mode 100644 index 0000000..c0e46f5 --- /dev/null +++ b/overrides/config/adchimneys/Containers/coarse_dirt.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [dirt:1]] + S:components < + dirt:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:coarse_dirt] + S:output=adchimneys:coarse_dirt + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:coarse_dirt:1], [repeater], [blockCoal]] + S:components < + adchimneys:coarse_dirt:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:coarse_dirt:2] + S:output=adchimneys:coarse_dirt:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:coarse_dirt]] + S:components < + adchimneys:coarse_dirt + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:coarse_dirt:1] + S:output=adchimneys:coarse_dirt:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +dirtCoarse { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33593e2a] + S:color=0x33593e2a + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.5] + S:hardness=0.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dirt:1] + S:relatedBlockId=dirt:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 2.5] + S:resistance=2.5 +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone.cfg b/overrides/config/adchimneys/Containers/cobblestone.cfg new file mode 100644 index 0000000..ad80ae2 --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [cobblestone:0]] + S:components < + cobblestone:0 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone] + S:output=adchimneys:cobblestone + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone:2] + S:output=adchimneys:cobblestone:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone]] + S:components < + adchimneys:cobblestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone:1] + S:output=adchimneys:cobblestone:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +cobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11666666] + S:color=0x11666666 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cobblestone:0] + S:relatedBlockId=cobblestone:0 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_andesite.cfg b/overrides/config/adchimneys/Containers/cobblestone_andesite.cfg new file mode 100644 index 0000000..2aa7bd9 --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_andesite.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [divergentunderground:andesite_cobblestone]] + S:components < + divergentunderground:andesite_cobblestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_andesite] + S:output=adchimneys:cobblestone_andesite + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_andesite:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_andesite:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_andesite:2] + S:output=adchimneys:cobblestone_andesite:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_andesite]] + S:components < + adchimneys:cobblestone_andesite + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_andesite:1] + S:output=adchimneys:cobblestone_andesite:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +andesiteCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117a7c81] + S:color=0x117a7c81 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: divergentunderground:andesite_cobblestone] + S:relatedBlockId=divergentunderground:andesite_cobblestone +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_basalt.cfg b/overrides/config/adchimneys/Containers/cobblestone_basalt.cfg new file mode 100644 index 0000000..9f2dcf3 --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_basalt.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [divergentunderground:quark_basalt_cobblestone]] + S:components < + divergentunderground:quark_basalt_cobblestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_basalt] + S:output=adchimneys:cobblestone_basalt + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_basalt:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_basalt:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_basalt:2] + S:output=adchimneys:cobblestone_basalt:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_basalt]] + S:components < + adchimneys:cobblestone_basalt + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_basalt:1] + S:output=adchimneys:cobblestone_basalt:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +basaltCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11363636] + S:color=0x11363636 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: divergentunderground:quark_basalt_cobblestone] + S:relatedBlockId=divergentunderground:quark_basalt_cobblestone +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_diorite.cfg b/overrides/config/adchimneys/Containers/cobblestone_diorite.cfg new file mode 100644 index 0000000..9be209f --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_diorite.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [divergentunderground:diorite_cobblestone]] + S:components < + divergentunderground:diorite_cobblestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_diorite] + S:output=adchimneys:cobblestone_diorite + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_diorite:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_diorite:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_diorite:2] + S:output=adchimneys:cobblestone_diorite:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_diorite]] + S:components < + adchimneys:cobblestone_diorite + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_diorite:1] + S:output=adchimneys:cobblestone_diorite:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +dioriteCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11f4f4f4] + S:color=0x11f4f4f4 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: divergentunderground:diorite_cobblestone] + S:relatedBlockId=divergentunderground:diorite_cobblestone +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_fire.cfg b/overrides/config/adchimneys/Containers/cobblestone_fire.cfg new file mode 100644 index 0000000..481759e --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_fire.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:biome_cobblestone:0]] + S:components < + quark:biome_cobblestone:0 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_fire] + S:output=adchimneys:cobblestone_fire + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_fire:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_fire:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_fire:2] + S:output=adchimneys:cobblestone_fire:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_fire]] + S:components < + adchimneys:cobblestone_fire + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_fire:1] + S:output=adchimneys:cobblestone_fire:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +fireCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11bc4725] + S:color=0x11bc4725 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:biome_cobblestone:0] + S:relatedBlockId=quark:biome_cobblestone:0 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_granite.cfg b/overrides/config/adchimneys/Containers/cobblestone_granite.cfg new file mode 100644 index 0000000..4e44eba --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_granite.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [divergentunderground:granite_cobblestone]] + S:components < + divergentunderground:granite_cobblestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_granite] + S:output=adchimneys:cobblestone_granite + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_granite:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_granite:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_granite:2] + S:output=adchimneys:cobblestone_granite:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_granite]] + S:components < + adchimneys:cobblestone_granite + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_granite:1] + S:output=adchimneys:cobblestone_granite:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +graniteCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11906150] + S:color=0x11906150 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: divergentunderground:granite_cobblestone] + S:relatedBlockId=divergentunderground:granite_cobblestone +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_icy.cfg b/overrides/config/adchimneys/Containers/cobblestone_icy.cfg new file mode 100644 index 0000000..bc06297 --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_icy.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:biome_cobblestone:1]] + S:components < + quark:biome_cobblestone:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_icy] + S:output=adchimneys:cobblestone_icy + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_icy:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_icy:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_icy:2] + S:output=adchimneys:cobblestone_icy:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_icy]] + S:components < + adchimneys:cobblestone_icy + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_icy:1] + S:output=adchimneys:cobblestone_icy:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +icyCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115f8bb0] + S:color=0x115f8bb0 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:biome_cobblestone:1] + S:relatedBlockId=quark:biome_cobblestone:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_limestone.cfg b/overrides/config/adchimneys/Containers/cobblestone_limestone.cfg new file mode 100644 index 0000000..7bc3744 --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_limestone.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [divergentunderground:quark_limestone_cobblestone]] + S:components < + divergentunderground:quark_limestone_cobblestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_limestone] + S:output=adchimneys:cobblestone_limestone + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_limestone:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_limestone:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_limestone:2] + S:output=adchimneys:cobblestone_limestone:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_limestone]] + S:components < + adchimneys:cobblestone_limestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_limestone:1] + S:output=adchimneys:cobblestone_limestone:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +limestoneCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11baaf90] + S:color=0x11baaf90 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: divergentunderground:quark_limestone_cobblestone] + S:relatedBlockId=divergentunderground:quark_limestone_cobblestone +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_marble.cfg b/overrides/config/adchimneys/Containers/cobblestone_marble.cfg new file mode 100644 index 0000000..f1b3673 --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_marble.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [divergentunderground:quark_marble_cobblestone]] + S:components < + divergentunderground:quark_marble_cobblestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_marble] + S:output=adchimneys:cobblestone_marble + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_marble:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_marble:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_marble:2] + S:output=adchimneys:cobblestone_marble:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_marble]] + S:components < + adchimneys:cobblestone_marble + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_marble:1] + S:output=adchimneys:cobblestone_marble:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +marbleCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b5b4b3] + S:color=0x11b5b4b3 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: divergentunderground:quark_marble_cobblestone] + S:relatedBlockId=divergentunderground:quark_marble_cobblestone +} + + diff --git a/overrides/config/adchimneys/Containers/cobblestone_mossy.cfg b/overrides/config/adchimneys/Containers/cobblestone_mossy.cfg new file mode 100644 index 0000000..bc511b2 --- /dev/null +++ b/overrides/config/adchimneys/Containers/cobblestone_mossy.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [mossy_cobblestone]] + S:components < + mossy_cobblestone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_mossy] + S:output=adchimneys:cobblestone_mossy + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_mossy:1], [repeater], [blockCoal]] + S:components < + adchimneys:cobblestone_mossy:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_mossy:2] + S:output=adchimneys:cobblestone_mossy:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cobblestone_mossy]] + S:components < + adchimneys:cobblestone_mossy + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cobblestone_mossy:1] + S:output=adchimneys:cobblestone_mossy:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +mossyCobblestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11449144] + S:color=0x11449144 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mossy_cobblestone] + S:relatedBlockId=mossy_cobblestone + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/cokebrick.cfg b/overrides/config/adchimneys/Containers/cokebrick.cfg new file mode 100644 index 0000000..6b3eecb --- /dev/null +++ b/overrides/config/adchimneys/Containers/cokebrick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [immersiveengineering:stone_decoration]] + S:components < + immersiveengineering:stone_decoration + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cokebrick] + S:output=adchimneys:cokebrick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cokebrick:1], [repeater], [blockCoal]] + S:components < + adchimneys:cokebrick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cokebrick:2] + S:output=adchimneys:cokebrick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:cokebrick]] + S:components < + adchimneys:cokebrick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:cokebrick:1] + S:output=adchimneys:cokebrick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +cokebrick { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11575757] + S:color=0x11575757 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_decoration] + S:relatedBlockId=immersiveengineering:stone_decoration + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_black.cfg b/overrides/config/adchimneys/Containers/concrete_black.cfg new file mode 100644 index 0000000..1709ae5 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_black.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:15]] + S:components < + concrete:15 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_black] + S:output=adchimneys:concrete_black + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_black:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_black:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_black:2] + S:output=adchimneys:concrete_black:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_black]] + S:components < + adchimneys:concrete_black + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_black:1] + S:output=adchimneys:concrete_black:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blackConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11090b10] + S:color=0x11090b10 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:15] + S:relatedBlockId=concrete:15 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_blue.cfg b/overrides/config/adchimneys/Containers/concrete_blue.cfg new file mode 100644 index 0000000..43edf12 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_blue.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:11]] + S:components < + concrete:11 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_blue] + S:output=adchimneys:concrete_blue + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_blue:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_blue:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_blue:2] + S:output=adchimneys:concrete_blue:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_blue]] + S:components < + adchimneys:concrete_blue + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_blue:1] + S:output=adchimneys:concrete_blue:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blueConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112b2d8c] + S:color=0x112b2d8c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:11] + S:relatedBlockId=concrete:11 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_brown.cfg b/overrides/config/adchimneys/Containers/concrete_brown.cfg new file mode 100644 index 0000000..afaf7c6 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_brown.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:12]] + S:components < + concrete:12 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_brown] + S:output=adchimneys:concrete_brown + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_brown:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_brown:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_brown:2] + S:output=adchimneys:concrete_brown:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_brown]] + S:components < + adchimneys:concrete_brown + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_brown:1] + S:output=adchimneys:concrete_brown:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brownConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115e3a1e] + S:color=0x115e3a1e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:12] + S:relatedBlockId=concrete:12 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_cyan.cfg b/overrides/config/adchimneys/Containers/concrete_cyan.cfg new file mode 100644 index 0000000..c238c4d --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_cyan.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:9]] + S:components < + concrete:9 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_cyan] + S:output=adchimneys:concrete_cyan + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_cyan:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_cyan:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_cyan:2] + S:output=adchimneys:concrete_cyan:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_cyan]] + S:components < + adchimneys:concrete_cyan + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_cyan:1] + S:output=adchimneys:concrete_cyan:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +cyanConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11157686] + S:color=0x11157686 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:9] + S:relatedBlockId=concrete:9 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_gray.cfg b/overrides/config/adchimneys/Containers/concrete_gray.cfg new file mode 100644 index 0000000..cedce90 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_gray.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:7]] + S:components < + concrete:7 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_gray] + S:output=adchimneys:concrete_gray + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_gray:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_gray:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_gray:2] + S:output=adchimneys:concrete_gray:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_gray]] + S:components < + adchimneys:concrete_gray + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_gray:1] + S:output=adchimneys:concrete_gray:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +grayConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1136393d] + S:color=0x1136393d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:7] + S:relatedBlockId=concrete:7 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_green.cfg b/overrides/config/adchimneys/Containers/concrete_green.cfg new file mode 100644 index 0000000..d261ad1 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_green.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:13]] + S:components < + concrete:13 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_green] + S:output=adchimneys:concrete_green + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_green:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_green:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_green:2] + S:output=adchimneys:concrete_green:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_green]] + S:components < + adchimneys:concrete_green + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_green:1] + S:output=adchimneys:concrete_green:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +greenConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11485923] + S:color=0x11485923 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:13] + S:relatedBlockId=concrete:13 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_light_blue.cfg b/overrides/config/adchimneys/Containers/concrete_light_blue.cfg new file mode 100644 index 0000000..81b1f8e --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_light_blue.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:3]] + S:components < + concrete:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_light_blue] + S:output=adchimneys:concrete_light_blue + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_light_blue:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_light_blue:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_light_blue:2] + S:output=adchimneys:concrete_light_blue:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_light_blue]] + S:components < + adchimneys:concrete_light_blue + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_light_blue:1] + S:output=adchimneys:concrete_light_blue:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blueLightConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112387c4] + S:color=0x112387c4 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:3] + S:relatedBlockId=concrete:3 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_lime.cfg b/overrides/config/adchimneys/Containers/concrete_lime.cfg new file mode 100644 index 0000000..971d524 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_lime.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:5]] + S:components < + concrete:5 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_lime] + S:output=adchimneys:concrete_lime + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_lime:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_lime:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_lime:2] + S:output=adchimneys:concrete_lime:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_lime]] + S:components < + adchimneys:concrete_lime + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_lime:1] + S:output=adchimneys:concrete_lime:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +limeConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115ea71a] + S:color=0x115ea71a + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:5] + S:relatedBlockId=concrete:5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_magenta.cfg b/overrides/config/adchimneys/Containers/concrete_magenta.cfg new file mode 100644 index 0000000..2abdbc5 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_magenta.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:2]] + S:components < + concrete:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_magenta] + S:output=adchimneys:concrete_magenta + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_magenta:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_magenta:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_magenta:2] + S:output=adchimneys:concrete_magenta:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_magenta]] + S:components < + adchimneys:concrete_magenta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_magenta:1] + S:output=adchimneys:concrete_magenta:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +magentaConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a7309d] + S:color=0x11a7309d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:2] + S:relatedBlockId=concrete:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_orange.cfg b/overrides/config/adchimneys/Containers/concrete_orange.cfg new file mode 100644 index 0000000..03926c6 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_orange.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:1]] + S:components < + concrete:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_orange] + S:output=adchimneys:concrete_orange + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_orange:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_orange:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_orange:2] + S:output=adchimneys:concrete_orange:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_orange]] + S:components < + adchimneys:concrete_orange + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_orange:1] + S:output=adchimneys:concrete_orange:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +orangeConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11db5e00] + S:color=0x11db5e00 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:1] + S:relatedBlockId=concrete:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_pink.cfg b/overrides/config/adchimneys/Containers/concrete_pink.cfg new file mode 100644 index 0000000..5cf6303 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_pink.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:6]] + S:components < + concrete:6 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_pink] + S:output=adchimneys:concrete_pink + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_pink:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_pink:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_pink:2] + S:output=adchimneys:concrete_pink:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_pink]] + S:components < + adchimneys:concrete_pink + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_pink:1] + S:output=adchimneys:concrete_pink:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +pinkConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d3648e] + S:color=0x11d3648e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:6] + S:relatedBlockId=concrete:6 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_purple.cfg b/overrides/config/adchimneys/Containers/concrete_purple.cfg new file mode 100644 index 0000000..7336c68 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_purple.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:10]] + S:components < + concrete:10 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_purple] + S:output=adchimneys:concrete_purple + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_purple:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_purple:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_purple:2] + S:output=adchimneys:concrete_purple:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_purple]] + S:components < + adchimneys:concrete_purple + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_purple:1] + S:output=adchimneys:concrete_purple:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +purpleConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1164209b] + S:color=0x1164209b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:10] + S:relatedBlockId=concrete:10 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_red.cfg b/overrides/config/adchimneys/Containers/concrete_red.cfg new file mode 100644 index 0000000..8eeba22 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_red.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:14]] + S:components < + concrete:14 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_red] + S:output=adchimneys:concrete_red + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_red:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_red:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_red:2] + S:output=adchimneys:concrete_red:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_red]] + S:components < + adchimneys:concrete_red + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_red:1] + S:output=adchimneys:concrete_red:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +redConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x118c2121] + S:color=0x118c2121 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:14] + S:relatedBlockId=concrete:14 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_silver.cfg b/overrides/config/adchimneys/Containers/concrete_silver.cfg new file mode 100644 index 0000000..2d4b51f --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_silver.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:8]] + S:components < + concrete:8 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_silver] + S:output=adchimneys:concrete_silver + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_silver:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_silver:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_silver:2] + S:output=adchimneys:concrete_silver:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_silver]] + S:components < + adchimneys:concrete_silver + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_silver:1] + S:output=adchimneys:concrete_silver:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +silverConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117b7b71] + S:color=0x117b7b71 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:8] + S:relatedBlockId=concrete:8 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_white.cfg b/overrides/config/adchimneys/Containers/concrete_white.cfg new file mode 100644 index 0000000..1b9090b --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_white.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:0]] + S:components < + concrete:0 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_white] + S:output=adchimneys:concrete_white + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_white:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_white:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_white:2] + S:output=adchimneys:concrete_white:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_white]] + S:components < + adchimneys:concrete_white + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_white:1] + S:output=adchimneys:concrete_white:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +whiteConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cbd1d2] + S:color=0x11cbd1d2 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:0] + S:relatedBlockId=concrete:0 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/concrete_yellow.cfg b/overrides/config/adchimneys/Containers/concrete_yellow.cfg new file mode 100644 index 0000000..a862409 --- /dev/null +++ b/overrides/config/adchimneys/Containers/concrete_yellow.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [concrete:4]] + S:components < + concrete:4 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_yellow] + S:output=adchimneys:concrete_yellow + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_yellow:1], [repeater], [blockCoal]] + S:components < + adchimneys:concrete_yellow:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_yellow:2] + S:output=adchimneys:concrete_yellow:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:concrete_yellow]] + S:components < + adchimneys:concrete_yellow + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:concrete_yellow:1] + S:output=adchimneys:concrete_yellow:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +yellowConcrete { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ebab15] + S:color=0x11ebab15 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.8] + S:hardness=1.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: concrete:4] + S:relatedBlockId=concrete:4 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 9.0] + S:resistance=9.0 +} + + diff --git a/overrides/config/adchimneys/Containers/dark_brick.cfg b/overrides/config/adchimneys/Containers/dark_brick.cfg new file mode 100644 index 0000000..ce30ab3 --- /dev/null +++ b/overrides/config/adchimneys/Containers/dark_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [ceramics:clay_hard:1]] + S:components < + ceramics:clay_hard:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dark_brick] + S:output=adchimneys:dark_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:dark_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:dark_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dark_brick:2] + S:output=adchimneys:dark_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:dark_brick]] + S:components < + adchimneys:dark_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dark_brick:1] + S:output=adchimneys:dark_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickDark { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11512114] + S:color=0x11512114 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ceramics:clay_hard:1] + S:relatedBlockId=ceramics:clay_hard:1 +} + + diff --git a/overrides/config/adchimneys/Containers/diamond_block.cfg b/overrides/config/adchimneys/Containers/diamond_block.cfg new file mode 100644 index 0000000..7c2058a --- /dev/null +++ b/overrides/config/adchimneys/Containers/diamond_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 24] + I:amount=24 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [diamond_block]] + S:components < + diamond_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:diamond_block] + S:output=adchimneys:diamond_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:diamond_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:diamond_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:diamond_block:2] + S:output=adchimneys:diamond_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:diamond_block]] + S:components < + adchimneys:diamond_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:diamond_block:1] + S:output=adchimneys:diamond_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockDiamond { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1168dcd7] + S:color=0x1168dcd7 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0] + S:hardness=5.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: diamond_block] + S:relatedBlockId=diamond_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/dirt.cfg b/overrides/config/adchimneys/Containers/dirt.cfg new file mode 100644 index 0000000..a801503 --- /dev/null +++ b/overrides/config/adchimneys/Containers/dirt.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [dirt]] + S:components < + dirt + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dirt] + S:output=adchimneys:dirt + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:dirt:1], [repeater], [blockCoal]] + S:components < + adchimneys:dirt:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dirt:2] + S:output=adchimneys:dirt:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:dirt]] + S:components < + adchimneys:dirt + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dirt:1] + S:output=adchimneys:dirt:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +dirt { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x665f432e] + S:color=0x665f432e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.5] + S:hardness=0.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dirt] + S:relatedBlockId=dirt + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 2.5] + S:resistance=2.5 +} + + diff --git a/overrides/config/adchimneys/Containers/dragon_brick.cfg b/overrides/config/adchimneys/Containers/dragon_brick.cfg new file mode 100644 index 0000000..9e50b34 --- /dev/null +++ b/overrides/config/adchimneys/Containers/dragon_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [ceramics:clay_hard:4]] + S:components < + ceramics:clay_hard:4 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dragon_brick] + S:output=adchimneys:dragon_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:dragon_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:dragon_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dragon_brick:2] + S:output=adchimneys:dragon_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:dragon_brick]] + S:components < + adchimneys:dragon_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dragon_brick:1] + S:output=adchimneys:dragon_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickDragon { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ed7efa] + S:color=0x11ed7efa + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ceramics:clay_hard:4] + S:relatedBlockId=ceramics:clay_hard:4 +} + + diff --git a/overrides/config/adchimneys/Containers/dried_clay_brick.cfg b/overrides/config/adchimneys/Containers/dried_clay_brick.cfg new file mode 100644 index 0000000..d0a5c96 --- /dev/null +++ b/overrides/config/adchimneys/Containers/dried_clay_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [tconstruct:dried_clay:1]] + S:components < + tconstruct:dried_clay:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dried_clay_brick] + S:output=adchimneys:dried_clay_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:dried_clay_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:dried_clay_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dried_clay_brick:2] + S:output=adchimneys:dried_clay_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:dried_clay_brick]] + S:components < + adchimneys:dried_clay_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:dried_clay_brick:1] + S:output=adchimneys:dried_clay_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickClayDried { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x118a795b] + S:color=0x118a795b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:dried_clay:1] + S:relatedBlockId=tconstruct:dried_clay:1 +} + + diff --git a/overrides/config/adchimneys/Containers/elder_prismarine_brick.cfg b/overrides/config/adchimneys/Containers/elder_prismarine_brick.cfg new file mode 100644 index 0000000..f2f4c87 --- /dev/null +++ b/overrides/config/adchimneys/Containers/elder_prismarine_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:elder_prismarine:1]] + S:components < + quark:elder_prismarine:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:elder_prismarine_brick] + S:output=adchimneys:elder_prismarine_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:elder_prismarine_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:elder_prismarine_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:elder_prismarine_brick:2] + S:output=adchimneys:elder_prismarine_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:elder_prismarine_brick]] + S:components < + adchimneys:elder_prismarine_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:elder_prismarine_brick:1] + S:output=adchimneys:elder_prismarine_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickPrismarineElder { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11c4ac9e] + S:color=0x11c4ac9e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:elder_prismarine:1] + S:relatedBlockId=quark:elder_prismarine:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/emerald_block.cfg b/overrides/config/adchimneys/Containers/emerald_block.cfg new file mode 100644 index 0000000..2902a98 --- /dev/null +++ b/overrides/config/adchimneys/Containers/emerald_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 24] + I:amount=24 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [emerald_block]] + S:components < + emerald_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:emerald_block] + S:output=adchimneys:emerald_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:emerald_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:emerald_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:emerald_block:2] + S:output=adchimneys:emerald_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:emerald_block]] + S:components < + adchimneys:emerald_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:emerald_block:1] + S:output=adchimneys:emerald_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockEmerald { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1100ff33] + S:color=0x1100ff33 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0] + S:hardness=5.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: emerald_block] + S:relatedBlockId=emerald_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/end_bricks.cfg b/overrides/config/adchimneys/Containers/end_bricks.cfg new file mode 100644 index 0000000..137fcaf --- /dev/null +++ b/overrides/config/adchimneys/Containers/end_bricks.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [end_bricks]] + S:components < + end_bricks + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:end_bricks] + S:output=adchimneys:end_bricks + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:end_bricks:1], [repeater], [blockCoal]] + S:components < + adchimneys:end_bricks:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:end_bricks:2] + S:output=adchimneys:end_bricks:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:end_bricks]] + S:components < + adchimneys:end_bricks + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:end_bricks:1] + S:output=adchimneys:end_bricks:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +bricksEnd { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11993399] + S:color=0x11993399 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: end_bricks] + S:relatedBlockId=end_bricks + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/end_stone.cfg b/overrides/config/adchimneys/Containers/end_stone.cfg new file mode 100644 index 0000000..4403d42 --- /dev/null +++ b/overrides/config/adchimneys/Containers/end_stone.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [end_stone]] + S:components < + end_stone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:end_stone] + S:output=adchimneys:end_stone + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:end_stone:1], [repeater], [blockCoal]] + S:components < + adchimneys:end_stone:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:end_stone:2] + S:output=adchimneys:end_stone:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:end_stone]] + S:components < + adchimneys:end_stone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:end_stone:1] + S:output=adchimneys:end_stone:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +stoneEnd { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22993399] + S:color=0x22993399 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 3.0] + S:hardness=3.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: end_stone] + S:relatedBlockId=end_stone + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 45.0] + S:resistance=45.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glass.cfg b/overrides/config/adchimneys/Containers/glass.cfg new file mode 100644 index 0000000..f792f89 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [glass]] + S:components < + glass + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass] + S:output=adchimneys:glass + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass:2] + S:output=adchimneys:glass:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass]] + S:components < + adchimneys:glass + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass:1] + S:output=adchimneys:glass:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +glass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: glass] + S:relatedBlockId=glass + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_black.cfg b/overrides/config/adchimneys/Containers/glass_black.cfg new file mode 100644 index 0000000..3a091a6 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_black.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:15]] + S:components < + stained_glass:15 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_black] + S:output=adchimneys:glass_black + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_black:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_black:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_black:2] + S:output=adchimneys:glass_black:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_black]] + S:components < + adchimneys:glass_black + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_black:1] + S:output=adchimneys:glass_black:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blackGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11090b10] + S:color=0x11090b10 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:15] + S:relatedBlockId=stained_glass:15 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_blue.cfg b/overrides/config/adchimneys/Containers/glass_blue.cfg new file mode 100644 index 0000000..cd4cdb6 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_blue.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:11]] + S:components < + stained_glass:11 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_blue] + S:output=adchimneys:glass_blue + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_blue:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_blue:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_blue:2] + S:output=adchimneys:glass_blue:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_blue]] + S:components < + adchimneys:glass_blue + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_blue:1] + S:output=adchimneys:glass_blue:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blueGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112b2d8c] + S:color=0x112b2d8c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:11] + S:relatedBlockId=stained_glass:11 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_brown.cfg b/overrides/config/adchimneys/Containers/glass_brown.cfg new file mode 100644 index 0000000..27fa638 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_brown.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:12]] + S:components < + stained_glass:12 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_brown] + S:output=adchimneys:glass_brown + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_brown:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_brown:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_brown:2] + S:output=adchimneys:glass_brown:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_brown]] + S:components < + adchimneys:glass_brown + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_brown:1] + S:output=adchimneys:glass_brown:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brownGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115e3a1e] + S:color=0x115e3a1e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:12] + S:relatedBlockId=stained_glass:12 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_cyan.cfg b/overrides/config/adchimneys/Containers/glass_cyan.cfg new file mode 100644 index 0000000..1f45e47 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_cyan.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:9]] + S:components < + stained_glass:9 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_cyan] + S:output=adchimneys:glass_cyan + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_cyan:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_cyan:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_cyan:2] + S:output=adchimneys:glass_cyan:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_cyan]] + S:components < + adchimneys:glass_cyan + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_cyan:1] + S:output=adchimneys:glass_cyan:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +cyanGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11157686] + S:color=0x11157686 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:9] + S:relatedBlockId=stained_glass:9 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_gray.cfg b/overrides/config/adchimneys/Containers/glass_gray.cfg new file mode 100644 index 0000000..eff06f8 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_gray.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:7]] + S:components < + stained_glass:7 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_gray] + S:output=adchimneys:glass_gray + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_gray:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_gray:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_gray:2] + S:output=adchimneys:glass_gray:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_gray]] + S:components < + adchimneys:glass_gray + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_gray:1] + S:output=adchimneys:glass_gray:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +grayGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1136393d] + S:color=0x1136393d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:7] + S:relatedBlockId=stained_glass:7 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_green.cfg b/overrides/config/adchimneys/Containers/glass_green.cfg new file mode 100644 index 0000000..32dc83f --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_green.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:13]] + S:components < + stained_glass:13 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_green] + S:output=adchimneys:glass_green + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_green:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_green:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_green:2] + S:output=adchimneys:glass_green:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_green]] + S:components < + adchimneys:glass_green + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_green:1] + S:output=adchimneys:glass_green:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +greenGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11485923] + S:color=0x11485923 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:13] + S:relatedBlockId=stained_glass:13 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_light_blue.cfg b/overrides/config/adchimneys/Containers/glass_light_blue.cfg new file mode 100644 index 0000000..19f870b --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_light_blue.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:3]] + S:components < + stained_glass:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_light_blue] + S:output=adchimneys:glass_light_blue + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_light_blue:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_light_blue:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_light_blue:2] + S:output=adchimneys:glass_light_blue:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_light_blue]] + S:components < + adchimneys:glass_light_blue + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_light_blue:1] + S:output=adchimneys:glass_light_blue:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blueLightGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112387c4] + S:color=0x112387c4 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:3] + S:relatedBlockId=stained_glass:3 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_lime.cfg b/overrides/config/adchimneys/Containers/glass_lime.cfg new file mode 100644 index 0000000..cb1035f --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_lime.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:5]] + S:components < + stained_glass:5 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_lime] + S:output=adchimneys:glass_lime + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_lime:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_lime:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_lime:2] + S:output=adchimneys:glass_lime:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_lime]] + S:components < + adchimneys:glass_lime + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_lime:1] + S:output=adchimneys:glass_lime:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +limeGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115ea71a] + S:color=0x115ea71a + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:5] + S:relatedBlockId=stained_glass:5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_magenta.cfg b/overrides/config/adchimneys/Containers/glass_magenta.cfg new file mode 100644 index 0000000..9201d4c --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_magenta.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:2]] + S:components < + stained_glass:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_magenta] + S:output=adchimneys:glass_magenta + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_magenta:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_magenta:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_magenta:2] + S:output=adchimneys:glass_magenta:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_magenta]] + S:components < + adchimneys:glass_magenta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_magenta:1] + S:output=adchimneys:glass_magenta:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +magentaGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a7309d] + S:color=0x11a7309d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:2] + S:relatedBlockId=stained_glass:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_orange.cfg b/overrides/config/adchimneys/Containers/glass_orange.cfg new file mode 100644 index 0000000..1715304 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_orange.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:1]] + S:components < + stained_glass:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_orange] + S:output=adchimneys:glass_orange + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_orange:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_orange:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_orange:2] + S:output=adchimneys:glass_orange:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_orange]] + S:components < + adchimneys:glass_orange + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_orange:1] + S:output=adchimneys:glass_orange:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +orangeGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11db5e00] + S:color=0x11db5e00 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:1] + S:relatedBlockId=stained_glass:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_pink.cfg b/overrides/config/adchimneys/Containers/glass_pink.cfg new file mode 100644 index 0000000..2fee36a --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_pink.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:6]] + S:components < + stained_glass:6 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_pink] + S:output=adchimneys:glass_pink + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_pink:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_pink:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_pink:2] + S:output=adchimneys:glass_pink:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_pink]] + S:components < + adchimneys:glass_pink + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_pink:1] + S:output=adchimneys:glass_pink:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +pinkGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d3648e] + S:color=0x11d3648e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:6] + S:relatedBlockId=stained_glass:6 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_purple.cfg b/overrides/config/adchimneys/Containers/glass_purple.cfg new file mode 100644 index 0000000..46cdcfe --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_purple.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:10]] + S:components < + stained_glass:10 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_purple] + S:output=adchimneys:glass_purple + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_purple:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_purple:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_purple:2] + S:output=adchimneys:glass_purple:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_purple]] + S:components < + adchimneys:glass_purple + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_purple:1] + S:output=adchimneys:glass_purple:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +purpleGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1164209b] + S:color=0x1164209b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:10] + S:relatedBlockId=stained_glass:10 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_red.cfg b/overrides/config/adchimneys/Containers/glass_red.cfg new file mode 100644 index 0000000..f3f6bcd --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_red.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:14]] + S:components < + stained_glass:14 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_red] + S:output=adchimneys:glass_red + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_red:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_red:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_red:2] + S:output=adchimneys:glass_red:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_red]] + S:components < + adchimneys:glass_red + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_red:1] + S:output=adchimneys:glass_red:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +redGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x118c2121] + S:color=0x118c2121 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:14] + S:relatedBlockId=stained_glass:14 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_silver.cfg b/overrides/config/adchimneys/Containers/glass_silver.cfg new file mode 100644 index 0000000..42ddb19 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_silver.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:8]] + S:components < + stained_glass:8 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_silver] + S:output=adchimneys:glass_silver + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_silver:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_silver:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_silver:2] + S:output=adchimneys:glass_silver:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_silver]] + S:components < + adchimneys:glass_silver + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_silver:1] + S:output=adchimneys:glass_silver:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +silverGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117b7b71] + S:color=0x117b7b71 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:8] + S:relatedBlockId=stained_glass:8 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_white.cfg b/overrides/config/adchimneys/Containers/glass_white.cfg new file mode 100644 index 0000000..3a9390e --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_white.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:0]] + S:components < + stained_glass:0 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_white] + S:output=adchimneys:glass_white + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_white:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_white:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_white:2] + S:output=adchimneys:glass_white:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_white]] + S:components < + adchimneys:glass_white + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_white:1] + S:output=adchimneys:glass_white:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +whiteGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cbd1d2] + S:color=0x11cbd1d2 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:0] + S:relatedBlockId=stained_glass:0 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glass_yellow.cfg b/overrides/config/adchimneys/Containers/glass_yellow.cfg new file mode 100644 index 0000000..a432ab2 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glass_yellow.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_glass:4]] + S:components < + stained_glass:4 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_yellow] + S:output=adchimneys:glass_yellow + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_yellow:1], [repeater], [blockCoal]] + S:components < + adchimneys:glass_yellow:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_yellow:2] + S:output=adchimneys:glass_yellow:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glass_yellow]] + S:components < + adchimneys:glass_yellow + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glass_yellow:1] + S:output=adchimneys:glass_yellow:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +yellowGlass { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ebab15] + S:color=0x11ebab15 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_glass:4] + S:relatedBlockId=stained_glass:4 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_black.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_black.cfg new file mode 100644 index 0000000..c54bd24 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_black.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [black_glazed_terracotta]] + S:components < + black_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_black] + S:output=adchimneys:glazed_terracotta_black + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_black:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_black:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_black:2] + S:output=adchimneys:glazed_terracotta_black:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_black]] + S:components < + adchimneys:glazed_terracotta_black + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_black:1] + S:output=adchimneys:glazed_terracotta_black:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blackTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11090b10] + S:color=0x11090b10 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: black_glazed_terracotta] + S:relatedBlockId=black_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_blue.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_blue.cfg new file mode 100644 index 0000000..5920c61 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_blue.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [blue_glazed_terracotta]] + S:components < + blue_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_blue] + S:output=adchimneys:glazed_terracotta_blue + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_blue:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_blue:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_blue:2] + S:output=adchimneys:glazed_terracotta_blue:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_blue]] + S:components < + adchimneys:glazed_terracotta_blue + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_blue:1] + S:output=adchimneys:glazed_terracotta_blue:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blueTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112b2d8c] + S:color=0x112b2d8c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blue_glazed_terracotta] + S:relatedBlockId=blue_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_brown.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_brown.cfg new file mode 100644 index 0000000..df6501c --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_brown.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [brown_glazed_terracotta]] + S:components < + brown_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_brown] + S:output=adchimneys:glazed_terracotta_brown + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_brown:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_brown:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_brown:2] + S:output=adchimneys:glazed_terracotta_brown:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_brown]] + S:components < + adchimneys:glazed_terracotta_brown + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_brown:1] + S:output=adchimneys:glazed_terracotta_brown:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brownTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115e3a1e] + S:color=0x115e3a1e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: brown_glazed_terracotta] + S:relatedBlockId=brown_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_cyan.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_cyan.cfg new file mode 100644 index 0000000..c5ff182 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_cyan.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [cyan_glazed_terracotta]] + S:components < + cyan_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_cyan] + S:output=adchimneys:glazed_terracotta_cyan + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_cyan:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_cyan:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_cyan:2] + S:output=adchimneys:glazed_terracotta_cyan:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_cyan]] + S:components < + adchimneys:glazed_terracotta_cyan + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_cyan:1] + S:output=adchimneys:glazed_terracotta_cyan:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +cyanTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11157686] + S:color=0x11157686 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cyan_glazed_terracotta] + S:relatedBlockId=cyan_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_gray.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_gray.cfg new file mode 100644 index 0000000..c0689d1 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_gray.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [gray_glazed_terracotta]] + S:components < + gray_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_gray] + S:output=adchimneys:glazed_terracotta_gray + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_gray:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_gray:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_gray:2] + S:output=adchimneys:glazed_terracotta_gray:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_gray]] + S:components < + adchimneys:glazed_terracotta_gray + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_gray:1] + S:output=adchimneys:glazed_terracotta_gray:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +grayTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1136393d] + S:color=0x1136393d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gray_glazed_terracotta] + S:relatedBlockId=gray_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_green.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_green.cfg new file mode 100644 index 0000000..22a84b5 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_green.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [green_glazed_terracotta]] + S:components < + green_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_green] + S:output=adchimneys:glazed_terracotta_green + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_green:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_green:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_green:2] + S:output=adchimneys:glazed_terracotta_green:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_green]] + S:components < + adchimneys:glazed_terracotta_green + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_green:1] + S:output=adchimneys:glazed_terracotta_green:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +greenTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11485923] + S:color=0x11485923 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: green_glazed_terracotta] + S:relatedBlockId=green_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_light_blue.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_light_blue.cfg new file mode 100644 index 0000000..40b4a67 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_light_blue.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [light_blue_glazed_terracotta]] + S:components < + light_blue_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_light_blue] + S:output=adchimneys:glazed_terracotta_light_blue + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_light_blue:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_light_blue:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_light_blue:2] + S:output=adchimneys:glazed_terracotta_light_blue:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_light_blue]] + S:components < + adchimneys:glazed_terracotta_light_blue + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_light_blue:1] + S:output=adchimneys:glazed_terracotta_light_blue:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blueLightTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112387c4] + S:color=0x112387c4 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: light_blue_glazed_terracotta] + S:relatedBlockId=light_blue_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_lime.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_lime.cfg new file mode 100644 index 0000000..9da5db3 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_lime.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [lime_glazed_terracotta]] + S:components < + lime_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_lime] + S:output=adchimneys:glazed_terracotta_lime + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_lime:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_lime:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_lime:2] + S:output=adchimneys:glazed_terracotta_lime:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_lime]] + S:components < + adchimneys:glazed_terracotta_lime + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_lime:1] + S:output=adchimneys:glazed_terracotta_lime:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +limeTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115ea71a] + S:color=0x115ea71a + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lime_glazed_terracotta] + S:relatedBlockId=lime_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_magenta.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_magenta.cfg new file mode 100644 index 0000000..6a87f71 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_magenta.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [magenta_glazed_terracotta]] + S:components < + magenta_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_magenta] + S:output=adchimneys:glazed_terracotta_magenta + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_magenta:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_magenta:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_magenta:2] + S:output=adchimneys:glazed_terracotta_magenta:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_magenta]] + S:components < + adchimneys:glazed_terracotta_magenta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_magenta:1] + S:output=adchimneys:glazed_terracotta_magenta:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +magentaTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a7309d] + S:color=0x11a7309d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: magenta_glazed_terracotta] + S:relatedBlockId=magenta_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_orange.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_orange.cfg new file mode 100644 index 0000000..84fa263 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_orange.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [orange_glazed_terracotta]] + S:components < + orange_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_orange] + S:output=adchimneys:glazed_terracotta_orange + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_orange:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_orange:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_orange:2] + S:output=adchimneys:glazed_terracotta_orange:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_orange]] + S:components < + adchimneys:glazed_terracotta_orange + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_orange:1] + S:output=adchimneys:glazed_terracotta_orange:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +orangeTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11db5e00] + S:color=0x11db5e00 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: orange_glazed_terracotta] + S:relatedBlockId=orange_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_pink.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_pink.cfg new file mode 100644 index 0000000..f909ac5 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_pink.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [pink_glazed_terracotta]] + S:components < + pink_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_pink] + S:output=adchimneys:glazed_terracotta_pink + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_pink:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_pink:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_pink:2] + S:output=adchimneys:glazed_terracotta_pink:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_pink]] + S:components < + adchimneys:glazed_terracotta_pink + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_pink:1] + S:output=adchimneys:glazed_terracotta_pink:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +pinkTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d3648e] + S:color=0x11d3648e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pink_glazed_terracotta] + S:relatedBlockId=pink_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_purple.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_purple.cfg new file mode 100644 index 0000000..168c5bd --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_purple.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [purple_glazed_terracotta]] + S:components < + purple_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_purple] + S:output=adchimneys:glazed_terracotta_purple + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_purple:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_purple:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_purple:2] + S:output=adchimneys:glazed_terracotta_purple:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_purple]] + S:components < + adchimneys:glazed_terracotta_purple + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_purple:1] + S:output=adchimneys:glazed_terracotta_purple:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +purpleTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1164209b] + S:color=0x1164209b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: purple_glazed_terracotta] + S:relatedBlockId=purple_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_red.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_red.cfg new file mode 100644 index 0000000..efaf4d5 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_red.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [red_glazed_terracotta]] + S:components < + red_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_red] + S:output=adchimneys:glazed_terracotta_red + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_red:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_red:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_red:2] + S:output=adchimneys:glazed_terracotta_red:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_red]] + S:components < + adchimneys:glazed_terracotta_red + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_red:1] + S:output=adchimneys:glazed_terracotta_red:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +redTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x118c2121] + S:color=0x118c2121 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: red_glazed_terracotta] + S:relatedBlockId=red_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_silver.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_silver.cfg new file mode 100644 index 0000000..2471fee --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_silver.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [silver_glazed_terracotta]] + S:components < + silver_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_silver] + S:output=adchimneys:glazed_terracotta_silver + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_silver:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_silver:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_silver:2] + S:output=adchimneys:glazed_terracotta_silver:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_silver]] + S:components < + adchimneys:glazed_terracotta_silver + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_silver:1] + S:output=adchimneys:glazed_terracotta_silver:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +silverTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117b7b71] + S:color=0x117b7b71 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: silver_glazed_terracotta] + S:relatedBlockId=silver_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_white.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_white.cfg new file mode 100644 index 0000000..1a3e6fa --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_white.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [white_glazed_terracotta]] + S:components < + white_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_white] + S:output=adchimneys:glazed_terracotta_white + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_white:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_white:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_white:2] + S:output=adchimneys:glazed_terracotta_white:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_white]] + S:components < + adchimneys:glazed_terracotta_white + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_white:1] + S:output=adchimneys:glazed_terracotta_white:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +whiteTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cbd1d2] + S:color=0x11cbd1d2 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: white_glazed_terracotta] + S:relatedBlockId=white_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glazed_terracotta_yellow.cfg b/overrides/config/adchimneys/Containers/glazed_terracotta_yellow.cfg new file mode 100644 index 0000000..88e64d0 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glazed_terracotta_yellow.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [yellow_glazed_terracotta]] + S:components < + yellow_glazed_terracotta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_yellow] + S:output=adchimneys:glazed_terracotta_yellow + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_yellow:1], [repeater], [blockCoal]] + S:components < + adchimneys:glazed_terracotta_yellow:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_yellow:2] + S:output=adchimneys:glazed_terracotta_yellow:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glazed_terracotta_yellow]] + S:components < + adchimneys:glazed_terracotta_yellow + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glazed_terracotta_yellow:1] + S:output=adchimneys:glazed_terracotta_yellow:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +yellowTerracottaGlazed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ebab15] + S:color=0x11ebab15 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.4] + S:hardness=1.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: yellow_glazed_terracotta] + S:relatedBlockId=yellow_glazed_terracotta + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 7.0] + S:resistance=7.0 +} + + diff --git a/overrides/config/adchimneys/Containers/glowstone.cfg b/overrides/config/adchimneys/Containers/glowstone.cfg new file mode 100644 index 0000000..84d5e17 --- /dev/null +++ b/overrides/config/adchimneys/Containers/glowstone.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [glowstone]] + S:components < + glowstone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glowstone] + S:output=adchimneys:glowstone + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glowstone:1], [repeater], [blockCoal]] + S:components < + adchimneys:glowstone:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glowstone:2] + S:output=adchimneys:glowstone:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:glowstone]] + S:components < + adchimneys:glowstone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:glowstone:1] + S:output=adchimneys:glowstone:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +glowstone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ffbc5e] + S:color=0x11ffbc5e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: glowstone] + S:relatedBlockId=glowstone + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/gold_block.cfg b/overrides/config/adchimneys/Containers/gold_block.cfg new file mode 100644 index 0000000..f281ec1 --- /dev/null +++ b/overrides/config/adchimneys/Containers/gold_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [gold_block]] + S:components < + gold_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:gold_block] + S:output=adchimneys:gold_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:gold_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:gold_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:gold_block:2] + S:output=adchimneys:gold_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:gold_block]] + S:components < + adchimneys:gold_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:gold_block:1] + S:output=adchimneys:gold_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockGold { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ffff00] + S:color=0x11ffff00 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 3.0] + S:hardness=3.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gold_block] + S:relatedBlockId=gold_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/golden_brick.cfg b/overrides/config/adchimneys/Containers/golden_brick.cfg new file mode 100644 index 0000000..8f69cca --- /dev/null +++ b/overrides/config/adchimneys/Containers/golden_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [ceramics:clay_hard:3]] + S:components < + ceramics:clay_hard:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:golden_brick] + S:output=adchimneys:golden_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:golden_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:golden_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:golden_brick:2] + S:output=adchimneys:golden_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:golden_brick]] + S:components < + adchimneys:golden_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:golden_brick:1] + S:output=adchimneys:golden_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickGolden { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11f3c774] + S:color=0x11f3c774 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ceramics:clay_hard:3] + S:relatedBlockId=ceramics:clay_hard:3 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay.cfg b/overrides/config/adchimneys/Containers/hardened_clay.cfg new file mode 100644 index 0000000..c02586d --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [hardened_clay]] + S:components < + hardened_clay + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay] + S:output=adchimneys:hardened_clay + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay:2] + S:output=adchimneys:hardened_clay:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay]] + S:components < + adchimneys:hardened_clay + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay:1] + S:output=adchimneys:hardened_clay:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +clayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11935940] + S:color=0x11935940 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hardened_clay] + S:relatedBlockId=hardened_clay + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_black.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_black.cfg new file mode 100644 index 0000000..0aca05a --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_black.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:15]] + S:components < + stained_hardened_clay:15 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_black] + S:output=adchimneys:hardened_clay_stained_black + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_black:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_black:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_black:2] + S:output=adchimneys:hardened_clay_stained_black:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_black]] + S:components < + adchimneys:hardened_clay_stained_black + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_black:1] + S:output=adchimneys:hardened_clay_stained_black:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blackStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11090b10] + S:color=0x11090b10 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:15] + S:relatedBlockId=stained_hardened_clay:15 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_blue.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_blue.cfg new file mode 100644 index 0000000..d34af50 --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_blue.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:11]] + S:components < + stained_hardened_clay:11 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_blue] + S:output=adchimneys:hardened_clay_stained_blue + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_blue:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_blue:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_blue:2] + S:output=adchimneys:hardened_clay_stained_blue:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_blue]] + S:components < + adchimneys:hardened_clay_stained_blue + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_blue:1] + S:output=adchimneys:hardened_clay_stained_blue:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blueStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112b2d8c] + S:color=0x112b2d8c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:11] + S:relatedBlockId=stained_hardened_clay:11 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_brown.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_brown.cfg new file mode 100644 index 0000000..3386885 --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_brown.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:12]] + S:components < + stained_hardened_clay:12 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_brown] + S:output=adchimneys:hardened_clay_stained_brown + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_brown:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_brown:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_brown:2] + S:output=adchimneys:hardened_clay_stained_brown:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_brown]] + S:components < + adchimneys:hardened_clay_stained_brown + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_brown:1] + S:output=adchimneys:hardened_clay_stained_brown:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brownStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115e3a1e] + S:color=0x115e3a1e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:12] + S:relatedBlockId=stained_hardened_clay:12 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_cyan.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_cyan.cfg new file mode 100644 index 0000000..b2173ec --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_cyan.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:9]] + S:components < + stained_hardened_clay:9 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_cyan] + S:output=adchimneys:hardened_clay_stained_cyan + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_cyan:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_cyan:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_cyan:2] + S:output=adchimneys:hardened_clay_stained_cyan:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_cyan]] + S:components < + adchimneys:hardened_clay_stained_cyan + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_cyan:1] + S:output=adchimneys:hardened_clay_stained_cyan:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +cyanStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11157686] + S:color=0x11157686 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:9] + S:relatedBlockId=stained_hardened_clay:9 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_gray.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_gray.cfg new file mode 100644 index 0000000..1357778 --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_gray.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:7]] + S:components < + stained_hardened_clay:7 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_gray] + S:output=adchimneys:hardened_clay_stained_gray + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_gray:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_gray:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_gray:2] + S:output=adchimneys:hardened_clay_stained_gray:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_gray]] + S:components < + adchimneys:hardened_clay_stained_gray + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_gray:1] + S:output=adchimneys:hardened_clay_stained_gray:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +grayStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1136393d] + S:color=0x1136393d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:7] + S:relatedBlockId=stained_hardened_clay:7 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_green.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_green.cfg new file mode 100644 index 0000000..fa03656 --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_green.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:13]] + S:components < + stained_hardened_clay:13 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_green] + S:output=adchimneys:hardened_clay_stained_green + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_green:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_green:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_green:2] + S:output=adchimneys:hardened_clay_stained_green:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_green]] + S:components < + adchimneys:hardened_clay_stained_green + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_green:1] + S:output=adchimneys:hardened_clay_stained_green:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +greenStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11485923] + S:color=0x11485923 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:13] + S:relatedBlockId=stained_hardened_clay:13 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_light_blue.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_light_blue.cfg new file mode 100644 index 0000000..f69542e --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_light_blue.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:3]] + S:components < + stained_hardened_clay:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_light_blue] + S:output=adchimneys:hardened_clay_stained_light_blue + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_light_blue:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_light_blue:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_light_blue:2] + S:output=adchimneys:hardened_clay_stained_light_blue:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_light_blue]] + S:components < + adchimneys:hardened_clay_stained_light_blue + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_light_blue:1] + S:output=adchimneys:hardened_clay_stained_light_blue:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blueLightStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112387c4] + S:color=0x112387c4 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:3] + S:relatedBlockId=stained_hardened_clay:3 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_lime.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_lime.cfg new file mode 100644 index 0000000..6b045f3 --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_lime.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:5]] + S:components < + stained_hardened_clay:5 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_lime] + S:output=adchimneys:hardened_clay_stained_lime + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_lime:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_lime:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_lime:2] + S:output=adchimneys:hardened_clay_stained_lime:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_lime]] + S:components < + adchimneys:hardened_clay_stained_lime + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_lime:1] + S:output=adchimneys:hardened_clay_stained_lime:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +limeStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115ea71a] + S:color=0x115ea71a + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:5] + S:relatedBlockId=stained_hardened_clay:5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_magenta.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_magenta.cfg new file mode 100644 index 0000000..8943b8d --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_magenta.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:2]] + S:components < + stained_hardened_clay:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_magenta] + S:output=adchimneys:hardened_clay_stained_magenta + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_magenta:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_magenta:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_magenta:2] + S:output=adchimneys:hardened_clay_stained_magenta:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_magenta]] + S:components < + adchimneys:hardened_clay_stained_magenta + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_magenta:1] + S:output=adchimneys:hardened_clay_stained_magenta:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +magentaStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a7309d] + S:color=0x11a7309d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:2] + S:relatedBlockId=stained_hardened_clay:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_orange.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_orange.cfg new file mode 100644 index 0000000..faf11aa --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_orange.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:1]] + S:components < + stained_hardened_clay:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_orange] + S:output=adchimneys:hardened_clay_stained_orange + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_orange:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_orange:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_orange:2] + S:output=adchimneys:hardened_clay_stained_orange:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_orange]] + S:components < + adchimneys:hardened_clay_stained_orange + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_orange:1] + S:output=adchimneys:hardened_clay_stained_orange:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +orangeStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11db5e00] + S:color=0x11db5e00 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:1] + S:relatedBlockId=stained_hardened_clay:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_pink.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_pink.cfg new file mode 100644 index 0000000..a6f3f5f --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_pink.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:6]] + S:components < + stained_hardened_clay:6 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_pink] + S:output=adchimneys:hardened_clay_stained_pink + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_pink:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_pink:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_pink:2] + S:output=adchimneys:hardened_clay_stained_pink:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_pink]] + S:components < + adchimneys:hardened_clay_stained_pink + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_pink:1] + S:output=adchimneys:hardened_clay_stained_pink:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +pinkStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d3648e] + S:color=0x11d3648e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:6] + S:relatedBlockId=stained_hardened_clay:6 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_purple.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_purple.cfg new file mode 100644 index 0000000..a20bcff --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_purple.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:10]] + S:components < + stained_hardened_clay:10 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_purple] + S:output=adchimneys:hardened_clay_stained_purple + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_purple:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_purple:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_purple:2] + S:output=adchimneys:hardened_clay_stained_purple:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_purple]] + S:components < + adchimneys:hardened_clay_stained_purple + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_purple:1] + S:output=adchimneys:hardened_clay_stained_purple:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +purpleStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1164209b] + S:color=0x1164209b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:10] + S:relatedBlockId=stained_hardened_clay:10 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_red.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_red.cfg new file mode 100644 index 0000000..0929b61 --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_red.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:14]] + S:components < + stained_hardened_clay:14 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_red] + S:output=adchimneys:hardened_clay_stained_red + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_red:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_red:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_red:2] + S:output=adchimneys:hardened_clay_stained_red:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_red]] + S:components < + adchimneys:hardened_clay_stained_red + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_red:1] + S:output=adchimneys:hardened_clay_stained_red:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +redStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x118c2121] + S:color=0x118c2121 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:14] + S:relatedBlockId=stained_hardened_clay:14 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_silver.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_silver.cfg new file mode 100644 index 0000000..6d11a9f --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_silver.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:8]] + S:components < + stained_hardened_clay:8 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_silver] + S:output=adchimneys:hardened_clay_stained_silver + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_silver:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_silver:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_silver:2] + S:output=adchimneys:hardened_clay_stained_silver:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_silver]] + S:components < + adchimneys:hardened_clay_stained_silver + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_silver:1] + S:output=adchimneys:hardened_clay_stained_silver:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +silverStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117b7b71] + S:color=0x117b7b71 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:8] + S:relatedBlockId=stained_hardened_clay:8 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_white.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_white.cfg new file mode 100644 index 0000000..225ef8b --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_white.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:0]] + S:components < + stained_hardened_clay:0 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_white] + S:output=adchimneys:hardened_clay_stained_white + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_white:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_white:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_white:2] + S:output=adchimneys:hardened_clay_stained_white:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_white]] + S:components < + adchimneys:hardened_clay_stained_white + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_white:1] + S:output=adchimneys:hardened_clay_stained_white:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +whiteStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cbd1d2] + S:color=0x11cbd1d2 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:0] + S:relatedBlockId=stained_hardened_clay:0 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/hardened_clay_stained_yellow.cfg b/overrides/config/adchimneys/Containers/hardened_clay_stained_yellow.cfg new file mode 100644 index 0000000..462d480 --- /dev/null +++ b/overrides/config/adchimneys/Containers/hardened_clay_stained_yellow.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stained_hardened_clay:4]] + S:components < + stained_hardened_clay:4 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_yellow] + S:output=adchimneys:hardened_clay_stained_yellow + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_yellow:1], [repeater], [blockCoal]] + S:components < + adchimneys:hardened_clay_stained_yellow:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_yellow:2] + S:output=adchimneys:hardened_clay_stained_yellow:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:hardened_clay_stained_yellow]] + S:components < + adchimneys:hardened_clay_stained_yellow + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:hardened_clay_stained_yellow:1] + S:output=adchimneys:hardened_clay_stained_yellow:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +yellowStainedClayHardened { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ebab15] + S:color=0x11ebab15 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.25] + S:hardness=1.25 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stained_hardened_clay:4] + S:relatedBlockId=stained_hardened_clay:4 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 21.0] + S:resistance=21.0 +} + + diff --git a/overrides/config/adchimneys/Containers/iron_block.cfg b/overrides/config/adchimneys/Containers/iron_block.cfg new file mode 100644 index 0000000..f90f224 --- /dev/null +++ b/overrides/config/adchimneys/Containers/iron_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [iron_block]] + S:components < + iron_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_block] + S:output=adchimneys:iron_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:iron_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:iron_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_block:2] + S:output=adchimneys:iron_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:iron_block]] + S:components < + adchimneys:iron_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_block:1] + S:output=adchimneys:iron_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockIron { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11999999] + S:color=0x11999999 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0] + S:hardness=5.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: iron_block] + S:relatedBlockId=iron_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/iron_plate.cfg b/overrides/config/adchimneys/Containers/iron_plate.cfg new file mode 100644 index 0000000..48828f6 --- /dev/null +++ b/overrides/config/adchimneys/Containers/iron_plate.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:iron_plate:0]] + S:components < + quark:iron_plate:0 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_plate] + S:output=adchimneys:iron_plate + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:iron_plate:1], [repeater], [blockCoal]] + S:components < + adchimneys:iron_plate:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_plate:2] + S:output=adchimneys:iron_plate:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:iron_plate]] + S:components < + adchimneys:iron_plate + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_plate:1] + S:output=adchimneys:iron_plate:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +plateIron { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115d5d5d] + S:color=0x115d5d5d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0] + S:hardness=5.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:iron_plate:0] + S:relatedBlockId=quark:iron_plate:0 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/iron_plate_rusted.cfg b/overrides/config/adchimneys/Containers/iron_plate_rusted.cfg new file mode 100644 index 0000000..9bb2eab --- /dev/null +++ b/overrides/config/adchimneys/Containers/iron_plate_rusted.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:iron_plate:1]] + S:components < + quark:iron_plate:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_plate_rusted] + S:output=adchimneys:iron_plate_rusted + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:iron_plate_rusted:1], [repeater], [blockCoal]] + S:components < + adchimneys:iron_plate_rusted:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_plate_rusted:2] + S:output=adchimneys:iron_plate_rusted:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:iron_plate_rusted]] + S:components < + adchimneys:iron_plate_rusted + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:iron_plate_rusted:1] + S:output=adchimneys:iron_plate_rusted:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +rustedPlateIron { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x116d5646] + S:color=0x116d5646 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 5.0] + S:hardness=5.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:iron_plate:1] + S:relatedBlockId=quark:iron_plate:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/lapis_block.cfg b/overrides/config/adchimneys/Containers/lapis_block.cfg new file mode 100644 index 0000000..835010f --- /dev/null +++ b/overrides/config/adchimneys/Containers/lapis_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [lapis_block]] + S:components < + lapis_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:lapis_block] + S:output=adchimneys:lapis_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:lapis_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:lapis_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:lapis_block:2] + S:output=adchimneys:lapis_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:lapis_block]] + S:components < + adchimneys:lapis_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:lapis_block:1] + S:output=adchimneys:lapis_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockLapis { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x330000ff] + S:color=0x330000ff + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 3.0] + S:hardness=3.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lapis_block] + S:relatedBlockId=lapis_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 15.0] + S:resistance=15.0 +} + + diff --git a/overrides/config/adchimneys/Containers/lava_brick.cfg b/overrides/config/adchimneys/Containers/lava_brick.cfg new file mode 100644 index 0000000..4486f8c --- /dev/null +++ b/overrides/config/adchimneys/Containers/lava_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [ceramics:clay_hard:5]] + S:components < + ceramics:clay_hard:5 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:lava_brick] + S:output=adchimneys:lava_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:lava_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:lava_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:lava_brick:2] + S:output=adchimneys:lava_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:lava_brick]] + S:components < + adchimneys:lava_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:lava_brick:1] + S:output=adchimneys:lava_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickLava { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d36417] + S:color=0x11d36417 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ceramics:clay_hard:5] + S:relatedBlockId=ceramics:clay_hard:5 +} + + diff --git a/overrides/config/adchimneys/Containers/limestone_brick_large.cfg b/overrides/config/adchimneys/Containers/limestone_brick_large.cfg new file mode 100644 index 0000000..e323a99 --- /dev/null +++ b/overrides/config/adchimneys/Containers/limestone_brick_large.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [atume:limestone_brick_large]] + S:components < + atume:limestone_brick_large + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:limestone_brick_large] + S:output=adchimneys:limestone_brick_large + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:limestone_brick_large:1], [repeater], [blockCoal]] + S:components < + adchimneys:limestone_brick_large:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:limestone_brick_large:2] + S:output=adchimneys:limestone_brick_large:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:limestone_brick_large]] + S:components < + adchimneys:limestone_brick_large + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:limestone_brick_large:1] + S:output=adchimneys:limestone_brick_large:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +largeBrickLimestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b9a07d] + S:color=0x11b9a07d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atume:limestone_brick_large] + S:relatedBlockId=atume:limestone_brick_large +} + + diff --git a/overrides/config/adchimneys/Containers/limestone_brick_small.cfg b/overrides/config/adchimneys/Containers/limestone_brick_small.cfg new file mode 100644 index 0000000..4196948 --- /dev/null +++ b/overrides/config/adchimneys/Containers/limestone_brick_small.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [atume:limestone_brick_small]] + S:components < + atume:limestone_brick_small + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:limestone_brick_small] + S:output=adchimneys:limestone_brick_small + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:limestone_brick_small:1], [repeater], [blockCoal]] + S:components < + adchimneys:limestone_brick_small:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:limestone_brick_small:2] + S:output=adchimneys:limestone_brick_small:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:limestone_brick_small]] + S:components < + adchimneys:limestone_brick_small + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:limestone_brick_small:1] + S:output=adchimneys:limestone_brick_small:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smallBrickLimestone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b9a07d] + S:color=0x11b9a07d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atume:limestone_brick_small] + S:relatedBlockId=atume:limestone_brick_small +} + + diff --git a/overrides/config/adchimneys/Containers/magma.cfg b/overrides/config/adchimneys/Containers/magma.cfg new file mode 100644 index 0000000..9bd47ed --- /dev/null +++ b/overrides/config/adchimneys/Containers/magma.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [magma]] + S:components < + magma + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:magma] + S:output=adchimneys:magma + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:magma:1], [repeater], [blockCoal]] + S:components < + adchimneys:magma:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:magma:2] + S:output=adchimneys:magma:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:magma]] + S:components < + adchimneys:magma + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:magma:1] + S:output=adchimneys:magma:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +magma { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33e1731a] + S:color=0x33e1731a + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.5] + S:hardness=0.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: magma] + S:relatedBlockId=magma + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 2.5] + S:resistance=2.5 +} + + diff --git a/overrides/config/adchimneys/Containers/magma_brick.cfg b/overrides/config/adchimneys/Containers/magma_brick.cfg new file mode 100644 index 0000000..2ad4800 --- /dev/null +++ b/overrides/config/adchimneys/Containers/magma_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:magma_bricks]] + S:components < + quark:magma_bricks + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:magma_brick] + S:output=adchimneys:magma_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:magma_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:magma_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:magma_brick:2] + S:output=adchimneys:magma_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:magma_brick]] + S:components < + adchimneys:magma_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:magma_brick:1] + S:output=adchimneys:magma_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickMagma { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e66410] + S:color=0x11e66410 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:magma_bricks] + S:relatedBlockId=quark:magma_bricks + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/marine_brick.cfg b/overrides/config/adchimneys/Containers/marine_brick.cfg new file mode 100644 index 0000000..57d79ec --- /dev/null +++ b/overrides/config/adchimneys/Containers/marine_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [ceramics:clay_hard:2]] + S:components < + ceramics:clay_hard:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:marine_brick] + S:output=adchimneys:marine_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:marine_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:marine_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:marine_brick:2] + S:output=adchimneys:marine_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:marine_brick]] + S:components < + adchimneys:marine_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:marine_brick:1] + S:output=adchimneys:marine_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickMarine { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11689bb3] + S:color=0x11689bb3 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ceramics:clay_hard:2] + S:relatedBlockId=ceramics:clay_hard:2 +} + + diff --git a/overrides/config/adchimneys/Containers/monochrome_brick.cfg b/overrides/config/adchimneys/Containers/monochrome_brick.cfg new file mode 100644 index 0000000..492c52d --- /dev/null +++ b/overrides/config/adchimneys/Containers/monochrome_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [ceramics:clay_hard:7]] + S:components < + ceramics:clay_hard:7 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:monochrome_brick] + S:output=adchimneys:monochrome_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:monochrome_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:monochrome_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:monochrome_brick:2] + S:output=adchimneys:monochrome_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:monochrome_brick]] + S:components < + adchimneys:monochrome_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:monochrome_brick:1] + S:output=adchimneys:monochrome_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickMonochrome { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11707070] + S:color=0x11707070 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ceramics:clay_hard:7] + S:relatedBlockId=ceramics:clay_hard:7 +} + + diff --git a/overrides/config/adchimneys/Containers/mud_brick.cfg b/overrides/config/adchimneys/Containers/mud_brick.cfg new file mode 100644 index 0000000..c2146af --- /dev/null +++ b/overrides/config/adchimneys/Containers/mud_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [tconstruct:deco_ground]] + S:components < + tconstruct:deco_ground + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:mud_brick] + S:output=adchimneys:mud_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:mud_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:mud_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:mud_brick:2] + S:output=adchimneys:mud_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:mud_brick]] + S:components < + adchimneys:mud_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:mud_brick:1] + S:output=adchimneys:mud_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickMud { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1192724f] + S:color=0x1192724f + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:deco_ground] + S:relatedBlockId=tconstruct:deco_ground +} + + diff --git a/overrides/config/adchimneys/Containers/mud_brick_block.cfg b/overrides/config/adchimneys/Containers/mud_brick_block.cfg new file mode 100644 index 0000000..468a9db --- /dev/null +++ b/overrides/config/adchimneys/Containers/mud_brick_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [biomesoplenty:mud_brick_block]] + S:components < + biomesoplenty:mud_brick_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:mud_brick_block] + S:output=adchimneys:mud_brick_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:mud_brick_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:mud_brick_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:mud_brick_block:2] + S:output=adchimneys:mud_brick_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:mud_brick_block]] + S:components < + adchimneys:mud_brick_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:mud_brick_block:1] + S:output=adchimneys:mud_brick_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockBrickMud { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11805e49] + S:color=0x11805e49 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.0] + S:hardness=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: biomesoplenty:mud_brick_block] + S:relatedBlockId=biomesoplenty:mud_brick_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 6.0] + S:resistance=6.0 +} + + diff --git a/overrides/config/adchimneys/Containers/nether_brick.cfg b/overrides/config/adchimneys/Containers/nether_brick.cfg new file mode 100644 index 0000000..9775945 --- /dev/null +++ b/overrides/config/adchimneys/Containers/nether_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [nether_brick]] + S:components < + nether_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:nether_brick] + S:output=adchimneys:nether_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:nether_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:nether_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:nether_brick:2] + S:output=adchimneys:nether_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:nether_brick]] + S:components < + adchimneys:nether_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:nether_brick:1] + S:output=adchimneys:nether_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickNether { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11330000] + S:color=0x11330000 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: nether_brick] + S:relatedBlockId=nether_brick + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/nether_wart_block.cfg b/overrides/config/adchimneys/Containers/nether_wart_block.cfg new file mode 100644 index 0000000..6b87211 --- /dev/null +++ b/overrides/config/adchimneys/Containers/nether_wart_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [nether_wart_block]] + S:components < + nether_wart_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:nether_wart_block] + S:output=adchimneys:nether_wart_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:nether_wart_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:nether_wart_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:nether_wart_block:2] + S:output=adchimneys:nether_wart_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:nether_wart_block]] + S:components < + adchimneys:nether_wart_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:nether_wart_block:1] + S:output=adchimneys:nether_wart_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockWartNether { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22570405] + S:color=0x22570405 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.0] + S:hardness=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: nether_wart_block] + S:relatedBlockId=nether_wart_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 5.0] + S:resistance=5.0 +} + + diff --git a/overrides/config/adchimneys/Containers/netherrack.cfg b/overrides/config/adchimneys/Containers/netherrack.cfg new file mode 100644 index 0000000..1c98fe2 --- /dev/null +++ b/overrides/config/adchimneys/Containers/netherrack.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [netherrack]] + S:components < + netherrack + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:netherrack] + S:output=adchimneys:netherrack + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:netherrack:1], [repeater], [blockCoal]] + S:components < + adchimneys:netherrack:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:netherrack:2] + S:output=adchimneys:netherrack:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:netherrack]] + S:components < + adchimneys:netherrack + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:netherrack:1] + S:output=adchimneys:netherrack:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +netherrack { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22993333] + S:color=0x22993333 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.4] + S:hardness=0.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: netherrack] + S:relatedBlockId=netherrack + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 2.0] + S:resistance=2.0 +} + + diff --git a/overrides/config/adchimneys/Containers/obsidian.cfg b/overrides/config/adchimneys/Containers/obsidian.cfg new file mode 100644 index 0000000..794665e --- /dev/null +++ b/overrides/config/adchimneys/Containers/obsidian.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [obsidian]] + S:components < + obsidian + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:obsidian] + S:output=adchimneys:obsidian + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:obsidian:1], [repeater], [blockCoal]] + S:components < + adchimneys:obsidian:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:obsidian:2] + S:output=adchimneys:obsidian:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:obsidian]] + S:components < + adchimneys:obsidian + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:obsidian:1] + S:output=adchimneys:obsidian:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +obsidian { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11663399] + S:color=0x11663399 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 50.0] + S:hardness=50.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: obsidian] + S:relatedBlockId=obsidian + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 6000.0] + S:resistance=6000.0 +} + + diff --git a/overrides/config/adchimneys/Containers/polished_netherrack_brick.cfg b/overrides/config/adchimneys/Containers/polished_netherrack_brick.cfg new file mode 100644 index 0000000..8561b22 --- /dev/null +++ b/overrides/config/adchimneys/Containers/polished_netherrack_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:polished_netherrack:1]] + S:components < + quark:polished_netherrack:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:polished_netherrack_brick] + S:output=adchimneys:polished_netherrack_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:polished_netherrack_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:polished_netherrack_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:polished_netherrack_brick:2] + S:output=adchimneys:polished_netherrack_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:polished_netherrack_brick]] + S:components < + adchimneys:polished_netherrack_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:polished_netherrack_brick:1] + S:output=adchimneys:polished_netherrack_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickNetherrackPolished { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11762222] + S:color=0x11762222 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:polished_netherrack:1] + S:relatedBlockId=quark:polished_netherrack:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/porcelain_brick.cfg b/overrides/config/adchimneys/Containers/porcelain_brick.cfg new file mode 100644 index 0000000..8474717 --- /dev/null +++ b/overrides/config/adchimneys/Containers/porcelain_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [ceramics:clay_hard]] + S:components < + ceramics:clay_hard + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:porcelain_brick] + S:output=adchimneys:porcelain_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:porcelain_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:porcelain_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:porcelain_brick:2] + S:output=adchimneys:porcelain_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:porcelain_brick]] + S:components < + adchimneys:porcelain_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:porcelain_brick:1] + S:output=adchimneys:porcelain_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickPorcelain { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11969d9d] + S:color=0x11969d9d + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ceramics:clay_hard] + S:relatedBlockId=ceramics:clay_hard +} + + diff --git a/overrides/config/adchimneys/Containers/prismarine_bricks.cfg b/overrides/config/adchimneys/Containers/prismarine_bricks.cfg new file mode 100644 index 0000000..a6f0971 --- /dev/null +++ b/overrides/config/adchimneys/Containers/prismarine_bricks.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [prismarine:1]] + S:components < + prismarine:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_bricks] + S:output=adchimneys:prismarine_bricks + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:prismarine_bricks:1], [repeater], [blockCoal]] + S:components < + adchimneys:prismarine_bricks:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_bricks:2] + S:output=adchimneys:prismarine_bricks:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:prismarine_bricks]] + S:components < + adchimneys:prismarine_bricks + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_bricks:1] + S:output=adchimneys:prismarine_bricks:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +bricksPrismarine { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x116eb2a5] + S:color=0x116eb2a5 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: prismarine:1] + S:relatedBlockId=prismarine:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/prismarine_dark.cfg b/overrides/config/adchimneys/Containers/prismarine_dark.cfg new file mode 100644 index 0000000..4140ea0 --- /dev/null +++ b/overrides/config/adchimneys/Containers/prismarine_dark.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [prismarine:2]] + S:components < + prismarine:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_dark] + S:output=adchimneys:prismarine_dark + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:prismarine_dark:1], [repeater], [blockCoal]] + S:components < + adchimneys:prismarine_dark:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_dark:2] + S:output=adchimneys:prismarine_dark:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:prismarine_dark]] + S:components < + adchimneys:prismarine_dark + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_dark:1] + S:output=adchimneys:prismarine_dark:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +darkPrismarine { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1139574e] + S:color=0x1139574e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: prismarine:2] + S:relatedBlockId=prismarine:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/prismarine_rough.cfg b/overrides/config/adchimneys/Containers/prismarine_rough.cfg new file mode 100644 index 0000000..847b26e --- /dev/null +++ b/overrides/config/adchimneys/Containers/prismarine_rough.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [prismarine]] + S:components < + prismarine + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_rough] + S:output=adchimneys:prismarine_rough + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:prismarine_rough:1], [repeater], [blockCoal]] + S:components < + adchimneys:prismarine_rough:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_rough:2] + S:output=adchimneys:prismarine_rough:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:prismarine_rough]] + S:components < + adchimneys:prismarine_rough + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:prismarine_rough:1] + S:output=adchimneys:prismarine_rough:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +roughPrismarine { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117ec4bd] + S:color=0x117ec4bd + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: prismarine] + S:relatedBlockId=prismarine + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/purpur_block.cfg b/overrides/config/adchimneys/Containers/purpur_block.cfg new file mode 100644 index 0000000..fbbc091 --- /dev/null +++ b/overrides/config/adchimneys/Containers/purpur_block.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [purpur_block]] + S:components < + purpur_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:purpur_block] + S:output=adchimneys:purpur_block + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:purpur_block:1], [repeater], [blockCoal]] + S:components < + adchimneys:purpur_block:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:purpur_block:2] + S:output=adchimneys:purpur_block:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:purpur_block]] + S:components < + adchimneys:purpur_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:purpur_block:1] + S:output=adchimneys:purpur_block:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +blockPurpur { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a475a4] + S:color=0x11a475a4 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: purpur_block] + S:relatedBlockId=purpur_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/quartz_block_chiseled.cfg b/overrides/config/adchimneys/Containers/quartz_block_chiseled.cfg new file mode 100644 index 0000000..a7d35c0 --- /dev/null +++ b/overrides/config/adchimneys/Containers/quartz_block_chiseled.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quartz_block:1]] + S:components < + quartz_block:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_chiseled] + S:output=adchimneys:quartz_block_chiseled + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:quartz_block_chiseled:1], [repeater], [blockCoal]] + S:components < + adchimneys:quartz_block_chiseled:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_chiseled:2] + S:output=adchimneys:quartz_block_chiseled:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:quartz_block_chiseled]] + S:components < + adchimneys:quartz_block_chiseled + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_chiseled:1] + S:output=adchimneys:quartz_block_chiseled:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +chiseledBlockQuartz { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e8e6e0] + S:color=0x11e8e6e0 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quartz_block:1] + S:relatedBlockId=quartz_block:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/quartz_block_lines.cfg b/overrides/config/adchimneys/Containers/quartz_block_lines.cfg new file mode 100644 index 0000000..f29ac39 --- /dev/null +++ b/overrides/config/adchimneys/Containers/quartz_block_lines.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quartz_block:2]] + S:components < + quartz_block:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_lines] + S:output=adchimneys:quartz_block_lines + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:quartz_block_lines:1], [repeater], [blockCoal]] + S:components < + adchimneys:quartz_block_lines:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_lines:2] + S:output=adchimneys:quartz_block_lines:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:quartz_block_lines]] + S:components < + adchimneys:quartz_block_lines + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_lines:1] + S:output=adchimneys:quartz_block_lines:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +linesBlockQuartz { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e2ded5] + S:color=0x11e2ded5 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quartz_block:2] + S:relatedBlockId=quartz_block:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/quartz_block_side.cfg b/overrides/config/adchimneys/Containers/quartz_block_side.cfg new file mode 100644 index 0000000..09d1f10 --- /dev/null +++ b/overrides/config/adchimneys/Containers/quartz_block_side.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quartz_block]] + S:components < + quartz_block + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_side] + S:output=adchimneys:quartz_block_side + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:quartz_block_side:1], [repeater], [blockCoal]] + S:components < + adchimneys:quartz_block_side:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_side:2] + S:output=adchimneys:quartz_block_side:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:quartz_block_side]] + S:components < + adchimneys:quartz_block_side + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:quartz_block_side:1] + S:output=adchimneys:quartz_block_side:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +sideBlockQuartz { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e8e6e0] + S:color=0x11e8e6e0 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quartz_block] + S:relatedBlockId=quartz_block + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/rainbow_brick.cfg b/overrides/config/adchimneys/Containers/rainbow_brick.cfg new file mode 100644 index 0000000..68b2321 --- /dev/null +++ b/overrides/config/adchimneys/Containers/rainbow_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [ceramics:clay_hard:6]] + S:components < + ceramics:clay_hard:6 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:rainbow_brick] + S:output=adchimneys:rainbow_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:rainbow_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:rainbow_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:rainbow_brick:2] + S:output=adchimneys:rainbow_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:rainbow_brick]] + S:components < + adchimneys:rainbow_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:rainbow_brick:1] + S:output=adchimneys:rainbow_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickRainbow { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e6e9e9] + S:color=0x11e6e9e9 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ceramics:clay_hard:6] + S:relatedBlockId=ceramics:clay_hard:6 +} + + diff --git a/overrides/config/adchimneys/Containers/red_nether_brick.cfg b/overrides/config/adchimneys/Containers/red_nether_brick.cfg new file mode 100644 index 0000000..b9f9d2b --- /dev/null +++ b/overrides/config/adchimneys/Containers/red_nether_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [red_nether_brick]] + S:components < + red_nether_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_nether_brick] + S:output=adchimneys:red_nether_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_nether_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:red_nether_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_nether_brick:2] + S:output=adchimneys:red_nether_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_nether_brick]] + S:components < + adchimneys:red_nether_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_nether_brick:1] + S:output=adchimneys:red_nether_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickNetherRed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11360203] + S:color=0x11360203 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: red_nether_brick] + S:relatedBlockId=red_nether_brick + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/red_sandstone_brick.cfg b/overrides/config/adchimneys/Containers/red_sandstone_brick.cfg new file mode 100644 index 0000000..cefcdf8 --- /dev/null +++ b/overrides/config/adchimneys/Containers/red_sandstone_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:sandstone_new:3]] + S:components < + quark:sandstone_new:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_brick] + S:output=adchimneys:red_sandstone_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_sandstone_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:red_sandstone_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_brick:2] + S:output=adchimneys:red_sandstone_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_sandstone_brick]] + S:components < + adchimneys:red_sandstone_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_brick:1] + S:output=adchimneys:red_sandstone_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickSandstoneRed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b45e25] + S:color=0x11b45e25 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:sandstone_new:3] + S:relatedBlockId=quark:sandstone_new:3 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/red_sandstone_carved.cfg b/overrides/config/adchimneys/Containers/red_sandstone_carved.cfg new file mode 100644 index 0000000..cc02367 --- /dev/null +++ b/overrides/config/adchimneys/Containers/red_sandstone_carved.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [red_sandstone:1]] + S:components < + red_sandstone:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_carved] + S:output=adchimneys:red_sandstone_carved + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_sandstone_carved:1], [repeater], [blockCoal]] + S:components < + adchimneys:red_sandstone_carved:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_carved:2] + S:output=adchimneys:red_sandstone_carved:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_sandstone_carved]] + S:components < + adchimneys:red_sandstone_carved + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_carved:1] + S:output=adchimneys:red_sandstone_carved:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +carvedSandstoneRed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x229e501b] + S:color=0x229e501b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: red_sandstone:1] + S:relatedBlockId=red_sandstone:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/red_sandstone_normal.cfg b/overrides/config/adchimneys/Containers/red_sandstone_normal.cfg new file mode 100644 index 0000000..053b7b5 --- /dev/null +++ b/overrides/config/adchimneys/Containers/red_sandstone_normal.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [red_sandstone]] + S:components < + red_sandstone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_normal] + S:output=adchimneys:red_sandstone_normal + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_sandstone_normal:1], [repeater], [blockCoal]] + S:components < + adchimneys:red_sandstone_normal:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_normal:2] + S:output=adchimneys:red_sandstone_normal:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_sandstone_normal]] + S:components < + adchimneys:red_sandstone_normal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_normal:1] + S:output=adchimneys:red_sandstone_normal:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +normalSandstoneRed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x229e501b] + S:color=0x229e501b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: red_sandstone] + S:relatedBlockId=red_sandstone + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/red_sandstone_smooth.cfg b/overrides/config/adchimneys/Containers/red_sandstone_smooth.cfg new file mode 100644 index 0000000..d6fd0b9 --- /dev/null +++ b/overrides/config/adchimneys/Containers/red_sandstone_smooth.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [red_sandstone:2]] + S:components < + red_sandstone:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_smooth] + S:output=adchimneys:red_sandstone_smooth + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_sandstone_smooth:1], [repeater], [blockCoal]] + S:components < + adchimneys:red_sandstone_smooth:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_smooth:2] + S:output=adchimneys:red_sandstone_smooth:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:red_sandstone_smooth]] + S:components < + adchimneys:red_sandstone_smooth + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:red_sandstone_smooth:1] + S:output=adchimneys:red_sandstone_smooth:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smoothSandstoneRed { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x229e501b] + S:color=0x229e501b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: red_sandstone:2] + S:relatedBlockId=red_sandstone:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/sandstone_brick.cfg b/overrides/config/adchimneys/Containers/sandstone_brick.cfg new file mode 100644 index 0000000..6fa35f4 --- /dev/null +++ b/overrides/config/adchimneys/Containers/sandstone_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:sandstone_new:1]] + S:components < + quark:sandstone_new:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_brick] + S:output=adchimneys:sandstone_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandstone_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:sandstone_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_brick:2] + S:output=adchimneys:sandstone_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandstone_brick]] + S:components < + adchimneys:sandstone_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_brick:1] + S:output=adchimneys:sandstone_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickSandstone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11dcd4a0] + S:color=0x11dcd4a0 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:sandstone_new:1] + S:relatedBlockId=quark:sandstone_new:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/sandstone_carved.cfg b/overrides/config/adchimneys/Containers/sandstone_carved.cfg new file mode 100644 index 0000000..3a1757d --- /dev/null +++ b/overrides/config/adchimneys/Containers/sandstone_carved.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [sandstone:1]] + S:components < + sandstone:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_carved] + S:output=adchimneys:sandstone_carved + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandstone_carved:1], [repeater], [blockCoal]] + S:components < + adchimneys:sandstone_carved:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_carved:2] + S:output=adchimneys:sandstone_carved:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandstone_carved]] + S:components < + adchimneys:sandstone_carved + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_carved:1] + S:output=adchimneys:sandstone_carved:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +carvedSandstone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22cccc66] + S:color=0x22cccc66 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: sandstone:1] + S:relatedBlockId=sandstone:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/sandstone_normal.cfg b/overrides/config/adchimneys/Containers/sandstone_normal.cfg new file mode 100644 index 0000000..04149ad --- /dev/null +++ b/overrides/config/adchimneys/Containers/sandstone_normal.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [sandstone]] + S:components < + sandstone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_normal] + S:output=adchimneys:sandstone_normal + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandstone_normal:1], [repeater], [blockCoal]] + S:components < + adchimneys:sandstone_normal:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_normal:2] + S:output=adchimneys:sandstone_normal:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandstone_normal]] + S:components < + adchimneys:sandstone_normal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_normal:1] + S:output=adchimneys:sandstone_normal:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +normalSandstone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22cccc66] + S:color=0x22cccc66 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: sandstone] + S:relatedBlockId=sandstone + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/sandstone_smooth.cfg b/overrides/config/adchimneys/Containers/sandstone_smooth.cfg new file mode 100644 index 0000000..ace8a0a --- /dev/null +++ b/overrides/config/adchimneys/Containers/sandstone_smooth.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [sandstone:2]] + S:components < + sandstone:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_smooth] + S:output=adchimneys:sandstone_smooth + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandstone_smooth:1], [repeater], [blockCoal]] + S:components < + adchimneys:sandstone_smooth:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_smooth:2] + S:output=adchimneys:sandstone_smooth:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandstone_smooth]] + S:components < + adchimneys:sandstone_smooth + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandstone_smooth:1] + S:output=adchimneys:sandstone_smooth:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smoothSandstone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22cccc66] + S:color=0x22cccc66 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: sandstone:2] + S:relatedBlockId=sandstone:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/sandy_brick.cfg b/overrides/config/adchimneys/Containers/sandy_brick.cfg new file mode 100644 index 0000000..935dcf1 --- /dev/null +++ b/overrides/config/adchimneys/Containers/sandy_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:sandy_bricks]] + S:components < + quark:sandy_bricks + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandy_brick] + S:output=adchimneys:sandy_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandy_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:sandy_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandy_brick:2] + S:output=adchimneys:sandy_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sandy_brick]] + S:components < + adchimneys:sandy_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sandy_brick:1] + S:output=adchimneys:sandy_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickSandy { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1197774a] + S:color=0x1197774a + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 2.0] + S:hardness=2.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:sandy_bricks] + S:relatedBlockId=quark:sandy_bricks + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/sea_lantern.cfg b/overrides/config/adchimneys/Containers/sea_lantern.cfg new file mode 100644 index 0000000..0e732f6 --- /dev/null +++ b/overrides/config/adchimneys/Containers/sea_lantern.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 16] + I:amount=16 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [sea_lantern]] + S:components < + sea_lantern + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sea_lantern] + S:output=adchimneys:sea_lantern + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sea_lantern:1], [repeater], [blockCoal]] + S:components < + adchimneys:sea_lantern:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sea_lantern:2] + S:output=adchimneys:sea_lantern:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:sea_lantern]] + S:components < + adchimneys:sea_lantern + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:sea_lantern:1] + S:output=adchimneys:sea_lantern:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +lanternSea { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x229dbeb4] + S:color=0x229dbeb4 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.3] + S:hardness=0.3 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: sea_lantern] + S:relatedBlockId=sea_lantern + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:resistance=1.5 +} + + diff --git a/overrides/config/adchimneys/Containers/seared_brick.cfg b/overrides/config/adchimneys/Containers/seared_brick.cfg new file mode 100644 index 0000000..4ea1396 --- /dev/null +++ b/overrides/config/adchimneys/Containers/seared_brick.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [tconstruct:seared:3]] + S:components < + tconstruct:seared:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick] + S:output=adchimneys:seared_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:seared_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:seared_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick:2] + S:output=adchimneys:seared_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:seared_brick]] + S:components < + adchimneys:seared_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick:1] + S:output=adchimneys:seared_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickSeared { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112d2b2c] + S:color=0x112d2b2c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:seared:3] + S:relatedBlockId=tconstruct:seared:3 +} + + diff --git a/overrides/config/adchimneys/Containers/seared_brick_fancy.cfg b/overrides/config/adchimneys/Containers/seared_brick_fancy.cfg new file mode 100644 index 0000000..71d9246 --- /dev/null +++ b/overrides/config/adchimneys/Containers/seared_brick_fancy.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [tconstruct:seared:5]] + S:components < + tconstruct:seared:5 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_fancy] + S:output=adchimneys:seared_brick_fancy + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:seared_brick_fancy:1], [repeater], [blockCoal]] + S:components < + adchimneys:seared_brick_fancy:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_fancy:2] + S:output=adchimneys:seared_brick_fancy:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:seared_brick_fancy]] + S:components < + adchimneys:seared_brick_fancy + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_fancy:1] + S:output=adchimneys:seared_brick_fancy:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +fancyBrickSeared { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112d2b2c] + S:color=0x112d2b2c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:seared:5] + S:relatedBlockId=tconstruct:seared:5 +} + + diff --git a/overrides/config/adchimneys/Containers/seared_brick_small.cfg b/overrides/config/adchimneys/Containers/seared_brick_small.cfg new file mode 100644 index 0000000..fabc42e --- /dev/null +++ b/overrides/config/adchimneys/Containers/seared_brick_small.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [tconstruct:seared:10]] + S:components < + tconstruct:seared:10 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_small] + S:output=adchimneys:seared_brick_small + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:seared_brick_small:1], [repeater], [blockCoal]] + S:components < + adchimneys:seared_brick_small:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_small:2] + S:output=adchimneys:seared_brick_small:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:seared_brick_small]] + S:components < + adchimneys:seared_brick_small + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_small:1] + S:output=adchimneys:seared_brick_small:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smallBrickSeared { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112d2b2c] + S:color=0x112d2b2c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:seared:10] + S:relatedBlockId=tconstruct:seared:10 +} + + diff --git a/overrides/config/adchimneys/Containers/seared_brick_triangle.cfg b/overrides/config/adchimneys/Containers/seared_brick_triangle.cfg new file mode 100644 index 0000000..536c081 --- /dev/null +++ b/overrides/config/adchimneys/Containers/seared_brick_triangle.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [tconstruct:seared:9]] + S:components < + tconstruct:seared:9 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_triangle] + S:output=adchimneys:seared_brick_triangle + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:seared_brick_triangle:1], [repeater], [blockCoal]] + S:components < + adchimneys:seared_brick_triangle:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_triangle:2] + S:output=adchimneys:seared_brick_triangle:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:seared_brick_triangle]] + S:components < + adchimneys:seared_brick_triangle + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:seared_brick_triangle:1] + S:output=adchimneys:seared_brick_triangle:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +triangleBrickSeared { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x112d2b2c] + S:color=0x112d2b2c + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:seared:9] + S:relatedBlockId=tconstruct:seared:9 +} + + diff --git a/overrides/config/adchimneys/Containers/snow_brick.cfg b/overrides/config/adchimneys/Containers/snow_brick.cfg new file mode 100644 index 0000000..208eaef --- /dev/null +++ b/overrides/config/adchimneys/Containers/snow_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:snow_bricks]] + S:components < + quark:snow_bricks + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:snow_brick] + S:output=adchimneys:snow_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:snow_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:snow_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:snow_brick:2] + S:output=adchimneys:snow_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:snow_brick]] + S:components < + adchimneys:snow_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:snow_brick:1] + S:output=adchimneys:snow_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickSnow { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11eeffff] + S:color=0x11eeffff + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.2] + S:hardness=0.2 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:snow_bricks] + S:relatedBlockId=quark:snow_bricks + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 1.0] + S:resistance=1.0 +} + + diff --git a/overrides/config/adchimneys/Containers/soul_sand.cfg b/overrides/config/adchimneys/Containers/soul_sand.cfg new file mode 100644 index 0000000..1d3d11e --- /dev/null +++ b/overrides/config/adchimneys/Containers/soul_sand.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [soul_sand]] + S:components < + soul_sand + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:soul_sand] + S:output=adchimneys:soul_sand + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:soul_sand:1], [repeater], [blockCoal]] + S:components < + adchimneys:soul_sand:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:soul_sand:2] + S:output=adchimneys:soul_sand:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:soul_sand]] + S:components < + adchimneys:soul_sand + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:soul_sand:1] + S:output=adchimneys:soul_sand:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +sandSoul { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x226f5749] + S:color=0x226f5749 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.5] + S:hardness=0.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: soul_sand] + S:relatedBlockId=soul_sand + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 2.5] + S:resistance=2.5 +} + + diff --git a/overrides/config/adchimneys/Containers/soul_sandstone_brick.cfg b/overrides/config/adchimneys/Containers/soul_sandstone_brick.cfg new file mode 100644 index 0000000..d65ac3c --- /dev/null +++ b/overrides/config/adchimneys/Containers/soul_sandstone_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:sandstone_new:5]] + S:components < + quark:sandstone_new:5 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:soul_sandstone_brick] + S:output=adchimneys:soul_sandstone_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:soul_sandstone_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:soul_sandstone_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:soul_sandstone_brick:2] + S:output=adchimneys:soul_sandstone_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:soul_sandstone_brick]] + S:components < + adchimneys:soul_sandstone_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:soul_sandstone_brick:1] + S:output=adchimneys:soul_sandstone_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickSandstoneSoul { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11391f11] + S:color=0x11391f11 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 0.8] + S:hardness=0.8 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:sandstone_new:5] + S:relatedBlockId=quark:sandstone_new:5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:resistance=4.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone.cfg b/overrides/config/adchimneys/Containers/stone.cfg new file mode 100644 index 0000000..c1d42b2 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stone]] + S:components < + stone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone] + S:output=adchimneys:stone + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone:2] + S:output=adchimneys:stone:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone]] + S:components < + adchimneys:stone + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone:1] + S:output=adchimneys:stone:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +stone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11666666] + S:color=0x11666666 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stone] + S:relatedBlockId=stone + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_andesite.cfg b/overrides/config/adchimneys/Containers/stone_andesite.cfg new file mode 100644 index 0000000..dd6dea6 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_andesite.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stone:5]] + S:components < + stone:5 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite] + S:output=adchimneys:stone_andesite + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_andesite:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_andesite:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite:2] + S:output=adchimneys:stone_andesite:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_andesite]] + S:components < + adchimneys:stone_andesite + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite:1] + S:output=adchimneys:stone_andesite:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +andesiteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808086] + S:color=0x11808086 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stone:5] + S:relatedBlockId=stone:5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_andesite_brick.cfg b/overrides/config/adchimneys/Containers/stone_andesite_brick.cfg new file mode 100644 index 0000000..0b8d520 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_andesite_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:world_stone_bricks:2]] + S:components < + quark:world_stone_bricks:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite_brick] + S:output=adchimneys:stone_andesite_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_andesite_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_andesite_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite_brick:2] + S:output=adchimneys:stone_andesite_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_andesite_brick]] + S:components < + adchimneys:stone_andesite_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite_brick:1] + S:output=adchimneys:stone_andesite_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickAndesiteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1186868b] + S:color=0x1186868b + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:world_stone_bricks:2] + S:relatedBlockId=quark:world_stone_bricks:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_andesite_smooth.cfg b/overrides/config/adchimneys/Containers/stone_andesite_smooth.cfg new file mode 100644 index 0000000..0147347 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_andesite_smooth.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stone:6]] + S:components < + stone:6 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite_smooth] + S:output=adchimneys:stone_andesite_smooth + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_andesite_smooth:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_andesite_smooth:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite_smooth:2] + S:output=adchimneys:stone_andesite_smooth:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_andesite_smooth]] + S:components < + adchimneys:stone_andesite_smooth + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_andesite_smooth:1] + S:output=adchimneys:stone_andesite_smooth:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smoothAndesiteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808086] + S:color=0x11808086 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stone:6] + S:relatedBlockId=stone:6 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_basalt_brick.cfg b/overrides/config/adchimneys/Containers/stone_basalt_brick.cfg new file mode 100644 index 0000000..1591407 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_basalt_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:world_stone_bricks:3]] + S:components < + quark:world_stone_bricks:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_basalt_brick] + S:output=adchimneys:stone_basalt_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_basalt_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_basalt_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_basalt_brick:2] + S:output=adchimneys:stone_basalt_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_basalt_brick]] + S:components < + adchimneys:stone_basalt_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_basalt_brick:1] + S:output=adchimneys:stone_basalt_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickBasaltStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11171717] + S:color=0x11171717 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:world_stone_bricks:3] + S:relatedBlockId=quark:world_stone_bricks:3 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_diorite.cfg b/overrides/config/adchimneys/Containers/stone_diorite.cfg new file mode 100644 index 0000000..40a430f --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_diorite.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stone:3]] + S:components < + stone:3 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite] + S:output=adchimneys:stone_diorite + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_diorite:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_diorite:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite:2] + S:output=adchimneys:stone_diorite:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_diorite]] + S:components < + adchimneys:stone_diorite + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite:1] + S:output=adchimneys:stone_diorite:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +dioriteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11afafb2] + S:color=0x11afafb2 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stone:3] + S:relatedBlockId=stone:3 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_diorite_brick.cfg b/overrides/config/adchimneys/Containers/stone_diorite_brick.cfg new file mode 100644 index 0000000..6f9d355 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_diorite_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:world_stone_bricks:1]] + S:components < + quark:world_stone_bricks:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite_brick] + S:output=adchimneys:stone_diorite_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_diorite_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_diorite_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite_brick:2] + S:output=adchimneys:stone_diorite_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_diorite_brick]] + S:components < + adchimneys:stone_diorite_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite_brick:1] + S:output=adchimneys:stone_diorite_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickDioriteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11afafb2] + S:color=0x11afafb2 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:world_stone_bricks:1] + S:relatedBlockId=quark:world_stone_bricks:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_diorite_smooth.cfg b/overrides/config/adchimneys/Containers/stone_diorite_smooth.cfg new file mode 100644 index 0000000..d9ec054 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_diorite_smooth.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stone:4]] + S:components < + stone:4 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite_smooth] + S:output=adchimneys:stone_diorite_smooth + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_diorite_smooth:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_diorite_smooth:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite_smooth:2] + S:output=adchimneys:stone_diorite_smooth:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_diorite_smooth]] + S:components < + adchimneys:stone_diorite_smooth + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_diorite_smooth:1] + S:output=adchimneys:stone_diorite_smooth:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smoothDioriteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11afafb2] + S:color=0x11afafb2 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stone:4] + S:relatedBlockId=stone:4 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_granite.cfg b/overrides/config/adchimneys/Containers/stone_granite.cfg new file mode 100644 index 0000000..1b20543 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_granite.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stone:1]] + S:components < + stone:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite] + S:output=adchimneys:stone_granite + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_granite:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_granite:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite:2] + S:output=adchimneys:stone_granite:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_granite]] + S:components < + adchimneys:stone_granite + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite:1] + S:output=adchimneys:stone_granite:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +graniteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a97764] + S:color=0x11a97764 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stone:1] + S:relatedBlockId=stone:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_granite_brick.cfg b/overrides/config/adchimneys/Containers/stone_granite_brick.cfg new file mode 100644 index 0000000..4bdfeb0 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_granite_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:world_stone_bricks:0]] + S:components < + quark:world_stone_bricks:0 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite_brick] + S:output=adchimneys:stone_granite_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_granite_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_granite_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite_brick:2] + S:output=adchimneys:stone_granite_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_granite_brick]] + S:components < + adchimneys:stone_granite_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite_brick:1] + S:output=adchimneys:stone_granite_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickGraniteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11966453] + S:color=0x11966453 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:world_stone_bricks:0] + S:relatedBlockId=quark:world_stone_bricks:0 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_granite_smooth.cfg b/overrides/config/adchimneys/Containers/stone_granite_smooth.cfg new file mode 100644 index 0000000..d69ffc1 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_granite_smooth.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stone:2]] + S:components < + stone:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite_smooth] + S:output=adchimneys:stone_granite_smooth + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_granite_smooth:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_granite_smooth:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite_smooth:2] + S:output=adchimneys:stone_granite_smooth:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_granite_smooth]] + S:components < + adchimneys:stone_granite_smooth + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_granite_smooth:1] + S:output=adchimneys:stone_granite_smooth:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smoothGraniteStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11a97764] + S:color=0x11a97764 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stone:2] + S:relatedBlockId=stone:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_limestone_brick.cfg b/overrides/config/adchimneys/Containers/stone_limestone_brick.cfg new file mode 100644 index 0000000..0b6d034 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_limestone_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:world_stone_bricks:5]] + S:components < + quark:world_stone_bricks:5 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_limestone_brick] + S:output=adchimneys:stone_limestone_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_limestone_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_limestone_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_limestone_brick:2] + S:output=adchimneys:stone_limestone_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_limestone_brick]] + S:components < + adchimneys:stone_limestone_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_limestone_brick:1] + S:output=adchimneys:stone_limestone_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickLimestoneStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x119d947e] + S:color=0x119d947e + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:world_stone_bricks:5] + S:relatedBlockId=quark:world_stone_bricks:5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_marble.cfg b/overrides/config/adchimneys/Containers/stone_marble.cfg new file mode 100644 index 0000000..ba9dc71 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_marble.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:marble]] + S:components < + quark:marble + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble] + S:output=adchimneys:stone_marble + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_marble:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_marble:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble:2] + S:output=adchimneys:stone_marble:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_marble]] + S:components < + adchimneys:stone_marble + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble:1] + S:output=adchimneys:stone_marble:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +marbleStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cfcecd] + S:color=0x11cfcecd + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:marble] + S:relatedBlockId=quark:marble + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_marble_brick.cfg b/overrides/config/adchimneys/Containers/stone_marble_brick.cfg new file mode 100644 index 0000000..b47e8e9 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_marble_brick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:world_stone_bricks:4]] + S:components < + quark:world_stone_bricks:4 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble_brick] + S:output=adchimneys:stone_marble_brick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_marble_brick:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_marble_brick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble_brick:2] + S:output=adchimneys:stone_marble_brick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_marble_brick]] + S:components < + adchimneys:stone_marble_brick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble_brick:1] + S:output=adchimneys:stone_marble_brick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +brickMarbleStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cecdcc] + S:color=0x11cecdcc + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:world_stone_bricks:4] + S:relatedBlockId=quark:world_stone_bricks:4 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stone_marble_smooth.cfg b/overrides/config/adchimneys/Containers/stone_marble_smooth.cfg new file mode 100644 index 0000000..7559b77 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stone_marble_smooth.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [quark:marble:1]] + S:components < + quark:marble:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble_smooth] + S:output=adchimneys:stone_marble_smooth + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_marble_smooth:1], [repeater], [blockCoal]] + S:components < + adchimneys:stone_marble_smooth:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble_smooth:2] + S:output=adchimneys:stone_marble_smooth:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stone_marble_smooth]] + S:components < + adchimneys:stone_marble_smooth + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stone_marble_smooth:1] + S:output=adchimneys:stone_marble_smooth:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +smoothMarbleStone { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cfcecd] + S:color=0x11cfcecd + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: quark:marble:1] + S:relatedBlockId=quark:marble:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stonebrick.cfg b/overrides/config/adchimneys/Containers/stonebrick.cfg new file mode 100644 index 0000000..e3c16dd --- /dev/null +++ b/overrides/config/adchimneys/Containers/stonebrick.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stonebrick]] + S:components < + stonebrick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick] + S:output=adchimneys:stonebrick + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stonebrick:1], [repeater], [blockCoal]] + S:components < + adchimneys:stonebrick:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick:2] + S:output=adchimneys:stonebrick:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stonebrick]] + S:components < + adchimneys:stonebrick + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick:1] + S:output=adchimneys:stonebrick:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +stonebrick { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11666666] + S:color=0x11666666 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stonebrick] + S:relatedBlockId=stonebrick + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stonebrick_cracked.cfg b/overrides/config/adchimneys/Containers/stonebrick_cracked.cfg new file mode 100644 index 0000000..01d4eae --- /dev/null +++ b/overrides/config/adchimneys/Containers/stonebrick_cracked.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stonebrick:2]] + S:components < + stonebrick:2 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick_cracked] + S:output=adchimneys:stonebrick_cracked + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stonebrick_cracked:1], [repeater], [blockCoal]] + S:components < + adchimneys:stonebrick_cracked:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick_cracked:2] + S:output=adchimneys:stonebrick_cracked:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stonebrick_cracked]] + S:components < + adchimneys:stonebrick_cracked + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick_cracked:1] + S:output=adchimneys:stonebrick_cracked:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +crackedStonebrick { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11666666] + S:color=0x11666666 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stonebrick:2] + S:relatedBlockId=stonebrick:2 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Containers/stonebrick_mossy.cfg b/overrides/config/adchimneys/Containers/stonebrick_mossy.cfg new file mode 100644 index 0000000..f101be8 --- /dev/null +++ b/overrides/config/adchimneys/Containers/stonebrick_mossy.cfg @@ -0,0 +1,167 @@ +# Configuration file + +Chimney { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 8] + I:amount=8 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [stonebrick:1]] + S:components < + stonebrick:1 + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick_mossy] + S:output=adchimneys:stonebrick_mossy + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 101 101] + S:pattern=101 101 101 + } + + } + +} + + +Pump { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stonebrick_mossy:1], [repeater], [blockCoal]] + S:components < + adchimneys:stonebrick_mossy:1 + repeater + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick_mossy:2] + S:output=adchimneys:stonebrick_mossy:2 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 121 232 121] + S:pattern=121 232 121 + } + + } + +} + + +Vent { + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [adchimneys:stonebrick_mossy]] + S:components < + adchimneys:stonebrick_mossy + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:stonebrick_mossy:1] + S:output=adchimneys:stonebrick_mossy:1 + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 101 000 101] + S:pattern=101 000 101 + } + + } + +} + + +mossyStonebrick { + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113f4929] + S:color=0x113f4929 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stonebrick:1] + S:relatedBlockId=stonebrick:1 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/actuallyadditions$block_coal_generator.cfg b/overrides/config/adchimneys/Emitters/actuallyadditions$block_coal_generator.cfg new file mode 100644 index 0000000..8d666d0 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/actuallyadditions$block_coal_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11974f15] + S:color=0x11974f15 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:block_coal_generator:*] + S:id=actuallyadditions:block_coal_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] + S:amount=5.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/actuallyadditions$block_oil_generator.cfg b/overrides/config/adchimneys/Emitters/actuallyadditions$block_oil_generator.cfg new file mode 100644 index 0000000..60a5313 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/actuallyadditions$block_oil_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11534928] + S:color=0x11534928 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:block_oil_generator:*] + S:id=actuallyadditions:block_oil_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/actuallyadditions$powered_furnace.cfg b/overrides/config/adchimneys/Emitters/actuallyadditions$powered_furnace.cfg new file mode 100644 index 0000000..6d3abc2 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/actuallyadditions$powered_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:block_furnace_double:[on=true]] + S:id=actuallyadditions:block_furnace_double:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/advancedrocketry$arcfurnace.cfg b/overrides/config/adchimneys/Emitters/advancedrocketry$arcfurnace.cfg new file mode 100644 index 0000000..5eab30e --- /dev/null +++ b/overrides/config/adchimneys/Emitters/advancedrocketry$arcfurnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: enabled] + S:activeStateTag=enabled + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: advancedrocketry:arcfurnace:*] + S:id=advancedrocketry:arcfurnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/advancedrocketry$crystallizer.cfg b/overrides/config/adchimneys/Emitters/advancedrocketry$crystallizer.cfg new file mode 100644 index 0000000..65ad5f5 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/advancedrocketry$crystallizer.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: enabled] + S:activeStateTag=enabled + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: advancedrocketry:crystallizer:*] + S:id=advancedrocketry:crystallizer:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/advancedrocketry$cuttingmachine.cfg b/overrides/config/adchimneys/Emitters/advancedrocketry$cuttingmachine.cfg new file mode 100644 index 0000000..78ab2b8 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/advancedrocketry$cuttingmachine.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: enabled] + S:activeStateTag=enabled + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: advancedrocketry:cuttingmachine:*] + S:id=advancedrocketry:cuttingmachine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/advancedrocketry$rocketbuilder.cfg b/overrides/config/adchimneys/Emitters/advancedrocketry$rocketbuilder.cfg new file mode 100644 index 0000000..98eabd3 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/advancedrocketry$rocketbuilder.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: building] + S:activeStateTag=building + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: advancedrocketry:rocketbuilder:*] + S:id=advancedrocketry:rocketbuilder:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/advancedrocketry$rollingmachine.cfg b/overrides/config/adchimneys/Emitters/advancedrocketry$rollingmachine.cfg new file mode 100644 index 0000000..5ece0b1 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/advancedrocketry$rollingmachine.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: enabled] + S:activeStateTag=enabled + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: advancedrocketry:rollingmachine:*] + S:id=advancedrocketry:rollingmachine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/advgenerators$syngas_controller.cfg b/overrides/config/adchimneys/Emitters/advgenerators$syngas_controller.cfg new file mode 100644 index 0000000..89d5173 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/advgenerators$syngas_controller.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: heat] + S:activeStateTag=heat + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: advgenerators:syngas_controller:*] + S:id=advgenerators:syngas_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/atum$kiln.cfg b/overrides/config/adchimneys/Emitters/atum$kiln.cfg new file mode 100644 index 0000000..897a314 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/atum$kiln.cfg @@ -0,0 +1,61 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d6bb91] + S:color=0x11d6bb91 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:kiln:[is_burning=true]] + S:id=atum:kiln:[is_burning=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [atum:kiln_fake:*]] + S:relatedBlocks < + atum:kiln_fake:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intencity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/atum$limestone_furnace_lit.cfg b/overrides/config/adchimneys/Emitters/atum$limestone_furnace_lit.cfg new file mode 100644 index 0000000..6e405fb --- /dev/null +++ b/overrides/config/adchimneys/Emitters/atum$limestone_furnace_lit.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d6bb91] + S:color=0x11d6bb91 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:limestone_furnace_lit:*] + S:id=atum:limestone_furnace_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/betterboilers$controller.cfg b/overrides/config/adchimneys/Emitters/betterboilers$controller.cfg new file mode 100644 index 0000000..844b731 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/betterboilers$controller.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11341f1b] + S:color=0x11341f1b + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: betterboilers:controller:1] + S:id=betterboilers:controller:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/betterwithmods$stoked_flame.cfg b/overrides/config/adchimneys/Emitters/betterwithmods$stoked_flame.cfg new file mode 100644 index 0000000..b32a7f3 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/betterwithmods$stoked_flame.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x330089f0] + S:color=0x330089f0 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: betterwithmods:stoked_flame:*] + S:id=betterwithmods:stoked_flame:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 1.0] + S:amount=1.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0] + S:intencity=0.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/buildcraft$engine_combustion.cfg b/overrides/config/adchimneys/Emitters/buildcraft$engine_combustion.cfg new file mode 100644 index 0000000..b79c230 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/buildcraft$engine_combustion.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11c8c8c8] + S:color=0x11c8c8c8 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: buildcraftcore:engine:2] + S:id=buildcraftcore:engine:2 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/buildcraft$engine_stirling.cfg b/overrides/config/adchimneys/Emitters/buildcraft$engine_stirling.cfg new file mode 100644 index 0000000..cbfd8e3 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/buildcraft$engine_stirling.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11767676] + S:color=0x11767676 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: buildcraftcore:engine:1] + S:id=buildcraftcore:engine:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/cfm$fire_pit_on.cfg b/overrides/config/adchimneys/Emitters/cfm$fire_pit_on.cfg new file mode 100644 index 0000000..70ad4db --- /dev/null +++ b/overrides/config/adchimneys/Emitters/cfm$fire_pit_on.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22ff6600] + S:color=0x22ff6600 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cfm:fire_pit_on:*] + S:id=cfm:fire_pit_on:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/cfm$oven.cfg b/overrides/config/adchimneys/Emitters/cfm$oven.cfg new file mode 100644 index 0000000..c16170e --- /dev/null +++ b/overrides/config/adchimneys/Emitters/cfm$oven.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: cookingTime] + S:activeStateTag=cookingTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cdd2d5] + S:color=0x11cdd2d5 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cfm:oven:*] + S:id=cfm:oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/cookingforblockheads$oven.cfg b/overrides/config/adchimneys/Emitters/cookingforblockheads$oven.cfg new file mode 100644 index 0000000..32a080c --- /dev/null +++ b/overrides/config/adchimneys/Emitters/cookingforblockheads$oven.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cookingforblockheads:oven:*] + S:id=cookingforblockheads:oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/dawnoftime$limestone_fireplace.cfg b/overrides/config/adchimneys/Emitters/dawnoftime$limestone_fireplace.cfg new file mode 100644 index 0000000..d8a2bad --- /dev/null +++ b/overrides/config/adchimneys/Emitters/dawnoftime$limestone_fireplace.cfg @@ -0,0 +1,61 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22ff6600] + S:color=0x22ff6600 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dawnoftimebuilder:limestone_fireplace:[burning=true]] + S:id=dawnoftimebuilder:limestone_fireplace:[burning=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [dawnoftimebuilder:limestone_fireplace:*]] + S:relatedBlocks < + dawnoftimebuilder:limestone_fireplace:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0] + S:intencity=0.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/dawnoftime$open_fireplace.cfg b/overrides/config/adchimneys/Emitters/dawnoftime$open_fireplace.cfg new file mode 100644 index 0000000..4eeb393 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/dawnoftime$open_fireplace.cfg @@ -0,0 +1,61 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22ff6600] + S:color=0x22ff6600 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dawnoftimebuilder:fireplace:[burning=true]] + S:id=dawnoftimebuilder:fireplace:[burning=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [dawnoftimebuilder:fireplace:*]] + S:relatedBlocks < + dawnoftimebuilder:fireplace:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0] + S:intencity=0.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/draconicevolution$generator.cfg b/overrides/config/adchimneys/Emitters/draconicevolution$generator.cfg new file mode 100644 index 0000000..62ad9eb --- /dev/null +++ b/overrides/config/adchimneys/Emitters/draconicevolution$generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BCManagedData/active] + S:activeStateTag=BCManagedData/active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11313b49] + S:color=0x11313b49 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: draconicevolution:generator:*] + S:id=draconicevolution:generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/dumpsterdiving$regrinder.cfg b/overrides/config/adchimneys/Emitters/dumpsterdiving$regrinder.cfg new file mode 100644 index 0000000..290df47 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/dumpsterdiving$regrinder.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11495a24] + S:color=0x11495a24 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dumpsterdiving:trash_furn_g:*] + S:id=dumpsterdiving:trash_furn_g:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/dumpsterdiving$reingotor.cfg b/overrides/config/adchimneys/Emitters/dumpsterdiving$reingotor.cfg new file mode 100644 index 0000000..cb36ed6 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/dumpsterdiving$reingotor.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11495a24] + S:color=0x11495a24 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dumpsterdiving:trash_furn:*] + S:id=dumpsterdiving:trash_furn:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/dumpsterdiving$reprocessor.cfg b/overrides/config/adchimneys/Emitters/dumpsterdiving$reprocessor.cfg new file mode 100644 index 0000000..cd9ceed --- /dev/null +++ b/overrides/config/adchimneys/Emitters/dumpsterdiving$reprocessor.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11495a24] + S:color=0x11495a24 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dumpsterdiving:trash_furn_n:*] + S:id=dumpsterdiving:trash_furn_n:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/embers$ember_bore.cfg b/overrides/config/adchimneys/Emitters/embers$ember_bore.cfg new file mode 100644 index 0000000..a0a5ced --- /dev/null +++ b/overrides/config/adchimneys/Emitters/embers$ember_bore.cfg @@ -0,0 +1,62 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fueled] + S:activeStateTag=fueled + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11756558] + S:color=0x11756558 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: embers:ember_bore:*] + S:id=embers:ember_bore:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [embers:mech_edge:*], [embers:mech_core]] + S:relatedBlocks < + embers:mech_edge:* + embers:mech_core + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/embers$melter.cfg b/overrides/config/adchimneys/Emitters/embers$melter.cfg new file mode 100644 index 0000000..5d4e2ba --- /dev/null +++ b/overrides/config/adchimneys/Emitters/embers$melter.cfg @@ -0,0 +1,61 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progress] + S:activeStateTag=progress + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11463f31] + S:color=0x11463f31 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: embers:block_furnace:0] + S:id=embers:block_furnace:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [embers:block_furnace:*]] + S:relatedBlocks < + embers:block_furnace:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/enderio$block_combustion_generator.cfg b/overrides/config/adchimneys/Emitters/enderio$block_combustion_generator.cfg new file mode 100644 index 0000000..b6ab184 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/enderio$block_combustion_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: enderio:block_combustion_generator:*] + S:id=enderio:block_combustion_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/enderio$block_stirling_generator.cfg b/overrides/config/adchimneys/Emitters/enderio$block_stirling_generator.cfg new file mode 100644 index 0000000..2a43e58 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/enderio$block_stirling_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: enderio:block_stirling_generator:*] + S:id=enderio:block_stirling_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/engineersdecor$small_electrical_furnace.cfg b/overrides/config/adchimneys/Emitters/engineersdecor$small_electrical_furnace.cfg new file mode 100644 index 0000000..2d37e17 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/engineersdecor$small_electrical_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: engineersdecor:small_electrical_furnace:*] + S:id=engineersdecor:small_electrical_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/engineersdecor$small_lab_furnace.cfg b/overrides/config/adchimneys/Emitters/engineersdecor$small_lab_furnace.cfg new file mode 100644 index 0000000..4a84f20 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/engineersdecor$small_lab_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: engineersdecor:small_lab_furnace:*] + S:id=engineersdecor:small_lab_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/engineersdecor$small_mineral_smelter.cfg b/overrides/config/adchimneys/Emitters/engineersdecor$small_mineral_smelter.cfg new file mode 100644 index 0000000..417ef19 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/engineersdecor$small_mineral_smelter.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progress] + S:activeStateTag=progress + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: engineersdecor:small_mineral_smelter:*] + S:id=engineersdecor:small_mineral_smelter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/foundry$alloyfurnace.cfg b/overrides/config/adchimneys/Emitters/foundry$alloyfurnace.cfg new file mode 100644 index 0000000..9ab5221 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/foundry$alloyfurnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x118b5a2e] + S:color=0x118b5a2e + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: foundry:alloyfurnace:*] + S:id=foundry:alloyfurnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/foundry$burnerheater.cfg b/overrides/config/adchimneys/Emitters/foundry$burnerheater.cfg new file mode 100644 index 0000000..5326bea --- /dev/null +++ b/overrides/config/adchimneys/Emitters/foundry$burnerheater.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11c86218] + S:color=0x11c86218 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: foundry:burnerheater:*] + S:id=foundry:burnerheater:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/foundry$moldstation.cfg b/overrides/config/adchimneys/Emitters/foundry$moldstation.cfg new file mode 100644 index 0000000..367a27e --- /dev/null +++ b/overrides/config/adchimneys/Emitters/foundry$moldstation.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ccb594] + S:color=0x11ccb594 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: foundry:moldstation:*] + S:id=foundry:moldstation:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/funores$alloysmelter.cfg b/overrides/config/adchimneys/Emitters/funores$alloysmelter.cfg new file mode 100644 index 0000000..f1af43f --- /dev/null +++ b/overrides/config/adchimneys/Emitters/funores$alloysmelter.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115f1210] + S:color=0x115f1210 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: funores:alloysmelter:*] + S:id=funores:alloysmelter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/funores$metalfurnace.cfg b/overrides/config/adchimneys/Emitters/funores$metalfurnace.cfg new file mode 100644 index 0000000..bf72ae2 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/funores$metalfurnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11cc6700] + S:color=0x11cc6700 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: funores:metalfurnace:*] + S:id=funores:metalfurnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnace3d$lit_furnace.cfg b/overrides/config/adchimneys/Emitters/furnace3d$lit_furnace.cfg new file mode 100644 index 0000000..90710f5 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnace3d$lit_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnace3d:lit_furnace:*] + S:id=furnace3d:lit_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] + S:amount=5.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2] + S:intencity=1.2 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnaceoverhaul$diamond_furnace.cfg b/overrides/config/adchimneys/Emitters/furnaceoverhaul$diamond_furnace.cfg new file mode 100644 index 0000000..3de0103 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnaceoverhaul$diamond_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn_time] + S:activeStateTag=burn_time + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1100beb4] + S:color=0x1100beb4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnaceoverhaul:diamond_furnace:*] + S:id=furnaceoverhaul:diamond_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 8.0] + S:amount=8.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intencity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnaceoverhaul$emerald_furnace.cfg b/overrides/config/adchimneys/Emitters/furnaceoverhaul$emerald_furnace.cfg new file mode 100644 index 0000000..f8730d3 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnaceoverhaul$emerald_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn_time] + S:activeStateTag=burn_time + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1126b448] + S:color=0x1126b448 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnaceoverhaul:emerald_furnace:*] + S:id=furnaceoverhaul:emerald_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 10.0] + S:amount=10.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.5] + S:intencity=2.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnaceoverhaul$end_furnace.cfg b/overrides/config/adchimneys/Emitters/furnaceoverhaul$end_furnace.cfg new file mode 100644 index 0000000..49b7848 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnaceoverhaul$end_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn_time] + S:activeStateTag=burn_time + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11197d63] + S:color=0x11197d63 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnaceoverhaul:end_furnace:*] + S:id=furnaceoverhaul:end_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 12.0] + S:amount=12.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0] + S:intencity=3.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnaceoverhaul$gold_furnace.cfg b/overrides/config/adchimneys/Emitters/furnaceoverhaul$gold_furnace.cfg new file mode 100644 index 0000000..50fdbdc --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnaceoverhaul$gold_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn_time] + S:activeStateTag=burn_time + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e8d366] + S:color=0x11e8d366 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnaceoverhaul:gold_furnace:*] + S:id=furnaceoverhaul:gold_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 6.0] + S:amount=6.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intencity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnaceoverhaul$iron_furnace.cfg b/overrides/config/adchimneys/Emitters/furnaceoverhaul$iron_furnace.cfg new file mode 100644 index 0000000..90c3879 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnaceoverhaul$iron_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn_time] + S:activeStateTag=burn_time + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e9dbc0] + S:color=0x11e9dbc0 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnaceoverhaul:iron_furnace:*] + S:id=furnaceoverhaul:iron_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnaceoverhaul$zenith_furnace.cfg b/overrides/config/adchimneys/Emitters/furnaceoverhaul$zenith_furnace.cfg new file mode 100644 index 0000000..778cc1a --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnaceoverhaul$zenith_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burn_time] + S:activeStateTag=burn_time + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d40000] + S:color=0x11d40000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnaceoverhaul:zenith_furnace:*] + S:id=furnaceoverhaul:zenith_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 16.0] + S:amount=16.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0] + S:intencity=4.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnus$furnus.cfg b/overrides/config/adchimneys/Emitters/furnus$furnus.cfg new file mode 100644 index 0000000..92a6cd8 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnus$furnus.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11563e22] + S:color=0x11563e22 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnus:furnus:*] + S:id=furnus:furnus:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/furnus$pulvus.cfg b/overrides/config/adchimneys/Emitters/furnus$pulvus.cfg new file mode 100644 index 0000000..15c3bc1 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/furnus$pulvus.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b2aa83] + S:color=0x11b2aa83 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnus:pulvus:*] + S:id=furnus:pulvus:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/gadgetrycore$alloy_furnace.cfg b/overrides/config/adchimneys/Emitters/gadgetrycore$alloy_furnace.cfg new file mode 100644 index 0000000..8192afc --- /dev/null +++ b/overrides/config/adchimneys/Emitters/gadgetrycore$alloy_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ticks] + S:activeStateTag=ticks + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11902712] + S:color=0x11902712 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gadgetrycore:alloy_furnace:*] + S:id=gadgetrycore:alloy_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/gadgetrymachines$furnace_gen.cfg b/overrides/config/adchimneys/Emitters/gadgetrymachines$furnace_gen.cfg new file mode 100644 index 0000000..3fca8b0 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/gadgetrymachines$furnace_gen.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ticks] + S:activeStateTag=ticks + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e23515] + S:color=0x11e23515 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gadgetrymachines:furnace_gen:*] + S:id=gadgetrymachines:furnace_gen:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/galacticraft$coal_generator.cfg b/overrides/config/adchimneys/Emitters/galacticraft$coal_generator.cfg new file mode 100644 index 0000000..a8d22bc --- /dev/null +++ b/overrides/config/adchimneys/Emitters/galacticraft$coal_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: itemCookTime] + S:activeStateTag=itemCookTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1149483d] + S:color=0x1149483d + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: galacticraftcore:machine:[type=coal_generator]] + S:id=galacticraftcore:machine:[type=coal_generator] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/galacticraft$ingot_comressor.cfg b/overrides/config/adchimneys/Emitters/galacticraft$ingot_comressor.cfg new file mode 100644 index 0000000..6820903 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/galacticraft$ingot_comressor.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: smeltingTicks] + S:activeStateTag=smeltingTicks + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1149483d] + S:color=0x1149483d + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: galacticraftcore:machine:[type=ingot_compressor]] + S:id=galacticraftcore:machine:[type=ingot_compressor] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/giacomosfoundry$foundry_lit.cfg b/overrides/config/adchimneys/Emitters/giacomosfoundry$foundry_lit.cfg new file mode 100644 index 0000000..33f6963 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/giacomosfoundry$foundry_lit.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: giacomosfoundry:foundry_lit:*] + S:id=giacomosfoundry:foundry_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/gregtech_ce$machines.cfg b/overrides/config/adchimneys/Emitters/gregtech_ce$machines.cfg new file mode 100644 index 0000000..1e43037 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/gregtech_ce$machines.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: MetaTileEntity/FuelBurnTimeLeft] + S:activeStateTag=MetaTileEntity/FuelBurnTimeLeft + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gregtech:machine:*] + S:id=gregtech:machine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2$_common_0.cfg b/overrides/config/adchimneys/Emitters/ic2$_common_0.cfg new file mode 100644 index 0000000..8cc2a01 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2$_common_0.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:0] + S:id=ic2:te:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: true] + B:useDroppedItemMeta=true +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 0.0] + S:amount=0.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0] + S:intencity=0.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2$_common_1.cfg b/overrides/config/adchimneys/Emitters/ic2$_common_1.cfg new file mode 100644 index 0000000..a2b4542 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2$_common_1.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:1] + S:id=ic2:te:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: true] + B:useDroppedItemMeta=true +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 0.0] + S:amount=0.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0] + S:intencity=0.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2$generator.cfg b/overrides/config/adchimneys/Emitters/ic2$generator.cfg new file mode 100644 index 0000000..70b99fb --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2$generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11bbc2c4] + S:color=0x11bbc2c4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:3] + S:id=ic2:te:3 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2$geothermal_generator.cfg b/overrides/config/adchimneys/Emitters/ic2$geothermal_generator.cfg new file mode 100644 index 0000000..d7aaa79 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2$geothermal_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11bbc2c4] + S:color=0x11bbc2c4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:4] + S:id=ic2:te:4 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2$iron_furnace.cfg b/overrides/config/adchimneys/Emitters/ic2$iron_furnace.cfg new file mode 100644 index 0000000..275a709 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2$iron_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e4e4e4] + S:color=0x11e4e4e4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:46] + S:id=ic2:te:46 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2$semifluid_generator.cfg b/overrides/config/adchimneys/Emitters/ic2$semifluid_generator.cfg new file mode 100644 index 0000000..2f3ce2f --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2$semifluid_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11bbc2c4] + S:color=0x11bbc2c4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:7] + S:id=ic2:te:7 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2$solid_heat_generator.cfg b/overrides/config/adchimneys/Emitters/ic2$solid_heat_generator.cfg new file mode 100644 index 0000000..7df0f50 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2$solid_heat_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11bbc2c4] + S:color=0x11bbc2c4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:15] + S:id=ic2:te:15 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2classic$fuel_boiler.cfg b/overrides/config/adchimneys/Emitters/ic2classic$fuel_boiler.cfg new file mode 100644 index 0000000..6df9cb7 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2classic$fuel_boiler.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ddefef] + S:color=0x11ddefef + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockgenerator:14] + S:id=ic2:blockgenerator:14 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2classic$generator.cfg b/overrides/config/adchimneys/Emitters/ic2classic$generator.cfg new file mode 100644 index 0000000..708eca1 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2classic$generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ddefef] + S:color=0x11ddefef + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockgenerator:0] + S:id=ic2:blockgenerator:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2classic$iron_furnace.cfg b/overrides/config/adchimneys/Emitters/ic2classic$iron_furnace.cfg new file mode 100644 index 0000000..a0a7c5d --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2classic$iron_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11eeeeee] + S:color=0x11eeeeee + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockmachinelv:1] + S:id=ic2:blockmachinelv:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2classic$liquid_fuel.cfg b/overrides/config/adchimneys/Emitters/ic2classic$liquid_fuel.cfg new file mode 100644 index 0000000..d395501 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2classic$liquid_fuel.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ddefef] + S:color=0x11ddefef + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockgenerator:10] + S:id=ic2:blockgenerator:10 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2classic$slag.cfg b/overrides/config/adchimneys/Emitters/ic2classic$slag.cfg new file mode 100644 index 0000000..28d5ad2 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2classic$slag.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ddefef] + S:color=0x11ddefef + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockgenerator:11] + S:id=ic2:blockgenerator:11 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2classic$stone_macerator.cfg b/overrides/config/adchimneys/Emitters/ic2classic$stone_macerator.cfg new file mode 100644 index 0000000..3e2f52a --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2classic$stone_macerator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11919191] + S:color=0x11919191 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockmachinelv:15] + S:id=ic2:blockmachinelv:15 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ic2classic$wood_gasificator.cfg b/overrides/config/adchimneys/Emitters/ic2classic$wood_gasificator.cfg new file mode 100644 index 0000000..0fe2e8b --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ic2classic$wood_gasificator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ddefef] + S:color=0x11ddefef + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockmachinelv2:0] + S:id=ic2:blockmachinelv2:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/immcraft$furnace.cfg b/overrides/config/adchimneys/Emitters/immcraft$furnace.cfg new file mode 100644 index 0000000..82927ee --- /dev/null +++ b/overrides/config/adchimneys/Emitters/immcraft$furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immcraft:furnace:*] + S:id=immcraft:furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/immersiveengineering$alloy_kiln.cfg b/overrides/config/adchimneys/Emitters/immersiveengineering$alloy_kiln.cfg new file mode 100644 index 0000000..d75f6fc --- /dev/null +++ b/overrides/config/adchimneys/Emitters/immersiveengineering$alloy_kiln.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11794340] + S:color=0x11794340 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_device:7] + S:id=immersiveengineering:stone_device:7 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/immersiveengineering$blast_furnace.cfg b/overrides/config/adchimneys/Emitters/immersiveengineering$blast_furnace.cfg new file mode 100644 index 0000000..cb769dd --- /dev/null +++ b/overrides/config/adchimneys/Emitters/immersiveengineering$blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115f2f21] + S:color=0x115f2f21 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_device:1] + S:id=immersiveengineering:stone_device:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/immersiveengineering$coke_oven.cfg b/overrides/config/adchimneys/Emitters/immersiveengineering$coke_oven.cfg new file mode 100644 index 0000000..1205c10 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/immersiveengineering$coke_oven.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11333333] + S:color=0x11333333 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_device:0] + S:id=immersiveengineering:stone_device:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/immersiveengineering$diesel_generator.cfg b/overrides/config/adchimneys/Emitters/immersiveengineering$diesel_generator.cfg new file mode 100644 index 0000000..e450b63 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/immersiveengineering$diesel_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11353535] + S:color=0x11353535 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:metal_multiblock:10] + S:id=immersiveengineering:metal_multiblock:10 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/immersiveengineering$improved_blast_furnace.cfg b/overrides/config/adchimneys/Emitters/immersiveengineering$improved_blast_furnace.cfg new file mode 100644 index 0000000..8cdd270 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/immersiveengineering$improved_blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x115f2f21] + S:color=0x115f2f21 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_device:2] + S:id=immersiveengineering:stone_device:2 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/immersivetech$coke_oven_advanced.cfg b/overrides/config/adchimneys/Emitters/immersivetech$coke_oven_advanced.cfg new file mode 100644 index 0000000..ae07c89 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/immersivetech$coke_oven_advanced.cfg @@ -0,0 +1,61 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11353535] + S:color=0x11353535 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersivetech:stone_multiblock:0] + S:id=immersivetech:stone_multiblock:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [immersivetech:stone_multiblock:1]] + S:relatedBlocks < + immersivetech:stone_multiblock:1 + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ironfurnaces$diamond_furnace_active.cfg b/overrides/config/adchimneys/Emitters/ironfurnaces$diamond_furnace_active.cfg new file mode 100644 index 0000000..44d6b5d --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ironfurnaces$diamond_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x2233ccff] + S:color=0x2233ccff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ironfurnaces:diamond_furnace_active:*] + S:id=ironfurnaces:diamond_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 8.0] + S:amount=8.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intencity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ironfurnaces$glass_furnace_active.cfg b/overrides/config/adchimneys/Emitters/ironfurnaces$glass_furnace_active.cfg new file mode 100644 index 0000000..3455b45 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ironfurnaces$glass_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1133ccff] + S:color=0x1133ccff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ironfurnaces:glass_furnace_active:*] + S:id=ironfurnaces:glass_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 10.0] + S:amount=10.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.5] + S:intencity=2.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ironfurnaces$gold_furnace_active.cfg b/overrides/config/adchimneys/Emitters/ironfurnaces$gold_furnace_active.cfg new file mode 100644 index 0000000..c2c7c6a --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ironfurnaces$gold_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22ffff00] + S:color=0x22ffff00 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ironfurnaces:gold_furnace_active:*] + S:id=ironfurnaces:gold_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 6.0] + S:amount=6.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intencity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ironfurnaces$iron_furnace_active.cfg b/overrides/config/adchimneys/Emitters/ironfurnaces$iron_furnace_active.cfg new file mode 100644 index 0000000..dc99602 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ironfurnaces$iron_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22999999] + S:color=0x22999999 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ironfurnaces:iron_furnace_active:*] + S:id=ironfurnaces:iron_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/ironfurnaces$obsidian_furnace_active.cfg b/overrides/config/adchimneys/Emitters/ironfurnaces$obsidian_furnace_active.cfg new file mode 100644 index 0000000..6abb33f --- /dev/null +++ b/overrides/config/adchimneys/Emitters/ironfurnaces$obsidian_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22663399] + S:color=0x22663399 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ironfurnaces:obsidian_furnace_active:*] + S:id=ironfurnaces:obsidian_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 12.0] + S:amount=12.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0] + S:intencity=3.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/libvulpes$coal_generator.cfg b/overrides/config/adchimneys/Emitters/libvulpes$coal_generator.cfg new file mode 100644 index 0000000..3a9d2cb --- /dev/null +++ b/overrides/config/adchimneys/Emitters/libvulpes$coal_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: libvulpes:coalgenerator:[state=true]] + S:id=libvulpes:coalgenerator:[state=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/lucraftcore$furnace_generator.cfg b/overrides/config/adchimneys/Emitters/lucraftcore$furnace_generator.cfg new file mode 100644 index 0000000..2422c3d --- /dev/null +++ b/overrides/config/adchimneys/Emitters/lucraftcore$furnace_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113a3a3a] + S:color=0x113a3a3a + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lucraftcore:furnace_generator:*] + S:id=lucraftcore:furnace_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/machines$mythril_furnace_lit.cfg b/overrides/config/adchimneys/Emitters/machines$mythril_furnace_lit.cfg new file mode 100644 index 0000000..a84dc00 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/machines$mythril_furnace_lit.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x330f88c7] + S:color=0x330f88c7 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: machines:mythril_furnace_lit:*] + S:id=machines:mythril_furnace_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/machines$onyx_furnace_lit.cfg b/overrides/config/adchimneys/Emitters/machines$onyx_furnace_lit.cfg new file mode 100644 index 0000000..067ccc8 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/machines$onyx_furnace_lit.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x332a2a2a] + S:color=0x332a2a2a + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: machines:onyx_furnace_lit:*] + S:id=machines:onyx_furnace_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/magneticraft$big_combustion_chamber.cfg b/overrides/config/adchimneys/Emitters/magneticraft$big_combustion_chamber.cfg new file mode 100644 index 0000000..9927a97 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/magneticraft$big_combustion_chamber.cfg @@ -0,0 +1,61 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1176574f] + S:color=0x1176574f + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: magneticraft:big_combustion_chamber:*] + S:id=magneticraft:big_combustion_chamber:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [magneticraft:multiblock_gap]] + S:relatedBlocks < + magneticraft:multiblock_gap + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 8.0] + S:amount=8.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intencity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/magneticraft$combustion_chamber.cfg b/overrides/config/adchimneys/Emitters/magneticraft$combustion_chamber.cfg new file mode 100644 index 0000000..c4efe45 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/magneticraft$combustion_chamber.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1176574f] + S:color=0x1176574f + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: magneticraft:combustion_chamber:*] + S:id=magneticraft:combustion_chamber:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/mekanism$fuelwood_heater.cfg b/overrides/config/adchimneys/Emitters/mekanism$fuelwood_heater.cfg new file mode 100644 index 0000000..8b9d7d5 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/mekanism$fuelwood_heater.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanism:machineblock3:6] + S:id=mekanism:machineblock3:6 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/metallurgy$alloyer.cfg b/overrides/config/adchimneys/Emitters/metallurgy$alloyer.cfg new file mode 100644 index 0000000..860b37c --- /dev/null +++ b/overrides/config/adchimneys/Emitters/metallurgy$alloyer.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e3dc4b] + S:color=0x11e3dc4b + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: metallurgy:alloyer:[burning=true]] + S:id=metallurgy:alloyer:[burning=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/metallurgy$crusher.cfg b/overrides/config/adchimneys/Emitters/metallurgy$crusher.cfg new file mode 100644 index 0000000..c9b8f4b --- /dev/null +++ b/overrides/config/adchimneys/Emitters/metallurgy$crusher.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11bc5949] + S:color=0x11bc5949 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: metallurgy:crusher:[burning=true]] + S:id=metallurgy:crusher:[burning=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/minecraft$lit_furnace.cfg b/overrides/config/adchimneys/Emitters/minecraft$lit_furnace.cfg new file mode 100644 index 0000000..955dd03 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/minecraft$lit_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lit_furnace:*] + S:id=lit_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/minecraftfuture$blast_furnace.cfg b/overrides/config/adchimneys/Emitters/minecraftfuture$blast_furnace.cfg new file mode 100644 index 0000000..6a40467 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/minecraftfuture$blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113e3d41] + S:color=0x113e3d41 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: minecraftfuture:blast_furnace:[lit=true]] + S:id=minecraftfuture:blast_furnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 6.0] + S:amount=6.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6] + S:intencity=1.6 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/minecraftfuture$smoker.cfg b/overrides/config/adchimneys/Emitters/minecraftfuture$smoker.cfg new file mode 100644 index 0000000..dae210d --- /dev/null +++ b/overrides/config/adchimneys/Emitters/minecraftfuture$smoker.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11654e2b] + S:color=0x11654e2b + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: minecraftfuture:smoker:[lit=true]] + S:id=minecraftfuture:smoker:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 6.0] + S:amount=6.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6] + S:intencity=1.6 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/morefurnaces$diamond_furnace.cfg b/overrides/config/adchimneys/Emitters/morefurnaces$diamond_furnace.cfg new file mode 100644 index 0000000..4c823e8 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/morefurnaces$diamond_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x3333ccff] + S:color=0x3333ccff + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefurnaces:furnaceblock:2] + S:id=morefurnaces:furnaceblock:2 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 7.0] + S:amount=7.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3] + S:intencity=1.3 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/morefurnaces$golden_furnace.cfg b/overrides/config/adchimneys/Emitters/morefurnaces$golden_furnace.cfg new file mode 100644 index 0000000..483f99f --- /dev/null +++ b/overrides/config/adchimneys/Emitters/morefurnaces$golden_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33ffff00] + S:color=0x33ffff00 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefurnaces:furnaceblock:1] + S:id=morefurnaces:furnaceblock:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] + S:amount=5.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1] + S:intencity=1.1 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/morefurnaces$iron_furnace.cfg b/overrides/config/adchimneys/Emitters/morefurnaces$iron_furnace.cfg new file mode 100644 index 0000000..6e964ee --- /dev/null +++ b/overrides/config/adchimneys/Emitters/morefurnaces$iron_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33999999] + S:color=0x33999999 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefurnaces:furnaceblock:0] + S:id=morefurnaces:furnaceblock:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/morefurnaces$netherrack_furnace.cfg b/overrides/config/adchimneys/Emitters/morefurnaces$netherrack_furnace.cfg new file mode 100644 index 0000000..e22df13 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/morefurnaces$netherrack_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33993333] + S:color=0x33993333 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefurnaces:furnaceblock:4] + S:id=morefurnaces:furnaceblock:4 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 9.0] + S:amount=9.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intencity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/morefurnaces$obsidian_furnace.cfg b/overrides/config/adchimneys/Emitters/morefurnaces$obsidian_furnace.cfg new file mode 100644 index 0000000..2e4b35d --- /dev/null +++ b/overrides/config/adchimneys/Emitters/morefurnaces$obsidian_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33663399] + S:color=0x33663399 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefurnaces:furnaceblock:3] + S:id=morefurnaces:furnaceblock:3 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 8.0] + S:amount=8.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4] + S:intencity=1.4 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/mysticalagriculture$inferium_furnace_active.cfg b/overrides/config/adchimneys/Emitters/mysticalagriculture$inferium_furnace_active.cfg new file mode 100644 index 0000000..62a1c7c --- /dev/null +++ b/overrides/config/adchimneys/Emitters/mysticalagriculture$inferium_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x333c4a00] + S:color=0x333c4a00 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mysticalagriculture:inferium_furnace_active:*] + S:id=mysticalagriculture:inferium_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3] + S:intencity=1.3 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/mysticalagriculture$intermedium_furnace_active.cfg b/overrides/config/adchimneys/Emitters/mysticalagriculture$intermedium_furnace_active.cfg new file mode 100644 index 0000000..6e33898 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/mysticalagriculture$intermedium_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x336a2d00] + S:color=0x336a2d00 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mysticalagriculture:intermedium_furnace_active:*] + S:id=mysticalagriculture:intermedium_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 6.0] + S:amount=6.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intencity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/mysticalagriculture$prudentium_furnace_active.cfg b/overrides/config/adchimneys/Emitters/mysticalagriculture$prudentium_furnace_active.cfg new file mode 100644 index 0000000..edb1c0d --- /dev/null +++ b/overrides/config/adchimneys/Emitters/mysticalagriculture$prudentium_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x3307460e] + S:color=0x3307460e + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mysticalagriculture:prudentium_furnace_active:*] + S:id=mysticalagriculture:prudentium_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] + S:amount=5.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.6] + S:intencity=1.6 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/mysticalagriculture$seed_reprocessor.cfg b/overrides/config/adchimneys/Emitters/mysticalagriculture$seed_reprocessor.cfg new file mode 100644 index 0000000..61b15b1 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/mysticalagriculture$seed_reprocessor.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Progress] + S:activeStateTag=Progress + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x9952525c] + S:color=0x9952525c + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mysticalagriculture:seed_reprocessor:*] + S:id=mysticalagriculture:seed_reprocessor:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.0] + S:intencity=0.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/mysticalagriculture$superium_furnace_active.cfg b/overrides/config/adchimneys/Emitters/mysticalagriculture$superium_furnace_active.cfg new file mode 100644 index 0000000..2e8fec0 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/mysticalagriculture$superium_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33033a68] + S:color=0x33033a68 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mysticalagriculture:superium_furnace_active:*] + S:id=mysticalagriculture:superium_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 7.0] + S:amount=7.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.3] + S:intencity=2.3 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/mysticalagriculture$supremium_furnace_active.cfg b/overrides/config/adchimneys/Emitters/mysticalagriculture$supremium_furnace_active.cfg new file mode 100644 index 0000000..cd0903b --- /dev/null +++ b/overrides/config/adchimneys/Emitters/mysticalagriculture$supremium_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x336d0909] + S:color=0x336d0909 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mysticalagriculture:supremium_furnace_active:*] + S:id=mysticalagriculture:supremium_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 10.0] + S:amount=10.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.6] + S:intencity=2.6 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/mysticalagriculture$ultimate_furnace_active.cfg b/overrides/config/adchimneys/Emitters/mysticalagriculture$ultimate_furnace_active.cfg new file mode 100644 index 0000000..80088ae --- /dev/null +++ b/overrides/config/adchimneys/Emitters/mysticalagriculture$ultimate_furnace_active.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33282828] + S:color=0x33282828 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mysticalagriculture:ultimate_furnace_active:*] + S:id=mysticalagriculture:ultimate_furnace_active:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 12.0] + S:amount=12.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0] + S:intencity=3.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/natura$lit_netherrack_furnace.cfg b/overrides/config/adchimneys/Emitters/natura$lit_netherrack_furnace.cfg new file mode 100644 index 0000000..8e89a2c --- /dev/null +++ b/overrides/config/adchimneys/Emitters/natura$lit_netherrack_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11935858] + S:color=0x11935858 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: natura:lit_netherrack_furnace:*] + S:id=natura:lit_netherrack_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/omegacraft$combustion_generator.cfg b/overrides/config/adchimneys/Emitters/omegacraft$combustion_generator.cfg new file mode 100644 index 0000000..1972b0d --- /dev/null +++ b/overrides/config/adchimneys/Emitters/omegacraft$combustion_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117f0000] + S:color=0x117f0000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:gen_coalb:*] + S:id=omegacraft:gen_coalb:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/omegacraft$hungry_generator.cfg b/overrides/config/adchimneys/Emitters/omegacraft$hungry_generator.cfg new file mode 100644 index 0000000..711dedc --- /dev/null +++ b/overrides/config/adchimneys/Emitters/omegacraft$hungry_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11007f0e] + S:color=0x11007f0e + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:gen_foodb:*] + S:id=omegacraft:gen_foodb:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intencity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/omegacraft$lava_generator.cfg b/overrides/config/adchimneys/Emitters/omegacraft$lava_generator.cfg new file mode 100644 index 0000000..589b89a --- /dev/null +++ b/overrides/config/adchimneys/Emitters/omegacraft$lava_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d35400] + S:color=0x11d35400 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:gen_lavab:*] + S:id=omegacraft:gen_lavab:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5] + S:intencity=0.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pneumaticcraft$advanced_air_compressor.cfg b/overrides/config/adchimneys/Emitters/pneumaticcraft$advanced_air_compressor.cfg new file mode 100644 index 0000000..a96a261 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pneumaticcraft$advanced_air_compressor.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11484848] + S:color=0x11484848 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pneumaticcraft:advanced_air_compressor:[on=true]] + S:id=pneumaticcraft:advanced_air_compressor:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pneumaticcraft$air_compressor.cfg b/overrides/config/adchimneys/Emitters/pneumaticcraft$air_compressor.cfg new file mode 100644 index 0000000..94aec8e --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pneumaticcraft$air_compressor.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pneumaticcraft:air_compressor:[on=true]] + S:id=pneumaticcraft:air_compressor:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/primal$hibachi.cfg b/overrides/config/adchimneys/Emitters/primal$hibachi.cfg new file mode 100644 index 0000000..3a194a4 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/primal$hibachi.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:hibachi:[lit=true]] + S:id=primal:hibachi:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.7] + S:intencity=0.7 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/primal$kiln_adobe.cfg b/overrides/config/adchimneys/Emitters/primal$kiln_adobe.cfg new file mode 100644 index 0000000..0ece037 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/primal$kiln_adobe.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d3b18b] + S:color=0x11d3b18b + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:kiln_adobe:[lit=true]] + S:id=primal:kiln_adobe:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/primal$smelter.cfg b/overrides/config/adchimneys/Emitters/primal$smelter.cfg new file mode 100644 index 0000000..a72f25b --- /dev/null +++ b/overrides/config/adchimneys/Emitters/primal$smelter.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:smelter:[lit=true]] + S:id=primal:smelter:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.4] + S:intencity=0.4 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/projecte$dm_furnace_lit.cfg b/overrides/config/adchimneys/Emitters/projecte$dm_furnace_lit.cfg new file mode 100644 index 0000000..fc11de0 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/projecte$dm_furnace_lit.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11151515] + S:color=0x11151515 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: projecte:dm_furnace_lit:*] + S:id=projecte:dm_furnace_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 8.0] + S:amount=8.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0] + S:intencity=3.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/projecte$rm_furnace_lit.cfg b/overrides/config/adchimneys/Emitters/projecte$rm_furnace_lit.cfg new file mode 100644 index 0000000..2d5dc83 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/projecte$rm_furnace_lit.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x114a0404] + S:color=0x114a0404 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: projecte:rm_furnace_lit:*] + S:id=projecte:rm_furnace_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 12.0] + S:amount=12.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0] + S:intencity=4.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$bloomery.cfg b/overrides/config/adchimneys/Emitters/pyrotech$bloomery.cfg new file mode 100644 index 0000000..2a20925 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$bloomery.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x116d5538] + S:color=0x116d5538 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:bloomery:[type=bottom_lit]] + S:id=pyrotech:bloomery:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.8] + S:intencity=0.8 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$brick_crucible.cfg b/overrides/config/adchimneys/Emitters/pyrotech$brick_crucible.cfg new file mode 100644 index 0000000..f25d8d3 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$brick_crucible.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11352919] + S:color=0x11352919 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:brick_crucible:[type=bottom_lit]] + S:id=pyrotech:brick_crucible:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$brick_kiln.cfg b/overrides/config/adchimneys/Emitters/pyrotech$brick_kiln.cfg new file mode 100644 index 0000000..698a01f --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$brick_kiln.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11352919] + S:color=0x11352919 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:brick_kiln:[type=bottom_lit]] + S:id=pyrotech:brick_kiln:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$brick_oven.cfg b/overrides/config/adchimneys/Emitters/pyrotech$brick_oven.cfg new file mode 100644 index 0000000..d459482 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$brick_oven.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11352919] + S:color=0x11352919 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:brick_oven:[type=bottom_lit]] + S:id=pyrotech:brick_oven:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$brick_sawmill.cfg b/overrides/config/adchimneys/Emitters/pyrotech$brick_sawmill.cfg new file mode 100644 index 0000000..ebfe0c8 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$brick_sawmill.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11352919] + S:color=0x11352919 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:brick_sawmill:[type=bottom_lit]] + S:id=pyrotech:brick_sawmill:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$campfire.cfg b/overrides/config/adchimneys/Emitters/pyrotech$campfire.cfg new file mode 100644 index 0000000..9f89034 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$campfire.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b34500] + S:color=0x11b34500 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:campfire:*] + S:id=pyrotech:campfire:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$stone_crucible.cfg b/overrides/config/adchimneys/Emitters/pyrotech$stone_crucible.cfg new file mode 100644 index 0000000..526ec93 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$stone_crucible.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11999999] + S:color=0x11999999 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:stone_crucible:[type=bottom_lit]] + S:id=pyrotech:stone_crucible:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$stone_kiln.cfg b/overrides/config/adchimneys/Emitters/pyrotech$stone_kiln.cfg new file mode 100644 index 0000000..22e2062 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$stone_kiln.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11999999] + S:color=0x11999999 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:stone_kiln:[type=bottom_lit]] + S:id=pyrotech:stone_kiln:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$stone_oven.cfg b/overrides/config/adchimneys/Emitters/pyrotech$stone_oven.cfg new file mode 100644 index 0000000..8c51896 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$stone_oven.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11999999] + S:color=0x11999999 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:stone_oven:[type=bottom_lit]] + S:id=pyrotech:stone_oven:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$stone_sawmill.cfg b/overrides/config/adchimneys/Emitters/pyrotech$stone_sawmill.cfg new file mode 100644 index 0000000..a2096d1 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$stone_sawmill.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11999999] + S:color=0x11999999 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:stone_sawmill:[type=bottom_lit]] + S:id=pyrotech:stone_sawmill:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/pyrotech$wither_forge.cfg b/overrides/config/adchimneys/Emitters/pyrotech$wither_forge.cfg new file mode 100644 index 0000000..52ece3c --- /dev/null +++ b/overrides/config/adchimneys/Emitters/pyrotech$wither_forge.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11321b1f] + S:color=0x11321b1f + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:wither_forge:[type=bottom_lit]] + S:id=pyrotech:wither_forge:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/railcraft$blast_furnace.cfg b/overrides/config/adchimneys/Emitters/railcraft$blast_furnace.cfg new file mode 100644 index 0000000..01a0b56 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/railcraft$blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11474144] + S:color=0x11474144 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:blast_furnace:*] + S:id=railcraft:blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/railcraft$boiler_firebox_fluid.cfg b/overrides/config/adchimneys/Emitters/railcraft$boiler_firebox_fluid.cfg new file mode 100644 index 0000000..6ba4f29 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/railcraft$boiler_firebox_fluid.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x116a6a6a] + S:color=0x116a6a6a + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:boiler_firebox_fluid:*] + S:id=railcraft:boiler_firebox_fluid:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/railcraft$boiler_firebox_solid.cfg b/overrides/config/adchimneys/Emitters/railcraft$boiler_firebox_solid.cfg new file mode 100644 index 0000000..61e23d3 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/railcraft$boiler_firebox_solid.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x114e4e4e] + S:color=0x114e4e4e + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:boiler_firebox_solid:*] + S:id=railcraft:boiler_firebox_solid:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/railcraft$coke_oven.cfg b/overrides/config/adchimneys/Emitters/railcraft$coke_oven.cfg new file mode 100644 index 0000000..66b2dd0 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/railcraft$coke_oven.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: cooking] + S:activeStateTag=cooking + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11ab8963] + S:color=0x11ab8963 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:coke_oven:*] + S:id=railcraft:coke_oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/railcraft$coke_oven_red.cfg b/overrides/config/adchimneys/Emitters/railcraft$coke_oven_red.cfg new file mode 100644 index 0000000..c216a39 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/railcraft$coke_oven_red.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: cooking] + S:activeStateTag=cooking + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x114a3229] + S:color=0x114a3229 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:coke_oven_red:*] + S:id=railcraft:coke_oven_red:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/rftools$coalgenerator.cfg b/overrides/config/adchimneys/Emitters/rftools$coalgenerator.cfg new file mode 100644 index 0000000..67ca0ad --- /dev/null +++ b/overrides/config/adchimneys/Emitters/rftools$coalgenerator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burning] + S:activeStateTag=burning + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11787878] + S:color=0x11787878 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rftools:coalgenerator:*] + S:id=rftools:coalgenerator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/rockhounding_oretiers$bloomery.cfg b/overrides/config/adchimneys/Emitters/rockhounding_oretiers$bloomery.cfg new file mode 100644 index 0000000..2868b90 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/rockhounding_oretiers$bloomery.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: CastTime] + S:activeStateTag=CastTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d14000] + S:color=0x11d14000 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:bloomery:*] + S:id=rockhounding_oretiers:bloomery:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.7] + S:intencity=0.7 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/tcomplement$high_oven_controller.cfg b/overrides/config/adchimneys/Emitters/tcomplement$high_oven_controller.cfg new file mode 100644 index 0000000..805ac67 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/tcomplement$high_oven_controller.cfg @@ -0,0 +1,62 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113d2e18] + S:color=0x113d2e18 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tcomplement:high_oven_controller:*] + S:id=tcomplement:high_oven_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tcomplement:scorched_block:*], [tcomplement:high_oven_io:*]] + S:relatedBlocks < + tcomplement:scorched_block:* + tcomplement:high_oven_io:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/tcomplement$melter.cfg b/overrides/config/adchimneys/Emitters/tcomplement$melter.cfg new file mode 100644 index 0000000..5d46649 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/tcomplement$melter.cfg @@ -0,0 +1,62 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tcomplement:melter:*] + S:id=tcomplement:melter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tcomplement:melter:*], [tconstruct:seared_tank:*]] + S:relatedBlocks < + tcomplement:melter:* + tconstruct:seared_tank:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.7] + S:intencity=0.7 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/tcomplement$porcelain_melter.cfg b/overrides/config/adchimneys/Emitters/tcomplement$porcelain_melter.cfg new file mode 100644 index 0000000..8ac0ccc --- /dev/null +++ b/overrides/config/adchimneys/Emitters/tcomplement$porcelain_melter.cfg @@ -0,0 +1,62 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11b9bbbb] + S:color=0x11b9bbbb + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tcomplement:porcelain_melter:*] + S:id=tcomplement:porcelain_melter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tcomplement:melter:*], [tconstruct:seared_tank:*]] + S:relatedBlocks < + tcomplement:melter:* + tconstruct:seared_tank:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] + S:amount=3.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.7] + S:intencity=0.7 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/tconstruct$seared_furnace_controller.cfg b/overrides/config/adchimneys/Emitters/tconstruct$seared_furnace_controller.cfg new file mode 100644 index 0000000..96bd2bb --- /dev/null +++ b/overrides/config/adchimneys/Emitters/tconstruct$seared_furnace_controller.cfg @@ -0,0 +1,63 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:seared_furnace_controller:*] + S:id=tconstruct:seared_furnace_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tconstruct:seared:*], [tconstruct:seared_tank:*], [tconstruct:seared_glass:*]] + S:relatedBlocks < + tconstruct:seared:* + tconstruct:seared_tank:* + tconstruct:seared_glass:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/tconstruct$smeltery_controller.cfg b/overrides/config/adchimneys/Emitters/tconstruct$smeltery_controller.cfg new file mode 100644 index 0000000..fa85643 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/tconstruct$smeltery_controller.cfg @@ -0,0 +1,64 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:smeltery_controller:*] + S:id=tconstruct:smeltery_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tconstruct:seared:*], [tconstruct:seared_tank:*], [tconstruct:seared_glass:*], [tconstruct:smeltery_io:*]] + S:relatedBlocks < + tconstruct:seared:* + tconstruct:seared_tank:* + tconstruct:seared_glass:* + tconstruct:smeltery_io:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/teastory$lit_tea_stove.cfg b/overrides/config/adchimneys/Emitters/teastory$lit_tea_stove.cfg new file mode 100644 index 0000000..4193adc --- /dev/null +++ b/overrides/config/adchimneys/Emitters/teastory$lit_tea_stove.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x00000000] + S:color=0x00000000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: teastory:lit_tea_stove:*] + S:id=teastory:lit_tea_stove:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/techreborn$industrial_blast_furnace.cfg b/overrides/config/adchimneys/Emitters/techreborn$industrial_blast_furnace.cfg new file mode 100644 index 0000000..90af7be --- /dev/null +++ b/overrides/config/adchimneys/Emitters/techreborn$industrial_blast_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11dce1e4] + S:color=0x11dce1e4 + + # If true, the smoke particles will be generated even without connected chimney. [default: false] + B:emitWithoutChimney=false + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techreborn:industrial_blast_furnace:[active=true]] + S:id=techreborn:industrial_blast_furnace:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] + S:amount=5.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intencity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/techreborn$iron_alloy_furnace.cfg b/overrides/config/adchimneys/Emitters/techreborn$iron_alloy_furnace.cfg new file mode 100644 index 0000000..91c5c74 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/techreborn$iron_alloy_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e2e2e2] + S:color=0x11e2e2e2 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techreborn:iron_alloy_furnace:[active=true]] + S:id=techreborn:iron_alloy_furnace:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/techreborn$iron_furnace.cfg b/overrides/config/adchimneys/Emitters/techreborn$iron_furnace.cfg new file mode 100644 index 0000000..50b3a43 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/techreborn$iron_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11e2e2e2] + S:color=0x11e2e2e2 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techreborn:iron_furnace:[active=true]] + S:id=techreborn:iron_furnace:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/techreborn$solid_fuel_generator.cfg b/overrides/config/adchimneys/Emitters/techreborn$solid_fuel_generator.cfg new file mode 100644 index 0000000..b24ef87 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/techreborn$solid_fuel_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11dce1e4] + S:color=0x11dce1e4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techreborn:solid_fuel_generator:[active=true]] + S:id=techreborn:solid_fuel_generator:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/teckle$alloy_furnace.cfg b/overrides/config/adchimneys/Emitters/teckle$alloy_furnace.cfg new file mode 100644 index 0000000..83eb724 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/teckle$alloy_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x117c4536] + S:color=0x117c4536 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: teckle:alloyfurnace:[lit=true]] + S:id=teckle:alloyfurnace:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/thaumcraft$infernal_furnace.cfg b/overrides/config/adchimneys/Emitters/thaumcraft$infernal_furnace.cfg new file mode 100644 index 0000000..074427c --- /dev/null +++ b/overrides/config/adchimneys/Emitters/thaumcraft$infernal_furnace.cfg @@ -0,0 +1,62 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: CookTime] + S:activeStateTag=CookTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11422429] + S:color=0x11422429 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thaumcraft:infernal_furnace:*] + S:id=thaumcraft:infernal_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [thaumcraft:placeholder_obsidian], [thaumcraft:placeholder_brick]] + S:relatedBlocks < + thaumcraft:placeholder_obsidian + thaumcraft:placeholder_brick + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 8.0] + S:amount=8.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0] + S:intencity=2.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/thaumcraft$smelter_basic.cfg b/overrides/config/adchimneys/Emitters/thaumcraft$smelter_basic.cfg new file mode 100644 index 0000000..1e81429 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/thaumcraft$smelter_basic.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x113d3d3b] + S:color=0x113d3d3b + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thaumcraft:smelter_basic:*] + S:id=thaumcraft:smelter_basic:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/thaumcraft$smelter_thaumium.cfg b/overrides/config/adchimneys/Emitters/thaumcraft$smelter_thaumium.cfg new file mode 100644 index 0000000..3e761c9 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/thaumcraft$smelter_thaumium.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11282036] + S:color=0x11282036 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thaumcraft:smelter_thaumium:*] + S:id=thaumcraft:smelter_thaumium:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] + S:amount=5.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2] + S:intencity=1.2 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/thaumcraft$smelter_void.cfg b/overrides/config/adchimneys/Emitters/thaumcraft$smelter_void.cfg new file mode 100644 index 0000000..44a5ffc --- /dev/null +++ b/overrides/config/adchimneys/Emitters/thaumcraft$smelter_void.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x1111081a] + S:color=0x1111081a + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thaumcraft:smelter_void:*] + S:id=thaumcraft:smelter_void:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 6.0] + S:amount=6.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4] + S:intencity=1.4 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/thermalexpansion$induction_smelter.cfg b/overrides/config/adchimneys/Emitters/thermalexpansion$induction_smelter.cfg new file mode 100644 index 0000000..83d0b6e --- /dev/null +++ b/overrides/config/adchimneys/Emitters/thermalexpansion$induction_smelter.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33ff0000] + S:color=0x33ff0000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:machine:3] + S:id=thermalexpansion:machine:3 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/thermalexpansion$redstone_furnace.cfg b/overrides/config/adchimneys/Emitters/thermalexpansion$redstone_furnace.cfg new file mode 100644 index 0000000..b95555e --- /dev/null +++ b/overrides/config/adchimneys/Emitters/thermalexpansion$redstone_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x33ff0000] + S:color=0x33ff0000 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:machine:0] + S:id=thermalexpansion:machine:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/toughasnails$campfire.cfg b/overrides/config/adchimneys/Emitters/toughasnails$campfire.cfg new file mode 100644 index 0000000..8b5a9a0 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/toughasnails$campfire.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: false] + B:canEmitAside=false + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x22ff6600] + S:color=0x22ff6600 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: toughasnails:campfire:[burning=true]] + S:id=toughasnails:campfire:[burning=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 2.0] + S:amount=2.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.4] + S:intencity=0.4 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/vimmersion$lit_furnace.cfg b/overrides/config/adchimneys/Emitters/vimmersion$lit_furnace.cfg new file mode 100644 index 0000000..fe8a14c --- /dev/null +++ b/overrides/config/adchimneys/Emitters/vimmersion$lit_furnace.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11808080] + S:color=0x11808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: vimmersion:lit_furnace:*] + S:id=vimmersion:lit_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] + S:amount=5.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5] + S:intencity=1.5 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/zenfoundry$burner_heater.cfg b/overrides/config/adchimneys/Emitters/zenfoundry$burner_heater.cfg new file mode 100644 index 0000000..b75ed83 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/zenfoundry$burner_heater.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11c86218] + S:color=0x11c86218 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: foundry:burner_heater:[state=on]] + S:id=foundry:burner_heater:[state=on] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/Emitters/zenfoundry$mold_station.cfg b/overrides/config/adchimneys/Emitters/zenfoundry$mold_station.cfg new file mode 100644 index 0000000..188f1e1 --- /dev/null +++ b/overrides/config/adchimneys/Emitters/zenfoundry$mold_station.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x11d4d4d4] + S:color=0x11d4d4d4 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: foundry:mold_station:[state=on]] + S:id=foundry:mold_station:[state=on] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 4.0] + S:amount=4.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + diff --git a/overrides/config/adchimneys/adchimneys.cfg b/overrides/config/adchimneys/adchimneys.cfg new file mode 100644 index 0000000..b802a04 --- /dev/null +++ b/overrides/config/adchimneys/adchimneys.cfg @@ -0,0 +1,78 @@ +# Configuration file + +CreativeTabs { + # Whether to display a group of brick blocks or not [default: true] + B:displayBrick=true + + # Whether to display a group of cobblestone blocks or not [default: true] + B:displayCobblestone=true + + # Whether to display a group of concrete blocks or not [default: true] + B:displayConcrete=true + + # Whether to display a group of glass blocks or not [default: true] + B:displayGlass=true + + # Whether to display a group of other blocks or not [default: true] + B:displayOther=true + + # Whether to display pumps or not [default: true] + B:displayPumps=true + + # Whether to display a group of terracotta blocks or not [default: true] + B:displayTerracotta=true + + # Whether to display vents or not [default: true] + B:displayVents=true +} + + +Pump { + # Maximum amount of energy the pump can hold + I:energyCapacity=10000 + + # Amount of energy the pump will use per second + I:energyUse=50 + + # If set to True, the redstone signal will turn the pump off instead of turning it on [default: false] + B:invertedRedstoneSignal=false + + # Whether the pump requires Forge Energy to operate or not [default: false] + B:requiresForgeEnergy=false +} + + +Smoke { + # If true, smoke particles will collide with obstacles [default: true] + B:canCollide=true + + # Affects probability of coloring smoke by chimneys [range: 0.0 ~ 1.0, default: 0.1] + S:coloringFactor=0.1 + + # Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0x00000000] + S:defaultColor=0x00000000 + + # If true, all emitters will produce smoke even without connected chimneys [default: true] + B:emitWithoutChimney=true + + # Maximum smoke particles amount per chimney + I:maxAmount=16 + + # Maximum smoke blow out distance + I:maxIntencity=4 + + # Maximum smoke particles render distance + I:maxRenderDistance=128 + + # Maximum smoke particles that can be rendered at scene. + # If exceeded, smoke amount will be reduced proportionally for each rendered chimney + I:maxRenderedParticlesAmount=800 + + # Maximum smoke particles scale [range: 1.0 ~ 10.0, default: 2.5] + S:maxScale=2.5 + + # Set to True, if using translucent smoke textures [default: false] + B:translucentTexture=false +} + + diff --git a/overrides/config/adchimneys/groups.cfg b/overrides/config/adchimneys/groups.cfg new file mode 100644 index 0000000..5e5711f --- /dev/null +++ b/overrides/config/adchimneys/groups.cfg @@ -0,0 +1,30 @@ +# Configuration file + +########################################################################################################## +# Groups +#--------------------------------------------------------------------------------------------------------# +# Enables / disables a whole group of blocks +# If you want to completely unregister these blocks, you must also set 'registerDisabledUnits' to FALSE in forgeendertech.cfg +########################################################################################################## + +Groups { + # [default: true] + B:brick=true + + # [default: true] + B:cobblestone=true + + # [default: true] + B:concrete=true + + # [default: true] + B:glass=true + + # [default: true] + B:other=true + + # [default: true] + B:terracotta=true +} + + diff --git a/overrides/config/adchimneys/smoker.cfg b/overrides/config/adchimneys/smoker.cfg new file mode 100644 index 0000000..f37bbfb --- /dev/null +++ b/overrides/config/adchimneys/smoker.cfg @@ -0,0 +1,119 @@ +# Configuration file + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] + B:canEmitAside=true + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. + # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). + # [default: 0x88808080] + S:color=0x88808080 + + # If true, the smoke particles will be generated even without connected chimney. [default: true] + B:emitWithoutChimney=true + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:smoker] + S:id=adchimneys:smoker + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + +Smoke { + # Defines particles amount [range: 0.0 ~ 16.0, default: 5.0] + S:amount=5.0 + + # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] + S:intencity=1.0 + + # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] + S:scale=2.0 +} + + +smoker { + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 4] + I:amount=4 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [repeater], [comparator], [blockIron], [blockGold], [blockRedstone], [blockCoal]] + S:components < + repeater + comparator + blockIron + blockGold + blockRedstone + blockCoal + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adchimneys:smoker] + S:output=adchimneys:smoker + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 314 151 626] + S:pattern=314 151 626 + } + + } + +} + + diff --git a/overrides/config/adpother/Biomes/beaches.cfg b/overrides/config/adpother/Biomes/beaches.cfg new file mode 100644 index 0000000..74dbb08 --- /dev/null +++ b/overrides/config/adpother/Biomes/beaches.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=16 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$alps.cfg b/overrides/config/adpother/Biomes/biomesoplenty$alps.cfg new file mode 100644 index 0000000..a338777 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$alps.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=43 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$alps_foothills.cfg b/overrides/config/adpother/Biomes/biomesoplenty$alps_foothills.cfg new file mode 100644 index 0000000..203b77c --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$alps_foothills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=95 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$bamboo_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$bamboo_forest.cfg new file mode 100644 index 0000000..25c4660 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$bamboo_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=44 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$bayou.cfg b/overrides/config/adpother/Biomes/biomesoplenty$bayou.cfg new file mode 100644 index 0000000..42c228c --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$bayou.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=45 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$bog.cfg b/overrides/config/adpother/Biomes/biomesoplenty$bog.cfg new file mode 100644 index 0000000..dcae4c3 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$bog.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=46 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$boreal_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$boreal_forest.cfg new file mode 100644 index 0000000..b693aa3 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$boreal_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=47 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$brushland.cfg b/overrides/config/adpother/Biomes/biomesoplenty$brushland.cfg new file mode 100644 index 0000000..bb8c10b --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$brushland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=48 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$chaparral.cfg b/overrides/config/adpother/Biomes/biomesoplenty$chaparral.cfg new file mode 100644 index 0000000..bfd84ff --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$chaparral.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=49 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$cherry_blossom_grove.cfg b/overrides/config/adpother/Biomes/biomesoplenty$cherry_blossom_grove.cfg new file mode 100644 index 0000000..a3a7e4e --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$cherry_blossom_grove.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=50 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$cold_desert.cfg b/overrides/config/adpother/Biomes/biomesoplenty$cold_desert.cfg new file mode 100644 index 0000000..a2dac49 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$cold_desert.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=51 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$coniferous_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$coniferous_forest.cfg new file mode 100644 index 0000000..068d2cd --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$coniferous_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=52 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$coral_reef.cfg b/overrides/config/adpother/Biomes/biomesoplenty$coral_reef.cfg new file mode 100644 index 0000000..8effe2d --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$coral_reef.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=102 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$corrupted_sands.cfg b/overrides/config/adpother/Biomes/biomesoplenty$corrupted_sands.cfg new file mode 100644 index 0000000..3cc4e5d --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$corrupted_sands.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=108 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$crag.cfg b/overrides/config/adpother/Biomes/biomesoplenty$crag.cfg new file mode 100644 index 0000000..9ef6d1f --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$crag.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=53 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$dead_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$dead_forest.cfg new file mode 100644 index 0000000..fa2d3d0 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$dead_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=54 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$dead_swamp.cfg b/overrides/config/adpother/Biomes/biomesoplenty$dead_swamp.cfg new file mode 100644 index 0000000..3fd05ea --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$dead_swamp.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=55 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$eucalyptus_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$eucalyptus_forest.cfg new file mode 100644 index 0000000..68c1b39 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$eucalyptus_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=56 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$fen.cfg b/overrides/config/adpother/Biomes/biomesoplenty$fen.cfg new file mode 100644 index 0000000..3c5b90c --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$fen.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=57 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$flower_field.cfg b/overrides/config/adpother/Biomes/biomesoplenty$flower_field.cfg new file mode 100644 index 0000000..41b8e06 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$flower_field.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=58 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$flower_island.cfg b/overrides/config/adpother/Biomes/biomesoplenty$flower_island.cfg new file mode 100644 index 0000000..8872ef3 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$flower_island.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=107 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$fungi_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$fungi_forest.cfg new file mode 100644 index 0000000..e34c248 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$fungi_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=109 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$glacier.cfg b/overrides/config/adpother/Biomes/biomesoplenty$glacier.cfg new file mode 100644 index 0000000..a54e1b4 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$glacier.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=99 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$grassland.cfg b/overrides/config/adpother/Biomes/biomesoplenty$grassland.cfg new file mode 100644 index 0000000..38ad1dc --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$grassland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=59 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$gravel_beach.cfg b/overrides/config/adpother/Biomes/biomesoplenty$gravel_beach.cfg new file mode 100644 index 0000000..bc5419c --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$gravel_beach.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=40 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$grove.cfg b/overrides/config/adpother/Biomes/biomesoplenty$grove.cfg new file mode 100644 index 0000000..95871d6 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$grove.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=60 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$highland.cfg b/overrides/config/adpother/Biomes/biomesoplenty$highland.cfg new file mode 100644 index 0000000..835f7bb --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$highland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=61 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$kelp_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$kelp_forest.cfg new file mode 100644 index 0000000..83d56a9 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$kelp_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=103 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$land_of_lakes.cfg b/overrides/config/adpother/Biomes/biomesoplenty$land_of_lakes.cfg new file mode 100644 index 0000000..e32fbeb --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$land_of_lakes.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=62 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$lavender_fields.cfg b/overrides/config/adpother/Biomes/biomesoplenty$lavender_fields.cfg new file mode 100644 index 0000000..f61965a --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$lavender_fields.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=63 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$lush_desert.cfg b/overrides/config/adpother/Biomes/biomesoplenty$lush_desert.cfg new file mode 100644 index 0000000..45dc0fc --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$lush_desert.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=64 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$lush_swamp.cfg b/overrides/config/adpother/Biomes/biomesoplenty$lush_swamp.cfg new file mode 100644 index 0000000..11845bb --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$lush_swamp.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=65 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$mangrove.cfg b/overrides/config/adpother/Biomes/biomesoplenty$mangrove.cfg new file mode 100644 index 0000000..6eb79bd --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$mangrove.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=66 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$maple_woods.cfg b/overrides/config/adpother/Biomes/biomesoplenty$maple_woods.cfg new file mode 100644 index 0000000..9455996 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$maple_woods.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=67 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$marsh.cfg b/overrides/config/adpother/Biomes/biomesoplenty$marsh.cfg new file mode 100644 index 0000000..cc8d627 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$marsh.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=68 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$meadow.cfg b/overrides/config/adpother/Biomes/biomesoplenty$meadow.cfg new file mode 100644 index 0000000..7fad7e0 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$meadow.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=69 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$moor.cfg b/overrides/config/adpother/Biomes/biomesoplenty$moor.cfg new file mode 100644 index 0000000..e1bb558 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$moor.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=70 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$mountain.cfg b/overrides/config/adpother/Biomes/biomesoplenty$mountain.cfg new file mode 100644 index 0000000..49854b3 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$mountain.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=71 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$mountain_foothills.cfg b/overrides/config/adpother/Biomes/biomesoplenty$mountain_foothills.cfg new file mode 100644 index 0000000..e1e7ea8 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$mountain_foothills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=96 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$mystic_grove.cfg b/overrides/config/adpother/Biomes/biomesoplenty$mystic_grove.cfg new file mode 100644 index 0000000..1c9eb3d --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$mystic_grove.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=72 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$oasis.cfg b/overrides/config/adpother/Biomes/biomesoplenty$oasis.cfg new file mode 100644 index 0000000..07115b9 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$oasis.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=100 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$ominous_woods.cfg b/overrides/config/adpother/Biomes/biomesoplenty$ominous_woods.cfg new file mode 100644 index 0000000..00ea306 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$ominous_woods.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=73 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$orchard.cfg b/overrides/config/adpother/Biomes/biomesoplenty$orchard.cfg new file mode 100644 index 0000000..c515e70 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$orchard.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=74 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$origin_beach.cfg b/overrides/config/adpother/Biomes/biomesoplenty$origin_beach.cfg new file mode 100644 index 0000000..505b85c --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$origin_beach.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=42 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$origin_island.cfg b/overrides/config/adpother/Biomes/biomesoplenty$origin_island.cfg new file mode 100644 index 0000000..372d747 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$origin_island.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=104 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$outback.cfg b/overrides/config/adpother/Biomes/biomesoplenty$outback.cfg new file mode 100644 index 0000000..f2a15c9 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$outback.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=75 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$overgrown_cliffs.cfg b/overrides/config/adpother/Biomes/biomesoplenty$overgrown_cliffs.cfg new file mode 100644 index 0000000..dfd6ea3 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$overgrown_cliffs.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=76 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$pasture.cfg b/overrides/config/adpother/Biomes/biomesoplenty$pasture.cfg new file mode 100644 index 0000000..85abd6e --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$pasture.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=98 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$phantasmagoric_inferno.cfg b/overrides/config/adpother/Biomes/biomesoplenty$phantasmagoric_inferno.cfg new file mode 100644 index 0000000..c9959b1 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$phantasmagoric_inferno.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=110 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$prairie.cfg b/overrides/config/adpother/Biomes/biomesoplenty$prairie.cfg new file mode 100644 index 0000000..c810a7f --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$prairie.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=77 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$quagmire.cfg b/overrides/config/adpother/Biomes/biomesoplenty$quagmire.cfg new file mode 100644 index 0000000..665e9b9 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$quagmire.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=78 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$rainforest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$rainforest.cfg new file mode 100644 index 0000000..fc9e8d1 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$rainforest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=79 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$redwood_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$redwood_forest.cfg new file mode 100644 index 0000000..65f5148 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$redwood_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=80 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$redwood_forest_edge.cfg b/overrides/config/adpother/Biomes/biomesoplenty$redwood_forest_edge.cfg new file mode 100644 index 0000000..2f3e9cd --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$redwood_forest_edge.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=97 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$sacred_springs.cfg b/overrides/config/adpother/Biomes/biomesoplenty$sacred_springs.cfg new file mode 100644 index 0000000..6b885e6 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$sacred_springs.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=81 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$seasonal_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$seasonal_forest.cfg new file mode 100644 index 0000000..5c5748c --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$seasonal_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=82 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$shield.cfg b/overrides/config/adpother/Biomes/biomesoplenty$shield.cfg new file mode 100644 index 0000000..3eddef2 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$shield.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=83 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$shrubland.cfg b/overrides/config/adpother/Biomes/biomesoplenty$shrubland.cfg new file mode 100644 index 0000000..9d31925 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$shrubland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=84 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$snowy_coniferous_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$snowy_coniferous_forest.cfg new file mode 100644 index 0000000..db3e916 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$snowy_coniferous_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=85 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$snowy_forest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$snowy_forest.cfg new file mode 100644 index 0000000..940872d --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$snowy_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=86 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$snowy_tundra.cfg b/overrides/config/adpother/Biomes/biomesoplenty$snowy_tundra.cfg new file mode 100644 index 0000000..1573dd2 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$snowy_tundra.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=101 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$steppe.cfg b/overrides/config/adpother/Biomes/biomesoplenty$steppe.cfg new file mode 100644 index 0000000..dddd5c7 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$steppe.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=87 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$temperate_rainforest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$temperate_rainforest.cfg new file mode 100644 index 0000000..e1f71a7 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$temperate_rainforest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=88 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$tropical_island.cfg b/overrides/config/adpother/Biomes/biomesoplenty$tropical_island.cfg new file mode 100644 index 0000000..b8ac1a0 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$tropical_island.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=105 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$tropical_rainforest.cfg b/overrides/config/adpother/Biomes/biomesoplenty$tropical_rainforest.cfg new file mode 100644 index 0000000..f8f69de --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$tropical_rainforest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=89 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$tundra.cfg b/overrides/config/adpother/Biomes/biomesoplenty$tundra.cfg new file mode 100644 index 0000000..7f2cbbd --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$tundra.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=90 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$undergarden.cfg b/overrides/config/adpother/Biomes/biomesoplenty$undergarden.cfg new file mode 100644 index 0000000..6814719 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$undergarden.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=111 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$visceral_heap.cfg b/overrides/config/adpother/Biomes/biomesoplenty$visceral_heap.cfg new file mode 100644 index 0000000..9abcf52 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$visceral_heap.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=112 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$volcanic_island.cfg b/overrides/config/adpother/Biomes/biomesoplenty$volcanic_island.cfg new file mode 100644 index 0000000..2f2d20b --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$volcanic_island.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=106 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$wasteland.cfg b/overrides/config/adpother/Biomes/biomesoplenty$wasteland.cfg new file mode 100644 index 0000000..fa6938c --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$wasteland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=91 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$wetland.cfg b/overrides/config/adpother/Biomes/biomesoplenty$wetland.cfg new file mode 100644 index 0000000..4334aca --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$wetland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=92 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$white_beach.cfg b/overrides/config/adpother/Biomes/biomesoplenty$white_beach.cfg new file mode 100644 index 0000000..f95d894 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$white_beach.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=41 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$woodland.cfg b/overrides/config/adpother/Biomes/biomesoplenty$woodland.cfg new file mode 100644 index 0000000..1964791 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$woodland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=93 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/biomesoplenty$xeric_shrubland.cfg b/overrides/config/adpother/Biomes/biomesoplenty$xeric_shrubland.cfg new file mode 100644 index 0000000..1089854 --- /dev/null +++ b/overrides/config/adpother/Biomes/biomesoplenty$xeric_shrubland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=94 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/birch_forest.cfg b/overrides/config/adpother/Biomes/birch_forest.cfg new file mode 100644 index 0000000..8169065 --- /dev/null +++ b/overrides/config/adpother/Biomes/birch_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=27 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/birch_forest_hills.cfg b/overrides/config/adpother/Biomes/birch_forest_hills.cfg new file mode 100644 index 0000000..0a263bf --- /dev/null +++ b/overrides/config/adpother/Biomes/birch_forest_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=28 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/cold_beach.cfg b/overrides/config/adpother/Biomes/cold_beach.cfg new file mode 100644 index 0000000..1b592d5 --- /dev/null +++ b/overrides/config/adpother/Biomes/cold_beach.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=26 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/deep_ocean.cfg b/overrides/config/adpother/Biomes/deep_ocean.cfg new file mode 100644 index 0000000..91d7c89 --- /dev/null +++ b/overrides/config/adpother/Biomes/deep_ocean.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=24 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/desert.cfg b/overrides/config/adpother/Biomes/desert.cfg new file mode 100644 index 0000000..f8ac2f4 --- /dev/null +++ b/overrides/config/adpother/Biomes/desert.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=2 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/desert_hills.cfg b/overrides/config/adpother/Biomes/desert_hills.cfg new file mode 100644 index 0000000..21449f8 --- /dev/null +++ b/overrides/config/adpother/Biomes/desert_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=17 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/extreme_hills.cfg b/overrides/config/adpother/Biomes/extreme_hills.cfg new file mode 100644 index 0000000..bada99b --- /dev/null +++ b/overrides/config/adpother/Biomes/extreme_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=3 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/extreme_hills_with_trees.cfg b/overrides/config/adpother/Biomes/extreme_hills_with_trees.cfg new file mode 100644 index 0000000..940e45a --- /dev/null +++ b/overrides/config/adpother/Biomes/extreme_hills_with_trees.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=34 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/forest.cfg b/overrides/config/adpother/Biomes/forest.cfg new file mode 100644 index 0000000..870b103 --- /dev/null +++ b/overrides/config/adpother/Biomes/forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=4 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/forest_hills.cfg b/overrides/config/adpother/Biomes/forest_hills.cfg new file mode 100644 index 0000000..27c679c --- /dev/null +++ b/overrides/config/adpother/Biomes/forest_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=18 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/frozen_ocean.cfg b/overrides/config/adpother/Biomes/frozen_ocean.cfg new file mode 100644 index 0000000..11625da --- /dev/null +++ b/overrides/config/adpother/Biomes/frozen_ocean.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=10 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/frozen_river.cfg b/overrides/config/adpother/Biomes/frozen_river.cfg new file mode 100644 index 0000000..376822f --- /dev/null +++ b/overrides/config/adpother/Biomes/frozen_river.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=11 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/hell.cfg b/overrides/config/adpother/Biomes/hell.cfg new file mode 100644 index 0000000..95cb45f --- /dev/null +++ b/overrides/config/adpother/Biomes/hell.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=8 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/ice_flats.cfg b/overrides/config/adpother/Biomes/ice_flats.cfg new file mode 100644 index 0000000..f5e8646 --- /dev/null +++ b/overrides/config/adpother/Biomes/ice_flats.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=12 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/ice_mountains.cfg b/overrides/config/adpother/Biomes/ice_mountains.cfg new file mode 100644 index 0000000..8bfed97 --- /dev/null +++ b/overrides/config/adpother/Biomes/ice_mountains.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=13 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/immersiveintelligence$wasteland.cfg b/overrides/config/adpother/Biomes/immersiveintelligence$wasteland.cfg new file mode 100644 index 0000000..9b29b10 --- /dev/null +++ b/overrides/config/adpother/Biomes/immersiveintelligence$wasteland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=113 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/jungle.cfg b/overrides/config/adpother/Biomes/jungle.cfg new file mode 100644 index 0000000..c65fd45 --- /dev/null +++ b/overrides/config/adpother/Biomes/jungle.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=21 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/jungle_edge.cfg b/overrides/config/adpother/Biomes/jungle_edge.cfg new file mode 100644 index 0000000..4e17a26 --- /dev/null +++ b/overrides/config/adpother/Biomes/jungle_edge.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=23 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/jungle_hills.cfg b/overrides/config/adpother/Biomes/jungle_hills.cfg new file mode 100644 index 0000000..a4c87d0 --- /dev/null +++ b/overrides/config/adpother/Biomes/jungle_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=22 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mesa.cfg b/overrides/config/adpother/Biomes/mesa.cfg new file mode 100644 index 0000000..1950a25 --- /dev/null +++ b/overrides/config/adpother/Biomes/mesa.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=37 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mesa_clear_rock.cfg b/overrides/config/adpother/Biomes/mesa_clear_rock.cfg new file mode 100644 index 0000000..076ccc2 --- /dev/null +++ b/overrides/config/adpother/Biomes/mesa_clear_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=39 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mesa_rock.cfg b/overrides/config/adpother/Biomes/mesa_rock.cfg new file mode 100644 index 0000000..e2bd46e --- /dev/null +++ b/overrides/config/adpother/Biomes/mesa_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=38 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$beaches.cfg b/overrides/config/adpother/Biomes/minecraft$beaches.cfg new file mode 100644 index 0000000..a3b6abe --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$beaches.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=16 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$birch_forest.cfg b/overrides/config/adpother/Biomes/minecraft$birch_forest.cfg new file mode 100644 index 0000000..854502e --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$birch_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=27 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$birch_forest_hills.cfg b/overrides/config/adpother/Biomes/minecraft$birch_forest_hills.cfg new file mode 100644 index 0000000..b392ef8 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$birch_forest_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=28 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$cold_beach.cfg b/overrides/config/adpother/Biomes/minecraft$cold_beach.cfg new file mode 100644 index 0000000..e6fc478 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$cold_beach.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=26 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$deep_ocean.cfg b/overrides/config/adpother/Biomes/minecraft$deep_ocean.cfg new file mode 100644 index 0000000..f1e3f85 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$deep_ocean.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=24 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$desert.cfg b/overrides/config/adpother/Biomes/minecraft$desert.cfg new file mode 100644 index 0000000..7eaf952 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$desert.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=2 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$desert_hills.cfg b/overrides/config/adpother/Biomes/minecraft$desert_hills.cfg new file mode 100644 index 0000000..940ba8a --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$desert_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=17 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$extreme_hills.cfg b/overrides/config/adpother/Biomes/minecraft$extreme_hills.cfg new file mode 100644 index 0000000..072f7a5 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$extreme_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=3 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$extreme_hills_with_trees.cfg b/overrides/config/adpother/Biomes/minecraft$extreme_hills_with_trees.cfg new file mode 100644 index 0000000..e2a36f2 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$extreme_hills_with_trees.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=34 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$forest.cfg b/overrides/config/adpother/Biomes/minecraft$forest.cfg new file mode 100644 index 0000000..9d8388d --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=4 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$forest_hills.cfg b/overrides/config/adpother/Biomes/minecraft$forest_hills.cfg new file mode 100644 index 0000000..4ec1bf3 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$forest_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=18 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$frozen_ocean.cfg b/overrides/config/adpother/Biomes/minecraft$frozen_ocean.cfg new file mode 100644 index 0000000..8ef76d4 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$frozen_ocean.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=10 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$frozen_river.cfg b/overrides/config/adpother/Biomes/minecraft$frozen_river.cfg new file mode 100644 index 0000000..21cfa35 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$frozen_river.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=11 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$hell.cfg b/overrides/config/adpother/Biomes/minecraft$hell.cfg new file mode 100644 index 0000000..80098b3 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$hell.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=8 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$ice_flats.cfg b/overrides/config/adpother/Biomes/minecraft$ice_flats.cfg new file mode 100644 index 0000000..679e650 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$ice_flats.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=12 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$ice_mountains.cfg b/overrides/config/adpother/Biomes/minecraft$ice_mountains.cfg new file mode 100644 index 0000000..7da0b56 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$ice_mountains.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=13 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$jungle.cfg b/overrides/config/adpother/Biomes/minecraft$jungle.cfg new file mode 100644 index 0000000..ac0f3dc --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$jungle.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=21 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$jungle_edge.cfg b/overrides/config/adpother/Biomes/minecraft$jungle_edge.cfg new file mode 100644 index 0000000..96864d8 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$jungle_edge.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=23 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$jungle_hills.cfg b/overrides/config/adpother/Biomes/minecraft$jungle_hills.cfg new file mode 100644 index 0000000..05c702d --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$jungle_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=22 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mesa.cfg b/overrides/config/adpother/Biomes/minecraft$mesa.cfg new file mode 100644 index 0000000..d5d47f2 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mesa.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=37 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mesa_clear_rock.cfg b/overrides/config/adpother/Biomes/minecraft$mesa_clear_rock.cfg new file mode 100644 index 0000000..d70e138 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mesa_clear_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=39 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mesa_rock.cfg b/overrides/config/adpother/Biomes/minecraft$mesa_rock.cfg new file mode 100644 index 0000000..cf6bc46 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mesa_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=38 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mushroom_island.cfg b/overrides/config/adpother/Biomes/minecraft$mushroom_island.cfg new file mode 100644 index 0000000..527069b --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mushroom_island.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=14 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mushroom_island_shore.cfg b/overrides/config/adpother/Biomes/minecraft$mushroom_island_shore.cfg new file mode 100644 index 0000000..ecee548 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mushroom_island_shore.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=15 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_birch_forest.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_birch_forest.cfg new file mode 100644 index 0000000..af0532d --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_birch_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=155 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_birch_forest_hills.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_birch_forest_hills.cfg new file mode 100644 index 0000000..48848b6 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_birch_forest_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=156 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_desert.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_desert.cfg new file mode 100644 index 0000000..b7dcb99 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_desert.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=130 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_extreme_hills.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_extreme_hills.cfg new file mode 100644 index 0000000..fc09eb0 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_extreme_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=131 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_extreme_hills_with_trees.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_extreme_hills_with_trees.cfg new file mode 100644 index 0000000..84ba2be --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_extreme_hills_with_trees.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=162 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_forest.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_forest.cfg new file mode 100644 index 0000000..18f6289 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=132 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_ice_flats.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_ice_flats.cfg new file mode 100644 index 0000000..2eaeeff --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_ice_flats.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=140 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_jungle.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_jungle.cfg new file mode 100644 index 0000000..f6351c8 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_jungle.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=149 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_jungle_edge.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_jungle_edge.cfg new file mode 100644 index 0000000..59905ba --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_jungle_edge.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=151 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_mesa.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_mesa.cfg new file mode 100644 index 0000000..2c968ef --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_mesa.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=165 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_mesa_clear_rock.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_mesa_clear_rock.cfg new file mode 100644 index 0000000..b4075f6 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_mesa_clear_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=167 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_mesa_rock.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_mesa_rock.cfg new file mode 100644 index 0000000..db2274f --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_mesa_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=166 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_plains.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_plains.cfg new file mode 100644 index 0000000..29f5423 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_plains.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=129 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_redwood_taiga.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_redwood_taiga.cfg new file mode 100644 index 0000000..af22a54 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_redwood_taiga.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=160 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_redwood_taiga_hills.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_redwood_taiga_hills.cfg new file mode 100644 index 0000000..f5fbd4d --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_redwood_taiga_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=161 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_roofed_forest.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_roofed_forest.cfg new file mode 100644 index 0000000..b18b029 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_roofed_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=157 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_savanna.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_savanna.cfg new file mode 100644 index 0000000..712391e --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_savanna.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=163 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_savanna_rock.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_savanna_rock.cfg new file mode 100644 index 0000000..35bac18 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_savanna_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=164 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_swampland.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_swampland.cfg new file mode 100644 index 0000000..39d6749 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_swampland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=134 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_taiga.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_taiga.cfg new file mode 100644 index 0000000..29a3500 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_taiga.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=133 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$mutated_taiga_cold.cfg b/overrides/config/adpother/Biomes/minecraft$mutated_taiga_cold.cfg new file mode 100644 index 0000000..f731df2 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$mutated_taiga_cold.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=158 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$ocean.cfg b/overrides/config/adpother/Biomes/minecraft$ocean.cfg new file mode 100644 index 0000000..d4951e9 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$ocean.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=0 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$plains.cfg b/overrides/config/adpother/Biomes/minecraft$plains.cfg new file mode 100644 index 0000000..d149d93 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$plains.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=1 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$redwood_taiga.cfg b/overrides/config/adpother/Biomes/minecraft$redwood_taiga.cfg new file mode 100644 index 0000000..a359158 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$redwood_taiga.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=32 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$redwood_taiga_hills.cfg b/overrides/config/adpother/Biomes/minecraft$redwood_taiga_hills.cfg new file mode 100644 index 0000000..973fc29 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$redwood_taiga_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=33 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$river.cfg b/overrides/config/adpother/Biomes/minecraft$river.cfg new file mode 100644 index 0000000..f236a56 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$river.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=7 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$roofed_forest.cfg b/overrides/config/adpother/Biomes/minecraft$roofed_forest.cfg new file mode 100644 index 0000000..e8bc33c --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$roofed_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=29 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$savanna.cfg b/overrides/config/adpother/Biomes/minecraft$savanna.cfg new file mode 100644 index 0000000..2e17253 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$savanna.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=35 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$savanna_rock.cfg b/overrides/config/adpother/Biomes/minecraft$savanna_rock.cfg new file mode 100644 index 0000000..95819ff --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$savanna_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=36 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$sky.cfg b/overrides/config/adpother/Biomes/minecraft$sky.cfg new file mode 100644 index 0000000..796cf82 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$sky.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=9 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$smaller_extreme_hills.cfg b/overrides/config/adpother/Biomes/minecraft$smaller_extreme_hills.cfg new file mode 100644 index 0000000..6a908a7 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$smaller_extreme_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=20 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$stone_beach.cfg b/overrides/config/adpother/Biomes/minecraft$stone_beach.cfg new file mode 100644 index 0000000..9b397c2 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$stone_beach.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=25 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$swampland.cfg b/overrides/config/adpother/Biomes/minecraft$swampland.cfg new file mode 100644 index 0000000..7cc5e1a --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$swampland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=6 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$taiga.cfg b/overrides/config/adpother/Biomes/minecraft$taiga.cfg new file mode 100644 index 0000000..4d67fa6 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$taiga.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=5 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$taiga_cold.cfg b/overrides/config/adpother/Biomes/minecraft$taiga_cold.cfg new file mode 100644 index 0000000..68cdb7b --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$taiga_cold.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=30 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$taiga_cold_hills.cfg b/overrides/config/adpother/Biomes/minecraft$taiga_cold_hills.cfg new file mode 100644 index 0000000..0c29d18 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$taiga_cold_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=31 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$taiga_hills.cfg b/overrides/config/adpother/Biomes/minecraft$taiga_hills.cfg new file mode 100644 index 0000000..ec9013e --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$taiga_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=19 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/minecraft$void.cfg b/overrides/config/adpother/Biomes/minecraft$void.cfg new file mode 100644 index 0000000..e98ec77 --- /dev/null +++ b/overrides/config/adpother/Biomes/minecraft$void.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=127 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mushroom_island.cfg b/overrides/config/adpother/Biomes/mushroom_island.cfg new file mode 100644 index 0000000..8b77414 --- /dev/null +++ b/overrides/config/adpother/Biomes/mushroom_island.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=14 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mushroom_island_shore.cfg b/overrides/config/adpother/Biomes/mushroom_island_shore.cfg new file mode 100644 index 0000000..c208d3a --- /dev/null +++ b/overrides/config/adpother/Biomes/mushroom_island_shore.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=15 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_birch_forest.cfg b/overrides/config/adpother/Biomes/mutated_birch_forest.cfg new file mode 100644 index 0000000..f225ece --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_birch_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=155 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_birch_forest_hills.cfg b/overrides/config/adpother/Biomes/mutated_birch_forest_hills.cfg new file mode 100644 index 0000000..37523c6 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_birch_forest_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=156 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_desert.cfg b/overrides/config/adpother/Biomes/mutated_desert.cfg new file mode 100644 index 0000000..c719eab --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_desert.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=130 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_extreme_hills.cfg b/overrides/config/adpother/Biomes/mutated_extreme_hills.cfg new file mode 100644 index 0000000..a3ba58d --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_extreme_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=131 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_extreme_hills_with_trees.cfg b/overrides/config/adpother/Biomes/mutated_extreme_hills_with_trees.cfg new file mode 100644 index 0000000..75f38f7 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_extreme_hills_with_trees.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=162 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_forest.cfg b/overrides/config/adpother/Biomes/mutated_forest.cfg new file mode 100644 index 0000000..fd8b93d --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=132 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_ice_flats.cfg b/overrides/config/adpother/Biomes/mutated_ice_flats.cfg new file mode 100644 index 0000000..e250ef9 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_ice_flats.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=140 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_jungle.cfg b/overrides/config/adpother/Biomes/mutated_jungle.cfg new file mode 100644 index 0000000..618c8e3 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_jungle.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=149 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_jungle_edge.cfg b/overrides/config/adpother/Biomes/mutated_jungle_edge.cfg new file mode 100644 index 0000000..56ec8e2 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_jungle_edge.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=151 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_mesa.cfg b/overrides/config/adpother/Biomes/mutated_mesa.cfg new file mode 100644 index 0000000..2cb3305 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_mesa.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=165 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_mesa_clear_rock.cfg b/overrides/config/adpother/Biomes/mutated_mesa_clear_rock.cfg new file mode 100644 index 0000000..f71cda5 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_mesa_clear_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=167 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_mesa_rock.cfg b/overrides/config/adpother/Biomes/mutated_mesa_rock.cfg new file mode 100644 index 0000000..f939c0b --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_mesa_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=166 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_plains.cfg b/overrides/config/adpother/Biomes/mutated_plains.cfg new file mode 100644 index 0000000..9a67383 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_plains.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=129 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_redwood_taiga.cfg b/overrides/config/adpother/Biomes/mutated_redwood_taiga.cfg new file mode 100644 index 0000000..b921fb1 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_redwood_taiga.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=160 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_redwood_taiga_hills.cfg b/overrides/config/adpother/Biomes/mutated_redwood_taiga_hills.cfg new file mode 100644 index 0000000..d0bb6a1 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_redwood_taiga_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=161 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_roofed_forest.cfg b/overrides/config/adpother/Biomes/mutated_roofed_forest.cfg new file mode 100644 index 0000000..3c8e9fc --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_roofed_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=157 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_savanna.cfg b/overrides/config/adpother/Biomes/mutated_savanna.cfg new file mode 100644 index 0000000..9dd75e4 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_savanna.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=163 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_savanna_rock.cfg b/overrides/config/adpother/Biomes/mutated_savanna_rock.cfg new file mode 100644 index 0000000..da1ed63 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_savanna_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=164 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_swampland.cfg b/overrides/config/adpother/Biomes/mutated_swampland.cfg new file mode 100644 index 0000000..daefa3c --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_swampland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=134 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_taiga.cfg b/overrides/config/adpother/Biomes/mutated_taiga.cfg new file mode 100644 index 0000000..8167e65 --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_taiga.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=133 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/mutated_taiga_cold.cfg b/overrides/config/adpother/Biomes/mutated_taiga_cold.cfg new file mode 100644 index 0000000..6d7af0f --- /dev/null +++ b/overrides/config/adpother/Biomes/mutated_taiga_cold.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=158 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/ocean.cfg b/overrides/config/adpother/Biomes/ocean.cfg new file mode 100644 index 0000000..9fd1e04 --- /dev/null +++ b/overrides/config/adpother/Biomes/ocean.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=0 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/plains.cfg b/overrides/config/adpother/Biomes/plains.cfg new file mode 100644 index 0000000..a675de6 --- /dev/null +++ b/overrides/config/adpother/Biomes/plains.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=1 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/redwood_taiga.cfg b/overrides/config/adpother/Biomes/redwood_taiga.cfg new file mode 100644 index 0000000..4f99670 --- /dev/null +++ b/overrides/config/adpother/Biomes/redwood_taiga.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=32 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/redwood_taiga_hills.cfg b/overrides/config/adpother/Biomes/redwood_taiga_hills.cfg new file mode 100644 index 0000000..c5bcef0 --- /dev/null +++ b/overrides/config/adpother/Biomes/redwood_taiga_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=33 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/river.cfg b/overrides/config/adpother/Biomes/river.cfg new file mode 100644 index 0000000..5375956 --- /dev/null +++ b/overrides/config/adpother/Biomes/river.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=7 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/roofed_forest.cfg b/overrides/config/adpother/Biomes/roofed_forest.cfg new file mode 100644 index 0000000..6b2eea6 --- /dev/null +++ b/overrides/config/adpother/Biomes/roofed_forest.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=29 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/savanna.cfg b/overrides/config/adpother/Biomes/savanna.cfg new file mode 100644 index 0000000..1364765 --- /dev/null +++ b/overrides/config/adpother/Biomes/savanna.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=35 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/savanna_rock.cfg b/overrides/config/adpother/Biomes/savanna_rock.cfg new file mode 100644 index 0000000..0c28a6a --- /dev/null +++ b/overrides/config/adpother/Biomes/savanna_rock.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=36 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/sky.cfg b/overrides/config/adpother/Biomes/sky.cfg new file mode 100644 index 0000000..98179cb --- /dev/null +++ b/overrides/config/adpother/Biomes/sky.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=9 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/smaller_extreme_hills.cfg b/overrides/config/adpother/Biomes/smaller_extreme_hills.cfg new file mode 100644 index 0000000..c170b07 --- /dev/null +++ b/overrides/config/adpother/Biomes/smaller_extreme_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=20 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/stone_beach.cfg b/overrides/config/adpother/Biomes/stone_beach.cfg new file mode 100644 index 0000000..9a28ebb --- /dev/null +++ b/overrides/config/adpother/Biomes/stone_beach.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=25 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/swampland.cfg b/overrides/config/adpother/Biomes/swampland.cfg new file mode 100644 index 0000000..5d3eb8f --- /dev/null +++ b/overrides/config/adpother/Biomes/swampland.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=6 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/taiga.cfg b/overrides/config/adpother/Biomes/taiga.cfg new file mode 100644 index 0000000..acc6f03 --- /dev/null +++ b/overrides/config/adpother/Biomes/taiga.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=5 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/taiga_cold.cfg b/overrides/config/adpother/Biomes/taiga_cold.cfg new file mode 100644 index 0000000..9123af1 --- /dev/null +++ b/overrides/config/adpother/Biomes/taiga_cold.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=30 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/taiga_cold_hills.cfg b/overrides/config/adpother/Biomes/taiga_cold_hills.cfg new file mode 100644 index 0000000..2918a22 --- /dev/null +++ b/overrides/config/adpother/Biomes/taiga_cold_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=31 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/taiga_hills.cfg b/overrides/config/adpother/Biomes/taiga_hills.cfg new file mode 100644 index 0000000..54d20ee --- /dev/null +++ b/overrides/config/adpother/Biomes/taiga_hills.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=19 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Biomes/void.cfg b/overrides/config/adpother/Biomes/void.cfg new file mode 100644 index 0000000..6672c4e --- /dev/null +++ b/overrides/config/adpother/Biomes/void.cfg @@ -0,0 +1,135 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2147483647] + I:id=127 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence the grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence the leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence the plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false +} + + diff --git a/overrides/config/adpother/Blocks/filter.cfg b/overrides/config/adpother/Blocks/filter.cfg new file mode 100644 index 0000000..1ac07c1 --- /dev/null +++ b/overrides/config/adpother/Blocks/filter.cfg @@ -0,0 +1,266 @@ +# Configuration file + +filterDiamond { + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 + + ForgeEnergy { + # Maximum amount of energy that can be held [range: 0 ~ 100000, default: 6400] + I:capacity=6400 + + # Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50] + I:consumption=50 + + # Whether Forge Energy is required or not [default: false] + B:enabled=false + } + + AirPurifier { + # Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1] + I:effectiveRadius=1 + + # Defines the maximum radius of the purified air effect. + # The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 32] + I:maximumRadius=32 + } + + WaterPurifier { + # Defines the efficiency of the purifier (in percent). + # The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 48.0] + S:efficiency=48.0 + + # Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 9] + I:maximumRadius=9 + + # Defines the update interval (in seconds). + # The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10] + I:updateInterval=10 + } + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [paneGlass], [gemDiamond]] + S:components < + paneGlass + gemDiamond + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:diamond_filter] + S:output=adpother:diamond_filter + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212] + S:pattern=212 101 212 + } + + } + +} + + +filterGold { + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 + + ForgeEnergy { + # Maximum amount of energy that can be held [range: 0 ~ 100000, default: 3200] + I:capacity=3200 + + # Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50] + I:consumption=50 + + # Whether Forge Energy is required or not [default: false] + B:enabled=false + } + + AirPurifier { + # Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1] + I:effectiveRadius=1 + + # Defines the maximum radius of the purified air effect. + # The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 16] + I:maximumRadius=16 + } + + WaterPurifier { + # Defines the efficiency of the purifier (in percent). + # The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 24.0] + S:efficiency=24.0 + + # Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 5] + I:maximumRadius=5 + + # Defines the update interval (in seconds). + # The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10] + I:updateInterval=10 + } + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [paneGlass], [ingotGold]] + S:components < + paneGlass + ingotGold + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:gold_filter] + S:output=adpother:gold_filter + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212] + S:pattern=212 101 212 + } + + } + +} + + +filterIron { + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 1.5] + S:hardness=1.5 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:resistance=30.0 + + ForgeEnergy { + # Maximum amount of energy that can be held [range: 0 ~ 100000, default: 1600] + I:capacity=1600 + + # Amount of energy consumed per operation or second [range: 0 ~ 1000, default: 50] + I:consumption=50 + + # Whether Forge Energy is required or not [default: false] + B:enabled=false + } + + AirPurifier { + # Defines the radius of the area in which the purified air created by this purifier has the maximum effect [range: 0 ~ 32, default: 1] + I:effectiveRadius=1 + + # Defines the maximum radius of the purified air effect. + # The effect will fade between effectiveRadius and maxRadius [range: 0 ~ 32, default: 8] + I:maximumRadius=8 + } + + WaterPurifier { + # Defines the efficiency of the purifier (in percent). + # The lower the efficiency, the more filter material will be used up and the longer the cleaning process will take. [range: 0.0 ~ 100.0, default: 12.0] + S:efficiency=12.0 + + # Defines the maximum cleaning radius of the purifier (in blocks). [range: 0 ~ 16, default: 3] + I:maximumRadius=3 + + # Defines the update interval (in seconds). + # The smaller the interval, the higher the cleaning speed. [range: 1 ~ 120, default: 10] + I:updateInterval=10 + } + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [paneGlass], [ingotIron]] + S:components < + paneGlass + ingotIron + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:iron_filter] + S:output=adpother:iron_filter + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 212 101 212] + S:pattern=212 101 212 + } + + } + +} + + diff --git a/overrides/config/adpother/Breakables/charcoal_block.cfg b/overrides/config/adpother/Breakables/charcoal_block.cfg new file mode 100644 index 0000000..86ad3ac --- /dev/null +++ b/overrides/config/adpother/Breakables/charcoal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockCharcoal] + S:id=blockCharcoal +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 3.6] + S:carbon=3.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/overrides/config/adpother/Breakables/coal_block.cfg b/overrides/config/adpother/Breakables/coal_block.cfg new file mode 100644 index 0000000..9e3de44 --- /dev/null +++ b/overrides/config/adpother/Breakables/coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockCoal] + S:id=blockCoal +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 3.6] + S:carbon=3.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/overrides/config/adpother/Breakables/coal_ore.cfg b/overrides/config/adpother/Breakables/coal_ore.cfg new file mode 100644 index 0000000..9626b3a --- /dev/null +++ b/overrides/config/adpother/Breakables/coal_ore.cfg @@ -0,0 +1,34 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: oreCoal] + S:id=oreCoal +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/overrides/config/adpother/Breakables/coke_block.cfg b/overrides/config/adpother/Breakables/coke_block.cfg new file mode 100644 index 0000000..ce3c05d --- /dev/null +++ b/overrides/config/adpother/Breakables/coke_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockCoke] + S:id=blockCoke +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 3.6] + S:carbon=3.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/overrides/config/adpother/Breakables/dumpsterdiving$trash_ore.cfg b/overrides/config/adpother/Breakables/dumpsterdiving$trash_ore.cfg new file mode 100644 index 0000000..aab432c --- /dev/null +++ b/overrides/config/adpother/Breakables/dumpsterdiving$trash_ore.cfg @@ -0,0 +1,34 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dumpsterdiving:trash_ore:*] + S:id=dumpsterdiving:trash_ore:* +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.2] + S:sulfur=0.2 +} + + diff --git a/overrides/config/adpother/Breakables/dumpsterdiving$trash_oren.cfg b/overrides/config/adpother/Breakables/dumpsterdiving$trash_oren.cfg new file mode 100644 index 0000000..20c6934 --- /dev/null +++ b/overrides/config/adpother/Breakables/dumpsterdiving$trash_oren.cfg @@ -0,0 +1,34 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dumpsterdiving:trash_oren:*] + S:id=dumpsterdiving:trash_oren:* +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + diff --git a/overrides/config/adpother/Breakables/sulfur_block.cfg b/overrides/config/adpother/Breakables/sulfur_block.cfg new file mode 100644 index 0000000..6dd7bb1 --- /dev/null +++ b/overrides/config/adpother/Breakables/sulfur_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockSulfur] + S:id=blockSulfur +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 3.6] + S:sulfur=3.6 +} + + diff --git a/overrides/config/adpother/Breakables/sulfur_ore.cfg b/overrides/config/adpother/Breakables/sulfur_ore.cfg new file mode 100644 index 0000000..b625707 --- /dev/null +++ b/overrides/config/adpother/Breakables/sulfur_ore.cfg @@ -0,0 +1,34 @@ +# Configuration file + +BreakableBlock { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: oreSulfur] + S:id=oreSulfur +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + diff --git a/overrides/config/adpother/Emitters/actuallyadditions$block_grinder$1.cfg b/overrides/config/adpother/Emitters/actuallyadditions$block_grinder$1.cfg new file mode 100644 index 0000000..e9558ed --- /dev/null +++ b/overrides/config/adpother/Emitters/actuallyadditions$block_grinder$1.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:block_grinder:1] + S:id=actuallyadditions:block_grinder:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/actuallyadditions$block_grinder_double$1.cfg b/overrides/config/adpother/Emitters/actuallyadditions$block_grinder_double$1.cfg new file mode 100644 index 0000000..f431b46 --- /dev/null +++ b/overrides/config/adpother/Emitters/actuallyadditions$block_grinder_double$1.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 1.2] + S:dust=1.2 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:block_grinder_double:1] + S:id=actuallyadditions:block_grinder_double:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/atum$kiln.cfg b/overrides/config/adpother/Emitters/atum$kiln.cfg new file mode 100644 index 0000000..238aa1b --- /dev/null +++ b/overrides/config/adpother/Emitters/atum$kiln.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:kiln:[is_burning=true]] + S:id=atum:kiln:[is_burning=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [atum:kiln_fake:*]] + S:relatedBlocks < + atum:kiln_fake:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/atum$limestone_furnace_lit.cfg b/overrides/config/adpother/Emitters/atum$limestone_furnace_lit.cfg new file mode 100644 index 0000000..be8be84 --- /dev/null +++ b/overrides/config/adpother/Emitters/atum$limestone_furnace_lit.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:limestone_furnace_lit:*] + S:id=atum:limestone_furnace_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/betterboilers$controller$1.cfg b/overrides/config/adpother/Emitters/betterboilers$controller$1.cfg new file mode 100644 index 0000000..54ac6b4 --- /dev/null +++ b/overrides/config/adpother/Emitters/betterboilers$controller$1.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: betterboilers:controller:1] + S:id=betterboilers:controller:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/buildcraft$engine_combustion.cfg b/overrides/config/adpother/Emitters/buildcraft$engine_combustion.cfg new file mode 100644 index 0000000..f1643fb --- /dev/null +++ b/overrides/config/adpother/Emitters/buildcraft$engine_combustion.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.04] + S:sulfur=0.04 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: buildcraftcore:engine:2] + S:id=buildcraftcore:engine:2 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: isRedstonePowered=1b] + S:identityTag=isRedstonePowered=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/buildcraft$engine_stirling.cfg b/overrides/config/adpother/Emitters/buildcraft$engine_stirling.cfg new file mode 100644 index 0000000..5f5f859 --- /dev/null +++ b/overrides/config/adpother/Emitters/buildcraft$engine_stirling.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: buildcraftcore:engine:1] + S:id=buildcraftcore:engine:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: isRedstonePowered=1b] + S:identityTag=isRedstonePowered=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/cfm$fire_pit_on.cfg b/overrides/config/adpother/Emitters/cfm$fire_pit_on.cfg new file mode 100644 index 0000000..e54d8a7 --- /dev/null +++ b/overrides/config/adpother/Emitters/cfm$fire_pit_on.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cfm:fire_pit_on:*] + S:id=cfm:fire_pit_on:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/cfm$grill.cfg b/overrides/config/adpother/Emitters/cfm$grill.cfg new file mode 100644 index 0000000..87d120e --- /dev/null +++ b/overrides/config/adpother/Emitters/cfm$grill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fire] + S:activeStateTag=fire + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cfm:grill:*] + S:id=cfm:grill:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/cfm$oven.cfg b/overrides/config/adpother/Emitters/cfm$oven.cfg new file mode 100644 index 0000000..e866d3e --- /dev/null +++ b/overrides/config/adpother/Emitters/cfm$oven.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: cookingTime] + S:activeStateTag=cookingTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cfm:oven:*] + S:id=cfm:oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/charcoal_pit$bloomery.cfg b/overrides/config/adpother/Emitters/charcoal_pit$bloomery.cfg new file mode 100644 index 0000000..89c2140 --- /dev/null +++ b/overrides/config/adpother/Emitters/charcoal_pit$bloomery.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: charcoal_pit:bloomery_hatch:[active=true]] + S:id=charcoal_pit:bloomery_hatch:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/charcoal_pit$custom_furnace.cfg b/overrides/config/adpother/Emitters/charcoal_pit$custom_furnace.cfg new file mode 100644 index 0000000..a62bc17 --- /dev/null +++ b/overrides/config/adpother/Emitters/charcoal_pit$custom_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: charcoal_pit:custom_furnace:[active=true]] + S:id=charcoal_pit:custom_furnace:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/cookingforblockheads$toaster.cfg b/overrides/config/adpother/Emitters/cookingforblockheads$toaster.cfg new file mode 100644 index 0000000..671b5a1 --- /dev/null +++ b/overrides/config/adpother/Emitters/cookingforblockheads$toaster.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cookingforblockheads:toaster:*] + S:id=cookingforblockheads:toaster:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/deepresonance$smelter.cfg b/overrides/config/adpother/Emitters/deepresonance$smelter.cfg new file mode 100644 index 0000000..424c55b --- /dev/null +++ b/overrides/config/adpother/Emitters/deepresonance$smelter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: deepresonance:smelter:[working=true]] + S:id=deepresonance:smelter:[working=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/dumpsterdiving$regrinder.cfg b/overrides/config/adpother/Emitters/dumpsterdiving$regrinder.cfg new file mode 100644 index 0000000..fd566cd --- /dev/null +++ b/overrides/config/adpother/Emitters/dumpsterdiving$regrinder.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dumpsterdiving:trash_furn_g:*] + S:id=dumpsterdiving:trash_furn_g:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/dumpsterdiving$reingotor.cfg b/overrides/config/adpother/Emitters/dumpsterdiving$reingotor.cfg new file mode 100644 index 0000000..8aa97a5 --- /dev/null +++ b/overrides/config/adpother/Emitters/dumpsterdiving$reingotor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dumpsterdiving:trash_furn:*] + S:id=dumpsterdiving:trash_furn:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/dumpsterdiving$reprocessor.cfg b/overrides/config/adpother/Emitters/dumpsterdiving$reprocessor.cfg new file mode 100644 index 0000000..02dce35 --- /dev/null +++ b/overrides/config/adpother/Emitters/dumpsterdiving$reprocessor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dumpsterdiving:trash_furn_n:*] + S:id=dumpsterdiving:trash_furn_n:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/embers$ember_bore.cfg b/overrides/config/adpother/Emitters/embers$ember_bore.cfg new file mode 100644 index 0000000..30cfcc6 --- /dev/null +++ b/overrides/config/adpother/Emitters/embers$ember_bore.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 1.2] + S:dust=1.2 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isRunning] + S:activeStateTag=isRunning + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: embers:ember_bore:*] + S:id=embers:ember_bore:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [embers:mech_edge:*], [embers:mech_core]] + S:relatedBlocks < + embers:mech_edge:* + embers:mech_core + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/embers$melter.cfg b/overrides/config/adpother/Emitters/embers$melter.cfg new file mode 100644 index 0000000..084d6d3 --- /dev/null +++ b/overrides/config/adpother/Emitters/embers$melter.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.16] + S:sulfur=0.16 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progress] + S:activeStateTag=progress + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: embers:block_furnace] + S:id=embers:block_furnace + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [embers:block_furnace:*]] + S:relatedBlocks < + embers:block_furnace:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/enderio$combustion_generator.cfg b/overrides/config/adpother/Emitters/enderio$combustion_generator.cfg new file mode 100644 index 0000000..80d5803 --- /dev/null +++ b/overrides/config/adpother/Emitters/enderio$combustion_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: enderio:block_combustion_generator:*] + S:id=enderio:block_combustion_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/enderio$enhanced_combustion_generator.cfg b/overrides/config/adpother/Emitters/enderio$enhanced_combustion_generator.cfg new file mode 100644 index 0000000..de599fb --- /dev/null +++ b/overrides/config/adpother/Emitters/enderio$enhanced_combustion_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: enderio:block_enhanced_combustion_generator:*] + S:id=enderio:block_enhanced_combustion_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [enderio:block_enhanced_combustion_generator_top:*]] + S:relatedBlocks < + enderio:block_enhanced_combustion_generator_top:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/enderio$stirling_generator.cfg b/overrides/config/adpother/Emitters/enderio$stirling_generator.cfg new file mode 100644 index 0000000..1029eea --- /dev/null +++ b/overrides/config/adpother/Emitters/enderio$stirling_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: enderio:block_stirling_generator:*] + S:id=enderio:block_stirling_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/f0_resources$burner_drill.cfg b/overrides/config/adpother/Emitters/f0_resources$burner_drill.cfg new file mode 100644 index 0000000..749da87 --- /dev/null +++ b/overrides/config/adpother/Emitters/f0_resources$burner_drill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: rotating] + S:activeStateTag=rotating + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: f0-resources:burner_drill_part:*] + S:id=f0-resources:burner_drill_part:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/f0_resources$drill.cfg b/overrides/config/adpother/Emitters/f0_resources$drill.cfg new file mode 100644 index 0000000..3301681 --- /dev/null +++ b/overrides/config/adpother/Emitters/f0_resources$drill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: rotating] + S:activeStateTag=rotating + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: f0-resources:drill_part:*] + S:id=f0-resources:drill_part:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/forestry$wood_pile.cfg b/overrides/config/adpother/Emitters/forestry$wood_pile.cfg new file mode 100644 index 0000000..62bf8fd --- /dev/null +++ b/overrides/config/adpother/Emitters/forestry$wood_pile.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: forestry:wood_pile:[active=true]] + S:id=forestry:wood_pile:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/funores$alloysmelter.cfg b/overrides/config/adpother/Emitters/funores$alloysmelter.cfg new file mode 100644 index 0000000..2c1b9ba --- /dev/null +++ b/overrides/config/adpother/Emitters/funores$alloysmelter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: funores:alloysmelter:*] + S:id=funores:alloysmelter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/funores$metalfurnace.cfg b/overrides/config/adpother/Emitters/funores$metalfurnace.cfg new file mode 100644 index 0000000..00f41e6 --- /dev/null +++ b/overrides/config/adpother/Emitters/funores$metalfurnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: funores:metalfurnace:*] + S:id=funores:metalfurnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/gadgetrycore$alloy_furnace.cfg b/overrides/config/adpother/Emitters/gadgetrycore$alloy_furnace.cfg new file mode 100644 index 0000000..1bb181c --- /dev/null +++ b/overrides/config/adpother/Emitters/gadgetrycore$alloy_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ticks] + S:activeStateTag=ticks + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gadgetrycore:alloy_furnace:*] + S:id=gadgetrycore:alloy_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/gadgetrymachines$furnace_gen.cfg b/overrides/config/adpother/Emitters/gadgetrymachines$furnace_gen.cfg new file mode 100644 index 0000000..9cc5b71 --- /dev/null +++ b/overrides/config/adpother/Emitters/gadgetrymachines$furnace_gen.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ticks] + S:activeStateTag=ticks + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gadgetrymachines:furnace_gen:*] + S:id=gadgetrymachines:furnace_gen:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/gadgetrymachines$grinder.cfg b/overrides/config/adpother/Emitters/gadgetrymachines$grinder.cfg new file mode 100644 index 0000000..6ddd280 --- /dev/null +++ b/overrides/config/adpother/Emitters/gadgetrymachines$grinder.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progress] + S:activeStateTag=progress + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gadgetrymachines:grinder:*] + S:id=gadgetrymachines:grinder:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/galacticraft$coal_generator.cfg b/overrides/config/adpother/Emitters/galacticraft$coal_generator.cfg new file mode 100644 index 0000000..306d232 --- /dev/null +++ b/overrides/config/adpother/Emitters/galacticraft$coal_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: itemCookTime] + S:activeStateTag=itemCookTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: galacticraftcore:machine:[type=coal_generator]] + S:id=galacticraftcore:machine:[type=coal_generator] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/galacticraft$ingot_comressor.cfg b/overrides/config/adpother/Emitters/galacticraft$ingot_comressor.cfg new file mode 100644 index 0000000..7a991dc --- /dev/null +++ b/overrides/config/adpother/Emitters/galacticraft$ingot_comressor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.16] + S:sulfur=0.16 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: smeltingTicks] + S:activeStateTag=smeltingTicks + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: galacticraftcore:machine:[type=ingot_compressor]] + S:id=galacticraftcore:machine:[type=ingot_compressor] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/giacomosfoundry$foundry_lit.cfg b/overrides/config/adpother/Emitters/giacomosfoundry$foundry_lit.cfg new file mode 100644 index 0000000..c11042c --- /dev/null +++ b/overrides/config/adpother/Emitters/giacomosfoundry$foundry_lit.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.4] + S:sulfur=0.4 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: giacomosfoundry:foundry_lit:*] + S:id=giacomosfoundry:foundry_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/gregtech_ce$machines.cfg b/overrides/config/adpother/Emitters/gregtech_ce$machines.cfg new file mode 100644 index 0000000..7fba041 --- /dev/null +++ b/overrides/config/adpother/Emitters/gregtech_ce$machines.cfg @@ -0,0 +1,72 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Fuel consumption rates for machines in the format: metaId, rate [default: [gregtech:large_turbine.gas, 0.6], [gregtech:large_boiler.bronze, 1.0], [gregtech:large_boiler.steel, 0.8], [gregtech:large_boiler.titanium, 0.6], [gregtech:primitive_blast_furnace, 1.0], [gtadditions:industrial_primitive_blast_furnace, 0.8], [gtadditions:large_turbine.gas, 0.6], [gtadditions:diesel_engine, 0.6], [gtadditions:large_rocket_engine, 0.6]] + S:fuelConsumptionRates < + gregtech:large_turbine.gas, 0.6 + gregtech:large_boiler.bronze, 1.0 + gregtech:large_boiler.steel, 0.8 + gregtech:large_boiler.titanium, 0.6 + gregtech:primitive_blast_furnace, 1.0 + gtadditions:industrial_primitive_blast_furnace, 0.8 + gtadditions:large_turbine.gas, 0.6 + gtadditions:diesel_engine, 0.6 + gtadditions:large_rocket_engine, 0.6 + > + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gregtech:machine:*] + S:id=gregtech:machine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: #hardcoded=] + S:identityTag=#hardcoded= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [gregtech:boiler_casing:*], [gregtech:boiler_firebox_casing:*], [gregtech:turbine_casing:*], [gregtech:machine_casing:*], [gregtech:multiblock_casing:*], [gregtech:metal_casing:*], [gregtech:metal_casing_aluminium:*], [gregtech:metal_casing_americium:*], [gregtech:metal_casing_babbitt_alloy:*], [gregtech:metal_casing_black_steel:*], [gregtech:metal_casing_berkelium:*], [gregtech:metal_casing_bronze:*], [gregtech:metal_casing_californium:*], [gregtech:metal_casing_curium:*], [gregtech:metal_casing_eglin_steel:*], [gregtech:metal_casing_einsteinium:*], [gregtech:metal_casing_enriched_naquadah_alloy:*], [gregtech:metal_casing_fermium:*], [gregtech:metal_casing_grisium:*], [gregtech:metal_casing_gold:*], [gregtech:metal_casing_hastelloy_k243:*], [gregtech:metal_casing_hastelloy_n:*], [gregtech:metal_casing_hastelloy_x78:*], [gregtech:metal_casing_hg_alloy:*], [gregtech:metal_casing_hsss:*], [gregtech:metal_casing_hssg:*], [gregtech:metal_casing_incoloy_ma:*], [gregtech:metal_casing_incoloy813:*], [gregtech:metal_casing_inconel_a:*], [gregtech:metal_casing_invar:*], [gregtech:metal_casing_iron:*], [gregtech:metal_casing_lead:*], [gregtech:metal_casing_maragin_steel_a:*], [gregtech:metal_casing_mendelevium:*], [gregtech:metal_casing_naquadria:*], [gregtech:metal_casing_neptunium:*], [gregtech:metal_casing_nitinol_a:*], [gregtech:metal_casing_potin:*], [gregtech:metal_casing_protactinium:*], [gregtech:metal_casing_plutonium_radioactive:*], [gregtech:metal_casing_quantum:*], [gregtech:metal_casing_red_steel:*], [gregtech:metal_casing_stab_alloy:*], [gregtech:metal_casing_stainless_steel:*], [gregtech:metal_casing_stellite:*], [gregtech:metal_casing_steel:*], [gregtech:metal_casing_talonite:*], [gregtech:metal_casing_thorium:*], [gregtech:metal_casing_titanium:*], [gregtech:metal_casing_tritanium:*], [gregtech:metal_casing_tungsten_steel:*], [gregtech:metal_casing_tumbaga:*], [gregtech:metal_casing_uranium_radioactive:*], [gregtech:metal_casing_zirconium_carbide:*], [gregtech:wire_coil:*], [gtadditions:ga_multiblock_casing:*], [gtadditions:ga_multiblock_casing2:*], [gtadditions:ga_reactor_casing:*], [gtadditions:ga_quantum_casing:*], [gtadditions:ga_machine_casing:*], [gtadditions:ga_fusion_casing:*], [gtadditions:ga_vacuum_casing:*], [gtadditions:ga_heating_coil:*], [gtadditions:ga_divertor_casing:*], [gtadditions:ga_cryostat_casing:*], [gtadditions:ga_transparent_casing:*], [gtadditions:ga_cell_casing:*], [gtadditions:ga_conveyor_casing:*], [gtadditions:ga_field_gen_casing:*], [gtadditions:ga_motor_casing:*], [gtadditions:ga_piston_casing:*], [gtadditions:ga_pump_casing:*], [gtadditions:ga_robot_arm_casing:*], [gtadditions:ga_sensor_casing:*], [gtadditions:ga_emitter_casing:*]] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$blast_furnace.cfg b/overrides/config/adpother/Emitters/hbm$blast_furnace.cfg new file mode 100644 index 0000000..31bc289 --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$blast_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_difurnace_on:*] + S:id=hbm:machine_difurnace_on:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$boiler.cfg b/overrides/config/adpother/Emitters/hbm$boiler.cfg new file mode 100644 index 0000000..203c8db --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$boiler.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_boiler_on:*] + S:id=hbm:machine_boiler_on:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$burner_press.cfg b/overrides/config/adpother/Emitters/hbm$burner_press.cfg new file mode 100644 index 0000000..1cd76c9 --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$burner_press.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_press:*] + S:id=hbm:machine_press:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$combustion_generator.cfg b/overrides/config/adpother/Emitters/hbm$combustion_generator.cfg new file mode 100644 index 0000000..71a50ad --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$combustion_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_coal_on:*] + S:id=hbm:machine_coal_on:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$diesel_generator.cfg b/overrides/config/adpother/Emitters/hbm$diesel_generator.cfg new file mode 100644 index 0000000..4ca8b3e --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$diesel_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_diesel:*] + S:id=hbm:machine_diesel:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$gas_flare.cfg b/overrides/config/adpother/Emitters/hbm$gas_flare.cfg new file mode 100644 index 0000000..a271ee2 --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$gas_flare.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 0.4] + S:fuelConsumptionRate=0.4 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_flare:*] + S:id=hbm:machine_flare:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [hbm:dummy_port_flare:*], [hbm:dummy_block_flare:*]] + S:relatedBlocks < + hbm:dummy_port_flare:* + hbm:dummy_block_flare:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$industrial_generator.cfg b/overrides/config/adpother/Emitters/hbm$industrial_generator.cfg new file mode 100644 index 0000000..d4fa076 --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$industrial_generator.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_industrial_generator:*] + S:id=hbm:machine_industrial_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [hbm:machine_industrial_generator:*]] + S:relatedBlocks < + hbm:machine_industrial_generator:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$radial_engine.cfg b/overrides/config/adpother/Emitters/hbm$radial_engine.cfg new file mode 100644 index 0000000..80b26be --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$radial_engine.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 0.5] + S:fuelConsumptionRate=0.5 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_selenium:*] + S:id=hbm:machine_selenium:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/hbm$turbofan.cfg b/overrides/config/adpother/Emitters/hbm$turbofan.cfg new file mode 100644 index 0000000..03bd712 --- /dev/null +++ b/overrides/config/adpother/Emitters/hbm$turbofan.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:machine_turbofan:*] + S:id=hbm:machine_turbofan:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [hbm:dummy_port_turbofan:*], [hbm:dummy_block_turbofan:*]] + S:relatedBlocks < + hbm:dummy_port_turbofan:* + hbm:dummy_block_turbofan:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/heatandclimate$diesel_engine.cfg b/overrides/config/adpother/Emitters/heatandclimate$diesel_engine.cfg new file mode 100644 index 0000000..fe751c2 --- /dev/null +++ b/overrides/config/adpother/Emitters/heatandclimate$diesel_engine.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.12] + S:sulfur=0.12 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dcs_climate:dcs_device_diesel_engine:*] + S:id=dcs_climate:dcs_device_diesel_engine:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/heatandclimate$fuel_stove.cfg b/overrides/config/adpother/Emitters/heatandclimate$fuel_stove.cfg new file mode 100644 index 0000000..b3fb9bc --- /dev/null +++ b/overrides/config/adpother/Emitters/heatandclimate$fuel_stove.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dcs_climate:dcs_device_fuelstove:*] + S:id=dcs_climate:dcs_device_fuelstove:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/heatandclimate$gas_burner.cfg b/overrides/config/adpother/Emitters/heatandclimate$gas_burner.cfg new file mode 100644 index 0000000..f51f119 --- /dev/null +++ b/overrides/config/adpother/Emitters/heatandclimate$gas_burner.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dcs_climate:dcs_device_gas_burner:*] + S:id=dcs_climate:dcs_device_gas_burner:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/heatandclimate$motor_cart.cfg b/overrides/config/adpother/Emitters/heatandclimate$motor_cart.cfg new file mode 100644 index 0000000..286a9f6 --- /dev/null +++ b/overrides/config/adpother/Emitters/heatandclimate$motor_cart.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dcs_climate:dcs.machine.motor_cart] + S:id=dcs_climate:dcs.machine.motor_cart + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: true] + B:isEntity=true + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/heatandclimate$motor_scooter.cfg b/overrides/config/adpother/Emitters/heatandclimate$motor_scooter.cfg new file mode 100644 index 0000000..bb8a257 --- /dev/null +++ b/overrides/config/adpother/Emitters/heatandclimate$motor_scooter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dcs_climate:dcs.machine.motor_scooter] + S:id=dcs_climate:dcs.machine.motor_scooter + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: true] + B:isEntity=true + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2$_common_0.cfg b/overrides/config/adpother/Emitters/ic2$_common_0.cfg new file mode 100644 index 0000000..f750b4b --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$_common_0.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:0] + S:id=ic2:te:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: true] + B:useDroppedItemMeta=true +} + + diff --git a/overrides/config/adpother/Emitters/ic2$_common_1.cfg b/overrides/config/adpother/Emitters/ic2$_common_1.cfg new file mode 100644 index 0000000..172fe78 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$_common_1.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:1] + S:id=ic2:te:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: true] + B:useDroppedItemMeta=true +} + + diff --git a/overrides/config/adpother/Emitters/ic2$centrifuge.cfg b/overrides/config/adpother/Emitters/ic2$centrifuge.cfg new file mode 100644 index 0000000..3db3e8d --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$centrifuge.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:52] + S:id=ic2:te:52 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2$generator.cfg b/overrides/config/adpother/Emitters/ic2$generator.cfg new file mode 100644 index 0000000..bcd7722 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:3] + S:id=ic2:te:3 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2$geothermal_generator.cfg b/overrides/config/adpother/Emitters/ic2$geothermal_generator.cfg new file mode 100644 index 0000000..148f045 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$geothermal_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:4] + S:id=ic2:te:4 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2$iron_furnace.cfg b/overrides/config/adpother/Emitters/ic2$iron_furnace.cfg new file mode 100644 index 0000000..ab0292a --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$iron_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:46] + S:id=ic2:te:46 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2$macerator.cfg b/overrides/config/adpother/Emitters/ic2$macerator.cfg new file mode 100644 index 0000000..c2e8ba7 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:47] + S:id=ic2:te:47 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2$semifluid_generator.cfg b/overrides/config/adpother/Emitters/ic2$semifluid_generator.cfg new file mode 100644 index 0000000..6770e7d --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$semifluid_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:7] + S:id=ic2:te:7 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2$solid_heat_generator.cfg b/overrides/config/adpother/Emitters/ic2$solid_heat_generator.cfg new file mode 100644 index 0000000..3d5e896 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2$solid_heat_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:te:15] + S:id=ic2:te:15 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2classic$fuel_boiler.cfg b/overrides/config/adpother/Emitters/ic2classic$fuel_boiler.cfg new file mode 100644 index 0000000..be8b642 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2classic$fuel_boiler.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockgenerator:14] + S:id=ic2:blockgenerator:14 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2classic$generator.cfg b/overrides/config/adpother/Emitters/ic2classic$generator.cfg new file mode 100644 index 0000000..81e387c --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2classic$generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockgenerator:0] + S:id=ic2:blockgenerator:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2classic$iron_furnace.cfg b/overrides/config/adpother/Emitters/ic2classic$iron_furnace.cfg new file mode 100644 index 0000000..011e889 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2classic$iron_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockmachinelv:1] + S:id=ic2:blockmachinelv:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2classic$liquid_fuel.cfg b/overrides/config/adpother/Emitters/ic2classic$liquid_fuel.cfg new file mode 100644 index 0000000..b2d99b5 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2classic$liquid_fuel.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockgenerator:10] + S:id=ic2:blockgenerator:10 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2classic$slag.cfg b/overrides/config/adpother/Emitters/ic2classic$slag.cfg new file mode 100644 index 0000000..e9f1ddf --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2classic$slag.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockgenerator:11] + S:id=ic2:blockgenerator:11 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2classic$stone_macerator.cfg b/overrides/config/adpother/Emitters/ic2classic$stone_macerator.cfg new file mode 100644 index 0000000..c9f730d --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2classic$stone_macerator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockmachinelv:15] + S:id=ic2:blockmachinelv:15 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/ic2classic$wood_gasificator.cfg b/overrides/config/adpother/Emitters/ic2classic$wood_gasificator.cfg new file mode 100644 index 0000000..b046703 --- /dev/null +++ b/overrides/config/adpother/Emitters/ic2classic$wood_gasificator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:blockmachinelv2:0] + S:id=ic2:blockmachinelv2:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersiveengineering$alloy_kiln.cfg b/overrides/config/adpother/Emitters/immersiveengineering$alloy_kiln.cfg new file mode 100644 index 0000000..b0acfa8 --- /dev/null +++ b/overrides/config/adpother/Emitters/immersiveengineering$alloy_kiln.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=0.27 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=0.27 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_device:7] + S:id=immersiveengineering:stone_device:7 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersiveengineering$blast_furnace.cfg b/overrides/config/adpother/Emitters/immersiveengineering$blast_furnace.cfg new file mode 100644 index 0000000..5a5d594 --- /dev/null +++ b/overrides/config/adpother/Emitters/immersiveengineering$blast_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_device:1] + S:id=immersiveengineering:stone_device:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersiveengineering$coke_oven.cfg b/overrides/config/adpother/Emitters/immersiveengineering$coke_oven.cfg new file mode 100644 index 0000000..995ce2c --- /dev/null +++ b/overrides/config/adpother/Emitters/immersiveengineering$coke_oven.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=0.08 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=0.008 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_device:0] + S:id=immersiveengineering:stone_device:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersiveengineering$crusher.cfg b/overrides/config/adpother/Emitters/immersiveengineering$crusher.cfg new file mode 100644 index 0000000..9118fdd --- /dev/null +++ b/overrides/config/adpother/Emitters/immersiveengineering$crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.1 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id=immersiveengineering:metal_multiblock:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersiveengineering$diesel_generator.cfg b/overrides/config/adpother/Emitters/immersiveengineering$diesel_generator.cfg new file mode 100644 index 0000000..951a9e0 --- /dev/null +++ b/overrides/config/adpother/Emitters/immersiveengineering$diesel_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:metal_multiblock:10] + S:id=immersiveengineering:metal_multiblock:10 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersiveengineering$excavator_wheel.cfg b/overrides/config/adpother/Emitters/immersiveengineering$excavator_wheel.cfg new file mode 100644 index 0000000..e02ee26 --- /dev/null +++ b/overrides/config/adpother/Emitters/immersiveengineering$excavator_wheel.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.1 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id=immersiveengineering:metal_multiblock:12 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersiveengineering$improved_blast_furnace.cfg b/overrides/config/adpother/Emitters/immersiveengineering$improved_blast_furnace.cfg new file mode 100644 index 0000000..5491b40 --- /dev/null +++ b/overrides/config/adpother/Emitters/immersiveengineering$improved_blast_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:stone_device:2] + S:id=immersiveengineering:stone_device:2 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersiveengineering$sample_drill.cfg b/overrides/config/adpother/Emitters/immersiveengineering$sample_drill.cfg new file mode 100644 index 0000000..01713ee --- /dev/null +++ b/overrides/config/adpother/Emitters/immersiveengineering$sample_drill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:metal_device1:7] + S:id=immersiveengineering:metal_device1:7 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersivetech$boiler.cfg b/overrides/config/adpother/Emitters/immersivetech$boiler.cfg new file mode 100644 index 0000000..4294904 --- /dev/null +++ b/overrides/config/adpother/Emitters/immersivetech$boiler.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersivetech:metal_multiblock:4] + S:id=immersivetech:metal_multiblock:4 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [immersivetech:metal_multiblock:9]] + S:relatedBlocks < + immersivetech:metal_multiblock:9 + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/immersivetech$coke_oven_advanced.cfg b/overrides/config/adpother/Emitters/immersivetech$coke_oven_advanced.cfg new file mode 100644 index 0000000..97cfdb0 --- /dev/null +++ b/overrides/config/adpother/Emitters/immersivetech$coke_oven_advanced.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: active] + S:activeStateTag=active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersivetech:stone_multiblock:0] + S:id=immersivetech:stone_multiblock:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [immersivetech:stone_multiblock:1]] + S:relatedBlocks < + immersivetech:stone_multiblock:1 + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/industrialforegoing$biofuel_generator.cfg b/overrides/config/adpother/Emitters/industrialforegoing$biofuel_generator.cfg new file mode 100644 index 0000000..6d513b5 --- /dev/null +++ b/overrides/config/adpother/Emitters/industrialforegoing$biofuel_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: industrialforegoing:biofuel_generator:*] + S:id=industrialforegoing:biofuel_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/industrialforegoing$petrified_fuel_generator.cfg b/overrides/config/adpother/Emitters/industrialforegoing$petrified_fuel_generator.cfg new file mode 100644 index 0000000..5ae5231 --- /dev/null +++ b/overrides/config/adpother/Emitters/industrialforegoing$petrified_fuel_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: industrialforegoing:petrified_fuel_generator:*] + S:id=industrialforegoing:petrified_fuel_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/industrialforegoing$pitiful_fuel_generator.cfg b/overrides/config/adpother/Emitters/industrialforegoing$pitiful_fuel_generator.cfg new file mode 100644 index 0000000..9d81a0b --- /dev/null +++ b/overrides/config/adpother/Emitters/industrialforegoing$pitiful_fuel_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: industrialforegoing:pitiful_fuel_generator:*] + S:id=industrialforegoing:pitiful_fuel_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/industrialforegoing$protein_generator.cfg b/overrides/config/adpother/Emitters/industrialforegoing$protein_generator.cfg new file mode 100644 index 0000000..829fe6f --- /dev/null +++ b/overrides/config/adpother/Emitters/industrialforegoing$protein_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: industrialforegoing:protein_generator:*] + S:id=industrialforegoing:protein_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/industrialrenewal$mining.cfg b/overrides/config/adpother/Emitters/industrialrenewal$mining.cfg new file mode 100644 index 0000000..a988c47 --- /dev/null +++ b/overrides/config/adpother/Emitters/industrialrenewal$mining.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: running] + S:activeStateTag=running + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: industrialrenewal:mining:*] + S:id=industrialrenewal:mining:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [industrialrenewal:mining:*]] + S:relatedBlocks < + industrialrenewal:mining:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/industrialrenewal$portable_generator.cfg b/overrides/config/adpother/Emitters/industrialrenewal$portable_generator.cfg new file mode 100644 index 0000000..2c93e01 --- /dev/null +++ b/overrides/config/adpother/Emitters/industrialrenewal$portable_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: industrialrenewal:portable_generator:*] + S:id=industrialrenewal:portable_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/industrialrenewal$steam_boiler.cfg b/overrides/config/adpother/Emitters/industrialrenewal$steam_boiler.cfg new file mode 100644 index 0000000..d1ea2e2 --- /dev/null +++ b/overrides/config/adpother/Emitters/industrialrenewal$steam_boiler.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: industrialrenewal:steam_boiler:*] + S:id=industrialrenewal:steam_boiler:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [industrialrenewal:steam_boiler:*]] + S:relatedBlocks < + industrialrenewal:steam_boiler:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/libvulpes$coal_generator.cfg b/overrides/config/adpother/Emitters/libvulpes$coal_generator.cfg new file mode 100644 index 0000000..0afc548 --- /dev/null +++ b/overrides/config/adpother/Emitters/libvulpes$coal_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: libvulpes:coalgenerator:[state=true]] + S:id=libvulpes:coalgenerator:[state=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/lucraftcore$furnace_generator.cfg b/overrides/config/adpother/Emitters/lucraftcore$furnace_generator.cfg new file mode 100644 index 0000000..11ea1c0 --- /dev/null +++ b/overrides/config/adpother/Emitters/lucraftcore$furnace_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lucraftcore:furnace_generator:*] + S:id=lucraftcore:furnace_generator:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/magneticraft$big_combustion_chamber.cfg b/overrides/config/adpother/Emitters/magneticraft$big_combustion_chamber.cfg new file mode 100644 index 0000000..8579d34 --- /dev/null +++ b/overrides/config/adpother/Emitters/magneticraft$big_combustion_chamber.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: magneticraft:big_combustion_chamber:*] + S:id=magneticraft:big_combustion_chamber:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [magneticraft:multiblock_gap:*]] + S:relatedBlocks < + magneticraft:multiblock_gap:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mekanism$advanced_crushing_factory.cfg b/overrides/config/adpother/Emitters/mekanism$advanced_crushing_factory.cfg new file mode 100644 index 0000000..1532ce1 --- /dev/null +++ b/overrides/config/adpother/Emitters/mekanism$advanced_crushing_factory.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 1.2] + S:dust=1.2 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanism:machineblock:6] + S:id=mekanism:machineblock:6 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: recipeType=2] + S:identityTag=recipeType=2 + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mekanism$basic_crushing_factory.cfg b/overrides/config/adpother/Emitters/mekanism$basic_crushing_factory.cfg new file mode 100644 index 0000000..c9d8054 --- /dev/null +++ b/overrides/config/adpother/Emitters/mekanism$basic_crushing_factory.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanism:machineblock:5] + S:id=mekanism:machineblock:5 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: recipeType=2] + S:identityTag=recipeType=2 + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mekanism$crusher.cfg b/overrides/config/adpother/Emitters/mekanism$crusher.cfg new file mode 100644 index 0000000..e712ac2 --- /dev/null +++ b/overrides/config/adpother/Emitters/mekanism$crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanism:machineblock:3] + S:id=mekanism:machineblock:3 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mekanism$elite_crushing_factory.cfg b/overrides/config/adpother/Emitters/mekanism$elite_crushing_factory.cfg new file mode 100644 index 0000000..561cb1e --- /dev/null +++ b/overrides/config/adpother/Emitters/mekanism$elite_crushing_factory.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 1.8] + S:dust=1.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: isActive] + S:activeStateTag=isActive + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanism:machineblock:7] + S:id=mekanism:machineblock:7 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: recipeType=2] + S:identityTag=recipeType=2 + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mekanism$fuelwood_heater.cfg b/overrides/config/adpother/Emitters/mekanism$fuelwood_heater.cfg new file mode 100644 index 0000000..3bf983d --- /dev/null +++ b/overrides/config/adpother/Emitters/mekanism$fuelwood_heater.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanism:machineblock3:6] + S:id=mekanism:machineblock3:6 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mekanismgenerators$bio_generator.cfg b/overrides/config/adpother/Emitters/mekanismgenerators$bio_generator.cfg new file mode 100644 index 0000000..aff1bad --- /dev/null +++ b/overrides/config/adpother/Emitters/mekanismgenerators$bio_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=isActive + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanismgenerators:generator:4] + S:id=mekanismgenerators:generator:4 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mekanismgenerators$gas_generator.cfg b/overrides/config/adpother/Emitters/mekanismgenerators$gas_generator.cfg new file mode 100644 index 0000000..786931d --- /dev/null +++ b/overrides/config/adpother/Emitters/mekanismgenerators$gas_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=0.04 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=isActive + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanismgenerators:generator:3] + S:id=mekanismgenerators:generator:3 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mekanismgenerators$heat_generator.cfg b/overrides/config/adpother/Emitters/mekanismgenerators$heat_generator.cfg new file mode 100644 index 0000000..8ae9da9 --- /dev/null +++ b/overrides/config/adpother/Emitters/mekanismgenerators$heat_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=isActive + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanismgenerators:generator:0] + S:id=mekanismgenerators:generator:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/metallurgy$crusher.cfg b/overrides/config/adpother/Emitters/metallurgy$crusher.cfg new file mode 100644 index 0000000..dd9f622 --- /dev/null +++ b/overrides/config/adpother/Emitters/metallurgy$crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: crush_time] + S:activeStateTag=crush_time + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: metallurgy:crusher:*] + S:id=metallurgy:crusher:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/minecraft$fire.cfg b/overrides/config/adpother/Emitters/minecraft$fire.cfg new file mode 100644 index 0000000..534df52 --- /dev/null +++ b/overrides/config/adpother/Emitters/minecraft$fire.cfg @@ -0,0 +1,62 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fire:*] + S:id=fire:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Produce emissions only from a burning infinite source such as netherrack, magma block, etc. [default: false] + B:infiniteSourceOnly=false + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/minecraft$furnace.cfg b/overrides/config/adpother/Emitters/minecraft$furnace.cfg new file mode 100644 index 0000000..be867a3 --- /dev/null +++ b/overrides/config/adpother/Emitters/minecraft$furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnace:*] + S:id=furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/minecraft$furnace_minecart.cfg b/overrides/config/adpother/Emitters/minecraft$furnace_minecart.cfg new file mode 100644 index 0000000..cc21169 --- /dev/null +++ b/overrides/config/adpother/Emitters/minecraft$furnace_minecart.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: furnace_minecart:*] + S:id=furnace_minecart:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: true] + B:isEntity=true + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/minecraft$lava.cfg b/overrides/config/adpother/Emitters/minecraft$lava.cfg new file mode 100644 index 0000000..fe9ea9f --- /dev/null +++ b/overrides/config/adpother/Emitters/minecraft$lava.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lava:*] + S:id=lava:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/minecraft$lit_furnace.cfg b/overrides/config/adpother/Emitters/minecraft$lit_furnace.cfg new file mode 100644 index 0000000..c34690a --- /dev/null +++ b/overrides/config/adpother/Emitters/minecraft$lit_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.0] + S:sulfur=1.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] + S:activeStateTag=#hardcoded_fuel_consumption_hook + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lit_furnace:*] + S:id=lit_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mts$mts_entity.cfg b/overrides/config/adpother/Emitters/mts$mts_entity.cfg new file mode 100644 index 0000000..48a037f --- /dev/null +++ b/overrides/config/adpother/Emitters/mts$mts_entity.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mts:mts_entity:*] + S:id=mts:mts_entity:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: true] + B:isEntity=true + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mts$vehicleg_car.cfg b/overrides/config/adpother/Emitters/mts$vehicleg_car.cfg new file mode 100644 index 0000000..e99deb1 --- /dev/null +++ b/overrides/config/adpother/Emitters/mts$vehicleg_car.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=8.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag=fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id=mts:vehicleg_car:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=true + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/mts$vehicleg_plane.cfg b/overrides/config/adpother/Emitters/mts$vehicleg_plane.cfg new file mode 100644 index 0000000..d068198 --- /dev/null +++ b/overrides/config/adpother/Emitters/mts$vehicleg_plane.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=8.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag=fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id=mts:vehicleg_plane:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=true + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/omegacraft$advanced_crusher.cfg b/overrides/config/adpother/Emitters/omegacraft$advanced_crusher.cfg new file mode 100644 index 0000000..dd22877 --- /dev/null +++ b/overrides/config/adpother/Emitters/omegacraft$advanced_crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: running] + S:activeStateTag=running + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:electric_crusher_advb:*] + S:id=omegacraft:electric_crusher_advb:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/omegacraft$combustion_generator.cfg b/overrides/config/adpother/Emitters/omegacraft$combustion_generator.cfg new file mode 100644 index 0000000..b0a0c4a --- /dev/null +++ b/overrides/config/adpother/Emitters/omegacraft$combustion_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:gen_coalb:*] + S:id=omegacraft:gen_coalb:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/omegacraft$crusher.cfg b/overrides/config/adpother/Emitters/omegacraft$crusher.cfg new file mode 100644 index 0000000..d92acc9 --- /dev/null +++ b/overrides/config/adpother/Emitters/omegacraft$crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: running] + S:activeStateTag=running + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:electric_crusherb:*] + S:id=omegacraft:electric_crusherb:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/omegacraft$dark_crusher.cfg b/overrides/config/adpother/Emitters/omegacraft$dark_crusher.cfg new file mode 100644 index 0000000..b1cc326 --- /dev/null +++ b/overrides/config/adpother/Emitters/omegacraft$dark_crusher.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: running] + S:activeStateTag=running + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:electric_crusher_darkb:*] + S:id=omegacraft:electric_crusher_darkb:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/omegacraft$hungry_generator.cfg b/overrides/config/adpother/Emitters/omegacraft$hungry_generator.cfg new file mode 100644 index 0000000..3da34bc --- /dev/null +++ b/overrides/config/adpother/Emitters/omegacraft$hungry_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:gen_foodb:*] + S:id=omegacraft:gen_foodb:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/omegacraft$lava_generator.cfg b/overrides/config/adpother/Emitters/omegacraft$lava_generator.cfg new file mode 100644 index 0000000..32f5b2a --- /dev/null +++ b/overrides/config/adpother/Emitters/omegacraft$lava_generator.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.08] + S:carbon=0.08 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: fuel] + S:activeStateTag=fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: omegacraft:gen_lavab:*] + S:id=omegacraft:gen_lavab:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/pneumaticcraft$advanced_air_compressor.cfg b/overrides/config/adpother/Emitters/pneumaticcraft$advanced_air_compressor.cfg new file mode 100644 index 0000000..6e09003 --- /dev/null +++ b/overrides/config/adpother/Emitters/pneumaticcraft$advanced_air_compressor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pneumaticcraft:advanced_air_compressor:[on=true]] + S:id=pneumaticcraft:advanced_air_compressor:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/pneumaticcraft$air_compressor.cfg b/overrides/config/adpother/Emitters/pneumaticcraft$air_compressor.cfg new file mode 100644 index 0000000..37a96da --- /dev/null +++ b/overrides/config/adpother/Emitters/pneumaticcraft$air_compressor.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pneumaticcraft:air_compressor:[on=true]] + S:id=pneumaticcraft:air_compressor:[on=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/primal$hibachi.cfg b/overrides/config/adpother/Emitters/primal$hibachi.cfg new file mode 100644 index 0000000..0d6f219 --- /dev/null +++ b/overrides/config/adpother/Emitters/primal$hibachi.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.6] + S:carbon=0.6 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.06] + S:sulfur=0.06 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:hibachi:[lit=true]] + S:id=primal:hibachi:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/primal$kiln_adobe.cfg b/overrides/config/adpother/Emitters/primal$kiln_adobe.cfg new file mode 100644 index 0000000..add9b28 --- /dev/null +++ b/overrides/config/adpother/Emitters/primal$kiln_adobe.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:kiln_adobe:[lit=true]] + S:id=primal:kiln_adobe:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/primal$smelter.cfg b/overrides/config/adpother/Emitters/primal$smelter.cfg new file mode 100644 index 0000000..78913e4 --- /dev/null +++ b/overrides/config/adpother/Emitters/primal$smelter.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:smelter:[lit=true]] + S:id=primal:smelter:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/projecte$dm_furnace_lit.cfg b/overrides/config/adpother/Emitters/projecte$dm_furnace_lit.cfg new file mode 100644 index 0000000..8e9f0bd --- /dev/null +++ b/overrides/config/adpother/Emitters/projecte$dm_furnace_lit.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: projecte:dm_furnace_lit:*] + S:id=projecte:dm_furnace_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/projecte$rm_furnace_lit.cfg b/overrides/config/adpother/Emitters/projecte$rm_furnace_lit.cfg new file mode 100644 index 0000000..6d35421 --- /dev/null +++ b/overrides/config/adpother/Emitters/projecte$rm_furnace_lit.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.12] + S:sulfur=0.12 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: projecte:rm_furnace_lit:*] + S:id=projecte:rm_furnace_lit:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/pyrotech$bloomery.cfg b/overrides/config/adpother/Emitters/pyrotech$bloomery.cfg new file mode 100644 index 0000000..a069366 --- /dev/null +++ b/overrides/config/adpother/Emitters/pyrotech$bloomery.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:bloomery:[type=bottom_lit]] + S:id=pyrotech:bloomery:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/pyrotech$wither_forge.cfg b/overrides/config/adpother/Emitters/pyrotech$wither_forge.cfg new file mode 100644 index 0000000..f6d97ae --- /dev/null +++ b/overrides/config/adpother/Emitters/pyrotech$wither_forge.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.4] + S:sulfur=0.4 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:wither_forge:[type=bottom_lit]] + S:id=pyrotech:wither_forge:[type=bottom_lit] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/railcraft$blast_furnace.cfg b/overrides/config/adpother/Emitters/railcraft$blast_furnace.cfg new file mode 100644 index 0000000..454acc2 --- /dev/null +++ b/overrides/config/adpother/Emitters/railcraft$blast_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:blast_furnace:*] + S:id=railcraft:blast_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/railcraft$boiler_firebox_fluid.cfg b/overrides/config/adpother/Emitters/railcraft$boiler_firebox_fluid.cfg new file mode 100644 index 0000000..9385ceb --- /dev/null +++ b/overrides/config/adpother/Emitters/railcraft$boiler_firebox_fluid.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:boiler_firebox_fluid:*] + S:id=railcraft:boiler_firebox_fluid:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/railcraft$boiler_firebox_solid.cfg b/overrides/config/adpother/Emitters/railcraft$boiler_firebox_solid.cfg new file mode 100644 index 0000000..fd0622c --- /dev/null +++ b/overrides/config/adpother/Emitters/railcraft$boiler_firebox_solid.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:boiler_firebox_solid:*] + S:id=railcraft:boiler_firebox_solid:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/railcraft$cart_furnace.cfg b/overrides/config/adpother/Emitters/railcraft$cart_furnace.cfg new file mode 100644 index 0000000..d0807eb --- /dev/null +++ b/overrides/config/adpother/Emitters/railcraft$cart_furnace.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Fuel] + S:activeStateTag=Fuel + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:cart_furnace:*] + S:id=railcraft:cart_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: true] + B:isEntity=true + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/railcraft$coke_oven.cfg b/overrides/config/adpother/Emitters/railcraft$coke_oven.cfg new file mode 100644 index 0000000..2869a29 --- /dev/null +++ b/overrides/config/adpother/Emitters/railcraft$coke_oven.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: cooking] + S:activeStateTag=cooking + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:coke_oven:*] + S:id=railcraft:coke_oven:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/railcraft$coke_oven_red.cfg b/overrides/config/adpother/Emitters/railcraft$coke_oven_red.cfg new file mode 100644 index 0000000..07adc29 --- /dev/null +++ b/overrides/config/adpother/Emitters/railcraft$coke_oven_red.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: cooking] + S:activeStateTag=cooking + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:coke_oven_red:*] + S:id=railcraft:coke_oven_red:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: master=1b] + S:identityTag=master=1b + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/railcraft$locomotive_steam_solid.cfg b/overrides/config/adpother/Emitters/railcraft$locomotive_steam_solid.cfg new file mode 100644 index 0000000..4ed6a42 --- /dev/null +++ b/overrides/config/adpother/Emitters/railcraft$locomotive_steam_solid.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: burnTime] + S:activeStateTag=burnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:locomotive_steam_solid:*] + S:id=railcraft:locomotive_steam_solid:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: true] + B:isEntity=true + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/railcraft$smoker.cfg b/overrides/config/adpother/Emitters/railcraft$smoker.cfg new file mode 100644 index 0000000..f1961c9 --- /dev/null +++ b/overrides/config/adpother/Emitters/railcraft$smoker.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: railcraft:equipment:[variant=smoker]] + S:id=railcraft:equipment:[variant=smoker] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/rockhounding_oretiers$bloomery.cfg b/overrides/config/adpother/Emitters/rockhounding_oretiers$bloomery.cfg new file mode 100644 index 0000000..020ebc4 --- /dev/null +++ b/overrides/config/adpother/Emitters/rockhounding_oretiers$bloomery.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: CastTime] + S:activeStateTag=CastTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:bloomery:*] + S:id=rockhounding_oretiers:bloomery:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tcomplement$high_oven_controller.cfg b/overrides/config/adpother/Emitters/tcomplement$high_oven_controller.cfg new file mode 100644 index 0000000..06794b5 --- /dev/null +++ b/overrides/config/adpother/Emitters/tcomplement$high_oven_controller.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tcomplement:high_oven_controller:*] + S:id=tcomplement:high_oven_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tcomplement:scorched_block:*], [tcomplement:high_oven_io:*]] + S:relatedBlocks < + tcomplement:scorched_block:* + tcomplement:high_oven_io:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tcomplement$melter.cfg b/overrides/config/adpother/Emitters/tcomplement$melter.cfg new file mode 100644 index 0000000..811e5a9 --- /dev/null +++ b/overrides/config/adpother/Emitters/tcomplement$melter.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tcomplement:melter:*] + S:id=tcomplement:melter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tcomplement:melter:*], [tconstruct:seared_tank:*]] + S:relatedBlocks < + tcomplement:melter:* + tconstruct:seared_tank:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tcomplement$porcelain_melter.cfg b/overrides/config/adpother/Emitters/tcomplement$porcelain_melter.cfg new file mode 100644 index 0000000..3119e3c --- /dev/null +++ b/overrides/config/adpother/Emitters/tcomplement$porcelain_melter.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tcomplement:porcelain_melter:*] + S:id=tcomplement:porcelain_melter:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tcomplement:melter:*], [tconstruct:seared_tank:*]] + S:relatedBlocks < + tcomplement:melter:* + tconstruct:seared_tank:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tconstruct$seared_furnace_controller.cfg b/overrides/config/adpother/Emitters/tconstruct$seared_furnace_controller.cfg new file mode 100644 index 0000000..43031a1 --- /dev/null +++ b/overrides/config/adpother/Emitters/tconstruct$seared_furnace_controller.cfg @@ -0,0 +1,62 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:seared_furnace_controller:*] + S:id=tconstruct:seared_furnace_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tconstruct:seared:*], [tconstruct:seared_tank:*], [tconstruct:seared_glass:*]] + S:relatedBlocks < + tconstruct:seared:* + tconstruct:seared_tank:* + tconstruct:seared_glass:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tconstruct$smeltery_controller.cfg b/overrides/config/adpother/Emitters/tconstruct$smeltery_controller.cfg new file mode 100644 index 0000000..6ebb53f --- /dev/null +++ b/overrides/config/adpother/Emitters/tconstruct$smeltery_controller.cfg @@ -0,0 +1,63 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:sulfur=0.8 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: #hardcoded] + S:activeStateTag=#hardcoded + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:smeltery_controller:*] + S:id=tconstruct:smeltery_controller:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tconstruct:seared:*], [tconstruct:seared_tank:*], [tconstruct:seared_glass:*], [tconstruct:smeltery_io:*]] + S:relatedBlocks < + tconstruct:seared:* + tconstruct:seared_tank:* + tconstruct:seared_glass:* + tconstruct:smeltery_io:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/techguns$grinder.cfg b/overrides/config/adpother/Emitters/techguns$grinder.cfg new file mode 100644 index 0000000..ebba1c4 --- /dev/null +++ b/overrides/config/adpother/Emitters/techguns$grinder.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: progress] + S:activeStateTag=progress + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:simplemachine2:*] + S:id=techguns:simplemachine2:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/techreborn$grinder.cfg b/overrides/config/adpother/Emitters/techreborn$grinder.cfg new file mode 100644 index 0000000..fccf6cc --- /dev/null +++ b/overrides/config/adpother/Emitters/techreborn$grinder.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techreborn:grinder:[active=true]] + S:id=techreborn:grinder:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/techreborn$industrial_grinder.cfg b/overrides/config/adpother/Emitters/techreborn$industrial_grinder.cfg new file mode 100644 index 0000000..f6beb41 --- /dev/null +++ b/overrides/config/adpother/Emitters/techreborn$industrial_grinder.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 3.2] + S:dust=3.2 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techreborn:industrial_grinder:[active=true]] + S:id=techreborn:industrial_grinder:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/techreborn$industrial_sawmill.cfg b/overrides/config/adpother/Emitters/techreborn$industrial_sawmill.cfg new file mode 100644 index 0000000..d116942 --- /dev/null +++ b/overrides/config/adpother/Emitters/techreborn$industrial_sawmill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techreborn:industrial_sawmill:[active=true]] + S:id=techreborn:industrial_sawmill:[active=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tfc$charcoal_forge.cfg b/overrides/config/adpother/Emitters/tfc$charcoal_forge.cfg new file mode 100644 index 0000000..6a31986 --- /dev/null +++ b/overrides/config/adpother/Emitters/tfc$charcoal_forge.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tfc:charcoal_forge:[lit=true]] + S:id=tfc:charcoal_forge:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tfc:bellows:*], [tfc:crucible:*]] + S:relatedBlocks < + tfc:bellows:* + tfc:crucible:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tfc$charcoal_pit.cfg b/overrides/config/adpother/Emitters/tfc$charcoal_pit.cfg new file mode 100644 index 0000000..3315509 --- /dev/null +++ b/overrides/config/adpother/Emitters/tfc$charcoal_pit.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.02] + S:sulfur=0.02 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tfc:log_pile:[lit=true]] + S:id=tfc:log_pile:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tfc$firepit.cfg b/overrides/config/adpother/Emitters/tfc$firepit.cfg new file mode 100644 index 0000000..eb88e8f --- /dev/null +++ b/overrides/config/adpother/Emitters/tfc$firepit.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.12] + S:sulfur=0.12 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tfc:firepit:[lit=true]] + S:id=tfc:firepit:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tfc$molten.cfg b/overrides/config/adpother/Emitters/tfc$molten.cfg new file mode 100644 index 0000000..1aafcdf --- /dev/null +++ b/overrides/config/adpother/Emitters/tfc$molten.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tfc:molten:[lit=true]] + S:id=tfc:molten:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [tfc:molten:*]] + S:relatedBlocks < + tfc:molten:* + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/tfc$pit_kiln.cfg b/overrides/config/adpother/Emitters/tfc$pit_kiln.cfg new file mode 100644 index 0000000..94cff45 --- /dev/null +++ b/overrides/config/adpother/Emitters/tfc$pit_kiln.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.16] + S:sulfur=0.16 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tfc:pit_kiln:[lit=true]] + S:id=tfc:pit_kiln:[lit=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thaumcraft$infernal_furnace.cfg b/overrides/config/adpother/Emitters/thaumcraft$infernal_furnace.cfg new file mode 100644 index 0000000..3cc1d5c --- /dev/null +++ b/overrides/config/adpother/Emitters/thaumcraft$infernal_furnace.cfg @@ -0,0 +1,61 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.4] + S:sulfur=0.4 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: CookTime] + S:activeStateTag=CookTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thaumcraft:infernal_furnace:*] + S:id=thaumcraft:infernal_furnace:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: [thaumcraft:placeholder_obsidian], [thaumcraft:placeholder_brick]] + S:relatedBlocks < + thaumcraft:placeholder_obsidian + thaumcraft:placeholder_brick + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thaumcraft$smelter_basic.cfg b/overrides/config/adpother/Emitters/thaumcraft$smelter_basic.cfg new file mode 100644 index 0000000..7760479 --- /dev/null +++ b/overrides/config/adpother/Emitters/thaumcraft$smelter_basic.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thaumcraft:smelter_basic:*] + S:id=thaumcraft:smelter_basic:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thaumcraft$smelter_thaumium.cfg b/overrides/config/adpother/Emitters/thaumcraft$smelter_thaumium.cfg new file mode 100644 index 0000000..a260d49 --- /dev/null +++ b/overrides/config/adpother/Emitters/thaumcraft$smelter_thaumium.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.9] + S:carbon=0.9 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.09] + S:sulfur=0.09 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thaumcraft:smelter_thaumium:*] + S:id=thaumcraft:smelter_thaumium:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thaumcraft$smelter_void.cfg b/overrides/config/adpother/Emitters/thaumcraft$smelter_void.cfg new file mode 100644 index 0000000..3ca6402 --- /dev/null +++ b/overrides/config/adpother/Emitters/thaumcraft$smelter_void.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.1] + S:sulfur=0.1 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: BurnTime] + S:activeStateTag=BurnTime + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thaumcraft:smelter_void:*] + S:id=thaumcraft:smelter_void:* + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thermalexpansion$centrifuge.cfg b/overrides/config/adpother/Emitters/thermalexpansion$centrifuge.cfg new file mode 100644 index 0000000..e7698e0 --- /dev/null +++ b/overrides/config/adpother/Emitters/thermalexpansion$centrifuge.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.4] + S:dust=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:machine:10] + S:id=thermalexpansion:machine:10 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thermalexpansion$dynamo_compression.cfg b/overrides/config/adpother/Emitters/thermalexpansion$dynamo_compression.cfg new file mode 100644 index 0000000..2e6099a --- /dev/null +++ b/overrides/config/adpother/Emitters/thermalexpansion$dynamo_compression.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:dynamo:2] + S:id=thermalexpansion:dynamo:2 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thermalexpansion$dynamo_magmatic.cfg b/overrides/config/adpother/Emitters/thermalexpansion$dynamo_magmatic.cfg new file mode 100644 index 0000000..a6b36cb --- /dev/null +++ b/overrides/config/adpother/Emitters/thermalexpansion$dynamo_magmatic.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.32] + S:sulfur=0.32 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:dynamo:1] + S:id=thermalexpansion:dynamo:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thermalexpansion$dynamo_reactant.cfg b/overrides/config/adpother/Emitters/thermalexpansion$dynamo_reactant.cfg new file mode 100644 index 0000000..4248c5a --- /dev/null +++ b/overrides/config/adpother/Emitters/thermalexpansion$dynamo_reactant.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.16] + S:sulfur=0.16 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:dynamo:3] + S:id=thermalexpansion:dynamo:3 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thermalexpansion$dynamo_steam.cfg b/overrides/config/adpother/Emitters/thermalexpansion$dynamo_steam.cfg new file mode 100644 index 0000000..60e8eb3 --- /dev/null +++ b/overrides/config/adpother/Emitters/thermalexpansion$dynamo_steam.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:dynamo:0] + S:id=thermalexpansion:dynamo:0 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thermalexpansion$pulverizer.cfg b/overrides/config/adpother/Emitters/thermalexpansion$pulverizer.cfg new file mode 100644 index 0000000..27b6cb5 --- /dev/null +++ b/overrides/config/adpother/Emitters/thermalexpansion$pulverizer.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:machine:1] + S:id=thermalexpansion:machine:1 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/thermalexpansion$sawmill.cfg b/overrides/config/adpother/Emitters/thermalexpansion$sawmill.cfg new file mode 100644 index 0000000..568b398 --- /dev/null +++ b/overrides/config/adpother/Emitters/thermalexpansion$sawmill.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.0] + S:carbon=0.0 + + # [range: 0.0 ~ 32.0, default: 0.8] + S:dust=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: Active] + S:activeStateTag=Active + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: thermalexpansion:machine:2] + S:id=thermalexpansion:machine:2 + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Emitters/toughasnails$campfire.cfg b/overrides/config/adpother/Emitters/toughasnails$campfire.cfg new file mode 100644 index 0000000..c8e879c --- /dev/null +++ b/overrides/config/adpother/Emitters/toughasnails$campfire.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Emitter { + # Defines the name of the NBT tag that stores info about tile entity active state. + # Emitter is considered active if the return value is greater than 0 or true. + # Set to an empty string if you don't need this function. [default: ] + S:activeStateTag= + + # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] + S:fuelConsumptionRate=1.0 + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: toughasnails:campfire:[burning=true]] + S:id=toughasnails:campfire:[burning=true] + + # This parameter is required only for those blocks that use NBT tags to fully identify themselves. + # The format is = + # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" + # Leave this blank if you don't need it. [default: ] + S:identityTag= + + # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] + B:isEntity=false + + # Defines a list of blocks which should be considered as part of this multiblock. [default: ] + S:relatedBlocks < + > + + # If true, the meta data of the dropped item will be used instead of the block state meta. + # This is usefull when the placed block has other meta than its item. [default: false] + B:useDroppedItemMeta=false +} + + diff --git a/overrides/config/adpother/Fluids/polluted_water.cfg b/overrides/config/adpother/Fluids/polluted_water.cfg new file mode 100644 index 0000000..baa3741 --- /dev/null +++ b/overrides/config/adpother/Fluids/polluted_water.cfg @@ -0,0 +1,21 @@ +# Configuration file + +waterPolluted { + # Defines the density of this liquid. [range: -2147483648 ~ 2147483647, default: 1000] + I:density=1000 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: 100.0] + S:hardness=100.0 + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 500.0] + S:resistance=500.0 + + # Defines the viscosity of this liquid. [range: -2147483648 ~ 2147483647, default: 1000] + I:viscosity=1000 +} + + diff --git a/overrides/config/adpother/Fuels/acacia_boat.cfg b/overrides/config/adpother/Fuels/acacia_boat.cfg new file mode 100644 index 0000000..5735716 --- /dev/null +++ b/overrides/config/adpother/Fuels/acacia_boat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: acacia_boat:*] + S:id=acacia_boat:* +} + + diff --git a/overrides/config/adpother/Fuels/actuallyadditions$tiny_biocoal.cfg b/overrides/config/adpother/Fuels/actuallyadditions$tiny_biocoal.cfg new file mode 100644 index 0000000..79d5a8b --- /dev/null +++ b/overrides/config/adpother/Fuels/actuallyadditions$tiny_biocoal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:item_misc:22] + S:id=actuallyadditions:item_misc:22 +} + + diff --git a/overrides/config/adpother/Fuels/actuallyadditions$tiny_charcoal.cfg b/overrides/config/adpother/Fuels/actuallyadditions$tiny_charcoal.cfg new file mode 100644 index 0000000..1edaf6f --- /dev/null +++ b/overrides/config/adpother/Fuels/actuallyadditions$tiny_charcoal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.04] + S:sulfur=0.04 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:item_misc:11] + S:id=actuallyadditions:item_misc:11 +} + + diff --git a/overrides/config/adpother/Fuels/actuallyadditions$tiny_coal.cfg b/overrides/config/adpother/Fuels/actuallyadditions$tiny_coal.cfg new file mode 100644 index 0000000..2cb358b --- /dev/null +++ b/overrides/config/adpother/Fuels/actuallyadditions$tiny_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.04] + S:sulfur=0.04 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:item_misc:10] + S:id=actuallyadditions:item_misc:10 +} + + diff --git a/overrides/config/adpother/Fuels/actuallyadditions$tiny_dustcoal.cfg b/overrides/config/adpother/Fuels/actuallyadditions$tiny_dustcoal.cfg new file mode 100644 index 0000000..d3d6c3a --- /dev/null +++ b/overrides/config/adpother/Fuels/actuallyadditions$tiny_dustcoal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.7] + S:carbon=0.7 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.07] + S:sulfur=0.07 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: actuallyadditions:item_dust:6] + S:id=actuallyadditions:item_dust:6 +} + + diff --git a/overrides/config/adpother/Fuels/advancedrocketry$charcoallog.cfg b/overrides/config/adpother/Fuels/advancedrocketry$charcoallog.cfg new file mode 100644 index 0000000..76d33af --- /dev/null +++ b/overrides/config/adpother/Fuels/advancedrocketry$charcoallog.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.6] + S:carbon=0.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.06] + S:sulfur=0.06 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: advancedrocketry:charcoallog:*] + S:id=advancedrocketry:charcoallog:* +} + + diff --git a/overrides/config/adpother/Fuels/armor_stand.cfg b/overrides/config/adpother/Fuels/armor_stand.cfg new file mode 100644 index 0000000..228fd2d --- /dev/null +++ b/overrides/config/adpother/Fuels/armor_stand.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.3] + S:carbon=0.3 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:sulfur=0.03 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: armor_stand:*] + S:id=armor_stand:* +} + + diff --git a/overrides/config/adpother/Fuels/arrow.cfg b/overrides/config/adpother/Fuels/arrow.cfg new file mode 100644 index 0000000..f2bca62 --- /dev/null +++ b/overrides/config/adpother/Fuels/arrow.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: arrow:*] + S:id=arrow:* +} + + diff --git a/overrides/config/adpother/Fuels/banner.cfg b/overrides/config/adpother/Fuels/banner.cfg new file mode 100644 index 0000000..5e39df9 --- /dev/null +++ b/overrides/config/adpother/Fuels/banner.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: banner:*] + S:id=banner:* +} + + diff --git a/overrides/config/adpother/Fuels/bed.cfg b/overrides/config/adpother/Fuels/bed.cfg new file mode 100644 index 0000000..598c907 --- /dev/null +++ b/overrides/config/adpother/Fuels/bed.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.75] + S:carbon=0.75 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.075] + S:sulfur=0.075 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: bedAny] + S:id=bedAny +} + + diff --git a/overrides/config/adpother/Fuels/betterwithmods$bark.cfg b/overrides/config/adpother/Fuels/betterwithmods$bark.cfg new file mode 100644 index 0000000..2d964ff --- /dev/null +++ b/overrides/config/adpother/Fuels/betterwithmods$bark.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0025] + S:sulfur=0.0025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: barkWood] + S:id=barkWood +} + + diff --git a/overrides/config/adpother/Fuels/betterwithmods$nether_coal.cfg b/overrides/config/adpother/Fuels/betterwithmods$nether_coal.cfg new file mode 100644 index 0000000..e5e8e9b --- /dev/null +++ b/overrides/config/adpother/Fuels/betterwithmods$nether_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: betterwithmods:material:1] + S:id=betterwithmods:material:1 +} + + diff --git a/overrides/config/adpother/Fuels/betterwithmods$saw_dust.cfg b/overrides/config/adpother/Fuels/betterwithmods$saw_dust.cfg new file mode 100644 index 0000000..95d5d19 --- /dev/null +++ b/overrides/config/adpother/Fuels/betterwithmods$saw_dust.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0025] + S:sulfur=0.0025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: betterwithmods:material:22] + S:id=betterwithmods:material:22 +} + + diff --git a/overrides/config/adpother/Fuels/birch_boat.cfg b/overrides/config/adpother/Fuels/birch_boat.cfg new file mode 100644 index 0000000..c013905 --- /dev/null +++ b/overrides/config/adpother/Fuels/birch_boat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: birch_boat:*] + S:id=birch_boat:* +} + + diff --git a/overrides/config/adpother/Fuels/blaze_powder.cfg b/overrides/config/adpother/Fuels/blaze_powder.cfg new file mode 100644 index 0000000..3c6a382 --- /dev/null +++ b/overrides/config/adpother/Fuels/blaze_powder.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.6] + S:carbon=0.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.3] + S:sulfur=0.3 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dustBlaze] + S:id=dustBlaze +} + + diff --git a/overrides/config/adpother/Fuels/blaze_rod.cfg b/overrides/config/adpother/Fuels/blaze_rod.cfg new file mode 100644 index 0000000..7108291 --- /dev/null +++ b/overrides/config/adpother/Fuels/blaze_rod.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.6] + S:sulfur=0.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rodBlaze] + S:id=rodBlaze +} + + diff --git a/overrides/config/adpother/Fuels/boat.cfg b/overrides/config/adpother/Fuels/boat.cfg new file mode 100644 index 0000000..ffec929 --- /dev/null +++ b/overrides/config/adpother/Fuels/boat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: boat:*] + S:id=boat:* +} + + diff --git a/overrides/config/adpother/Fuels/book.cfg b/overrides/config/adpother/Fuels/book.cfg new file mode 100644 index 0000000..5709a04 --- /dev/null +++ b/overrides/config/adpother/Fuels/book.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: book:*] + S:id=book:* +} + + diff --git a/overrides/config/adpother/Fuels/bookshelf.cfg b/overrides/config/adpother/Fuels/bookshelf.cfg new file mode 100644 index 0000000..47aa466 --- /dev/null +++ b/overrides/config/adpother/Fuels/bookshelf.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: bookshelf:*] + S:id=bookshelf:* +} + + diff --git a/overrides/config/adpother/Fuels/bow.cfg b/overrides/config/adpother/Fuels/bow.cfg new file mode 100644 index 0000000..522025d --- /dev/null +++ b/overrides/config/adpother/Fuels/bow.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: bow:*] + S:id=bow:* +} + + diff --git a/overrides/config/adpother/Fuels/bowl.cfg b/overrides/config/adpother/Fuels/bowl.cfg new file mode 100644 index 0000000..2b6635a --- /dev/null +++ b/overrides/config/adpother/Fuels/bowl.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: bowl:*] + S:id=bowl:* +} + + diff --git a/overrides/config/adpother/Fuels/brown_mushroom.cfg b/overrides/config/adpother/Fuels/brown_mushroom.cfg new file mode 100644 index 0000000..7b0ec74 --- /dev/null +++ b/overrides/config/adpother/Fuels/brown_mushroom.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: brown_mushroom:*] + S:id=brown_mushroom:* +} + + diff --git a/overrides/config/adpother/Fuels/cactus.cfg b/overrides/config/adpother/Fuels/cactus.cfg new file mode 100644 index 0000000..e214077 --- /dev/null +++ b/overrides/config/adpother/Fuels/cactus.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockCactus] + S:id=blockCactus +} + + diff --git a/overrides/config/adpother/Fuels/calculator$coaldust.cfg b/overrides/config/adpother/Fuels/calculator$coaldust.cfg new file mode 100644 index 0000000..6fe3f4a --- /dev/null +++ b/overrides/config/adpother/Fuels/calculator$coaldust.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: calculator:coaldust:*] + S:id=calculator:coaldust:* +} + + diff --git a/overrides/config/adpother/Fuels/calculator$enrichedcoal.cfg b/overrides/config/adpother/Fuels/calculator$enrichedcoal.cfg new file mode 100644 index 0000000..c020be1 --- /dev/null +++ b/overrides/config/adpother/Fuels/calculator$enrichedcoal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 2.5] + S:carbon=2.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.25] + S:sulfur=0.25 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: calculator:enrichedcoal:*] + S:id=calculator:enrichedcoal:* +} + + diff --git a/overrides/config/adpother/Fuels/calculator$firecoal.cfg b/overrides/config/adpother/Fuels/calculator$firecoal.cfg new file mode 100644 index 0000000..1d94fbe --- /dev/null +++ b/overrides/config/adpother/Fuels/calculator$firecoal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 12.5] + S:carbon=12.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.25] + S:sulfur=1.25 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: calculator:firecoal:*] + S:id=calculator:firecoal:* +} + + diff --git a/overrides/config/adpother/Fuels/calculator$firediamond.cfg b/overrides/config/adpother/Fuels/calculator$firediamond.cfg new file mode 100644 index 0000000..1b7b11b --- /dev/null +++ b/overrides/config/adpother/Fuels/calculator$firediamond.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: calculator:firediamond:*] + S:id=calculator:firediamond:* +} + + diff --git a/overrides/config/adpother/Fuels/calculator$purifiedcoal.cfg b/overrides/config/adpother/Fuels/calculator$purifiedcoal.cfg new file mode 100644 index 0000000..d3d7bbd --- /dev/null +++ b/overrides/config/adpother/Fuels/calculator$purifiedcoal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 5.0] + S:carbon=5.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.5] + S:sulfur=0.5 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: calculator:purifiedcoal:*] + S:id=calculator:purifiedcoal:* +} + + diff --git a/overrides/config/adpother/Fuels/car$bio_diesel.cfg b/overrides/config/adpother/Fuels/car$bio_diesel.cfg new file mode 100644 index 0000000..2b6b265 --- /dev/null +++ b/overrides/config/adpother/Fuels/car$bio_diesel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0179] + S:carbon=0.0179 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.001] + S:sulfur=0.001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: car:bio_diesel:*] + S:id=car:bio_diesel:* +} + + diff --git a/overrides/config/adpother/Fuels/car$methanol.cfg b/overrides/config/adpother/Fuels/car$methanol.cfg new file mode 100644 index 0000000..df670ac --- /dev/null +++ b/overrides/config/adpother/Fuels/car$methanol.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0127] + S:carbon=0.0127 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.0E-4] + S:sulfur=1.0E-4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: car:methanol:*] + S:id=car:methanol:* +} + + diff --git a/overrides/config/adpother/Fuels/carpet.cfg b/overrides/config/adpother/Fuels/carpet.cfg new file mode 100644 index 0000000..e94755c --- /dev/null +++ b/overrides/config/adpother/Fuels/carpet.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0335] + S:carbon=0.0335 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.00335] + S:sulfur=0.00335 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: carpet:*] + S:id=carpet:* +} + + diff --git a/overrides/config/adpother/Fuels/carrot_on_a_stick.cfg b/overrides/config/adpother/Fuels/carrot_on_a_stick.cfg new file mode 100644 index 0000000..a9db364 --- /dev/null +++ b/overrides/config/adpother/Fuels/carrot_on_a_stick.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: carrot_on_a_stick:*] + S:id=carrot_on_a_stick:* +} + + diff --git a/overrides/config/adpother/Fuels/charcoal.cfg b/overrides/config/adpother/Fuels/charcoal.cfg new file mode 100644 index 0000000..76a51c6 --- /dev/null +++ b/overrides/config/adpother/Fuels/charcoal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: charcoal:*] + S:id=charcoal:* +} + + diff --git a/overrides/config/adpother/Fuels/charcoal_block.cfg b/overrides/config/adpother/Fuels/charcoal_block.cfg new file mode 100644 index 0000000..e125687 --- /dev/null +++ b/overrides/config/adpother/Fuels/charcoal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockCharcoal] + S:id=blockCharcoal +} + + diff --git a/overrides/config/adpother/Fuels/chest.cfg b/overrides/config/adpother/Fuels/chest.cfg new file mode 100644 index 0000000..a6ecc9a --- /dev/null +++ b/overrides/config/adpother/Fuels/chest.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: chest:*] + S:id=chest:* +} + + diff --git a/overrides/config/adpother/Fuels/chorus_flower.cfg b/overrides/config/adpother/Fuels/chorus_flower.cfg new file mode 100644 index 0000000..4a1dc17 --- /dev/null +++ b/overrides/config/adpother/Fuels/chorus_flower.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.3] + S:carbon=0.3 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:sulfur=0.03 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: chorus_flower:*] + S:id=chorus_flower:* +} + + diff --git a/overrides/config/adpother/Fuels/chorus_plant.cfg b/overrides/config/adpother/Fuels/chorus_plant.cfg new file mode 100644 index 0000000..a182e6f --- /dev/null +++ b/overrides/config/adpother/Fuels/chorus_plant.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.3] + S:carbon=0.3 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:sulfur=0.03 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: chorus_plant:*] + S:id=chorus_plant:* +} + + diff --git a/overrides/config/adpother/Fuels/coal.cfg b/overrides/config/adpother/Fuels/coal.cfg new file mode 100644 index 0000000..6a921b4 --- /dev/null +++ b/overrides/config/adpother/Fuels/coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: coal:*] + S:id=coal:* +} + + diff --git a/overrides/config/adpother/Fuels/coal_block.cfg b/overrides/config/adpother/Fuels/coal_block.cfg new file mode 100644 index 0000000..a4d8bd4 --- /dev/null +++ b/overrides/config/adpother/Fuels/coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockCoal] + S:id=blockCoal +} + + diff --git a/overrides/config/adpother/Fuels/coke_block.cfg b/overrides/config/adpother/Fuels/coke_block.cfg new file mode 100644 index 0000000..ba7d6c2 --- /dev/null +++ b/overrides/config/adpother/Fuels/coke_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 16.0] + S:carbon=16.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.6] + S:sulfur=1.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockCoke] + S:id=blockCoke +} + + diff --git a/overrides/config/adpother/Fuels/crafting_table.cfg b/overrides/config/adpother/Fuels/crafting_table.cfg new file mode 100644 index 0000000..73cfe57 --- /dev/null +++ b/overrides/config/adpother/Fuels/crafting_table.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: crafting_table:*] + S:id=crafting_table:* +} + + diff --git a/overrides/config/adpother/Fuels/dark_oak_boat.cfg b/overrides/config/adpother/Fuels/dark_oak_boat.cfg new file mode 100644 index 0000000..b47942c --- /dev/null +++ b/overrides/config/adpother/Fuels/dark_oak_boat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dark_oak_boat:*] + S:id=dark_oak_boat:* +} + + diff --git a/overrides/config/adpother/Fuels/daylight_detector.cfg b/overrides/config/adpother/Fuels/daylight_detector.cfg new file mode 100644 index 0000000..1cc2f8c --- /dev/null +++ b/overrides/config/adpother/Fuels/daylight_detector.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: daylight_detector:*] + S:id=daylight_detector:* +} + + diff --git a/overrides/config/adpother/Fuels/deadbush.cfg b/overrides/config/adpother/Fuels/deadbush.cfg new file mode 100644 index 0000000..bb7d47e --- /dev/null +++ b/overrides/config/adpother/Fuels/deadbush.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: deadbush:*] + S:id=deadbush:* +} + + diff --git a/overrides/config/adpother/Fuels/door.cfg b/overrides/config/adpother/Fuels/door.cfg new file mode 100644 index 0000000..74f70e1 --- /dev/null +++ b/overrides/config/adpother/Fuels/door.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: doorWood] + S:id=doorWood +} + + diff --git a/overrides/config/adpother/Fuels/double_plant.cfg b/overrides/config/adpother/Fuels/double_plant.cfg new file mode 100644 index 0000000..806b2fe --- /dev/null +++ b/overrides/config/adpother/Fuels/double_plant.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: double_plant:*] + S:id=double_plant:* +} + + diff --git a/overrides/config/adpother/Fuels/dragon_breath.cfg b/overrides/config/adpother/Fuels/dragon_breath.cfg new file mode 100644 index 0000000..96652ce --- /dev/null +++ b/overrides/config/adpother/Fuels/dragon_breath.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.05] + S:carbon=1.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.525] + S:sulfur=0.525 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dragon_breath:*] + S:id=dragon_breath:* +} + + diff --git a/overrides/config/adpother/Fuels/evilcraft$blood_waxed_coal.cfg b/overrides/config/adpother/Fuels/evilcraft$blood_waxed_coal.cfg new file mode 100644 index 0000000..95afb5c --- /dev/null +++ b/overrides/config/adpother/Fuels/evilcraft$blood_waxed_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.16] + S:sulfur=0.16 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: evilcraft:blood_waxed_coal:*] + S:id=evilcraft:blood_waxed_coal:* +} + + diff --git a/overrides/config/adpother/Fuels/evilcraft$blood_waxed_coal_block.cfg b/overrides/config/adpother/Fuels/evilcraft$blood_waxed_coal_block.cfg new file mode 100644 index 0000000..4403302 --- /dev/null +++ b/overrides/config/adpother/Fuels/evilcraft$blood_waxed_coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 16.0] + S:carbon=16.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.6] + S:sulfur=1.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: evilcraft:blood_waxed_coal_block:*] + S:id=evilcraft:blood_waxed_coal_block:* +} + + diff --git a/overrides/config/adpother/Fuels/extrautils2$red_coal.cfg b/overrides/config/adpother/Fuels/extrautils2$red_coal.cfg new file mode 100644 index 0000000..0db30a2 --- /dev/null +++ b/overrides/config/adpother/Fuels/extrautils2$red_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: coalPowered] + S:id=coalPowered +} + + diff --git a/overrides/config/adpother/Fuels/farm_ender.cfg b/overrides/config/adpother/Fuels/farm_ender.cfg new file mode 100644 index 0000000..a98b577 --- /dev/null +++ b/overrides/config/adpother/Fuels/farm_ender.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: farm_ender:*] + S:id=farm_ender:* +} + + diff --git a/overrides/config/adpother/Fuels/feather.cfg b/overrides/config/adpother/Fuels/feather.cfg new file mode 100644 index 0000000..72b7fce --- /dev/null +++ b/overrides/config/adpother/Fuels/feather.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: feather] + S:id=feather +} + + diff --git a/overrides/config/adpother/Fuels/fence.cfg b/overrides/config/adpother/Fuels/fence.cfg new file mode 100644 index 0000000..d939f24 --- /dev/null +++ b/overrides/config/adpother/Fuels/fence.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fenceWood] + S:id=fenceWood +} + + diff --git a/overrides/config/adpother/Fuels/fence_gate.cfg b/overrides/config/adpother/Fuels/fence_gate.cfg new file mode 100644 index 0000000..fc1d81c --- /dev/null +++ b/overrides/config/adpother/Fuels/fence_gate.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fenceGateWood] + S:id=fenceGateWood +} + + diff --git a/overrides/config/adpother/Fuels/fire_charge.cfg b/overrides/config/adpother/Fuels/fire_charge.cfg new file mode 100644 index 0000000..9dbe4d2 --- /dev/null +++ b/overrides/config/adpother/Fuels/fire_charge.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.75] + S:carbon=0.75 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.325] + S:sulfur=0.325 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fire_charge:*] + S:id=fire_charge:* +} + + diff --git a/overrides/config/adpother/Fuels/firework_charge.cfg b/overrides/config/adpother/Fuels/firework_charge.cfg new file mode 100644 index 0000000..239a633 --- /dev/null +++ b/overrides/config/adpother/Fuels/firework_charge.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.6] + S:sulfur=0.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: firework_charge:*] + S:id=firework_charge:* +} + + diff --git a/overrides/config/adpother/Fuels/fireworks.cfg b/overrides/config/adpother/Fuels/fireworks.cfg new file mode 100644 index 0000000..ab9c624 --- /dev/null +++ b/overrides/config/adpother/Fuels/fireworks.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 2.55] + S:carbon=2.55 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.255] + S:sulfur=0.255 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fireworks:*] + S:id=fireworks:* +} + + diff --git a/overrides/config/adpother/Fuels/fishing_rod.cfg b/overrides/config/adpother/Fuels/fishing_rod.cfg new file mode 100644 index 0000000..59cd8e8 --- /dev/null +++ b/overrides/config/adpother/Fuels/fishing_rod.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fishing_rod:*] + S:id=fishing_rod:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$benzene.cfg b/overrides/config/adpother/Fuels/fluid$benzene.cfg new file mode 100644 index 0000000..7896e9f --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$benzene.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 7.62] + S:carbon=7.62 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:benzene:*] + S:id=fluid:benzene:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$bio_diesel.cfg b/overrides/config/adpother/Fuels/fluid$bio_diesel.cfg new file mode 100644 index 0000000..dc65949 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$bio_diesel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.18] + S:carbon=4.18 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.418] + S:sulfur=0.418 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:bio_diesel:*] + S:id=fluid:bio_diesel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$biodiesel.cfg b/overrides/config/adpother/Fuels/fluid$biodiesel.cfg new file mode 100644 index 0000000..ed70f51 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$biodiesel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.18] + S:carbon=4.18 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.418] + S:sulfur=0.418 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:biodiesel:*] + S:id=fluid:biodiesel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$biofuel.cfg b/overrides/config/adpother/Fuels/fluid$biofuel.cfg new file mode 100644 index 0000000..466ce7f --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$biofuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.52] + S:carbon=1.52 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:biofuel:*] + S:id=fluid:biofuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$biogas.cfg b/overrides/config/adpother/Fuels/fluid$biogas.cfg new file mode 100644 index 0000000..b77c7e9 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$biogas.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.23200001] + S:sulfur=0.23200001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:biogas:*] + S:id=fluid:biogas:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$biomass.cfg b/overrides/config/adpother/Fuels/fluid$biomass.cfg new file mode 100644 index 0000000..5e58cf8 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$biomass.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.52] + S:carbon=1.52 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:biomass:*] + S:id=fluid:biomass:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$butadiene.cfg b/overrides/config/adpother/Fuels/fluid$butadiene.cfg new file mode 100644 index 0000000..8275da7 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$butadiene.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.08] + S:carbon=5.08 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:butadiene:*] + S:id=fluid:butadiene:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$butane.cfg b/overrides/config/adpother/Fuels/fluid$butane.cfg new file mode 100644 index 0000000..6c189c3 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$butane.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.08] + S:carbon=5.08 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:butane:*] + S:id=fluid:butane:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$butene.cfg b/overrides/config/adpother/Fuels/fluid$butene.cfg new file mode 100644 index 0000000..d2e1e88 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$butene.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.08] + S:carbon=5.08 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:butene:*] + S:id=fluid:butene:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$carbon_monoxide.cfg b/overrides/config/adpother/Fuels/fluid$carbon_monoxide.cfg new file mode 100644 index 0000000..6bbc66c --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$carbon_monoxide.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.27] + S:carbon=1.27 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:carbon_monoxide:*] + S:id=fluid:carbon_monoxide:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$coal_tar.cfg b/overrides/config/adpother/Fuels/fluid$coal_tar.cfg new file mode 100644 index 0000000..9714e7d --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$coal_tar.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.26] + S:carbon=5.26 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.526] + S:sulfur=0.526 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:coal_tar:*] + S:id=fluid:coal_tar:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$coal_tar_oil.cfg b/overrides/config/adpother/Fuels/fluid$coal_tar_oil.cfg new file mode 100644 index 0000000..bbab1e5 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$coal_tar_oil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.1] + S:carbon=5.1 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.51] + S:sulfur=0.51 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:coal_tar_oil:*] + S:id=fluid:coal_tar_oil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$creosote.cfg b/overrides/config/adpother/Fuels/fluid$creosote.cfg new file mode 100644 index 0000000..dc991fb --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$creosote.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.1] + S:carbon=5.1 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.51] + S:sulfur=0.51 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:creosote:*] + S:id=fluid:creosote:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$crude_oil.cfg b/overrides/config/adpother/Fuels/fluid$crude_oil.cfg new file mode 100644 index 0000000..68baef3 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$crude_oil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 11.17] + S:carbon=11.17 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 4.468] + S:sulfur=4.468 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:crude_oil:*] + S:id=fluid:crude_oil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$dense_hydrazine_fuel_mixture.cfg b/overrides/config/adpother/Fuels/fluid$dense_hydrazine_fuel_mixture.cfg new file mode 100644 index 0000000..59fa4c0 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$dense_hydrazine_fuel_mixture.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 14.0] + S:carbon=14.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.1000001] + S:sulfur=2.1000001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:dense_hydrazine_fuel_mixture:*] + S:id=fluid:dense_hydrazine_fuel_mixture:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$diesel.cfg b/overrides/config/adpother/Fuels/fluid$diesel.cfg new file mode 100644 index 0000000..888efa7 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$diesel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.46] + S:carbon=4.46 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.223] + S:sulfur=0.223 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:diesel:*] + S:id=fluid:diesel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$ethane.cfg b/overrides/config/adpother/Fuels/fluid$ethane.cfg new file mode 100644 index 0000000..174c7ee --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$ethane.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.54] + S:carbon=2.54 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:ethane:*] + S:id=fluid:ethane:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$ethanol.cfg b/overrides/config/adpother/Fuels/fluid$ethanol.cfg new file mode 100644 index 0000000..3617ba8 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$ethanol.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.54] + S:carbon=2.54 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.254] + S:sulfur=0.254 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:ethanol:*] + S:id=fluid:ethanol:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$ethylene.cfg b/overrides/config/adpother/Fuels/fluid$ethylene.cfg new file mode 100644 index 0000000..bb77e35 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$ethylene.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.54] + S:carbon=2.54 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:ethylene:*] + S:id=fluid:ethylene:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$fish_oil.cfg b/overrides/config/adpother/Fuels/fluid$fish_oil.cfg new file mode 100644 index 0000000..3bb8fcd --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$fish_oil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:fish_oil:*] + S:id=fluid:fish_oil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$fuel.cfg b/overrides/config/adpother/Fuels/fluid$fuel.cfg new file mode 100644 index 0000000..69be999 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.4] + S:sulfur=0.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:fuel:*] + S:id=fluid:fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$fuelium.cfg b/overrides/config/adpother/Fuels/fluid$fuelium.cfg new file mode 100644 index 0000000..f235057 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$fuelium.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 20.0] + S:carbon=20.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.0] + S:sulfur=2.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:fuelium:*] + S:id=fluid:fuelium:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$gas.cfg b/overrides/config/adpother/Fuels/fluid$gas.cfg new file mode 100644 index 0000000..924105a --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$gas.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.23200001] + S:sulfur=0.23200001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:gas:*] + S:id=fluid:gas:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$gasoline.cfg b/overrides/config/adpother/Fuels/fluid$gasoline.cfg new file mode 100644 index 0000000..cb80e6e --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$gasoline.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.06] + S:carbon=4.06 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.1218] + S:sulfur=0.1218 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:gasoline:*] + S:id=fluid:gasoline:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$heatingoil.cfg b/overrides/config/adpother/Fuels/fluid$heatingoil.cfg new file mode 100644 index 0000000..dabc0d4 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$heatingoil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.59] + S:carbon=5.59 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.236] + S:sulfur=2.236 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:heatingoil:*] + S:id=fluid:heatingoil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$heavy_fuel.cfg b/overrides/config/adpother/Fuels/fluid$heavy_fuel.cfg new file mode 100644 index 0000000..4e11641 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$heavy_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 6.3] + S:carbon=6.3 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.63] + S:sulfur=0.63 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:heavy_fuel:*] + S:id=fluid:heavy_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$heavyoil.cfg b/overrides/config/adpother/Fuels/fluid$heavyoil.cfg new file mode 100644 index 0000000..dadd37a --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$heavyoil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 21.68] + S:carbon=21.68 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 8.672] + S:sulfur=8.672 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:heavyoil:*] + S:id=fluid:heavyoil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$high_octane.cfg b/overrides/config/adpother/Fuels/fluid$high_octane.cfg new file mode 100644 index 0000000..5404c99 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$high_octane.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 3.69] + S:carbon=3.69 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.05535] + S:sulfur=0.05535 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:high_octane:*] + S:id=fluid:high_octane:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$hotoil.cfg b/overrides/config/adpother/Fuels/fluid$hotoil.cfg new file mode 100644 index 0000000..d0e88e7 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$hotoil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.59] + S:carbon=5.59 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.236] + S:sulfur=2.236 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:hotoil:*] + S:id=fluid:hotoil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$kerosene.cfg b/overrides/config/adpother/Fuels/fluid$kerosene.cfg new file mode 100644 index 0000000..35c7b43 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$kerosene.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.12] + S:carbon=4.12 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.412] + S:sulfur=0.412 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:kerosene:*] + S:id=fluid:kerosene:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$light_fuel.cfg b/overrides/config/adpother/Fuels/fluid$light_fuel.cfg new file mode 100644 index 0000000..151341c --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$light_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.57] + S:carbon=5.57 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.557] + S:sulfur=0.557 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:light_fuel:*] + S:id=fluid:light_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$lightoil.cfg b/overrides/config/adpother/Fuels/fluid$lightoil.cfg new file mode 100644 index 0000000..0e31ae5 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$lightoil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.34] + S:carbon=5.34 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.136] + S:sulfur=2.136 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:lightoil:*] + S:id=fluid:lightoil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$liquidethene.cfg b/overrides/config/adpother/Fuels/fluid$liquidethene.cfg new file mode 100644 index 0000000..ee411c9 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$liquidethene.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.54] + S:carbon=2.54 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:liquidethene:*] + S:id=fluid:liquidethene:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$lpg.cfg b/overrides/config/adpother/Fuels/fluid$lpg.cfg new file mode 100644 index 0000000..dc167fb --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$lpg.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.05] + S:carbon=1.05 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:lpg:*] + S:id=fluid:lpg:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$methane.cfg b/overrides/config/adpother/Fuels/fluid$methane.cfg new file mode 100644 index 0000000..abea9cc --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$methane.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.27] + S:carbon=1.27 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:methane:*] + S:id=fluid:methane:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$methanol.cfg b/overrides/config/adpother/Fuels/fluid$methanol.cfg new file mode 100644 index 0000000..76bc05f --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$methanol.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.27] + S:carbon=1.27 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.127] + S:sulfur=0.127 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:methanol:*] + S:id=fluid:methanol:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$naphtha.cfg b/overrides/config/adpother/Fuels/fluid$naphtha.cfg new file mode 100644 index 0000000..9f46aa0 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$naphtha.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.23200001] + S:sulfur=0.23200001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:naphtha:*] + S:id=fluid:naphtha:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$natural_gas.cfg b/overrides/config/adpother/Fuels/fluid$natural_gas.cfg new file mode 100644 index 0000000..52fe410 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$natural_gas.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.23200001] + S:sulfur=0.23200001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:natural_gas:*] + S:id=fluid:natural_gas:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$nitan.cfg b/overrides/config/adpother/Fuels/fluid$nitan.cfg new file mode 100644 index 0000000..cf06271 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$nitan.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.4] + S:sulfur=0.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:nitan:*] + S:id=fluid:nitan:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$nitro_fuel.cfg b/overrides/config/adpother/Fuels/fluid$nitro_fuel.cfg new file mode 100644 index 0000000..b5ae69a --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$nitro_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.1] + S:sulfur=0.1 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:nitro_fuel:*] + S:id=fluid:nitro_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$octane.cfg b/overrides/config/adpother/Fuels/fluid$octane.cfg new file mode 100644 index 0000000..0ed027f --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$octane.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 10.16] + S:carbon=10.16 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.4064] + S:sulfur=0.4064 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:octane:*] + S:id=fluid:octane:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$oil.cfg b/overrides/config/adpother/Fuels/fluid$oil.cfg new file mode 100644 index 0000000..a900e3c --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$oil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 11.17] + S:carbon=11.17 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 4.468] + S:sulfur=4.468 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:oil:*] + S:id=fluid:oil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$oil_heavy.cfg b/overrides/config/adpother/Fuels/fluid$oil_heavy.cfg new file mode 100644 index 0000000..986547a --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$oil_heavy.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 16.0] + S:carbon=16.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 6.4] + S:sulfur=6.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:oil_heavy:*] + S:id=fluid:oil_heavy:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$oil_light.cfg b/overrides/config/adpother/Fuels/fluid$oil_light.cfg new file mode 100644 index 0000000..9d1175b --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$oil_light.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.34] + S:carbon=5.34 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.136] + S:sulfur=2.136 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:oil_light:*] + S:id=fluid:oil_light:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$oil_medium.cfg b/overrides/config/adpother/Fuels/fluid$oil_medium.cfg new file mode 100644 index 0000000..03cca79 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$oil_medium.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.59] + S:carbon=5.59 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.236] + S:sulfur=2.236 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:oil_medium:*] + S:id=fluid:oil_medium:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$petroil.cfg b/overrides/config/adpother/Fuels/fluid$petroil.cfg new file mode 100644 index 0000000..da321f2 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$petroil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.06] + S:carbon=4.06 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.1218] + S:sulfur=0.1218 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:petroil:*] + S:id=fluid:petroil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$petrol.cfg b/overrides/config/adpother/Fuels/fluid$petrol.cfg new file mode 100644 index 0000000..e03af14 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$petrol.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.06] + S:carbon=4.06 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.1218] + S:sulfur=0.1218 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:petrol:*] + S:id=fluid:petrol:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$petrolium.cfg b/overrides/config/adpother/Fuels/fluid$petrolium.cfg new file mode 100644 index 0000000..283cc3e --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$petrolium.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 11.17] + S:carbon=11.17 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 4.468] + S:sulfur=4.468 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:petrolium:*] + S:id=fluid:petrolium:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$phenol.cfg b/overrides/config/adpother/Fuels/fluid$phenol.cfg new file mode 100644 index 0000000..f3a1afc --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$phenol.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 7.62] + S:carbon=7.62 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:phenol:*] + S:id=fluid:phenol:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$plant_oil.cfg b/overrides/config/adpother/Fuels/fluid$plant_oil.cfg new file mode 100644 index 0000000..76921eb --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$plant_oil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:plant_oil:*] + S:id=fluid:plant_oil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$propane.cfg b/overrides/config/adpother/Fuels/fluid$propane.cfg new file mode 100644 index 0000000..88e3375 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$propane.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 3.81] + S:carbon=3.81 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:propane:*] + S:id=fluid:propane:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$propene.cfg b/overrides/config/adpother/Fuels/fluid$propene.cfg new file mode 100644 index 0000000..7896b2e --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$propene.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 3.81] + S:carbon=3.81 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:propene:*] + S:id=fluid:propene:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$protein_if.cfg b/overrides/config/adpother/Fuels/fluid$protein_if.cfg new file mode 100644 index 0000000..d42e5d1 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$protein_if.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 3.04] + S:carbon=3.04 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:if.protein] + S:id=fluid:if.protein +} + + diff --git a/overrides/config/adpother/Fuels/fluid$reclaimed.cfg b/overrides/config/adpother/Fuels/fluid$reclaimed.cfg new file mode 100644 index 0000000..da788c5 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$reclaimed.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.59] + S:carbon=5.59 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.236] + S:sulfur=2.236 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:reclaimed:*] + S:id=fluid:reclaimed:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$refinery_gas.cfg b/overrides/config/adpother/Fuels/fluid$refinery_gas.cfg new file mode 100644 index 0000000..66e76b2 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$refinery_gas.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:refinery_gas:*] + S:id=fluid:refinery_gas:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$rocket_fuel.cfg b/overrides/config/adpother/Fuels/fluid$rocket_fuel.cfg new file mode 100644 index 0000000..8f8a306 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$rocket_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.6] + S:sulfur=0.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:rocket_fuel:*] + S:id=fluid:rocket_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$rocket_fuel_a.cfg b/overrides/config/adpother/Fuels/fluid$rocket_fuel_a.cfg new file mode 100644 index 0000000..941b204 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$rocket_fuel_a.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 14.0] + S:carbon=14.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.7] + S:sulfur=0.7 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:rocket_fuel_a:*] + S:id=fluid:rocket_fuel_a:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$rocket_fuel_b.cfg b/overrides/config/adpother/Fuels/fluid$rocket_fuel_b.cfg new file mode 100644 index 0000000..3c23a11 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$rocket_fuel_b.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 14.0] + S:carbon=14.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 1.4] + S:sulfur=1.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:rocket_fuel_b:*] + S:id=fluid:rocket_fuel_b:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$rocket_fuel_c.cfg b/overrides/config/adpother/Fuels/fluid$rocket_fuel_c.cfg new file mode 100644 index 0000000..6220d21 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$rocket_fuel_c.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 14.0] + S:carbon=14.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.8] + S:sulfur=2.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:rocket_fuel_c:*] + S:id=fluid:rocket_fuel_c:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$rocketfuel.cfg b/overrides/config/adpother/Fuels/fluid$rocketfuel.cfg new file mode 100644 index 0000000..4d77c3f --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$rocketfuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 28.0] + S:carbon=28.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 4.2000003] + S:sulfur=4.2000003 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:rocketfuel:*] + S:id=fluid:rocketfuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$seed_oil.cfg b/overrides/config/adpother/Fuels/fluid$seed_oil.cfg new file mode 100644 index 0000000..659c8da --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$seed_oil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:seed_oil:*] + S:id=fluid:seed_oil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$smear.cfg b/overrides/config/adpother/Fuels/fluid$smear.cfg new file mode 100644 index 0000000..5c10fe4 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$smear.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.1] + S:carbon=5.1 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.04] + S:sulfur=2.04 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:smear:*] + S:id=fluid:smear:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$sulfuric_coal_tar_oil.cfg b/overrides/config/adpother/Fuels/fluid$sulfuric_coal_tar_oil.cfg new file mode 100644 index 0000000..b18f25a --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$sulfuric_coal_tar_oil.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.1] + S:carbon=5.1 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.04] + S:sulfur=2.04 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:sulfuric_coal_tar_oil:*] + S:id=fluid:sulfuric_coal_tar_oil:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$sulfuric_gas.cfg b/overrides/config/adpother/Fuels/fluid$sulfuric_gas.cfg new file mode 100644 index 0000000..ef4b40f --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$sulfuric_gas.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.92800003] + S:sulfur=0.92800003 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:sulfuric_gas:*] + S:id=fluid:sulfuric_gas:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$sulfuric_heavy_fuel.cfg b/overrides/config/adpother/Fuels/fluid$sulfuric_heavy_fuel.cfg new file mode 100644 index 0000000..812fb5d --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$sulfuric_heavy_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 6.3] + S:carbon=6.3 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.52] + S:sulfur=2.52 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:sulfuric_heavy_fuel:*] + S:id=fluid:sulfuric_heavy_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$sulfuric_light_fuel.cfg b/overrides/config/adpother/Fuels/fluid$sulfuric_light_fuel.cfg new file mode 100644 index 0000000..fc4c0c2 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$sulfuric_light_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 5.57] + S:carbon=5.57 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 2.228] + S:sulfur=2.228 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:sulfuric_light_fuel:*] + S:id=fluid:sulfuric_light_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$sulfuric_naphtha.cfg b/overrides/config/adpother/Fuels/fluid$sulfuric_naphtha.cfg new file mode 100644 index 0000000..6b748c4 --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$sulfuric_naphtha.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.32] + S:carbon=2.32 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.92800003] + S:sulfur=0.92800003 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:sulfuric_naphtha:*] + S:id=fluid:sulfuric_naphtha:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$toluene.cfg b/overrides/config/adpother/Fuels/fluid$toluene.cfg new file mode 100644 index 0000000..2b2e98f --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$toluene.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 8.89] + S:carbon=8.89 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.889] + S:sulfur=0.889 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:toluene:*] + S:id=fluid:toluene:* +} + + diff --git a/overrides/config/adpother/Fuels/fluid$wood_gas.cfg b/overrides/config/adpother/Fuels/fluid$wood_gas.cfg new file mode 100644 index 0000000..38cbb5b --- /dev/null +++ b/overrides/config/adpother/Fuels/fluid$wood_gas.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 1.27] + S:carbon=1.27 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fluid:wood_gas:*] + S:id=fluid:wood_gas:* +} + + diff --git a/overrides/config/adpother/Fuels/forestry$apiary.cfg b/overrides/config/adpother/Fuels/forestry$apiary.cfg new file mode 100644 index 0000000..0507eaa --- /dev/null +++ b/overrides/config/adpother/Fuels/forestry$apiary.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: forestry:apiary:*] + S:id=forestry:apiary:* +} + + diff --git a/overrides/config/adpother/Fuels/forestry$bee_chest.cfg b/overrides/config/adpother/Fuels/forestry$bee_chest.cfg new file mode 100644 index 0000000..18c149e --- /dev/null +++ b/overrides/config/adpother/Fuels/forestry$bee_chest.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: forestry:bee_chest:*] + S:id=forestry:bee_chest:* +} + + diff --git a/overrides/config/adpother/Fuels/forestry$bee_house.cfg b/overrides/config/adpother/Fuels/forestry$bee_house.cfg new file mode 100644 index 0000000..6a0432d --- /dev/null +++ b/overrides/config/adpother/Fuels/forestry$bee_house.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: forestry:bee_house:*] + S:id=forestry:bee_house:* +} + + diff --git a/overrides/config/adpother/Fuels/forestry$pollen_fertile.cfg b/overrides/config/adpother/Fuels/forestry$pollen_fertile.cfg new file mode 100644 index 0000000..8fe9968 --- /dev/null +++ b/overrides/config/adpother/Fuels/forestry$pollen_fertile.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: forestry:pollen_fertile:*] + S:id=forestry:pollen_fertile:* +} + + diff --git a/overrides/config/adpother/Fuels/forestry$wood_pile.cfg b/overrides/config/adpother/Fuels/forestry$wood_pile.cfg new file mode 100644 index 0000000..f422fe8 --- /dev/null +++ b/overrides/config/adpother/Fuels/forestry$wood_pile.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.6] + S:carbon=0.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.06] + S:sulfur=0.06 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: forestry:wood_pile:*] + S:id=forestry:wood_pile:* +} + + diff --git a/overrides/config/adpother/Fuels/forestry$wood_pile_decorative.cfg b/overrides/config/adpother/Fuels/forestry$wood_pile_decorative.cfg new file mode 100644 index 0000000..9bb2928 --- /dev/null +++ b/overrides/config/adpother/Fuels/forestry$wood_pile_decorative.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.6] + S:carbon=0.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.06] + S:sulfur=0.06 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: forestry:wood_pile_decorative:*] + S:id=forestry:wood_pile_decorative:* +} + + diff --git a/overrides/config/adpother/Fuels/galacticraftcore$fuel.cfg b/overrides/config/adpother/Fuels/galacticraftcore$fuel.cfg new file mode 100644 index 0000000..7580c5d --- /dev/null +++ b/overrides/config/adpother/Fuels/galacticraftcore$fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: galacticraftcore:fuel:*] + S:id=galacticraftcore:fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/ghast_tear.cfg b/overrides/config/adpother/Fuels/ghast_tear.cfg new file mode 100644 index 0000000..ffbe163 --- /dev/null +++ b/overrides/config/adpother/Fuels/ghast_tear.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.5] + S:sulfur=0.5 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ghast_tear:*] + S:id=ghast_tear:* +} + + diff --git a/overrides/config/adpother/Fuels/grass.cfg b/overrides/config/adpother/Fuels/grass.cfg new file mode 100644 index 0000000..36a2c8b --- /dev/null +++ b/overrides/config/adpother/Fuels/grass.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: grass] + S:id=grass +} + + diff --git a/overrides/config/adpother/Fuels/gunpowder.cfg b/overrides/config/adpother/Fuels/gunpowder.cfg new file mode 100644 index 0000000..c4100e6 --- /dev/null +++ b/overrides/config/adpother/Fuels/gunpowder.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gunpowder] + S:id=gunpowder +} + + diff --git a/overrides/config/adpother/Fuels/harvestcraft$beeswaxitem.cfg b/overrides/config/adpother/Fuels/harvestcraft$beeswaxitem.cfg new file mode 100644 index 0000000..d5a5224 --- /dev/null +++ b/overrides/config/adpother/Fuels/harvestcraft$beeswaxitem.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.04] + S:sulfur=0.04 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:beeswaxitem:*] + S:id=harvestcraft:beeswaxitem:* +} + + diff --git a/overrides/config/adpother/Fuels/harvestcraft$pressedwax.cfg b/overrides/config/adpother/Fuels/harvestcraft$pressedwax.cfg new file mode 100644 index 0000000..10cef37 --- /dev/null +++ b/overrides/config/adpother/Fuels/harvestcraft$pressedwax.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.4] + S:sulfur=0.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:pressedwax:*] + S:id=harvestcraft:pressedwax:* +} + + diff --git a/overrides/config/adpother/Fuels/hay_block.cfg b/overrides/config/adpother/Fuels/hay_block.cfg new file mode 100644 index 0000000..1288b5c --- /dev/null +++ b/overrides/config/adpother/Fuels/hay_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.45] + S:carbon=0.45 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.045] + S:sulfur=0.045 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hay_block:*] + S:id=hay_block:* +} + + diff --git a/overrides/config/adpother/Fuels/hbm$briquette_lignite.cfg b/overrides/config/adpother/Fuels/hbm$briquette_lignite.cfg new file mode 100644 index 0000000..f025810 --- /dev/null +++ b/overrides/config/adpother/Fuels/hbm$briquette_lignite.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:briquette_lignite:*] + S:id=hbm:briquette_lignite:* +} + + diff --git a/overrides/config/adpother/Fuels/hbm$lignite.cfg b/overrides/config/adpother/Fuels/hbm$lignite.cfg new file mode 100644 index 0000000..2c4e363 --- /dev/null +++ b/overrides/config/adpother/Fuels/hbm$lignite.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.6] + S:carbon=0.6 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.06] + S:sulfur=0.06 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:lignite:*] + S:id=hbm:lignite:* +} + + diff --git a/overrides/config/adpother/Fuels/hbm$powder_lignite.cfg b/overrides/config/adpother/Fuels/hbm$powder_lignite.cfg new file mode 100644 index 0000000..4ccbd12 --- /dev/null +++ b/overrides/config/adpother/Fuels/hbm$powder_lignite.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.6] + S:carbon=0.6 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.06] + S:sulfur=0.06 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:powder_lignite:*] + S:id=hbm:powder_lignite:* +} + + diff --git a/overrides/config/adpother/Fuels/immersiveengineering$coal_coke.cfg b/overrides/config/adpother/Fuels/immersiveengineering$coal_coke.cfg new file mode 100644 index 0000000..69dea27 --- /dev/null +++ b/overrides/config/adpother/Fuels/immersiveengineering$coal_coke.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.16] + S:sulfur=0.16 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: fuelCoke] + S:id=fuelCoke +} + + diff --git a/overrides/config/adpother/Fuels/immersiveengineering$coal_coke_block.cfg b/overrides/config/adpother/Fuels/immersiveengineering$coal_coke_block.cfg new file mode 100644 index 0000000..c1a209e --- /dev/null +++ b/overrides/config/adpother/Fuels/immersiveengineering$coal_coke_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 16.0] + S:carbon=16.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.6] + S:sulfur=1.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockFuelCoke] + S:id=blockFuelCoke +} + + diff --git a/overrides/config/adpother/Fuels/immersiveengineering$fluidbiodiesel.cfg b/overrides/config/adpother/Fuels/immersiveengineering$fluidbiodiesel.cfg new file mode 100644 index 0000000..dc80de2 --- /dev/null +++ b/overrides/config/adpother/Fuels/immersiveengineering$fluidbiodiesel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0179] + S:carbon=0.0179 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.001] + S:sulfur=0.001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:fluidbiodiesel:*] + S:id=immersiveengineering:fluidbiodiesel:* +} + + diff --git a/overrides/config/adpother/Fuels/immersiveengineering$fluidethanol.cfg b/overrides/config/adpother/Fuels/immersiveengineering$fluidethanol.cfg new file mode 100644 index 0000000..975174f --- /dev/null +++ b/overrides/config/adpother/Fuels/immersiveengineering$fluidethanol.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0127] + S:carbon=0.0127 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.0E-4] + S:sulfur=1.0E-4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersiveengineering:fluidethanol:*] + S:id=immersiveengineering:fluidethanol:* +} + + diff --git a/overrides/config/adpother/Fuels/immersivepetroleum$fluid_diesel.cfg b/overrides/config/adpother/Fuels/immersivepetroleum$fluid_diesel.cfg new file mode 100644 index 0000000..ee60d6a --- /dev/null +++ b/overrides/config/adpother/Fuels/immersivepetroleum$fluid_diesel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0224] + S:carbon=0.0224 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.001] + S:sulfur=0.001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersivepetroleum:fluid_diesel:*] + S:id=immersivepetroleum:fluid_diesel:* +} + + diff --git a/overrides/config/adpother/Fuels/immersivepetroleum$fluid_gasoline.cfg b/overrides/config/adpother/Fuels/immersivepetroleum$fluid_gasoline.cfg new file mode 100644 index 0000000..4cbdf03 --- /dev/null +++ b/overrides/config/adpother/Fuels/immersivepetroleum$fluid_gasoline.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.0196] + S:carbon=0.0196 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.001] + S:sulfur=0.001 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: immersivepetroleum:fluid_gasoline:*] + S:id=immersivepetroleum:fluid_gasoline:* +} + + diff --git a/overrides/config/adpother/Fuels/item_frame.cfg b/overrides/config/adpother/Fuels/item_frame.cfg new file mode 100644 index 0000000..92519e5 --- /dev/null +++ b/overrides/config/adpother/Fuels/item_frame.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.45] + S:carbon=0.45 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.045] + S:sulfur=0.045 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: item_frame:*] + S:id=item_frame:* +} + + diff --git a/overrides/config/adpother/Fuels/jukebox.cfg b/overrides/config/adpother/Fuels/jukebox.cfg new file mode 100644 index 0000000..e942ed9 --- /dev/null +++ b/overrides/config/adpother/Fuels/jukebox.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: jukebox:*] + S:id=jukebox:* +} + + diff --git a/overrides/config/adpother/Fuels/jungle_boat.cfg b/overrides/config/adpother/Fuels/jungle_boat.cfg new file mode 100644 index 0000000..3b0bdf4 --- /dev/null +++ b/overrides/config/adpother/Fuels/jungle_boat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: jungle_boat:*] + S:id=jungle_boat:* +} + + diff --git a/overrides/config/adpother/Fuels/ladder.cfg b/overrides/config/adpother/Fuels/ladder.cfg new file mode 100644 index 0000000..88523ed --- /dev/null +++ b/overrides/config/adpother/Fuels/ladder.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ladder:*] + S:id=ladder:* +} + + diff --git a/overrides/config/adpother/Fuels/lava.cfg b/overrides/config/adpother/Fuels/lava.cfg new file mode 100644 index 0000000..4b634f4 --- /dev/null +++ b/overrides/config/adpother/Fuels/lava.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.02] + S:carbon=0.02 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lava:*] + S:id=lava:* +} + + diff --git a/overrides/config/adpother/Fuels/lava_bucket.cfg b/overrides/config/adpother/Fuels/lava_bucket.cfg new file mode 100644 index 0000000..6798851 --- /dev/null +++ b/overrides/config/adpother/Fuels/lava_bucket.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 10.0] + S:carbon=10.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 10.0] + S:sulfur=10.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lava_bucket:*] + S:id=lava_bucket:* +} + + diff --git a/overrides/config/adpother/Fuels/lever.cfg b/overrides/config/adpother/Fuels/lever.cfg new file mode 100644 index 0000000..1e6032b --- /dev/null +++ b/overrides/config/adpother/Fuels/lever.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lever:*] + S:id=lever:* +} + + diff --git a/overrides/config/adpother/Fuels/magma_cream.cfg b/overrides/config/adpother/Fuels/magma_cream.cfg new file mode 100644 index 0000000..3f3b5a4 --- /dev/null +++ b/overrides/config/adpother/Fuels/magma_cream.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.5] + S:sulfur=0.5 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: magma_cream:*] + S:id=magma_cream:* +} + + diff --git a/overrides/config/adpother/Fuels/map.cfg b/overrides/config/adpother/Fuels/map.cfg new file mode 100644 index 0000000..87cb827 --- /dev/null +++ b/overrides/config/adpother/Fuels/map.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.25] + S:carbon=1.25 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.125] + S:sulfur=0.125 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: map:*] + S:id=map:* +} + + diff --git a/overrides/config/adpother/Fuels/mekanism$biofuel.cfg b/overrides/config/adpother/Fuels/mekanism$biofuel.cfg new file mode 100644 index 0000000..21f2e0d --- /dev/null +++ b/overrides/config/adpother/Fuels/mekanism$biofuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanism:biofuel:*] + S:id=mekanism:biofuel:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$bituminous_coal.cfg b/overrides/config/adpother/Fuels/morefuelsmod$bituminous_coal.cfg new file mode 100644 index 0000000..9154106 --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$bituminous_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:bituminous_coal:*] + S:id=morefuelsmod:bituminous_coal:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$block_bituminous_coal.cfg b/overrides/config/adpother/Fuels/morefuelsmod$block_bituminous_coal.cfg new file mode 100644 index 0000000..a390e8e --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$block_bituminous_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 7.2] + S:carbon=7.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.72] + S:sulfur=0.72 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:block_bituminous_coal:*] + S:id=morefuelsmod:block_bituminous_coal:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$block_coke.cfg b/overrides/config/adpother/Fuels/morefuelsmod$block_coke.cfg new file mode 100644 index 0000000..c8e3a95 --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$block_coke.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 14.4] + S:carbon=14.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.44] + S:sulfur=1.44 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:block_coke:*] + S:id=morefuelsmod:block_coke:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$block_compressed_pellet_fuel.cfg b/overrides/config/adpother/Fuels/morefuelsmod$block_compressed_pellet_fuel.cfg new file mode 100644 index 0000000..81b40ca --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$block_compressed_pellet_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 145.8] + S:carbon=145.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 14.58] + S:sulfur=14.58 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:block_compressed_pellet_fuel:*] + S:id=morefuelsmod:block_compressed_pellet_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$block_pellet_fuel.cfg b/overrides/config/adpother/Fuels/morefuelsmod$block_pellet_fuel.cfg new file mode 100644 index 0000000..80c573d --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$block_pellet_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.05] + S:carbon=4.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.405] + S:sulfur=0.405 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:block_pellet_fuel:*] + S:id=morefuelsmod:block_pellet_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$can_of_slimoline.cfg b/overrides/config/adpother/Fuels/morefuelsmod$can_of_slimoline.cfg new file mode 100644 index 0000000..195f5d3 --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$can_of_slimoline.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 10.0] + S:carbon=10.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.0] + S:sulfur=1.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:can_of_slimoline:*] + S:id=morefuelsmod:can_of_slimoline:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$coke.cfg b/overrides/config/adpother/Fuels/morefuelsmod$coke.cfg new file mode 100644 index 0000000..bef8d27 --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$coke.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:coke:*] + S:id=morefuelsmod:coke:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$compressed_pellet_fuel.cfg b/overrides/config/adpother/Fuels/morefuelsmod$compressed_pellet_fuel.cfg new file mode 100644 index 0000000..3d80a1b --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$compressed_pellet_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 16.2] + S:carbon=16.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.62] + S:sulfur=1.62 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:compressed_pellet_fuel:*] + S:id=morefuelsmod:compressed_pellet_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/morefuelsmod$pellet_fuel.cfg b/overrides/config/adpother/Fuels/morefuelsmod$pellet_fuel.cfg new file mode 100644 index 0000000..c8ff594 --- /dev/null +++ b/overrides/config/adpother/Fuels/morefuelsmod$pellet_fuel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.45] + S:carbon=0.45 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.045] + S:sulfur=0.045 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: morefuelsmod:pellet_fuel:*] + S:id=morefuelsmod:pellet_fuel:* +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$inferium_coal.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$inferium_coal.cfg new file mode 100644 index 0000000..bdead01 --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$inferium_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.12] + S:sulfur=0.12 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: coalInferium] + S:id=coalInferium +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$inferium_coal_block.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$inferium_coal_block.cfg new file mode 100644 index 0000000..950ccbd --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$inferium_coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 12.0] + S:carbon=12.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.2] + S:sulfur=1.2 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockInferiumCoal] + S:id=blockInferiumCoal +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$intermedium_coal.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$intermedium_coal.cfg new file mode 100644 index 0000000..526ba35 --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$intermedium_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.8] + S:carbon=4.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.48] + S:sulfur=0.48 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: coalIntermedium] + S:id=coalIntermedium +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$intermedium_coal_block.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$intermedium_coal_block.cfg new file mode 100644 index 0000000..97433fe --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$intermedium_coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 48.0] + S:carbon=48.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 4.8] + S:sulfur=4.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockIntermediumCoal] + S:id=blockIntermediumCoal +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$prudentium_coal.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$prudentium_coal.cfg new file mode 100644 index 0000000..0dbead6 --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$prudentium_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 2.4] + S:carbon=2.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.24] + S:sulfur=0.24 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: coalPrudentium] + S:id=coalPrudentium +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$prudentium_coal_block.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$prudentium_coal_block.cfg new file mode 100644 index 0000000..32886a7 --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$prudentium_coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 24.0] + S:carbon=24.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 2.4] + S:sulfur=2.4 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockPrudentiumCoal] + S:id=blockPrudentiumCoal +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$superium_coal.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$superium_coal.cfg new file mode 100644 index 0000000..1135c7e --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$superium_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 9.6] + S:carbon=9.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.96] + S:sulfur=0.96 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: coalSuperium] + S:id=coalSuperium +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$superium_coal_block.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$superium_coal_block.cfg new file mode 100644 index 0000000..7d36235 --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$superium_coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 96.0] + S:carbon=96.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 9.6] + S:sulfur=9.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockSuperiumCoal] + S:id=blockSuperiumCoal +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$supremium_coal.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$supremium_coal.cfg new file mode 100644 index 0000000..8f50f57 --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$supremium_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 19.2] + S:carbon=19.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.92] + S:sulfur=1.92 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: coalSupremium] + S:id=coalSupremium +} + + diff --git a/overrides/config/adpother/Fuels/mysticalagriculture$supremium_coal_block.cfg b/overrides/config/adpother/Fuels/mysticalagriculture$supremium_coal_block.cfg new file mode 100644 index 0000000..4b6cc68 --- /dev/null +++ b/overrides/config/adpother/Fuels/mysticalagriculture$supremium_coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 192.0] + S:carbon=192.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 19.2] + S:sulfur=19.2 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: blockSupremiumCoal] + S:id=blockSupremiumCoal +} + + diff --git a/overrides/config/adpother/Fuels/nether_star.cfg b/overrides/config/adpother/Fuels/nether_star.cfg new file mode 100644 index 0000000..a799115 --- /dev/null +++ b/overrides/config/adpother/Fuels/nether_star.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 50.0] + S:carbon=50.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 25.0] + S:sulfur=25.0 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: netherStar] + S:id=netherStar +} + + diff --git a/overrides/config/adpother/Fuels/noteblock.cfg b/overrides/config/adpother/Fuels/noteblock.cfg new file mode 100644 index 0000000..ac41a7c --- /dev/null +++ b/overrides/config/adpother/Fuels/noteblock.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: noteblock:*] + S:id=noteblock:* +} + + diff --git a/overrides/config/adpother/Fuels/painting.cfg b/overrides/config/adpother/Fuels/painting.cfg new file mode 100644 index 0000000..0b0b34b --- /dev/null +++ b/overrides/config/adpother/Fuels/painting.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: painting:*] + S:id=painting:* +} + + diff --git a/overrides/config/adpother/Fuels/paper.cfg b/overrides/config/adpother/Fuels/paper.cfg new file mode 100644 index 0000000..6a1ae19 --- /dev/null +++ b/overrides/config/adpother/Fuels/paper.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: paper] + S:id=paper +} + + diff --git a/overrides/config/adpother/Fuels/piston.cfg b/overrides/config/adpother/Fuels/piston.cfg new file mode 100644 index 0000000..639f8ee --- /dev/null +++ b/overrides/config/adpother/Fuels/piston.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: craftingPiston] + S:id=craftingPiston +} + + diff --git a/overrides/config/adpother/Fuels/poisonous_potato.cfg b/overrides/config/adpother/Fuels/poisonous_potato.cfg new file mode 100644 index 0000000..a17a479 --- /dev/null +++ b/overrides/config/adpother/Fuels/poisonous_potato.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: poisonous_potato:*] + S:id=poisonous_potato:* +} + + diff --git a/overrides/config/adpother/Fuels/primal$charcoal_fair.cfg b/overrides/config/adpother/Fuels/primal$charcoal_fair.cfg new file mode 100644 index 0000000..3bea708 --- /dev/null +++ b/overrides/config/adpother/Fuels/primal$charcoal_fair.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:charcoal_fair:*] + S:id=primal:charcoal_fair:* +} + + diff --git a/overrides/config/adpother/Fuels/primal$charcoal_good.cfg b/overrides/config/adpother/Fuels/primal$charcoal_good.cfg new file mode 100644 index 0000000..67d61db --- /dev/null +++ b/overrides/config/adpother/Fuels/primal$charcoal_good.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.0] + S:carbon=1.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:charcoal_good:*] + S:id=primal:charcoal_good:* +} + + diff --git a/overrides/config/adpother/Fuels/primal$charcoal_high.cfg b/overrides/config/adpother/Fuels/primal$charcoal_high.cfg new file mode 100644 index 0000000..0d016df --- /dev/null +++ b/overrides/config/adpother/Fuels/primal$charcoal_high.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.12] + S:sulfur=0.12 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:charcoal_high:*] + S:id=primal:charcoal_high:* +} + + diff --git a/overrides/config/adpother/Fuels/primal$charcoal_mote.cfg b/overrides/config/adpother/Fuels/primal$charcoal_mote.cfg new file mode 100644 index 0000000..2fd40d9 --- /dev/null +++ b/overrides/config/adpother/Fuels/primal$charcoal_mote.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:charcoal_mote:*] + S:id=primal:charcoal_mote:* +} + + diff --git a/overrides/config/adpother/Fuels/primal$logs_split.cfg b/overrides/config/adpother/Fuels/primal$logs_split.cfg new file mode 100644 index 0000000..dfc3237 --- /dev/null +++ b/overrides/config/adpother/Fuels/primal$logs_split.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: logSplit] + S:id=logSplit +} + + diff --git a/overrides/config/adpother/Fuels/primal$logs_stacked.cfg b/overrides/config/adpother/Fuels/primal$logs_stacked.cfg new file mode 100644 index 0000000..3ffaa9a --- /dev/null +++ b/overrides/config/adpother/Fuels/primal$logs_stacked.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.025] + S:sulfur=0.025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: logStacked] + S:id=logStacked +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$charcoal_block.cfg b/overrides/config/adpother/Fuels/pyrotech$charcoal_block.cfg new file mode 100644 index 0000000..f6b3690 --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$charcoal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:charcoal_block:*] + S:id=pyrotech:charcoal_block:* +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$coal_coke.cfg b/overrides/config/adpother/Fuels/pyrotech$coal_coke.cfg new file mode 100644 index 0000000..984300c --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$coal_coke.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.16] + S:sulfur=0.16 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:1] + S:id=pyrotech:material:1 +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$living_tar.cfg b/overrides/config/adpother/Fuels/pyrotech$living_tar.cfg new file mode 100644 index 0000000..1559a96 --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$living_tar.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 16.0] + S:carbon=16.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.6] + S:sulfur=1.6 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:living_tar:*] + S:id=pyrotech:living_tar:* +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$log_pile.cfg b/overrides/config/adpother/Fuels/pyrotech$log_pile.cfg new file mode 100644 index 0000000..6acfafc --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$log_pile.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 5.0] + S:carbon=5.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.25] + S:sulfur=0.25 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:log_pile:*] + S:id=pyrotech:log_pile:* +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$pile_wood_chips.cfg b/overrides/config/adpother/Fuels/pyrotech$pile_wood_chips.cfg new file mode 100644 index 0000000..d4816f2 --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$pile_wood_chips.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.06] + S:sulfur=0.06 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:pile_wood_chips:*] + S:id=pyrotech:pile_wood_chips:* +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$planks_tarred.cfg b/overrides/config/adpother/Fuels/pyrotech$planks_tarred.cfg new file mode 100644 index 0000000..239ddfd --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$planks_tarred.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.06] + S:sulfur=0.06 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:planks_tarred:*] + S:id=pyrotech:planks_tarred:* +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$thatch.cfg b/overrides/config/adpother/Fuels/pyrotech$thatch.cfg new file mode 100644 index 0000000..a159fdd --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$thatch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:thatch:*] + S:id=pyrotech:thatch:* +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$wood_tar_block.cfg b/overrides/config/adpother/Fuels/pyrotech$wood_tar_block.cfg new file mode 100644 index 0000000..ce7f419 --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$wood_tar_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 8.0] + S:carbon=8.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:wood_tar_block:*] + S:id=pyrotech:wood_tar_block:* +} + + diff --git a/overrides/config/adpother/Fuels/pyrotech$wool_tarred.cfg b/overrides/config/adpother/Fuels/pyrotech$wool_tarred.cfg new file mode 100644 index 0000000..e43124e --- /dev/null +++ b/overrides/config/adpother/Fuels/pyrotech$wool_tarred.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:wool_tarred:*] + S:id=pyrotech:wool_tarred:* +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$board.cfg b/overrides/config/adpother/Fuels/pytotech$board.cfg new file mode 100644 index 0000000..4253c28 --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$board.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:20] + S:id=pyrotech:material:20 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$board_tarred.cfg b/overrides/config/adpother/Fuels/pytotech$board_tarred.cfg new file mode 100644 index 0000000..15ac84a --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$board_tarred.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.4] + S:carbon=0.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:23] + S:id=pyrotech:material:23 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$burned_food.cfg b/overrides/config/adpother/Fuels/pytotech$burned_food.cfg new file mode 100644 index 0000000..2d7f405 --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$burned_food.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pytotech:burned_food:*] + S:id=pytotech:burned_food:* +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$charcoal_flakes.cfg b/overrides/config/adpother/Fuels/pytotech$charcoal_flakes.cfg new file mode 100644 index 0000000..9e16e03 --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$charcoal_flakes.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:15] + S:id=pyrotech:material:15 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$coal_pieces.cfg b/overrides/config/adpother/Fuels/pytotech$coal_pieces.cfg new file mode 100644 index 0000000..9924e57 --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$coal_pieces.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:21] + S:id=pyrotech:material:21 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$kindling.cfg b/overrides/config/adpother/Fuels/pytotech$kindling.cfg new file mode 100644 index 0000000..1178299 --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$kindling.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.06] + S:sulfur=0.06 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:29] + S:id=pyrotech:material:29 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$kindling_tarred.cfg b/overrides/config/adpother/Fuels/pytotech$kindling_tarred.cfg new file mode 100644 index 0000000..3827fd8 --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$kindling_tarred.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 2.4] + S:carbon=2.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.12] + S:sulfur=0.12 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:30] + S:id=pyrotech:material:30 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$plant_fibers.cfg b/overrides/config/adpother/Fuels/pytotech$plant_fibers.cfg new file mode 100644 index 0000000..fb5b93a --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$plant_fibers.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.025] + S:carbon=0.025 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0025] + S:sulfur=0.0025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:13] + S:id=pyrotech:material:13 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$rock_wood_chips.cfg b/overrides/config/adpother/Fuels/pytotech$rock_wood_chips.cfg new file mode 100644 index 0000000..c5abf59 --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$rock_wood_chips.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:rock:7] + S:id=pyrotech:rock:7 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$straw.cfg b/overrides/config/adpother/Fuels/pytotech$straw.cfg new file mode 100644 index 0000000..319277f --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$straw.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0025] + S:sulfur=0.0025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:material:2] + S:id=pyrotech:material:2 +} + + diff --git a/overrides/config/adpother/Fuels/pytotech$tinder.cfg b/overrides/config/adpother/Fuels/pytotech$tinder.cfg new file mode 100644 index 0000000..613ff17 --- /dev/null +++ b/overrides/config/adpother/Fuels/pytotech$tinder.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.12] + S:carbon=0.12 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.006] + S:sulfur=0.006 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pytotech:tinder:*] + S:id=pytotech:tinder:* +} + + diff --git a/overrides/config/adpother/Fuels/rail.cfg b/overrides/config/adpother/Fuels/rail.cfg new file mode 100644 index 0000000..a986c3a --- /dev/null +++ b/overrides/config/adpother/Fuels/rail.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rail:*] + S:id=rail:* +} + + diff --git a/overrides/config/adpother/Fuels/red_flower.cfg b/overrides/config/adpother/Fuels/red_flower.cfg new file mode 100644 index 0000000..8a444c5 --- /dev/null +++ b/overrides/config/adpother/Fuels/red_flower.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: red_flower:*] + S:id=red_flower:* +} + + diff --git a/overrides/config/adpother/Fuels/red_mushroom.cfg b/overrides/config/adpother/Fuels/red_mushroom.cfg new file mode 100644 index 0000000..405fedb --- /dev/null +++ b/overrides/config/adpother/Fuels/red_mushroom.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: red_mushroom:*] + S:id=red_mushroom:* +} + + diff --git a/overrides/config/adpother/Fuels/redstone_torch.cfg b/overrides/config/adpother/Fuels/redstone_torch.cfg new file mode 100644 index 0000000..d66af7b --- /dev/null +++ b/overrides/config/adpother/Fuels/redstone_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: redstone_torch:*] + S:id=redstone_torch:* +} + + diff --git a/overrides/config/adpother/Fuels/reeds.cfg b/overrides/config/adpother/Fuels/reeds.cfg new file mode 100644 index 0000000..480622f --- /dev/null +++ b/overrides/config/adpother/Fuels/reeds.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: sugarcane] + S:id=sugarcane +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$anthracite.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$anthracite.cfg new file mode 100644 index 0000000..0dfe5cc --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$anthracite.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.16] + S:sulfur=0.16 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:tier_items:0] + S:id=rockhounding_oretiers:tier_items:0 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$anthracite_block.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$anthracite_block.cfg new file mode 100644 index 0000000..d3f1265 --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$anthracite_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 14.4] + S:carbon=14.4 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.44] + S:sulfur=1.44 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:coal_blocks:0] + S:id=rockhounding_oretiers:coal_blocks:0 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$bituminous_coal.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$bituminous_coal.cfg new file mode 100644 index 0000000..95b10bc --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$bituminous_coal.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.2] + S:carbon=1.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.12] + S:sulfur=0.12 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:tier_items:1] + S:id=rockhounding_oretiers:tier_items:1 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$bituminous_coal_block.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$bituminous_coal_block.cfg new file mode 100644 index 0000000..b31979f --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$bituminous_coal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 10.8] + S:carbon=10.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 1.08] + S:sulfur=1.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:coal_blocks:1] + S:id=rockhounding_oretiers:coal_blocks:1 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$charcoal_block.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$charcoal_block.cfg new file mode 100644 index 0000000..db197eb --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$charcoal_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 2.7] + S:carbon=2.7 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.27] + S:sulfur=0.27 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:coal_blocks:4] + S:id=rockhounding_oretiers:coal_blocks:4 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$charcoal_lump.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$charcoal_lump.cfg new file mode 100644 index 0000000..cd8ea56 --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$charcoal_lump.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.3] + S:carbon=0.3 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:sulfur=0.03 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:tier_items:4] + S:id=rockhounding_oretiers:tier_items:4 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$coal_pellet.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$coal_pellet.cfg new file mode 100644 index 0000000..d988d4e --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$coal_pellet.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:tier_items:5] + S:id=rockhounding_oretiers:tier_items:5 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$dry_peat.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$dry_peat.cfg new file mode 100644 index 0000000..414e2b8 --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$dry_peat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:tier_items:6] + S:id=rockhounding_oretiers:tier_items:6 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$lignite.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$lignite.cfg new file mode 100644 index 0000000..2f3176a --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$lignite.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.5] + S:carbon=0.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.05] + S:sulfur=0.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:tier_items:2] + S:id=rockhounding_oretiers:tier_items:2 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$lignite_block.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$lignite_block.cfg new file mode 100644 index 0000000..be89ebe --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$lignite_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.5] + S:carbon=4.5 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.45] + S:sulfur=0.45 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:coal_blocks:2] + S:id=rockhounding_oretiers:coal_blocks:2 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$moist_peat.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$moist_peat.cfg new file mode 100644 index 0000000..8505144 --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$moist_peat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:tier_items:3] + S:id=rockhounding_oretiers:tier_items:3 +} + + diff --git a/overrides/config/adpother/Fuels/rockhounding_oretiers$peat_block.cfg b/overrides/config/adpother/Fuels/rockhounding_oretiers$peat_block.cfg new file mode 100644 index 0000000..f7bdcc4 --- /dev/null +++ b/overrides/config/adpother/Fuels/rockhounding_oretiers$peat_block.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 1.6] + S:carbon=1.6 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.16] + S:sulfur=0.16 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rockhounding_oretiers:coal_blocks:3] + S:id=rockhounding_oretiers:coal_blocks:3 +} + + diff --git a/overrides/config/adpother/Fuels/rotten_flesh.cfg b/overrides/config/adpother/Fuels/rotten_flesh.cfg new file mode 100644 index 0000000..c6ac268 --- /dev/null +++ b/overrides/config/adpother/Fuels/rotten_flesh.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.3] + S:sulfur=0.3 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: rotten_flesh:*] + S:id=rotten_flesh:* +} + + diff --git a/overrides/config/adpother/Fuels/saplings.cfg b/overrides/config/adpother/Fuels/saplings.cfg new file mode 100644 index 0000000..5b83b33 --- /dev/null +++ b/overrides/config/adpother/Fuels/saplings.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: treeSapling] + S:id=treeSapling +} + + diff --git a/overrides/config/adpother/Fuels/seeds.cfg b/overrides/config/adpother/Fuels/seeds.cfg new file mode 100644 index 0000000..f2714aa --- /dev/null +++ b/overrides/config/adpother/Fuels/seeds.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: seed] + S:id=seed +} + + diff --git a/overrides/config/adpother/Fuels/shield.cfg b/overrides/config/adpother/Fuels/shield.cfg new file mode 100644 index 0000000..c2fef1a --- /dev/null +++ b/overrides/config/adpother/Fuels/shield.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.9] + S:carbon=0.9 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.09] + S:sulfur=0.09 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: shield:*] + S:id=shield:* +} + + diff --git a/overrides/config/adpother/Fuels/sign.cfg b/overrides/config/adpother/Fuels/sign.cfg new file mode 100644 index 0000000..3f74ca7 --- /dev/null +++ b/overrides/config/adpother/Fuels/sign.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.35] + S:carbon=0.35 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.035] + S:sulfur=0.035 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: sign:*] + S:id=sign:* +} + + diff --git a/overrides/config/adpother/Fuels/spider_eye.cfg b/overrides/config/adpother/Fuels/spider_eye.cfg new file mode 100644 index 0000000..d898d8e --- /dev/null +++ b/overrides/config/adpother/Fuels/spider_eye.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: spider_eye:*] + S:id=spider_eye:* +} + + diff --git a/overrides/config/adpother/Fuels/spruce_boat.cfg b/overrides/config/adpother/Fuels/spruce_boat.cfg new file mode 100644 index 0000000..c5879f8 --- /dev/null +++ b/overrides/config/adpother/Fuels/spruce_boat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: spruce_boat:*] + S:id=spruce_boat:* +} + + diff --git a/overrides/config/adpother/Fuels/stick.cfg b/overrides/config/adpother/Fuels/stick.cfg new file mode 100644 index 0000000..ec7396f --- /dev/null +++ b/overrides/config/adpother/Fuels/stick.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stick:*] + S:id=stick:* +} + + diff --git a/overrides/config/adpother/Fuels/sulfur_dust.cfg b/overrides/config/adpother/Fuels/sulfur_dust.cfg new file mode 100644 index 0000000..0ce825f --- /dev/null +++ b/overrides/config/adpother/Fuels/sulfur_dust.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.08] + S:carbon=0.08 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.8] + S:sulfur=0.8 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: dustSulfur] + S:id=dustSulfur +} + + diff --git a/overrides/config/adpother/Fuels/tallgrass.cfg b/overrides/config/adpother/Fuels/tallgrass.cfg new file mode 100644 index 0000000..d8911f5 --- /dev/null +++ b/overrides/config/adpother/Fuels/tallgrass.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tallgrass:*] + S:id=tallgrass:* +} + + diff --git a/overrides/config/adpother/Fuels/tfc$peat.cfg b/overrides/config/adpother/Fuels/tfc$peat.cfg new file mode 100644 index 0000000..3218d9d --- /dev/null +++ b/overrides/config/adpother/Fuels/tfc$peat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.08] + S:sulfur=0.08 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tfc:peat:*] + S:id=tfc:peat:* +} + + diff --git a/overrides/config/adpother/Fuels/tnt.cfg b/overrides/config/adpother/Fuels/tnt.cfg new file mode 100644 index 0000000..3f9a8d2 --- /dev/null +++ b/overrides/config/adpother/Fuels/tnt.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.05] + S:carbon=4.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 2.025] + S:sulfur=2.025 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: industrialTnt] + S:id=industrialTnt +} + + diff --git a/overrides/config/adpother/Fuels/tnt_minecart.cfg b/overrides/config/adpother/Fuels/tnt_minecart.cfg new file mode 100644 index 0000000..82ab2a0 --- /dev/null +++ b/overrides/config/adpother/Fuels/tnt_minecart.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.1] + S:carbon=4.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 2.05] + S:sulfur=2.05 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tnt_minecart:*] + S:id=tnt_minecart:* +} + + diff --git a/overrides/config/adpother/Fuels/torch.cfg b/overrides/config/adpother/Fuels/torch.cfg new file mode 100644 index 0000000..68b33dd --- /dev/null +++ b/overrides/config/adpother/Fuels/torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: torch] + S:id=torch +} + + diff --git a/overrides/config/adpother/Fuels/trapdoor.cfg b/overrides/config/adpother/Fuels/trapdoor.cfg new file mode 100644 index 0000000..1252bc2 --- /dev/null +++ b/overrides/config/adpother/Fuels/trapdoor.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: trapdoor:*] + S:id=trapdoor:* +} + + diff --git a/overrides/config/adpother/Fuels/trapped_chest.cfg b/overrides/config/adpother/Fuels/trapped_chest.cfg new file mode 100644 index 0000000..e4eb359 --- /dev/null +++ b/overrides/config/adpother/Fuels/trapped_chest.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: trapped_chest:*] + S:id=trapped_chest:* +} + + diff --git a/overrides/config/adpother/Fuels/tree_leaves.cfg b/overrides/config/adpother/Fuels/tree_leaves.cfg new file mode 100644 index 0000000..75aeaf3 --- /dev/null +++ b/overrides/config/adpother/Fuels/tree_leaves.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: treeLeaves] + S:id=treeLeaves +} + + diff --git a/overrides/config/adpother/Fuels/tripwire_hook.cfg b/overrides/config/adpother/Fuels/tripwire_hook.cfg new file mode 100644 index 0000000..e423f67 --- /dev/null +++ b/overrides/config/adpother/Fuels/tripwire_hook.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tripwire_hook:*] + S:id=tripwire_hook:* +} + + diff --git a/overrides/config/adpother/Fuels/vehicle$fuelium.cfg b/overrides/config/adpother/Fuels/vehicle$fuelium.cfg new file mode 100644 index 0000000..6e0fde3 --- /dev/null +++ b/overrides/config/adpother/Fuels/vehicle$fuelium.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: vehicle:fuelium:*] + S:id=vehicle:fuelium:* +} + + diff --git a/overrides/config/adpother/Fuels/viescraft$viesoline_pellets.cfg b/overrides/config/adpother/Fuels/viescraft$viesoline_pellets.cfg new file mode 100644 index 0000000..aa28c40 --- /dev/null +++ b/overrides/config/adpother/Fuels/viescraft$viesoline_pellets.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.8] + S:carbon=0.8 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.16] + S:sulfur=0.16 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: vc:item_viesoline_pellets:*] + S:id=vc:item_viesoline_pellets:* +} + + diff --git a/overrides/config/adpother/Fuels/vine.cfg b/overrides/config/adpother/Fuels/vine.cfg new file mode 100644 index 0000000..c73b6d8 --- /dev/null +++ b/overrides/config/adpother/Fuels/vine.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: vine:*] + S:id=vine:* +} + + diff --git a/overrides/config/adpother/Fuels/waterlily.cfg b/overrides/config/adpother/Fuels/waterlily.cfg new file mode 100644 index 0000000..2941141 --- /dev/null +++ b/overrides/config/adpother/Fuels/waterlily.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: waterlily:*] + S:id=waterlily:* +} + + diff --git a/overrides/config/adpother/Fuels/web.cfg b/overrides/config/adpother/Fuels/web.cfg new file mode 100644 index 0000000..c421b41 --- /dev/null +++ b/overrides/config/adpother/Fuels/web.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: web:*] + S:id=web:* +} + + diff --git a/overrides/config/adpother/Fuels/wheat.cfg b/overrides/config/adpother/Fuels/wheat.cfg new file mode 100644 index 0000000..356182a --- /dev/null +++ b/overrides/config/adpother/Fuels/wheat.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: cropWheat] + S:id=cropWheat +} + + diff --git a/overrides/config/adpother/Fuels/wood.cfg b/overrides/config/adpother/Fuels/wood.cfg new file mode 100644 index 0000000..7bfe690 --- /dev/null +++ b/overrides/config/adpother/Fuels/wood.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: logWood] + S:id=logWood +} + + diff --git a/overrides/config/adpother/Fuels/wood_planks.cfg b/overrides/config/adpother/Fuels/wood_planks.cfg new file mode 100644 index 0000000..6f914b5 --- /dev/null +++ b/overrides/config/adpother/Fuels/wood_planks.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: plankWood] + S:id=plankWood +} + + diff --git a/overrides/config/adpother/Fuels/wood_slabs.cfg b/overrides/config/adpother/Fuels/wood_slabs.cfg new file mode 100644 index 0000000..a480422 --- /dev/null +++ b/overrides/config/adpother/Fuels/wood_slabs.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.075] + S:carbon=0.075 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0075] + S:sulfur=0.0075 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: slabWood] + S:id=slabWood +} + + diff --git a/overrides/config/adpother/Fuels/wooden_axe.cfg b/overrides/config/adpother/Fuels/wooden_axe.cfg new file mode 100644 index 0000000..c32ade6 --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_axe.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wooden_axe:*] + S:id=wooden_axe:* +} + + diff --git a/overrides/config/adpother/Fuels/wooden_button.cfg b/overrides/config/adpother/Fuels/wooden_button.cfg new file mode 100644 index 0000000..33ec7c3 --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_button.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wooden_button:*] + S:id=wooden_button:* +} + + diff --git a/overrides/config/adpother/Fuels/wooden_door.cfg b/overrides/config/adpother/Fuels/wooden_door.cfg new file mode 100644 index 0000000..09d63f8 --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_door.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wooden_door:*] + S:id=wooden_door:* +} + + diff --git a/overrides/config/adpother/Fuels/wooden_hoe.cfg b/overrides/config/adpother/Fuels/wooden_hoe.cfg new file mode 100644 index 0000000..9acfe21 --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_hoe.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wooden_hoe:*] + S:id=wooden_hoe:* +} + + diff --git a/overrides/config/adpother/Fuels/wooden_pickaxe.cfg b/overrides/config/adpother/Fuels/wooden_pickaxe.cfg new file mode 100644 index 0000000..8f46afd --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_pickaxe.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wooden_pickaxe:*] + S:id=wooden_pickaxe:* +} + + diff --git a/overrides/config/adpother/Fuels/wooden_pressure_plate.cfg b/overrides/config/adpother/Fuels/wooden_pressure_plate.cfg new file mode 100644 index 0000000..1610a67 --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_pressure_plate.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wooden_pressure_plate:*] + S:id=wooden_pressure_plate:* +} + + diff --git a/overrides/config/adpother/Fuels/wooden_shovel.cfg b/overrides/config/adpother/Fuels/wooden_shovel.cfg new file mode 100644 index 0000000..bfab8e0 --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_shovel.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wooden_shovel:*] + S:id=wooden_shovel:* +} + + diff --git a/overrides/config/adpother/Fuels/wooden_stairs.cfg b/overrides/config/adpother/Fuels/wooden_stairs.cfg new file mode 100644 index 0000000..1024a94 --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_stairs.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.15] + S:carbon=0.15 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.015] + S:sulfur=0.015 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: stairWood] + S:id=stairWood +} + + diff --git a/overrides/config/adpother/Fuels/wooden_sword.cfg b/overrides/config/adpother/Fuels/wooden_sword.cfg new file mode 100644 index 0000000..0b182c8 --- /dev/null +++ b/overrides/config/adpother/Fuels/wooden_sword.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wooden_sword:*] + S:id=wooden_sword:* +} + + diff --git a/overrides/config/adpother/Fuels/wool.cfg b/overrides/config/adpother/Fuels/wool.cfg new file mode 100644 index 0000000..2a57466 --- /dev/null +++ b/overrides/config/adpother/Fuels/wool.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: wool:*] + S:id=wool:* +} + + diff --git a/overrides/config/adpother/Fuels/writable_book.cfg b/overrides/config/adpother/Fuels/writable_book.cfg new file mode 100644 index 0000000..c32ab57 --- /dev/null +++ b/overrides/config/adpother/Fuels/writable_book.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.55] + S:carbon=0.55 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.055] + S:sulfur=0.055 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: writable_book:*] + S:id=writable_book:* +} + + diff --git a/overrides/config/adpother/Fuels/written_book.cfg b/overrides/config/adpother/Fuels/written_book.cfg new file mode 100644 index 0000000..5bb75c6 --- /dev/null +++ b/overrides/config/adpother/Fuels/written_book.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.55] + S:carbon=0.55 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.055] + S:sulfur=0.055 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: written_book:*] + S:id=written_book:* +} + + diff --git a/overrides/config/adpother/Fuels/yellow_flower.cfg b/overrides/config/adpother/Fuels/yellow_flower.cfg new file mode 100644 index 0000000..57994a7 --- /dev/null +++ b/overrides/config/adpother/Fuels/yellow_flower.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Fuel { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: yellow_flower:*] + S:id=yellow_flower:* +} + + diff --git a/overrides/config/adpother/Items/aerometer.cfg b/overrides/config/adpother/Items/aerometer.cfg new file mode 100644 index 0000000..01cc554 --- /dev/null +++ b/overrides/config/adpother/Items/aerometer.cfg @@ -0,0 +1,63 @@ +# Configuration file + +aerometer { + # Defines durability of the item. [range: 0 ~ 65535, default: 4] + I:durability=4 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: paneGlass] + S:repair=paneGlass + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [repeater], [logWood], [compass], [comparator], [stick], [paneGlass]] + S:components < + repeater + logWood + compass + comparator + stick + paneGlass + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:aerometer] + S:output=adpother:aerometer + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 161 232 454] + S:pattern=161 232 454 + } + + } + +} + + diff --git a/overrides/config/adpother/Items/respirator.cfg b/overrides/config/adpother/Items/respirator.cfg new file mode 100644 index 0000000..163b6f9 --- /dev/null +++ b/overrides/config/adpother/Items/respirator.cfg @@ -0,0 +1,185 @@ +# Configuration file + +respiratorDiamond { + # Defines durability of the item. [range: 0 ~ 65535, default: 144] + I:durability=144 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: leather] + S:repair=leather + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [glass_bottle], [leather], [leather_helmet], [wool:*], [treeLeaves], [gemDiamond]] + S:components < + glass_bottle + leather + leather_helmet + wool:* + treeLeaves + gemDiamond + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:diamond_respirator] + S:output=adpother:diamond_respirator + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 131 262 454] + S:pattern=131 262 454 + } + + } + +} + + +respiratorGold { + # Defines durability of the item. [range: 0 ~ 65535, default: 72] + I:durability=72 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: leather] + S:repair=leather + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [glass_bottle], [leather], [leather_helmet], [wool:*], [treeLeaves], [ingotGold]] + S:components < + glass_bottle + leather + leather_helmet + wool:* + treeLeaves + ingotGold + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:gold_respirator] + S:output=adpother:gold_respirator + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 131 262 454] + S:pattern=131 262 454 + } + + } + +} + + +respiratorIron { + # Defines durability of the item. [range: 0 ~ 65535, default: 60] + I:durability=60 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: leather] + S:repair=leather + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [glass_bottle], [leather], [leather_helmet], [wool:*], [treeLeaves], [ingotIron]] + S:components < + glass_bottle + leather + leather_helmet + wool:* + treeLeaves + ingotIron + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:iron_respirator] + S:output=adpother:iron_respirator + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 131 262 454] + S:pattern=131 262 454 + } + + } + +} + + diff --git a/overrides/config/adpother/Items/vacuum_bag.cfg b/overrides/config/adpother/Items/vacuum_bag.cfg new file mode 100644 index 0000000..c2d4b36 --- /dev/null +++ b/overrides/config/adpother/Items/vacuum_bag.cfg @@ -0,0 +1,191 @@ +# Configuration file + +bagVacuumDiamond { + # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 512] + I:capacity=512 + + # Defines durability of the item. [range: 0 ~ 65535, default: 64] + I:durability=64 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: leather] + S:repair=leather + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [slimeball], [wool:*], [leather], [leather_chestplate], [gemDiamond]] + S:components < + slimeball + wool:* + leather + leather_chestplate + gemDiamond + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:diamond_vacuum_bag] + S:output=adpother:diamond_vacuum_bag + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 122 545 333] + S:pattern=122 545 333 + } + + } + +} + + +bagVacuumGold { + # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 256] + I:capacity=256 + + # Defines durability of the item. [range: 0 ~ 65535, default: 64] + I:durability=64 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: leather] + S:repair=leather + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [slimeball], [wool:*], [leather], [leather_chestplate], [ingotGold]] + S:components < + slimeball + wool:* + leather + leather_chestplate + ingotGold + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:gold_vacuum_bag] + S:output=adpother:gold_vacuum_bag + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 122 545 333] + S:pattern=122 545 333 + } + + } + +} + + +bagVacuumIron { + # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 128] + I:capacity=128 + + # Defines durability of the item. [range: 0 ~ 65535, default: 64] + I:durability=64 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: leather] + S:repair=leather + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [slimeball], [wool:*], [leather], [leather_chestplate], [ingotIron]] + S:components < + slimeball + wool:* + leather + leather_chestplate + ingotIron + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:iron_vacuum_bag] + S:output=adpother:iron_vacuum_bag + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 122 545 333] + S:pattern=122 545 333 + } + + } + +} + + diff --git a/overrides/config/adpother/Items/vacuum_tube.cfg b/overrides/config/adpother/Items/vacuum_tube.cfg new file mode 100644 index 0000000..67acf38 --- /dev/null +++ b/overrides/config/adpother/Items/vacuum_tube.cfg @@ -0,0 +1,200 @@ +# Configuration file + +tubeVacuumDiamond { + # Defines the ability to suck pollution into a player's inventory [default: false] + B:canSuckIntoInventory=false + + # Defines durability of the item. [range: 0 ~ 65535, default: 144] + I:durability=144 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: gemDiamond] + S:repair=gemDiamond + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.8] + S:speed=0.8 + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [blockDiamond], [ingotIron], [stone_button], [comparator], [repeater]] + S:components < + blockDiamond + ingotIron + stone_button + comparator + repeater + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:diamond_vacuum_tube] + S:output=adpother:diamond_vacuum_tube + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 001 320 540] + S:pattern=001 320 540 + } + + } + +} + + +tubeVacuumGold { + # Defines the ability to suck pollution into a player's inventory [default: false] + B:canSuckIntoInventory=false + + # Defines durability of the item. [range: 0 ~ 65535, default: 72] + I:durability=72 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: ingotGold] + S:repair=ingotGold + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.4] + S:speed=0.4 + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [blockGold], [ingotIron], [stone_button], [comparator], [repeater]] + S:components < + blockGold + ingotIron + stone_button + comparator + repeater + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:gold_vacuum_tube] + S:output=adpother:gold_vacuum_tube + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 001 320 540] + S:pattern=001 320 540 + } + + } + +} + + +tubeVacuumIron { + # Defines the ability to suck pollution into a player's inventory [default: false] + B:canSuckIntoInventory=false + + # Defines durability of the item. [range: 0 ~ 65535, default: 60] + I:durability=60 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # Defines the material for repair on an anvil. [default: ingotIron] + S:repair=ingotIron + + # If true, repair cost will grow for this item after each repair on an anvil. [default: false] + B:repairCostGrow=false + + # Defines operating speed for the vacuum cleaner. [range: 0.0 ~ 1.0, default: 0.2] + S:speed=0.2 + + CraftingRecipe { + + main { + # Amount of output units. [range: 1 ~ 64, default: 1] + I:amount=1 + + # Recipe components list. + # Components should be represented by its ids. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: [blockIron], [ingotIron], [stone_button], [comparator], [repeater]] + S:components < + blockIron + ingotIron + stone_button + comparator + repeater + > + + # Output unit id. + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:iron_vacuum_tube] + S:output=adpother:iron_vacuum_tube + + # Shaped recipe pattern in format or . + # Where 'n' - number of recipe component (from 1 to 9). + # Zero value (0) is for empty slot. + # If pattern is empty, then recipe will be treated as shapeless. [default: 001 320 540] + S:pattern=001 320 540 + } + + } + +} + + diff --git a/overrides/config/adpother/Pollutants/carbon.cfg b/overrides/config/adpother/Pollutants/carbon.cfg new file mode 100644 index 0000000..b6e7c85 --- /dev/null +++ b/overrides/config/adpother/Pollutants/carbon.cfg @@ -0,0 +1,126 @@ +# Configuration file + +carbon { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 20] + I:absorbtionChance=20 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) + # Affects smog and sky colors. [default: 0xff4c4c4c] + S:color=0xff4c4c4c + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines a list of dimensions in which this pollutant will not be generated. [default: ] + S:dimensionBlackList < + > + + # If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored. [default: ] + S:dimensionWhiteList < + > + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # List of materials which can be used to filter this pollutant. + # Format: materialID, capacity, byproductID + # - the id of the material that will be used to filter this pollutant, + # - defines how many pollutant blocks this material can filter, + # - defines the byproduct of the used filter material. + # Example: minecraft:wool:*, 8, dustSulfur [default: [treeLeaves, 8, dustCoal]] + S:filterMaterials < + treeLeaves, 8, dustCoal + > + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: -1.0] + S:hardness=-1.0 + + # List of blocks completely immune to this pollutant. [default: [ic2:te:*]] + S:immuneBlocks < + ic2:te:* + > + + # List of entities immune to this pollutant. + # Format: entityId [, immunityPercentage%] + # Example: minecraft:zombie_pigman, 99% + # Gives complete immunity if the percentage omitted. [default: ] + S:immuneEntities < + > + + # The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source. + # Set to zero to disable explosions. [range: 0 ~ 512, default: 10] + I:lowerExplosiveLimit=10 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.2] + S:motionVelocity=0.2 + + # List of blocks which this pollutant can pass through. [default: [minecraft:carpet:*], [minecraft:trapdoor:*], [minecraft:iron_trapdoor:*]] + S:passableBlocks < + minecraft:carpet:* + minecraft:trapdoor:* + minecraft:iron_trapdoor:* + > + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 0.0] + S:resistance=0.0 + + # Defines the text color for the name of this pollutant. [default: gray] + S:textColor=gray + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false + + NegativeEffects { + # Direct contact effects. [default: [minecraft:blindness]] + S:direct < + minecraft:blindness + > + + # Global effects (within the surrounding chunks). + # Format: potionID, pollutionThreshold% + # Pollution threshold is the minimum percentage of pollution to cause this effect. [default: [minecraft:mining_fatigue, 30%], [minecraft:hunger, 40%], [minecraft:weakness, 50%], [minecraft:slowness, 60%], [minecraft:poison, 70%], [minecraft:nausea, 80%], [minecraft:wither, 90%]] + S:global < + minecraft:mining_fatigue, 30% + minecraft:hunger, 40% + minecraft:weakness, 50% + minecraft:slowness, 60% + minecraft:poison, 70% + minecraft:nausea, 80% + minecraft:wither, 90% + > + + # Effects on hostile mobs. + # Format: potionID, pollutionThreshold% + # [default: [minecraft:strength, 40%], [minecraft:regeneration, 80%]] + S:hostile < + minecraft:strength, 40% + minecraft:regeneration, 80% + > + } + +} + + diff --git a/overrides/config/adpother/Pollutants/dust.cfg b/overrides/config/adpother/Pollutants/dust.cfg new file mode 100644 index 0000000..63f18fe --- /dev/null +++ b/overrides/config/adpother/Pollutants/dust.cfg @@ -0,0 +1,120 @@ +# Configuration file + +dust { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 80] + I:absorbtionChance=80 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Defines the ability to influence the soil. [default: true] + B:canAffectSoil=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) + # Affects smog and sky colors. [default: 0xff999999] + S:color=0xff999999 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 0] + I:concentrationAltitude=0 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # Defines a list of dimensions in which this pollutant will not be generated. [default: ] + S:dimensionBlackList < + > + + # If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored. [default: ] + S:dimensionWhiteList < + > + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # List of materials which can be used to filter this pollutant. + # Format: materialID, capacity, byproductID + # - the id of the material that will be used to filter this pollutant, + # - defines how many pollutant blocks this material can filter, + # - defines the byproduct of the used filter material. + # Example: minecraft:wool:*, 8, dustSulfur [default: [paper, 8, clay_ball]] + S:filterMaterials < + paper, 8, clay_ball + > + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: -1.0] + S:hardness=-1.0 + + # List of blocks completely immune to this pollutant. [default: [ic2:te:*]] + S:immuneBlocks < + ic2:te:* + > + + # List of entities immune to this pollutant. + # Format: entityId [, immunityPercentage%] + # Example: minecraft:zombie_pigman, 99% + # Gives complete immunity if the percentage omitted. [default: ] + S:immuneEntities < + > + + # The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source. + # Set to zero to disable explosions. [range: 0 ~ 512, default: 20] + I:lowerExplosiveLimit=20 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.1] + S:motionVelocity=0.1 + + # List of blocks which this pollutant can pass through. [default: [minecraft:carpet:*], [minecraft:trapdoor:*], [minecraft:iron_trapdoor:*]] + S:passableBlocks < + minecraft:carpet:* + minecraft:trapdoor:* + minecraft:iron_trapdoor:* + > + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 0.0] + S:resistance=0.0 + + # Defines the text color for the name of this pollutant. [default: white] + S:textColor=white + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false + + NegativeEffects { + # Direct contact effects. [default: [minecraft:blindness]] + S:direct < + minecraft:blindness + > + + # Global effects (within the surrounding chunks). + # Format: potionID, pollutionThreshold% + # Pollution threshold is the minimum percentage of pollution to cause this effect. [default: ] + S:global < + > + + # Effects on hostile mobs. + # Format: potionID, pollutionThreshold% + # [default: ] + S:hostile < + > + } + +} + + diff --git a/overrides/config/adpother/Pollutants/sulfur.cfg b/overrides/config/adpother/Pollutants/sulfur.cfg new file mode 100644 index 0000000..d42c9fb --- /dev/null +++ b/overrides/config/adpother/Pollutants/sulfur.cfg @@ -0,0 +1,137 @@ +# Configuration file + +sulfur { + # Defines the chance (in percents) of this pollutant being absorbed by the affected block. [range: 0 ~ 100, default: 40] + I:absorbtionChance=40 + + # Defines the minimum percentage of sulfur in a chunk to cause acid rain that affects soil and water. [range: 0.0 ~ 100.0, default: 5.0] + S:acidRainThreshold=5.0 + + # Defines whether wind affects this pollutant or not. [default: true] + B:affectedByWind=true + + # Defines the ability to influence grass. [default: true] + B:canAffectGrass=true + + # Defines the ability to influence leaves. [default: true] + B:canAffectLeaves=true + + # Defines the ability to influence plants. [default: true] + B:canAffectPlants=true + + # Only pollutant blocks within this height around concentration altitude will affect the level of pollution in the current chunk. + # Required for pollutants capture and storage. [range: 0 ~ 255, default: 16] + I:cloudHeight=16 + + # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) + # Affects smog and sky colors. [default: 0xffe5e533] + S:color=0xffe5e533 + + # Defines the altitude which pollutant blocks will concentrate at. [range: -1 ~ 256, default: 127] + I:concentrationAltitude=127 + + # Defines pollutant amount at which all negative effects will be maximized. [range: 0 ~ 8192, default: 512] + I:criticalAmount=512 + + # List of blocks which this pollutant can replace. + # Format: pollutionThreshold% -> targetID -> replacementID + # Example: 10% -> minecraft:sand:* -> minecraft:gravel:0 [default: [-5% -> minecraft:stone -> minecraft:cobblestone]] + S:customReplacements < + 5% -> minecraft:stone -> minecraft:cobblestone + > + + # Defines a list of dimensions in which this pollutant will not be generated. [default: ] + S:dimensionBlackList < + > + + # If this list is set, the pollutant will be generated ONLY in listed dimensions, others will be ignored. [default: ] + S:dimensionWhiteList < + > + + # Defines emission rate for this pollutant. [range: 0.0 ~ 1.0, default: 1.0] + S:emissionRate=1.0 + + # Set to 'false' if you don't need this unit. [default: true] + B:enabled=true + + # List of materials which can be used to filter this pollutant. + # Format: materialID, capacity, byproductID + # - the id of the material that will be used to filter this pollutant, + # - defines how many pollutant blocks this material can filter, + # - defines the byproduct of the used filter material. + # Example: minecraft:wool:*, 8, dustSulfur [default: [wool:*, 8, dustSulfur]] + S:filterMaterials < + wool:*, 8, dustSulfur + > + + # Defines the block which the grass will turn into, when affected by this pollutant. + # Examples: dirt:1 (coarse dirt), dirt:2 (podzol), mycelium:0 (mycelium). [default: dirt:2] + S:grassReplacement=dirt:2 + + # Defines how many hits it takes to break the block. + # -1 makes the block indestructible. [range: -1.0 ~ 3.4028235E38, default: -1.0] + S:hardness=-1.0 + + # List of blocks completely immune to this pollutant. [default: [ic2:te:*]] + S:immuneBlocks < + ic2:te:* + > + + # List of entities immune to this pollutant. + # Format: entityId [, immunityPercentage%] + # Example: minecraft:zombie_pigman, 99% + # Gives complete immunity if the percentage omitted. [default: ] + S:immuneEntities < + > + + # The lowest number of adjacent gas blocks capable of producing an explosion in the presence of an ignition source. + # Set to zero to disable explosions. [range: 0 ~ 512, default: 16] + I:lowerExplosiveLimit=16 + + # Defines motion velocity of the pollutant. [range: 0.0 ~ 1.0, default: 0.15] + S:motionVelocity=0.15 + + # List of blocks which this pollutant can pass through. [default: [minecraft:carpet:*], [minecraft:trapdoor:*], [minecraft:iron_trapdoor:*]] + S:passableBlocks < + minecraft:carpet:* + minecraft:trapdoor:* + minecraft:iron_trapdoor:* + > + + # Defines the block resistance to explosions. [range: 0.0 ~ 3.4028235E38, default: 0.0] + S:resistance=0.0 + + # Defines the text color for the name of this pollutant. [default: yellow] + S:textColor=yellow + + # Defines the ability for the player to walk along the heavily polluted clouds. [default: false] + B:walkableClouds=false + + NegativeEffects { + # Direct contact effects. [default: [minecraft:blindness], [minecraft:poison]] + S:direct < + minecraft:blindness + minecraft:poison + > + + # Global effects (within the surrounding chunks). + # Format: potionID, pollutionThreshold% + # Pollution threshold is the minimum percentage of pollution to cause this effect. [default: [minecraft:poison, 30%], [minecraft:blindness, 50%], [minecraft:wither, 80%]] + S:global < + minecraft:poison, 30% + minecraft:blindness, 50% + minecraft:wither, 80% + > + + # Effects on hostile mobs. + # Format: potionID, pollutionThreshold% + # [default: [minecraft:resistance, 30%], [minecraft:speed, 60%]] + S:hostile < + minecraft:resistance, 30% + minecraft:speed, 60% + > + } + +} + + diff --git a/overrides/config/adpother/Respirators/adpother$diamond_respirator.cfg b/overrides/config/adpother/Respirators/adpother$diamond_respirator.cfg new file mode 100644 index 0000000..7385325 --- /dev/null +++ b/overrides/config/adpother/Respirators/adpother$diamond_respirator.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440] + I:durability=1440 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:diamond_respirator:*] + S:id=adpother:diamond_respirator:* +} + + diff --git a/overrides/config/adpother/Respirators/adpother$gold_respirator.cfg b/overrides/config/adpother/Respirators/adpother$gold_respirator.cfg new file mode 100644 index 0000000..dabb572 --- /dev/null +++ b/overrides/config/adpother/Respirators/adpother$gold_respirator.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:gold_respirator:*] + S:id=adpother:gold_respirator:* +} + + diff --git a/overrides/config/adpother/Respirators/adpother$iron_respirator.cfg b/overrides/config/adpother/Respirators/adpother$iron_respirator.cfg new file mode 100644 index 0000000..7942a85 --- /dev/null +++ b/overrides/config/adpother/Respirators/adpother$iron_respirator.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: adpother:iron_respirator:*] + S:id=adpother:iron_respirator:* +} + + diff --git a/overrides/config/adpother/Respirators/advancedrocketry$spacehelmet.cfg b/overrides/config/adpother/Respirators/advancedrocketry$spacehelmet.cfg new file mode 100644 index 0000000..9051543 --- /dev/null +++ b/overrides/config/adpother/Respirators/advancedrocketry$spacehelmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200] + I:durability=1200 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: advancedrocketry:spacehelmet:*] + S:id=advancedrocketry:spacehelmet:* +} + + diff --git a/overrides/config/adpother/Respirators/compositegear$respirator_mask.cfg b/overrides/config/adpother/Respirators/compositegear$respirator_mask.cfg new file mode 100644 index 0000000..b818c41 --- /dev/null +++ b/overrides/config/adpother/Respirators/compositegear$respirator_mask.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: compositegear:respirator_mask:*] + S:id=compositegear:respirator_mask:* +} + + diff --git a/overrides/config/adpother/Respirators/compositegear$respirator_mask_composite.cfg b/overrides/config/adpother/Respirators/compositegear$respirator_mask_composite.cfg new file mode 100644 index 0000000..acc0c04 --- /dev/null +++ b/overrides/config/adpother/Respirators/compositegear$respirator_mask_composite.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200] + I:durability=1200 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: compositegear:respirator_mask_composite:*] + S:id=compositegear:respirator_mask_composite:* +} + + diff --git a/overrides/config/adpother/Respirators/compositegear$rubber_gasmask.cfg b/overrides/config/adpother/Respirators/compositegear$rubber_gasmask.cfg new file mode 100644 index 0000000..aa1d24c --- /dev/null +++ b/overrides/config/adpother/Respirators/compositegear$rubber_gasmask.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: compositegear:rubber_gasmask:*] + S:id=compositegear:rubber_gasmask:* +} + + diff --git a/overrides/config/adpother/Respirators/ecomod$respirator.cfg b/overrides/config/adpother/Respirators/ecomod$respirator.cfg new file mode 100644 index 0000000..64966a4 --- /dev/null +++ b/overrides/config/adpother/Respirators/ecomod$respirator.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: filter] + S:functionalStateTag=filter + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ecomod:respirator:*] + S:id=ecomod:respirator:* +} + + diff --git a/overrides/config/adpother/Respirators/gases$advanced_respirator.cfg b/overrides/config/adpother/Respirators/gases$advanced_respirator.cfg new file mode 100644 index 0000000..550ed28 --- /dev/null +++ b/overrides/config/adpother/Respirators/gases$advanced_respirator.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200] + I:durability=1200 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gases:advanced_respirator:*] + S:id=gases:advanced_respirator:* +} + + diff --git a/overrides/config/adpother/Respirators/gases$primitive_respirator.cfg b/overrides/config/adpother/Respirators/gases$primitive_respirator.cfg new file mode 100644 index 0000000..f0b6c9b --- /dev/null +++ b/overrides/config/adpother/Respirators/gases$primitive_respirator.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gases:primitive_respirator:*] + S:id=gases:primitive_respirator:* +} + + diff --git a/overrides/config/adpother/Respirators/gaspunk$gas_mask.cfg b/overrides/config/adpother/Respirators/gaspunk$gas_mask.cfg new file mode 100644 index 0000000..6a1bf86 --- /dev/null +++ b/overrides/config/adpother/Respirators/gaspunk$gas_mask.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: gaspunk:gas_mask:*] + S:id=gaspunk:gas_mask:* +} + + diff --git a/overrides/config/adpother/Respirators/hbm$ajr_helmet.cfg b/overrides/config/adpother/Respirators/hbm$ajr_helmet.cfg new file mode 100644 index 0000000..3645ea5 --- /dev/null +++ b/overrides/config/adpother/Respirators/hbm$ajr_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440] + I:durability=1440 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:ajr_helmet:*] + S:id=hbm:ajr_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/hbm$gas_mask.cfg b/overrides/config/adpother/Respirators/hbm$gas_mask.cfg new file mode 100644 index 0000000..1af9ed5 --- /dev/null +++ b/overrides/config/adpother/Respirators/hbm$gas_mask.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:gas_mask:*] + S:id=hbm:gas_mask:* +} + + diff --git a/overrides/config/adpother/Respirators/hbm$gas_mask_m65.cfg b/overrides/config/adpother/Respirators/hbm$gas_mask_m65.cfg new file mode 100644 index 0000000..ce1efd3 --- /dev/null +++ b/overrides/config/adpother/Respirators/hbm$gas_mask_m65.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:gas_mask_m65:*] + S:id=hbm:gas_mask_m65:* +} + + diff --git a/overrides/config/adpother/Respirators/hbm$hazmat_helmet.cfg b/overrides/config/adpother/Respirators/hbm$hazmat_helmet.cfg new file mode 100644 index 0000000..2052718 --- /dev/null +++ b/overrides/config/adpother/Respirators/hbm$hazmat_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:hazmat_helmet:*] + S:id=hbm:hazmat_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/hbm$hazmat_helmet_grey.cfg b/overrides/config/adpother/Respirators/hbm$hazmat_helmet_grey.cfg new file mode 100644 index 0000000..f31b6aa --- /dev/null +++ b/overrides/config/adpother/Respirators/hbm$hazmat_helmet_grey.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:hazmat_helmet_grey:*] + S:id=hbm:hazmat_helmet_grey:* +} + + diff --git a/overrides/config/adpother/Respirators/hbm$hazmat_helmet_red.cfg b/overrides/config/adpother/Respirators/hbm$hazmat_helmet_red.cfg new file mode 100644 index 0000000..ba71ebe --- /dev/null +++ b/overrides/config/adpother/Respirators/hbm$hazmat_helmet_red.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:hazmat_helmet_red:*] + S:id=hbm:hazmat_helmet_red:* +} + + diff --git a/overrides/config/adpother/Respirators/hbm$hazmat_paa_helmet.cfg b/overrides/config/adpother/Respirators/hbm$hazmat_paa_helmet.cfg new file mode 100644 index 0000000..016477b --- /dev/null +++ b/overrides/config/adpother/Respirators/hbm$hazmat_paa_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:hazmat_paa_helmet:*] + S:id=hbm:hazmat_paa_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/hbm$hev_helmet.cfg b/overrides/config/adpother/Respirators/hbm$hev_helmet.cfg new file mode 100644 index 0000000..4ae707f --- /dev/null +++ b/overrides/config/adpother/Respirators/hbm$hev_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1440] + I:durability=1440 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: hbm:hev_helmet:*] + S:id=hbm:hev_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/ic2$hazmat_helmet.cfg b/overrides/config/adpother/Respirators/ic2$hazmat_helmet.cfg new file mode 100644 index 0000000..22493a5 --- /dev/null +++ b/overrides/config/adpother/Respirators/ic2$hazmat_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ic2:hazmat_helmet:*] + S:id=ic2:hazmat_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/mekanism$gasmask.cfg b/overrides/config/adpother/Respirators/mekanism$gasmask.cfg new file mode 100644 index 0000000..a63290f --- /dev/null +++ b/overrides/config/adpother/Respirators/mekanism$gasmask.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mekanism:gasmask:*] + S:id=mekanism:gasmask:* +} + + diff --git a/overrides/config/adpother/Respirators/mist$respirator_single.cfg b/overrides/config/adpother/Respirators/mist$respirator_single.cfg new file mode 100644 index 0000000..c74d731 --- /dev/null +++ b/overrides/config/adpother/Respirators/mist$respirator_single.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 600] + I:durability=600 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mist:respirator_single:*] + S:id=mist:respirator_single:* +} + + diff --git a/overrides/config/adpother/Respirators/mw$m40gasmask_helmet.cfg b/overrides/config/adpother/Respirators/mw$m40gasmask_helmet.cfg new file mode 100644 index 0000000..6b64872 --- /dev/null +++ b/overrides/config/adpother/Respirators/mw$m40gasmask_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200] + I:durability=1200 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mw:m40gasmask_helmet:*] + S:id=mw:m40gasmask_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/nuclearcraft$helm_hazmat.cfg b/overrides/config/adpother/Respirators/nuclearcraft$helm_hazmat.cfg new file mode 100644 index 0000000..5e78a72 --- /dev/null +++ b/overrides/config/adpother/Respirators/nuclearcraft$helm_hazmat.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: nuclearcraft:helm_hazmat:*] + S:id=nuclearcraft:helm_hazmat:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$gasmask.cfg b/overrides/config/adpother/Respirators/techguns$gasmask.cfg new file mode 100644 index 0000000..e07121b --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$gasmask.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:gasmask:*] + S:id=techguns:gasmask:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$hazmat_helmet.cfg b/overrides/config/adpother/Respirators/techguns$hazmat_helmet.cfg new file mode 100644 index 0000000..0829f4e --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$hazmat_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 720] + I:durability=720 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:hazmat_helmet:*] + S:id=techguns:hazmat_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$steam_helmet.cfg b/overrides/config/adpother/Respirators/techguns$steam_helmet.cfg new file mode 100644 index 0000000..0d58e37 --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$steam_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200] + I:durability=1200 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:steam_helmet:*] + S:id=techguns:steam_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$t2_commando_helmet.cfg b/overrides/config/adpother/Respirators/techguns$t2_commando_helmet.cfg new file mode 100644 index 0000000..699af18 --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$t2_commando_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 1200] + I:durability=1200 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:t2_commando_helmet:*] + S:id=techguns:t2_commando_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$t3_miner_helmet.cfg b/overrides/config/adpother/Respirators/techguns$t3_miner_helmet.cfg new file mode 100644 index 0000000..fc62de3 --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$t3_miner_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2160] + I:durability=2160 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:t3_miner_helmet:*] + S:id=techguns:t3_miner_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$t3_power_helmet.cfg b/overrides/config/adpother/Respirators/techguns$t3_power_helmet.cfg new file mode 100644 index 0000000..d476c9e --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$t3_power_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2160] + I:durability=2160 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:t3_power_helmet:*] + S:id=techguns:t3_power_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$t4_power_helmet.cfg b/overrides/config/adpother/Respirators/techguns$t4_power_helmet.cfg new file mode 100644 index 0000000..dc55bbf --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$t4_power_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880] + I:durability=2880 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:t4_power_helmet:*] + S:id=techguns:t4_power_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$t4_praetor_helmet.cfg b/overrides/config/adpother/Respirators/techguns$t4_praetor_helmet.cfg new file mode 100644 index 0000000..43a75fd --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$t4_praetor_helmet.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880] + I:durability=2880 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:t4_praetor_helmet:*] + S:id=techguns:t4_praetor_helmet:* +} + + diff --git a/overrides/config/adpother/Respirators/techguns$tacticalmask.cfg b/overrides/config/adpother/Respirators/techguns$tacticalmask.cfg new file mode 100644 index 0000000..3bbf0cb --- /dev/null +++ b/overrides/config/adpother/Respirators/techguns$tacticalmask.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Respirator { + # Whether or not eating and drinking are allowed while wearing this respirator. [default: false] + B:allowsEating=false + + # How long (in seconds) this respirator can withstand low-level pollution. [range: 0 ~ 65535, default: 2880] + I:durability=1200 + + # The name of the NBT tag that stores info about the active state. + # Respirator is considered functional only if the returning value is > 0 or true. + # Set empty string for no checks [default: ] + S:functionalStateTag= + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: techguns:tacticalmask:*] + S:id=techguns:tacticalmask:* +} + + diff --git a/overrides/config/adpother/Sources/animal_death.cfg b/overrides/config/adpother/Sources/animal_death.cfg new file mode 100644 index 0000000..53a502d --- /dev/null +++ b/overrides/config/adpother/Sources/animal_death.cfg @@ -0,0 +1,45 @@ +# Configuration file + +AnimalDeath { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id= + + Animals { + # [default: ] + S:blackList < + > + + # [default: ] + S:whiteList < + > + } + +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.0] + S:carbon=2.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/overrides/config/adpother/Sources/animal_feeding.cfg b/overrides/config/adpother/Sources/animal_feeding.cfg new file mode 100644 index 0000000..9b6a09f --- /dev/null +++ b/overrides/config/adpother/Sources/animal_feeding.cfg @@ -0,0 +1,34 @@ +# Configuration file + +AnimalFeeding { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id= +} + + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + diff --git a/overrides/config/adpother/Sources/explosion.cfg b/overrides/config/adpother/Sources/explosion.cfg new file mode 100644 index 0000000..71cf94c --- /dev/null +++ b/overrides/config/adpother/Sources/explosion.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.04] + S:carbon=0.04 + + # [range: 0.0 ~ 16.0, default: 0.03] + S:dust=0.03 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Explosion { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: air] + S:id=air +} + + diff --git a/overrides/config/adpother/Sources/hostile_mob_death.cfg b/overrides/config/adpother/Sources/hostile_mob_death.cfg new file mode 100644 index 0000000..fecbb76 --- /dev/null +++ b/overrides/config/adpother/Sources/hostile_mob_death.cfg @@ -0,0 +1,45 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 32.0, default: 2.0] + S:carbon=2.0 + + # [range: 0.0 ~ 32.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 32.0, default: 0.2] + S:sulfur=0.2 +} + + +HostileMobDeath { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id= + + Mobs { + # [default: ] + S:blackList < + > + + # [default: ] + S:whiteList < + > + } + +} + + diff --git a/overrides/config/adpother/Sources/lava_mixing_water.cfg b/overrides/config/adpother/Sources/lava_mixing_water.cfg new file mode 100644 index 0000000..5d4a59e --- /dev/null +++ b/overrides/config/adpother/Sources/lava_mixing_water.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.45] + S:carbon=0.45 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.55] + S:sulfur=0.55 +} + + +LavaMixingWater { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: lava:*] + S:id=lava:* +} + + diff --git a/overrides/config/adpother/Sources/player_death.cfg b/overrides/config/adpother/Sources/player_death.cfg new file mode 100644 index 0000000..a0cce9a --- /dev/null +++ b/overrides/config/adpother/Sources/player_death.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 4.0] + S:carbon=4.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +PlayerDeath { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id= +} + + diff --git a/overrides/config/adpother/Sources/player_eating.cfg b/overrides/config/adpother/Sources/player_eating.cfg new file mode 100644 index 0000000..77fe64b --- /dev/null +++ b/overrides/config/adpother/Sources/player_eating.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:sulfur=0.0 +} + + +PlayerEating { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: ] + S:id= +} + + diff --git a/overrides/config/adpother/Torches/atum$bone_torch.cfg b/overrides/config/adpother/Torches/atum$bone_torch.cfg new file mode 100644 index 0000000..3b43991 --- /dev/null +++ b/overrides/config/adpother/Torches/atum$bone_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:bone_torch:*] + S:id=atum:bone_torch:* +} + + diff --git a/overrides/config/adpother/Torches/atum$deadwood_torch.cfg b/overrides/config/adpother/Torches/atum$deadwood_torch.cfg new file mode 100644 index 0000000..1817b6f --- /dev/null +++ b/overrides/config/adpother/Torches/atum$deadwood_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:deadwood_torch:*] + S:id=atum:deadwood_torch:* +} + + diff --git a/overrides/config/adpother/Torches/atum$limestone_torch.cfg b/overrides/config/adpother/Torches/atum$limestone_torch.cfg new file mode 100644 index 0000000..f11b8b6 --- /dev/null +++ b/overrides/config/adpother/Torches/atum$limestone_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:limestone_torch:*] + S:id=atum:limestone_torch:* +} + + diff --git a/overrides/config/adpother/Torches/atum$palm_torch.cfg b/overrides/config/adpother/Torches/atum$palm_torch.cfg new file mode 100644 index 0000000..08b6ebd --- /dev/null +++ b/overrides/config/adpother/Torches/atum$palm_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:palm_torch:*] + S:id=atum:palm_torch:* +} + + diff --git a/overrides/config/adpother/Torches/atum$pharaoh_torch.cfg b/overrides/config/adpother/Torches/atum$pharaoh_torch.cfg new file mode 100644 index 0000000..4cfe1fd --- /dev/null +++ b/overrides/config/adpother/Torches/atum$pharaoh_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: atum:pharaoh_torch:*] + S:id=atum:pharaoh_torch:* +} + + diff --git a/overrides/config/adpother/Torches/bonetorch$bonetorch.cfg b/overrides/config/adpother/Torches/bonetorch$bonetorch.cfg new file mode 100644 index 0000000..8aa178e --- /dev/null +++ b/overrides/config/adpother/Torches/bonetorch$bonetorch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: bonetorch:bonetorch:*] + S:id=bonetorch:bonetorch:* +} + + diff --git a/overrides/config/adpother/Torches/burningtorch$burningtorch.cfg b/overrides/config/adpother/Torches/burningtorch$burningtorch.cfg new file mode 100644 index 0000000..cf5e6ae --- /dev/null +++ b/overrides/config/adpother/Torches/burningtorch$burningtorch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: burningtorch:burningtorch:[lit=true]] + S:id=burningtorch:burningtorch:[lit=true] +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco1.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco1.cfg new file mode 100644 index 0000000..d2867ef --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco1.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco1:*] + S:id=harvestcraft:candledeco1:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco10.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco10.cfg new file mode 100644 index 0000000..5b09620 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco10.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco10:*] + S:id=harvestcraft:candledeco10:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco11.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco11.cfg new file mode 100644 index 0000000..d4290a1 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco11.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco11:*] + S:id=harvestcraft:candledeco11:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco12.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco12.cfg new file mode 100644 index 0000000..985069a --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco12.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco12:*] + S:id=harvestcraft:candledeco12:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco13.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco13.cfg new file mode 100644 index 0000000..ea2bf5e --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco13.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco13:*] + S:id=harvestcraft:candledeco13:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco14.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco14.cfg new file mode 100644 index 0000000..3ea3d9d --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco14.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco14:*] + S:id=harvestcraft:candledeco14:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco15.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco15.cfg new file mode 100644 index 0000000..b8d3e60 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco15.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco15:*] + S:id=harvestcraft:candledeco15:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco16.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco16.cfg new file mode 100644 index 0000000..9949c4b --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco16.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco16:*] + S:id=harvestcraft:candledeco16:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco2.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco2.cfg new file mode 100644 index 0000000..7422ed3 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco2.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco2:*] + S:id=harvestcraft:candledeco2:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco3.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco3.cfg new file mode 100644 index 0000000..db35a70 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco3.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco3:*] + S:id=harvestcraft:candledeco3:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco4.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco4.cfg new file mode 100644 index 0000000..1424666 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco4.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco4:*] + S:id=harvestcraft:candledeco4:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco5.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco5.cfg new file mode 100644 index 0000000..dd4790e --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco5.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco5:*] + S:id=harvestcraft:candledeco5:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco6.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco6.cfg new file mode 100644 index 0000000..7dc4181 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco6.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco6:*] + S:id=harvestcraft:candledeco6:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco7.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco7.cfg new file mode 100644 index 0000000..8a79af0 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco7.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco7:*] + S:id=harvestcraft:candledeco7:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco8.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco8.cfg new file mode 100644 index 0000000..c9b302a --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco8.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco8:*] + S:id=harvestcraft:candledeco8:* +} + + diff --git a/overrides/config/adpother/Torches/harvestcraft$candledeco9.cfg b/overrides/config/adpother/Torches/harvestcraft$candledeco9.cfg new file mode 100644 index 0000000..3c6ee56 --- /dev/null +++ b/overrides/config/adpother/Torches/harvestcraft$candledeco9.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.05] + S:carbon=0.05 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.005] + S:sulfur=0.005 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: harvestcraft:candledeco9:*] + S:id=harvestcraft:candledeco9:* +} + + diff --git a/overrides/config/adpother/Torches/mysticalagriculture$miners_torch.cfg b/overrides/config/adpother/Torches/mysticalagriculture$miners_torch.cfg new file mode 100644 index 0000000..7663244 --- /dev/null +++ b/overrides/config/adpother/Torches/mysticalagriculture$miners_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: mysticalagriculture:miners_torch:*] + S:id=mysticalagriculture:miners_torch:* +} + + diff --git a/overrides/config/adpother/Torches/primal$lantern_ignis.cfg b/overrides/config/adpother/Torches/primal$lantern_ignis.cfg new file mode 100644 index 0000000..1ab7ccc --- /dev/null +++ b/overrides/config/adpother/Torches/primal$lantern_ignis.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:lantern_ignis:[lit=true]] + S:id=primal:lantern_ignis:[lit=true] +} + + diff --git a/overrides/config/adpother/Torches/primal$lantern_nether.cfg b/overrides/config/adpother/Torches/primal$lantern_nether.cfg new file mode 100644 index 0000000..30c891d --- /dev/null +++ b/overrides/config/adpother/Torches/primal$lantern_nether.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.1] + S:sulfur=0.1 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:lantern_nether:[lit=true]] + S:id=primal:lantern_nether:[lit=true] +} + + diff --git a/overrides/config/adpother/Torches/primal$lantern_torch.cfg b/overrides/config/adpother/Torches/primal$lantern_torch.cfg new file mode 100644 index 0000000..4943877 --- /dev/null +++ b/overrides/config/adpother/Torches/primal$lantern_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: primal:lantern_torch:[lit=true]] + S:id=primal:lantern_torch:[lit=true] +} + + diff --git a/overrides/config/adpother/Torches/pyrotech$torch_fiber.cfg b/overrides/config/adpother/Torches/pyrotech$torch_fiber.cfg new file mode 100644 index 0000000..5278c1e --- /dev/null +++ b/overrides/config/adpother/Torches/pyrotech$torch_fiber.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:torch_fiber:[type=lit]] + S:id=pyrotech:torch_fiber:[type=lit] +} + + diff --git a/overrides/config/adpother/Torches/pyrotech$torch_stone.cfg b/overrides/config/adpother/Torches/pyrotech$torch_stone.cfg new file mode 100644 index 0000000..ae29dde --- /dev/null +++ b/overrides/config/adpother/Torches/pyrotech$torch_stone.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: pyrotech:torch_stone:[type=lit]] + S:id=pyrotech:torch_stone:[type=lit] +} + + diff --git a/overrides/config/adpother/Torches/realistictorches$torch_lit.cfg b/overrides/config/adpother/Torches/realistictorches$torch_lit.cfg new file mode 100644 index 0000000..da698c3 --- /dev/null +++ b/overrides/config/adpother/Torches/realistictorches$torch_lit.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.02] + S:sulfur=0.02 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: realistictorches:torch_lit:*] + S:id=realistictorches:torch_lit:* +} + + diff --git a/overrides/config/adpother/Torches/realistictorches$torch_smoldering.cfg b/overrides/config/adpother/Torches/realistictorches$torch_smoldering.cfg new file mode 100644 index 0000000..fd033b8 --- /dev/null +++ b/overrides/config/adpother/Torches/realistictorches$torch_smoldering.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.2] + S:carbon=0.2 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: realistictorches:torch_smoldering:*] + S:id=realistictorches:torch_smoldering:* +} + + diff --git a/overrides/config/adpother/Torches/tconstruct$stone_torch.cfg b/overrides/config/adpother/Torches/tconstruct$stone_torch.cfg new file mode 100644 index 0000000..dc6a68a --- /dev/null +++ b/overrides/config/adpother/Torches/tconstruct$stone_torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: tconstruct:stone_torch:*] + S:id=tconstruct:stone_torch:* +} + + diff --git a/overrides/config/adpother/Torches/torch.cfg b/overrides/config/adpother/Torches/torch.cfg new file mode 100644 index 0000000..319cd28 --- /dev/null +++ b/overrides/config/adpother/Torches/torch.cfg @@ -0,0 +1,34 @@ +# Configuration file + +########################################################################################################## +# Emission +#--------------------------------------------------------------------------------------------------------# +# Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. +# Set the value to 0 for disabling emissions from this source. +########################################################################################################## + +Emission { + # [range: 0.0 ~ 16.0, default: 0.1] + S:carbon=0.1 + + # [range: 0.0 ~ 16.0, default: 0.0] + S:dust=0.0 + + # [range: 0.0 ~ 16.0, default: 0.01] + S:sulfur=0.01 +} + + +Torch { + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). + # Use '*' char as meta value to specify all possible values. + # To define multiple block states, you can use block properties instead of meta. The format is + # Also you may use just ore dictionary name as full id. + # [default: torch:*] + S:id=torch:* +} + + diff --git a/overrides/config/adpother/adpother.cfg b/overrides/config/adpother/adpother.cfg new file mode 100644 index 0000000..e3b4f43 --- /dev/null +++ b/overrides/config/adpother/adpother.cfg @@ -0,0 +1,92 @@ +# Configuration file + +Client { + # Defines whether the smog should color the sky. [default: true] + B:colorSky=true + + # Defines whether the smog from pollution should be rendered for the player. [default: true] + B:renderSmog=true +} + + +Server { + # Experience gain after replacing the filter material in a respirator or a vacuum bag. + I:filterReplacingExpGain=0 + + # Global rate of emissions for all pollutants and sources on the server (in percents). + I:globalEmissionRate=100 + + # List of entities immune to all pollutants. + # Format: entityId [, immunityPercentage%] + # Example: minecraft:zombie_pigman, 99% + # Gives complete immunity if the percentage omitted. [default: ] + S:immuneEntities < + > + + # Maximum gas blocks that can be involved in an explosive chain reaction. + I:maxExplosionChainLength=512 + + "Emission Sources" { + # Enables / disables emissions from this source. [default: true] + B:AnimalDeath=true + + # Enables / disables emissions from this source. [default: true] + B:AnimalFeeding=true + + # Defines the rate of emissions from this source (in percents). + I:Breakables=100 + + # Defines the rate of emissions from this source (in percents). + I:Entities=100 + + # Enables / disables emissions from this source. [default: true] + B:Explosion=true + + # Enables / disables emissions from this source. [default: true] + B:Fire=true + + # Defines the rate of emissions from this source (in percents). + I:"Galacticraft Rockets"=100 + + # Enables / disables emissions from this source. [default: true] + B:HostileMobDeath=true + + # Defines the rate of emissions from this source (in percents). + I:"IR Diesel Locomotives"=100 + + # Defines the rate of emissions from this source (in percents). + I:"ImmersiveVehicles(MTS)"=100 + + # Enables / disables emissions from this source. [default: true] + B:LavaMixingWater=true + + # Enables / disables emissions from this source. [default: true] + B:PlayerDeath=true + + # Enables / disables emissions from this source. [default: true] + B:PlayerEating=true + + # Defines the rate of emissions from this source (in percents). + I:Torches=0 + + # Enables / disables emissions from this source. [default: true] + B:VanillaFurnace=true + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude bounds pollution can act within. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 255] + I:max=255 + + # [range: -2147483648 ~ 2147483647, default: 0] + I:min=0 + } + +} + + diff --git a/overrides/config/alcatrazcore.cfg b/overrides/config/alcatrazcore.cfg new file mode 100644 index 0000000..c524612 --- /dev/null +++ b/overrides/config/alcatrazcore.cfg @@ -0,0 +1,9 @@ +# Configuration file + +general { + # When Advanced tooltips are enabled, show extra information about the item + # (Ore dictionary values, NBT data, registry + translation keys, etc.) + B:showDebugTooltips=false +} + + diff --git a/overrides/config/animania.cfg b/overrides/config/animania.cfg new file mode 100644 index 0000000..caf2187 --- /dev/null +++ b/overrides/config/animania.cfg @@ -0,0 +1,573 @@ +# Configuration file + +general { + + gamerules { + # Range that Animals search blocks (like troughs or food blocks) in + I:aiBlockSearchRange=16 + B:allowEggThrowing=false + + # Allow random mobs to spawn on Animania animals + B:allowMobRiding=true + + # Allow dispensers to place seeds + B:allowSeedDispenserPlacement=true + + # Allow the trough to be automated with hoppers/pipes + B:allowTroughAutomation=true + + # Animals do not have to eat or drink + B:ambianceMode=false + + # Range that the animal cap applies for around each animal + I:animalCapSearchRange=80 + + # Animals can attack others + B:animalsCanAttackOthers=true + + # Animals sleep + B:animalsSleep=true + + # Animals starve to death when not fed and watered + B:animalsStarve=false + + # If chickens and other birds shed their feathers naturally + B:birdsDropFeathers=true + I:cheeseMaturityTime=24000 + B:chickensDropEggs=false + B:chickensDropFeathers=true + B:cowsMilkableAtSpawn=false + B:disableRollingVehicles=false + B:disableSaltCreation=false + + # Eat animania food anytime + B:eatFoodAnytime=true + + # Multiplier for reducing fall damage when animals are leashed + D:fallDamageReduceMultiplier=0.44999998807907104 + + # Fancy entity spawn eggs + B:fancyEggs=false + + # If fancy entity eggs rotate or not + B:fancyEggsRotate=false + + # Foods give bonus effects + B:foodsGiveBonusEffects=true + I:hamsterWheelCapacity=200000 + I:hamsterWheelRFGeneration=20 + I:hamsterWheelUseTime=2000 + I:hivePlayermadeHoneyRate=450 + B:hiveSpawning=true + I:hiveSpawningFrequency=3 + S:hiveValidBiomeTypes < + JUNGLE + CONIFEROUS + SWAMP + FOREST + PLAINS + > + I:hiveWildHoneyRate=700 + + # Plant blocks removed after animal eats + B:plantsRemovedAfterEating=true + B:replaceVanillaChickens=true + B:replaceVanillaCows=true + B:replaceVanillaHorses=false + B:replaceVanillaPigs=true + B:replaceVanillaRabbits=true + B:replaceVanillaSheep=true + + # Animals that are spawned in the world and have never been interacted with (put on a leash, fed by hand, trough, lured with food) will not eat or breed. + B:requireAnimalInteractionForAI=true + + # Shift-Right-Click for Seed Placement + B:shiftSeedPlacement=false + + # Show mod update notification at startup + B:showModUpdateNotification=true + + # Show male parts (modesty flag) + B:showParts=true + + # Show particles when animals are hungry or thirsty + B:showUnhappyParticles=true + B:sleepAllowedWagon=true + + # Allow Squids to Spawn in Fresh Water + B:spawnFreshWaterSquids=true + + # Tamed animals teleport to player) + B:tamedAnimalsTeleport=true + + # AI Tick Countdown Timer (increase for higher performance) + I:ticksBetweenAIFirings=100 + + # Food Items that can be placed in the trough. Animal food items must be listed on here. (use # for meta) + S:troughFood < + minecraft:wheat + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + minecraft:apple + minecraft:carrot + minecraft:beetroot + minecraft:potato + minecraft:poisonous_potato + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + biomesoplenty:turnip_seeds + minecraft:egg + animania:brown_egg + listAllbeefraw + minecraft:fish + > + + # Water blocks removed after large animals drink + B:waterRemovedAfterDrinking=true + } + + spawn { + I:numberChickenFamilies=2 + I:numberCowFamilies=2 + I:numberGoatFamilies=1 + I:numberHorseFamilies=2 + I:numberPigFamilies=2 + I:numberRabbitFamilies=2 + I:numberSheepFamilies=3 + B:spawnAnimaniaAmphibians=true + B:spawnAnimaniaChickens=true + B:spawnAnimaniaCows=true + B:spawnAnimaniaGoats=true + B:spawnAnimaniaHorses=true + B:spawnAnimaniaPeacocks=true + B:spawnAnimaniaPigs=true + B:spawnAnimaniaRabbits=true + B:spawnAnimaniaRodents=true + B:spawnAnimaniaSheep=true + B:spawnFreshWaterSquids=true + I:spawnLimitAmphibians=40 + I:spawnLimitChickens=40 + I:spawnLimitCows=40 + I:spawnLimitFerrets=40 + I:spawnLimitGoats=40 + I:spawnLimitHamsters=40 + I:spawnLimitHedgehogs=40 + I:spawnLimitHorses=40 + I:spawnLimitPeacocks=40 + I:spawnLimitPigs=40 + I:spawnLimitRabbits=40 + I:spawnLimitSheep=40 + I:spawnProbabilityAmphibians=8 + I:spawnProbabilityChickens=9 + I:spawnProbabilityCows=9 + I:spawnProbabilityFerrets=8 + I:spawnProbabilityGoats=8 + I:spawnProbabilityHamsters=8 + I:spawnProbabilityHedgehogs=8 + I:spawnProbabilityHorses=8 + I:spawnProbabilityPeacocks=8 + I:spawnProbabilityPigs=9 + I:spawnProbabilityRabbits=8 + I:spawnProbabilitySheep=8 + } + + spawnlocations { + S:chickenLeghornBiomeTypes < + PLAINS + > + S:chickenOrpingtonBiomeTypes < + JUNGLE + SWAMP + > + S:chickenPlymouthRockBiomeTypes < + MOUNTAIN + > + S:chickenRhodeIslandRedBiomeTypes < + FOREST + > + S:chickenWyandotteBiomeTypes < + FOREST + > + S:cowAngusBiomeTypes < + JUNGLE + MESA + SWAMP + > + S:cowFriesianBiomeTypes < + PLAINS + > + S:cowHerefordBiomeTypes < + MOUNTAIN + HILLS + > + S:cowHighlandBiomeTypes < + MOUNTAIN + HILLS + > + S:cowHolsteinBiomeTypes < + FOREST + > + S:cowJerseyBiomeTypes < + WASTELAND + SWAMP + > + S:cowLonghornBiomeTypes < + SAVANNA + > + S:cowMooshroomBiomeTypes < + MUSHROOM + MAGICAL + > + S:dartFrogBiomeTypes < + JUNGLE + FOREST + > + S:draftHorseBiomeTypes < + PLAINS + SAVANNA + MESA + > + S:ferretGrayBiomeTypes < + SAVANNA + > + S:ferretWhiteBiomeTypes < + SAVANNA + > + S:frogBiomeTypes < + SWAMP + RIVER + > + S:goatAlpineBiomeTypes < + MOUNTAIN + HILLS + > + S:goatAngoraBiomeTypes < + PLAINS + > + S:goatFaintingBiomeTypes < + PLAINS + > + S:goatKikoBiomeTypes < + MOUNTAIN + HILLS + > + S:goatKinderBiomeTypes < + SAVANNA + MESA + > + S:goatNigerianDwarfBiomeTypes < + SANDY + > + S:goatPygmyBiomeTypes < + SAVANNA + MESA + > + S:hamsterBiomeTypes < + BEACH + SANDY + > + S:hedgehogAlbinoBiomeTypes < + SWAMP + > + S:hedgehogBiomeTypes < + FOREST + > + S:peafowlBlueBiomeTypes < + SWAMP + JUNGLE + > + S:peafowlCharcoalBiomeTypes < + SWAMP + JUNGLE + > + S:peafowlOpalBiomeTypes < + SWAMP + JUNGLE + > + S:peafowlPeachBiomeTypes < + SWAMP + JUNGLE + > + S:peafowlPurpleBiomeTypes < + SWAMP + JUNGLE + > + S:peafowlTaupeBiomeTypes < + SWAMP + JUNGLE + > + S:peafowlWhiteBiomeTypes < + SWAMP + JUNGLE + > + S:pigDurocBiomeTypes < + JUNGLE + > + S:pigHampshireBiomeTypes < + MOUNTAIN + HILLS + > + S:pigLargeBlackBiomeTypes < + SWAMP + DENSE + > + S:pigLargeWhiteBiomeTypes < + FOREST + > + S:pigOldSpotBiomeTypes < + FOREST + > + S:pigYorkshireBiomeTypes < + PLAINS + > + S:rabbitChinchillaBiomeTypes < + SAVANNA + > + S:rabbitCottontailBiomeTypes < + FOREST + > + S:rabbitDutchBiomeTypes < + PLAINS + > + S:rabbitHavanaBiomeTypes < + MOUNTAIN + HILLS + > + S:rabbitJackBiomeTypes < + SAVANNA + SANDY + > + S:rabbitLopBiomeTypes < + PLAINS + FOREST + > + S:rabbitNewZealandBiomeTypes < + FOREST + > + S:rabbitRexBiomeTypes < + SAVANNA + > + S:sheepDorperBiomeTypes < + SAVANNA + > + S:sheepDorsetBiomeTypes < + HILLS + > + S:sheepFriesianBiomeTypes < + PLAINS + > + S:sheepJacobBiomeTypes < + FOREST + > + S:sheepMerinoBiomeTypes < + PLAINS + > + S:sheepSuffolkBiomeTypes < + SAVANNA + MESA + > + S:toadBiomeTypes < + SWAMP + FOREST + > + } + + careandfeeding { + # Chance that a female animal will lose its baby, if it is hungry and thirsty. Set to 0 to disable + D:animalLossChance=0.0 + + # Chance that multiple animals will be born. Gets multiplied with itself after every child. Set to 0 to disable. + D:birthMultipleChance=0.1 + S:chickenBed=animania:block_straw + S:chickenBed2=minecraft:grass + S:chickenFood < + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + > + + # Ticks before next incremental growth + I:childGrowthTick=200 + S:cowBed=animania:block_straw + S:cowBed2=minecraft:grass + S:cowFood < + minecraft:wheat + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + > + + # Egg hatch chance (1/x) + I:eggHatchChance=2 + + # Animals won't breed if there are more than the specified amount of animals of their type in a 30 block range. + I:entityBreedingLimit=15 + + # Ticks between dropping feathers for chickens and peafowl + I:featherTimer=12000 + + # Ticks between feedings + I:feedTimer=12000 + + # Mammals mate only after hand-feeding + B:feedToBreed=true + S:ferretBed=animania:block_straw + S:ferretBed2=minecraft:grass + S:ferretFood < + minecraft:mutton + minecraft:egg + animania:brown_egg + animania:peacock_egg_blue + animania:peacock_egg_white + animania:prime_mutton + animania:prime_rabbit + minecraft:rabbit + minecraft:chicken + animania_prime_chicken + > + + # Ticks between birthings + I:gestationTimer=20000 + S:goatBed=animania:block_straw + S:goatBed2=minecraft:grass + S:goatFood < + minecraft:wheat + minecraft:string + minecraft:stick + minecraft:apple + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + > + S:hamsterBed=animania:block_straw + S:hamsterBed2= + S:hamsterFood < + animania:hamster_food + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + minecraft:apple + > + S:hedgehogBed=animania:block_straw + S:hedgehogBed2=minecraft:grass + S:hedgehogFood < + minecraft:carrot + minecraft:beetroot + minecraft:egg + animania:brown_egg + animania:peacock_egg_blue + animania:peacock_egg_white + animania:prime_mutton + animania:prime_rabbit + minecraft:rabbit + minecraft:chicken + animania_prime_chicken + minecraft:apple + > + S:horseBed=animania:block_straw + S:horseBed2=minecraft:grass + S:horseFood < + minecraft:wheat + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + minecraft:apple + minecraft:carrot + > + + # Ticks between laying eggs for chickens and peafowl + I:laidTimer=2000 + + # If male animals can have multiple mates. + B:malesMateMultipleFemales=false + S:peacockBed=animania:block_straw + S:peacockBed2=minecraft:grass + S:peacockFood < + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + > + S:pigBed=animania:block_straw + S:pigBed2=minecraft:grass + S:pigFood < + minecraft:carrot + minecraft:beetroot + minecraft:potato + minecraft:poisonous_potato + minecraft:bread + > + + # Ticks between playing + I:playTimer=12000 + S:rabbitBed=animania:block_straw + S:rabbitBed2=minecraft:grass + S:rabbitFood < + minecraft:wheat + minecraft:carrot + minecraft:beetroot + minecraft:apple + > + + # Maximum uses of the salt lick + I:saltLickMaxUses=200 + + # Ticks between using Salt Lick + I:saltLickTick=8000 + S:sheepBed=animania:block_straw + S:sheepBed2=minecraft:grass + S:sheepFood < + minecraft:wheat + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + > + + # Ingredients used to make slop (use # for meta) + S:slopIngredients < + minecraft:carrot + minecraft:beetroot + minecraft:potato + minecraft:poisonous_potato + minecraft:bread + > + + # Ticks between animals taking starvation damage + I:starvationTimer=400 + + # Ticks between drinking water + I:waterTimer=12000 + + # Ticks before wool regrowth after shearing + I:woolRegrowthTimer=8000 + } + + foodvalues { + # Food Value Overrides. Format: modid:name(hunger,saturationMultiplier) Example: animania:cheese_omelette(5,0.8) + S:foodValueOverrides < + > + } + +} + + diff --git a/overrides/config/antiqueatlas/antiqueatlas.cfg b/overrides/config/antiqueatlas/antiqueatlas.cfg new file mode 100644 index 0000000..fb6f43f --- /dev/null +++ b/overrides/config/antiqueatlas/antiqueatlas.cfg @@ -0,0 +1,109 @@ +# Configuration file + +########################################################################################################## +# gameplay +#--------------------------------------------------------------------------------------------------------# +# These settings will affect how the mod behaves in certain situations and the players' overall gameplay, but generally won't affect performance. +########################################################################################################## + +gameplay { + # Whether to add local marker for the spot where the player died. + B:autoDeathMarker=true + + # Whether to add local markers for Nether Portals. + B:autoNetherPortalMarkers=true + + # Whether to add local markers for NPC villages. + B:autoVillageMarkers=true + + # Whether to remember last open browsing position and zoom level for each dimension in every atlas. + # If disabled, all dimensions and all atlases will be "synchronized" at the same coordinates and zoom level, and map will "follow" player by default. + B:doSaveBrowsingPos=true + + # Player will need to craft atlas item to use atlas. + B:itemNeeded=true +} + + +########################################################################################################## +# performance +#--------------------------------------------------------------------------------------------------------# +# These settings affect the algorithms for scanning the world, drawing the map etc. Changing them may improve the game's overall stability and performance at the cost of Atlas' functionality. +########################################################################################################## + +performance { + # If true, map render time will be output. + B:debugRender=false + + # Whether to rescan chunks in the area that have been previously mapped. This is useful in case of changes in coastline (including small ponds of water and lava), or if land disappears completely (for sky worlds). + # Disable for better performance. + B:doRescan=true + + # Whether to perform additional scanning to locate small ponds of water or lava. + # Disable for better performance. + B:doScanPonds=true + + # Whether to perform additional scanning to locate ravines. + # Disable for better performance. + B:doScanRavines=true + + # Maximum size of image for export. Larger atlases will not be exported to prevent crashes. + # Min: 32 + # Max: 2147483647 + I:exportSizeLimit=40000 + + # Force loading of chunks within scan radius even if it exceeds regular chunk loading distance. + # Enabling this may SEVERELY decrease performance! + B:forceChunkLoading=false + + # The maximum number of markers a particular atlas can hold. + # Min: 0 + # Max: 2147483647 + I:markerLimit=10000 + + # Time in seconds between two scans of the area. + # Higher value gives better performance. + D:newScanInterval=1.0 + + # The number of area scans between full rescans. + # Higher value gives better performance. + # Min: 1 + # Max: 1000 + I:rescanRate=4 + + # The radius of the area around the player which is scanned by the Atlas at regular intervals. + # Note that this will not force faraway chunks to load, unless force_chunk_loading is enabled. + # Lower value gives better performance. + I:scanRadius=11 +} + + +########################################################################################################## +# userinterface +#--------------------------------------------------------------------------------------------------------# +# These setting will affect the look and feel of the Atlas' interface. +########################################################################################################## + +userinterface { + # Default zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. + # Min: 0.001953125 + # Max: 16.0 + D:defaultScale=0.5 + + # If false (by default), then mousewheel up is zoom in, mousewheel down is zoom out. + # If true, then the direction is reversed. + B:doReverseWheelZoom=false + B:doScaleMarkers=false + + # Maximum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. + # Min: 0.001953125 + # Max: 16.0 + D:maxScale=4.0 + + # Minimum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. Smaller values may decrease performance! + # Min: 0.001953125 + # Max: 16.0 + D:minScale=0.03125 +} + + diff --git a/overrides/config/antiqueatlas/atlas_overlay.cfg b/overrides/config/antiqueatlas/atlas_overlay.cfg new file mode 100644 index 0000000..30e9c22 --- /dev/null +++ b/overrides/config/antiqueatlas/atlas_overlay.cfg @@ -0,0 +1,97 @@ +# Configuration file + +########################################################################################################## +# appearance +#--------------------------------------------------------------------------------------------------------# +# These settings change what the map shows, or how it is shown. +########################################################################################################## + +appearance { + # The width of the map border on the left and right sides of the minimap tiles. + # Represented as a fraction of the image width. + # Below a certain threshold, this border will be overtaken by the map border graphic. + # Min: 0.0 + # Max: 0.5 + D:borderX=0.0 + + # The width of the map border on the top and bottom sides of the minimap tiles. + # Represented as a fraction of the image width. + # Below a certain threshold, this border will be overtaken by the map border graphic. + # + # Min: 0.0 + # Max: 0.5 + D:borderY=0.0 + + # Set true to enable minimap + B:enabled=false + + # The size (in GUI pixels) of a marker on the map. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:markerSize=16 + + # The height (in GUI pixels) of the player's icon. + # Min: 0 + # Max: 2147483647 + I:playerIconHeight=8 + + # The width (in GUI pixels) of the player's icon. + # Min: 0 + # Max: 2147483647 + I:playerIconWidth=7 + + # If true, the minimap will show the map of an atlas only while it is held. + # If false, the minimap will show the map of the first atlas in the hotbar. + B:requiresHold=true + + # The size (in GUI pixels) of a map's tile. + # Note that this will change with Minecraft's GUI scale configuration. + # When using a small gui scale, the map may look better with a TILE_SIZE of 16 or more. + # Min: 1 + # Max: 2147483647 + I:tileSize=8 +} + + +########################################################################################################## +# position +#--------------------------------------------------------------------------------------------------------# +# These settings change the location and size. +########################################################################################################## + +position { + # If true, the map position's y axis will align 0 to the bottom + # of the screen, increasing towards the top. + B:alignBottom=false + + # If true, the map position's x axis will align 0 to the right + # of the screen, increasing towards the left. + B:alignRight=true + + # Map's height in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:height=109 + + # Map's width in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:width=155 + + # Map's minimum position along the x axis in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: -2147483648 + # Max: 2147483647 + I:xPosition=2 + + # Map's minimum position along the y axis in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: -2147483648 + # Max: 2147483647 + I:yPosition=2 +} + + diff --git a/overrides/config/antiqueatlas/biome_textures.json b/overrides/config/antiqueatlas/biome_textures.json new file mode 100644 index 0000000..ec0a912 --- /dev/null +++ b/overrides/config/antiqueatlas/biome_textures.json @@ -0,0 +1,141 @@ +{ + "version": 2, + "data": { + "biomesoplenty:alps": "MOUNTAINS_NAKED", + "biomesoplenty:alps_foothills": "SNOW_PINES", + "biomesoplenty:bamboo_forest": "JUNGLE", + "biomesoplenty:bayou": "SWAMP", + "biomesoplenty:bog": "SWAMP", + "biomesoplenty:boreal_forest": "PINES_HILLS", + "biomesoplenty:brushland": "SAVANNA", + "biomesoplenty:chaparral": "PLAINS", + "biomesoplenty:cherry_blossom_grove": "DENSE_FOREST", + "biomesoplenty:cold_desert": "PLAINS", + "biomesoplenty:coniferous_forest": "PINES", + "biomesoplenty:coral_reef": "WATER", + "biomesoplenty:corrupted_sands": "PLAINS", + "biomesoplenty:crag": "MOUNTAINS_SNOW_CAPS", + "biomesoplenty:dead_forest": "SPARSE_FOREST", + "biomesoplenty:dead_swamp": "SWAMP", + "biomesoplenty:eucalyptus_forest": "JUNGLE", + "biomesoplenty:fen": "SWAMP", + "biomesoplenty:flower_field": "PLAINS", + "biomesoplenty:flower_island": "WATER", + "biomesoplenty:fungi_forest": "PLAINS", + "biomesoplenty:glacier": "SNOW", + "biomesoplenty:grassland": "HILLS", + "biomesoplenty:gravel_beach": "SHORE", + "biomesoplenty:grove": "SPARSE_FOREST", + "biomesoplenty:highland": "MOUNTAINS_NAKED", + "biomesoplenty:kelp_forest": "WATER", + "biomesoplenty:land_of_lakes": "SWAMP", + "biomesoplenty:lavender_fields": "PLAINS", + "biomesoplenty:lush_desert": "SAVANNA", + "biomesoplenty:lush_swamp": "SWAMP", + "biomesoplenty:mangrove": "SWAMP", + "biomesoplenty:maple_woods": "PINES", + "biomesoplenty:marsh": "PLAINS", + "biomesoplenty:meadow": "SPARSE_FOREST", + "biomesoplenty:moor": "SWAMP_HILLS", + "biomesoplenty:mountain": "SPARSE_FOREST", + "biomesoplenty:mountain_foothills": "SPARSE_FOREST_HILLS", + "biomesoplenty:mystic_grove": "DENSE_FOREST", + "biomesoplenty:oasis": "JUNGLE", + "biomesoplenty:ominous_woods": "DENSE_FOREST", + "biomesoplenty:orchard": "DENSE_FOREST", + "biomesoplenty:origin_beach": "SHORE", + "biomesoplenty:origin_island": "SWAMP", + "biomesoplenty:outback": "SAVANNA", + "biomesoplenty:overgrown_cliffs": "JUNGLE_CLIFFS", + "biomesoplenty:pasture": "PLAINS", + "biomesoplenty:phantasmagoric_inferno": "DESERT", + "biomesoplenty:prairie": "PLAINS", + "biomesoplenty:quagmire": "SWAMP", + "biomesoplenty:rainforest": "JUNGLE_HILLS", + "biomesoplenty:redwood_forest": "DENSE_FOREST", + "biomesoplenty:redwood_forest_edge": "DENSE_FOREST", + "biomesoplenty:sacred_springs": "JUNGLE", + "biomesoplenty:seasonal_forest": "DENSE_FOREST", + "biomesoplenty:shield": "DENSE_FOREST", + "biomesoplenty:shrubland": "PLAINS", + "biomesoplenty:snowy_coniferous_forest": "PINES", + "biomesoplenty:snowy_forest": "SNOW_PINES", + "biomesoplenty:snowy_tundra": "SNOW", + "biomesoplenty:steppe": "PLAINS", + "biomesoplenty:temperate_rainforest": "DENSE_FOREST", + "biomesoplenty:tropical_island": "SWAMP", + "biomesoplenty:tropical_rainforest": "JUNGLE", + "biomesoplenty:tundra": "SNOW", + "biomesoplenty:undergarden": "PLAINS", + "biomesoplenty:visceral_heap": "PLAINS", + "biomesoplenty:volcanic_island": "WATER", + "biomesoplenty:wasteland": "PLAINS", + "biomesoplenty:wetland": "SWAMP", + "biomesoplenty:white_beach": "SHORE", + "biomesoplenty:woodland": "DENSE_FOREST", + "biomesoplenty:xeric_shrubland": "SAVANNA", + "immersiveintelligence:wasteland": "SAVANNA", + "minecraft:beaches": "SHORE", + "minecraft:birch_forest": "BIRCH", + "minecraft:birch_forest_hills": "BIRCH_HILLS", + "minecraft:cold_beach": "SHORE", + "minecraft:deep_ocean": "WATER", + "minecraft:desert": "DESERT", + "minecraft:desert_hills": "DESERT_HILLS", + "minecraft:extreme_hills": "MOUNTAINS", + "minecraft:extreme_hills_with_trees": "MOUNTAINS_ALL", + "minecraft:forest": "FOREST", + "minecraft:forest_hills": "FOREST_HILLS", + "minecraft:frozen_ocean": "ICE", + "minecraft:frozen_river": "ICE", + "minecraft:hell": "CAVE_WALLS", + "minecraft:ice_flats": "SNOW", + "minecraft:ice_mountains": "SNOW_HILLS", + "minecraft:jungle": "JUNGLE", + "minecraft:jungle_edge": "JUNGLE_EDGE", + "minecraft:jungle_hills": "JUNGLE_HILLS", + "minecraft:mesa": "MESA", + "minecraft:mesa_clear_rock": "PLATEAU_MESA", + "minecraft:mesa_rock": "PLATEAU_MESA_TREES", + "minecraft:mushroom_island": "MUSHROOM", + "minecraft:mushroom_island_shore": "SHORE", + "minecraft:mutated_birch_forest": "TALL_BIRCH", + "minecraft:mutated_birch_forest_hills": "TALL_BIRCH_HILLS", + "minecraft:mutated_desert": "DESERT", + "minecraft:mutated_extreme_hills": "MOUNTAINS_SNOW_CAPS", + "minecraft:mutated_extreme_hills_with_trees": "MOUNTAINS_SNOW_CAPS", + "minecraft:mutated_forest": "FOREST_FLOWERS", + "minecraft:mutated_ice_flats": "ICE_SPIKES", + "minecraft:mutated_jungle": "JUNGLE_CLIFFS", + "minecraft:mutated_jungle_edge": "JUNGLE_EDGE_HILLS", + "minecraft:mutated_mesa": "BRYCE", + "minecraft:mutated_mesa_clear_rock": "PLATEAU_MESA_LOW", + "minecraft:mutated_mesa_rock": "PLATEAU_MESA_TREES_LOW", + "minecraft:mutated_plains": "SUNFLOWERS", + "minecraft:mutated_redwood_taiga": "MEGA_SPRUCE", + "minecraft:mutated_redwood_taiga_hills": "MEGA_SPRUCE_HILLS", + "minecraft:mutated_roofed_forest": "DENSE_FOREST_HILLS", + "minecraft:mutated_savanna": "SAVANNA_CLIFFS", + "minecraft:mutated_savanna_rock": "PLATEAU_SAVANNA_M", + "minecraft:mutated_swampland": "SWAMP_HILLS", + "minecraft:mutated_taiga": "PINES_HILLS", + "minecraft:mutated_taiga_cold": "SNOW_PINES_HILLS", + "minecraft:ocean": "WATER", + "minecraft:plains": "PLAINS", + "minecraft:redwood_taiga": "MEGA_TAIGA", + "minecraft:redwood_taiga_hills": "MEGA_TAIGA_HILLS", + "minecraft:river": "WATER", + "minecraft:roofed_forest": "DENSE_FOREST", + "minecraft:savanna": "SAVANNA", + "minecraft:savanna_rock": "PLATEAU_SAVANNA", + "minecraft:sky": "SHORE", + "minecraft:smaller_extreme_hills": "MOUNTAINS", + "minecraft:stone_beach": "ROCK_SHORE", + "minecraft:swampland": "SWAMP", + "minecraft:taiga": "PINES", + "minecraft:taiga_cold": "SNOW_PINES", + "minecraft:taiga_cold_hills": "SNOW_PINES_HILLS", + "minecraft:taiga_hills": "PINES_HILLS", + "minecraft:void": "END_VOID" + } +} \ No newline at end of file diff --git a/overrides/config/antiqueatlas/markers.json b/overrides/config/antiqueatlas/markers.json new file mode 100644 index 0000000..b2dee38 --- /dev/null +++ b/overrides/config/antiqueatlas/markers.json @@ -0,0 +1,38 @@ +{ + "version": 1, + "data": { + "antiqueatlas:Example": { + "__comment": [ + "Any of these values can be ommited. The mod will either use the default value or if it is already been registered it will keep the existing values", + "This example entry is never parsed, and if modified, will not persist" + ], + "textures": [ + "List of icons at different resolutions", + "[Default: `antiqueatlas:textures/gui/markers/red_x_small.png`]" + ], + "size": "[Default: 2] The width and height of the marker, in tiles (a chunk at 1x zoom)", + "clipMin": "[Default: -1000] The minimum zoom, -1 is 1/2x, -2 is 1/4x, ...", + "clipMax": "[Default: 1000] The maximum zoom, 0 is 1x, 1 is 2x, ...", + "alwaysShow": "[Default: false] True if the marker should appear regardless of whether hide markers is on", + "isTile": "[Default: false] True if the marker should scale with the map", + "isTechnical": "[Default: false] True if user should not be able to place the marker on the map", + "centerX": "[Default: 0.5] The point in the image that should be at the location of the marker (0-1)", + "centerY": "[Default: 0.5] The point in the image that should be at the location of the marker (0-1)" + }, + "antiqueatlas:bed": {}, + "antiqueatlas:diamond": {}, + "antiqueatlas:end_city": {}, + "antiqueatlas:end_city_far": {}, + "antiqueatlas:google": {}, + "antiqueatlas:nether_portal": {}, + "antiqueatlas:pickaxe": {}, + "antiqueatlas:red_x_large": {}, + "antiqueatlas:red_x_small": {}, + "antiqueatlas:scroll": {}, + "antiqueatlas:skull": {}, + "antiqueatlas:sword": {}, + "antiqueatlas:tomb": {}, + "antiqueatlas:tower": {}, + "antiqueatlas:village": {} + } +} \ No newline at end of file diff --git a/overrides/config/antiqueatlas/texture_sets.json b/overrides/config/antiqueatlas/texture_sets.json new file mode 100644 index 0000000..f17aca4 --- /dev/null +++ b/overrides/config/antiqueatlas/texture_sets.json @@ -0,0 +1,9 @@ +{ + "version": 1, + "data": { + "TEST": [ + "antiqueatlas:textures/gui/tiles/test.png", + "antiqueatlas:textures/gui/tiles/test.png" + ] + } +} \ No newline at end of file diff --git a/overrides/config/antiqueatlas/tile_textures.json b/overrides/config/antiqueatlas/tile_textures.json new file mode 100644 index 0000000..25e167f --- /dev/null +++ b/overrides/config/antiqueatlas/tile_textures.json @@ -0,0 +1,33 @@ +{ + "version": 1, + "data": { + "endIsland": "END_ISLAND", + "endIslandPlants": "END_ISLAND_PLANTS", + "endVoid": "END_VOID", + "lava": "LAVA", + "lavaShore": "LAVA_SHORE", + "netherBridge": "NETHER_BRIDGE", + "netherBridgeEndX": "NETHER_BRIDGE_END_X", + "netherBridgeEndZ": "NETHER_BRIDGE_END_Z", + "netherBridgeGate": "NETHER_BRIDGE_GATE", + "netherBridgeX": "NETHER_BRIDGE_X", + "netherBridgeZ": "NETHER_BRIDGE_Z", + "netherFortStairs": "NETHER_FORT_STAIRS", + "netherHall": "NETHER_HALL", + "netherThrone": "NETHER_THRONE", + "netherTower": "NETHER_TOWER", + "netherWall": "NETHER_WALL", + "npcVillageButchersShop": "BUTCHERS_SHOP", + "npcVillageChurch": "CHURCH", + "npcVillageFarmlandLarge": "FARMLAND_LARGE", + "npcVillageFarmlandSmall": "FARMLAND_SMALL", + "npcVillageHut": "HUT", + "npcVillageLHouse": "L-HOUSE", + "npcVillageLibrary": "LIBRARY", + "npcVillageSmallHouse": "HOUSE_SMALL", + "npcVillageSmithy": "SMITHY", + "npcVillageTorch": "VILLAGE_TORCH", + "npcVillageWell": "WELL", + "ravine": "RAVINE" + } +} \ No newline at end of file diff --git a/overrides/config/antiqueatlas/tileids.json b/overrides/config/antiqueatlas/tileids.json new file mode 100644 index 0000000..8c3dcd0 --- /dev/null +++ b/overrides/config/antiqueatlas/tileids.json @@ -0,0 +1,33 @@ +{ + "version": 1, + "data": { + "endIsland": -26, + "endIslandPlants": -27, + "endVoid": -28, + "lava": -13, + "lavaShore": -14, + "netherBridge": -15, + "netherBridgeEndX": -18, + "netherBridgeEndZ": -19, + "netherBridgeGate": -20, + "netherBridgeX": -16, + "netherBridgeZ": -17, + "netherFortStairs": -24, + "netherHall": -23, + "netherThrone": -25, + "netherTower": -21, + "netherWall": -22, + "npcVillageButchersShop": -11, + "npcVillageChurch": -12, + "npcVillageFarmlandLarge": -5, + "npcVillageFarmlandSmall": -6, + "npcVillageHut": -9, + "npcVillageLHouse": -4, + "npcVillageLibrary": -2, + "npcVillageSmallHouse": -10, + "npcVillageSmithy": -3, + "npcVillageTorch": -8, + "npcVillageWell": -7, + "ravine": -29 + } +} \ No newline at end of file diff --git a/overrides/config/appleskin.cfg b/overrides/config/appleskin.cfg new file mode 100644 index 0000000..602f702 --- /dev/null +++ b/overrides/config/appleskin.cfg @@ -0,0 +1,29 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# These config settings are client-side only +########################################################################################################## + +client { + # If true, shows your food exhaustion as a progress bar behind the hunger bars + B:show.food.exhaustion.hud.underlay=true + + # If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay + B:show.food.stats.in.debug.overlay=true + + # If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding + B:show.food.values.hud.overlay=true + + # If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT + B:show.food.values.in.tooltip=true + + # If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) + B:show.food.values.in.tooltip.always=true + + # If true, shows your current saturation level overlayed on the hunger bar + B:show.saturation.hud.overlay=true +} + + diff --git a/overrides/config/baubles.cfg b/overrides/config/baubles.cfg new file mode 100644 index 0000000..7a7939d --- /dev/null +++ b/overrides/config/baubles.cfg @@ -0,0 +1,8 @@ +# Configuration file + +client { + # Set this to false to disable rendering of baubles in the player. [default: true] + B:baubleRender.enabled=true +} + + diff --git a/overrides/config/betterboilers/betterboilers.cfg b/overrides/config/betterboilers/betterboilers.cfg new file mode 100644 index 0000000..21c2196 --- /dev/null +++ b/overrides/config/betterboilers/betterboilers.cfg @@ -0,0 +1,38 @@ +# Configuration file + +boilerusage { + # How much steam a pump will auto-output a tick. Can still be extracted from faster with a machine. + I:pumpDrain=500 + + # The multiplier for how much steam is produced per tick with a pump. Steam production calculated by * * * . + D:pumpMultiplier=1.0 + + # The amount of steam produced per boiler cycle. Water cost will always be 2x the resulting steam. + I:steamPerBoil=800 + + # The amount of ticks needed for one boiler cycle, sans calculation. Actual value will be 200/( * . + I:ticksToBoil=200 +} + + +multiblock { + # The maximum amount of blocks that can be added to a standard multiblock. Some controllers may have different maxima. Includes all of the multiblock's components. + I:defaultMaxMultiblock=1000 + + # The minimum amount of blocks that can be added to a standard multiblock. Some controllers may have different minima. Includes all of the multiblock's components. Set to 0 for no minimum. + I:defaultMinMultiblock=36 +} + + +turbineusage { + # base amount of rotors used to calculate a turbine's diminishing returns. RF generation will always be 2x the steam cost. + I:rotorBaseCount=4 + + # The amount of steam consumed in a turbine with rotorBaseCount rotors. Used to calculate diminishing returns. RF generation will always be 2x the steam cost. + I:steamBaseUse=40 + + # How much RF/T the turbine power tap can transfer. + I:turbineOut=400 +} + + diff --git a/overrides/config/betterbuilderswands.cfg b/overrides/config/betterbuilderswands.cfg new file mode 100644 index 0000000..6c209ae --- /dev/null +++ b/overrides/config/betterbuilderswands.cfg @@ -0,0 +1,45 @@ +# Configuration file + +########################################################################################################## +# balance +#--------------------------------------------------------------------------------------------------------# +# For those wanting to change balance. +# Note: The 'blocks-at-a-time' for the unbreakable wand is 2^n where n is the damage value. Recipe modification can be done with another mod. +########################################################################################################## + +balance { + # How many blocks the diamond wand can place at a time. Use -1 for default + I:diamond_wand_limit=-1 +} + + +general { + # Blocks that won't work at all with the wands. E.g. 'minecraft:bedrock/0' + S:blacklisted_blocks < + > + + # Enable recipe for diamond builder's wand + B:enable_diamond_wand=true + + # Enable recipe for iron builder's wand + B:enable_iron_wand=true + + # Enable recipe for stone builder's wand + B:enable_stone_wand=true + + # Specify forced mappings for what to build from certain blocks. + # (what you are looking at)=>(number required)*(item required)=>(block to build) + S:forced_blocks=minecraft:lapis_ore/0=>1*minecraft:lapis_ore/4=>minecraft:lapis_ore/0,minecraft:lit_redstone_ore/0=>1*minecraft:redstone_ore/0=>minecraft:lit_redstone_ore/0,minecraft:grass/0=>1*minecraft:grass/0=>minecraft:grass/0,minecraft:grass/0=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:dirt/1=>1*minecraft:dirt/1=>minecraft:dirt/1,minecraft:dirt/1=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:dirt/2=>1*minecraft:dirt/2=>minecraft:dirt/2,minecraft:dirt/2=>1*minecraft:dirt/0=>minecraft:dirt/0 + + # Blocks that break assumptions. When the placed block is not what you expect. E.g. 'minecraft:bedrock/0' + S:no_assumption_blocks < + > +} + + +why_not { + # For those that don't like Extra Utils progression. [default: false] + B:straymav_ultimate_wand=false +} + + diff --git a/overrides/config/betterfps.json b/overrides/config/betterfps.json new file mode 100644 index 0000000..b15eaf3 --- /dev/null +++ b/overrides/config/betterfps.json @@ -0,0 +1 @@ +{"algorithm":"rivens-half","updateChecker":true,"preallocateMemory":false,"fog":true,"beaconBeam":true,"fastHopper":true,"fastBeacon":true,"fastSearch":true,"asyncSearch":true} \ No newline at end of file diff --git a/overrides/config/betterquesting.cfg b/overrides/config/betterquesting.cfg new file mode 100644 index 0000000..b714e4c --- /dev/null +++ b/overrides/config/betterquesting.cfg @@ -0,0 +1,20 @@ +# Configuration file + +general { + # Clamps the max UI height (-1 to disable) [range: -1 ~ 2147483647, default: -1] + I:"Max GUI Height"=-1 + + # Clamps the max UI width (-1 to disable) [range: -1 ~ 2147483647, default: -1] + I:"Max GUI Width"=-1 + + # Enabled the popup notices when quests are completed or updated [default: true] + B:"Quest Notices"=true + + # The current questing theme [default: betterquesting:light] + S:Theme=bq_standard:dark + + # Jumps the user to the last opened quest [default: true] + B:"Use Quest Bookmark"=true +} + + diff --git a/overrides/config/bibliocraft.cfg b/overrides/config/bibliocraft.cfg new file mode 100644 index 0000000..e052703 --- /dev/null +++ b/overrides/config/bibliocraft.cfg @@ -0,0 +1,129 @@ +# Configuration file + +########################################################################################################## +# blocks enabled +#--------------------------------------------------------------------------------------------------------# +# Here you can disable or re-enable any blocks or items you choose. Change value to false to disable selected block or item. +########################################################################################################## + +"blocks enabled" { + B:Armorstand=true + B:AtlasBook=true + B:AtlasEternalCompass=true + B:BigBook=true + B:Bookcase=true + B:Clipboard=true + B:Clock=true + B:CookieJar=true + B:DeskBell=true + B:DinnerPlate=true + B:DiscRack=true + B:FancySign=true + B:FancyWorkbench=true + B:FramedChest=true + B:FurniturePaneler=true + B:HandDrill=true + B:Lamp=true + B:Lantern=true + B:Lock=true + B:MapFrame=true + B:PaintingFrames=true + B:PlumbLine=true + B:Potionshelf=true + B:PrintpressTypeMachine=true + B:Readingglasses=true + B:Redstonebook=true + B:ScrewGun=true + B:Seat=true + B:Shelf=true + B:SlottedBook=true + B:StockroomCatalog=true + B:SwordPedestal=true + B:Table=true + B:Tapemeasure=true + B:TesterItem=true + B:Toolrack=true + B:Typewriter=true + B:WaypointCompass=true + B:Weaponcase=true + B:WoodDesk=true + B:WoodLabel=true +} + + +defaultbigbooktextscale { + # This value will set the default text scale of text in the Big Book. Choose a positive integer between 0 and 7. 0 is the smallest scale and 7 is the largest scale. [range: 0 ~ 7, default: 0] + I:general=0 +} + + +"force fast render" { + B:Case=false + B:DinnerPlate=false + B:DiscRack=false + B:FancySign=true + B:Label=true + B:PotionShelf=true + B:Shelf=false + B:Table=false + B:ToolRack=false +} + + +general { + # These are keywords that add additional support for more types of discs and items that are allowed to be placed on the disc rack. Add more keywords if you wish to allow more types of items to be displayed + S:AdditionalDiscs=disc, disk + + # These are keywords that add additional support for more types of potions and items. Add more keyworks if you wish to allow more types of items to be displayed. + S:AdditionalPotions=essence, mead, bottle, test, element, molecule, can, capsule, cell, catalyst, ambrosia, honey pot, dissipation, vial, juice + + # These are the names of additional tools that can be added to the Tool Rack. Added keywords will allow additional items to be placed on this block. + S:AdditionalTools=sprayer, wand, rod, scepter, wrench, screwdriver, meter, handsaw, gun, cutter, scoop, soldering, painter, reader, shovel, grafter, pickaxe, pipette, magnifying, sword, axe, hammer + + # These are the keywords that are compared against the item names to determine if the item can be placed on a Bookcase. Add more keywords if needed. + S:AllowedBooks=book, map, journal, plan, thaumonomicon, necronomicon, lexicon, print, notes, spell, library, tome, encyclopedia + + # Setting this to false will deactivate the redstone signal output from seats when a player is sitting + B:ChairRedstone=true + + # Setting this to false will permanently disable update checking + B:CheckForUpdates=true + + # Setting this to true will disable all renderers. This will allow a world to be loaded and a problem item removed from a BiblioCraft block in case of a rendering related crash. + B:DisableRenderers=false + + # This option enables crafting to be done inside a recipe book with no workbench. + B:EnableCraftingWithRecipieBooks=true + + # Setting this to false will disable light emission from the Shelf, Label, Display Case and Table when a block that gives off light is placed on them. + B:EnableLightEmission=true + B:EnableLockAndKeyRecipe=false + + # This option forces all new books added to the typesetting table to be public + B:EnablePublicTypesettingBooks=false + + # This will multiply the cost of copying enchanted books on the typesetting table. Please enter a positive integer value. Default is 10. Setting this to 1 would make the enchatment cost 1/10 the level default cost. + I:EnchantmentCostMultiplyer=10 + + # Default is 1 update per 10 ticks, just like Item Frames. The number indicates how many ticks before an update packet is sent to clients. Lower numbers means more, faster updates. + I:MapUpdateRate=10 + + # This will set the max number of uses an Enchanted Plate has before breaking. Default is 3. + I:MaxEnchantedPlateUses=3 + + # This will adjust the maximium render distance at which paintings can be seen. The default is 64.0 blocks. + D:PaintingRenderDistance=64.0 +} + + +########################################################################################################## +# stored variables +#--------------------------------------------------------------------------------------------------------# +# These are the variables used by BiblioCraft to track if the player has already recieved an update message for a new version. These should not need to be edited. +########################################################################################################## + +"stored variables" { + S:lastVersionChecked=2.4.5 +} + + diff --git a/overrides/config/biomesoplenty/biome_ids.json b/overrides/config/biomesoplenty/biome_ids.json new file mode 100644 index 0000000..d3f2910 --- /dev/null +++ b/overrides/config/biomesoplenty/biome_ids.json @@ -0,0 +1,75 @@ +{ + "oasis": 100, + "woodland": 93, + "white_beach": 41, + "shrubland": 84, + "xeric_shrubland": 94, + "tropical_rainforest": 89, + "fen": 57, + "steppe": 87, + "alps_foothills": 95, + "redwood_forest_edge": 97, + "bayou": 45, + "mountain": 71, + "phantasmagoric_inferno": 110, + "overgrown_cliffs": 76, + "highland": 61, + "volcanic_island": 106, + "quagmire": 78, + "marsh": 68, + "chaparral": 49, + "flower_island": 107, + "flower_field": 58, + "wetland": 92, + "mystic_grove": 72, + "cold_desert": 51, + "mountain_foothills": 96, + "maple_woods": 67, + "coral_reef": 102, + "orchard": 74, + "moor": 70, + "land_of_lakes": 62, + "bog": 46, + "coniferous_forest": 52, + "eucalyptus_forest": 56, + "outback": 75, + "shield": 83, + "snowy_tundra": 101, + "alps": 43, + "wasteland": 91, + "lush_desert": 64, + "mangrove": 66, + "boreal_forest": 47, + "redwood_forest": 80, + "cherry_blossom_grove": 50, + "visceral_heap": 112, + "snowy_forest": 86, + "seasonal_forest": 82, + "temperate_rainforest": 88, + "dead_forest": 54, + "bamboo_forest": 44, + "corrupted_sands": 108, + "dead_swamp": 55, + "kelp_forest": 103, + "pasture": 98, + "glacier": 99, + "meadow": 69, + "lush_swamp": 65, + "fungi_forest": 109, + "tropical_island": 105, + "grassland": 59, + "prairie": 77, + "snowy_coniferous_forest": 85, + "tundra": 90, + "undergarden": 111, + "origin_island": 104, + "gravel_beach": 40, + "grove": 60, + "lavender_fields": 63, + "origin_beach": 42, + "rainforest": 79, + "sacred_springs": 81, + "crag": 53, + "brushland": 48, + "ominous_woods": 73 +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/Put biome config files here b/overrides/config/biomesoplenty/biomes/Put biome config files here new file mode 100644 index 0000000..e69de29 diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/alps.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/alps.json new file mode 100644 index 0000000..484a862 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/alps.json @@ -0,0 +1,76 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 12.0, + "variationAbove": 12.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:snow", + "properties": {} + }, + "averageHeight": 198.0, + "topBlock": { + "block": "minecraft:snow", + "properties": {} + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "emeralds": { + "minHeight": 4, + "with": { + "block": "minecraft:emerald_ore", + "properties": {} + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + }, + "weights": { + "tundra": 3, + "ice_cap": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/alps_foothills.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/alps_foothills.json new file mode 100644 index 0000000..e323f2d --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/alps_foothills.json @@ -0,0 +1,99 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 48.0, + "variationAbove": 64.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:stone", + "properties": { + "variant": "stone" + } + }, + "averageHeight": 120.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "overgrown_stone" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "hot_springs": { + "liquid": { + "block": "biomesoplenty:hot_spring_water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.5, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "emeralds": { + "minHeight": 4, + "with": { + "block": "minecraft:emerald_ore", + "properties": {} + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bamboo_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bamboo_forest.json new file mode 100644 index 0000000..b1c6b9c --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bamboo_forest.json @@ -0,0 +1,158 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 68.0, + "topBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "podzol" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 3.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "ferns": { + "with": { + "block": "minecraft:tallgrass", + "properties": { + "type": "fern" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "grass": { + "amountPerChunk": 2.6, + "enable": true, + "generators": {} + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 30.0, + "enable": true, + "generators": {} + }, + "river_cane": { + "minHeight": 1, + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rivercane" + } + }, + "generationAttempts": 24, + "amountPerChunk": 5.0, + "maxHeight": 3, + "enable": true, + "randomDirection": false + } + }, + "weights": { + "tropical": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bayou.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bayou.json new file mode 100644 index 0000000..e6d41ed --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bayou.json @@ -0,0 +1,273 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 6.0, + "variationAbove": 3.0, + "seaFloorBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 62.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "cattail": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 6.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 2.0, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.5, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "trees": { + "amountPerChunk": 8.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.8, + "enable": true + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.5, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "sugar_cane": { + "minHeight": 1, + "with": { + "block": "minecraft:reeds", + "properties": { + "age": "0" + } + }, + "generationAttempts": 24, + "amountPerChunk": 3.0, + "maxHeight": 3, + "enable": true, + "randomDirection": false + }, + "grass": { + "amountPerChunk": 2.0, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 2.5, + "enable": true + }, + "mud_splatter": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.2, + "enable": true + }, + "double_cattail": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "tall_cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 8.0, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "tall_cattail" + } + } + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.5, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 3, + "amountPerChunk": 1.0, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + }, + "weights": { + "hot_swamp": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bog.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bog.json new file mode 100644 index 0000000..dfe76b3 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/bog.json @@ -0,0 +1,294 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 1.0, + "seaFloorBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "cattail": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 2.0, + "enable": true + }, + "poison_lakes": { + "liquid": { + "block": "biomesoplenty:poison", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.1, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "trees": { + "amountPerChunk": 2.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.5, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "big_brown_mushroom": { + "minHeight": 4, + "maxHeight": 5, + "amountPerChunk": 0.2, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 0.75, + "enable": true, + "generators": {} + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 3.0, + "enable": true + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "double_cattail": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "tall_cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "tall_cattail" + } + } + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 1.0, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + } + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 1.0, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 1.25, + "enable": true + } + }, + "weights": { + "cold_swamp": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/boreal_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/boreal_forest.json new file mode 100644 index 0000000..7d2ffc5 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/boreal_forest.json @@ -0,0 +1,151 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 15.0, + "variationAbove": 30.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 70.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 6.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "grass": { + "amountPerChunk": 1.75, + "enable": true, + "generators": {} + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.75, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 8.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + }, + "weights": { + "boreal": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/brushland.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/brushland.json new file mode 100644 index 0000000..6a06c9c --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/brushland.json @@ -0,0 +1,132 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 3.0, + "variationAbove": 20.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "sandy" + } + }, + "averageHeight": 66.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "sandy" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "thorns": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "thorn" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 9.0, + "enable": true, + "generators": {} + }, + "quicksand": { + "liquid": { + "block": "biomesoplenty:sand", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.2, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 6.0, + "enable": true, + "generators": {} + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "savanna": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/chaparral.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/chaparral.json new file mode 100644 index 0000000..57dcf65 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/chaparral.json @@ -0,0 +1,176 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 20.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 80.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 7.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "stone_patches": { + "with": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "overgrown_stone" + } + }, + "amountPerChunk": 4.0, + "enable": true, + "splotchSize": 15 + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "grass": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.75, + "enable": true + } + }, + "weights": { + "mediteranean": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/cherry_blossom_grove.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/cherry_blossom_grove.json new file mode 100644 index 0000000..c9c537d --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/cherry_blossom_grove.json @@ -0,0 +1,204 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 25.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "silty" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "flowers": { + "amountPerChunk": 2.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "clover_patches": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "cloverpatch" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.4, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 6, + "amountPerChunk": 0.2, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 1.6, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.4, + "enable": true + } + }, + "weights": { + "cool_temperate": 2 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/cold_desert.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/cold_desert.json new file mode 100644 index 0000000..4ce2b1e --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/cold_desert.json @@ -0,0 +1,111 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:stone", + "properties": { + "variant": "stone" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:gravel", + "properties": {} + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "hard_ice_splatter": { + "with": { + "block": "biomesoplenty:hard_ice", + "properties": {} + }, + "generationAttempts": 64, + "amountPerChunk": 1.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "boulders": { + "with": { + "block": "minecraft:cobblestone", + "properties": {} + }, + "numBalls": 4, + "amountPerChunk": 0.2, + "enable": true, + "radiusFalloff": 0.5, + "innerRadius": 1.0 + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "stone_patches": { + "with": { + "block": "minecraft:stone", + "properties": { + "variant": "stone" + } + }, + "amountPerChunk": 6.0, + "enable": true, + "splotchSize": 24 + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "ice_cap": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/coniferous_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/coniferous_forest.json new file mode 100644 index 0000000..dc0527b --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/coniferous_forest.json @@ -0,0 +1,222 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 20.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 68.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.7, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 8.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.8, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 1.7, + "enable": true, + "generators": {} + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + }, + "weights": { + "boreal": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/coral_reef.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/coral_reef.json new file mode 100644 index 0000000..fb32b7c --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/coral_reef.json @@ -0,0 +1,141 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "minecraft:ocean", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 5.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 45.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "blue_coral": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "blue" + } + }, + "generationAttempts": 32, + "amountPerChunk": 15.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "glowing_coral": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "glowing" + } + }, + "generationAttempts": 32, + "amountPerChunk": 15.0, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 3.0, + "enable": true + }, + "pink_coral": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "pink" + } + }, + "generationAttempts": 32, + "amountPerChunk": 15.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "orange_coral": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "orange" + } + }, + "generationAttempts": 32, + "amountPerChunk": 15.0, + "enable": true + }, + "sapphire": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "sapphire" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/corrupted_sands.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/corrupted_sands.json new file mode 100644 index 0000000..cf05781 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/corrupted_sands.json @@ -0,0 +1,81 @@ +{ + "wallBlock": { + "block": "minecraft:soul_sand", + "properties": {} + }, + "fillerBlock": { + "block": "minecraft:soul_sand", + "properties": {} + }, + "skyColor": -1, + "topBlock": { + "block": "minecraft:soul_sand", + "properties": {} + }, + "fogColor": -1, + "fogDensity": 1.0, + "roofTopBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "hasBiomeEssence": false, + "roofFillerBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "generators": { + "hive": { + "maxRadius": 9, + "bottomExtra": 4, + "amountPerChunk": 0.2, + "enable": true, + "halfHeight": 7, + "emptyChance": 0.25, + "layerSize": 3 + }, + "thorns": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "thorn" + } + }, + "generationAttempts": 32, + "amountPerChunk": 3.0, + "enable": true + }, + "dead_grass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadgrass" + } + }, + "generationAttempts": 32, + "amountPerChunk": 5.0, + "enable": true + }, + "bramble": { + "with": { + "block": "biomesoplenty:bramble_plant", + "properties": { + "down": "false", + "east": "false", + "north": "false", + "south": "false", + "up": "false", + "west": "false" + } + }, + "generationAttempts": 128, + "amountPerChunk": 40.0, + "maxHeight": 6, + "enable": true, + "minLength": 15, + "maxLength": 30 + } + }, + "weights": { + "hell": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/crag.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/crag.json new file mode 100644 index 0000000..d299c17 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/crag.json @@ -0,0 +1,114 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 80.0, + "variationAbove": 200.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:stone", + "properties": { + "variant": "stone" + } + }, + "averageHeight": 100.0, + "topBlock": { + "block": "minecraft:gravel", + "properties": {} + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "emeralds": { + "minHeight": 4, + "with": { + "block": "minecraft:emerald_ore", + "properties": {} + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "overgrown_stone_patches": { + "with": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "overgrown_stone" + } + }, + "amountPerChunk": 24.0, + "enable": true, + "splotchSize": 16 + }, + "grass": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "cobblestone_splatter": { + "with": { + "block": "minecraft:cobblestone", + "properties": {} + }, + "generationAttempts": 64, + "amountPerChunk": 4.0, + "enable": true + }, + "stone_splatter": { + "with": { + "block": "minecraft:stone", + "properties": { + "variant": "stone" + } + }, + "generationAttempts": 64, + "amountPerChunk": 4.0, + "enable": true + } + }, + "weights": { + "cold_swamp": 2 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/dead_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/dead_forest.json new file mode 100644 index 0000000..75600ae --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/dead_forest.json @@ -0,0 +1,136 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 25.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 68.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "thorns": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "thorn" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 3.5, + "enable": true + }, + "grass": { + "amountPerChunk": 1.0, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 2.5, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.8, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "boreal": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/dead_swamp.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/dead_swamp.json new file mode 100644 index 0000000..a3a2fc5 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/dead_swamp.json @@ -0,0 +1,162 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 6.0, + "variationAbove": 3.0, + "seaFloorBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 1.4, + "enable": true, + "generators": {} + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 7, + "amountPerChunk": 8.0, + "enable": true + }, + "trees": { + "amountPerChunk": 0.6, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "mud_patches": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "amountPerChunk": 1.0, + "enable": true, + "splotchSize": 12 + }, + "river_cane": { + "minHeight": 1, + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rivercane" + } + }, + "generationAttempts": 24, + "amountPerChunk": 0.3, + "maxHeight": 3, + "enable": true, + "randomDirection": false + } + }, + "weights": { + "cold_swamp": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/eucalyptus_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/eucalyptus_forest.json new file mode 100644 index 0000000..e1bc65e --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/eucalyptus_forest.json @@ -0,0 +1,182 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 20.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "melons": { + "with": { + "block": "minecraft:melon_block", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.015625, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 10.0, + "enable": true, + "generators": {} + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "rafflesia": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rafflesia" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "grass": { + "amountPerChunk": 6.0, + "enable": true, + "generators": {} + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + } + }, + "weights": { + "tropical": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/fen.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/fen.json new file mode 100644 index 0000000..dd8b154 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/fen.json @@ -0,0 +1,231 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 6.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "cattail": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.4, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "trees": { + "amountPerChunk": 6.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 15.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 5.0, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "double_cattail": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "tall_cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "tall_cattail" + } + } + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.4, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 7, + "amountPerChunk": 1.0, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "river_cane": { + "minHeight": 1, + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rivercane" + } + }, + "generationAttempts": 24, + "amountPerChunk": 0.1, + "maxHeight": 3, + "enable": true, + "randomDirection": false + } + }, + "weights": { + "cold_swamp": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/flower_field.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/flower_field.json new file mode 100644 index 0000000..9cadecd --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/flower_field.json @@ -0,0 +1,98 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 5.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 17.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 20.0, + "enable": true, + "generators": {} + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + } + }, + "weights": { + "warm_temperate": 2 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/flower_island.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/flower_island.json new file mode 100644 index 0000000..6ea53ef --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/flower_island.json @@ -0,0 +1,130 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 15.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 70.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "daisy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "clover_patches": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "cloverpatch" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.2, + "enable": true + }, + "grass_splatter": { + "with": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "generationAttempts": 64, + "amountPerChunk": 6.0, + "enable": true + }, + "grass": { + "amountPerChunk": 0.75, + "enable": true, + "generators": {} + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "trees": { + "amountPerChunk": 1.0, + "enable": true, + "generators": {} + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/fungi_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/fungi_forest.json new file mode 100644 index 0000000..895a0ab --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/fungi_forest.json @@ -0,0 +1,103 @@ +{ + "wallBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "fillerBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "skyColor": -1, + "topBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "fogColor": -1, + "fogDensity": 1.0, + "roofTopBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "hasBiomeEssence": false, + "roofFillerBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "generators": { + "hive": { + "maxRadius": 9, + "bottomExtra": 4, + "amountPerChunk": 0.2, + "enable": true, + "halfHeight": 7, + "emptyChance": 0.25, + "layerSize": 3 + }, + "big_brown_mushroom": { + "minHeight": 5, + "maxHeight": 8, + "amountPerChunk": 2.0, + "enable": true + }, + "glowshroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 1.5, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 2.0, + "enable": true + }, + "big_red_mushroom": { + "minHeight": 5, + "maxHeight": 10, + "amountPerChunk": 30.0, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 5.0, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 1.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 1.0, + "enable": true + } + }, + "weights": { + "hell": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/glacier.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/glacier.json new file mode 100644 index 0000000..300bc78 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/glacier.json @@ -0,0 +1,76 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 8.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:hard_ice", + "properties": {} + }, + "averageHeight": 88.0, + "topBlock": { + "block": "minecraft:ice", + "properties": {} + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/grassland.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/grassland.json new file mode 100644 index 0000000..3a1d16b --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/grassland.json @@ -0,0 +1,198 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 6.0, + "variationAbove": 25.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "portobellos": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "portobello" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 6, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "sugar_cane": { + "minHeight": 1, + "with": { + "block": "minecraft:reeds", + "properties": { + "age": "0" + } + }, + "generationAttempts": 24, + "amountPerChunk": 4.0, + "maxHeight": 3, + "enable": true, + "randomDirection": false + }, + "grass": { + "amountPerChunk": 0.6, + "enable": true, + "generators": {} + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.2, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "river_cane": { + "minHeight": 1, + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rivercane" + } + }, + "generationAttempts": 24, + "amountPerChunk": 1.0, + "maxHeight": 3, + "enable": true, + "randomDirection": false + } + }, + "weights": { + "cool_temperate": 7, + "wet_temperate": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/gravel_beach.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/gravel_beach.json new file mode 100644 index 0000000..0c98951 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/gravel_beach.json @@ -0,0 +1,64 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 3.0, + "variationAbove": 4.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:gravel", + "properties": {} + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:gravel", + "properties": {} + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/grove.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/grove.json new file mode 100644 index 0000000..05b521a --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/grove.json @@ -0,0 +1,153 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 20.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 66.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 2.0, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "clover_patches": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "cloverpatch" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.6, + "enable": true + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 1.3, + "enable": true, + "generators": {} + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "trees": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + } + }, + "weights": { + "cool_temperate": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/highland.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/highland.json new file mode 100644 index 0000000..992cd75 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/highland.json @@ -0,0 +1,85 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 35.0, + "variationAbove": 35.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 100.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 10.0, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "emerald": { + "minHeight": 4, + "with": { + "block": "minecraft:emerald_ore", + "properties": {} + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "cool_temperate": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/kelp_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/kelp_forest.json new file mode 100644 index 0000000..0535895 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/kelp_forest.json @@ -0,0 +1,125 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "minecraft:ocean", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 5.0, + "variationAbove": 5.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 40.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 3.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "kelp": { + "minHeight": 2, + "with": { + "block": "biomesoplenty:seaweed", + "properties": { + "level": "15", + "position": "single", + "variant": "kelp" + } + }, + "generationAttempts": 12, + "amountPerChunk": 5.0, + "maxHeight": 4, + "enable": true, + "randomDirection": false + }, + "kelp_tall": { + "minHeight": 6, + "with": { + "block": "biomesoplenty:seaweed", + "properties": { + "level": "15", + "position": "single", + "variant": "kelp" + } + }, + "generationAttempts": 12, + "amountPerChunk": 6.0, + "maxHeight": 12, + "enable": true, + "randomDirection": false + }, + "sapphire": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "sapphire" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/land_of_lakes.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/land_of_lakes.json new file mode 100644 index 0000000..9fd3fb6 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/land_of_lakes.json @@ -0,0 +1,232 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "trees": { + "amountPerChunk": 40.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "wild_rice": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "wildrice" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.0, + "enable": true + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "grass": { + "amountPerChunk": 10.0, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 1.0, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + } + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 7, + "amountPerChunk": 8.0, + "enable": true + } + }, + "weights": { + "cold_swamp": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lavender_fields.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lavender_fields.json new file mode 100644 index 0000000..86ee748 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lavender_fields.json @@ -0,0 +1,105 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 4.0, + "variationAbove": 12.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "silty" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 15.0, + "enable": true, + "generators": {} + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "lavender": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "lavender" + } + }, + "generationAttempts": 32, + "amountPerChunk": 50.0, + "enable": true + }, + "trees": { + "amountPerChunk": 1.0, + "enable": true, + "generators": {} + } + }, + "weights": { + "mediteranean": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lush_desert.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lush_desert.json new file mode 100644 index 0000000..1ce7867 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lush_desert.json @@ -0,0 +1,247 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 40.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:hardened_clay", + "properties": {} + }, + "averageHeight": 63.0, + "topBlock": { + "block": "minecraft:hardened_clay", + "properties": {} + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.75, + "enable": true + }, + "flowers": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "oases": { + "with": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "sandy" + } + }, + "maxRadius": 7, + "amountPerChunk": 10.0, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 5.0, + "enable": true + }, + "tiny_cacti": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "tinycactus" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "grass_splatter": { + "with": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "sandy" + } + }, + "generationAttempts": 128, + "amountPerChunk": 4.0, + "enable": true + }, + "dead_bushes": { + "with": { + "block": "minecraft:deadbush", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.4, + "enable": true + }, + "grass": { + "amountPerChunk": 12.0, + "enable": true, + "generators": {} + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.8, + "enable": true + }, + "bromeliad": { + "with": { + "block": "biomesoplenty:flower_0", + "properties": { + "variant": "bromeliad" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.2, + "enable": true + }, + "cacti": { + "minHeight": 1, + "with": { + "block": "minecraft:cactus", + "properties": { + "age": "0" + } + }, + "generationAttempts": 3, + "amountPerChunk": 0.2, + "maxHeight": 2, + "enable": true, + "randomDirection": false + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 1.5, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "minecraft:hardened_clay", + "properties": {} + } + }, + "desertgrass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertgrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 1.8, + "enable": true + } + }, + "weights": { + "savanna": 2 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lush_swamp.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lush_swamp.json new file mode 100644 index 0000000..2058ffa --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/lush_swamp.json @@ -0,0 +1,331 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "cattail": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.5, + "enable": true + }, + "poison_lakes": { + "liquid": { + "block": "biomesoplenty:poison", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.1, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 2.0, + "enable": true + }, + "trees": { + "amountPerChunk": 6.0, + "enable": true, + "generators": {} + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 1.7, + "enable": true, + "generators": {} + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "double_cattail": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "tall_cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "tall_cattail" + } + } + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.25, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.7, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 0.5, + "enable": true + }, + "sugar_cane": { + "minHeight": 1, + "with": { + "block": "minecraft:reeds", + "properties": { + "age": "0" + } + }, + "generationAttempts": 24, + "amountPerChunk": 0.6, + "maxHeight": 3, + "enable": true, + "randomDirection": false + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 8, + "amountPerChunk": 0.5, + "enable": true + }, + "river_cane": { + "minHeight": 1, + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rivercane" + } + }, + "generationAttempts": 24, + "amountPerChunk": 0.3, + "maxHeight": 3, + "enable": true, + "randomDirection": false + } + }, + "weights": { + "wet_temperate": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mangrove.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mangrove.json new file mode 100644 index 0000000..f9933c6 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mangrove.json @@ -0,0 +1,101 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 2.0, + "seaFloorBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fillerBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "averageHeight": 62.0, + "topBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "quicksand": { + "liquid": { + "block": "biomesoplenty:sand", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.2, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 5.0, + "enable": true, + "generators": {} + }, + "sapphire": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "sapphire" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "hot_swamp": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/maple_woods.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/maple_woods.json new file mode 100644 index 0000000..84a9665 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/maple_woods.json @@ -0,0 +1,140 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 25.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 70.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 6.0, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 8.0, + "enable": true + }, + "grass": { + "amountPerChunk": 1.2, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 15.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 2.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "boreal": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/marsh.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/marsh.json new file mode 100644 index 0000000..41cb196 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/marsh.json @@ -0,0 +1,142 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 3.0, + "seaFloorBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 62.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 20.0, + "enable": true, + "generators": {} + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 10.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.5, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + } + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + } + }, + "weights": { + "wet_temperate": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/meadow.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/meadow.json new file mode 100644 index 0000000..81b9956 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/meadow.json @@ -0,0 +1,238 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 5.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.15, + "enable": true + }, + "clover_patches": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "cloverpatch" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.5, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 2.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.15, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.15, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 6, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 1.8, + "enable": true, + "generators": {} + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.15, + "enable": true + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.15, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.4, + "enable": true + } + }, + "weights": { + "cool_temperate": 3, + "boreal": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/moor.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/moor.json new file mode 100644 index 0000000..5e9052e --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/moor.json @@ -0,0 +1,185 @@ +{ + "canGenerateRivers": true, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 88.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.6, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 5.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 6, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.6, + "enable": true + }, + "grass": { + "amountPerChunk": 2.0, + "enable": true, + "generators": {} + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 1.5, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + } + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 7, + "amountPerChunk": 1.0, + "enable": true + } + }, + "weights": { + "cold_swamp": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mountain.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mountain.json new file mode 100644 index 0000000..ee7683f --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mountain.json @@ -0,0 +1,141 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 30.0, + "variationAbove": 60.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 140.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 6.0, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.8, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.2, + "enable": true + }, + "emeralds": { + "minHeight": 4, + "with": { + "block": "minecraft:emerald_ore", + "properties": {} + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "grass": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 1.8, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "trees": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + } + }, + "weights": { + "dry_temperate": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mountain_foothills.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mountain_foothills.json new file mode 100644 index 0000000..7a647e1 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mountain_foothills.json @@ -0,0 +1,180 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 15.0, + "variationAbove": 30.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 100.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.8, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.2, + "enable": true + }, + "emeralds": { + "minHeight": 4, + "with": { + "block": "minecraft:emerald_ore", + "properties": {} + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.4, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 6.0, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 1.8, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mystic_grove.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mystic_grove.json new file mode 100644 index 0000000..4ad6ceb --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/mystic_grove.json @@ -0,0 +1,263 @@ +{ + "canGenerateRivers": false, + "skyColor": 8972496, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 20.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "silty" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + }, + "fogColor": 16755401, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "hot_springs": { + "liquid": { + "block": "biomesoplenty:hot_spring_water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.5, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "flowers": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "clover_patches": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "cloverpatch" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.3, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "poison_lakes": { + "liquid": { + "block": "biomesoplenty:poison", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.1, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "big_red_mushroom": { + "minHeight": 5, + "maxHeight": 8, + "amountPerChunk": 0.4, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 10.0, + "enable": true, + "generators": {} + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "grass": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.4, + "enable": true + } + }, + "weights": { + "wet_temperate": 1 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/oasis.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/oasis.json new file mode 100644 index 0000000..c6c7464 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/oasis.json @@ -0,0 +1,154 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 5.0, + "variationAbove": 7.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "averageHeight": 62.0, + "topBlock": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "dunegrass": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "dunegrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 10.0, + "enable": true + }, + "tiny_cacti": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "tinycactus" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.2, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "sugar_cane": { + "minHeight": 1, + "with": { + "block": "minecraft:reeds", + "properties": { + "age": "0" + } + }, + "generationAttempts": 24, + "amountPerChunk": 2.0, + "maxHeight": 3, + "enable": true, + "randomDirection": false + }, + "desert_sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertsprouts" + } + }, + "generationAttempts": 8, + "amountPerChunk": 5.0, + "enable": true + }, + "bromeliad": { + "with": { + "block": "biomesoplenty:flower_0", + "properties": { + "variant": "bromeliad" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.2, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "desertgrass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertgrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 1.0, + "enable": true + }, + "trees": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/ominous_woods.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/ominous_woods.json new file mode 100644 index 0000000..16d9a98 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/ominous_woods.json @@ -0,0 +1,184 @@ +{ + "canGenerateRivers": false, + "skyColor": 3687520, + "fogDensity": 0.175, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 66.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": 3882316, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.4, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "thorns": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "thorn" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.5, + "enable": true + }, + "poison_lakes": { + "liquid": { + "block": "biomesoplenty:poison", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.1, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "bramble": { + "with": { + "block": "biomesoplenty:bramble_plant", + "properties": { + "down": "false", + "east": "false", + "north": "false", + "south": "false", + "up": "false", + "west": "false" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.75, + "maxHeight": 4, + "enable": true, + "minLength": 5, + "maxLength": 15 + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "trees": { + "amountPerChunk": 11.0, + "enable": true, + "generators": {} + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + } + }, + "weights": { + "cold_swamp": 1 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/orchard.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/orchard.json new file mode 100644 index 0000000..128a51c --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/orchard.json @@ -0,0 +1,150 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 4.0, + "variationAbove": 15.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.2, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.4, + "enable": true + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 3.5, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + } + }, + "weights": { + "warm_temperate": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/origin_beach.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/origin_beach.json new file mode 100644 index 0000000..2890a9c --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/origin_beach.json @@ -0,0 +1,68 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": 8441086, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 1.0, + "variationAbove": 1.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/origin_island.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/origin_island.json new file mode 100644 index 0000000..0e89b01 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/origin_island.json @@ -0,0 +1,98 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "biomesoplenty:origin_beach", + "skyColor": 8441086, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 6.0, + "variationAbove": 25.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "origin" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.4, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "minHeight": 5, + "logState": { + "block": "minecraft:log", + "properties": { + "axis": "y", + "variant": "oak" + } + }, + "amountPerChunk": 5.0, + "maxHeight": 8, + "enable": true, + "updateNeighbours": false, + "hangingChance": 0.0, + "leavesState": { + "block": "biomesoplenty:leaves_2", + "properties": { + "check_decay": "false", + "decayable": "true", + "variant": "origin" + } + } + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/outback.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/outback.json new file mode 100644 index 0000000..f8ff882 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/outback.json @@ -0,0 +1,149 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:sand", + "properties": { + "variant": "red_sand" + } + }, + "averageHeight": 72.0, + "topBlock": { + "block": "minecraft:sand", + "properties": { + "variant": "red_sand" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "tiny_cacti": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "tinycactus" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass_splatter": { + "with": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "sandy" + } + }, + "generationAttempts": 128, + "amountPerChunk": 4.0, + "enable": true + }, + "dead_bushes": { + "with": { + "block": "minecraft:deadbush", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 1.5, + "enable": true + }, + "grass": { + "amountPerChunk": 16.0, + "enable": true, + "generators": {} + }, + "cacti": { + "minHeight": 1, + "with": { + "block": "minecraft:cactus", + "properties": { + "age": "0" + } + }, + "generationAttempts": 24, + "amountPerChunk": 0.2, + "maxHeight": 2, + "enable": true, + "randomDirection": false + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "desertgrass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertgrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 10.0, + "enable": true + }, + "trees": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "hot_desert": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/overgrown_cliffs.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/overgrown_cliffs.json new file mode 100644 index 0000000..a47cb74 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/overgrown_cliffs.json @@ -0,0 +1,106 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 100.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:stone", + "properties": { + "variant": "stone" + } + }, + "averageHeight": 70.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "overgrown_stone" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "emeralds": { + "minHeight": 4, + "with": { + "block": "minecraft:emerald_ore", + "properties": {} + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "grass": { + "amountPerChunk": 2.0, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "trees": { + "amountPerChunk": 40.0, + "enable": true, + "generators": {} + } + }, + "weights": { + "tropical": 2 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/pasture.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/pasture.json new file mode 100644 index 0000000..382e751 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/pasture.json @@ -0,0 +1,109 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 4.0, + "variationAbove": 6.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "silty" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "barley": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "barley" + } + }, + "generationAttempts": 32, + "amountPerChunk": 45.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/phantasmagoric_inferno.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/phantasmagoric_inferno.json new file mode 100644 index 0000000..8853d41 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/phantasmagoric_inferno.json @@ -0,0 +1,81 @@ +{ + "wallBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "fillerBlock": { + "block": "biomesoplenty:ash_block", + "properties": {} + }, + "skyColor": -1, + "topBlock": { + "block": "biomesoplenty:ash_block", + "properties": {} + }, + "fogColor": -1, + "fogDensity": 1.0, + "roofTopBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "hasBiomeEssence": false, + "roofFillerBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "generators": { + "hive": { + "maxRadius": 9, + "bottomExtra": 4, + "amountPerChunk": 0.2, + "enable": true, + "halfHeight": 7, + "emptyChance": 0.25, + "layerSize": 3 + }, + "blue_fire": { + "with": { + "block": "biomesoplenty:blue_fire", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 2.5, + "enable": true + }, + "lava_lakes": { + "liquid": { + "block": "minecraft:lava", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 4.0, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "fire": { + "with": { + "block": "minecraft:fire", + "properties": { + "age": "0", + "east": "false", + "north": "false", + "south": "false", + "up": "false", + "west": "false" + } + }, + "generationAttempts": 32, + "amountPerChunk": 2.5, + "enable": true + } + }, + "weights": { + "hell": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/prairie.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/prairie.json new file mode 100644 index 0000000..ce77924 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/prairie.json @@ -0,0 +1,172 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 4.0, + "variationAbove": 6.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "silty" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.4, + "enable": true, + "generators": {} + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.2, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 10.0, + "enable": true, + "generators": {} + }, + "doublegrass": { + "with": { + "block": "minecraft:double_plant", + "properties": { + "facing": "north", + "half": "lower", + "variant": "double_grass" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.5, + "enable": true, + "withTop": { + "block": "minecraft:double_plant", + "properties": { + "facing": "north", + "half": "upper", + "variant": "sunflower" + } + } + }, + "goldenrods": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "goldenrod" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.0, + "enable": true + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + } + }, + "weights": { + "warm_temperate": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/quagmire.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/quagmire.json new file mode 100644 index 0000000..e638c1d --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/quagmire.json @@ -0,0 +1,184 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fillerBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "grass_splatter": { + "with": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "generationAttempts": 128, + "amountPerChunk": 1.0, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 1.4, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 8, + "amountPerChunk": 10.0, + "enable": true + } + }, + "weights": { + "cold_swamp": 2 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/rainforest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/rainforest.json new file mode 100644 index 0000000..8c60331 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/rainforest.json @@ -0,0 +1,203 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 50.0, + "variationAbove": 50.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 80.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "melons": { + "with": { + "block": "minecraft:melon_block", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.015625, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "clover_patches": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "cloverpatch" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.2, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 15.0, + "enable": true, + "generators": {} + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "rafflesia": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rafflesia" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + } + }, + "weights": { + "tropical": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/redwood_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/redwood_forest.json new file mode 100644 index 0000000..014cf6c --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/redwood_forest.json @@ -0,0 +1,166 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 4.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 70.0, + "topBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "podzol" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.2, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "double_fern": { + "with": { + "block": "minecraft:double_plant", + "properties": { + "facing": "north", + "half": "lower", + "variant": "double_fern" + } + }, + "generationAttempts": 32, + "amountPerChunk": 5.0, + "enable": true, + "withTop": { + "block": "minecraft:double_plant", + "properties": { + "facing": "north", + "half": "upper", + "variant": "sunflower" + } + } + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "grass": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "trees": { + "amountPerChunk": 15.0, + "enable": true, + "generators": {} + } + }, + "weights": { + "warm_temperate": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/redwood_forest_edge.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/redwood_forest_edge.json new file mode 100644 index 0000000..7f6a4d7 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/redwood_forest_edge.json @@ -0,0 +1,143 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 4.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 70.0, + "topBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "podzol" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.2, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "grass": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "trees": { + "amountPerChunk": 8.0, + "enable": true, + "generators": {} + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/sacred_springs.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/sacred_springs.json new file mode 100644 index 0000000..caab2b8 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/sacred_springs.json @@ -0,0 +1,250 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "hot_springs": { + "liquid": { + "block": "biomesoplenty:hot_spring_water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.5, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "leaves_clusters": { + "logState": { + "block": "minecraft:log", + "properties": { + "axis": "y", + "variant": "oak" + } + }, + "amountPerChunk": 12.5, + "enable": true, + "leavesState": { + "block": "minecraft:leaves", + "properties": { + "check_decay": "true", + "decayable": "true", + "variant": "oak" + } + } + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 2.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.15, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "large_oak": { + "minHeight": 5, + "logState": { + "block": "minecraft:log", + "properties": { + "axis": "y", + "variant": "oak" + } + }, + "foliageHeight": 4, + "amountPerChunk": 3.0, + "maxHeight": 17, + "enable": true, + "updateNeighbours": false, + "foliageDensity": 1.0, + "leavesState": { + "block": "minecraft:leaves", + "properties": { + "check_decay": "false", + "decayable": "true", + "variant": "oak" + } + } + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sacred_oak_trees": { + "minHeight": 35, + "logState": { + "block": "biomesoplenty:log_0", + "properties": { + "axis": "y", + "variant": "sacred_oak" + } + }, + "foliageHeight": 4, + "amountPerChunk": 0.4, + "maxHeight": 40, + "enable": true, + "updateNeighbours": false, + "foliageDensity": 2.0, + "leavesState": { + "block": "biomesoplenty:leaves_3", + "properties": { + "check_decay": "true", + "decayable": "false", + "variant": "sacred_oak" + } + } + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.45, + "enable": true + }, + "rafflesia": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rafflesia" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 2.75, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + } + }, + "weights": { + "tropical": 1 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/seasonal_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/seasonal_forest.json new file mode 100644 index 0000000..304bcf5 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/seasonal_forest.json @@ -0,0 +1,223 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 20.0, + "variationAbove": 30.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 75.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.3, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.4, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 2.5, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 10.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 2.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 1.4, + "enable": true, + "generators": {} + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + }, + "weights": { + "cool_temperate": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/shield.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/shield.json new file mode 100644 index 0000000..937ca5f --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/shield.json @@ -0,0 +1,192 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 9.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.4, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 12.0, + "enable": true + }, + "grass": { + "amountPerChunk": 1.2, + "enable": true, + "generators": {} + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + }, + "weights": { + "boreal": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/shrubland.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/shrubland.json new file mode 100644 index 0000000..f1085e9 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/shrubland.json @@ -0,0 +1,191 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 15.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 66.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "with": { + "block": "minecraft:red_flower", + "properties": { + "type": "allium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "trees": { + "logState": { + "block": "minecraft:log", + "properties": { + "axis": "y", + "variant": "oak" + } + }, + "amountPerChunk": 1.0, + "enable": true, + "leavesState": { + "block": "minecraft:leaves", + "properties": { + "check_decay": "true", + "decayable": "true", + "variant": "oak" + } + } + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 6, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "bush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + } + }, + "weights": { + "mediteranean": 7, + "dry_temperate": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_coniferous_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_coniferous_forest.json new file mode 100644 index 0000000..55adf61 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_coniferous_forest.json @@ -0,0 +1,148 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 20.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "loamy" + } + }, + "averageHeight": 68.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "loamy" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.1, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 2.0, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "grass": { + "amountPerChunk": 1.0, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "trees": { + "amountPerChunk": 8.0, + "enable": true, + "generators": {} + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "tundra": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_forest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_forest.json new file mode 100644 index 0000000..b5a77d6 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_forest.json @@ -0,0 +1,121 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 6.0, + "variationAbove": 21.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "silty" + } + }, + "averageHeight": 66.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.4, + "enable": true + }, + "grass": { + "amountPerChunk": 1.0, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "tundra": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_tundra.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_tundra.json new file mode 100644 index 0000000..99088fb --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/snowy_tundra.json @@ -0,0 +1,164 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "silty" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 12.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "small_boulders": { + "with": { + "block": "minecraft:cobblestone", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "large_boulders": { + "with": { + "block": "minecraft:cobblestone", + "properties": {} + }, + "numBalls": 3, + "amountPerChunk": 0.15, + "enable": true, + "radiusFalloff": 0.5, + "innerRadius": 1.0 + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.1, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + } + }, + "trees": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/steppe.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/steppe.json new file mode 100644 index 0000000..d2a3e84 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/steppe.json @@ -0,0 +1,120 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 8.0, + "variationAbove": 8.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "sandy" + } + }, + "averageHeight": 90.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "sandy" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_bushes": { + "with": { + "block": "minecraft:deadbush", + "properties": {} + }, + "generationAttempts": 4, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 1.9, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "desertgrass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertgrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 12.0, + "enable": true + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "dry_temperate": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/temperate_rainforest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/temperate_rainforest.json new file mode 100644 index 0000000..c7384a1 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/temperate_rainforest.json @@ -0,0 +1,337 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 25.0, + "variationAbove": 55.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 67.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "cattail": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 3.0, + "enable": true + }, + "trees": { + "amountPerChunk": 30.0, + "enable": true, + "generators": {} + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 15.0, + "enable": true, + "generators": {} + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "double_cattail": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "tall_cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "tall_cattail" + } + } + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.2, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "double_fern": { + "with": { + "block": "minecraft:double_plant", + "properties": { + "facing": "north", + "half": "lower", + "variant": "double_fern" + } + }, + "generationAttempts": 32, + "amountPerChunk": 7.0, + "enable": true, + "withTop": { + "block": "minecraft:double_plant", + "properties": { + "facing": "north", + "half": "upper", + "variant": "sunflower" + } + } + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.4, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + } + }, + "weights": { + "wet_temperate": 7 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tropical_island.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tropical_island.json new file mode 100644 index 0000000..adb5d50 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tropical_island.json @@ -0,0 +1,150 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "biomesoplenty:white_beach", + "skyColor": 507391, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 40.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": 11925759, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "bamboo": { + "minHeight": 1, + "with": { + "block": "biomesoplenty:bamboo", + "properties": { + "age": "0" + } + }, + "generationAttempts": 24, + "amountPerChunk": 0.2, + "maxHeight": 3, + "enable": true, + "randomDirection": false + }, + "sand": { + "with": { + "block": "biomesoplenty:white_sand", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 10.0, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "melons": { + "with": { + "block": "minecraft:melon_block", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.015625, + "enable": true + }, + "flowers": { + "amountPerChunk": 2.0, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 3.5, + "enable": true, + "generators": {} + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "trees": { + "amountPerChunk": 25.0, + "enable": true, + "generators": {} + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tropical_rainforest.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tropical_rainforest.json new file mode 100644 index 0000000..9116e66 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tropical_rainforest.json @@ -0,0 +1,282 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 10.0, + "variationAbove": 25.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 67.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.2, + "enable": true + }, + "flowers": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "melons": { + "with": { + "block": "minecraft:melon_block", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.015625, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "double_fern": { + "with": { + "block": "minecraft:double_plant", + "properties": { + "facing": "north", + "half": "lower", + "variant": "double_fern" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true, + "withTop": { + "block": "minecraft:double_plant", + "properties": { + "facing": "north", + "half": "upper", + "variant": "sunflower" + } + } + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "quicksand": { + "liquid": { + "block": "biomesoplenty:sand", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.2, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 3.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 15.0, + "enable": true, + "generators": {} + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "rafflesia": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rafflesia" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "grass": { + "amountPerChunk": 3.5, + "enable": true, + "generators": {} + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + }, + "weights": { + "tropical": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tundra.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tundra.json new file mode 100644 index 0000000..bab4189 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/tundra.json @@ -0,0 +1,166 @@ +{ + "canGenerateRivers": false, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 10.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:dirt", + "properties": { + "coarse": "false", + "variant": "silty" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 12.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "small_boulders": { + "with": { + "block": "minecraft:cobblestone", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "large_boulders": { + "with": { + "block": "minecraft:cobblestone", + "properties": {} + }, + "numBalls": 3, + "amountPerChunk": 0.15, + "enable": true, + "radiusFalloff": 0.5, + "innerRadius": 1.0 + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.1, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "silty" + } + } + }, + "trees": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "tundra": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/undergarden.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/undergarden.json new file mode 100644 index 0000000..c78faa8 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/undergarden.json @@ -0,0 +1,124 @@ +{ + "wallBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "fillerBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "skyColor": -1, + "topBlock": { + "block": "biomesoplenty:grass", + "properties": { + "snowy": "false", + "variant": "overgrown_netherrack" + } + }, + "fogColor": -1, + "fogDensity": 1.0, + "roofTopBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "hasBiomeEssence": false, + "roofFillerBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "generators": { + "hive": { + "maxRadius": 9, + "bottomExtra": 4, + "amountPerChunk": 0.2, + "enable": true, + "halfHeight": 7, + "emptyChance": 0.25, + "layerSize": 3 + }, + "netherrack_splatter": { + "with": { + "block": "minecraft:netherrack", + "properties": {} + }, + "generationAttempts": 128, + "amountPerChunk": 7.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 1.0, + "enable": true, + "generators": {} + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 1.0, + "enable": true + }, + "grass": { + "amountPerChunk": 15.0, + "enable": true, + "generators": {} + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 2.0, + "enable": true + }, + "ivy": { + "minHeight": 8, + "with": { + "block": "biomesoplenty:ivy", + "properties": { + "east": "false", + "north": "false", + "south": "false", + "up": "false", + "west": "false" + } + }, + "generationAttempts": 128, + "amountPerChunk": 25.0, + "maxHeight": 20, + "enable": true + }, + "trees": { + "amountPerChunk": 15.0, + "enable": true, + "generators": {} + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.5, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 1.5, + "enable": true + } + }, + "weights": { + "hell": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/visceral_heap.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/visceral_heap.json new file mode 100644 index 0000000..e0efbe7 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/visceral_heap.json @@ -0,0 +1,89 @@ +{ + "wallBlock": { + "block": "biomesoplenty:flesh", + "properties": {} + }, + "fillerBlock": { + "block": "biomesoplenty:flesh", + "properties": {} + }, + "skyColor": -1, + "topBlock": { + "block": "biomesoplenty:flesh", + "properties": {} + }, + "fogColor": -1, + "fogDensity": 1.0, + "roofTopBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "hasBiomeEssence": false, + "roofFillerBlock": { + "block": "minecraft:netherrack", + "properties": {} + }, + "generators": { + "hive": { + "maxRadius": 9, + "bottomExtra": 4, + "amountPerChunk": 0.2, + "enable": true, + "halfHeight": 7, + "emptyChance": 0.25, + "layerSize": 3 + }, + "blood_pools": { + "liquid": { + "block": "biomesoplenty:blood", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 6.0, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "eyebulbs": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "eyebulb" + } + }, + "generationAttempts": 16, + "amountPerChunk": 1.0, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "eyebulb" + } + } + }, + "bones": { + "minHeight": 1, + "with": { + "block": "minecraft:bone_block", + "properties": { + "axis": "y" + } + }, + "generationAttempts": 12, + "amountPerChunk": 1.5, + "maxHeight": 4, + "enable": true, + "randomDirection": false + } + }, + "weights": { + "hell": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/volcanic_island.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/volcanic_island.json new file mode 100644 index 0000000..d91376f --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/volcanic_island.json @@ -0,0 +1,102 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 50.0, + "variationAbove": 50.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:ash_block", + "properties": {} + }, + "averageHeight": 120.0, + "topBlock": { + "block": "biomesoplenty:ash_block", + "properties": {} + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "lava_lakes": { + "lineWith": { + "block": "minecraft:stone", + "properties": { + "variant": "stone" + } + }, + "liquid": { + "block": "minecraft:lava", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 2.5, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "lava_flows": { + "with": { + "block": "minecraft:flowing_lava", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.1, + "enable": true, + "splotchSize": 12 + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/wasteland.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/wasteland.json new file mode 100644 index 0000000..e0d8628 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/wasteland.json @@ -0,0 +1,140 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 0.5, + "hasBiomeEssence": true, + "variationBelow": 1.0, + "variationAbove": 5.0, + "seaFloorBlock": { + "block": "biomesoplenty:dried_sand", + "properties": {} + }, + "fillerBlock": { + "block": "biomesoplenty:dried_sand", + "properties": {} + }, + "averageHeight": 66.0, + "topBlock": { + "block": "biomesoplenty:dried_sand", + "properties": {} + }, + "fogColor": 14409153, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.05, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_grass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadgrass" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "poison_lakes": { + "liquid": { + "block": "biomesoplenty:poison", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.05, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "lakes": { + "liquid": { + "block": "minecraft:water", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.05, + "enable": true, + "frozenLiquid": { + "block": "minecraft:ice", + "properties": {} + }, + "grassBorderWith": { + "block": "biomesoplenty:dried_sand", + "properties": {} + } + }, + "desertgrass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertgrass" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "trees": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "wasteland": 50 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/wetland.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/wetland.json new file mode 100644 index 0000000..17e0466 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/wetland.json @@ -0,0 +1,326 @@ +{ + "canGenerateRivers": false, + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 5.0, + "variationAbove": 15.0, + "seaFloorBlock": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 63.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": false, + "canSpawnInBiome": true, + "generators": { + "cattail": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 8.0, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "brown_mushrooms": { + "with": { + "block": "minecraft:brown_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.5, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 3.0, + "enable": true + }, + "trees": { + "amountPerChunk": 10.0, + "enable": true, + "generators": {} + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.35, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 3.0, + "enable": true, + "generators": {} + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "double_cattail": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "tall_cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 10.0, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "tall_cattail" + } + } + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "red_mushrooms": { + "with": { + "block": "minecraft:red_mushroom", + "properties": {} + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.7, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "sugar_cane": { + "minHeight": 1, + "with": { + "block": "minecraft:reeds", + "properties": { + "age": "0" + } + }, + "generationAttempts": 24, + "amountPerChunk": 1.0, + "maxHeight": 3, + "enable": true, + "randomDirection": false + }, + "lily": { + "with": { + "block": "minecraft:waterlily", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 0.5, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 8, + "amountPerChunk": 6.0, + "enable": true + }, + "river_cane": { + "minHeight": 1, + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rivercane" + } + }, + "generationAttempts": 24, + "amountPerChunk": 2.0, + "maxHeight": 3, + "enable": true, + "randomDirection": false + } + }, + "weights": { + "wet_temperate": 7, + "cold_swamp": 5 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/white_beach.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/white_beach.json new file mode 100644 index 0000000..77f3714 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/white_beach.json @@ -0,0 +1,64 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": 507391, + "fogDensity": 1.0, + "hasBiomeEssence": false, + "variationBelow": 1.0, + "variationAbove": 1.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "biomesoplenty:white_sand", + "properties": {} + }, + "averageHeight": 64.0, + "topBlock": { + "block": "biomesoplenty:white_sand", + "properties": {} + }, + "fogColor": 11925759, + "canGenerateVillages": false, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + }, + "weights": {} +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/woodland.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/woodland.json new file mode 100644 index 0000000..3ee0b98 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/woodland.json @@ -0,0 +1,214 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 6.0, + "variationAbove": 25.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": true, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.4, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 2.0, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 10.0, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.8, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "gravel": { + "with": { + "block": "minecraft:gravel", + "properties": {} + }, + "maxRadius": 7, + "amountPerChunk": 4.0, + "enable": true + }, + "sand": { + "with": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 1.4, + "enable": true, + "generators": {} + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + }, + "weights": { + "warm_temperate": 10 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/xeric_shrubland.json b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/xeric_shrubland.json new file mode 100644 index 0000000..ab7b114 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/biomesoplenty/xeric_shrubland.json @@ -0,0 +1,145 @@ +{ + "canGenerateRivers": true, + "beachBiomeLocation": "minecraft:beaches", + "skyColor": -1, + "fogDensity": 1.0, + "hasBiomeEssence": true, + "variationBelow": 1.0, + "variationAbove": 5.0, + "seaFloorBlock": { + "block": "minecraft:dirt", + "properties": { + "snowy": "false", + "variant": "dirt" + } + }, + "fillerBlock": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "averageHeight": 64.0, + "topBlock": { + "block": "minecraft:sand", + "properties": { + "variant": "sand" + } + }, + "fogColor": -1, + "canGenerateVillages": true, + "canSpawnInBiome": false, + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "dunegrass": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "dunegrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 10.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_bushes": { + "with": { + "block": "minecraft:deadbush", + "properties": {} + }, + "generationAttempts": 32, + "amountPerChunk": 1.0, + "enable": true + }, + "grass": { + "amountPerChunk": 1.0, + "enable": true, + "generators": {} + }, + "desert_sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertsprouts" + } + }, + "generationAttempts": 8, + "amountPerChunk": 4.0, + "enable": true + }, + "bromeliad": { + "with": { + "block": "biomesoplenty:flower_0", + "properties": { + "variant": "bromeliad" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.2, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "desertgrass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertgrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 2.0, + "enable": true + }, + "trees": { + "amountPerChunk": 1.0, + "enable": true, + "generators": {} + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + }, + "weights": { + "hot_desert": 3 + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/beaches.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/beaches.json new file mode 100644 index 0000000..4c9c3fc --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/beaches.json @@ -0,0 +1,57 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "sea_oats": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "sea_oats" + } + }, + "generationAttempts": 96, + "amountPerChunk": 6.0, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "sea_oats" + } + } + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/birch_forest.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/birch_forest.json new file mode 100644 index 0000000..6aff7e3 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/birch_forest.json @@ -0,0 +1,134 @@ +{ + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "flowers": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "clover_patches": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "cloverpatch" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.05, + "enable": true + }, + "grass": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/birch_forest_hills.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/birch_forest_hills.json new file mode 100644 index 0000000..6aff7e3 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/birch_forest_hills.json @@ -0,0 +1,134 @@ +{ + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "flowers": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "clover_patches": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "cloverpatch" + } + }, + "generationAttempts": 128, + "amountPerChunk": 0.05, + "enable": true + }, + "grass": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/desert.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/desert.json new file mode 100644 index 0000000..0db02f0 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/desert.json @@ -0,0 +1,77 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "tiny_cacti": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "tinycactus" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.25, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "quicksand": { + "liquid": { + "block": "biomesoplenty:sand", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.2, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/desert_hills.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/desert_hills.json new file mode 100644 index 0000000..3e311b8 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/desert_hills.json @@ -0,0 +1,61 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "tiny_cacti": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "tinycactus" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.25, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/extreme_hills.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/extreme_hills.json new file mode 100644 index 0000000..e859f53 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/extreme_hills.json @@ -0,0 +1,70 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.1, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/extreme_hills_with_trees.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/extreme_hills_with_trees.json new file mode 100644 index 0000000..e859f53 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/extreme_hills_with_trees.json @@ -0,0 +1,70 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.1, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/forest.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/forest.json new file mode 100644 index 0000000..fe22078 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/forest.json @@ -0,0 +1,156 @@ +{ + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/forest_hills.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/forest_hills.json new file mode 100644 index 0000000..f5f8825 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/forest_hills.json @@ -0,0 +1,156 @@ +{ + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "dead_leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "deadleafpile" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "poison_ivy": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "poisonivy" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.25, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/hell.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/hell.json new file mode 100644 index 0000000..92c2451 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/hell.json @@ -0,0 +1,47 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "hive": { + "maxRadius": 9, + "bottomExtra": 4, + "amountPerChunk": 0.2, + "enable": true, + "halfHeight": 7, + "emptyChance": 0.25, + "layerSize": 3 + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/ice_flats.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/ice_flats.json new file mode 100644 index 0000000..8555983 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/ice_flats.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/ice_mountains.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/ice_mountains.json new file mode 100644 index 0000000..8555983 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/ice_mountains.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.1, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/jungle.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/jungle.json new file mode 100644 index 0000000..f777a48 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/jungle.json @@ -0,0 +1,93 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.8, + "enable": true + }, + "flowers": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "rafflesia": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rafflesia" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 5.0, + "enable": true, + "generators": {} + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.5, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/jungle_hills.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/jungle_hills.json new file mode 100644 index 0000000..f777a48 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/jungle_hills.json @@ -0,0 +1,93 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.8, + "enable": true + }, + "flowers": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "rafflesia": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "rafflesia" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "grass": { + "amountPerChunk": 5.0, + "enable": true, + "generators": {} + }, + "topaz": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "topaz" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.5, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/mesa.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/mesa.json new file mode 100644 index 0000000..b3301f8 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/mesa.json @@ -0,0 +1,72 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "tiny_cacti": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "tinycactus" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "desertgrass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertgrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.3, + "enable": true + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/mesa_clear_rock.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/mesa_clear_rock.json new file mode 100644 index 0000000..b3301f8 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/mesa_clear_rock.json @@ -0,0 +1,72 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "tiny_cacti": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "tinycactus" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "desertgrass": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "desertgrass" + } + }, + "generationAttempts": 8, + "amountPerChunk": 0.3, + "enable": true + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/mushroom_island.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/mushroom_island.json new file mode 100644 index 0000000..5d76ae4 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/mushroom_island.json @@ -0,0 +1,105 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.2, + "enable": true + }, + "glowshrooms_surface": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "portobellos": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "portobello" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.3, + "enable": true + }, + "flat_mushroom": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "flat_mushroom" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.4, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.5, + "enable": true + }, + "sapphire": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "sapphire" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/mutated_forest.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/mutated_forest.json new file mode 100644 index 0000000..96df15b --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/mutated_forest.json @@ -0,0 +1,139 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "leaf_piles": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "leafpile" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.3, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "trees": { + "amountPerChunk": 1.5, + "enable": true, + "generators": {} + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + }, + "flax": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "flax" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.05, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "flax" + } + } + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "berry_bushes": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "berrybush" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "blue_milk_caps": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "blue_milk_cap" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.05, + "enable": true + }, + "sprouts": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "sprout" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/ocean.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/ocean.json new file mode 100644 index 0000000..db09736 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/ocean.json @@ -0,0 +1,50 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "sapphire": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "sapphire" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/plains.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/plains.json new file mode 100644 index 0000000..8c618d2 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/plains.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 5.0, + "enable": true, + "generators": {} + }, + "peridot": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "peridot" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/redwood_taiga.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/redwood_taiga.json new file mode 100644 index 0000000..ee6d3bc --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/redwood_taiga.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/redwood_taiga_hills.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/redwood_taiga_hills.json new file mode 100644 index 0000000..ee6d3bc --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/redwood_taiga_hills.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/roofed_forest.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/roofed_forest.json new file mode 100644 index 0000000..594c431 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/roofed_forest.json @@ -0,0 +1,66 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "amber": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amber" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.1, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/savanna.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/savanna.json new file mode 100644 index 0000000..0fd1855 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/savanna.json @@ -0,0 +1,76 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.8, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "quicksand": { + "liquid": { + "block": "biomesoplenty:sand", + "properties": { + "level": "0" + } + }, + "amountPerChunk": 0.1, + "enable": true, + "grassBorderWith": { + "block": "minecraft:grass", + "properties": { + "snowy": "false" + } + } + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/savanna_rock.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/savanna_rock.json new file mode 100644 index 0000000..2fdba63 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/savanna_rock.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.8, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 4.0, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "ruby": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "ruby" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/sky.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/sky.json new file mode 100644 index 0000000..94a62f9 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/sky.json @@ -0,0 +1,71 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "crystals": { + "maxDepth": 11, + "with": { + "block": "biomesoplenty:crystal", + "properties": {} + }, + "maxRadius": 7, + "generationAttempts": 1500, + "amountPerChunk": 12.0, + "enable": true + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "amethyst": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "amethyst" + } + }, + "amountPerChunk": 24.0, + "maxHeight": 32, + "enable": true + }, + "biome_essence": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:biome_block", + "properties": {} + }, + "amountPerChunk": 24.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/swampland.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/swampland.json new file mode 100644 index 0000000..bbf1f0f --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/swampland.json @@ -0,0 +1,195 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "cattail": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 6.0, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.6, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "medium_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "medium" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "algae": { + "with": { + "block": "biomesoplenty:coral", + "properties": { + "level": "15", + "variant": "algae" + } + }, + "generationAttempts": 32, + "amountPerChunk": 10.0, + "enable": true + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "malachite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "malachite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + }, + "trees": { + "amountPerChunk": 0.5, + "enable": true, + "generators": {} + }, + "water_reeds": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "reed" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "toadstools": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "toadstool" + } + }, + "generationAttempts": 16, + "amountPerChunk": 0.4, + "enable": true + }, + "small_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "small" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.1, + "enable": true + }, + "flower_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "flower" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.3, + "enable": true + }, + "koru": { + "with": { + "block": "biomesoplenty:plant_0", + "properties": { + "variant": "koru" + } + }, + "generationAttempts": 32, + "amountPerChunk": 1.2, + "enable": true + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "double_cattail": { + "with": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "lower", + "variant": "tall_cattail" + } + }, + "generationAttempts": 32, + "amountPerChunk": 8.0, + "enable": true, + "withTop": { + "block": "biomesoplenty:double_plant", + "properties": { + "half": "upper", + "variant": "tall_cattail" + } + } + }, + "tiny_lily": { + "with": { + "block": "biomesoplenty:waterlily", + "properties": { + "variant": "tiny" + } + }, + "generationAttempts": 32, + "amountPerChunk": 0.2, + "enable": true + }, + "mud": { + "with": { + "block": "biomesoplenty:mud", + "properties": { + "variant": "mud" + } + }, + "maxRadius": 7, + "amountPerChunk": 3.0, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga.json new file mode 100644 index 0000000..ee6d3bc --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_cold.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_cold.json new file mode 100644 index 0000000..c38bf91 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_cold.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_cold_hills.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_cold_hills.json new file mode 100644 index 0000000..c38bf91 --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_cold_hills.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "minecraft:beaches", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_hills.json b/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_hills.json new file mode 100644 index 0000000..ee6d3bc --- /dev/null +++ b/overrides/config/biomesoplenty/biomes/defaults/vanilla/taiga_hills.json @@ -0,0 +1,60 @@ +{ + "beachBiomeLocation": "biomesoplenty:gravel_beach", + "generators": { + "glowshrooms": { + "with": { + "block": "biomesoplenty:mushroom", + "properties": { + "variant": "glowshroom" + } + }, + "generationAttempts": 64, + "amountPerChunk": 1.5, + "enable": true + }, + "flowers": { + "amountPerChunk": 0.3, + "enable": true, + "generators": {} + }, + "miners_delight": { + "with": { + "block": "biomesoplenty:flower_1", + "properties": { + "variant": "miners_delight" + } + }, + "generationAttempts": 64, + "amountPerChunk": 0.25, + "enable": true + }, + "grass": { + "amountPerChunk": 0.2, + "enable": true, + "generators": {} + }, + "roots": { + "with": { + "block": "biomesoplenty:plant_1", + "properties": { + "variant": "root" + } + }, + "generationAttempts": 32, + "amountPerChunk": 4.0, + "enable": true + }, + "tanzanite": { + "minHeight": 4, + "with": { + "block": "biomesoplenty:gem_ore", + "properties": { + "variant": "tanzanite" + } + }, + "amountPerChunk": 12.0, + "maxHeight": 32, + "enable": true + } + } +} \ No newline at end of file diff --git a/overrides/config/biomesoplenty/gameplay.cfg b/overrides/config/biomesoplenty/gameplay.cfg new file mode 100644 index 0000000..b648d29 --- /dev/null +++ b/overrides/config/biomesoplenty/gameplay.cfg @@ -0,0 +1,8 @@ +# Configuration file + +"convenience settings" { + # Require shears to be used to collect flower drops. [default: false] + B:"Flower Drops Need Shears"=false +} + + diff --git a/overrides/config/biomesoplenty/misc.cfg b/overrides/config/biomesoplenty/misc.cfg new file mode 100644 index 0000000..caae7e0 --- /dev/null +++ b/overrides/config/biomesoplenty/misc.cfg @@ -0,0 +1,17 @@ +# Configuration file + +"gui settings" { + # Use the Biomes O' Plenty World Type by default when selecting a world. [default: false] + B:"Default to BoP World Type"=false +} + + +"visual settings" { + # Override the main menu panorama and use ours instead (It's nicer!) [default: true] + B:"Enable Biomes O' Plenty Main Menu Panorama"=true + + # Enable fog colouring in some biomes. [default: true] + B:"Enable Fog Colouration"=true +} + + diff --git a/overrides/config/blockcraftery.cfg b/overrides/config/blockcraftery.cfg new file mode 100644 index 0000000..7c83be7 --- /dev/null +++ b/overrides/config/blockcraftery.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Toggles whether giving framed blocks textures costs one block. [default: false] + B:freeDecoration=false + + # Toggles whether or not framed block textures can be freely replaced by right-clicking with another block. [default: false] + B:rightClickReplace=false +} + + diff --git a/overrides/config/cfm.cfg b/overrides/config/cfm.cfg new file mode 100644 index 0000000..a23f845 --- /dev/null +++ b/overrides/config/cfm.cfg @@ -0,0 +1,306 @@ +# Configuration file + +########################################################################################################## +# recipe-api +#--------------------------------------------------------------------------------------------------------# +# RecipeAPI Configuration. How to use: http://mrcrayfishs-furniture-mod.wikia.com/wiki/Configuration +########################################################################################################## + +recipe-api { + # Insert custom recipes here [default: ] + S:custom-recipes < + > +} + + +########################################################################################################## +# recipe-settings +#--------------------------------------------------------------------------------------------------------# +# Enabled or disable the default recipes +########################################################################################################## + +recipe-settings { + # Fruit Crush [default: true] + B:blender-1=true + + # Veggie Juice [default: true] + B:blender-2=true + + # Fishy Blend [default: true] + B:blender-3=true + + # Energy Drink [default: true] + B:blender-4=true + + # Bread -> 6 Bread Slices [default: true] + B:chopping-board-1=true + + # Bow [default: true] + B:dishwasher-1=true + + # Stone Hoe [default: true] + B:dishwasher-10=true + + # Stone Sword [default: true] + B:dishwasher-11=true + + # Iron Pickaxe [default: true] + B:dishwasher-12=true + + # Iron Axe [default: true] + B:dishwasher-13=true + + # Iron Shovel [default: true] + B:dishwasher-14=true + + # Iron Hoe [default: true] + B:dishwasher-15=true + + # Iron Sword [default: true] + B:dishwasher-16=true + + # Golden Pickaxe [default: true] + B:dishwasher-17=true + + # Golden Axe [default: true] + B:dishwasher-18=true + + # Golden Shovel [default: true] + B:dishwasher-19=true + + # Wooden Pickaxe [default: true] + B:dishwasher-2=true + + # Golden Hoe [default: true] + B:dishwasher-20=true + + # Golden Sword [default: true] + B:dishwasher-21=true + + # Diamond Pickaxe [default: true] + B:dishwasher-22=true + + # Diamond Axe [default: true] + B:dishwasher-23=true + + # Diamond Shovel [default: true] + B:dishwasher-24=true + + # Diamond Hoe [default: true] + B:dishwasher-25=true + + # Diamond Sword [default: true] + B:dishwasher-26=true + + # Fishing Rod [default: true] + B:dishwasher-27=true + + # Flint and Steel [default: true] + B:dishwasher-28=true + + # Shears [default: true] + B:dishwasher-29=true + + # Wooden Axe [default: true] + B:dishwasher-3=true + + # Shield [default: true] + B:dishwasher-30=true + + # Wooden Shovel [default: true] + B:dishwasher-4=true + + # Wooden Hoe [default: true] + B:dishwasher-5=true + + # Wooden Sword [default: true] + B:dishwasher-6=true + + # Stone Pickaxe [default: true] + B:dishwasher-7=true + + # Stone Axe [default: true] + B:dishwasher-8=true + + # Stone Shovel [default: true] + B:dishwasher-9=true + + # Water Bucket -> Ice [default: true] + B:freezer-1=true + + # Ice -> Packet Ice [default: true] + B:freezer-2=true + + # Lava Bucket -> Obsidian [default: true] + B:freezer-3=true + + # Slime Ball -> Snow Ball [default: true] + B:freezer-4=true + + # Poinsonous Potato -> Potato [default: true] + B:freezer-5=true + + # Rotten Flesh -> Flesh [default: true] + B:freezer-6=true + + # Beef -> Cooked Beef [default: true] + B:grill-1=true + + # Sausage -> Cooked Sausage [default: true] + B:grill-2=true + + # Raw Kebab -> Cooked Kebab [default: true] + B:grill-3=true + + # Beef -> Cooked Beef [default: true] + B:microwave-1=true + + # Potato -> Baked Potato [default: true] + B:microwave-2=true + + # 16 Hardened Clay for 1 Emerald [default: true] + B:minebay-1=true + + # 1 Recipe Book for 1 Emerald [default: true] + B:minebay-10=true + + # 1 Skeleton Skull for 8 Emeralds [default: true] + B:minebay-2=true + + # 1 Saddle for 4 Emeralds [default: true] + B:minebay-3=true + + # 1 Horse Spawn Egg for 8 Emeralds [default: true] + B:minebay-4=true + + # 1 Diamond Horse Armour for 8 Diamonds [default: true] + B:minebay-5=true + + # 1 Experience Bottle for 1 Iron Ingot [default: true] + B:minebay-6=true + + # 4 Christmas Firework for 1 Iron Ingot [default: true] + B:minebay-7=true + + # 1 Silk Touch Book for 8 Emeralds [default: true] + B:minebay-8=true + + # 2 Night Vision Potion for 1 Emerald [default: true] + B:minebay-9=true + + # Beef -> Cooked Beef [default: true] + B:oven-1=true + + # Porkchop -> Cooked Porkchop [default: true] + B:oven-2=true + + # Potato -> Cooked Potato [default: true] + B:oven-3=true + + # Chicken -> Cooked Chicken [default: true] + B:oven-4=true + + # Raw Fish -> Cooked Fish [default: true] + B:oven-5=true + + # Raw Salmon -> Cooked Salmon [default: true] + B:oven-6=true + + # Flesh -> Cooked Flesh [default: true] + B:oven-7=true + + # Enchanted Book [default: true] + B:printer-1=true + + # Written Book [default: true] + B:printer-2=true + + # Bread Slice -> Toast [default: true] + B:toast-2=true + + # Leather Helmet [default: true] + B:washing-machine-1=true + + # Iron Chestplate [default: true] + B:washing-machine-10=true + + # Iron Leggings [default: true] + B:washing-machine-11=true + + # Iron Boots [default: true] + B:washing-machine-12=true + + # Golden Helmet [default: true] + B:washing-machine-13=true + + # Golden Chestplate [default: true] + B:washing-machine-14=true + + # Golden Leggings [default: true] + B:washing-machine-15=true + + # Golden Boots [default: true] + B:washing-machine-16=true + + # Diamond Helmet [default: true] + B:washing-machine-17=true + + # Diamond Chestplate [default: true] + B:washing-machine-18=true + + # Diamond Leggings [default: true] + B:washing-machine-19=true + + # Leather Chestplate [default: true] + B:washing-machine-2=true + + # Diamond Boots [default: true] + B:washing-machine-20=true + + # Elytra [default: true] + B:washing-machine-21=true + + # Leather Leggings [default: true] + B:washing-machine-3=true + + # Leather Boots [default: true] + B:washing-machine-4=true + + # Chainmail Helmet [default: true] + B:washing-machine-5=true + + # Chainmail Chestplate [default: true] + B:washing-machine-6=true + + # Chainmail Leggings [default: true] + B:washing-machine-7=true + + # Chainmail Boots [default: true] + B:washing-machine-8=true + + # Iron Helmet [default: true] + B:washing-machine-9=true +} + + +settings { + # Set whether the mirror should render clouds. [default: false] + B:mirror-clouds=false + + # Determines whether the mirror will be rendered. [default: true] + B:mirror-enabled=true + + # Sets the field of view for the mirror. [range: 10.0 ~ 100.0, default: 80.0] + S:mirror-fov=80.0 + + # Sets the resolution for the mirror. High number means better quality but worse performace. [range: 16 ~ 512, default: 64] + I:mirror-quality=64 + + # If true, prints out information about RecipeAPI. Recommended 'true' for people trying to add custom recipes. [default: false] + B:recipe-api-debug=false + + # Enabled or disable the welcome message [default: true] + B:welcome_message=true +} + + diff --git a/overrides/config/chisel.cfg b/overrides/config/chisel.cfg new file mode 100644 index 0000000..ba7a191 --- /dev/null +++ b/overrides/config/chisel.cfg @@ -0,0 +1,172 @@ +# Configuration file + +autochisel { + # If true, the auto chisel will not function at all without power. + B:autoChiselNeedsPower=false + + # If false, the auto chisel will always run at full speed, and will not accept FE. + B:autoChiselTakesPower=true +} + + +chisel { + # Should the chisel be damageable and take damage when it chisels something. + B:allowChiselDamage=true + + # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity. + I:diamondChiselAttackDamage=3 + + # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056] + I:diamondChiselMaxDamage=5056 + + # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity. + I:hitechChiselAttackDamage=3 + + # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048] + I:hitechChiselMaxDamage=10048 + + # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity. + I:ironChiselAttackDamage=2 + + # If this is true, the iron chisel can left click chisel blocks. If false, it cannot. + B:ironChiselCanLeftClick=true + + # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can. + B:ironChiselHasModes=false + + # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512] + I:ironChiselMaxDamage=512 +} + + +client { + # Use old pillar textures + B:pillarOldGraphics=false + + # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. + B:tooltipsUseBlockDescriptions=true +} + + +features { + B:aluminum=true + B:andesite=true + B:antiblock=true + B:arcaneStone=true + B:autochisel=true + B:basalt=true + B:bloodMagic=true + B:bookshelf=true + B:bricks=true + B:bronze=true + B:brownstone=true + B:carpet=true + B:certus=true + B:charcoal=true + B:chisel=true + B:cloud=true + B:coal=true + B:coalCoke=true + B:cobalt=true + B:cobblestone=true + B:cobblestonemossy=true + B:concrete=true + B:copper=true + B:diamond=true + B:diorite=true + B:dirt=true + B:electrum=true + B:emerald=true + B:endPurpur=true + B:endstone=true + B:factory=true + B:futura=true + B:glass=true + B:glassdyed=true + B:glowstone=true + B:gold=true + B:granite=true + B:hardenedClay=true + B:ice=true + B:invar=true + B:iron=true + B:ironpane=true + B:laboratory=true + B:lapis=true + B:lavastone=true + B:lead=true + B:limestone=true + B:marble=true + B:marblepillar=true + B:netherbrick=true + B:netherrack=true + B:nickel=true + B:obsidian=true + B:paper=true + B:planks=true + B:platinum=true + B:prismarine=true + B:quartz=true + B:redstone=true + B:sandstone=true + B:sandstoneRed=true + B:sandstoneScribbles=true + B:sandstoneredScribbles=true + B:silver=true + B:steel=true + B:stonebrick=true + B:technical=true + B:temple=true + B:tin=true + B:tyrian=true + B:uranium=true + B:valentines=true + B:voidstone=true + B:waterstone=true + B:wool=true +} + + +general { + # If true, you can chisel stone brick to mossy stone brick. + B:allowBrickToMossyInChisel=true + I:amountYouGetFromFactoryBlockCrafting=32 + + # Use alternative crafting recipe for the chisel + B:chiselAlternateRecipe=false + + # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot. + B:chiselBackToVanillaLeaves=false + + # Allow stone to be chiseled to/from stone bricks. + B:chiselStoneToStoneBricks=true + + # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change. + D:concreteVelocityMult=1.35 +} + + +worldgen { + # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18] + I:limestoneAmount=18 + + # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20] + I:marbleAmount=20 + + basalt { + # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3] + I:bottomThickness=3 + + # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1] + I:sideThickness=1 + + # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true] + B:specialGen=true + + # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15] + I:veinAmount=15 + } + +} + + diff --git a/overrides/config/chiselsandbits.cfg b/overrides/config/chiselsandbits.cfg new file mode 100644 index 0000000..9e52e49 --- /dev/null +++ b/overrides/config/chiselsandbits.cfg @@ -0,0 +1,278 @@ +# Configuration file + +"balance settings" { + I:bagStackSize=512 + D:bitLightPercentage=6.25 + B:blacklistTickingBlocks=true + B:compatabilityMode=true + B:damageTools=true + I:diamondChiselUses=796480 + I:diamondSawUses=7980 + B:enableBitLightSource=true + B:enableChiselToolHarvestCheck=true + S:enableChiselToolHarvestCheckTools=pickaxe,axe,shovel + B:enableSetBitCommand=false + B:enableToolHarvestLevels=true + B:fullBlockCrafting=true + I:goldChiselUses=1024 + I:ironChiselUses=293440 + D:maxDrawnRegionSize=4.0 + B:requireBagSpace=false + I:stoneChiselUses=8384 + B:voidExcessBits=false + I:wrenchUses=1888 +} + + +"client performance settings" { + B:defaultToDynamicRenderer=false + I:dynamicMaxConcurrentTessalators=32 + I:dynamicModelFaceCount=40 + B:dynamicModelMinimizeLatancy=true + I:dynamicModelRange=128 + B:dynamicRenderFullChunksOnly=true + B:forceDynamicRenderer=false + I:maxMillisecondsPerBlock=10 + I:maxMillisecondsUploadingPerFrame=15 + I:minimizeLatancyMaxTime=100 + S:useVBO=AUTOMATIC +} + + +"client settings" { + B:addBrokenBlocksToCreativeClipboard=true + B:chatModeNotification=false + I:creativeClipboardSize=32 + B:displayMeasuringTapeInChat=false + B:enableChiselMode_ConnectedMaterial=true + B:enableChiselMode_ConnectedPlane=true + B:enableChiselMode_DrawnRegion=true + B:enableChiselMode_LargeCube=true + B:enableChiselMode_Line=true + B:enableChiselMode_MediumCube=true + B:enableChiselMode_Plane=true + B:enableChiselMode_SameMaterial=true + B:enableChiselMode_SmallCube=true + B:enableChiselMode_Snap2=true + B:enableChiselMode_Snap4=true + B:enableChiselMode_Snap8=true + B:enablePositivePatternMode_Additive=true + B:enablePositivePatternMode_Impose=true + B:enablePositivePatternMode_Placement=true + B:enablePositivePatternMode_Replace=true + B:enableRightClickModeChange=false + B:enableTapeMeasure_Bit=true + B:enableTapeMeasure_Block=true + B:enableTapeMeasure_Distance=true + B:enableToolbarIcons=true + B:fluidBitsAreClickThrough=true + B:invertBitBagFullness=false + B:itemNameModeDisplay=true + I:maxTapeMeasures=5 + I:maxUndoLevel=32 + B:perChiselMode=true + B:persistCreativeClipboard=true + D:radialMenuVolume=0.10000000149011612 + B:showUsage=true +} + + +crafting { + B:enableChiselCrafting=true + B:enableNegativePrintInversionCrafting=true + B:enablePositivePrintCrafting=true + B:enableStackableCrafting=true +} + + +"enabled blocks" { + B:biomesoplenty.common.block.BlockBOPAsh=true + B:biomesoplenty.common.block.BlockBOPBiomeBlock=true + B:biomesoplenty.common.block.BlockBOPCrystal=true + B:biomesoplenty.common.block.BlockBOPGem=true + B:biomesoplenty.common.block.BlockBOPGemOre=true + B:biomesoplenty.common.block.BlockBOPGeneric=true + B:biomesoplenty.common.block.BlockBOPHive=true + B:biomesoplenty.common.block.BlockBOPLog=true + B:biomesoplenty.common.block.BlockBOPPlanks=true + B:biomesoplenty.common.block.BlockBOPWhiteSand=true + B:biomesoplenty.common.block.BlockBOPWhiteSandstone=true + B:"blusunrize.immersiveengineering.common.IEContent$1"=true + B:blusunrize.immersiveengineering.common.blocks.BlockIEBase=true + B:blusunrize.immersiveengineering.common.blocks.metal.BlockMetalDecoration0=true + B:com.alcatrazescapee.notreepunching.common.blocks.BlockCobble=true + B:com.flansmod.common.BlockFlansWorkbench=true + B:com.jaquadro.minecraft.storagedrawers.block.BlockTrim=true + B:com.mcwbridges.kikoz.objects.blocks.RailBridge=true + B:com.mrcrayfish.furniture.blocks.BlockInflatableCastle=true + B:com.pam.harvestcraft.blocks.blocks.BeeBlock=true + B:com.pam.harvestcraft.blocks.blocks.WellBlock=true + B:flaxbeard.immersivepetroleum.common.blocks.BlockIPBase=true + B:ivorius.reccomplex.block.BlockGenericSolid=true + B:mcjty.rftools.blocks.MachineBase=true + B:mcjty.rftools.blocks.MachineFrame=true + B:mcjty.rftools.blocks.ores.DimensionalShardBlock=true + B:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=true + B:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=true + B:mctmods.immersivetechnology.common.blocks.stone.BlockStoneDecoration=true + B:mods.railcraft.common.blocks.aesthetics.brick.BlockBrick=true + B:mods.railcraft.common.blocks.aesthetics.concrete.BlockReinforcedConcrete=true + B:mods.railcraft.common.blocks.aesthetics.metals.BlockMetal=true + B:mods.railcraft.common.blocks.ore.BlockOreMagic=true + B:mods.railcraft.common.blocks.ore.BlockOreMetal=true + B:mods.railcraft.common.blocks.ore.BlockOreMetalPoor=true + B:net.blay09.mods.cookingforblockheads.block.BlockKitchenFloor=true + B:net.geforcemods.securitycraft.blocks.BlockCrystalQuartz=true + B:net.malisis.doors.block.RustyLadder=true + B:net.minecraft.block.Block=true + B:net.minecraft.block.BlockBone=true + B:net.minecraft.block.BlockBookshelf=true + B:net.minecraft.block.BlockClay=true + B:net.minecraft.block.BlockColored=true + B:net.minecraft.block.BlockCompressedPowered=true + B:net.minecraft.block.BlockConcretePowder=true + B:net.minecraft.block.BlockDirt=true + B:net.minecraft.block.BlockGlass=true + B:net.minecraft.block.BlockGlazedTerracotta=true + B:net.minecraft.block.BlockGlowstone=true + B:net.minecraft.block.BlockGrass=true + B:net.minecraft.block.BlockGravel=true + B:net.minecraft.block.BlockHardenedClay=true + B:net.minecraft.block.BlockHay=true + B:net.minecraft.block.BlockIce=true + B:net.minecraft.block.BlockMelon=true + B:net.minecraft.block.BlockMycelium=true + B:net.minecraft.block.BlockNetherBrick=true + B:net.minecraft.block.BlockNetherrack=true + B:net.minecraft.block.BlockNewLeaf=true + B:net.minecraft.block.BlockNewLog=true + B:net.minecraft.block.BlockObserver=true + B:net.minecraft.block.BlockObsidian=true + B:net.minecraft.block.BlockOldLeaf=true + B:net.minecraft.block.BlockOldLog=true + B:net.minecraft.block.BlockOre=true + B:net.minecraft.block.BlockPackedIce=true + B:net.minecraft.block.BlockPlanks=true + B:net.minecraft.block.BlockPrismarine=true + B:net.minecraft.block.BlockQuartz=true + B:net.minecraft.block.BlockRedSandstone=true + B:net.minecraft.block.BlockRedstoneLight=true + B:net.minecraft.block.BlockRedstoneOre=true + B:net.minecraft.block.BlockRotatedPillar=true + B:net.minecraft.block.BlockSand=true + B:net.minecraft.block.BlockSandStone=true + B:net.minecraft.block.BlockSeaLantern=true + B:net.minecraft.block.BlockSilverfish=true + B:net.minecraft.block.BlockSnowBlock=true + B:net.minecraft.block.BlockSponge=true + B:net.minecraft.block.BlockStainedGlass=true + B:net.minecraft.block.BlockStainedHardenedClay=true + B:net.minecraft.block.BlockStone=true + B:net.minecraft.block.BlockStoneBrick=true + B:net.minecraft.block.BlockWorkbench=true + B:pl.pabilo8.immersiveintelligence.common.blocks.BlockIIBase=true + B:pl.pabilo8.immersiveintelligence.common.blocks.BlockIIOre=true + B:pl.pabilo8.immersiveintelligence.common.blocks.concrete.BlockIIConcreteDecoration=true + B:pl.pabilo8.immersiveintelligence.common.blocks.metal.BlockIIMetalDecoration=true + B:pl.pabilo8.immersiveintelligence.common.blocks.wooden.BlockIICharredLog=true + B:pl.pabilo8.immersiveintelligence.common.blocks.wooden.BlockIIRubberLog=true + B:rustic.common.blocks.BlockBase=true + B:rustic.common.blocks.BlockClayWallDiag=true + B:rustic.common.blocks.BlockFertileSoil=true + B:rustic.common.blocks.BlockLogRustic=true + B:rustic.common.blocks.BlockPillar=true + B:rustic.common.blocks.BlockPlanksRustic=true + B:"team.chisel.Features$33$1"=true + B:"team.chisel.Features$34$1"=true + B:"team.chisel.Features$35$1"=true + B:"team.chisel.Features$51$1"=true + B:"team.chisel.Features$59$1"=true + B:"team.chisel.Features$76"=true + B:"team.chisel.Features$8$1"=true + B:team.chisel.common.block.BlockCarvable=true + B:team.chisel.common.block.BlockCarvableCarpet=true + B:vazkii.quark.automation.block.BlockGravisand=true + B:vazkii.quark.automation.block.BlockSugar=true + B:vazkii.quark.building.block.BlockBark=true + B:vazkii.quark.building.block.BlockCarvedWood=true + B:vazkii.quark.building.block.BlockCharredNetherBricks=true + B:vazkii.quark.building.block.BlockDuskbound=true + B:vazkii.quark.building.block.BlockDuskboundLantern=true + B:vazkii.quark.building.block.BlockHardenedClayTiles=true + B:vazkii.quark.building.block.BlockIronPlate=true + B:vazkii.quark.building.block.BlockMagmaBricks=true + B:vazkii.quark.building.block.BlockMidori=true + B:vazkii.quark.building.block.BlockMidoriPillar=true + B:vazkii.quark.building.block.BlockNewSandstone=true + B:vazkii.quark.building.block.BlockPolishedNetherrack=true + B:vazkii.quark.building.block.BlockPolishedStone=true + B:vazkii.quark.building.block.BlockQuiltedWool=true + B:vazkii.quark.building.block.BlockReed=true + B:vazkii.quark.building.block.BlockSandyBricks=true + B:vazkii.quark.building.block.BlockSnowBricks=true + B:vazkii.quark.building.block.BlockSoulSandstone=true + B:vazkii.quark.building.block.BlockStainedClayTiles=true + B:vazkii.quark.building.block.BlockStainedPlanks=true + B:vazkii.quark.building.block.BlockSturdyStone=true + B:vazkii.quark.building.block.BlockThatch=true + B:vazkii.quark.building.block.BlockTurf=true + B:vazkii.quark.building.block.BlockVerticalPlanks=true + B:vazkii.quark.building.block.BlockVerticalStainedPlanks=true + B:vazkii.quark.building.block.BlockWorldStoneBricks=true + B:vazkii.quark.building.block.BlockWorldStoneCarved=true + B:vazkii.quark.building.block.BlockWorldStonePavement=true + B:vazkii.quark.decoration.block.BlockBlazeLantern=true + B:vazkii.quark.decoration.block.BlockCharcoal=true + B:vazkii.quark.decoration.block.BlockCustomBookshelf=true + B:vazkii.quark.decoration.block.BlockLitLamp=true + B:vazkii.quark.world.block.BlockBasalt=true + B:vazkii.quark.world.block.BlockBiomeBrick=true + B:vazkii.quark.world.block.BlockBiomeCobblestone=true + B:vazkii.quark.world.block.BlockBiotite=true + B:vazkii.quark.world.block.BlockBiotiteOre=true + B:vazkii.quark.world.block.BlockCrystal=true + B:vazkii.quark.world.block.BlockElderPrismarine=true + B:vazkii.quark.world.block.BlockElderSeaLantern=true + B:vazkii.quark.world.block.BlockJasper=true + B:vazkii.quark.world.block.BlockLimestone=true + B:vazkii.quark.world.block.BlockMarble=true + B:vazkii.quark.world.block.BlockSlate=true + B:wile.engineersdecor.blocks.BlockDecor=true + B:wile.engineersdecor.blocks.BlockDecorFull=true +} + + +"integration settings" { + B:ShowBitsInJEI=false + B:enableMCMultipart=true + B:enableVivecraftCompatibility=false +} + + +items { + B:enableBitBag=true + B:enableBitSaw=true + B:enableBitTank=true + B:enableChisledBits=true + B:enableDiamondChisel=true + B:enableGoldChisel=true + B:enableIronChisel=true + B:enableMirrorPrint=true + B:enableNegativePrint=true + B:enablePositivePrint=true + B:enableStoneChisel=true + B:enableTapeMeasure=true + B:enableWoodenWrench=true +} + + +troubleshooting { + B:disableCustomVertexFormats=false + B:enableAPITestingItem=false + B:enableFaceLightmapExtraction=true + B:logEligibilityErrors=false + B:logTileErrors=false + B:useGetLightValue=true +} + + diff --git a/overrides/config/chiselsandbits_clipboard.cfg b/overrides/config/chiselsandbits_clipboard.cfg new file mode 100644 index 0000000..5e55fba --- /dev/null +++ b/overrides/config/chiselsandbits_clipboard.cfg @@ -0,0 +1,902 @@ +# Configuration file + +clipboard { + I:0 < + 10 + 0 + 0 + 10 + 0 + 14 + 66 + 108 + 111 + 99 + 107 + 69 + 110 + 116 + 105 + 116 + 121 + 84 + 97 + 103 + 8 + 0 + 1 + 98 + 0 + 26 + 99 + 104 + 105 + 115 + 101 + 108 + 37 + 51 + 65 + 103 + 108 + 97 + 115 + 115 + 63 + 118 + 97 + 114 + 105 + 97 + 116 + 105 + 111 + 110 + 61 + 57 + 3 + 0 + 1 + 115 + 0 + 0 + 0 + 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103 + -48 + -52 + -52 + -51 + 77 + 45 + 42 + -50 + 44 + 75 + 77 + -51 + 75 + 7 + 74 + -90 + 22 + 101 + -26 + -91 + 3 + 37 + -117 + 75 + -14 + -117 + 18 + -45 + 83 + -19 + 75 + 42 + 11 + 82 + 109 + -117 + 75 + 82 + 83 + 115 + 24 + 24 + 26 + 88 + -2 + -113 + -126 + 17 + 11 + -34 + 3 + 49 + 0 + -76 + -64 + 20 + -30 + 3 + 0 + 2 + 108 + 118 + 0 + 0 + 0 + 0 + 0 + 0 + > +} + + diff --git a/overrides/config/codechicken/supporters.json b/overrides/config/codechicken/supporters.json new file mode 100644 index 0000000..7363319 --- /dev/null +++ b/overrides/config/codechicken/supporters.json @@ -0,0 +1,52 @@ +[ + { + "mod" : "EnderStorage", + "supporters": [ + "Blkdragon112", + "Pyrodogg" + ] + }, + { + "mod" : "ChickenChunks", + "supporters": [ + ] + }, + { + "mod" : "NotEnoughItems", + "supporters": [ + "EmuCraft Team", + "Victor Zimmer", + "lexi85", + "Ace_Trainer_Tullius", + "Bacon_Donut", + "Sleement", + "Ninja 5tyl3", + "Disalot", + "Gamer2313", + "Majorangejuice", + "Kadah", + "adeilt", + "Terkanil", + "Pandemonia", + ] + }, + { + "mod" : "WR-CBE", + "supporters" : [ + "Vizerei" + ] + }, + { + "mod" : "Translocators", + "supporters": [ + "Boyd Stephen Smith Jr." + ] + }, + { + "mod" : "ProjectRed", + "supporters" : [ + "Jacob M", + "Darker Light" + ] + } +] diff --git a/overrides/config/codechicken/supporters.marker b/overrides/config/codechicken/supporters.marker new file mode 100644 index 0000000..e651c51 --- /dev/null +++ b/overrides/config/codechicken/supporters.marker @@ -0,0 +1 @@ +1647121959930 \ No newline at end of file diff --git a/overrides/config/codechickenlib.cfg b/overrides/config/codechickenlib.cfg new file mode 100644 index 0000000..0d9ca7c --- /dev/null +++ b/overrides/config/codechickenlib.cfg @@ -0,0 +1,23 @@ +"client" { + #With this enabled, CCL will catch all exceptions thrown whilst rendering blocks. + #If an exception is caught, the block will not be rendered. + B:"catchBlockRenderExceptions"=true + + #With this enabled, CCL will catch all exceptions thrown whilst rendering items. + #By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled + # CCL will attempt to recover after the exception. + B:"catchItemRenderExceptions"=true + + #With this enabled, CCL will attempt to recover item rendering after an exception is thrown. + #It is recommended to only enable this when a mod has a known bug and a fix has not been released yet. + #WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items, + # CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember + # and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit. + # Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those. + # this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder. + B:"attemptRecoveryOnItemRenderException"=false + + #With this enabled, CCL will message the player upon an exception from rendering blocks or items. + #Messages are Rate-Limited to one per 5 seconds in the event that the exception continues. + B:"messagePlayerOnRenderCrashCaught"=true +} diff --git a/overrides/config/cofh/core/client.cfg b/overrides/config/cofh/core/client.cfg new file mode 100644 index 0000000..f7bd36a --- /dev/null +++ b/overrides/config/cofh/core/client.cfg @@ -0,0 +1,49 @@ +# Configuration file + +########################################################################################################## +# Global +#--------------------------------------------------------------------------------------------------------# +# The options in this section change core Minecraft behavior and are not limited to CoFH mods. +########################################################################################################## + +Global { + # If TRUE, particles will be disabled. [default: false] + B:DisableParticles=false +} + + +Interface { + # If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false] + B:DisplayContainedItemsAsStackCount=false + + # If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true] + B:DisplayHoldShiftForDetail=true +} + + +Render { + # If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false] + B:EnableColorBlindTextures=false + + # If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true] + B:EnableEnchantEffects=true + + # If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true] + B:EnableGUISlotBorders=true + + # If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true] + B:EnableShaderEffects=true +} + + +Security { + # If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true] + B:OpsCanAccessSecureBlocksWarning=true +} + + +Version { + S:Identifier=4.6.6 +} + + diff --git a/overrides/config/cofh/core/common.cfg b/overrides/config/cofh/core/common.cfg new file mode 100644 index 0000000..648a92e --- /dev/null +++ b/overrides/config/cofh/core/common.cfg @@ -0,0 +1,123 @@ +# Configuration file + +Command { + + clearblocks { + # Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + countblocks { + # Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + enchant { + # Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + hand { + # Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0] + I:PermissionLevel=0 + } + + killall { + # Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + replaceblocks { + # Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + tps { + # Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0] + I:PermissionLevel=0 + } + + tpx { + # Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + unloadchunk { + # Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4] + I:PermissionLevel=4 + } + +} + + +Enchantment { + # If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false] + B:DisableAllEnchantments=false + + # If TRUE, the Holding Enchantment is available for various Storage Items. [default: true] + B:EnableHoldingEnchant=true + + # If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true] + B:EnableInsightEnchant=true + + # If TRUE, the Leech Enchantment is available for various Weapons. [default: true] + B:EnableLeechEnchant=true + + # If TRUE, the Multishot Enchantment is available for various Bows. [default: true] + B:EnableMultishotEnchant=true + + # If TRUE, the Smashing Enchantment is available for various Tools. [default: true] + B:EnableSmashingEnchant=true + + # If TRUE, the Smelting Enchantment is available for various Tools. [default: true] + B:EnableSmeltingEnchant=true + + # If TRUE, the Soulbound Enchantment is available. [default: true] + B:EnableSoulboundEnchant=true + + # If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true] + B:EnableVorpalEnchant=true + + # If TRUE, the Soulbound Enchantment is permanent. [default: false] + B:PermanentSoulboundEnchant=false +} + + +General { + # If TRUE, a log message is generated when a block is dismantled. [default: false] + B:EnableDismantleLogging=false + + # If TRUE, death messages are displayed for any named entity. [default: true] + B:EnableGenericDeathMessage=true + + # Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160] + I:TileUpdateDelay=160 +} + + +Holidays { + # If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false] + B:HoHoNo=false + + # If TRUE, April Foolishness is disabled. Boring! :P [default: false] + B:IHateApril=false +} + + +Potion { + # If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false] + B:DisableAllPotions=false +} + + +Security { + # If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false] + B:OpsCanAccessSecureBlocks=false +} + + +Version { + S:Identifier=4.6.6 +} + + diff --git a/overrides/config/cofh/core/friends.cfg b/overrides/config/cofh/core/friends.cfg new file mode 100644 index 0000000..e69de29 diff --git a/overrides/config/comforts.cfg b/overrides/config/comforts.cfg new file mode 100644 index 0000000..6a27ccd --- /dev/null +++ b/overrides/config/comforts.cfg @@ -0,0 +1,38 @@ +# Configuration file + +general { + # Set to true to automatically use sleeping bags when placed + B:"Auto Use Sleeping Bags"=true + + # Set to true to enable relaxing in hammocks without sleeping + B:"Leisure Hammocks"=false + + # Set to true to enable sleeping in hammocks at night + B:"Nighttime Hammocks"=false + + # The chance that a sleeping bag will break upon usage + # Min: 0.0 + # Max: 1.0 + D:"Sleeping Bag Break Chance"=0.0 + + # List of debuffs to apply to players after using the sleeping bag + # Format: [effect] [duration(secs)] [power] + S:"Sleeping Bag Debuffs" < + > + + # If well rested is true, this value is used to determine how long you need before being able to sleep again (larger numbers = can sleep sooner) + # Min: 1.0 + # Max: 20.0 + D:"Sleepy Factor"=2.0 + + # Set to true to prevent sleeping depending on how long you previously slept + B:Well-Rested=false + + toughasnails { + # Set to true to have sleeping bags slightly warm your body if you're cold + B:"Insulated Sleeping Bags"=false + } + +} + + diff --git a/overrides/config/cookingforblockheads.cfg b/overrides/config/cookingforblockheads.cfg new file mode 100644 index 0000000..8a9541d --- /dev/null +++ b/overrides/config/cookingforblockheads.cfg @@ -0,0 +1,44 @@ +# Configuration file + +client { + # Set to false if you don't want ingredients to be marked with a special icon in the recipe book. + B:"Show Ingredient Icon"=true +} + + +compat { + # Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft) + B:"Oven Requires Cooking Oil"=false +} + + +general { + # If true, a cow can be squished into a Milk Jar by dropping an anvil on top. + B:"Cow in a Jar"=true + + # The amount of milk the cow in a jar generates per tick. + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:"Cow in a Jar Milk per Tick"=0.5 + + # Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract) + B:"Disallow Oven Automation"=false + + # Enabling this will make the kitchen counters have twice as much inventory space. + B:"Large Counters"=false + + # The cooking time multiplier for the cooking oven. Higher values means it will take longer. + # Min: 0.25 + # Max: 9.0 + D:"Oven Cook Time Multiplier"=1.0 + + # The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default. + # Min: 0.10000000149011612 + # Max: 2.0 + D:"Oven Fuel Time Multiplier"=0.33000001311302185 + + # Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it. + B:"Sink Requires Water"=false +} + + diff --git a/overrides/config/ctm.cfg b/overrides/config/ctm.cfg new file mode 100644 index 0000000..595de6e --- /dev/null +++ b/overrides/config/ctm.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Choose whether the inside corner is disconnected on a CTM block - http://imgur.com/eUywLZ4 + B:connectInsideCTM=false + + # Disable connected textures entirely. + B:disableCTM=false +} + + diff --git a/overrides/config/decocraft.cfg b/overrides/config/decocraft.cfg new file mode 100644 index 0000000..f7a8852 --- /dev/null +++ b/overrides/config/decocraft.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Allow old props to be turned back in to resources at the decobench? [default: true] + B:allowPropRecycling=true + + # [default: false] + B:clayDrops=false +} + + diff --git a/overrides/config/dirt2path.cfg b/overrides/config/dirt2path.cfg new file mode 100644 index 0000000..2fc9f2d --- /dev/null +++ b/overrides/config/dirt2path.cfg @@ -0,0 +1,23 @@ +# Configuration file + +general { + # Convert Biomes O Plenty Loamy, Sandy, and Silty Dirt into the appropriate Path blocks [default: true] + B:"Biomes O Plenty"=true + + # Convert Botania Grasses to the default Grass Path. [default: true] + B:Botania=true + + # Enables converting Mycelium into Path Blocks [default: true] + B:"Flatten Mycelium"=true + + # Convert Farmland Blocks to Dirt on Right Click when Sneaking. [default: true] + B:"Remove Farmland"=true + + # Convert Path Blocks to Dirt on Right Click [default: true] + B:"Take Backsies"=true + + # If True, You have to be sneaking to use Take Backsies [default: true] + B:"Take Bascies Sneaky"=true +} + + diff --git a/overrides/config/dsurround/dsurround.cfg b/overrides/config/dsurround/dsurround.cfg new file mode 100644 index 0000000..2858f08 --- /dev/null +++ b/overrides/config/dsurround/dsurround.cfg @@ -0,0 +1,395 @@ +# Configuration file + +~CONFIG_VERSION: 3.6.1.0 + +########################################################################################################## +# asm +#--------------------------------------------------------------------------------------------------------# +# Controls ASM/Mixin transforms at startup +########################################################################################################## + +asm { + # Disable particle trail left by an arrow when it flies [default: true] + B:"Disable Arrow Critical Particle Trail"=true + + # Disable Potion Icons in Inventory Display [default: false] + B:"Disable Potion Icons in Inventory Display"=false + + # Enable search field in config option display [default: true] + B:"Enable Search Option in Configuration"=true + + # Enable weather rendering and handling [default: true] + B:"Enable Weather Control"=true +} + + +########################################################################################################## +# aurora +#--------------------------------------------------------------------------------------------------------# +# Options that control Aurora behavior and rendering +########################################################################################################## + +aurora { + # Enable/disable aurora processing and rendering [default: true] + B:Enabled=true + + # Maximum number of bands to render [range: 1 ~ 3, default: 3] + I:"Maximum Bands"=3 + + # Use shader when rendering aurora [default: true] + B:"Use Shaders"=true +} + + +########################################################################################################## +# biomes +#--------------------------------------------------------------------------------------------------------# +# Options for controlling biome sound/effects +########################################################################################################## + +biomes { + # Biomes alias list [default: ] + S:"Biomes Alias" < + > + + # Dimension IDs where biome sounds will not be played [default: ] + S:"Dimension Blacklist" < + > + + # Sealevel to set for Overworld (0 use default for World) [range: 0 ~ 255, default: 0] + I:"Overworld Sealevel Override"=0 +} + + +########################################################################################################## +# commands +#--------------------------------------------------------------------------------------------------------# +# Options for configuring commands +########################################################################################################## + +commands { + + "/calc" { + # Alias for the command [default: c math] + S:alias=c math + + # Name of the command [default: calc] + S:name=calc + } + + "/ds" { + # Alias for the command [default: dsurround rain] + S:alias=dsurround rain + + # Name of the command [default: ds] + S:name=ds + } + +} + + +########################################################################################################## +# effects +#--------------------------------------------------------------------------------------------------------# +# Options for controlling various effects +########################################################################################################## + +effects { + # Controls display of damage pop-offs when an entity is damaged/healed [default: true] + B:"Damage Popoffs"=true + + # Enable/disable water depth particle effect [default: false] + B:"Disable Water Suspend Particles"=false + + # Enable BubbleJetEffect Jets under water [default: true] + B:"Enable Bubbles"=true + + # Enable DustJetEffect motes dropping from blocks [default: true] + B:"Enable DustJetEffect Motes"=true + + # Enable FireJetEffect Jets in lava [default: true] + B:"Enable FireJetEffect Jets"=true + + # Enable Firefly effect around plants [default: true] + B:"Enable Fireflies"=true + + # Enable FountainJetEffect jets [default: true] + B:"Enable FountainJetEffect"=true + + # Enable Steam Jets where lava meets water [default: true] + B:"Enable Steam"=true + + # Enable Water Splash effects when water spills down [default: true] + B:"Enable Water Splash"=true + + # 0: shoe print, 1: square print, 2: horse hoof, 3: bird, 4: paw, 5: solid square, 6: lowres square [range: 0 ~ 6, default: 6] + I:"Footprint Style"=6 + + # Enable player footprints [default: true] + B:Footprints=true + + # Display random power word on critical hit [default: true] + B:"Show Crit Words"=true + + # Show player breath in cold weather and underwater [default: true] + B:"Show Frost Breath"=true + + # Block radius/range around player for special effect application [range: 16 ~ 64, default: 24] + I:"Special Effect Range"=24 + + # Waterfall strength below which sounds will not play (> 10 to turn off) [range: 0 ~ 16, default: 0] + I:"Waterfall Cutoff"=0 +} + + +########################################################################################################## +# fog +#--------------------------------------------------------------------------------------------------------# +# Options that control the various fog effects in the client +########################################################################################################## + +fog { + # Increase fog at bedrock layers [default: true] + B:"Bedrock Fog"=true + + # Enable biome specific fog density and color [default: true] + B:"Biomes Fog"=true + + # Enable/disable desert fog when raining [default: true] + B:"Desert Fog"=true + + # Higher the player elevation the more haze that is experienced [default: true] + B:"Elevation Haze"=true + + # Enable/disable fog processing [default: true] + B:"Enable Fog Processing"=true + + # Show morning fog that eventually burns off [default: true] + B:"Morning Fog"=true + + # Chance morning fog will occurs expressed as 1 in N (1 means always) [range: 1 ~ 10, default: 1] + I:"Morning Fog Chance"=1 + + # Increase fog based on the strength of rain [default: true] + B:"Weather Fog"=true +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# Miscellaneous settings +########################################################################################################## + +general { + # Enable/disable client side chunk caching (performance) [default: true] + B:"Enable Client Chunk Caching"=true + + # Configuration files for customization [default: ] + S:"External Configuration Files" < + > + + # Possible sounds to play when client finishes loading and reaches the main game menu [default: [minecraft:entity.experience_orb.pickup], [minecraft:entity.chicken.egg]] + S:"Startup Sound List" < + minecraft:entity.experience_orb.pickup + minecraft:entity.chicken.egg + > +} + + +########################################################################################################## +# logging +#--------------------------------------------------------------------------------------------------------# +# Defines how logging will behave +########################################################################################################## + +logging { + # Bitmask for toggling various debug traces [range: -2147483648 ~ 2147483647, default: 0] + I:"Debug Flag Mask"=0 + + # Enables/disables debug log tracing [default: false] + B:"Enable Debug Logging"=false + + # Enables/disables display of version check information [default: true] + B:"Enable Online Version Check"=true + + # Enables/disables reporting of server TPS and memory stats (has to be enabled server side as well) [default: false] + B:"Report Server Stats"=false +} + + +########################################################################################################## +# player +#--------------------------------------------------------------------------------------------------------# +# General options for defining sound and effects the player entity +########################################################################################################## + +player { + # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8] + I:"Hunger Threshold"=8 + + # Percentage of player health bar remaining to trigger player hurt sound (0 disable) [range: 0.0 ~ 0.5, default: 0.25] + D:"Hurt Threshold"=0.25 + + # Suppress rendering of player's potion particles [default: false] + B:"Suppress Potion Particles"=false +} + + +########################################################################################################## +# profiles +#--------------------------------------------------------------------------------------------------------# +# Enable/disable application of built in profiles +########################################################################################################## + +profiles { + # Enables auroras for all biomes + B:"Auroras in all Biomes"=false + + # Turns off dust effects for all biomes + B:"No Dust Effects"=false + + # Disable weather effects in the Nether + B:"No Nether Weather"=false +} + + +########################################################################################################## +# rain +#--------------------------------------------------------------------------------------------------------# +# Options that control rain effects in the client +########################################################################################################## + +rain { + # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0] + D:"Default Maximum Rain Strength"=1.0 + + # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0] + D:"Default Minimum Rain Strength"=0.0 + + # Allow background thunder when storming [default: true] + B:"Enable Background Thunder"=true + + # Enable lava particle rain splash effect on Netherrack and Magma blocks [default: true] + B:"Enable Netherrack and Magma Splash Effect"=true + + # Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75] + D:"Rain Intensity for Background Thunder"=0.75 + + # 0: original round, 1: darker round, 2: square, 3: pixelated [range: 0 ~ 3, default: 3] + I:"Style of rain water ripple"=3 + + # Let Vanilla handle rain intensity and time windows [default: false] + B:"Use Vanilla Algorithms"=false + + # Use the Vanilla rain sound rather than the modified one [default: false] + B:"Use Vanilla Rain Sound"=false +} + + +########################################################################################################## +# sound +#--------------------------------------------------------------------------------------------------------# +# General options for defining sound effects +########################################################################################################## + +sound { + # Enable/disable armor sounds when moving [default: true] + B:"Armor Sound"=true + + # Automatically configure sound channels [default: true] + B:"Autoconfigure Channels"=true + + # Enable/disable Battle Music (must also have BattleMusic resource pack installed to hear) [default: false] + B:"Battle Music"=false + + # Enable Item Crafted sound effect [default: true] + B:"Crafting Sound"=true + + # Enable biome background and spot sounds [default: true] + B:"Enable Biomes Sounds"=true + + # Enable Weapon/Tool Equip sound effect [default: true] + B:"Equip Sound"=true + + # true to match first person arm swing; false to match 3rd person leg animation [default: true] + B:"First Person Footstep Cadence"=true + + # Simulate quadruped with Footstep effects (horse) [default: false] + B:"Footsteps as Quadruped"=false + + # Enable player Jump sound effect [default: false] + B:"Jump Sound"=false + + # Mute sound when Minecraft is in the background [default: true] + B:"Mute when Background"=true + + # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 255, default: 28] + I:"Number Normal Channels"=28 + + # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 255, default: 4] + I:"Number Streaming Channels"=4 + + # Number of stream buffers per channel (0: system default - usually 3 buffers) [range: 0 ~ 8, default: 0] + I:"Number of Stream Buffers per Channel"=0 + + # Enable/disable rain puddle sound when moving in the rain [default: true] + B:"Rain Puddle Sound"=true + + # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20] + I:"Sound Culling Threshold"=20 + + # Configure how each individual sound will be handled (block, cull, and volume scale) [default: [minecraft:block.water.ambient cull], [minecraft:block.lava.ambient cull], [minecraft:entity.sheep.ambient cull], [minecraft:entity.chicken.ambient cull], [minecraft:entity.cow.ambient cull], [minecraft:entity.pig.ambient cull], [dsurround:bison block], [dsurround:elephant block], [dsurround:gnatt block], [dsurround:insectbuzz block], [dsurround:hiss block], [dsurround:rattlesnake block]] + S:"Sound Settings" < + minecraft:block.water.ambient cull + minecraft:block.lava.ambient cull + minecraft:entity.sheep.ambient cull + minecraft:entity.chicken.ambient cull + minecraft:entity.cow.ambient cull + minecraft:entity.pig.ambient cull + dsurround:bison block + dsurround:elephant block + dsurround:gnatt block + dsurround:insectbuzz block + dsurround:hiss block + dsurround:rattlesnake block + > + + # Size of a stream buffer in kilobytes (0: system default - usually 128K bytes) [range: 0 ~ 2147483647, default: 32] + I:"Stream Buffer Size"=32 + + # Enable/disable item swing sounds [default: true] + B:"Swing Sound"=true + + # Enable Sword Equip sound as Tool [default: false] + B:"Sword Equip as Tool"=false + + # Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0] + D:"Thunder Volume"=10000.0 +} + + +########################################################################################################## +# speechbubbles +#--------------------------------------------------------------------------------------------------------# +# Options for configuring SpeechBubbles +########################################################################################################## + +speechbubbles { + # Enable/disable display of food/water badges over Animania mobs [default: true] + B:"Animania Badges"=true + + # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0] + D:"Display Duration"=7.0 + + # Enables/disables entity chat bubbles [default: false] + B:"Enable Entity Chat"=false + + # Enables/disables speech bubbles above player heads (needs to be enabled server side as well) [default: false] + B:"Enable SpeechBubbles"=false + + # Range at which a SpeechBubble is visible (filtering occurs server side) [range: 1.4E-45 ~ 3.4028235E38, default: 16.0] + D:"Visibility Range"=16.0 +} + + diff --git a/overrides/config/dynamictrees.cfg b/overrides/config/dynamictrees.cfg new file mode 100644 index 0000000..790e093 --- /dev/null +++ b/overrides/config/dynamictrees.cfg @@ -0,0 +1,136 @@ +# Configuration file + +client { + # Rings of thick trees are rendered using a texture created with an expanded tangram construction technique. Otherwise the ring texture is simply stretched [default: true] + B:fancyThickRings=true +} + + +debug { + # Enable to mark tree spawn locations with wool circles. [default: false] + B:worldGenDebug=false +} + + +integration { + # If enabled, fruit production rates will be multiplied based on the current season (requires serene seasons). [default: true] + B:enableSeasonalFruitProductionFactor=true + + # If enabled, growth rates will be multiplied based on the current season (requires serene seasons). [default: true] + B:enableSeasonalGrowthFactor=true + + # If enabled, seed drop rates will be multiplied based on the current season (requires serene seasons). [default: true] + B:enableSeasonalSeedDropFactor=true +} + + +interaction { + # Modes: 0=Standard 1 Damage, 1=By Branch/Trunk Thickness, 2=By Tree Volume [range: 0 ~ 2, default: 1] + I:axeDamageMode=1 + + # The amount of growth pulses to send when bone meal is applied to a tree. Setting values higher than 64 is not recommended other than for testing purposes. [range: 1 ~ 512, default: 1] + I:boneMealGrowthPulses=1 + + # If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction [default: true] + B:canopyCrash=true + + # If enabled the Dirt Bucket will place a dirt block on right-click [default: true] + B:dirtBucketPlacesDirt=true + + # If enabled then an alternate(non-vanilla) snow layer block will be used on top of leaves [default: false] + B:enableAltLeavesSnow=false + + # If enabled then thinner branches can be climbed [default: true] + B:enableBranchClimbling=true + + # If enabled then trees will harm living entities when falling [default: true] + B:enableFallingTreeDamage=true + + # If enabled then trees will fall over when harvested [default: true] + B:enableFallingTrees=true + + # Multiplier for damage incurred by a falling tree [range: 0.0 ~ 100.0, default: 1.0] + S:fallingTreeDamageMultiplier=1.0 + + # If enabled all leaves will be passable [default: false] + B:isLeavesPassable=false + + # If enabled player movement on leaves will not be enhanced [default: false] + B:vanillaLeavesCollision=false +} + + +seeds { + # The rate at which seeds voluntarily drop from branches [range: 0.0 ~ 1.0, default: 0.0] + S:dropRate=0.0 + + # The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional [range: 0.0 ~ 1.0, default: 0.0] + S:minForestness=0.0 + + # If enabled then seeds will only voluntarily plant themselves in forest-like biomes [default: true] + B:onlyForest=true + + # The rate at which seeds voluntarily plant themselves in their ideal biomes [range: 0.0 ~ 1.0, default: 0.125] + S:plantRate=0.125 + + # Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute [range: 0 ~ 6000, default: 1200] + I:timeToLive=1200 +} + + +trees { + # The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days [range: 0.0 ~ 1.0, default: 0.0] + S:diseaseChance=0.0 + + # If enabled then sticks will be dropped for partial logs [default: true] + B:dropSticks=true + + # If enabled apple trees will be generated during worldgen and oak trees will not drop apples [default: true] + B:enableAppleTrees=true + + # Do X growth cycles at once while ignoring (X-1)/X attempts. Higher numbers can improve client side performance but too high can make trees grow weird. [range: 1 ~ 8, default: 2] + I:growthFolding=2 + + # Factor that multiplies the rate at which trees grow. Use at own risk [range: 0.0 ~ 16.0, default: 0.5] + S:growthMultiplier=0.5 + + # Factor that multiplies the wood returned from harvesting a tree. You cheat. [range: 0.0 ~ 128.0, default: 1.0] + S:harvestMultiplier=1.0 + + # The maximum radius of a branch that is allowed to rot away. 8 = Full block size. Set to 0 to prevent rotting [range: 0 ~ 24, default: 8] + I:maxBranchRotRadius=8 + + # Maximum harvesting hardness that can be calculated. Regardless of tree thickness. [range: 1.0 ~ 200.0, default: 20.0] + S:maxTreeHardness=20.0 + + # Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome [range: 0.0 ~ 1.0, default: 0.5] + S:scaleBiomeGrowthRate=0.5 +} + + +vanilla { + # Right clicking with a vanilla sapling places a dynamic sapling instead. [default: false] + B:replaceVanillaSapling=false +} + + +world { + # Blacklist of dimension numbers for disabling Dynamic Tree worldgen [default: [7]] + S:dimensionsBlacklist < + 7 + > + + # Randomly generate podzol under select trees. [default: true] + B:podzolGen=true + + # Generate giant mushrooms in roofed forests. [default: true] + B:roofedForestMushroomGen=true + + # World Generation produces Vanilla cactus as well as Dynamic cactus if world gen replacement is enabled. [default: false] + B:vanillaCactusWorldGen=false + + # World Generation produces Dynamic Trees instead of Vanilla trees. [default: true] + B:worldGen=true +} + + diff --git a/overrides/config/dynamictrees/dimensions.json b/overrides/config/dynamictrees/dimensions.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/overrides/config/dynamictrees/dimensions.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/overrides/config/dynamictrees/worldgen.json b/overrides/config/dynamictrees/worldgen.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/overrides/config/dynamictrees/worldgen.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/overrides/config/dynamictreesbop.cfg b/overrides/config/dynamictreesbop.cfg new file mode 100644 index 0000000..5ae8d3c --- /dev/null +++ b/overrides/config/dynamictreesbop.cfg @@ -0,0 +1,17 @@ +# Configuration file + +general { + # If enabled peach trees will be generated during worldgen and flowering, jacaranda and mahogany trees will not drop peaches + B:"Peach Trees"=true + + # If enabled pear trees will be generated during worldgen and mangrove and willow trees will not drop pears + B:"Pear Trees"=true + + # If enabled persimmon trees will be generated during worldgen and autumnal, maple and dead trees will not drop persimmons + B:"Persimmon Trees"=true + + # If enabled poplar variants will drop their own seeds that can be planted outside of the grove biome + B:"Poplar Seeds"=true +} + + diff --git a/overrides/config/enderstorage.cfg b/overrides/config/enderstorage.cfg new file mode 100644 index 0000000..1e91ea3 --- /dev/null +++ b/overrides/config/enderstorage.cfg @@ -0,0 +1,18 @@ +#EnderStorage Configuration File +#Deleting any element will restore it to it's default value + +#Causes chests to lose personal settings and drop the diamond on break +anarchyMode=false + +#Disables the tank on top of the creators heads. +disableCreatorVisuals=false + +#The size of each inventory of EnderStorage. 0 = 3x3, 1 = 3x9, 2 = 6x9 +item.storage-size=1 + + +#The name of the item used to set the chest to personal. Diamond by default. Format :|, Meta can be replaced with "WILD" +personalItem=minecraft:diamond|0 + +#Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest. +useVanillaEnderChestSounds=false diff --git a/overrides/config/engineersdecor.cfg b/overrides/config/engineersdecor.cfg new file mode 100644 index 0000000..6276f24 --- /dev/null +++ b/overrides/config/engineersdecor.cfg @@ -0,0 +1,261 @@ +# Configuration file + +general { + + ########################################################################################################## + # feature opt-outs + #--------------------------------------------------------------------------------------------------------# + # Allows disabling specific features. + ########################################################################################################## + + "feature opt-outs" { + # Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file. + S:"Pattern excludes"= + + # Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file. + S:"Pattern includes"= + + # Disable all tile entity special renderers. + B:"Without TESRs"=false + + # Disable the Small Block Breaker. + B:"Without block breaker"=false + + # Disable the Factory Block Placer. + B:"Without block placer"=false + + # Disable that mobs will sit on chairs and stools. + B:"Without chair mob sitting"=false + + # Disable possibility to sit on stools and chairs. + B:"Without chair sitting"=false + + # Disable clinker bricks and derived blocks. + B:"Without clinker bricks"=false + + # Disable IE concrete wall. + B:"Without concrete wall"=false + + # Disable treated wood crafting table. + B:"Without crafting table"=false + + # Disable history refabrication feature of the treated wood crafting table. + B:"Without crafting table history"=false + + # Disable small electrical pass-through furnace. + B:"Without electrical furnace"=false + + # Disable the factory dropper. + B:"Without factory dropper"=false + + # Disable the factory hopper. + B:"Without factory hopper"=false + + # Disable the Floor Grating. + B:"Without floor gratings"=false + + # Disable the passive fluid accumulator. + B:"Without fluid accumulator"=false + + # Disable the Small Fluid Collection Funnel. + B:"Without fluid collector"=false + + # Disable gas concrete and derived blocks. + B:"Without gas concrete"=false + + # Disable horizontal supports like the double-T support. + B:"Without h. supports"=false + + # Disable small lab furnace. + B:"Without lab furnace"=false + + # Disable the speed boost of ladders in this mod. + B:"Without ladder speed boost"=false + + # Disable ladders + B:"Without ladders"=false + + # Disable light sources + B:"Without lights"=false + + # Disable the Small Mikling Machine. + B:"Without milking machine"=false + + # Disable the Small Mineral Smelter. + B:"Without mineral smelter"=false + + # Disable panzer glass and derived blocks. + B:"Without panzer glass"=false + + # Disable poles of any material. + B:"Without poles"=false + + # Disable rebar concrete and derived blocks. + B:"Without rebar concrete"=false + + # Disable decorative sign plates (caution, hazards, etc). + B:"Without signs"=false + + # Disable directly picking up layers from slabs and slab slices by left clicking while looking up/down. + B:"Without slab pickup"=false + + # Disable stackable 1/8 block slices. + B:"Without slab slices"=false + + # Disable horizontal half-block slab. + B:"Without slabs"=false + + # Disable slag bricks and derived blocks. + B:"Without slag bricks"=false + + # Disable the Small Solar Panel. + B:"Without solar panel"=false + + # Disable all mod stairs blocks. + B:"Without stairs"=false + + # Disable CTRL-SHIFT item tooltip display. + B:"Without tooltips"=false + + # Disable treated wood table, stool, windowsill, etc. + B:"Without tr. wood furniture"=false + + # Disable the Small Tree Cutter. + B:"Without tree cutter"=false + + # Disable check valve, and redstone controlled valves. + B:"Without valves"=false + + # Disable all mod wall blocks. + B:"Without walls"=false + + # Disable item disposal/trash/void incinerator device. + B:"Without waste incinerator"=false + + # Disable treated wood window, etc. + B:"Without windows"=false + } + + ########################################################################################################## + # miscellaneous + #--------------------------------------------------------------------------------------------------------# + # Settings for beta testing and trouble shooting. Some of the settings may be moved to other categories after testing. + ########################################################################################################## + + miscellaneous { + # Enables experimental features. Use at own risk. + B:"With experimental"=false + + # Disable registration of opt'ed out blocks. That is normally not a good idea. Your choice. + B:"Without opt-out registration"=false + + # Disable all internal recipes, allowing to use alternative pack recipes. + B:"Without recipes"=false + } + + ########################################################################################################## + # tweaks + #--------------------------------------------------------------------------------------------------------# + # Tweaks and block behaviour adaptions. + ########################################################################################################## + + tweaks { + # Defines how much time the Small Block Breaker needs per block hardness, means: 'reluctance' * hardness + min_time, you change the 'reluctance' here.The unit is ticks/hardness. The config value can be changed on-the-fly for tuning. + # Min: 5 + # Max: 50 + I:"Block Breaker: Breaking reluctance"=17 + + # Defines how much time the Small Block Breaker needs at least, better said it's an offset: 'reluctance' * hardness + min_time, you change the 'min_time' here, value in ticks.The config value can be changed on-the-fly for tuning. + # Min: 10 + # Max: 100 + I:"Block Breaker: Min breaking time"=15 + + # Defines how much RF power the Small Block Breaker requires to magnificently increase the processing speed. The config value can be changed on-the-fly for tuning. + # Min: 16 + # Max: 512 + I:"Block Breaker: Power consumption"=64 + + # Defines if the Small Block Breaker does not work without RF power. + B:"Block Breaker: Power required"=false + + # Defines, in percent, how high the probability is that a mob sits on a chair when colliding with it. Can be changed on-the-fly for tuning. + # Min: 0.0 + # Max: 80.0 + D:"Chairs: Sitting chance %"=10.0 + + # Defines, in percent, probable it is that a mob leaves a chair when sitting on it. The 'dice is rolled' about every 20 ticks. There is also a minimum Sitting time of about 3s. The config value can be changed on-the-fly for tuning. + # Min: 0.001 + # Max: 10.0 + D:"Chairs: Stand up chance %"=1.0 + + # Enables small quick-move arrows from/to player/block storage. Makes the UI a bit too busy, therefore disabled by default. + B:"Crafting table: Mouse scrolling"=false + + # Disables increasing/decreasing the crafting grid items by scrolling over the crafting result slot. + B:"Crafting table: Move buttons"=false + + # Defines how much RF per tick the the electrical furnace consumed (average) for smelting. The feeders transferring items from/to adjacent have this consumption/8 for each stack transaction. The default value is only slightly higher than a furnace with an IE external heater (and no burning fuel inside).The config value can be changed on-the-fly for tuning. + # Min: 10 + # Max: 256 + I:"E-furnace: Power consumption"=16 + + # Defines, in percent, how fast the electrical furnace smelts compared to a vanilla furnace. 100% means vanilla furnace speed, 150% means the electrical furnace is faster. The value can be changed on-the-fly for tuning. + # Min: 50 + # Max: 500 + I:"E-furnace: Smelting speed %"=200 + + # Defines the energy consumption (per tick) for speeding up the smelting process. If IE is installed, an external heater has to be inserted into an auxiliary slot of the lab furnace. The power source needs to be able to provide at least 4 times this consumption (fixed threshold value). The value can be changed on-the-fly for tuning. The default value corresponds to the IE heater consumption. + # Min: 16 + # Max: 256 + I:"Furnace: Boost energy"=24 + + # Defines, in percent, how fuel efficient the lab furnace is, compared to a vanilla furnace. 100% means vanilla furnace consumiton, 200% means the lab furnace needs about half the fuel of a vanilla furnace, The value can be changed on-the-fly for tuning. + # Min: 50 + # Max: 250 + I:"Furnace: Fuel efficiency %"=100 + + # Smelts ores to nuggets that are normally smelted to ingots, if detectable in the Forge ore dict. Prefers IE recipe results. The value can be changed on-the-fly for testing or age progression. + B:"Furnace: Nugget smelting"=false + + # Defines, in percent, how fast the lab furnace smelts compared to a vanilla furnace. 100% means vanilla furnace speed, 150% means the lab furnace is faster. The value can be changed on-the-fly for tuning. + # Min: 50 + # Max: 500 + I:"Furnace: Smelting speed %"=130 + + # Defines how much RF power the milking machine needs to work. Note this is a permanent standby consumption (not only when the machine does something). If zero, the machine does not need power at all to function.The config value can be changed on-the-fly for tuning. + # Min: 0 + # Max: 128 + I:"Milker: Power consumption"=0 + + # Defines the peak power production (at noon) of the Small Solar Panel. Note that the agerage power is much less, as no power is produced at all during the night, and the power curve is nonlinear rising/falling during the day. Bad weather conditions also decrease the production. The config value can be changed on-the-fly for tuning. + # Min: 5 + # Max: 128 + I:"Solar panel: Peak power"=32 + + # Defines how much time the Small Tree Cutter needs to cut a tree without RF power. The value is in seconds. With energy it is 6 times faster. The config value can be changed on-the-fly for tuning. + # Min: 10 + # Max: 240 + I:"Tree Cutter: Cutting time"=60 + + # Defines how much RF power the Small Tree Cutter requires to magnificently increase the processing speed. The config value can be changed on-the-fly for tuning. + # Min: 16 + # Max: 512 + I:"Tree Cutter: Power consumption"=64 + + # Defines if the Small Tree Cutter does not work without RF power. + B:"Tree Cutter: Power required"=false + + # Defines how many millibuckets can be transferred (per tick) through the valves. That is technically the 'storage size' specified for blocks that want to fill fluids into the valve (the valve has no container and forward that to the output block), The value can be changed on-the-fly for tuning. + # Min: 1 + # Max: 10000 + I:"Valves: Max flow rate"=1000 + + # Defines how many millibuckets per redstone signal strength can be transferred per tick through the analog redstone controlled valves. Note: power 0 is always off, power 15 is always the max flow rate. Between power 1 and 14 this scaler will result in a flow = 'redstone slope' * 'current redstone power'. The value can be changed on-the-fly for tuning. + # Min: 1 + # Max: 10000 + I:"Valves: Redstone slope"=20 + } + +} + + diff --git a/overrides/config/engineersdoors.cfg b/overrides/config/engineersdoors.cfg new file mode 100644 index 0000000..892d172 --- /dev/null +++ b/overrides/config/engineersdoors.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # If true, steel doors and trapdoors can be opened by hand as well as by redstone. + B:manualSteelDoors=false +} + + diff --git a/overrides/config/exoticbirds.cfg b/overrides/config/exoticbirds.cfg new file mode 100644 index 0000000..621aa7f --- /dev/null +++ b/overrides/config/exoticbirds.cfg @@ -0,0 +1,509 @@ +# Configuration file + +bluejay { + # Allow blue jays to spawn [default: true] + B:allowSpawning=true + + # Blue jay spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 12] + I:spawnRate=12 + + # Bluejay maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Bluejay minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +booby { + # Allow blue-footed boobies to spawn [default: true] + B:allowSpawning=true + + # Blue-footed booby spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Booby maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Booby minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +budgerigar { + # Allow budgerigars to spawn [default: true] + B:allowSpawning=true + + # Budgerigar spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Budgerigar maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Budgerigar minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +cardinal { + # Allow cardinals to spawn [default: true] + B:allowSpawning=true + + # Cardinal spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 12] + I:spawnRate=12 + + # Cardinal maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Cardinal minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +cassowary { + # Allow cassowaries to spawn [default: true] + B:allowSpawning=true + + # Cassowary spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 5] + I:spawnRate=5 + + # Cassowary maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Cassowary minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +crane { + # Allow cranes to spawn [default: true] + B:allowSpawning=true + + # Crane spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Crane maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Crane minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +duck { + # Allow ducks to spawn [default: true] + B:allowSpawning=true + + # Duck spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 10] + I:spawnRate=10 + + # Duck maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Duck minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +emperorpenguin { + # Allow emperor penguins to spawn [default: true] + B:allowSpawning=true + + # Emperor penguin spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Emperor penguin maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Emperor penguin minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +flamingo { + # Allow flamingos to spawn [default: true] + B:allowSpawning=true + + # Flamingo spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 8] + I:spawnRate=8 + + # Flamingo maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Flamingo minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +gouldianfinch { + # Allow Gouldian finches to spawn [default: true] + B:allowSpawning=true + + # Gouldian finch spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 5] + I:spawnRate=5 + + # Gouldian finch maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Gouldian finch minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +heron { + # Allow herons to spawn [default: true] + B:allowSpawning=true + + # Heron spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Heron maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Heron minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +hummingbird { + # Allow hummingbirds to spawn [default: true] + B:allowSpawning=true + + # Hummingbird spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 18] + I:spawnRate=18 + + # Hummingbird maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Hummingbird minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +kingfisher { + # Allow kingfishers to collect fish [default: true] + B:allowScavengeItems=true + + # Allow kingfishers to spawn [default: true] + B:allowSpawning=true + + # Kingfisher spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 10] + I:spawnRate=10 + + # Kingfisher maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Kingfisher minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +kiwi { + # Allow kiwi to spawn [default: true] + B:allowSpawning=true + + # Kiwi spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 8] + I:spawnRate=8 + + # Kiwi maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Kiwi minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +kookaburra { + # Allow kookaburras to spawn [default: true] + B:allowSpawning=true + + # Kookaburra spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Kookaburra maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Kookaburra minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +lyrebird { + # Allow lyrebirds to spawn [default: true] + B:allowSpawning=true + + # Lyrebird spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 8] + I:spawnRate=8 + + # Lyrebird maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Lyrebird minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +magpie { + # Allow magpies to scavenge for items [default: true] + B:allowScavengeItems=true + + # Allow magpies to spawn [default: true] + B:allowSpawning=true + + # Magpie spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 12] + I:spawnRate=12 + + # Magpie maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Magpie minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +misc { + # Allow birds to naturally despawn [default: false] + B:allowBirdDespawning=false + + # Allow eggs to drop eggshell when broken [default: true] + B:createEggshell=true + + # How many in-game days it takes for a bird to lay an egg. (0 = disabled) [range: 0.0 ~ 14.0, default: 0.5] + S:eggLayRate=0.5 + + # Allow eggshell be able to be used as bonemeal [default: true] + B:eggshellBonemeal=true + + # Only allow eggs to be placed in nests [default: true] + B:onlyEggsInNest=true + + # Allow unidentified eggs to randomly spawn in nests [default: true] + B:regenerateEggs=true +} + + +ostrich { + # Allow ostriches to spawn [default: true] + B:allowSpawning=true + + # Ostrich spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 5] + I:spawnRate=5 + + # Ostrich maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Ostrich minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +owl { + # Allow owls to spawn [default: true] + B:allowSpawning=true + + # Owl spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Owl maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Owl minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +parrot { + # Allow parrots to spawn [default: true] + B:allowSpawning=true + + # Parrot spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Parrot maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Parrot minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +peafowl { + # Allow peafowls to spawn [default: true] + B:allowSpawning=true + + # Peafowl spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Peafowl maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Peafowl minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +pelican { + # Allow pelicans to spawn [default: true] + B:allowSpawning=true + + # Pelican spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Pelican maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Pelican minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +phoenix { + # Allow phoenixes to be ridden/flown [default: true] + B:allowFlight=true + + # Allow phoenix eggs to hatch [default: true] + B:allowHatching=true +} + + +pigeon { + # Allow pigeons to spawn [default: true] + B:allowSpawning=true + + # Pigeon spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 12] + I:spawnRate=12 + + # Pigeon maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Pigeon minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +roadrunner { + # Allow roadrunners to spawn [default: true] + B:allowSpawning=true + + # Roadrunner spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 10] + I:spawnRate=10 + + # Roadrunner maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Roadrunner minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +robin { + # Allow robins to spawn [default: true] + B:allowSpawning=true + + # Robin spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 12] + I:spawnRate=12 + + # Robin maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Robin minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +seagull { + # Allow seagulls to spawn [default: true] + B:allowSpawning=true + + # Seagull spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 12] + I:spawnRate=12 + + # Seagull maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Seagull minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +swan { + # Allow swans to spawn [default: true] + B:allowSpawning=true + + # Swan spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 10] + I:spawnRate=10 + + # Swan maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Swan minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +toucan { + # Allow toucans to spawn [default: true] + B:allowSpawning=true + + # Toucan spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 6] + I:spawnRate=6 + + # Toucan maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Toucan minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +vulture { + # Allow vultures to spawn [default: true] + B:allowSpawning=true + + # Vulture spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 8] + I:spawnRate=8 + + # Vulture maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Vulture minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +woodpecker { + # Allow woodpeckers to spawn [default: true] + B:allowSpawning=true + + # Woodpecker spawn rate. (0 = Disabled; 1 = Common; 100 = Rare) [range: 0 ~ 100, default: 12] + I:spawnRate=12 + + # Woodpecker maximum group size [range: 0 ~ 50, default: 5] + I:spawnSizeMax=5 + + # Woodpecker minimum group size [range: 0 ~ 50, default: 2] + I:spawnSizeMin=2 +} + + +worldgen { + # Bird spawning blacklisted dimension IDs + I:blacklistedDimensions < + -1 + 1 + > + + # Nest generation blacklisted dimension IDs + I:blacklistedDimensionsNestGen < + -1 + 1 + > + + # How frequently nests should spawn in the world. (0 = disabled) [range: 0 ~ 500, default: 60] + I:genRate=60 + + # Allow phoenix dust to generate in dungeons and minecarts [default: true] + B:generateDungeonItems=true +} + + diff --git a/overrides/config/fastfurnace.cfg b/overrides/config/fastfurnace.cfg new file mode 100644 index 0000000..4abb15a --- /dev/null +++ b/overrides/config/fastfurnace.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # If the furnace uses nbt-sensitive output matching. [default: true] + B:"Strict Matching"=true +} + + diff --git a/overrides/config/flansmod.cfg b/overrides/config/flansmod.cfg new file mode 100644 index 0000000..b1e080d --- /dev/null +++ b/overrides/config/flansmod.cfg @@ -0,0 +1,20 @@ +# Configuration file + +general { + # Whether all paintjobs should appear in creative [default: false] + B:"Add All Paintjobs to Creative"=false + + # Enable gun-related enchantments [default: true] + B:EnchantmentModuleEnabled=true + + # Turn this on to force re-create all JSON files. Should only be used in dev environment [default: false] + B:ForceUpdateJSONs=false + + # Whether or not to add the extra gunpowder recipe (3 charcoal + 1 lightstone) [default: true] + B:"Gunpowder Recipe"=true + + # If true, then shoot will be on right click [default: false] + B:ShootOnRightClick=false +} + + diff --git a/overrides/config/forge.cfg b/overrides/config/forge.cfg new file mode 100644 index 0000000..149b27c --- /dev/null +++ b/overrides/config/forge.cfg @@ -0,0 +1,90 @@ +# Configuration file + +client { + # Toggle off to make missing model text in the gui fit inside the slot. + B:zoomInMissingModelTextInGui=false + + # Enable uploading cloud geometry to the GPU for faster rendering. + B:forgeCloudsEnabled=true + + # Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic. + B:disableStairSlabCulling=false + + # Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available. + B:alwaysSetupTerrainOffThread=false + + # Allow item rendering to detect emissive quads and draw them properly. This allows glowing blocks to look the same in item form, but incurs a very slight performance hit. + B:allowEmissiveItems=true + + # Control the range of sky blending for colored skies in biomes. + I:biomeSkyBlendRange < + 2 + 4 + 6 + 8 + 10 + 12 + 14 + 16 + 18 + 20 + 22 + 24 + 26 + 28 + 30 + 32 + 34 + > + + # Enable the forge block rendering pipeline - fixes the lighting of custom models. + B:forgeLightPipelineEnabled=true + + # When enabled, makes specific reload tasks such as language changing quicker to run. + B:selectiveResourceReloadEnabled=false +} + + +general { + # Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github. + B:disableVersionCheck=false + + # Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 + I:clumpingThreshold=64 + + # Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI. + B:sortRecipies=true + + # Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringEntities=false + + # Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringTileEntities=false + + # Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false + B:fullBoundingBoxLadders=false + + # Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. + D:zombieBaseSummonChance=0.1 + + # Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. + D:zombieBabyChance=0.05 + + # Log cascading chunk generation issues during terrain population. + B:logCascadingWorldGeneration=true + + # Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on. + B:fixVanillaCascading=false + + # The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second. + I:dimensionUnloadQueueDelay=0 + B:enableGlobalConfig=false +} + + +version_checking { + # Enable the entire mod update check system. This only applies to mods using the Forge system. + B:Global=true +} + + diff --git a/overrides/config/forgeChunkLoading.cfg b/overrides/config/forgeChunkLoading.cfg new file mode 100644 index 0000000..0f64846 --- /dev/null +++ b/overrides/config/forgeChunkLoading.cfg @@ -0,0 +1,51 @@ +# Configuration file + +########################################################################################################## +# defaults +#--------------------------------------------------------------------------------------------------------# +# Default configuration for forge chunk loading control +########################################################################################################## + +defaults { + # Are mod overrides enabled? + B:enabled=true + + # The default maximum number of chunks a mod can force, per ticket, + # for a mod without an override. This is the maximum number of chunks a single ticket can force. + I:maximumChunksPerTicket=25 + + # The default maximum ticket count for a mod which does not have an override + # in this file. This is the number of chunk loading requests a mod is allowed to make. + I:maximumTicketCount=200 + + # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it. + I:playerTicketCount=500 + + # Unloaded chunks can first be kept in a dormant cache for quicker + # loading times. Specify the size (in chunks) of that cache here + I:dormantChunkCacheSize=0 + + # Load chunks asynchronously for players, reducing load on the server thread. + # Can be disabled to help troubleshoot chunk loading issues. + B:asyncChunkLoading=true +} + + +########################################################################################################## +# forge +#--------------------------------------------------------------------------------------------------------# +# Sample mod specific control section. +# Copy this section and rename the with the modid for the mod you wish to override. +# A value of zero in either entry effectively disables any chunkloading capabilities +# for that mod +########################################################################################################## + +forge { + # Maximum chunks per ticket for the mod. + I:maximumChunksPerTicket=25 + + # Maximum ticket count for the mod. Zero disables chunkloading capabilities. + I:maximumTicketCount=200 +} + + diff --git a/overrides/config/forgeendertech/Biomes/beaches.cfg b/overrides/config/forgeendertech/Biomes/beaches.cfg new file mode 100644 index 0000000..db3667e --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/beaches.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 16] + I:id=16 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/biomesoplenty$dead_forest.cfg b/overrides/config/forgeendertech/Biomes/biomesoplenty$dead_forest.cfg new file mode 100644 index 0000000..1567d78 --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/biomesoplenty$dead_forest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 54] + I:id=54 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/desert.cfg b/overrides/config/forgeendertech/Biomes/desert.cfg new file mode 100644 index 0000000..5c0245a --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/desert.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 2] + I:id=2 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/extreme_hills.cfg b/overrides/config/forgeendertech/Biomes/extreme_hills.cfg new file mode 100644 index 0000000..6eed771 --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/extreme_hills.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 3] + I:id=3 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/forest.cfg b/overrides/config/forgeendertech/Biomes/forest.cfg new file mode 100644 index 0000000..4f245c1 --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/forest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 4] + I:id=4 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/hell.cfg b/overrides/config/forgeendertech/Biomes/hell.cfg new file mode 100644 index 0000000..3f1f8df --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/hell.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 8] + I:id=8 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/jungle.cfg b/overrides/config/forgeendertech/Biomes/jungle.cfg new file mode 100644 index 0000000..e1b72e0 --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/jungle.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 21] + I:id=21 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/lostcities.cfg b/overrides/config/forgeendertech/Biomes/lostcities.cfg new file mode 100644 index 0000000..e175b2c --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/lostcities.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 111] + I:id=111 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/plains.cfg b/overrides/config/forgeendertech/Biomes/plains.cfg new file mode 100644 index 0000000..19bb148 --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/plains.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 1] + I:id=1 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/river.cfg b/overrides/config/forgeendertech/Biomes/river.cfg new file mode 100644 index 0000000..611fa62 --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/river.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 7] + I:id=7 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/savanna.cfg b/overrides/config/forgeendertech/Biomes/savanna.cfg new file mode 100644 index 0000000..d82077f --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/savanna.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 35] + I:id=35 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/swampland.cfg b/overrides/config/forgeendertech/Biomes/swampland.cfg new file mode 100644 index 0000000..7d06f2b --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/swampland.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 6] + I:id=6 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/taiga.cfg b/overrides/config/forgeendertech/Biomes/taiga.cfg new file mode 100644 index 0000000..8ea77ab --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/taiga.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 5] + I:id=5 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/Biomes/the_end.cfg b/overrides/config/forgeendertech/Biomes/the_end.cfg new file mode 100644 index 0000000..921c741 --- /dev/null +++ b/overrides/config/forgeendertech/Biomes/the_end.cfg @@ -0,0 +1,26 @@ +# Configuration file + +Biome { + # Biome identifier. [range: -2147483648 ~ 2147483647, default: 9] + I:id=9 +} + + +Config { + # If set to False, parameters from this config will not be used. [default: false] + B:enabled=false +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. [range: 0 ~ 30, default: 10] + I:maxStrength=10 +} + + diff --git a/overrides/config/forgeendertech/forgeendertech.cfg b/overrides/config/forgeendertech/forgeendertech.cfg new file mode 100644 index 0000000..1f8a78c --- /dev/null +++ b/overrides/config/forgeendertech/forgeendertech.cfg @@ -0,0 +1,38 @@ +# Configuration file + +Debug { + # Enable/Disable debug mode. [default: false] + B:enabled=false +} + + +ForgeRegistrator { + # If set to False, all disabled units will be completely removed from the game. [default: true] + B:registerDisabledUnits=true +} + + +SmokeContainers { + # Maximum amount of blocks that will be checked when searching for multiblock boundaries. + I:maxBlocksInMultiblock=81 + + # Maximum length of the vent pipe for smoke or gas transmition. + I:maxVentPipeLength=32 + + # Maximum distance from vent to the gas block to inhale. + I:ventInhaleDistance=4 +} + + +Wind { + # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0] + S:changeProbability=1.0 + + # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15] + S:changeStep=0.15 + + # Defines maximum wind strength. + I:maxStrength=10 +} + + diff --git a/overrides/config/harvestcraft.cfg b/overrides/config/harvestcraft.cfg new file mode 100644 index 0000000..c6fee4b --- /dev/null +++ b/overrides/config/harvestcraft.cfg @@ -0,0 +1,388 @@ +# Configuration file + +beekeeping { + # If true, the last item produced by a queen bee will be another queen bee. [default: true] + B:apiarylastresultequalsQueen=true + + # The higher the value, the more beehives are generated. [range: 0 ~ 32767, default: 10] + I:beehiveRarity=10 + + # Enable generation of beehives. [default: true] + B:enableBeehiveGeneration=true + + # Allows grubs and cooked grubs to be used in listAllrawmeat and listAllcookedmeat. [default: true] + B:enablebeegrubaslistAllmeat=true +} + + +crops { + # Default: 0.0, This number is added/subtracted from normal fertile crop growth (3.0) and adjacent fertile crop growth (4.0). + D:cropGrowthSpeed=0.0 + I:cropfoodRestore=1 + D:cropsaturationRestore=0.6 + B:cropsdropSeeds=false + B:enablecropspecialplanting=true + + # Disable to keep giga pickle crop seeds from appearing in dungeon chests + B:enablegigapickleCrop=true + D:mealsaturation=1.2 + D:meatymealsaturation=1.600000023841858 + D:snacksaturation=0.6 +} + + +drops { + # [default: [harvestcraft:cactusfruititem], [harvestcraft:agaveitem], [harvestcraft:sisalitem], [harvestcraft:cassavaitem], [harvestcraft:chickpeaitem], [harvestcraft:lentilitem], [minecraft:cactus]] + S:aridGarden < + harvestcraft:cactusfruititem + harvestcraft:agaveitem + harvestcraft:sisalitem + harvestcraft:cassavaitem + harvestcraft:chickpeaitem + harvestcraft:lentilitem + minecraft:cactus + > + + # [default: [harvestcraft:raspberryitem], [harvestcraft:oatsitem], [harvestcraft:ryeitem], [harvestcraft:celeryitem], [harvestcraft:peasitem], [harvestcraft:beetitem], [harvestcraft:rutabagaitem], [harvestcraft:broccoliitem], [harvestcraft:caulifloweritem], [harvestcraft:cabbageitem], [harvestcraft:spinachitem], [harvestcraft:cottonitem], [harvestcraft:huckleberryitem], [harvestcraft:kohlrabiitem], [harvestcraft:quinoaitem], [harvestcraft:juniperitem]] + S:frostGarden < + harvestcraft:raspberryitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:celeryitem + harvestcraft:peasitem + harvestcraft:beetitem + harvestcraft:rutabagaitem + harvestcraft:broccoliitem + harvestcraft:caulifloweritem + harvestcraft:cabbageitem + harvestcraft:spinachitem + harvestcraft:cottonitem + harvestcraft:huckleberryitem + harvestcraft:kohlrabiitem + harvestcraft:quinoaitem + harvestcraft:juniperitem + > + + # [default: [harvestcraft:whitemushroomitem], [harvestcraft:blackberryitem], [harvestcraft:zucchiniitem], [harvestcraft:radishitem], [harvestcraft:rhubarbitem], [harvestcraft:tealeafitem], [harvestcraft:garlicitem], [harvestcraft:sweetpotatoitem], [harvestcraft:turnipitem], [harvestcraft:spiceleafitem], [harvestcraft:beanitem], [harvestcraft:leekitem], [harvestcraft:scallionitem], [harvestcraft:tomatoitem], [harvestcraft:juteitem]] + S:shadedGarden < + harvestcraft:whitemushroomitem + harvestcraft:blackberryitem + harvestcraft:zucchiniitem + harvestcraft:radishitem + harvestcraft:rhubarbitem + harvestcraft:tealeafitem + harvestcraft:garlicitem + harvestcraft:sweetpotatoitem + harvestcraft:turnipitem + harvestcraft:spiceleafitem + harvestcraft:beanitem + harvestcraft:leekitem + harvestcraft:scallionitem + harvestcraft:tomatoitem + harvestcraft:juteitem + > + + # [default: [harvestcraft:brusselsproutitem], [harvestcraft:spiceleafitem], [harvestcraft:blueberryitem], [harvestcraft:asparagusitem], [harvestcraft:cranberryitem], [harvestcraft:riceitem], [harvestcraft:seaweeditem], [harvestcraft:waterchestnutitem], [harvestcraft:okraitem], [harvestcraft:cottonitem], [harvestcraft:kaleitem], [harvestcraft:milletitem], [harvestcraft:jicamaitem], [harvestcraft:greengrapeitem], [harvestcraft:mulberryitem], [harvestcraft:tomatilloitem]] + S:soggyGarden < + harvestcraft:brusselsproutitem + harvestcraft:spiceleafitem + harvestcraft:blueberryitem + harvestcraft:asparagusitem + harvestcraft:cranberryitem + harvestcraft:riceitem + harvestcraft:seaweeditem + harvestcraft:waterchestnutitem + harvestcraft:okraitem + harvestcraft:cottonitem + harvestcraft:kaleitem + harvestcraft:milletitem + harvestcraft:jicamaitem + harvestcraft:greengrapeitem + harvestcraft:mulberryitem + harvestcraft:tomatilloitem + > + + # [default: [harvestcraft:grapeitem], [harvestcraft:pineappleitem], [harvestcraft:kiwiitem], [harvestcraft:sesameseedsitem], [harvestcraft:curryleafitem], [harvestcraft:bambooshootitem], [harvestcraft:cantaloupeitem], [harvestcraft:gingeritem], [harvestcraft:coffeebeanitem], [harvestcraft:soybeanitem], [harvestcraft:eggplantitem], [harvestcraft:kenafitem], [harvestcraft:arrowrootitem], [harvestcraft:taroitem]] + S:tropicalGarden < + harvestcraft:grapeitem + harvestcraft:pineappleitem + harvestcraft:kiwiitem + harvestcraft:sesameseedsitem + harvestcraft:curryleafitem + harvestcraft:bambooshootitem + harvestcraft:cantaloupeitem + harvestcraft:gingeritem + harvestcraft:coffeebeanitem + harvestcraft:soybeanitem + harvestcraft:eggplantitem + harvestcraft:kenafitem + harvestcraft:arrowrootitem + harvestcraft:taroitem + > + + # [default: [harvestcraft:strawberryitem], [harvestcraft:barleyitem], [harvestcraft:cornitem], [harvestcraft:cucumberitem], [harvestcraft:wintersquashitem], [harvestcraft:mustardseedsitem], [harvestcraft:onionitem], [harvestcraft:parsnipitem], [harvestcraft:peanutitem], [minecraft:potato], [minecraft:carrot], [harvestcraft:lettuceitem], [harvestcraft:artichokeitem], [harvestcraft:bellpepperitem], [harvestcraft:chilipepperitem], [minecraft:wheat], [harvestcraft:flaxitem], [harvestcraft:amaranthitem], [harvestcraft:elderberryitem]] + S:windyGarden < + harvestcraft:strawberryitem + harvestcraft:barleyitem + harvestcraft:cornitem + harvestcraft:cucumberitem + harvestcraft:wintersquashitem + harvestcraft:mustardseedsitem + harvestcraft:onionitem + harvestcraft:parsnipitem + harvestcraft:peanutitem + minecraft:potato + minecraft:carrot + harvestcraft:lettuceitem + harvestcraft:artichokeitem + harvestcraft:bellpepperitem + harvestcraft:chilipepperitem + minecraft:wheat + harvestcraft:flaxitem + harvestcraft:amaranthitem + harvestcraft:elderberryitem + > +} + + +"food items" { + # Enables Wheat as an edible item [default: true] + B:makeWheatEdible=true +} + + +gardens { + B:enablearidgardenGeneration=true + B:enablefrostgardenGeneration=true + B:enablegardenSpread=true + B:enableshadedgardenGeneration=true + B:enablesoggygardenGeneration=true + B:enabletropicalgardenGeneration=true + B:enablewindygardenGeneration=true + I:gardenRarity=2 + + # Garden spread rate. 100 means a garden spawns every tick. 1 means a garden spawns with a probability of 1% per tick. [range: 1 ~ 100, default: 30] + I:gardenSpreadRate=30 + I:gardendropAmount=3 + I:gardenspreadMax=8 +} + + +general { + # Default: 3600 or 3 minutes + I:buffTimeForTopTier=3600 + + # Enables harvesting by right-clicking. [default: true] + B:enableEasyHarvest=true + + # Enables catching of HarvestCraft fish using the normal fishing rod. [default: true] + B:enableHCFish=true + + # Makes changes to vanilla food item and drop hunger restore and saturation values to be balanced with HarvestCraft food. [default: true] + B:enablevanillafoodBalance=true + + # Enable to have raw calamari smelt into cooked fish instead. [default: false] + B:smeltsquidintocookedFish=false + + # Enables squid mobs to drop raw calamari. [default: true] + B:squiddropCalamari=true + + # Default: 10, Choose 5, 6, 7, 8, 9, or 10 shank foods which become top tier. Foods at this level or above give buffs. Top tier foods are always edible, so be careful! Set to 0 to have no top tier foods. + I:topTierFood=10 + + # How long the Water Filter takes to run. Default 516. For comparison, the Presser time is 125. + I:waterfilterTime=516 + + # How many Fresh Water you get per Woven Cloth in the Water Filter. Default 8. Use whole numbers between 0 and 64. + I:waterfilterfreshwaterAmount=8 + + # How many Salt you get per Woven Cloth in the Water Filter. Default 8. Use whole numbers between 0 and 64. + I:waterfiltersaltAmount=8 +} + + +"market currency" { + I:marketcurrencyBees=0 + I:marketcurrencyBonemeal=0 + I:marketcurrencyChicken=0 + I:marketcurrencyCow=0 + I:marketcurrencyFish=0 + I:marketcurrencyHorse=0 + I:marketcurrencyLead=0 + I:marketcurrencyLlama=0 + I:marketcurrencyMeat=0 + I:marketcurrencyNametag=0 + I:marketcurrencyOcelot=0 + I:marketcurrencyPig=0 + I:marketcurrencyRabbit=0 + I:marketcurrencySeeds=0 + I:marketcurrencySheep=0 + I:marketcurrencyWolf=0 + I:marketcurrencyconiferousSaplings=0 + I:marketcurrencytemperateSaplings=0 + I:marketcurrencytropicalSaplings=0 +} + + +"market prices" { + I:marketbonemealPrice=3 + I:marketchickenPrice=3 + I:marketcowPrice=9 + I:markethorsePrice=12 + I:marketleadPrice=1 + I:marketllamaPrice=12 + I:marketnametagPrice=1 + I:marketocelotPrice=9 + I:marketpigPrice=6 + I:marketqueenbeePrice=3 + I:marketrabbitPrice=3 + I:marketsaplingPrice=3 + I:marketseedPrice=1 + I:marketsheepPrice=6 + I:marketwolfPrice=9 +} + + +"market sales" { + B:marketsellBonemeal=true + B:marketsellChicken=true + B:marketsellCow=true + B:marketsellHorse=true + B:marketsellLead=true + B:marketsellLlama=true + B:marketsellNametag=true + B:marketsellOcelot=true + B:marketsellPig=true + B:marketsellQueenbee=true + B:marketsellRabbit=true + B:marketsellSeeds=true + B:marketsellSheep=true + B:marketsellWolf=true + B:marketsellconiferousSaplings=true + B:marketselltemperateSaplings=true + B:marketselltropicalSaplings=true +} + + +"miscellaneous recipes" { + B:enablecroptoseedRecipe=true + B:enablehoneyslimeballPresser=true + B:enablelistAllwaterfreshwater=true + B:enablelistAllwatervanillawaterbucket=true + B:enablemaplesyrupslimeballPresser=true + B:enablesaltfromwaterbucketrecipe=true + B:enabletofuasmeatinRecipes=true + B:enabletofuasmilkinRecipes=true + I:marketblockrecipeItem=0 +} + + +seeds { + B:agaveseeddropfromgrass=false + B:amaranthseeddropfromgrass=false + B:arrowrootseeddropfromgrass=false + B:artichokeseeddropfromgrass=false + B:asparagusseeddropfromgrass=false + B:bambooshootseeddropfromgrass=false + B:barleyseeddropfromgrass=false + B:beanseeddropfromgrass=false + B:beetseeddropfromgrass=false + B:bellpepperseeddropfromgrass=false + B:blackberryseeddropfromgrass=false + B:blueberryseeddropfromgrass=false + B:broccoliseeddropfromgrass=false + B:brusselsproutseeddropfromgrass=false + B:cabbageseeddropfromgrass=false + B:cactusfruitseeddropfromgrass=false + B:candleberryseeddropfromgrass=false + B:cantaloupeseeddropfromgrass=false + B:cassavaseeddropfromgrass=false + B:cauliflowerseeddropfromgrass=false + B:celeryseeddropfromgrass=false + B:chickpeaseeddropfromgrass=false + B:chilipepperseeddropfromgrass=false + B:coffeeseeddropfromgrass=false + B:cornseeddropfromgrass=false + B:cottonseeddropfromgrass=false + B:cranberryseeddropfromgrass=false + B:cucumberseeddropfromgrass=false + B:curryleafseeddropfromgrass=false + B:eggplantseeddropfromgrass=false + B:elderberryseeddropfromgrass=false + B:flaxseeddropfromgrass=false + B:garlicseeddropfromgrass=false + B:gingerseeddropfromgrass=false + B:grapeseeddropfromgrass=false + B:greengrapeseeddropfromgrass=false + B:huckleberryseeddropfromgrass=false + B:jicamaseeddropfromgrass=false + B:juniperberryseeddropfromgrass=false + B:juteseeddropfromgrass=false + B:kaleseeddropfromgrass=false + B:kenafseeddropfromgrass=false + B:kiwiseeddropfromgrass=false + B:kohlrabiseeddropfromgrass=false + B:leekseeddropfromgrass=false + B:lentilseeddropfromgrass=false + B:lettuceseeddropfromgrass=false + B:milletseeddropfromgrass=false + B:mulberryseeddropfromgrass=false + B:mustardseeddropfromgrass=false + B:oatsseeddropfromgrass=false + B:okraseeddropfromgrass=false + B:onionseeddropfromgrass=false + B:parsnipseeddropfromgrass=false + B:peanutseeddropfromgrass=false + B:peasseeddropfromgrass=false + B:pineappleseeddropfromgrass=false + B:quinoaseeddropfromgrass=false + B:radishseeddropfromgrass=false + B:raspberryseeddropfromgrass=false + B:rhubarbseeddropfromgrass=false + B:riceseeddropfromgrass=false + B:rutabagaseeddropfromgrass=false + B:ryeseeddropfromgrass=false + B:scallionseeddropfromgrass=false + B:seaweedseeddropfromgrass=false + I:seedrarity=1 + B:sesameseedsseeddropfromgrass=false + B:sisalseeddropfromgrass=false + B:soybeanseeddropfromgrass=false + B:spiceleafseeddropfromgrass=false + B:spinachseeddropfromgrass=false + B:strawberryseeddropfromgrass=false + B:sweetpotatoseeddropfromgrass=false + B:taronutseeddropfromgrass=false + B:teaseeddropfromgrass=false + B:tomatilloseeddropfromgrass=false + B:tomatoseeddropfromgrass=false + B:turnipseeddropfromgrass=false + B:waterchestnutseeddropfromgrass=false + B:whitemushroomseeddropfromgrass=false + B:wintersquashseeddropfromgrass=false + B:zucchiniseeddropfromgrass=false +} + + +"shipping bin prices" { + I:shippingbinbeesPrice=16 + I:shippingbincropPrice=32 + I:shippingbinfishPrice=16 + I:shippingbinmeatPrice=16 +} + + +"shipping bin purchases" { + B:shippingbinbuyBees=true + B:shippingbinbuyCrops=true + B:shippingbinbuyFish=true + B:shippingbinbuyMeat=true + B:shippingbinenablevanillaMCBees=true + B:shippingbinenablevanillaMCCrops=true + B:shippingbinenablevanillaMCEgg=true + B:shippingbinenablevanillaMCFish=true + B:shippingbinenablevanillaMCMeat=true + B:shippingbinenablevanillaMCMonsterParts=true +} + + diff --git a/overrides/config/harvestcraft_fruittree.cfg b/overrides/config/harvestcraft_fruittree.cfg new file mode 100644 index 0000000..653bda5 --- /dev/null +++ b/overrides/config/harvestcraft_fruittree.cfg @@ -0,0 +1,1434 @@ +# Configuration file + +########################################################################################################## +# _common_fruit_trees +#--------------------------------------------------------------------------------------------------------# +# Available/Detected biomes: [minecraft:ocean], [minecraft:plains], [minecraft:desert], [minecraft:extreme_hills], [minecraft:forest], [minecraft:taiga], [minecraft:swampland], [minecraft:river], [minecraft:hell], [minecraft:sky], [minecraft:frozen_ocean], [minecraft:frozen_river], [minecraft:ice_flats], [minecraft:ice_mountains], [minecraft:mushroom_island], [minecraft:mushroom_island_shore], [minecraft:beaches], [minecraft:desert_hills], [minecraft:forest_hills], [minecraft:taiga_hills], [minecraft:smaller_extreme_hills], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:deep_ocean], [minecraft:stone_beach], [minecraft:cold_beach], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:taiga_cold], [minecraft:taiga_cold_hills], [minecraft:redwood_taiga], [minecraft:redwood_taiga_hills], [minecraft:extreme_hills_with_trees], [minecraft:savanna], [minecraft:savanna_rock], [minecraft:mesa], [minecraft:mesa_rock], [minecraft:mesa_clear_rock], [minecraft:void], [minecraft:mutated_plains], [minecraft:mutated_desert], [minecraft:mutated_extreme_hills], [minecraft:mutated_forest], [minecraft:mutated_taiga], [minecraft:mutated_swampland], [minecraft:mutated_ice_flats], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [minecraft:mutated_taiga_cold], [minecraft:mutated_redwood_taiga], [minecraft:mutated_redwood_taiga_hills], [minecraft:mutated_extreme_hills_with_trees], [minecraft:mutated_savanna], [minecraft:mutated_savanna_rock], [minecraft:mutated_mesa], [minecraft:mutated_mesa_rock], [minecraft:mutated_mesa_clear_rock], [biomesoplenty:gravel_beach], [biomesoplenty:white_beach], [biomesoplenty:origin_beach], [biomesoplenty:alps], [biomesoplenty:bamboo_forest], [biomesoplenty:bayou], [biomesoplenty:bog], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:chaparral], [biomesoplenty:cherry_blossom_grove], [biomesoplenty:cold_desert], [biomesoplenty:coniferous_forest], [biomesoplenty:crag], [biomesoplenty:dead_forest], [biomesoplenty:dead_swamp], [biomesoplenty:eucalyptus_forest], [biomesoplenty:fen], [biomesoplenty:flower_field], [biomesoplenty:grassland], [biomesoplenty:grove], [biomesoplenty:highland], [biomesoplenty:land_of_lakes], [biomesoplenty:lavender_fields], [biomesoplenty:lush_desert], [biomesoplenty:lush_swamp], [biomesoplenty:mangrove], [biomesoplenty:maple_woods], [biomesoplenty:marsh], [biomesoplenty:meadow], [biomesoplenty:moor], [biomesoplenty:mountain], [biomesoplenty:mystic_grove], [biomesoplenty:ominous_woods], [biomesoplenty:orchard], [biomesoplenty:outback], [biomesoplenty:overgrown_cliffs], [biomesoplenty:prairie], [biomesoplenty:quagmire], [biomesoplenty:rainforest], [biomesoplenty:redwood_forest], [biomesoplenty:sacred_springs], [biomesoplenty:seasonal_forest], [biomesoplenty:shield], [biomesoplenty:shrubland], [biomesoplenty:snowy_coniferous_forest], [biomesoplenty:snowy_forest], [biomesoplenty:steppe], [biomesoplenty:temperate_rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:tundra], [biomesoplenty:wasteland], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:xeric_shrubland], [biomesoplenty:alps_foothills], [biomesoplenty:mountain_foothills], [biomesoplenty:redwood_forest_edge], [biomesoplenty:pasture], [biomesoplenty:glacier], [biomesoplenty:oasis], [biomesoplenty:snowy_tundra], [biomesoplenty:coral_reef], [biomesoplenty:kelp_forest], [biomesoplenty:origin_island], [biomesoplenty:tropical_island], [biomesoplenty:volcanic_island], [biomesoplenty:flower_island], [biomesoplenty:corrupted_sands], [biomesoplenty:fungi_forest], [biomesoplenty:phantasmagoric_inferno], [biomesoplenty:undergarden], [biomesoplenty:visceral_heap], +########################################################################################################## + +_common_fruit_trees { + # Default: true + B:enableFruitTreeGeneration=true + + # Default: 25, Lower is faster + I:fruitGrowthSpeed=25 +} + + +almond { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +apple { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +apricot { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +avocado { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +banana { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +breadfruit { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +cashew { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +cherry { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +chestnut { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +cinnamon { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +coconut { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +date { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +dragonfruit { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +durian { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +fig { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +gooseberry { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +grapefruit { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +guava { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +hazelnut { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +jackfruit { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +lemon { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +lime { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +lychee { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +mango { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +maple { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # cold [default: [minecraft:taiga_cold], [minecraft:taiga_cold_hills], [minecraft:mutated_taiga_cold], [biomesoplenty:snowy_coniferous_forest], [biomesoplenty:snowy_forest], [biomesoplenty:alps_foothills], [minecraft:taiga], [minecraft:taiga_hills], [biomesoplenty:boreal_forest], [biomesoplenty:coniferous_forest], [biomesoplenty:maple_woods], [biomesoplenty:seasonal_forest]] + S:whitelist < + minecraft:taiga_cold + minecraft:taiga_cold_hills + minecraft:mutated_taiga_cold + biomesoplenty:snowy_coniferous_forest + biomesoplenty:snowy_forest + biomesoplenty:alps_foothills + minecraft:taiga + minecraft:taiga_hills + biomesoplenty:boreal_forest + biomesoplenty:coniferous_forest + biomesoplenty:maple_woods + biomesoplenty:seasonal_forest + > +} + + +nutmeg { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +olive { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +orange { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +papaya { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +paperbark { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +passionfruit { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +pawpaw { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +peach { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +pear { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +pecan { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +peppercorn { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +persimmon { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +pistachio { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +plum { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +pomegranate { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +rambutan { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +soursop { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +spiderweb { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + +starfruit { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +tamarind { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +vanillabean { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # warm [default: [minecraft:savanna], [minecraft:jungle], [minecraft:jungle_hills], [minecraft:jungle_edge], [minecraft:mutated_jungle], [minecraft:mutated_jungle_edge], [biomesoplenty:chaparral], [biomesoplenty:sacred_springs], [biomesoplenty:bamboo_forest], [biomesoplenty:eucalyptus_forest], [biomesoplenty:prairie], [biomesoplenty:rainforest], [biomesoplenty:tropical_rainforest], [biomesoplenty:oasis], [biomesoplenty:tropical_island]] + S:whitelist < + minecraft:savanna + minecraft:jungle + minecraft:jungle_hills + minecraft:jungle_edge + minecraft:mutated_jungle + minecraft:mutated_jungle_edge + biomesoplenty:chaparral + biomesoplenty:sacred_springs + biomesoplenty:bamboo_forest + biomesoplenty:eucalyptus_forest + biomesoplenty:prairie + biomesoplenty:rainforest + biomesoplenty:tropical_rainforest + biomesoplenty:oasis + biomesoplenty:tropical_island + > +} + + +walnut { + # [default: true] + B:enableGeneration=true + + # rarity range 0 ... 100, where 0 is common and 100 is rare [range: 0 ~ 100, default: 20] + I:rarity=20 + + # temperate [default: [minecraft:forest], [minecraft:river], [minecraft:forest_hills], [minecraft:birch_forest], [minecraft:birch_forest_hills], [minecraft:roofed_forest], [minecraft:mutated_forest], [minecraft:mutated_birch_forest], [minecraft:mutated_birch_forest_hills], [minecraft:mutated_roofed_forest], [biomesoplenty:boreal_forest], [biomesoplenty:brushland], [biomesoplenty:grove], [biomesoplenty:land_of_lakes], [biomesoplenty:lush_swamp], [biomesoplenty:mountain], [biomesoplenty:orchard], [biomesoplenty:overgrown_cliffs], [biomesoplenty:seasonal_forest], [biomesoplenty:temperate_rainforest], [biomesoplenty:wetland], [biomesoplenty:woodland], [biomesoplenty:mountain_foothills]] + S:whitelist < + minecraft:forest + minecraft:river + minecraft:forest_hills + minecraft:birch_forest + minecraft:birch_forest_hills + minecraft:roofed_forest + minecraft:mutated_forest + minecraft:mutated_birch_forest + minecraft:mutated_birch_forest_hills + minecraft:mutated_roofed_forest + biomesoplenty:boreal_forest + biomesoplenty:brushland + biomesoplenty:grove + biomesoplenty:land_of_lakes + biomesoplenty:lush_swamp + biomesoplenty:mountain + biomesoplenty:orchard + biomesoplenty:overgrown_cliffs + biomesoplenty:seasonal_forest + biomesoplenty:temperate_rainforest + biomesoplenty:wetland + biomesoplenty:woodland + biomesoplenty:mountain_foothills + > +} + + diff --git a/overrides/config/immersiveengineering.cfg b/overrides/config/immersiveengineering.cfg new file mode 100644 index 0000000..645b97f --- /dev/null +++ b/overrides/config/immersiveengineering.cfg @@ -0,0 +1,726 @@ +# Configuration file + +general { + # Set this to false to disable the manual's forced change of GUI scale + B:adjustManualScale=false + + # Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. + # Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable. + B:badEyesight=false + + # If this is enabled, placing a block in a wire will break it (drop the wire coil) + B:blocksBreakWires=true + + # Support for colourblind people, gives a text-based output on capacitor sides + B:colourblindSupport=false + + # Set to false to have Coresamples not show the coordinates of the chunk. + B:coreSampleCoords=true + + # Disables the fancy rendering of blueprints on the Workbench and Autoworkbench. + # Set this to true if your game keeps freezing or crashing when looking at such a block. + B:disableFancyBlueprints=true + + # Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. + # Affects turrets and garden cloches + B:disableFancyTESR=false + + # A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE. + B:enableDebug=false + + # Set this to false to remove IE villagers from the game + B:enableVillagers=true + + # If this is enabled, wires connected to power sources will cause damage to entities touching them + # This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. + B:enableWireDamage=true + + # Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. + B:fancyItemHolding=true + + # The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops + I:hempSeedWeight=5 + + # By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. + # Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs + B:increasedRenderboxes=true + + # Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. + D:increasedTileRenderdistance=1.5 + + # Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things + B:nixietubeFont=true + + # Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H) + B:oreTooltips=true + + # A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. + # This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. + S:preferredOres < + immersiveengineering + > + + # Set this to false to hide the update news in the manual + B:showUpdateNews=true + + # Set to false to disable the stencil buffer. This may be necessary on older GPUs. + B:stencilBufferEnabled=true + + # Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data. + # This option will check and load all connection endpoints and may slow down the world loading process. + B:validateConnections=false + + # Set this to false to stop the IE villager house from spawning + B:villagerHouse=true + + # The RGB colourate of the wires. + I:wireColouration < + 11758655 + 15573061 + 7303023 + 9862765 + 7303023 + 16723759 + 16445918 + 10323322 + > + I:wireColourationDefault < + 11758655 + 15573061 + 7303023 + 9862765 + 7303023 + 16723759 + 16445918 + 10323322 + > + + # The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational + I:wireLength < + 16 + 16 + 32 + 32 + 32 + 32 + > + + # The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) ) + D:wireLossRatio < + 0.05 + 0.025 + 0.025 + 1.0 + 1.0 + 1.0 + > + + # The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) ) + I:wireTransferRate < + 2048 + 8192 + 32768 + 0 + 0 + 0 + > + + ########################################################################################################## + # compat + #--------------------------------------------------------------------------------------------------------# + # A list of all mods that IE has integrated compatability for + # Setting any of these to false disables the respective compat + ########################################################################################################## + + compat { + B:actuallyadditions=true + B:albedo=true + B:attaineddrops2=true + B:baubles=true + B:betterwithmods=true + B:bloodmagic=true + B:botania=true + B:chisel=true + B:chiselsandbits=true + B:cofhcore=true + B:crafttweaker=true + B:denseores=true + B:enderio=true + B:extrautils2=true + B:forestry=true + B:foundry=true + B:harvestcraft=true + B:ic2=true + B:inspirations=true + B:mysticalagriculture=true + B:opencomputers=true + B:railcraft=true + B:tconstruct=true + B:thaumcraft=true + B:theoneprobe=true + B:thermalfoundation=true + B:waila=true + B:xlfoodmod=true + } + + machines { + # A modifier to apply to the energy costs of every Arc Furnace recipe + # Min: 0.001 + # Max: 1000.0 + D:arcFurnace_energyModifier=1.0 + + # A modifier to apply to the time of every Arc Furnace recipe + # Min: 0.001 + # Max: 1000.0 + D:arcFurnace_timeModifier=1.0 + + # Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot + B:arcfurnace_electrodeCrafting=false + + # The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days + # Min: 1 + # Max: 2147483647 + I:arcfurnace_electrodeDamage=96000 + + # Set this to false to disable the Arc Furnace's recycling of armors and tools + B:arcfurnace_recycle=true + + # The Flux the Assembler will consume to craft an item from a recipe + # Min: 1 + # Max: 2147483647 + I:assembler_consumption=80 + + # A modifier to apply to the energy costs of every Automatic Workbench recipe + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:autoWorkbench_energyModifier=1.0 + + # A modifier to apply to the time of every Automatic Workbench recipe + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:autoWorkbench_timeModifier=1.0 + + # The Flux per tick the belljar consumes to grow plants + # Min: 1 + # Max: 2147483647 + I:belljar_consumption=8 + + # The amount of ticks one dose of fertilizer lasts in the belljar + # Min: 1 + # Max: 2147483647 + I:belljar_fertilizer=6000 + + # The amount of fluid the belljar uses per dose of fertilizer + # Min: 1 + # Max: 2147483647 + I:belljar_fluid=250 + + # A base-modifier for all fluid fertilizers in the belljar + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:belljar_fluid_fertilizer_mod=1.0 + + # A modifier to apply to the belljars total growing speed + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:belljar_growth_mod=1.0 + + # A base-modifier for all solid fertilizers in the belljar + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:belljar_solid_fertilizer_mod=1.0 + + # A modifier to apply to the energy costs of every Bottling Machine's process + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:bottlingMachine_energyModifier=1.0 + + # A modifier to apply to the time of every Bottling Machine's process + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:bottlingMachine_timeModifier=1.0 + + # The maximum amount of Flux that can be input into a high-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorHV_input=4096 + + # The maximum amount of Flux that can be output from a high-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorHV_output=4096 + + # The maximum amount of Flux that can be stored in a high-voltage capacitor + # Min: 1 + # Max: 2147483647 + I:capacitorHV_storage=4000000 + + # The maximum amount of Flux that can be input into a low-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorLV_input=256 + + # The maximum amount of Flux that can be output from a low-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorLV_output=256 + + # The maximum amount of Flux that can be stored in a low-voltage capacitor + # Min: 1 + # Max: 2147483647 + I:capacitorLV_storage=100000 + + # The maximum amount of Flux that can be input into a medium-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorMV_input=1024 + + # The maximum amount of Flux that can be output from a medium-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorMV_output=1024 + + # The maximum amount of Flux that can be stored in a medium-voltage capacitor + # Min: 1 + # Max: 2147483647 + I:capacitorMV_storage=1000000 + + # The Flux per tick the Charging Station can insert into an item + # Min: 1 + # Max: 2147483647 + I:charger_consumption=256 + + # The Flux per tick consumed by the Core Sample Drill + # Min: 1 + # Max: 2147483647 + I:coredrill_consumption=40 + + # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk + # Min: 1 + # Max: 2147483647 + I:coredrill_time=200 + + # A modifier to apply to the energy costs of every Crusher recipe + # Min: 0.001 + # Max: 1000.0 + D:crusher_energyModifier=1.0 + + # A modifier to apply to the time of every Crusher recipe + # Min: 0.001 + # Max: 1000.0 + D:crusher_timeModifier=1.0 + + # The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output + # Min: 0 + # Max: 2147483647 + I:dieselGen_output=4096 + + # The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:dynamo_output=3.0 + + # The chance that a given chunk will contain a mineral vein. + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:excavator_chance=0.2 + + # The Flux per tick the Excavator will consume to dig + # Min: 1 + # Max: 2147483647 + I:excavator_consumption=4096 + + # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite + I:excavator_depletion=38400 + + # List of dimensions that can't contain minerals. Default: The End. + I:excavator_dimBlacklist < + 1 + > + + # The chance that the Excavator will not dig up an ore with the currently downward-facing bucket. + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:excavator_fail_chance=0.05 + + # Set this to false to disable the ridiculous amounts of particles the Excavator spawns + B:excavator_particles=true + + # The speed of the Excavator. Basically translates to how many degrees per tick it will turn. + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:excavator_speed=1.0 + + # A modifier to apply to the energy costs of every Fermenter recipe + # Min: 0.001 + # Max: 1000.0 + D:fermenter_energyModifier=1.0 + + # A modifier to apply to the time of every Fermenter recipe + # Min: 0.001 + # Max: 1000.0 + D:fermenter_timeModifier=1.0 + + # How much Flux the floodlight draws per tick + # Min: 1 + # Max: 2147483647 + I:floodlight_energyDraw=5 + + # How much Flux the floodlight can hold (must be at least 10x the power draw) + # Min: 1 + # Max: 2147483647 + I:floodlight_maximumStorage=80 + + # Set this to false to disable the mob-spawn prevention of the Floodlight + B:floodlight_spawnPrevent=true + + # The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running + # Min: 1 + # Max: 2147483647 + I:heater_consumption=8 + + # The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. + # Min: 1 + # Max: 2147483647 + I:heater_speedupConsumption=24 + + # How much Flux the powered lantern draws per tick + # Min: 1 + # Max: 2147483647 + I:lantern_energyDraw=1 + + # How much Flux the powered lantern can hold (should be greater than the power draw) + # Min: 1 + # Max: 2147483647 + I:lantern_maximumStorage=10 + + # Set this to false to disable the mob-spawn prevention of the Powered Lantern + B:lantern_spawnPrevent=true + + # The Flux that will be output by the lightning rod when it is struck + # Min: 0 + # Max: 2147483647 + I:lightning_output=16000000 + + # A modifier to apply to the energy costs of every MetalPress recipe + # Min: 0.001 + # Max: 1000.0 + D:metalPress_energyModifier=1.0 + + # A modifier to apply to the time of every MetalPress recipe + # Min: 0.001 + # Max: 1000.0 + D:metalPress_timeModifier=1.0 + + # A modifier to apply to the energy costs of every Mixer's process + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:mixer_energyModifier=1.0 + + # A modifier to apply to the time of every Mixer's process + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:mixer_timeModifier=1.0 + + # The basic transferrate of a fluid pipe, in mB/t + # Min: 1 + # Max: 2147483647 + I:pipe_transferrate=50 + + # The transferrate of a fluid pipe when accelerated by a pump, in mB/t + # Min: 1 + # Max: 2147483647 + I:pipe_transferrate_pressurized=1000 + + # The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace + # Min: 1 + # Max: 2147483647 + I:preheater_consumption=32 + + # The Flux the Fluid Pump will consume to pick up a fluid block in the world + # Min: 1 + # Max: 2147483647 + I:pump_consumption=250 + + # The Flux the Fluid Pump will consume pressurize+accelerate fluids, increasing the transferrate + # Min: 1 + # Max: 2147483647 + I:pump_consumption_accelerate=5 + + # Set this to false to disable the fluid pump being able to draw infinite water from sources + B:pump_infiniteWater=true + + # If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. + B:pump_placeCobble=true + + # A modifier to apply to the energy costs of every Refinery recipe + # Min: 0.001 + # Max: 1000.0 + D:refinery_energyModifier=1.0 + + # A modifier to apply to the time of every Refinery recipe. Can't be lower than 1 + # Min: 0.001 + # Max: 1000.0 + D:refinery_timeModifier=1.0 + + # A modifier to apply to the energy costs of every Squeezer recipe + # Min: 0.001 + # Max: 1000.0 + D:squeezer_energyModifier=1.0 + + # A modifier to apply to the time of every Squeezer recipe + # Min: 0.001 + # Max: 1000.0 + D:squeezer_timeModifier=1.0 + + # The Flux per tick the Tesla Coil will consume, simply by being active + # Min: 1 + # Max: 2147483647 + I:teslacoil_consumption=256 + + # The amount of Flux the Tesla Coil will consume when shocking an entity + # Min: 1 + # Max: 2147483647 + I:teslacoil_consumption_active=512 + + # The amount of damage the Tesla Coil will do when shocking an entity + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:teslacoil_damage=6.0 + + # Output modifier for the energy created by the Thermoelectric Generator + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:thermoelectric_output=1.0 + + # The Flux per tick the chemthrower turret consumes to shoot + # Min: 1 + # Max: 2147483647 + I:turret_chem_consumption=32 + + # The Flux per tick any turret consumes to monitor the area + # Min: 1 + # Max: 2147483647 + I:turret_consumption=64 + + # The Flux per tick the gun turret consumes to shoot + # Min: 1 + # Max: 2147483647 + I:turret_gun_consumption=32 + + # In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires. + I:wireConnectorInput < + 256 + 1024 + 4096 + > + } + + ores { + # A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1) + I:oreDimBlacklist < + -1 + 1 + > + + # Generation config for Bauxite Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_bauxite < + 4 + 40 + 85 + 8 + 100 + > + + # Generation config for Copper Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_copper < + 8 + 40 + 72 + 8 + 100 + > + + # Generation config for Lead Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_lead < + 6 + 8 + 36 + 4 + 100 + > + + # Generation config for Nickel Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_nickel < + 6 + 8 + 24 + 2 + 100 + > + + # Generation config for Silver Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_silver < + 8 + 8 + 40 + 4 + 80 + > + + # Generation config for Uranium Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_uranium < + 4 + 8 + 24 + 2 + 60 + > + + # Set this to true to allow retro-generation of Bauxite Ore. + B:retrogen_bauxite=false + + # Set this to true to allow retro-generation of Copper Ore. + B:retrogen_copper=false + + # The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. + # Change this in combination with the retrogen booleans to regen only some of the ores. + S:retrogen_key=DEFAULT + + # Set this to true to allow retro-generation of Lead Ore. + B:retrogen_lead=false + + # Set this to false to disable the logging of the chunks that were flagged for retrogen. + B:retrogen_log_flagChunk=true + + # Set this to false to disable the logging of the chunks that are still left to retrogen. + B:retrogen_log_remaining=true + + # Set this to true to allow retro-generation of Nickel Ore. + B:retrogen_nickel=false + + # Set this to true to allow retro-generation of Silver Ore. + B:retrogen_silver=false + + # Set this to true to allow retro-generation of Uranium Ore. + B:retrogen_uranium=false + } + + tools { + # The amount of base damage an ArmorPiercing Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_AP=10.0 + + # The amount of base damage a single part of Buckshot inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Buck=2.0 + + # The amount of base damage a Casull Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Casull=10.0 + + # The amount of base damage a DragonsBreath Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Dragon=3.0 + + # The amount of base damage a Homing Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Homing=10.0 + + # The amount of base damage a Phial Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Potion=1.0 + + # The amount of damage a silver bullet inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Silver=10.0 + + # The amount of base damage a Wolfpack Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Wolfpack=6.0 + + # The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_WolfpackPart=4.0 + + # The mb of fluid the Chemical Thrower will consume per tick of usage + # Min: 1 + # Max: 2147483647 + I:chemthrower_consumption=10 + + # Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. + B:chemthrower_scroll=true + + # The maximum durability of the Wirecutter. Used up when cutting plates into wire. + # Min: 1 + # Max: 2147483647 + I:cutterDurabiliy=250 + + # Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer + B:disableHammerCrushing=false + + # A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. + S:earDefenders_SoundBlacklist < + > + + # The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. + # Min: 1 + # Max: 2147483647 + I:hammerDurabiliy=100 + + # A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this + S:powerpack_blacklist < + embers:ashen_cloak_chest + ic2:batpack + ic2:cf_pack + ic2:energy_pack + ic2:jetpack + ic2:jetpack_electric + ic2:lappack + > + + # A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name] + S:powerpack_whitelist < + > + + # The base amount of Flux consumed per shot by the Railgun + # Min: 1 + # Max: 2147483647 + I:railgun_consumption=800 + + # A modifier for the damage of all projectiles fired by the Railgun + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:railgun_damage=1.0 + + # A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_foods < + > + + # A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_tools < + > + + # A whitelist of wire-related items allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_wiring < + > + } + +} + + diff --git a/overrides/config/immersiveintelligence.cfg b/overrides/config/immersiveintelligence.cfg new file mode 100644 index 0000000..b634041 --- /dev/null +++ b/overrides/config/immersiveintelligence.cfg @@ -0,0 +1,1162 @@ +# Configuration file + +general { + # A list of all entities for which a fakeplayer should be used when shooter is not a player + S:bulletFakeplayerWhitelist < + minecraft:ender_dragon + > + + # Whether basic circuits should be produced in II or IE way + B:changeCircuitProduction=true + + # The maximum frequency for advanced radios. + I:radioAdvancedMaxFrequency=256 + + # The maximum frequency for basic radios. + I:radioBasicMaxFrequency=32 + + # Whether Advanced Electronic Alloy should be smeltable in the vanilla furnace + B:smeltableAEA=false + + # Whether Tungsten should be smeltable in the vanilla furnace + B:smeltableTungsten=false + + ores { + # Whether rubber trees should be generated. + B:gen_rubber_trees=true + + # Min: 0 + # Max: 100 + I:gen_rubber_trees_chance=15 + + # A blacklist of dimensions in which IE ores won't spawn. By default this is the Overworld (0) and End (1) + I:oreDimBlacklistNether < + 0 + 1 + > + + # A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1) + I:oreDimBlacklistNormal < + -1 + 1 + > + + # Generation config for Fluorite Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_fluorite < + 6 + 1 + 55 + 1 + 65 + > + + # Generation config for Fluorite Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_phosphorus < + 12 + 1 + 55 + 1 + 80 + > + + # Generation config for Platinum Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_platinum < + 6 + 0 + 10 + 2 + 75 + > + + # Generation config for Salt Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_salt < + 12 + 55 + 95 + 1 + 75 + > + + # Generation config for Tungsten Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_tungsten < + 6 + 0 + 35 + 2 + 75 + > + + # Generation config for Zinc Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_zinc < + 10 + 35 + 95 + 2 + 100 + > + + # Set this to true to allow retro-generation of Salt Ore. + B:retrogen_fluorite=false + + # The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. + # Change this in combination with the retrogen booleans to regen only some of the ores. + S:retrogen_key=DEFAULT_II + + # Set this to false to disable the logging of the chunks that were flagged for retrogen. + B:retrogen_log_flagChunk=true + + # Set this to false to disable the logging of the chunks that are still left to retrogen. + B:retrogen_log_remaining=true + + # Set this to true to allow retro-generation of Salt Ore. + B:retrogen_phosphorus=false + + # Set this to true to allow retro-generation of Platinum Ore. + B:retrogen_platinum=false + + # Set this to true to allow retro-generation of Salt Ore. + B:retrogen_salt=false + + # Set this to true to allow retro-generation of Tungsten Ore. + B:retrogen_tungsten=false + + # Set this to true to allow retro-generation of Zinc Ore. + B:retrogen_zinc=false + } + + machines { + + latexcollector { + # Collection time of a single bucket (in ticks). + I:collectTime=12000 + } + + radiostation { + # Energy required to construct the radio station (in IF). + I:constructionEnergy=200000 + + # Energy capacity of the radio station (in IF). + I:energyCapacity=32000 + + # Energy usage when sending a signal (in IF). + I:energyUsage=2048 + + # Energy usage when a radio station is working. + I:energyUsageIdle=512 + + # Range of the radio station (in which the signals can be received) in blocks from center (radius). + I:radioRange=128 + + # How much the range decreases when there is bad weather (rain, snow) ( 1 - full range, 0.5 - half range, 0 - no range, etc.) + # Min: 0.0 + # Max: 1.0 + D:weatherHarshness=0.75 + } + + datainputmachine { + # Energy capacity of the data input machine. + I:energyCapacity=16000 + + # Energy usage when sending a signal. + I:energyUsage=2048 + + # Energy per step of punching a tape (1/60 of the full energy needed). + I:energyUsagePunchtape=128 + + # Duration of tape punching process in ticks (1 tick = 1/20 Second). + I:timePunchtapeProduction=80 + } + + arithmeticlogicmachine { + # Energy capacity of the arithmetic-logic machine. + I:energyCapacity=24000 + + # Energy usage of the arithmetic-logic machine per circuit. + I:energyUsage=2048 + } + + printingpress { + # Energy capacity of the printing press. + I:energyCapacity=24000 + + # Energy usage of the printing press per page printed. + I:energyUsage=512 + + # Ink used per character printed (mB). + I:printInkUsage=8 + + # Page printing duration (in ticks). + I:printTime=90 + } + + chemicalbath { + # Energy capacity of the chemical bath. + I:energyCapacity=16000 + + # Fluid capacity of the chemical bath. + I:fluidCapacity=24000 + } + + electrolyzer { + # Energy capacity of the electrolyzer. + I:energyCapacity=16000 + + # Fluid capacity of the electrolyzer. + I:fluidCapacity=12000 + } + + precissionassembler { + # Energy capacity of the chemical bath. + I:energyCapacity=16000 + + # Hatch opening (or closing) time (in ticks) + I:hatchTime=40 + } + + coagulator { + # Default bucket wait time for a coagulator process, when not specified in recipe (in ticks). + I:bucketTime=400 + + # Duration of crane bucket actions (in ticks). + I:craneGrabTime=20 + + # How long does it take to move a crane 1 block (in ticks). + I:craneMoveTime=20 + + # Energy capacity of the coagulator (in IF). + I:energyCapacity=16000 + + # Fluid capacity of a coagulator tank (in mB). + I:fluidCapacity=16000 + } + + vulcanizer { + # Energy capacity of the vulcanizer (in IF). + I:energyCapacity=16000 + } + + artilleryhowitzer { + # How long does it take for the howitzer to move the shell by one item slot using conveyor (in ticks) + I:conveyorTime=40 + + # Energy capacity of the artillery howitzer. + I:energyCapacity=1000000 + + # Energy usage when loading / unloading a shell. + I:energyUsageLoader=3192 + + # Energy usage when moving / rotating the platform. + I:energyUsagePlatform=1620 + + # Time needed for the howitzer to fire (in ticks. + I:fireTime=35 + + # The speed of howitzer shells in blocks/tick + D:howitzerVelocity=20.0 + + # How long does it take for the howitzer to load a shell (in ticks) + I:loadTime=100 + + # Time needed for the platform to ascend/descend (in ticks. + I:platformTime=180 + + # How long does it take for the howitzer to rotate 90 degrees (in ticks) + I:rotateTime=140 + } + + ballisticcomputer { + # Energy capacity of the ballistic computer. + I:energyCapacity=24000 + + # Energy capacity of the ballistic computer. + I:energyUsage=16000 + } + + missilesilo { + # Energy capacity of the missile silo (per one block of height) (in IF). + I:energyCapacity=2500000 + } + + conveyor_scanner { + # Energy capacity of the scanning conveyor. + I:energyCapacity=8000 + + # Energy usage when scanning an ItemStack. + I:energyUsage=128 + } + + inserter { + # Energy capacity of the inserter (in IF) + I:energyCapacity=4096 + + # Energy usage of the inserter per tick (in IF) + I:energyUsage=128 + + # How many items can be taken per single operation + I:maxTake=32 + + # How long does it take for the inserter to perform a task (in ticks) + I:taskTime=20 + } + + advanced_inserter { + # Energy capacity of the inserter (in IF) + I:energyCapacity=4096 + + # Energy usage of the inserter per tick (in IF) + I:energyUsage=256 + + # How many items can be taken per single operation + I:maxTake=64 + + # How long does it take for the inserter to perform a task (in ticks) + I:taskTime=10 + } + + fluid_inserter { + # Energy capacity of the inserter. + I:energyCapacity=2048 + + # Energy usage of the inserter per item taken. + I:energyUsage=128 + + # Max fluid output (in milibuckets per tick) + I:maxOutput=500 + } + + advanced_fluid_inserter { + # Energy capacity of the inserter. + I:energyCapacity=4096 + + # Energy usage of the inserter per item taken. + I:energyUsage=256 + + # Max fluid output (in milibuckets per tick) + I:maxOutput=240 + } + + chemical_dispenser { + # Energy capacity of the chemical dispenser. + I:energyCapacity=2048 + + # Energy usage of the chemical dispenser per one shot. + I:energyUsage=128 + + # How long does it take for the chemical dispenser to rotate 45 degrees horizontally (in ticks) + I:rotateHTime=240 + + # How long does it take for the chemical dispenser to rotate 45 degrees vertically (in ticks) + I:rotateVTime=180 + } + + small_data_buffer { + # Amount of data packets the machine can store. + I:packetCapacity=4 + } + + skycrate_station { + # How long does it take for the minecart to drive into the station. (in ticks) + I:crateInTime=60 + + # How long does it take for the minecart to drive out of the station. (in ticks) + I:crateOutTime=60 + + # How long does it take for the station to put a crate onto a minecart. (in ticks) + I:inputTime=240 + + # How long does it take for the station to put a crate onto the line. (in ticks) + I:outputTime=240 + + # Max rotations per minute (will break if over). + I:rpmBreakingMax=240 + + # Max rotations per minute (reaching over this level doesn't change effectiveness). + I:rpmEffectiveMax=80 + + # Rotations per minute required for the Skycrate Station to Work. + I:rpmMin=20 + + # Max Torque (will break if over). + I:torqueBreakingMax=256 + + # Max Torque (reaching over this level doesn't change effectiveness). + I:torqueEffectiveMax=8 + + # Torque required for the Skycrate Station to Work. + I:torqueMin=4 + } + + skycart_station { + # How long does it take for the minecart to drive into the station. (in ticks) + I:minecartInTime=40 + + # How long does it take for the minecart to drive out of the station. (in ticks) + I:minecartOutTime=40 + } + + packer { + # Duration of the packing process (in ticks). + I:actionTime=260 + + # Energy capacity of the glorious boxing device also known as The Packer. + I:energyCapacity=16000 + + # Additional energy capacity of the packer when the charging module upgrade is present. + I:energyCapacityUpgrade=4000000 + + # Energy usage of the packer (if any stack/fluid/energy input/output is performed). + I:energyUsage=4096 + + # Additional fluid capacity of the packer when the pump module upgrade is present. + I:fluidCapacityUpgrade=96000 + } + + redstoneinterface { + } + + sawmill { + # Max rotations per minute (will break if over). + I:rpmBreakingMax=160 + + # Rotations per minute required for the Sawmill to Work. + I:rpmMin=20 + + # Max Torque (will break if over). + I:torqueBreakingMax=140 + + # Torque required for the Sawmill to Work. + I:torqueMin=6 + } + + alarmsiren { + # The distance the siren can be heard from. + I:soundRange=16 + } + + speaker { + # The distance the speaker can be heard from. + I:soundRange=24 + } + + effectcrates { + # The amount of energy an inserter upgraded Ammunition Crate takes per one 4 second effect (in IF/RF/FE) + I:ammoCrateEnergyPerAction=85 + + # The amount of energy an inserter upgraded crate can drain in one tick (in IF/RF/FE) + I:energyDrain=40 + + # The amount of energy an inserter upgraded crate can store (in IF/RF/FE) + I:maxEnergyStored=4000 + + # The amount of energy an inserter upgraded Medical Crate takes per one heal (in IF/RF/FE) + I:mediCrateEnergyPerAction=50 + + # The amount of fluid a Medical Crate uses after applying the effect (in mB) + I:mediCrateFluidDrain=250 + + # The amount of fluid a Medical Crate can store (in mB) + I:mediCrateTankSize=4000 + + # The amount of energy an inserter upgraded Repair Crate takes per one repair (in IF/RF/FE) + I:repairCrateEnergyPerAction=65 + } + + emplacement { + # Energy capacity of the emplacement (in IF). + I:energyCapacity=32000 + + # Time for the multiblock to open/close the lid (in ticks). + I:lidTime=240 + + # Amount of turret health restored during single repair action (in half-hearts). + I:repairAmount=4 + + # Energy required to perform a single repair action (in IF). + I:repairCost=1024 + + # Time for a single repair action (in ticks). + I:repairDelay=40 + + # Interval for the multiblock weapon to update sighted targets (in ticks). + I:sightUpdateTime=10 + } + + filler { + # Dust capacity of the the Filler (in mB, 1 dustStack is 100mB). + I:dustCapacity=32000 + + # Energy capacity of the the Filler (in IF). + I:energyCapacity=16000 + } + + vehicleworkshop { + # Fluid (diesel) capacity of the the Vehicle Workshop (in mB). + I:dieselCapacity=24000 + + # Energy capacity of the the Vehicle Workshop (in IF). + I:energyCapacity=100000 + } + + } + + mechanicaldevices { + # Max length of the belt, works exactly like wires (measured in blocks). + # Belts: Cloth, Steel, Rubber + I:belt_length < + 8 + 16 + 16 + > + + # Belts will break if Torque is higher than this value. + # Belts: Cloth, Steel, Rubber + I:belt_max_torque < + 50 + 200 + 100 + > + + # Torque loss, later multiplied by belt length. + # Belts: Cloth, Steel, Rubber + D:belt_torque_loss < + 0.05000000074505806 + 0.10000000149011612 + 0.009999999776482582 + > + + # Default torque, used as a fallback, when IE rotational device is not recognised. + D:dynamo_default_torque=16.0 + + # Torque multiplier for the windmill. + D:dynamo_watermill_torque=24.0 + + # Torque multiplier for the windmill. + D:dynamo_windmill_torque=20.0 + + # The modifier of internal torque of a machine using this gear. + # Gears: Copper, Brass, Iron, Steel, Tungsten + D:gear_torque_modifier < + 0.25 + 0.5 + 1.0 + 1.5 + 2.0 + > + + # Immersive Flux to Rotary Flux conversion ratio (default 4 RoF = 1 IF). + D:rof_conversion_ratio=4.0 + } + + tools { + # The energy capacity of advanced binoculars (when using Infrared Sight). + I:advanced_binoculars_energy_capacity=4000 + + # The energy usage of advanced binoculars (when using Infrared Sight). + I:advanced_binoculars_energy_usage=150 + + # Max zoom of the advanced binoculars (in Blu's Unit of Magnification Measurement™). + D:advanced_binoculars_max_zoom < + 0.05000000074505806 + 0.0625 + 0.08330000191926956 + 0.10000000149011612 + 0.25 + 0.5 + > + + # The capacity of the Improved Capacitor Backpack (in IF). + I:advanced_powerpack_capacity=1000000 + + # A modifier to apply to the ammunition resupply time of the Ammunition Crate (weapons reload). + D:ammunition_crate_resupply_time=1.0 + + # Max zoom of the binoculars (in Blu's Unit of Magnification Measurement™). + D:binoculars_max_zoom < + 0.10000000149011612 + 0.125 + 0.16699999570846558 + 0.25 + 0.5 + > + + # The energy capacity of the electric hammer in RF... i mean IF... i mean FE... that thing o' powerin'!. + I:electric_hammer_capacity=24000 + + # The energy usage of the electric hammer (when mining, rotating, etc. ). + I:electric_hammer_energy_per_use=100 + + # The energy usage of the electric hammer when building advanced multiblocks (per tick). + I:electric_hammer_energy_per_use_construction=4096 + + # The energy capacity of the electric multitool. (when it will be added) + I:electric_multitool_capacity=100000 + + # The energy capacity of the electric wirecutter. + I:electric_wirecutter_capacity=24000 + + # The energy usage of the electric wirecutter (when cutting wires). + I:electric_wirecutter_energy_per_use=100 + + # The energy capacity of the electric wrench. + I:electric_wrench_capacity=24000 + + # The energy usage of the electric wrench (when destroying blocks / upgrading). + I:electric_wrench_energy_per_use=1000 + + # The upgrade progress added per use of the engineer's wrench (default 1IF=1 Point of Progress™). + I:electric_wrench_upgrade_progress=1000 + + # The Lighter fuel capacity in milibuckets (mB). + I:lighter_capacity=1000 + + # The capacity of the measuring cup (mB). + I:measuring_cup_capacity=500 + + # The durability (max number of uses) of the Precission Buzzsaw. + I:precission_tool_buzzsaw_durability=150 + + # The usage time of the Precission Buzzsaw. + I:precission_tool_buzzsaw_usage_time=140 + + # The durability (max number of uses) of the Precission Drill. + I:precission_tool_drill_durability=250 + + # The usage time of the Precission Drill. + I:precission_tool_drill_usage_time=140 + + # The durability (max number of uses) of the Precission Hammer. + I:precission_tool_hammer_durability=200 + + # The usage time of the Precission Hammer. + I:precission_tool_hammer_usage_time=40 + + # The durability (max number of uses) of the Precission Inserter. + I:precission_tool_inserter_durability=200 + + # The usage time of the Precission Inserter. + I:precission_tool_inserter_usage_time=60 + + # The durability (max number of uses) of the Precission Solderer. + I:precission_tool_solderer_durability=150 + + # The usage time of the Precission Solderer. + I:precission_tool_solderer_usage_time=80 + + # The durability (max number of uses) of the Precission Welder. + I:precission_tool_welder_durability=250 + + # The usage time of the Precission Welder. + I:precission_tool_welder_usage_time=160 + + # The durability (max number of uses) of the Iron Sawblade. + I:sawblade_iron_durability=150 + + # The durability (max number of uses) of the Steel Sawblade. + I:sawblade_steel_durability=300 + + # The durability (max number of uses) of the Tungsten Sawblade. + I:sawblade_tungsten_durability=550 + + # The durability of the engineer's wrench. + I:wrench_durability=256 + + # The upgrade progress added per use of the engineer's wrench. + I:wrench_upgrade_progress=350 + + skycratemounts { + # The energy capacity of the Electric Skycrate Mount (in Immersive Flux). + D:electric_energy=55.0 + + # The energy to distance ratio of the Electric Skycrate Mount. (in Immersive Flux per Meter) + I:electric_energy_ratio=128 + + # The speed of the Electric Skycrate Mount. + D:electric_speed=1.0 + + # The energy (max distance to be traveled) of the Mechanical Skycrate Mount. + D:mech_energy=35.0 + + # The speed of the Mechanical Skycrate Mount. + D:mech_speed=0.25 + } + + tripodperiscope { + # Determines how fast the Tripod Periscope can be set up (in ticks). + # Min: 0 + # Max: 2147483647 + I:setup_time=60 + + # Max zoom of a machinegun with a scope mounted (in Blu's Unit of Distance Measurement™). + D:tripod_zoom_steps < + 0.009999999776482582 + 0.019999999552965164 + 0.03999999910593033 + 0.0625 + 0.08330000191926956 + 0.125 + 0.25 + 0.5 + > + + # The yaw turn speed of the Tripod Periscope (in degrees). + D:turn_speed=2.5 + } + + } + + weapons { + + submachinegun { + # Time required to aim the SMG. (in ticks) + I:aimTime=10 + + # Time required to aim the SMG with folded stock upgrade. + I:aimTimeFoldedStock=4 + + # Time required to fire a single bullet. + I:bulletFireTime=2 + + # Whether the recoil is visible in first-person view. + B:cameraRecoil=true + + # Time required to reload a stick magazine in SMG. (in ticks) + I:clipReloadTime=45 + + # Time required to reload a drum magazine in SMG. (in ticks) + I:drumReloadTime=80 + + # Maximum amount of horizontal recoil. + D:maxRecoilHorizontal=30.0 + + # Maximum amount of vertical recoil. + D:maxRecoilVertical=45.0 + + # Amount of horizontal recoil after taking a shot. + D:recoilHorizontal=3.5 + + # Amount of vertical recoil after taking a shot. + D:recoilVertical=5.0 + + # Maximum amount of horizontal recoil. + D:sturdyBarrelVelocityMod=1.25 + } + + machinegun { + # Setup time multiplier when the belt fed loader upgrade is mouted on mg. + D:beltFedLoaderSetupTimeMultiplier=0.5 + + # Time required to fire a single bullet in MG. + I:bulletFireTime=2 + + # Time required to reload a clip in MG. + I:clipReloadTime=35 + + # Recoil multiplier when the hasty bipod is mouted on mg. + D:hastyBipodRecoilMultiplier=1.5 + + # Setup time multiplier when the hasty bipod is mouted on mg. + D:hastyBipodSetupTimeMultiplier=0.5 + + # Fire rate multiplier when heavy barrel is mouted on mg. + D:heavyBarrelFireRateMultiplier=0.25 + + # Infrared scope energy usage per tick + I:infraredScopeEnergyUsage=15 + + # Max zoom of a machinegun with a scope mounted (in Blu's Unit of Distance Measurement™). + D:machinegun_scope_max_zoom < + 0.550000011920929 + 0.3499999940395355 + 0.15000000596046448 + > + + # Max scatter of heat, higher values will force the player to wait until the gun cools down. + I:maxOverheat=250 + + # Recoil multiplier when the precise bipod is mouted on mg. + D:preciseBipodRecoilMultiplier=0.25 + + # Setup time multiplier when the precise bipod is mouted on mg. + D:preciseBipodSetupTimeMultiplier=1.5 + + # Horizontal recoil after taking a shot with heavy barrel mounted. + D:recoilHBHorizontal=1.25 + + # Vertical recoil after taking a shot with heavy barrel mounted. + D:recoilHBVertical=1.25 + + # Amount of horizontal recoil after taking a shot. + D:recoilHorizontal=2.5 + + # Horizontal recoil multiplier when the double magazine upgrade is mouted on mg. + D:recoilSecondMagazine=1.649999976158142 + + # Amount of vertical recoil after taking a shot. + D:recoilVertical=2.5 + + # Time required to set up the MG (in ticks). + I:setupTime=50 + + # Setup time multiplier when a shield is mouted on mg. + D:shieldSetupTimeMultiplier=0.5 + + # Shield's initial strength (resistance vs attacks). + D:shieldStrengthInitial=45.0 + + # Recoil multiplier when the mg is mounted on a tripod. + D:tripodRecoilMultiplier=0.125 + + # Setup time multiplier when the mg is mounted on a tripod. + D:tripodSetupTimeMultiplier=2.5 + + # Water usage when water cooling upgrade is mounted on mg (in mB). + I:waterCoolingFluidUsage=10 + + # Coolant tank capacity of the water cooling upgrade. + I:waterCoolingTankCapacity=4000 + } + + mortar { + # The pitch turn speed of the Mortar (in degrees). + D:pitch_speed=1.0 + + # Determines how fast the Mortar can be set up (in ticks). + # Min: 0 + # Max: 2147483647 + I:setupTime=100 + + # Determines how fast the Mortar can be fired (in ticks). + # Min: 0 + # Max: 2147483647 + I:shootTime=80 + } + + emplacementweapons { + + autocannon { + # Time required to fire a single bullet. + I:bulletFireTime=3 + + # Enemy detection range (in blocks) + D:detectionRadius=24.0 + + # Base energy usage per tick (in IF). + I:energyUpkeepCost=2048 + + # Starting/max health of the turret (in half-hearts) + I:maxHealth=200 + + # Pitch rotation speed (degrees/tick) + D:pitchRotateSpeed=4.0 + + # Time required to reload all the magazines. + I:reloadTime=280 + + # Yaw rotation speed (degrees/tick) + D:yawRotateSpeed=4.0 + } + + machinegun { + # Time required to fire a single bullet. + I:bulletFireTime=2 + + # Enemy detection range (in blocks) + D:detectionRadius=24.0 + + # Base energy usage per tick (in IF). + I:energyUpkeepCost=1024 + + # Starting/max health of the turret (in half-hearts) + I:maxHealth=150 + + # Pitch rotation speed (degrees/tick) + D:pitchRotateSpeed=4.0 + + # Time required to reload all the magazines. + I:reloadTime=200 + + # Time required for machinegun nest setup (barrel attachment animation) (in ticks) + I:setupTime=150 + + # Yaw rotation speed (degrees/tick) + D:yawRotateSpeed=4.0 + } + + teslacoil { + # Enemy attack range (in blocks) + D:attackRadius=16.0 + + # Damage dealt to enemies (in half-hearts). + I:damage=10 + + # "reload" time after dealing damage (in ticks). + I:damageDelay=10 + + # Enemy detection range (in blocks) + D:detectionRadius=0.0 + + # Base energy usage per tick (in IF). + I:energyUpkeepCost=3096 + + # Energy used per shot (in IF) + I:energyUsage=2048 + + # Starting/max health of the turret (in half-hearts) + I:maxHealth=200 + } + + infraredobserver { + # Enemy detection range (in blocks) + D:detectionRadius=56.0 + + # Base energy usage per tick (in IF). + I:energyUpkeepCost=1024 + + # Starting/max health of the turret (in half-hearts) + I:maxHealth=100 + + # Pitch rotation speed (degrees/tick) + D:pitchRotateSpeed=2.0 + + # Time required for observer setup (lens attachment animation) (in ticks). + I:setupTime=300 + + # Yaw rotation speed (degrees/tick, rotates only if sent a data packet, requires lowering the platform) + I:yawRotateTime=1 + } + + cpds { + # Enemy detection range (in blocks) + D:detectionRadius=16.0 + + # Base energy usage per tick (in IF). + I:energyUpkeepCost=4096 + + # Starting/max health of the turret (in half-hearts) + I:maxHealth=350 + + # Pitch rotation speed (degrees/tick) + D:pitchRotateSpeed=8.0 + + # Time required to reload the magazine. + I:reloadTime=120 + + # Yaw rotation speed (degrees/tick) + D:yawRotateSpeed=8.0 + } + + heavychemthrower { + # Enemy detection range (in blocks) + D:detectionRadius=16.0 + + # Base energy usage per tick (in IF). + I:energyUpkeepCost=2048 + + # Starting/max health of the turret (in half-hearts) + I:maxHealth=120 + + # Pitch rotation speed (degrees/tick) + D:pitchRotateSpeed=1.0 + + # Time required for chemthrower setup (barrel extension animation) (in ticks). + I:setupTime=100 + + # Time required to fire a single chemthrower particle (in ticks). + I:sprayTime=0 + + # Fluid tank capacity of the heavy chemthrower (in mB). + I:tankCapacity=8000 + + # Yaw rotation speed (degrees/tick) + D:yawRotateSpeed=2.0 + } + + heavyrailgun { + # Enemy detection range (in blocks) + D:detectionRadius=16.0 + + # Base energy usage per tick (in IF). + I:energyUpkeepCost=2048 + + # Starting/max health of the turret (in half-hearts) + I:maxHealth=350 + + # Pitch rotation speed (degrees/tick) + D:pitchRotateSpeed=0.6499999761581421 + + # Time required for replacing the ammo box. + I:reloadAmmoBoxTime=100 + + # Time required for loading a single projectile. + I:reloadConveyorTime=20 + + # Time required to fire a single shot. + I:shotFireTime=40 + + # Yaw rotation speed (degrees/tick) + D:yawRotateSpeed=1.75 + } + + } + + railgun { + # Whether the railgun can only be used when in mainhand. + B:disableRailgunOffhand=true + + # Make standard railgun rods to be able to penetrate mobs (depending on metal). + B:enablePenetration=true + + # If disabled, II will not make any changes to IE railgun. This also disables using railgun grenades (as they use a custom entity). + B:enableRailgunOverride=true + + # Whether the railgun has recoil (pushes the shooter to back, depending on projectile mass). + B:railgunRecoil=true + } + + grenade { + # Changes looks of the grenades + # 0 - new look + # 1 - old look, but cores are colored + # 2 - old look + # Min: 0 + # Max: 2 + I:classicGrenades=0 + + # Grenade's initial speed modifier. + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:throwSpeedModifier=1.649999976158142 + } + + mines { + # Energy capacity of radio explosives (in IF). + I:energyCapacity=240000 + + # Energy usage by radio explosives per tick (in IF). + I:energyUsage=10 + + # Time before colision is being detected for navy mine after placing it (in ticks) + I:navalMineArmTime=60 + + # Radio signal range of the radio explosives (radius). + I:radioRange=32 + + # Changes color of the tripmine + # 0 - steel + # 1 - green + # 2 - dull-yellow (makes your tripmine a true S-Mine straight out of ze [REDACTED]) + # Min: 0 + # Max: 2 + I:tripmineColor=0 + + # How much the range decreases when there is bad weather (rain, snow) ( 1 - full range, 0.5 - half range, 0 - no range, etc.) + # Min: 0.0 + # Max: 1.0 + D:weatherHarshness=0.35 + } + + } + + wires { + # The RGB color of the data wire. + I:dataWireColouration=11784662 + + # The maximum length of a single data wire. + I:dataWireLength=24 + + # The RGB color of the small data wire. + I:smallDataWireColouration=11784662 + + # The maximum length of a single small data wire. Should not be much. + I:smallDataWireLength=4 + + # The RGB color of the small data wire. + I:smallRedstoneWireColouration=16723759 + + # The maximum length of a single small data wire. Should not be much. + I:smallRedstoneWireLength=4 + + # The RGB color of the data wire. + I:tripwireColouration=9862765 + + # The maximum length of the tripwire. Should be medium range at best. + I:tripwireLength=8 + } + + vehicles { + + motorbike { + # Roll the camera when turning the motorbike. + B:cameraRoll=false + + # Damage resistance of the engine. + I:engineDurability=100 + + # Amount of fuel burn per time, dependent on diesel generator fluids (in mB) + I:fuelBurnAmount=8 + + # Fuel capacity of the motorbike. + I:fuelCapacity=12000 + + # Damage resistance of the fuel tank. + I:fuelTankDurability=80 + + # Fuel usage per one meter driven. + I:fuelUsage=6 + + # Damage resistance of the wheels. + I:wheelDurability=40 + } + + fieldhowitzer { + # Time required to fire a single shell using the field howitzer. + I:fireTime=50 + + # Damage resistance of the gun barrel. + I:gunDurability=80 + + # Damage resistance of the gun frame. + I:mainDurability=160 + + # Time required to reload a field howitzer. + I:reloadTime=80 + + # Time required to set up field howitzer after moving it. + I:setupTime=15 + + # Damage resistance of the gun shield (both sides have common health). + I:shieldDurability=160 + + # Time required to tow a field howitzer. + I:towingTime=80 + + # Damage resistance of the wheels. + I:wheelDurability=40 + } + + } + + ########################################################################################################## + # compat + #--------------------------------------------------------------------------------------------------------# + # A list of all mods that IEn has integrated compatability for + # Setting any of these to false disables the respective compat + ########################################################################################################## + + compat { + B:immersive_energy=true + B:immersivepetroleum=true + B:immersiveposts=true + B:immersivetech=true + B:tfc=true + } + +} + + diff --git a/overrides/config/immersivepetroleum.cfg b/overrides/config/immersivepetroleum.cfg new file mode 100644 index 0000000..a1a09c2 --- /dev/null +++ b/overrides/config/immersivepetroleum.cfg @@ -0,0 +1,71 @@ +# Configuration file + +general { + # Display chunk border while holding Core Samples, default=true + B:sample_displayBorder=true + + extraction { + # Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs) + I:pipe_check_ticks=100 + + # The Flux the Pumpjack requires each tick to pump, default=1024 + I:pumpjack_consumption=1024 + + # The amount of mB of oil a Pumpjack extracts per tick, default=15 + I:pumpjack_speed=15 + + # Require a pumpjack to have pipes built down to Bedrock, default=false + B:req_pipes=false + + # The chance that a chunk contains a fluid reservoir, default=0.5 + D:reservoir_chance=0.5 + + # List of reservoir types. Format: name, fluid_name, min_mb_fluid, max_mb_fluid, mb_per_tick_replenish, weight, [dim_blacklist], [dim_whitelist], [biome_dict_blacklist], [biome_dict_whitelist] + S:reservoirs < + aquifer, water, 5000000, 10000000, 6, 30, [], [0], [], [] + oil, oil, 2500000, 15000000, 6, 40, [1], [], [], [] + lava, lava, 250000, 1000000, 0, 30, [1], [], [], [] + > + } + + refining { + # A modifier to apply to the energy costs of every Distillation Tower recipe, default=1 + D:distillationTower_energyModifier=1.0 + + # A modifier to apply to the time of every Distillation recipe. Can't be lower than 1, default=1 + D:distillationTower_timeModifier=1.0 + + # Distillation Tower byproducts. Need one for each recipe. Multiple solid outputs for a single recipe can be separated by semicolons. Format: item_name, stack_size, metadata, percent_chance + S:towerByproduct < + immersivepetroleum:material, 1, 0, 7 + > + + # Distillation Tower recipes. Format: power_cost, input_name, input_mb -> output1_name, output1_mb, output2_name, output2_mb + S:towerRecipes < + 2048, oil, 75 -> lubricant, 9, diesel, 27, gasoline, 39 + > + } + + generation { + # List of Portable Generator fuels. Format: fluid_name, mb_used_per_tick, flux_produced_per_tick + S:fuels < + gasoline, 5, 256 + > + } + + misc { + # Automatically unlock IP recipes for new players, default=true + B:autounlock_recipes=true + + # List of Motorboat fuels. Format: fluid_name, mb_used_per_tick + S:boat_fuels < + gasoline, 1 + > + } + + tools { + } + +} + + diff --git a/overrides/config/infilter/general.cfg b/overrides/config/infilter/general.cfg new file mode 100644 index 0000000..029aaea --- /dev/null +++ b/overrides/config/infilter/general.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Disable the message when you active the filter + B:"Disable activation message"=false + + # Disable particles in the block + B:"Disable particles"=false +} + + diff --git a/overrides/config/infilter/item_activator.cfg b/overrides/config/infilter/item_activator.cfg new file mode 100644 index 0000000..54608ad --- /dev/null +++ b/overrides/config/infilter/item_activator.cfg @@ -0,0 +1,19 @@ +# Configuration file + +general { + # If the number is large it is faster + I:"Item Activation Rotation Speed"=4 + + # The item is big as the number + D:"Item Activator Dimension"=1.5 + + # How many item is needed to activate the filter + # Min: 1 + # Max: 64 + I:"Item Quantity Needded"=1 + + # modId:itemId | i.g. minecraft:gold_ingot + S:"Set the item/block"=minecraft:nether_star +} + + diff --git a/overrides/config/jei/itemBlacklist.cfg b/overrides/config/jei/itemBlacklist.cfg new file mode 100644 index 0000000..376c740 --- /dev/null +++ b/overrides/config/jei/itemBlacklist.cfg @@ -0,0 +1,17 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +########################################################################################################## +# advanced +#--------------------------------------------------------------------------------------------------------# +# Advanced config options to change the way JEI functions. +########################################################################################################## + +advanced { + # List of ingredients that should not be displayed in the list. Format: modId[:name[:meta]]. Hide Ingredients Mode will automatically add or remove entries here. [Default: []] + S:itemBlacklist < + > +} + + diff --git a/overrides/config/jei/jei.cfg b/overrides/config/jei/jei.cfg new file mode 100644 index 0000000..3b35ada --- /dev/null +++ b/overrides/config/jei/jei.cfg @@ -0,0 +1,79 @@ +# Configuration file + +~CONFIG_VERSION: 0.4.0 + +########################################################################################################## +# advanced +#--------------------------------------------------------------------------------------------------------# +# Advanced config options to change the way JEI functions. +########################################################################################################## + +advanced { + # Move the JEI search bar to the bottom center of the screen. [default: false] + B:centerSearchBarEnabled=false + B:debugModeEnabled=false + + # Choose if JEI should give ingredients direct to the inventory (inventory) or pick them up with the mouse (mouse_pickup). + # [Default: mouse_pickup] + # [Valid: [inventory, mouse_pickup]] + S:giveMode=MOUSE_PICKUP + + # The maximum width of the ingredient list. [range: 4 ~ 100, default: 100] + I:maxColumns=100 + + # The maximum height of the recipe GUI. [range: 175 ~ 5000, default: 350] + I:maxRecipeGuiHeight=350 + + # How the mod name should be formatted in the tooltip for JEI GUIs. Leave blank to disable. [Default: blue italic] [Valid: [black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic]] + S:modNameFormat=blue italic + + # Enable JEI memory usage optimizations. [default: true] + B:optimizeMemoryUsage=true +} + + +########################################################################################################## +# search +#--------------------------------------------------------------------------------------------------------# +# Options relating to the search bar. +########################################################################################################## + +search { + # Search mode for Colors (prefix: ^) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:colorSearchMode=DISABLED + + # Search mode for Creative Tab Names (prefix: %) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:creativeTabSearchMode=DISABLED + + # Search mode for Mod Names (prefix: @) + # [Default: require_prefix] + # [Valid: [enabled, require_prefix, disabled]] + S:modNameSearchMode=REQUIRE_PREFIX + + # Search mode for Ore Dictionary Names (prefix: $) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:oreDictSearchMode=DISABLED + + # Search mode for resources ids (prefix: &) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:resourceIdSearchMode=DISABLED + + # Search mode for Tooltips (prefix: #) + # [Default: enabled] + # [Valid: [enabled, require_prefix, disabled]] + S:tooltipSearchMode=ENABLED +} + + +searchadvancedtooltips { + # config.jei.searchAdvancedTooltips.search.comment [default: false] + B:search=false +} + + diff --git a/overrides/config/jei/searchColors.cfg b/overrides/config/jei/searchColors.cfg new file mode 100644 index 0000000..895f31a --- /dev/null +++ b/overrides/config/jei/searchColors.cfg @@ -0,0 +1,53 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +########################################################################################################## +# searchcolors +#--------------------------------------------------------------------------------------------------------# +# config.jei.searchColors.comment +########################################################################################################## + +searchcolors { + # config.jei.searchColors.searchColors.comment [Default: [White:EEEEEE, LightBlue:7492cc, Cyan:00EEEE, Blue:2222dd, LapisBlue:25418b, Teal:008080, Yellow:cacb58, GoldenYellow:EED700, Orange:d97634, Pink:D1899D, HotPink:FC0FC0, Magenta:b24bbb, Purple:813eb9, JadedPurple:43324f, EvilPurple:2e1649, Lavender:B57EDC, Indigo:480082, Sand:dbd3a0, Tan:bb9b63, LightBrown:A0522D, Brown:634b33, DarkBrown:3a2d13, LimeGreen:43b239, SlimeGreen:83cb73, Green:008000, DarkGreen:224d22, GrassGreen:548049, Red:963430, BrickRed:b0604b, NetherBrick:2a1516, Redstone:ce3e36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0]] + S:searchColors < + White:EEEEEE + LightBlue:7492cc + Cyan:00EEEE + Blue:2222dd + LapisBlue:25418b + Teal:008080 + Yellow:cacb58 + GoldenYellow:EED700 + Orange:d97634 + Pink:D1899D + HotPink:FC0FC0 + Magenta:b24bbb + Purple:813eb9 + JadedPurple:43324f + EvilPurple:2e1649 + Lavender:B57EDC + Indigo:480082 + Sand:dbd3a0 + Tan:bb9b63 + LightBrown:A0522D + Brown:634b33 + DarkBrown:3a2d13 + LimeGreen:43b239 + SlimeGreen:83cb73 + Green:008000 + DarkGreen:224d22 + GrassGreen:548049 + Red:963430 + BrickRed:b0604b + NetherBrick:2a1516 + Redstone:ce3e36 + Black:181515 + CharcoalGray:464646 + IronGray:646464 + Gray:808080 + Silver:C0C0C0 + > +} + + diff --git a/overrides/config/jei/worldSettings.cfg b/overrides/config/jei/worldSettings.cfg new file mode 100644 index 0000000..63beb5b --- /dev/null +++ b/overrides/config/jei/worldSettings.cfg @@ -0,0 +1,43 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +world-78688046 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText=@eng + B:overlayEnabled=true +} + + +world1138202703 { + # Show the list of bookmarks next to open GUIs. + B:bookmarkOverlayEnabled=true + + # Give items instead of showing the recipe. + B:cheatItemsEnabled=false + + # Hide and unhide ingredients by clicking them in the list. + B:editEnabled=false + S:filterText=@immersivet + + # Show the list of ingredients next to open GUIs. + B:overlayEnabled=true +} + + +world1495800411 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText=gold + B:overlayEnabled=true +} + + +world1544803905 { + S:filterText= +} + + diff --git a/overrides/config/jeresources/jeresources.cfg b/overrides/config/jeresources/jeresources.cfg new file mode 100644 index 0000000..543db0b --- /dev/null +++ b/overrides/config/jeresources/jeresources.cfg @@ -0,0 +1,32 @@ +# Configuration file + +general { + # Blacklist dimensions from the JEI profiling scan + I:dimensionsBlacklist < + -11 + > + + # The build in compat code will not load and jsons will be loaded (requires MC restart) + B:diyData=true + + # Blacklist enchants from the JEI Enchants View + S:enchantsBlacklist < + flimflam + soulBound + > + + # Tabs added by JER are 'dungeon', 'enchantment', 'mob', 'villager', worldgen' and 'plant' + S:hiddenTabs < + > + + # Changes the amount of items per column in the JEI dungeon and mob views + I:itemsPerColumn=4 + + # Changes the amount of items per row in the JEI dungeon view + I:itemsPerRow=4 + + # Mainly for pack devs. Features include but not limited to avg. blocks per chuck, entity ids, ... + B:showDevData=false +} + + diff --git a/overrides/config/journeymap_ModInfo.cfg b/overrides/config/journeymap_ModInfo.cfg new file mode 100644 index 0000000..5b7385a --- /dev/null +++ b/overrides/config/journeymap_ModInfo.cfg @@ -0,0 +1,10 @@ +// ModInfo v0.2 - Configuration file for journeymap +// ModInfo is a simple utility which helps the Mod developer support their mod. +// For more information: https://github.com/MCModInfo/modinfo/blob/master/README.md +{ + "modId": "journeymap", + "enable": false, + "salt": "17f8073d5f6", + "status": "Disabled (d61ec061-9185-3e25-bd6a-ffb35229771d)", + "verbose": false +} \ No newline at end of file diff --git a/overrides/config/journeymap_server.cfg b/overrides/config/journeymap_server.cfg new file mode 100644 index 0000000..1a89f06 --- /dev/null +++ b/overrides/config/journeymap_server.cfg @@ -0,0 +1,18 @@ +# Configuration file + +server { + # Players in this list have access to the Journeymap's Server Admin Panel + # Add users by name or UUID, Prefer UUID as it is more secure! + # Each value on a new line with the example format provided. (please delete the default values) + S:"Journeymap Server Admins" < + mysticdrew + 12341234132 + > + + # Default, all Ops have access to Server Admin UI in the Options screen. + # If set to false, only users in the Admin List will have access. + # If set to true, all ops and users in the Admin List will have access. + B:"Ops Admin Access"=true +} + + diff --git a/overrides/config/locks.cfg b/overrides/config/locks.cfg new file mode 100644 index 0000000..43ff856 --- /dev/null +++ b/overrides/config/locks.cfg @@ -0,0 +1,128 @@ +# Configuration file + +general { + + common { + # Placed locks will try to orient themselves smartly to doors and chests regardless of how they were placed + B:"Automatically Orient Placed Locks"=false + + # Always generate locks if the chests contain these items. Metadata can be specified (ex. minecraft:bed:0) + S:"Chest Item List Always Generate" < + minecraft:nether_star + > + + # Worldgen assumes chests with only these items are empty. Metadata can be specified (ex. minecraft:bed:0) + S:"Chest Item List Skip Generating" < + minecraft:beetroot_seeds + minecraft:bone + minecraft:book + minecraft:bowl + minecraft:bread + minecraft:brown_mushroom + minecraft:clay_ball + minecraft:cobblestone + minecraft:dirt + minecraft:dye + minecraft:egg + minecraft:gravel + minecraft:hay_block + minecraft:melon_seeds + minecraft:painting + minecraft:paper + minecraft:pumpkin_seeds + minecraft:red_mushroom + minecraft:rotten_flesh + minecraft:sapling + minecraft:sign + minecraft:spider_eye + minecraft:stick + minecraft:stone + minecraft:stone_button + minecraft:string + minecraft:vine + minecraft:waterlily + minecraft:web + minecraft:wheat + minecraft:wheat_seeds + minecraft:wooden_button + > + + # WARNING: THE AMOUNT OF NUMBERS SHOULD BE EQUAL TO THE AMOUNT OF GENERATED LOCK ITEMS!!! The relative probability that the corresponding lock item will be generated on a chest. Higher number = higher chance to generate + I:"Generated Lock Chances" < + 3 + 3 + 2 + 2 + 1 + > + + # WARNING: THE AMOUNT OF NUMBERS SHOULD BE EQUAL TO THE AMOUNT OF GENERATED LOCK ITEMS!!! The number of pins on the lock item. Overrides the defaults if not zero + I:"Generated Lock Pins" < + 0 + 0 + 0 + 0 + 0 + > + + # Items that can be generated as locks (must be instance of LockItem in code!) + S:"Generated Locks" < + locks:wood_lock + locks:iron_lock + locks:steel_lock + locks:gold_lock + locks:diamond_lock + > + + # Chance to generate a random lock on every new chest during world generation. Set to 0 to disable + # Min: 0.0 + # Max: 1.0 + D:"Generation Chance"=0.75 + + # Chance to randomly enchant a generated lock during world generation. Set to 0 to disable + # Min: 0.0 + # Max: 1.0 + D:"Generation Enchant Chance"=0.4 + I:"Max Generated Lock Length"=9 + I:"Min Generated Lock Length"=5 + + # Skip generating locks on empty chests + B:"Skip Generation Empty Chests"=true + } + + server { + # Open locks can be removed with an empty hand while sneaking + B:"Allow Removing Locks"=true + I:"Default Lock Length"=7 + D:"Default Lock Pick Strength"=0.35 + + # Lock blocks with just one click! It's magic! (Will probably fail spectacularly with custom doors, custom double chests, etc) + B:"Easy Lock"=true + + # Blocks that can be locked. Each entry is the mod domain followed by the block's registry name. Can include regular expressions + S:"Lockable Blocks" < + minecraft:.*chest + minecraft:dispenser + minecraft:dropper + minecraft:hopper + minecraft:.*door + minecraft:.*trapdoor + minecraft:.*fence_gate + minecraft:.*shulker_box + > + + # Maximum amount of blocks that can be locked at once + I:"Max Lockable Volume"=6 + + # Locked blocks cannot be destroyed in survival mode + B:"Protect Lockables"=true + } + + client { + # Display visual feedback when trying to use a locked block for certain hearing impaired individuals + B:"Deaf Mode"=false + } + +} + + diff --git a/overrides/config/malisiscore.cfg b/overrides/config/malisiscore.cfg new file mode 100644 index 0000000..1494bda --- /dev/null +++ b/overrides/config/malisiscore.cfg @@ -0,0 +1,7 @@ +# Configuration file + +general { + B:malisiscore.config.debugTraceFail=false +} + + diff --git a/overrides/config/malisisdoors.cfg b/overrides/config/malisisdoors.cfg new file mode 100644 index 0000000..5bd91ae --- /dev/null +++ b/overrides/config/malisisdoors.cfg @@ -0,0 +1,9 @@ +# Configuration file + +general { + # Enables the animations for doors, fence gates and trap doors.\r\nThis replaces the doors entirely so conflicts may arise if another mod tries to modify them too. + B:config.modifyVanillaDoors=true + B:config.use3DItems=false +} + + diff --git a/overrides/config/mcjtylib.cfg b/overrides/config/mcjtylib.cfg new file mode 100644 index 0000000..87d8906 --- /dev/null +++ b/overrides/config/mcjtylib.cfg @@ -0,0 +1,242 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings for all mods using mcjtylib +########################################################################################################## + +general { + # If true dump a lot of logging information about various things. Useful for debugging. + B:logging=false + + # If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager) + B:manageOwnership=true + + # The maximum amount of dimensional shards that can be infused in a single machine + I:maxInfuse=256 + + # If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance + B:tallChunkFriendly=false +} + + +########################################################################################################## +# style +#--------------------------------------------------------------------------------------------------------# +# Style settings for all mods using mcjtylib +########################################################################################################## + +style { + # Color: standard bevel bright border color + S:colorBackgroundBevelBright=ffffff + + # Color: standard bevel dark border color + S:colorBackgroundBevelDark=2b2b2b + + # Color: standard background color + S:colorBackgroundFiller=c6c6c6 + + # Color: button bottom right border + S:colorButtonBorderBottomRight=777777 + + # Color: button top left border + S:colorButtonBorderTopLeft=eeeeee + + # Color: disabled button bottom right border + S:colorButtonDisabledBorderBottomRight=777777 + + # Color: disabled button top left border + S:colorButtonDisabledBorderTopLeft=eeeeee + + # Color: disabled button background + S:colorButtonDisabledFiller=c6c6c6 + + # Color: disabled button background gradient + S:colorButtonDisabledFillerGradient1=b1b1b1 + + # Color: disabled button background gradient + S:colorButtonDisabledFillerGradient2=e1e1e1 + + # Color: external border around buttons and some other components + S:colorButtonExternalBorder=0 + + # Color: button background + S:colorButtonFiller=c6c6c6 + + # Color: button background gradient + S:colorButtonFillerGradient1=b1b1b1 + + # Color: button background gradient + S:colorButtonFillerGradient2=e1e1e1 + + # Color: hovering button bottom right border + S:colorButtonHoveringBorderBottomRight=999ebb + + # Color: hovering button top left border + S:colorButtonHoveringBorderTopLeft=a5aac5 + + # Color: hovering button background + S:colorButtonHoveringFiller=a2a7c2 + + # Color: hovering button background gradient + S:colorButtonHoveringFillerGradient1=8d92ad + + # Color: hovering button background gradient + S:colorButtonHoveringFillerGradient2=babfda + + # Color: selected button bottom right border + S:colorButtonSelectedBorderBottomRight=bcc5ff + + # Color: selected button top left border + S:colorButtonSelectedBorderTopLeft=5c669d + + # Color: selected button background + S:colorButtonSelectedFiller=7f89bf + + # Color: selected button background gradient + S:colorButtonSelectedFillerGradient1=6a74aa + + # Color: selected button background gradient + S:colorButtonSelectedFillerGradient2=949ed4 + + # Color: cycle button disabled small triangle + S:colorCycleButtonTriangleDisabled=888888 + + # Color: cycle button small triangle + S:colorCycleButtonTriangleNormal=0 + + # Color: energy bar bottom right border + S:colorEnergyBarBottomRight=ffffff + + # Color: energy bar high energy level + S:colorEnergyBarHighEnergy=dd0000 + + # Color: energy bar low energy level + S:colorEnergyBarLowEnergy=631111 + + # Color: energy bar spacer (between every energy level bar) + S:colorEnergyBarSpacer=430000 + + # Color: energy bar text + S:colorEnergyBarText=ffffff + + # Color: energy bar top left border + S:colorEnergyBarTopLeft=2b2b2b + + # Color: list background + S:colorListBackground=8b8b8b + + # Color: list highlighted gradient + S:colorListHighlightedGradient1=717120 + + # Color: list highlighted gradient + S:colorListHighlightedGradient2=515110 + + # Color: list selected gradient + S:colorListSelectedGradient1=616161 + + # Color: list selected gradient + S:colorListSelectedGradient2=414141 + + # Color: list selected and highlighted gradient + S:colorListSelectedHighlightedGradient1=bbbb00 + + # Color: list selected and highlighted gradient + S:colorListSelectedHighlightedGradient2=999900 + + # Color: list separator line + S:colorListSeparatorLine=5c5c5c + + # Color: slider bottom right border + S:colorSliderBottomRight=ffffff + + # Color: slider background + S:colorSliderFiller=636363 + + # Color: slider knob bottom right border + S:colorSliderKnobBottomRight=333333 + + # Color: slider knob bottom right border while dragging + S:colorSliderKnobDraggingBottomRight=bcc5ff + + # Color: slider knob background while dragging + S:colorSliderKnobDraggingFiller=7f89bf + + # Color: slider knob top left border while dragging + S:colorSliderKnobDraggingTopLeft=5c669d + + # Color: slider knob background + S:colorSliderKnobFiller=8b8b8b + + # Color: slider knob bottom right border while hovering + S:colorSliderKnobHoveringBottomRight=777c99 + + # Color: slider knob background while hovering + S:colorSliderKnobHoveringFiller=858aa5 + + # Color: slider knob top left border while hovering + S:colorSliderKnobHoveringTopLeft=a5aac5 + + # Color: slider knob little marker lines + S:colorSliderKnobMarkerLine=4e4e4e + + # Color: slider knob top left border + S:colorSliderKnobTopLeft=eeeeee + + # Color: slider top left border + S:colorSliderTopLeft=2b2b2b + + # Color: text disabled + S:colorTextDisabled=a0a0a0 + + # Color: textfield bottom right border + S:colorTextFieldBottomRight=ffffff + + # Color: textfield cursor + S:colorTextFieldCursor=0 + + # Color: textfield background + S:colorTextFieldFiller=c6c6c6 + + # Color: textfield backbground while focused + S:colorTextFieldFocusedFiller=eeeeee + + # Color: textfield backbground while hovering + S:colorTextFieldHoveringFiller=dadada + + # Color: textfield top left border + S:colorTextFieldTopLeft=2b2b2b + + # Color: text as used in lists + S:colorTextInListNormal=151515 + + # Color: text normal + S:colorTextNormal=303030 + + # Color: toggle button disabled bottom right border + S:colorToggleDisabledBorderBottomRight=777777 + + # Color: toggle button disabled top left border + S:colorToggleDisabledBorderTopLeft=eeeeee + + # Color: toggle button disabled background + S:colorToggleDisabledFiller=c6c6c6 + + # Color: toggle button normal bottom right border + S:colorToggleNormalBorderBottomRight=777777 + + # Color: toggle button normal top left border + S:colorToggleNormalBorderTopLeft=eeeeee + + # Color: toggle button normal background + S:colorToggleNormalFiller=c6c6c6 + + # Color: toggle button disabled text + S:colorToggleTextDisabled=a0a0a0 + + # Color: toggle button normal text + S:colorToggleTextNormal=303030 +} + + diff --git a/overrides/config/mctimmersivetechnology.cfg b/overrides/config/mctimmersivetechnology.cfg new file mode 100644 index 0000000..c2a1326 --- /dev/null +++ b/overrides/config/mctimmersivetechnology.cfg @@ -0,0 +1,343 @@ +# Configuration file + +general { + + machines { + + multiblock { + B:enable_advancedCokeOven=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Boiler Multiblock structure be built ? [Default=true] + B:enable_boiler=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Cooling Tower Multiblock structures be built ? [Default=true] + B:enable_coolingTower=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Distiller Multiblock structure be built ? [Default=true] + B:enable_distiller=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Electrolytic Crucible Battery Multiblock structures be built ? [Default=false] + B:enable_electrolyticCrucibleBattery=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Gas Turbine Multiblock structures be built ? [Default=true] + B:enable_gasTurbine=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Heat Exchanger Multiblock structures be built ? [Default=true] + B:enable_heatExchanger=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the High Pressure Steam Turbine Multiblock structures be built ? [Default=false] + B:enable_highPressureSteamTurbine=false + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Melting Crucible Multiblock structures be built ? [Default=false] + B:enable_meltingCrucible=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Radiator Multiblock structures be built ? [Default=true] + B:enable_radiator=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Solar Melter Multiblock structures be built ? [Default=false] + B:enable_solarMelter=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Solar Tower / Solar Reflector Multiblock structures be built ? [Default=true] + B:enable_solarTower=true + + # **WARNING** disable this before you load a new world or break the multiblocks before you do this!!! Can the Steam Turbine / Alternator Multiblock structures be built ? [Default=true] + B:enable_steamTurbine=true + } + + recipes { + # Should default Boiler recipes be registered ? [Default=true] + B:register_boiler_recipes=true + + # Should default Cooling Tower recipes be registered ? [Default=true] + B:register_cooling_tower_recipes=true + + # Should default Distiller recipes be registered ? [Default=true] + B:register_distiller_recipes=true + + # Should default Electrolytic Crucible Battery recipes be registered ? [Default=false] + B:register_electrolyticCrucibleBattery_recipes=true + + # Should default Gas Turbine recipes be registered ? [Default=true] + B:register_gas_turbine_recipes=true + + # Should default Heat Exchanger recipes be registered ? [Default=true] + B:register_heat_exchanger_recipes=true + + # Should default High Pressure Steam Turbine recipes be registered ? [Default=false] + B:register_highPressureSteamTurbine_recipes=false + + # Should default Melting Crucible recipes be registered ? [Default=false] + B:register_meltingCrucible_recipes=true + + # Should default Radiator recipes be registered ? [Default=true] + B:register_radiator_recipes=true + + # Should default Solar Tower recipes be registered ? [Default=true] + B:register_solarTower_recipes=true + + # Should default Steam Turbine recipes be registered ? [Default=true] + B:register_steamTurbine_recipes=true + } + + alternator { + # The maximum energy an Alternator can store [Default=1200000] + I:alternator_energy_capacitorSize=1200000 + + # Energy production when running at maximum speed and torque [Default=12288] + I:alternator_energy_perTick=12288 + + # Alternator sound based RPM or Capacity [Default=true] + B:alternator_sound_RPM=true + } + + boiler { + # The capacity of the fuel tank for the Boiler [Default=2000] + I:boiler_fuel_tankSize=2000 + + # How fast the Boiler cools down per tick when turned off or missing fuel [Default=5] + I:boiler_heat_lossPerTick=5 + + # A Boiler can only start processing recipes once it reaches this heat level [Default=12000.0] + D:boiler_heat_workingLevel=12000.0 + + # The capacity of the input tank for the Boiler [Default=20000] + I:boiler_input_tankSize=20000 + + # The capacity of the output tank for the Boiler [Default=20000] + I:boiler_output_tankSize=20000 + + # How fast the Boiler loses progress in ticks when the heat drops below processing heat level [Default=1] + I:boiler_progress_lossInTicks=1 + } + + advancedcokeoven { + D:advancedCokeOven_preheater_speed_increase=1.0 + D:advancedCokeOven_preheater_speed_multiplier=1.0 + D:advancedCokeOven_speed_base=1.0 + I:advancedCokeOven_tankSize=24000 + } + + cokeovenpreheater { + I:cokeOvenPreheater_energy_consumption=32 + } + + distiller { + # The capacity of the input tank for the Distiller [Default=24000] + I:distiller_input_tankSize=24000 + + # The item for Salt the Distiller should output [Default=immersivetech:material] + S:distiller_output_item=immersivetech:material + + # The item chance for Salt the Distiller should output [Default=0.009999999776482582] + D:distiller_output_itemChance=0.009999999776482582 + + # The item meta for Salt the Distiller should output [Default=0] + I:distiller_output_itemMeta=0 + + # The capacity of the output tank for the Distiller [Default=24000] + I:distiller_output_tankSize=24000 + } + + solarreflector { + # The maximum distance between the Solar Reflectors and the Solar Tower **WARNING** The tower's ability to produce steam will be severely hampered if this number is small!!! [Default=48] + I:solarReflector_maxRange=10 + + # The minimum distance between the Solar Reflectors and the Solar Tower [Default=12] + I:solarReflector_minRange=5 + } + + solartower { + I:solarTower_heat_lossPerTick=1 + + # How fast the Solar Tower cools down per tick when turned off or at night [Default=1.0] + D:solarTower_heat_loss_multiplier=1.0 + + # A Solar Tower can only start processing recipes once it reaches this heat level [Default=12000.0] + D:solarTower_heat_workingLevel=6000.0 + + # The capacity of the input tank for the Solar Tower [Default=32000] + I:solarTower_input_tankSize=32000 + + # The capacity of the output tank for the Solar Tower [Default=32000] + I:solarTower_output_tankSize=32000 + + # How fast the the Solar Tower loses progress in ticks when the heat drops below processing heat level [Default=1] + I:solarTower_progress_lossInTicks=1 + D:solarTower_solarReflector_speed_multiplier=1.5 + + # The heat speed multiplier applied to all Solar Tower recipes (with a single reflector) [Default=1] + D:solarTower_speed_multiplier=1.0 + } + + steamturbine { + # The capacity of the input tank for the Steam Turbine [Default=10000] + I:steamTurbine_input_tankSize=10000 + + # The capacity of the output tank for the Steam Turbine [Default=10000] + I:steamTurbine_output_tankSize=10000 + + # How fast the Steam Turbine increases in speed per tick [Default=3] + I:steamTurbine_speed_gainPerTick=3 + + # How fast the Steam Turbine loses speed per tick when inactive [Default=6] + I:steamTurbine_speed_lossPerTick=6 + + # How fast should the Steam Turbine's axle rotate in degrees per tick (purely cosmetic) [Default=72] + D:steamTurbine_speed_maxRotation=72.0 + } + + steeltank { + # Steel Tank Size in mB [Default=2048000] + I:steelTank_tankSize=2048000 + + # How fast can the Steel Tank push fluids out, in mB, when powered by Redstone [Default=1000] + I:steelTank_transferSpeed=1000 + } + + coolingtower { + # The capacity of the input tanks for the Cooling Tower [Default=20000] + I:coolingTower_input_tankSize=10000 + + # The capacity of the output tanks for the Cooling Tower [Default=20000] + I:coolingTower_output_tankSize=10000 + } + + gasturbine { + # The power consumption of the electric starter for the Gas Turbine [Default=3072] + I:gasTurbine_electric_starter_consumption=3072 + + # The capacity of the electric starter for the Gas Turbine [Default=3072] + I:gasTurbine_electric_starter_size=6144 + + # The capacity of the input tank for the Gas Turbine [Default=10000] + I:gasTurbine_input_tankSize=10000 + + # The capacity of the output tank for the Gas Turbine [Default=10000] + I:gasTurbine_output_tankSize=10000 + + # The power consumption of the sparkplug for the Gas Turbine [Default=1024] + I:gasTurbine_sparkplug_consumption=1024 + + # The capacity of the sparkplug for the Gas Turbine [Default=1024] + I:gasTurbine_sparkplug_size=1024 + + # How fast the Gas Turbine increases in speed per tick [Default=3] + I:gasTurbine_speed_gainPerTick=3 + + # How fast the Gas Turbine loses speed per tick when inactive [Default=6] + I:gasTurbine_speed_lossPerTick=6 + + # How fast should the Steam Turbine's axle rotate in degrees per tick (purely cosmetic) [Default=72] + D:gasTurbine_speed_maxRotation=72.0 + } + + heatexchanger { + # The maximum energy a Heat Exchanger can store [Default=2048] + I:heatExchanger_energy_size=2048 + + # The capacity of the input tanks for the Heat Exchanger [Default=10000] + I:heatExchanger_input_tankSize=10000 + + # The capacity of the output tanks for the Heat Exchanger [Default=10000] + I:heatExchanger_output_tankSize=10000 + } + + highpressuresteamturbine { + # The capacity of the input tank for the Steam Turbine [Default=10000] + I:highPressureSteamTurbine_input_tankSize=10000 + + # The capacity of the output tank for the Steam Turbine [Default=10000] + I:highPressureSteamTurbine_output_tankSize=10000 + + # How fast the Steam Turbine increases in speed per tick [Default=3] + I:highPressureSteamTurbine_speed_gainPerTick=1 + + # How fast the Steam Turbine loses speed per tick when inactive [Default=6] + I:highPressureSteamTurbine_speed_lossPerTick=6 + + # How fast should the Steam Turbine's axle rotate in degrees per tick (purely cosmetic) [Default=72] + D:highPressureSteamTurbine_speed_maxRotation=72.0 + + # Should the steam turbine use tungsten, if it exists? Otherwise the turbine will use nickel [Default=true] + B:highPressureSteamTurbine_turbine_material=true + } + + electrolyticcruciblebattery { + # The maximum energy an Electrolytic Crucible Battery can store [Default=16384] + I:electrolyticCrucibleBattery_energy_size=16384 + + # The capacity of the input tanks for the Electrolytic Crucible Battery [Default=10000] + I:electrolyticCrucibleBattery_input_tankSize=10000 + + # The capacity of the output tanks for the Electrolytic Crucible Battery [Default=10000] + I:electrolyticCrucibleBattery_output_tankSize=10000 + } + + meltingcrucible { + # The maximum energy a Heat Exchanger can store [Default=8000] + I:meltingCrucible_energy_size=8000 + + # The capacity of the output tanks for the Heat Exchanger [Default=10000] + I:meltingCrucible_output_tankSize=10000 + } + + radiator { + # The capacity of the input tank for the Radiator [Default=8000] + I:radiator_input_tankSize=8000 + + # The capacity of the output tank for the Radiator [Default=8000] + I:radiator_output_tankSize=8000 + + # The heat speed multiplier applied to all Radiator recipes [Default=1] + D:radiator_speed_multiplier=1.0 + } + + solarmelter { + # The capacity of the output tank for the Solar Melter [Default=10000] + I:solarMelter_output_tankSize=10000 + + # Default amount of energy per tick the solar melter loses when not processing. Maximum energy input per tick by mirrors is ~30720 [Default=80] + I:solarMelter_progress_lossEnergy=80 + } + + } + + mechanicalenergy { + # The maximum speed that machines can tolerate in RPM [Default=1800] + I:mechanicalEnergy_speed_max=1800 + } + + barrels { + # The capacity of the tank for the Open Barrel [Default=12000] + I:barrel_open_tankSize=12000 + + # How fast can the Open Barrel push fluids out, in mB [Default=40] + I:barrel_open_transferSpeed=40 + + # The capacity of the tank for the Steel Barrel [Default=24000] + I:barrel_steel_tankSize=24000 + + # How fast can the Steel Barrel push fluids out, in mB [Default=500] + I:barrel_steel_transferSpeed=500 + } + + experimental { + # Should the text overlay for trash cans be per tick rather than per second? [Default=false] + B:per_tick_trash_cans=false + + # Should pipes use round robin(false), which is more CPU intensive, or last served(true), which remembers the last valid path[Default=false] + B:pipe_last_served=false + + # How much should the pipes be capable of transfering when pressurized, in mb. [Default=1000] + I:pipe_pressurized_transfer_rate=1000 + + # How much should the pipes be capable of transfering, in mb. [Default=50] + I:pipe_transfer_rate=50 + + # Replace IE pipes with IT's own version. [Default=true] + B:replace_IE_pipes=true + } + +} + + diff --git a/overrides/config/microblocks.cfg b/overrides/config/microblocks.cfg new file mode 100644 index 0000000..e6c09c9 --- /dev/null +++ b/overrides/config/microblocks.cfg @@ -0,0 +1,5 @@ +#Configuration file for adding microblock materials for aesthetic blocks added by mods +#Each line needs to be of the form : +# is the registry key of the block/item enclosed in quotes. NEI can help you find these +# may be ommitted, in which case it defaults to 0, otherwise it can be a number, a comma separated list of numbers, or a dash separated range +#Ex. "dirt" "minecraft:planks":3 "iron_ore":1,2,3,5 "ThermalFoundation:Storage":0-15 diff --git a/overrides/config/multipart.cfg b/overrides/config/multipart.cfg new file mode 100644 index 0000000..b60c6be --- /dev/null +++ b/overrides/config/multipart.cfg @@ -0,0 +1,22 @@ +#Multipart API config file + +#Set this to true to show all MicroParts in JEI. By default only Stone is shown. +showAllMicroparts=false + +#Set to true to use mc style icons for the saw instead of the 3D model +useSawIcons=false + +saw_diamond +{ + durability=2048 +} + +saw_iron +{ + durability=1024 +} + +saw_stone +{ + durability=512 +} diff --git a/overrides/config/naturescompass.cfg b/overrides/config/naturescompass.cfg new file mode 100644 index 0000000..67aa562 --- /dev/null +++ b/overrides/config/naturescompass.cfg @@ -0,0 +1,40 @@ +# Configuration file + +client { + # Displays Nature's Compass information even while chat is open. + B:naturescompass.displayWithChatOpen=true + + # Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills + B:naturescompass.fixBiomeNames=true + I:naturescompass.lineOffset=1 + + # The line offset for information rendered on the HUD. + I:naturescompass.overlayLineOffset=1 + + # The side for information rendered on the HUD. Ex: LEFT, RIGHT + S:naturescompass.overlaySide=LEFT +} + + +general { + S:"A list of biomes that the compass will not be able to search for. Both biome names and numerical biome IDs are accepted." < + > + + # Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. + B:naturescompass.allowTeleport=true + + # A list of biomes that the compass will not be able to search for. Specify by resource location (ex: minecraft:ocean) or ID (ex: 0) + S:naturescompass.biomeBlacklist < + > + + # biomeSize * distanceModifier = maxSearchDistance. Raising this value will increase search accuracy but will potentially make the process more resource intensive. + I:naturescompass.distanceModifier=2500 + + # The maximum samples to be taken when searching for a biome. + I:naturescompass.maxSamples=100000 + + # biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. + I:naturescompass.sampleSpaceModifier=16 +} + + diff --git a/overrides/config/neat.cfg b/overrides/config/neat.cfg new file mode 100644 index 0000000..14d0478 --- /dev/null +++ b/overrides/config/neat.cfg @@ -0,0 +1,33 @@ +# Configuration file + +general { + I:"Background Height"=6 + I:"Background Padding"=2 + + # Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar. + S:Blacklist < + Shulker + ArmorStand + > + B:"Color Health Bar by Type (instead of health percentage)"=false + B:"Display on Bosses"=true + B:"Display on Players"=true + B:"Draw Background"=true + B:"Group Armor (condense 5 iron icons into 1 diamond icon)"=true + I:"HP Text Height"=14 + I:"Health Bar Height"=4 + D:"Height Above Mob"=0.6 + I:"Max Distance"=24 + B:"Only show the health bar for the entity looked at"=false + I:"Plate Size"=25 + I:"Plate Size (Boss)"=50 + B:"Render with Interface Disabled (F1)"=false + B:"Show Armor"=true + B:"Show Attributes"=true + B:"Show Current HP"=true + B:"Show Debug Info with F3"=true + B:"Show HP Percentage"=true + B:"Show Max HP"=true +} + + diff --git a/overrides/config/notreepunching.cfg b/overrides/config/notreepunching.cfg new file mode 100644 index 0000000..09877f0 --- /dev/null +++ b/overrides/config/notreepunching.cfg @@ -0,0 +1,154 @@ +# Configuration file + +balance { + # Can the player pick up rocks by right clicking? (vs. having to mine them) + B:canPickUpRocks=true + + # Fire pit cook time (in ticks). Furnace is 200 ticks + # Min: 20 + # Max: 2147483647 + I:firePitCookTime=400 + + # The maximum burn amount required for a fire pit fuel. (in ticks, coal = 1600) + # Min: 20 + # Max: 2147483647 + I:firePitFuelMaxAmount=800 + + # Fire pit fuel efficiency multiplier as compared to the furnace + # Min: 1 + # Max: 2147483647 + I:firePitFuelMultiplier=5 + + # The chance that a fire starter will start a fire + # Min: 0.0 + # Max: 1.0 + D:fireStarterFireStartChance=0.5 + + # Chance for a flint knapping to occur. Set to zero to disable flint knapping. + # Min: 0.0 + # Max: 1.0 + D:flintKnappingChance=0.6 + + # Chance for a successful flint knapping + # Min: 0.0 + # Max: 1.0 + D:flintKnappingSuccessChance=0.7 + + # The chance for leaves to drop sticks when broken + # Min: 0.0 + # Max: 1.0 + D:leavesStickDropChance=0.2 + + # Chance for a log chopping to occur + # Min: 0.0 + # Max: 1.0 + D:logChoppingChance=0.6 + + # The chance for tall grass to drop plant fiber when broken with a knife + # Min: 0.0 + # Max: 1.0 + D:tallGrassDropPlantFiberChance=0.4 +} + + +compat { + # Enable compatability features from Chisel (marble + limestone + basalt loose rocks) + B:enableChiselCompat=true + + # Enable compatibility features from Quark (marble + limestone cobblestone and loose rock) + B:enableQuarkCompat=true + + # Enable compatibility features from Rustic (slate cobblestone + loose rock) + B:enableRusticCompat=true +} + + +general { + # If false, this will disable the ability to get torches from fire pits. + B:allowTorchesFromFirePits=true + + # Blocks that are always breakable. Use the format modid:registryname or modid:registryname:metadata + # Note that this will not make blocks drop if they wouldn't normally drop when broken with fists. + S:alwaysBreakable < + minecraft:leaves + minecraft:gravel + minecraft:sand + minecraft:dirt + minecraft:grass + > + + # Fluids that are able to be picked up by the ceramic bucket + S:ceramicBucketValidFluids < + water + > + + # If true, this will allow NTP to search aggressively for recipes and try and replace log -> wood recipes. (Makes NTPs wood chopping / saw recipes more automatic.) For pack makers: this WILL run after craft tweaker, and it WILL override any recipes craft tweaker adds. + B:enableAdvancedRecipeReplacement=true + + # If false, this will disable all changes to breaking speed + block drops. + B:enableBreakingChanges=true + + # If false, this will disable stone variants (andesite, diorite, and granite) from appearing, except if the respective stone is found during world gen. (It will only disable random occurrences, not ones based on the underground material.) + B:enableRandomStoneWorldGenVariants=false + + # If false, this will disable all changes to Stone / Cobblestone drops. + B:enableStoneDropChanges=true + + # Frequency of loose rocks in the world + # Min: 1 + # Max: 1000 + I:looseRocksFrequency=10 + + # If false, this will disable NTP world gen (surface rocks). + B:looseRocksGeneration=true + + # If true, NTP will add its own log->plank and plank->stick recipes and remove old versions + # If false, NTP will still add its own recipes, but it will not remove any other vanilla or modded recipes + B:replaceLogRecipes=true + + # If true, NTP will remove recipes for vanilla wooden + stone tools. It will also attempt to hide these items from the creative inventory. + # If false, NTP will not add or remove any vanilla recipes + B:replaceVanillaRecipes=true +} + + +tools { + # Enable bronze versions of NTP tools (knife, mattock, saw) + B:enableBronzeTools=true + + # Enable copper versions of NTP tools (knife, mattock, saw) + B:enableCopperTools=true + + # Enable steel versions of NTP tools (knife, mattock, saw) + B:enableSteelTools=true + + # Enable tin versions of NTP tools (knife, mattock, saw) + B:enableTinTools=true + + # Mining level of bronze tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelBronze=2 + + # Mining level of copper tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelCopper=1 + + # Mining level of flint tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelFlint=1 + + # Mining level of steel tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelSteel=3 + + # Mining level of tin tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelTin=0 +} + + diff --git a/overrides/config/nutrition/effects/example.json b/overrides/config/nutrition/effects/example.json new file mode 100644 index 0000000..bd90cd4 --- /dev/null +++ b/overrides/config/nutrition/effects/example.json @@ -0,0 +1,19 @@ +{ + "name": "example", // Unique Effect ID + "potion": "minecraft:strength", // Potion's resource location (eg. fire_resistance) + "amplifier": 0, // Potion strength + "minimum": 75, // Minimum nutrition level to take effect + "maximum": 100, // Maximum nutrition level to take effect + "detect": "any", // Detection type. Accepted values: + // 'any': Any nutrient may be in the threshold + // 'average': The average of all nutrients must be in the threshold + // 'all': All nutrients must be in the threshold + // 'cumulative': For each nutrient within the threshold, the amplifier increases by one + "nutrients": [ // A whitelist of nutrient IDs to detect against + "fruit", // If this field is omitted, then all nutrients will be included + "vegetable" // + ], // + "cumulative_modifier": 1, // Amount to increase the amplifier by for each cumulative effect + "particles": "transparent", // Particle visibility: 'transparent' (default), 'translucent', or 'opaque' + "enabled": false // Will this effect be active or not +} diff --git a/overrides/config/nutrition/effects/mining_fatigue.json b/overrides/config/nutrition/effects/mining_fatigue.json new file mode 100644 index 0000000..45216b3 --- /dev/null +++ b/overrides/config/nutrition/effects/mining_fatigue.json @@ -0,0 +1,9 @@ +{ + "name": "mining_fatigue", + "potion": "minecraft:mining_fatigue", + "amplifier": 0, + "minimum": 0, + "maximum": 20, + "detect": "average", + "enabled": true +} diff --git a/overrides/config/nutrition/effects/resistance.json b/overrides/config/nutrition/effects/resistance.json new file mode 100644 index 0000000..9c12b49 --- /dev/null +++ b/overrides/config/nutrition/effects/resistance.json @@ -0,0 +1,9 @@ +{ + "name": "resistance", + "potion": "minecraft:resistance", + "amplifier": 0, + "minimum": 80, + "maximum": 100, + "detect": "average", + "enabled": true +} diff --git a/overrides/config/nutrition/effects/strength.json b/overrides/config/nutrition/effects/strength.json new file mode 100644 index 0000000..cefe611 --- /dev/null +++ b/overrides/config/nutrition/effects/strength.json @@ -0,0 +1,9 @@ +{ + "name": "strength", + "potion": "minecraft:strength", + "amplifier": 0, + "minimum": 90, + "maximum": 100, + "detect": "average", + "enabled": true +} diff --git a/overrides/config/nutrition/effects/toughness.json b/overrides/config/nutrition/effects/toughness.json new file mode 100644 index 0000000..204a2e3 --- /dev/null +++ b/overrides/config/nutrition/effects/toughness.json @@ -0,0 +1,10 @@ +{ + "name": "toughness", + "potion": "nutrition:toughness", + "amplifier": 0, + "minimum": 90, + "maximum": 100, + "detect": "cumulative", + "cumulative_modifier": 1, + "enabled": true +} diff --git a/overrides/config/nutrition/effects/weakness.json b/overrides/config/nutrition/effects/weakness.json new file mode 100644 index 0000000..13d95d2 --- /dev/null +++ b/overrides/config/nutrition/effects/weakness.json @@ -0,0 +1,9 @@ +{ + "name": "weakness", + "potion": "minecraft:weakness", + "amplifier": 0, + "minimum": 0, + "maximum": 10, + "detect": "average", + "enabled": true +} diff --git a/overrides/config/nutrition/nutrients/dairy.json b/overrides/config/nutrition/nutrients/dairy.json new file mode 100644 index 0000000..ae5c239 --- /dev/null +++ b/overrides/config/nutrition/nutrients/dairy.json @@ -0,0 +1,599 @@ +{ + "name": "dairy", + "icon": "minecraft:milk_bucket", + "color": "a0d4f7", + "enabled": true, + "food": { + "oredict": [ + "foodButter", + "foodCheese", + "foodChocolatebar", + "listAllmilk" + ], + "items": [ + "actuallyadditions:item_food:0", + "actuallyadditions:item_food:8", + "actuallyadditions:item_food:9", + "actuallyadditions:item_food:11", + "actuallyadditions:item_food:13", + "actuallyadditions:item_food:14", + "actuallyadditions:item_food:18", + "actuallyadditions:item_food:19", + "animania:cheese_omelette", + "animania:jersey_cheese_wedge", + "animania:milk_bottle", + "animania:super_omelette", + "aoa3:halycon_milk", + "arcticmobs:palesoup", + "betteranimalsplus:goatcheese", + "betteranimalsplus:goatmilk", + "betterwithmods:chowder", + "betterwithmods:cooked_scrambled_egg", + "betterwithmods:raw_scrambled_egg", + "complexcrops:buttered_bread", + "complexcrops:buttered_corn", + "complexcrops:buttered_cornbread", + "complexcrops:buttered_popcorn", + "dcs_climate:dcs_food_bowl_stew:1", + "dcs_climate:dcs_food_bowl_stew:2", + "dcs_climate:dcs_food_bowl_stew:4", + "dcs_climate:dcs_food_bowl_stew:7", + "dcs_climate:dcs_food_bread:4", + "dcs_climate:dcs_food_bread:5", + "dcs_climate:dcs_food_bread:6", + "dcs_climate:dcs_food_bread:7", + "dcs_climate:dcs_food_bread:8", + "dcs_climate:dcs_food_bread:9", + "dcs_climate:dcs_food_bread:10", + "dcs_climate:dcs_food_bread:11", + "dcs_climate:dcs_food_cake:0", + "dcs_climate:dcs_food_cake:1", + "dcs_climate:dcs_food_cake:2", + "dcs_climate:dcs_food_cake:3", + "dcs_climate:dcs_food_cake:4", + "dcs_climate:dcs_food_cake:5", + "dcs_climate:dcs_food_cake:10", + "dcs_climate:dcs_food_dairy:0", + "dcs_climate:dcs_food_dairy:1", + "dcs_climate:dcs_food_dairy:2", + "dcs_climate:dcs_food_noentity:2", + "dcs_climate:dcs_food_pie:4", + "dcs_climate:dcs_food_pie:5", + "dcs_climate:dcs_food_pie:8", + "dcs_climate:dcs_food_pie:9", + "dcs_climate:dcs_food_pie:10", + "dcs_climate:dcs_food_pie:11", + "dcs_climate:dcs_food_plate_soup:0", + "dcs_climate:dcs_food_plate_soup:1", + "dcs_climate:dcs_food_plate_soup:2", + "dcs_climate:dcs_food_plate_soup:3", + "dcs_climate:dcs_food_tart:0", + "dcs_climate:dcs_food_tart:1", + "dcs_climate:dcs_food_tart:2", + "dcs_climate:dcs_food_tart:3", + "dcs_climate:dcs_food_tart:4", + "dcs_climate:dcs_food_tart:5", + "dcs_climate:dcs_food_tart:6", + "dcs_climate:dcs_food_tart:7", + "dcs_climate:dcs_food_tart:8", + "dcs_climate:dcs_food_tart:9", + "dcs_climate:dcs_food_wagashi:3", + "duckcraft:ducktacoitem", + "faunaandecology:bucket_curdle", + "faunaandecology:bucket_curdle_fatty", + "faunaandecology:bucket_fatty_milk", + "faunaandecology:cheese_cow", + "faunaandecology:cheese_fatty", + "foodexpansion:itemblazecream", + "foodexpansion:itemchocolatebar", + "galacticraftcore:cheese_curd", + "galacticraftcore:food:4", + "galacticraftcore:food:5", + "galacticraftcore:food:8", + "grimpack:apple_pie", + "grimpack:butter", + "grimpack:cheese", + "grimpack:cheese_burger", + "grimpack:chocolate_ball", + "grimpack:chocolate_cake", + "grimpack:chocolate_pie", + "grimpack:dough", + "grimpack:eggs_cooked", + "grimpack:eggs_mixed", + "grimpack:eggs_unmixed", + "grimpack:hot_cheese", + "grimpack:melon_pie", + "grimpack:pork_pie", + "grimpack:pumpkin_pie", + "grimpack:raw_apple_pie", + "grimpack:raw_chocolate_pie", + "grimpack:raw_empty_pie", + "grimpack:raw_melon_pie", + "grimpack:raw_pork_pie", + "grimpack:raw_pumpkin_pie", + "growthcraft_milk:bottlefluid_butter_milk", + "growthcraft_milk:bottlefluid_milk", + "growthcraft_milk:bottlefluid_skim_milk", + "growthcraft_milk:ice_cream:0", + "growthcraft_milk:ice_cream:1", + "growthcraft_milk:ice_cream:2", + "growthcraft_milk:ice_cream:3", + "growthcraft_milk:ice_cream:4", + "growthcraft_milk:ice_cream:5", + "growthcraft_milk:kumisbottle:0", + "growthcraft_milk:kumisbottle:1", + "growthcraft_milk:kumisbottle:2", + "growthcraft_milk:kumisbottle:3", + "growthcraft_milk:kumisbottle:4", + "growthcraft_milk:kumisbottle:5", + "growthcraft_milk:kumisbottle:6", + "growthcraft_milk:yogurt:0", + "growthcraft_milk:yogurt:1", + "growthcraft_milk:yogurt:2", + "growthcraft_milk:yogurt:3", + "growthcraft_milk:yogurt:4", + "growthcraft_milk:yogurt:5", + "harvestcraft:anchovypepperonipizzaitem", + "harvestcraft:appleyogurtitem", + "harvestcraft:apricotyogurtitem", + "harvestcraft:asparagusquicheitem", + "harvestcraft:asparagussoupitem", + "harvestcraft:avocadoburritoitem", + "harvestcraft:baconcheeseburgeritem", + "harvestcraft:baconmushroomburgeritem", + "harvestcraft:baconpancakesitem", + "harvestcraft:bakedbeetsitem", + "harvestcraft:bakedturnipsitem", + "harvestcraft:baklavaitem", + "harvestcraft:bananamilkshakeitem", + "harvestcraft:banananutbreaditem", + "harvestcraft:bananasplititem", + "harvestcraft:bananayogurtitem", + "harvestcraft:bangersandmashitem", + "harvestcraft:bbqchickenbiscuititem", + "harvestcraft:bbqchickenpizzaitem", + "harvestcraft:beanburritoitem", + "harvestcraft:beansontoastitem", + "harvestcraft:beetsaladitem", + "harvestcraft:beetsoupitem", + "harvestcraft:berrymeringuenestitem", + "harvestcraft:biscuititem", + "harvestcraft:biscuitsandgravyitem", + "harvestcraft:blackberryyogurtitem", + "harvestcraft:blueberrypancakesitem", + "harvestcraft:blueberryyogurtitem", + "harvestcraft:braisedonionsitem", + "harvestcraft:breakfastburritoitem", + "harvestcraft:briochebunitem", + "harvestcraft:broccolimacitem", + "harvestcraft:broccolindipitem", + "harvestcraft:brownieitem", + "harvestcraft:buttercookieitem", + "harvestcraft:butteredpotatoitem", + "harvestcraft:caramelcupcakeitem", + "harvestcraft:caramelicecreamitem", + "harvestcraft:carrotcupcakeitem", + "harvestcraft:carrotsoupitem", + "harvestcraft:ceasarsaladitem", + "harvestcraft:chaoscookieitem", + "harvestcraft:cheddarandsourcreampotatochipsitem", + "harvestcraft:cheeseburgeritem", + "harvestcraft:cheesecake", + "harvestcraft:cheesecakeitem", + "harvestcraft:cheesedanishitem", + "harvestcraft:cheeseontoastitem", + "harvestcraft:cheesesteakitem", + "harvestcraft:cheesyshrimpquinoaitem", + "harvestcraft:cheezepuffsitem", + "harvestcraft:cherrycheesecake", + "harvestcraft:cherrycheesecakeitem", + "harvestcraft:cherryicecreamitem", + "harvestcraft:cherryyogurtitem", + "harvestcraft:chickenandwafflesitem", + "harvestcraft:chickenbiscuititem", + "harvestcraft:chickencordonbleuitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chickendinneritem", + "harvestcraft:chickenparmasanitem", + "harvestcraft:chilicupcakeitem", + "harvestcraft:chilipoppersitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chipsanddipitem", + "harvestcraft:chocolatebaritem", + "harvestcraft:chocolatecaramelfudgeitem", + "harvestcraft:chocolatecoconutbaritem", + "harvestcraft:chocolatecupcakeitem", + "harvestcraft:chocolateicecreamitem", + "harvestcraft:chocolatemilkitem", + "harvestcraft:chocolatemilkshakeitem", + "harvestcraft:chocolatepuddingitem", + "harvestcraft:chocolaterollitem", + "harvestcraft:chocolatesprinklecake", + "harvestcraft:chocolatesprinklecakeitem", + "harvestcraft:chocolateyogurtitem", + "harvestcraft:chocovoxelsitem", + "harvestcraft:cinnamonbreaditem", + "harvestcraft:cinnamontoastitem", + "harvestcraft:cobblestonecobbleritem", + "harvestcraft:coconutyogurtitem", + "harvestcraft:coffeeconlecheitem", + "harvestcraft:coffeecupcakeitem", + "harvestcraft:cookiesandmilkitem", + "harvestcraft:cornbreaditem", + "harvestcraft:cornedbeefbreakfastitem", + "harvestcraft:cornedbeefhashitem", + "harvestcraft:cornflakesitem", + "harvestcraft:cornonthecobitem", + "harvestcraft:crackersandcheeseitem", + "harvestcraft:crackersitem", + "harvestcraft:cranberryyogurtitem", + "harvestcraft:crawfishetoufeeitem", + "harvestcraft:crayfishsaladitem", + "harvestcraft:creamcookieitem", + "harvestcraft:creamedcornitem", + "harvestcraft:creamofavocadosoupitem", + "harvestcraft:crispyricepuffcerealitem", + "harvestcraft:croissantitem", + "harvestcraft:cucumbersoupitem", + "harvestcraft:custarditem", + "harvestcraft:damperitem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxecheeseburgeritem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:durianmilkshakeitem", + "harvestcraft:eggnogitem", + "harvestcraft:eggplantparmitem", + "harvestcraft:eggsbenedictitem", + "harvestcraft:eggtartitem", + "harvestcraft:enchiladaitem", + "harvestcraft:escargotitem", + "harvestcraft:fairybreaditem", + "harvestcraft:figyogurtitem", + "harvestcraft:fishtacoitem", + "harvestcraft:friedbolognasandwichitem", + "harvestcraft:friedfeastitem", + "harvestcraft:fruitcreamfestivalbreaditem", + "harvestcraft:fruitcrumbleitem", + "harvestcraft:garlicbreaditem", + "harvestcraft:garlicmashedpotatoesitem", + "harvestcraft:gingerbreaditem", + "harvestcraft:glazedcarrotsitem", + "harvestcraft:gooseberrymilkshakeitem", + "harvestcraft:gooseberryyogurtitem", + "harvestcraft:gourmetbeefburgeritem", + "harvestcraft:gourmetmuttonburgeritem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:grapefruityogurtitem", + "harvestcraft:grapeyogurtitem", + "harvestcraft:greenbeancasseroleitem", + "harvestcraft:grilledcheeseitem", + "harvestcraft:grilledcheesevegemitetoastitem", + "harvestcraft:gritsitem", + "harvestcraft:groiledcheesesandwichitem", + "harvestcraft:hamandcheesesandwichitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:heartybreakfastitem", + "harvestcraft:herbbutterparsnipsitem", + "harvestcraft:homestylelunchitem", + "harvestcraft:honeybunitem", + "harvestcraft:honeycombchocolatebaritem", + "harvestcraft:honeyglazedcarrotsitem", + "harvestcraft:honeylemonlambitem", + "harvestcraft:hotchocolateitem", + "harvestcraft:hotcocoaitem", + "harvestcraft:hotdishcasseroleitem", + "harvestcraft:hotwingsitem", + "harvestcraft:icecreamitem", + "harvestcraft:keylimepieitem", + "harvestcraft:kiwiyogurtitem", + "harvestcraft:lamingtoncake", + "harvestcraft:lamingtonitem", + "harvestcraft:lasagnaitem", + "harvestcraft:leekbaconsoupitem", + "harvestcraft:lemonchickenitem", + "harvestcraft:lemoncupcakeitem", + "harvestcraft:lemondrizzlecakeitem", + "harvestcraft:lemonmeringueitem", + "harvestcraft:lemonyogurtitem", + "harvestcraft:limeyogurtitem", + "harvestcraft:loadedbakedpotatoitem", + "harvestcraft:mangoyogurtitem", + "harvestcraft:maplesyruppancakesitem", + "harvestcraft:maplesyrupwafflesitem", + "harvestcraft:mashedpotatoeschickenbiscuititem", + "harvestcraft:mashedpotatoesitem", + "harvestcraft:mashedsweetpotatoesitem", + "harvestcraft:meatfeastpizzaitem", + "harvestcraft:melonyogurtitem", + "harvestcraft:meringuecookieitem", + "harvestcraft:merveilleuxitem", + "harvestcraft:mincepieitem", + "harvestcraft:mintchocolatechipicecreamitem", + "harvestcraft:mintcupcakeitem", + "harvestcraft:mochaicecreamitem", + "harvestcraft:mochicakeitem", + "harvestcraft:mochidessertitem", + "harvestcraft:montecristosandwichitem", + "harvestcraft:mozzerellasticksitem", + "harvestcraft:museliitem", + "harvestcraft:mushroomlasagnaitem", + "harvestcraft:mushroomrisottoitem", + "harvestcraft:mushroomsteakitem", + "harvestcraft:nachoesitem", + "harvestcraft:neapolitanicecreamitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:nutellaitem", + "harvestcraft:onionsoupitem", + "harvestcraft:orangeyogurtitem", + "harvestcraft:pancakesitem", + "harvestcraft:paneeritem", + "harvestcraft:paneertikkamasalaitem", + "harvestcraft:papayayogurtitem", + "harvestcraft:paradiseburgeritem", + "harvestcraft:pastagardeniaitem", + "harvestcraft:peachesandcreamoatmealitem", + "harvestcraft:peachyogurtitem", + "harvestcraft:peanutbuttercupcakeitem", + "harvestcraft:peanutbuttercupitem", + "harvestcraft:pearyogurtitem", + "harvestcraft:pecanpieitem", + "harvestcraft:pepperjellyandcrackersitem", + "harvestcraft:persimmonyogurtitem", + "harvestcraft:pineappleyogurtitem", + "harvestcraft:pistachioicecreamitem", + "harvestcraft:pizzaitem", + "harvestcraft:pizzasliceitem", + "harvestcraft:pizzasoupitem", + "harvestcraft:plainyogurtitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:plumyogurtitem", + "harvestcraft:pomegranateyogurtitem", + "harvestcraft:potatoandcheesepirogiitem", + "harvestcraft:potatoandleeksoupitem", + "harvestcraft:potatocakesitem", + "harvestcraft:potatoskinsitem", + "harvestcraft:poutineitem", + "harvestcraft:pumpkincheesecake", + "harvestcraft:pumpkincheesecakeitem", + "harvestcraft:pumpkinoatsconesitem", + "harvestcraft:pumpkinsoupitem", + "harvestcraft:pumpkinspicelatteitem", + "harvestcraft:pumpkinyogurtitem", + "harvestcraft:quesadillaitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberrymilkshakeitem", + "harvestcraft:raspberryyogurtitem", + "harvestcraft:redvelvetcake", + "harvestcraft:redvelvetcakeitem", + "harvestcraft:redvelvetcupcakeitem", + "harvestcraft:refriedbeansitem", + "harvestcraft:ricepuddingitem", + "harvestcraft:rivermudcakeitem", + "harvestcraft:rootbeerfloatitem", + "harvestcraft:salisburysteakitem", + "harvestcraft:sausagebeanmeltitem", + "harvestcraft:scallionbakedpotatoitem", + "harvestcraft:smoresitem", + "harvestcraft:softpretzelandmustarditem", + "harvestcraft:softpretzelitem", + "harvestcraft:sourcreamandonionpotatochipsitem", + "harvestcraft:southernstylebreakfastitem", + "harvestcraft:spaghettidinneritem", + "harvestcraft:spicebunitem", + "harvestcraft:spinachpieitem", + "harvestcraft:spumoniicecreamitem", + "harvestcraft:starfruityogurtitem", + "harvestcraft:strawberrycupcakeitem", + "harvestcraft:strawberryicecreamitem", + "harvestcraft:strawberrymilkshakeitem", + "harvestcraft:strawberrysouffleitem", + "harvestcraft:strawberryyogurtitem", + "harvestcraft:stuffedchilipeppersitem", + "harvestcraft:stuffedeggplantitem", + "harvestcraft:stuffedmushroomitem", + "harvestcraft:succotashitem", + "harvestcraft:sugarcookieitem", + "harvestcraft:supremepizzaitem", + "harvestcraft:sweetpotatosouffleitem", + "harvestcraft:tacoitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:theatreboxitem", + "harvestcraft:timtamitem", + "harvestcraft:tiropitaitem", + "harvestcraft:toadintheholeitem", + "harvestcraft:toastedwesternitem", + "harvestcraft:tunapotatoitem", + "harvestcraft:turnipsoupitem", + "harvestcraft:vanillacupcakeitem", + "harvestcraft:vanillaicecreamitem", + "harvestcraft:vanillayogurtitem", + "harvestcraft:vindalooitem", + "harvestcraft:wafflesitem", + "harvestcraft:yorkshirepuddingitem", + "harvestcraft:zestyzucchiniitem", + "harvestcraft:zucchinibakeitem", + "harvestcraft:zucchinifriesitem", + "minecraft:cake", + "minecraft:golden_apple:1", + "minecraft:milk_bucket", + "netherex:congealed_magma_cream", + "pizzacraft:slice_0", + "pizzacraft:slice_1", + "pizzacraft:slice_2", + "pizzacraft:slice_3", + "pizzacraft:slice_4", + "pizzacraft:slice_5", + "pizzacraft:slice_6", + "pizzacraft:slice_7", + "pizzacraft:slice_8", + "pizzacraft:slice_9", + "pizzacraft:slice_10", + "pmp:frdri_blu", + "pmp:frdri_cya", + "pmp:frdri_grn", + "pmp:frdri_ora", + "pmp:frdri_pnk", + "pmp:frdri_pur", + "pmp:frdri_red", + "pmp:frdri_wht", + "pmp:frdri_yel", + "primal:cheese_white", + "rats:string_cheese", + "realworld:frdri_blu", + "realworld:frdri_cya", + "realworld:frdri_grn", + "realworld:frdri_ora", + "realworld:frdri_pnk", + "realworld:frdri_pur", + "realworld:frdri_red", + "realworld:frdri_wht", + "realworld:frdri_yel", + "rockhounding_surface:truffle_omelette", + "rockhounding_surface:truffle_pumpkin", + "saltmod:pumpkin_porridge", + "simplecorn:chickencornchowder", + "simplecorn:cornchowder", + "simplystrawberries:strawberrymilkshakeitem", + "simplytea:cup_cocoa:0", + "simplytea:cup_cocoa:1", + "simplytea:cup_tea_chai:0", + "simplytea:cup_tea_chai:1", + "skyes_bakery:bakingchocolate", + "skyes_bakery:cappuccino", + "skyes_bakery:chocolatecake", + "skyes_bakery:coffee", + "skyes_bakery:darkbakingchocolate", + "skyes_bakery:hotchocolate", + "skyes_bakery:icedcoffee", + "skyes_bakery:icedlatte", + "skyes_bakery:icedmacchiato", + "skyes_bakery:latte", + "skyes_bakery:macchiato", + "skyes_bakery:montblanc", + "skyes_bakery:rubybakingchocolate", + "skyes_bakery:sparklyvalentineschocolatedonut", + "skyes_bakery:valentinoscharmingchocolates", + "skyes_bakery:whitebakingchocolate", + "tconstruct:edible:1", + "tconstruct:edible:2", + "tconstruct:edible:4", + "tconstruct:edible:30", + "tconstruct:edible:31", + "tconstruct:edible:32", + "tconstruct:edible:34", + "teastory:milk_tea:0", + "teastory:milk_tea:2", + "teastory:milk_tea:3", + "teastory:milk_tea:4", + "teastory:milk_tea:5", + "tp:slime_juice", + "tt:apple_ice_cream", + "tt:apple_ice_cream_taco", + "tt:chocolate_ice_cream", + "tt:chocolate_ice_cream_taco", + "tt:cookie_ice_cream", + "tt:cookie_ice_cream_taco", + "tt:plain_ice_cream", + "tt:plain_ice_cream_taco", + "tt:pumpkin_ice_cream", + "tt:pumpkin_ice_cream_taco", + "tt:waffle_tortilla", + "tt:watermelon_ice_cream", + "tt:watermelon_ice_cream_taco", + "vanillafoodpantry:bat_cheeseburger", + "vanillafoodpantry:bucket_sweetened_milk", + "vanillafoodpantry:cake_slice", + "vanillafoodpantry:cheese_ball", + "vanillafoodpantry:cheese_sandwich", + "vanillafoodpantry:creamsoup", + "vanillafoodpantry:creamsoup:928", + "vanillafoodpantry:creamsoup:929", + "vanillafoodpantry:creamsoup:973", + "vanillafoodpantry:creamsoup:984", + "vanillafoodpantry:creamsoup:987", + "vanillafoodpantry:creamsoup:990", + "vanillafoodpantry:creamsoup:993", + "vanillafoodpantry:creamsoup:995", + "vanillafoodpantry:creamsoup:997", + "vanillafoodpantry:dough_ball:5", + "vanillafoodpantry:enriched_pumpkin_pie", + "vanillafoodpantry:fish_chowder", + "vanillafoodpantry:fudge_portion", + "vanillafoodpantry:milkdrink:0", + "vanillafoodpantry:milkdrink:1", + "vanillafoodpantry:milkdrink:310", + "vanillafoodpantry:milkdrink:334", + "vanillafoodpantry:milkdrink:335", + "vanillafoodpantry:milkdrink:336", + "vanillafoodpantry:milkdrink:379", + "vanillafoodpantry:milkdrink:382", + "vanillafoodpantry:milkdrink:393", + "vanillafoodpantry:milkdrink:397", + "vanillafoodpantry:milkdrink:398", + "vanillafoodpantry:milkdrink:399", + "vanillafoodpantry:milk_portion", + "vanillafoodpantry:molasses_glazed_carrots", + "vanillafoodpantry:muffins:402", + "vanillafoodpantry:muffins:404", + "vanillafoodpantry:muffins:406", + "vanillafoodpantry:pickled_egg", + "vanillafoodpantry:portion_butter", + "vanillafoodpantry:sandwich:1", + "vanillafoodpantry:sandwich:2", + "vanillafoodpantry:snowcone:9", + "vanillafoodpantry:snowcone:12", + "vanillafoodpantry:snowcone:42", + "vanillafoodpantry:snowcone:48", + "vanillafoodpantry:stewed:20", + "vanillafoodpantry:stewed:21", + "vanillafoodpantry:tatoes:0", + "vanillafoodpantry:tatoes:1", + "vanillafoodpantry:tatoes:3", + "vanillafoodpantry:tatoes:4", + "vanillafoodpantry:tatoes:5", + "vanillafoodpantry:tatoes:6", + "vanillafoodpantry:tatoes:7", + "vanillafoodpantry:tatoes:8", + "vanillafoodpantry:tatoes:9", + "vanillafoodpantry:tatoes:10", + "vanillafoodpantry:tatoes:11", + "vanillafoodpantry:tatoes:12", + "vanillafoodpantry:teadrink:201", + "vanillafoodpantry:teadrink:202", + "xlfoodmod:bourbon_biscuit", + "xlfoodmod:breakfast_sandwich", + "xlfoodmod:burrito", + "xlfoodmod:butter", + "xlfoodmod:butter_rice", + "xlfoodmod:caesar_salad", + "xlfoodmod:cappuccino", + "xlfoodmod:cheese", + "xlfoodmod:cheeseburger", + "xlfoodmod:cheese_cake", + "xlfoodmod:cheese_pie", + "xlfoodmod:cheese_puff", + "xlfoodmod:cheesy_bread", + "xlfoodmod:chocolate_icecream", + "xlfoodmod:crouton", + "xlfoodmod:enchilada", + "xlfoodmod:garden_salad", + "xlfoodmod:grilled_cheese_sandwich", + "xlfoodmod:icecream_sandwich", + "xlfoodmod:jambon_beurre", + "xlfoodmod:lasagne", + "xlfoodmod:macaroni_and_cheese", + "xlfoodmod:oreo_cake", + "xlfoodmod:oreo_cookie", + "xlfoodmod:oreo_cupcake", + "xlfoodmod:pizza", + "xlfoodmod:slice_of_pizza", + "xlfoodmod:strawberry_icecream", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "xlfoodmod:vanilla_icecream", + "xlfoodmod:waffle" + ] + } +} diff --git a/overrides/config/nutrition/nutrients/example.json b/overrides/config/nutrition/nutrients/example.json new file mode 100644 index 0000000..23184e8 --- /dev/null +++ b/overrides/config/nutrition/nutrients/example.json @@ -0,0 +1,19 @@ +{ + "name": "example", // Unique nutrient ID + "icon": "minecraft:carrot", // Item drawn in nutrient GUI + "color": "72dd5a", // Hexadecimal color used to draw the nutrient bar + "decay": 2.5, // Override global decay multiplier (-100 to 100) + "visible": true, // Will this nutrient be visible in the GUI and tooltips + "enabled": false, // Will this nutrient be loaded in-game + "food": { // + "oredict": [ // List of ore dictionary entries that are included in this nutrient + "listAllveggie", // + "listAllgreenveggie" // + ], // + "items": [ // List of item IDs for foods that are included in this nutrient + "minecraft:carrot", // + "minecraft:apple:1", // + "minecraft:cake" // + ] + } +} diff --git a/overrides/config/nutrition/nutrients/fruit.json b/overrides/config/nutrition/nutrients/fruit.json new file mode 100644 index 0000000..14b3dc5 --- /dev/null +++ b/overrides/config/nutrition/nutrients/fruit.json @@ -0,0 +1,756 @@ +{ + "name": "fruit", + "icon": "minecraft:apple", + "color": "cd73f4", + "enabled": true, + "food": { + "oredict": [ + "cropAvocado", + "cropCandle", + "cropCherry", + "cropCoconut", + "cropDate", + "cropDeathFruit", + "cropDurian", + "cropLemon", + "cropLifeFruit", + "cropOlive", + "cropPapaya", + "cropPlum", + "cropPumpkin", + "foodApplesauce", + "foodBerry", + "foodFruit", + "foodFruitsalad", + "foodGrapejuice", + "foodRaisins", + "foodToastedcoconut", + "foodVinegar", + "fruitForestry", + "listAllberry", + "listAllfruit", + "listAllsmoothie" + ], + "items": [ + "actuallyadditions:item_food:1", + "actuallyadditions:item_jam:0", + "actuallyadditions:item_jam:1", + "actuallyadditions:item_jam:2", + "actuallyadditions:item_jam:3", + "actuallyadditions:item_jam:4", + "actuallyadditions:item_jam:5", + "actuallyadditions:item_jam:6", + "aether_legacy:blue_berry", + "aether_legacy:enchanted_blueberry", + "aether_legacy:white_apple", + "aoa3:bubble_berries", + "aoa3:heart_fruit", + "aoa3:lunalons", + "aoa3:lunarade", + "aoa3:luna_globe", + "aoa3:magic_marang", + "aoa3:nature_melon_slice", + "beasts:coconut", + "beasts:coconut_juice", + "betternether:black_apple", + "betternether:stalagnate_bowl_apple", + "betterwithaddons:food_mulberry", + "betterwithaddons:food_pie_melon", + "betterwithmods:apple_pie", + "bewitchment:elderberries", + "bewitchment:juniper_berries", + "biomesoplenty:berries", + "brewcraft:coconutrumitem", + "brewcraft:hardapplecideritem", + "brewcraft:hardlemonadeitem", + "brewcraft:pinkmoscatoitem", + "brewcraft:pmaxrieslingitem", + "brewcraft:rennalgolditem", + "brewcraft:riverchardonnayitem", + "brewcraft:savannazinfandelitem", + "brewcraft:swampmerlotitem", + "brewcraft:tiagapinotnoiritem", + "dcs_climate:dcs_food_bowl_stew:7", + "dcs_climate:dcs_food_cake:4", + "dcs_climate:dcs_food_cake:6", + "dcs_climate:dcs_food_cake:10", + "dcs_climate:dcs_food_icecream:2", + "dcs_climate:dcs_food_icecream:3", + "dcs_climate:dcs_food_itemfood", + "dcs_climate:dcs_food_noentity:1", + "dcs_climate:dcs_food_pie:6", + "dcs_climate:dcs_food_pie:7", + "dcs_climate:dcs_food_sandwich:0", + "dcs_climate:dcs_food_sandwich:2", + "dcs_climate:dcs_food_snack:3", + "dcs_climate:dcs_food_tart:0", + "dcs_climate:dcs_food_tart:1", + "dcs_climate:dcs_food_tart:2", + "dcs_climate:dcs_food_tart:3", + "dcs_climate:dcs_food_tart:8", + "dcs_climate:dcs_food_tart:9", + "dcs_climate:dcs_food_wagashi:4", + "dcs_climate:dcs_food_wagashi:6", + "duckcraft:duckbwbsitem", + "erebus:erebus_food:7", + "erebus:erebus_food:8", + "erebus:erebus_food:14", + "erebus:erebus_food:17", + "erebus:erebus_food:18", + "erebus:erebus_food:19", + "erebus:smoothie:2", + "erebus:smoothie:7", + "erebus:smoothie:9", + "exsartagine:pizzasweet", + "exsartagine:pizzasweetraw", + "extrautils2:magicapple", + "foodexpansion:itemcactusfruit", + "foodexpansion:itemmelonsalad", + "galacticraftcore:food:0", + "galacticraftcore:food:2", + "glacidus:grapes", + "glacidus:raisins", + "grimoireofgaia:food_nether_wart", + "grimoireofgaia:food_pie_apple_gold", + "grimoireofgaia:food_small_apple_gold", + "grimpack:apple_pie", + "grimpack:dragon_fruit", + "grimpack:melon_pie", + "grimpack:pumpkin_pie", + "grimpack:pumpkin_slice", + "grimpack:raw_melon_pie", + "grimpack:raw_pumpkin_pie", + "growthcraft_apples:applecider:0", + "growthcraft_apples:applecider:1", + "growthcraft_apples:applecider:2", + "growthcraft_apples:applecider:3", + "growthcraft_apples:applecider:4", + "growthcraft_apples:applecider:5", + "growthcraft_apples:applecider:6", + "growthcraft_grapes:grape", + "growthcraft_grapes:grapewine:0", + "growthcraft_grapes:grapewine:1", + "growthcraft_grapes:grapewine:2", + "growthcraft_grapes:grapewine:3", + "growthcraft_grapes:grapewine:4", + "growthcraft_grapes:grapewine:5", + "growthcraft_grapes:grapewine:6", + "growthcraft_grapes:grapewine:7", + "growthcraft_grapes:grapewine:8", + "growthcraft_grapes:grapewine:9", + "growthcraft_grapes:grapewine:10", + "growthcraft_grapes:grapewine:11", + "growthcraft_grapes:grapewine:12", + "growthcraft_grapes:grapewine:13", + "growthcraft_grapes:grapewine:14", + "growthcraft_grapes:grapewine:15", + "growthcraft_grapes:grapewine:16", + "growthcraft_grapes:grapewine:17", + "growthcraft_grapes:grapewine:18", + "growthcraft_grapes:grapewine:19", + "growthcraft_grapes:grapewine:20", + "growthcraft_grapes:grapewine:21", + "growthcraft_grapes:grapewine:22", + "growthcraft_grapes:grapewine:23", + "growthcraft_milk:ice_cream:2", + "growthcraft_milk:ice_cream:3", + "growthcraft_milk:ice_cream:5", + "growthcraft_milk:yogurt:2", + "growthcraft_milk:yogurt:3", + "growthcraft_milk:yogurt:5", + "harvestcraft:akutuqitem", + "harvestcraft:applecideritem", + "harvestcraft:applefritteritem", + "harvestcraft:applejellyitem", + "harvestcraft:applejellysandwichitem", + "harvestcraft:applejuiceitem", + "harvestcraft:applepieitem", + "harvestcraft:applesauceitem", + "harvestcraft:applesmoothieitem", + "harvestcraft:applesnowitem", + "harvestcraft:appleyogurtitem", + "harvestcraft:apricotglazedporkitem", + "harvestcraft:apricotjellyitem", + "harvestcraft:apricotjellysandwichitem", + "harvestcraft:apricotjuiceitem", + "harvestcraft:apricotsmoothieitem", + "harvestcraft:apricotyogurtitem", + "harvestcraft:avocadoburritoitem", + "harvestcraft:babaganoushitem", + "harvestcraft:baconwrappeddatesitem", + "harvestcraft:bakedalaskaitem", + "harvestcraft:bakedhamitem", + "harvestcraft:bananamilkshakeitem", + "harvestcraft:banananutbreaditem", + "harvestcraft:bananasmoothieitem", + "harvestcraft:bananasplititem", + "harvestcraft:bananayogurtitem", + "harvestcraft:battenbergitem", + "harvestcraft:bbqjackfruititem", + "harvestcraft:bbqplatteritem", + "harvestcraft:bbqpotatochipsitem", + "harvestcraft:beetburgeritem", + "harvestcraft:beetsaladitem", + "harvestcraft:berrymeringuenestitem", + "harvestcraft:berryvinaigrettesaladitem", + "harvestcraft:blackberrycobbleritem", + "harvestcraft:blackberryjellyitem", + "harvestcraft:blackberryjellysandwichitem", + "harvestcraft:blackberryjuiceitem", + "harvestcraft:blackberrysmoothieitem", + "harvestcraft:blackberryyogurtitem", + "harvestcraft:blueberryjellyitem", + "harvestcraft:blueberryjellysandwichitem", + "harvestcraft:blueberryjuiceitem", + "harvestcraft:blueberrymuffinitem", + "harvestcraft:blueberrypancakesitem", + "harvestcraft:blueberrypieitem", + "harvestcraft:blueberrysmoothieitem", + "harvestcraft:blueberryyogurtitem", + "harvestcraft:buttertartitem", + "harvestcraft:cactusfruitjuiceitem", + "harvestcraft:californiarollitem", + "harvestcraft:candiedlemonitem", + "harvestcraft:caramelappleitem", + "harvestcraft:cevicheitem", + "harvestcraft:charsiuitem", + "harvestcraft:cherrycheesecake", + "harvestcraft:cherrycheesecakeitem", + "harvestcraft:cherrycoconutchocolatebaritem", + "harvestcraft:cherryicecreamitem", + "harvestcraft:cherryjellyitem", + "harvestcraft:cherryjellysandwichitem", + "harvestcraft:cherryjuiceitem", + "harvestcraft:cherrypieitem", + "harvestcraft:cherryslushieitem", + "harvestcraft:cherrysmoothieitem", + "harvestcraft:cherrysodaitem", + "harvestcraft:cherryyogurtitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chipsandsalsaitem", + "harvestcraft:chocolatecherryitem", + "harvestcraft:chocolatecoconutbaritem", + "harvestcraft:chocolateorangeitem", + "harvestcraft:chocolatestrawberryitem", + "harvestcraft:chorusfruitsoupitem", + "harvestcraft:cinnamonappleoatmealitem", + "harvestcraft:citrussaladitem", + "harvestcraft:coconutcreamitem", + "harvestcraft:coconutmilkitem", + "harvestcraft:coconutshrimpitem", + "harvestcraft:coconutsmoothieitem", + "harvestcraft:coconutyogurtitem", + "harvestcraft:cookedtofishitem", + "harvestcraft:cranberrybaritem", + "harvestcraft:cranberryjellyitem", + "harvestcraft:cranberryjellysandwichitem", + "harvestcraft:cranberryjuiceitem", + "harvestcraft:cranberrysauceitem", + "harvestcraft:cranberrysmoothieitem", + "harvestcraft:cranberryyogurtitem", + "harvestcraft:creamofavocadosoupitem", + "harvestcraft:curryitem", + "harvestcraft:datenutbreaditem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:durianmilkshakeitem", + "harvestcraft:durianmuffinitem", + "harvestcraft:earlgreyteaitem", + "harvestcraft:eggsbenedictitem", + "harvestcraft:etonmessitem", + "harvestcraft:fiestacornsaladitem", + "harvestcraft:figbaritem", + "harvestcraft:figjellyitem", + "harvestcraft:figjellysandwichitem", + "harvestcraft:figjuiceitem", + "harvestcraft:figsmoothieitem", + "harvestcraft:figyogurtitem", + "harvestcraft:fishdinneritem", + "harvestcraft:friedfeastitem", + "harvestcraft:fruitcakeitem", + "harvestcraft:fruitcreamfestivalbreaditem", + "harvestcraft:fruitcrumbleitem", + "harvestcraft:fruitpunchitem", + "harvestcraft:fruitsaladitem", + "harvestcraft:gherkinitem", + "harvestcraft:glisteningsaladitem", + "harvestcraft:gooseberryjellyitem", + "harvestcraft:gooseberryjellysandwichitem", + "harvestcraft:gooseberrymilkshakeitem", + "harvestcraft:gooseberrypieitem", + "harvestcraft:gooseberryyogurtitem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:grapefruitjellyitem", + "harvestcraft:grapefruitjellysandwichitem", + "harvestcraft:grapefruitjuiceitem", + "harvestcraft:grapefruitsmoothieitem", + "harvestcraft:grapefruitsodaitem", + "harvestcraft:grapefruityogurtitem", + "harvestcraft:grapejellyitem", + "harvestcraft:grapejuiceitem", + "harvestcraft:grapesaladitem", + "harvestcraft:grapesmoothieitem", + "harvestcraft:grapesodaitem", + "harvestcraft:grapeyogurtitem", + "harvestcraft:guacamoleitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:holidaycake", + "harvestcraft:holidaycakeitem", + "harvestcraft:honeyglazedcarrotsitem", + "harvestcraft:honeylemonlambitem", + "harvestcraft:hummusitem", + "harvestcraft:jaffaitem", + "harvestcraft:jamrollitem", + "harvestcraft:jellydonutitem", + "harvestcraft:keylimepieitem", + "harvestcraft:kiwijellyitem", + "harvestcraft:kiwijellysandwichitem", + "harvestcraft:kiwijuiceitem", + "harvestcraft:kiwiyogurtitem", + "harvestcraft:kungpaochickenitem", + "harvestcraft:lamingtoncake", + "harvestcraft:lamingtonitem", + "harvestcraft:lemonaideitem", + "harvestcraft:lemonbaritem", + "harvestcraft:lemonchickenitem", + "harvestcraft:lemoncupcakeitem", + "harvestcraft:lemondrizzlecakeitem", + "harvestcraft:lemonjellyitem", + "harvestcraft:lemonjellysandwichitem", + "harvestcraft:lemonlimesodaitem", + "harvestcraft:lemonmeringueitem", + "harvestcraft:lemonyogurtitem", + "harvestcraft:limejellyitem", + "harvestcraft:limejellysandwichitem", + "harvestcraft:limejuiceitem", + "harvestcraft:limeyogurtitem", + "harvestcraft:lycheeteaitem", + "harvestcraft:mangochutneyitem", + "harvestcraft:mangojellyitem", + "harvestcraft:mangojellysandwichitem", + "harvestcraft:mangojuiceitem", + "harvestcraft:mangoyogurtitem", + "harvestcraft:melonjuiceitem", + "harvestcraft:melonyogurtitem", + "harvestcraft:meringuebombeitem", + "harvestcraft:meringuebrownieitem", + "harvestcraft:meringuecookieitem", + "harvestcraft:meringuerouladeitem", + "harvestcraft:merveilleuxitem", + "harvestcraft:mincepieitem", + "harvestcraft:museliitem", + "harvestcraft:neapolitanicecreamitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:nopalessaladitem", + "harvestcraft:orangechickenitem", + "harvestcraft:orangeduckitem", + "harvestcraft:orangejellyitem", + "harvestcraft:orangejellysandwichitem", + "harvestcraft:orangejuiceitem", + "harvestcraft:orangesodaitem", + "harvestcraft:orangeyogurtitem", + "harvestcraft:ovenroastedcaulifloweritem", + "harvestcraft:padthaiitem", + "harvestcraft:paneeritem", + "harvestcraft:paneertikkamasalaitem", + "harvestcraft:papayajellyitem", + "harvestcraft:papayajellysandwichitem", + "harvestcraft:papayajuiceitem", + "harvestcraft:papayayogurtitem", + "harvestcraft:pavlovacake", + "harvestcraft:pavlovaitem", + "harvestcraft:pbandjitem", + "harvestcraft:peachcobbleritem", + "harvestcraft:peachesandcreamoatmealitem", + "harvestcraft:peachjellyitem", + "harvestcraft:peachjellysandwichitem", + "harvestcraft:peachjuiceitem", + "harvestcraft:peachyogurtitem", + "harvestcraft:peanutbutterbananasandwichitem", + "harvestcraft:pearjellyitem", + "harvestcraft:pearjellysandwichitem", + "harvestcraft:pearjuiceitem", + "harvestcraft:pearsmoothieitem", + "harvestcraft:pearyogurtitem", + "harvestcraft:peasandceleryitem", + "harvestcraft:pemmicanitem", + "harvestcraft:persimmonjellyitem", + "harvestcraft:persimmonjellysandwichitem", + "harvestcraft:persimmonjuiceitem", + "harvestcraft:persimmonsmoothieitem", + "harvestcraft:persimmonyogurtitem", + "harvestcraft:pinacoladaitem", + "harvestcraft:pineapplehamitem", + "harvestcraft:pineappleupsidedowncake", + "harvestcraft:pineappleupsidedowncakeitem", + "harvestcraft:pineappleyogurtitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:plumjellyitem", + "harvestcraft:plumjellysandwichitem", + "harvestcraft:plumjuiceitem", + "harvestcraft:plumsmoothieitem", + "harvestcraft:plumyogurtitem", + "harvestcraft:poachedpearitem", + "harvestcraft:pomegranatejellyitem", + "harvestcraft:pomegranatejellysandwichitem", + "harvestcraft:pomegranatejuiceitem", + "harvestcraft:pomegranateyogurtitem", + "harvestcraft:pumpkinbreaditem", + "harvestcraft:pumpkincheesecake", + "harvestcraft:pumpkincheesecakeitem", + "harvestcraft:pumpkinmuffinitem", + "harvestcraft:pumpkinoatsconesitem", + "harvestcraft:pumpkinsoupitem", + "harvestcraft:pumpkinspicelatteitem", + "harvestcraft:pumpkinyogurtitem", + "harvestcraft:raisincookiesitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryicedteaitem", + "harvestcraft:raspberryjellyitem", + "harvestcraft:raspberryjellysandwichitem", + "harvestcraft:raspberryjuiceitem", + "harvestcraft:raspberrymilkshakeitem", + "harvestcraft:raspberrypieitem", + "harvestcraft:raspberrytrifleitem", + "harvestcraft:raspberryyogurtitem", + "harvestcraft:rawtofishitem", + "harvestcraft:rivermudcakeitem", + "harvestcraft:salsaitem", + "harvestcraft:seedenergygelitem", + "harvestcraft:shrimpcocktailitem", + "harvestcraft:spicebunitem", + "harvestcraft:sprinklescupcakeitem", + "harvestcraft:spumoniicecreamitem", + "harvestcraft:starfruitjellyitem", + "harvestcraft:starfruitjellysandwichitem", + "harvestcraft:starfruitjuiceitem", + "harvestcraft:starfruityogurtitem", + "harvestcraft:strawberrycupcakeitem", + "harvestcraft:strawberryicecreamitem", + "harvestcraft:strawberryjellyitem", + "harvestcraft:strawberryjellysandwichitem", + "harvestcraft:strawberryjuiceitem", + "harvestcraft:strawberrymilkshakeitem", + "harvestcraft:strawberrypieitem", + "harvestcraft:strawberryrhubarbpieitem", + "harvestcraft:strawberrysaladitem", + "harvestcraft:strawberrysodaitem", + "harvestcraft:strawberrysouffleitem", + "harvestcraft:strawberryyogurtitem", + "harvestcraft:stuffedduckitem", + "harvestcraft:summersquashwithradishitem", + "harvestcraft:sundayhighteaitem", + "harvestcraft:sweetandsourchickenitem", + "harvestcraft:sweetandsourmeatballsitem", + "harvestcraft:sweetteaitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:trailmixitem", + "harvestcraft:turkishdelightitem", + "harvestcraft:turnipsoupitem", + "harvestcraft:walnutraisinbreaditem", + "harvestcraft:watermelonjellyitem", + "harvestcraft:watermelonjellysandwichitem", + "iceandfire:ambrosia", + "junglemobs:tropicalcurry", + "jurassicraft:phoenix_fruit", + "jurassicraft:rhamnus_salicifolius_berries", + "jurassicraft:west_indian_lilac_berries", + "midnight:cook_suavis", + "midnight:raw_suavis", + "midnight:unstable_fruit_blue", + "midnight:unstable_fruit_green", + "midnight:unstable_fruit_lime", + "minecraft:apple", + "minecraft:chorus_fruit", + "minecraft:golden_apple:0", + "minecraft:golden_apple:1", + "minecraft:melon", + "minecraft:pumpkin_pie", + "mountainmobs:peakskebab", + "mysticalworld:cooked_apple", + "natura:edibles:2", + "natura:edibles:3", + "natura:edibles:4", + "natura:edibles:5", + "natura:edibles:6", + "natura:edibles:7", + "natura:edibles:8", + "natura:edibles:9", + "natura:edibles:10", + "natura:saguaro_fruit_item", + "natura:soups:9", + "pizzacraft:black_olive", + "pizzacraft:pineapple", + "pizzacraft:slice_5", + "pizzacraft:slice_6", + "pizzacraft:slice_10", + "plants2:actaea_p", + "plants2:akebia_q", + "plants2:alyxia_b", + "plants2:ampelopsis_a", + "plants2:blackberry", + "plants2:blueberry", + "plants2:fire_fruit", + "plants2:huckleberry", + "plants2:phytolacca_a", + "plants2:pineapple", + "plants2:raspberry", + "plants2:rubus_o", + "plants2:rubus_p", + "plants2:solanum_c", + "plants2:solanum_d", + "plants2:solanum_n", + "plants:actaea_p", + "plants:akebia_q", + "plants:alyxia_b", + "plants:ampelopsis_a", + "plants:phytolacca_a", + "plants:pineapple", + "plants:rubus_o", + "plants:solanum_c", + "plants:solanum_d", + "plants:solanum_n", + "pmp:berry_acai", + "pmp:berry_beaut", + "pmp:berry_black", + "pmp:berry_blue", + "pmp:berry_elder", + "pmp:berry_goose", + "pmp:berry_huckl", + "pmp:berry_mulbe", + "pmp:berry_orang", + "pmp:berry_porce", + "pmp:berry_snow", + "pmp:berry_straw", + "pmp:food_frbow", + "pmp:food_sandp", + "pmp:frdri_blu", + "pmp:frdri_cya", + "pmp:frdri_grn", + "pmp:frdri_ora", + "pmp:frdri_pnk", + "pmp:frdri_pur", + "pmp:frdri_red", + "pmp:frdri_wht", + "pmp:frdri_yel", + "pmp:fruit_apric", + "pmp:fruit_banan", + "pmp:fruit_grapf", + "pmp:fruit_grnap", + "pmp:fruit_kiwi", + "pmp:fruit_lime", + "pmp:fruit_mango", + "pmp:fruit_orang", + "pmp:fruit_peach", + "pmp:fruit_pear", + "pmp:fruit_pinea", + "pmp:fruit_prpea", + "pmp:fruit_purgr", + "pmp:fruit_tange", + "pmp:fruit_yelap", + "primal:nether_wart_cooked", + "primal:pumpkin_piece", + "primal:valus_melon", + "pvj:coconut_milk", + "pvj:cracked_coconut", + "pvj:juniper_berries", + "pyrotech:apple_baked", + "realworld:berry_acai", + "realworld:berry_beaut", + "realworld:berry_black", + "realworld:berry_blue", + "realworld:berry_elder", + "realworld:berry_goose", + "realworld:berry_huckl", + "realworld:berry_mulbe", + "realworld:berry_orang", + "realworld:berry_porce", + "realworld:berry_snow", + "realworld:berry_straw", + "realworld:food_frbow", + "realworld:food_sandp", + "realworld:frdri_blu", + "realworld:frdri_cya", + "realworld:frdri_grn", + "realworld:frdri_ora", + "realworld:frdri_pnk", + "realworld:frdri_pur", + "realworld:frdri_red", + "realworld:frdri_wht", + "realworld:frdri_yel", + "realworld:fruit_apric", + "realworld:fruit_banan", + "realworld:fruit_grapf", + "realworld:fruit_grnap", + "realworld:fruit_kiwi", + "realworld:fruit_lime", + "realworld:fruit_mango", + "realworld:fruit_orang", + "realworld:fruit_peach", + "realworld:fruit_pear", + "realworld:fruit_pinea", + "realworld:fruit_prpea", + "realworld:fruit_purgr", + "realworld:fruit_tange", + "realworld:fruit_yelap", + "rockhounding_surface:purplepear_jam", + "rockhounding_surface:sourberry_pie", + "rockhounding_surface:sourberry_tea", + "rockhounding_surface:truffle_pumpkin", + "rootsclassic:blackcurrant", + "rootsclassic:dragonseye", + "rootsclassic:elderberry", + "rootsclassic:fruitsalad", + "rootsclassic:nightshade", + "rootsclassic:redcurrant", + "rootsclassic:whitecurrant", + "rustic:grapes", + "rustic:wildberries", + "saltmod:apple_pie", + "saltmod:fruit_salad", + "simplystrawberries:strawberrymelonsaladitem", + "simplystrawberries:strawberrymilkshakeitem", + "skyes_bakery:bakeryspecialstrawberrydonut", + "skyes_bakery:bananacakedonut", + "skyes_bakery:bananadonut", + "skyes_bakery:blackberrycakedonut", + "skyes_bakery:blueberrycakedonut", + "skyes_bakery:cherrycakedonut", + "skyes_bakery:cherrydreamdonut", + "skyes_bakery:chocolateraspberrydonut", + "skyes_bakery:chocolatestrawberrydonut", + "skyes_bakery:christmascake", + "skyes_bakery:cloudberrycakedonut", + "skyes_bakery:cranberrycakedonut", + "skyes_bakery:cremeraspberrydonut", + "skyes_bakery:cremestrawberrydonut", + "skyes_bakery:fruitcake", + "skyes_bakery:gooseberrycakedonut", + "skyes_bakery:jaffadonut", + "skyes_bakery:lingonberrycakedonut", + "skyes_bakery:northernberriesdonut", + "skyes_bakery:orangedonut", + "skyes_bakery:pumpkindonut", + "skyes_bakery:pumpkinmunchkin", + "skyes_bakery:raspberrycakedonut", + "skyes_bakery:raspberrychocolatedonut", + "skyes_bakery:raspberrycremedonut", + "skyes_bakery:raspberrydonut", + "skyes_bakery:stollen", + "skyes_bakery:strawberrycakedonut", + "skyes_bakery:strawberrychocolatedonut", + "skyes_bakery:strawberrycremedonut", + "skyes_bakery:strawberrydonut", + "skyes_bakery:strawberryfrosteddonut", + "skyes_bakery:tigerdonut", + "teastory:lemon_tea:0", + "teastory:lemon_tea:2", + "teastory:lemon_tea:3", + "teastory:lemon_tea:4", + "teastory:lemon_tea:5", + "thebetweenlands:christmas_pudding", + "thebetweenlands:forbidden_fig", + "thebetweenlands:gerts_donut", + "thebetweenlands:jam_donut", + "thebetweenlands:middle_fruit", + "thebetweenlands:middle_fruit_jello", + "thebetweenlands:mince_pie", + "thebetweenlands:spirit_fruit", + "tp:apple_juice", + "tp:blackberry_berry", + "tp:blackberry_juice", + "tp:blueberry_berry", + "tp:blueberry_juice", + "tp:cooked_apple", + "tp:diamond_apple", + "tp:emerald_apple", + "tp:iron_apple", + "tp:maloberry_berry", + "tp:maloberry_juice", + "tp:melon_juice", + "tp:peach_juice", + "tp:pear_juice", + "tp:plump_peach", + "tp:plump_pear", + "tp:pumpkin_juice", + "tp:raspberry_berry", + "tp:raspberry_juice", + "tp:redstone_apple", + "tropicraft:coconut_chunk", + "tropicraft:grapefruit", + "tropicraft:lemon", + "tropicraft:lime", + "tropicraft:orange", + "tropicraft:pineapple_cubes", + "tt:apple_ice_cream", + "tt:apple_ice_cream_taco", + "tt:pumpkin_ice_cream", + "tt:pumpkin_ice_cream_taco", + "tt:watermelon_ice_cream", + "tt:watermelon_ice_cream_taco", + "vanillafoodpantry:appleslices_sunbutter_snack", + "vanillafoodpantry:breads:407", + "vanillafoodpantry:breads:409", + "vanillafoodpantry:cookie:798", + "vanillafoodpantry:creamsoup:997", + "vanillafoodpantry:enriched_pumpkin_pie", + "vanillafoodpantry:foodpowder:2", + "vanillafoodpantry:foodpowder:3", + "vanillafoodpantry:foodpowder:4", + "vanillafoodpantry:juice:201", + "vanillafoodpantry:juice:203", + "vanillafoodpantry:juice:205", + "vanillafoodpantry:juice:212", + "vanillafoodpantry:juice:213", + "vanillafoodpantry:juice:215", + "vanillafoodpantry:kebab:8", + "vanillafoodpantry:kebab:9", + "vanillafoodpantry:pumpkin_portion", + "vanillafoodpantry:raftugli_fruit", + "vanillafoodpantry:roasted_pumpkin_portion", + "vanillafoodpantry:sandwich:5", + "vanillafoodpantry:sandwich:7", + "vanillafoodpantry:sausage:1", + "vanillafoodpantry:sausage:2", + "vanillafoodpantry:snowcone:3", + "vanillafoodpantry:snowcone:6", + "vanillafoodpantry:snowcone:7", + "vanillafoodpantry:snowcone:9", + "vanillafoodpantry:snowcone:36", + "vanillafoodpantry:snowcone:40", + "vanillafoodpantry:snowcone:42", + "vanillafoodpantry:snowcone:45", + "vanillafoodpantry:stewed:0", + "vanillafoodpantry:stewed:1", + "vanillafoodpantry:stewed:55", + "xlfoodmod:apple_pie", + "xlfoodmod:blt_sandwich", + "xlfoodmod:burrito", + "xlfoodmod:caramel_apple", + "xlfoodmod:chickenburger", + "xlfoodmod:enchilada", + "xlfoodmod:garden_salad", + "xlfoodmod:golden_apple_pie", + "xlfoodmod:hamburger", + "xlfoodmod:kebab", + "xlfoodmod:lasagne", + "xlfoodmod:onion_salad", + "xlfoodmod:pumpkin_cake", + "xlfoodmod:pumpkin_stew", + "xlfoodmod:spaghetti", + "xlfoodmod:spicy_chicken_wing", + "xlfoodmod:spicy_chips", + "xlfoodmod:strawberry", + "xlfoodmod:strawberry_cake", + "xlfoodmod:strawberry_cupcake", + "xlfoodmod:strawberry_icecream", + "xlfoodmod:strawberry_pie", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "xlfoodmod:vegetable_soup" + ] + } +} diff --git a/overrides/config/nutrition/nutrients/grain.json b/overrides/config/nutrition/nutrients/grain.json new file mode 100644 index 0000000..7df1ac1 --- /dev/null +++ b/overrides/config/nutrition/nutrients/grain.json @@ -0,0 +1,1038 @@ +{ + "name": "grain", + "icon": "minecraft:wheat", + "color": "f4d92e", + "enabled": true, + "food": { + "oredict": [ + "bread", + "cropCinnamon", + "cropCoffee", + "cropCotton", + "cropCurryleaf", + "cropMustard", + "cropNutmeg", + "cropQuinoa", + "cropRice", + "cropSesame", + "foodBowlofrice", + "foodBread", + "foodCoffee", + "foodDatenutbread", + "foodDonut", + "foodDough", + "foodGarlicbread", + "foodGingerbread", + "foodLavendershortbread", + "foodPumpkinbread", + "foodRicecake", + "foodSausageinbread", + "foodToast", + "foodTortilla", + "foodWalnutraisinbread", + "foodZucchinibread", + "listAllgrain" + ], + "items": [ + "actuallyadditions:item_canola_seed", + "actuallyadditions:item_coffee", + "actuallyadditions:item_food:6", + "actuallyadditions:item_food:7", + "actuallyadditions:item_food:8", + "actuallyadditions:item_food:9", + "actuallyadditions:item_food:10", + "actuallyadditions:item_food:11", + "actuallyadditions:item_food:12", + "actuallyadditions:item_food:13", + "actuallyadditions:item_food:14", + "actuallyadditions:item_food:15", + "actuallyadditions:item_food:17", + "actuallyadditions:item_food:18", + "actuallyadditions:item_food:19", + "actuallyadditions:item_jam:3", + "aether_legacy:ginger_bread_man", + "aoa3:gingerbread_cookie", + "aoa3:gingerbread_wing", + "aquaculture:food:6", + "ashenwheat:ashbread", + "ashenwheat:ashcookie", + "ashenwheat:scintillabread", + "ashenwheat:scintillacookie", + "beasts:fairy_bread", + "betterwithaddons:food_bowl_rice", + "betterwithaddons:food_cooked_rice", + "betterwithmods:apple_pie", + "betterwithmods:donut", + "betterwithmods:hearty_stew", + "betterwithmods:tasty_sandwich", + "complexcrops:buttered_bread", + "complexcrops:buttered_cornbread", + "complexcrops:buttered_popcorn", + "complexcrops:cornbread", + "complexcrops:popcorn", + "complexcrops:rice", + "dcs_climate:dcs_food_bread:0", + "dcs_climate:dcs_food_bread:1", + "dcs_climate:dcs_food_bread:2", + "dcs_climate:dcs_food_bread:3", + "dcs_climate:dcs_food_bread:4", + "dcs_climate:dcs_food_bread:5", + "dcs_climate:dcs_food_bread:6", + "dcs_climate:dcs_food_bread:7", + "dcs_climate:dcs_food_bread:8", + "dcs_climate:dcs_food_bread:9", + "dcs_climate:dcs_food_bread:10", + "dcs_climate:dcs_food_bread:11", + "dcs_climate:dcs_food_bread:12", + "dcs_climate:dcs_food_bread:14", + "dcs_climate:dcs_food_bread:15", + "dcs_climate:dcs_food_cake:0", + "dcs_climate:dcs_food_cake:1", + "dcs_climate:dcs_food_cake:2", + "dcs_climate:dcs_food_cake:5", + "dcs_climate:dcs_food_cake:10", + "dcs_climate:dcs_food_clubsand:0", + "dcs_climate:dcs_food_dairy:2", + "dcs_climate:dcs_food_frying:0", + "dcs_climate:dcs_food_frying:1", + "dcs_climate:dcs_food_frying:2", + "dcs_climate:dcs_food_icecream:4", + "dcs_climate:dcs_food_mochi:0", + "dcs_climate:dcs_food_pie:0", + "dcs_climate:dcs_food_pie:1", + "dcs_climate:dcs_food_pie:2", + "dcs_climate:dcs_food_pie:3", + "dcs_climate:dcs_food_pie:4", + "dcs_climate:dcs_food_pie:5", + "dcs_climate:dcs_food_pie:6", + "dcs_climate:dcs_food_pie:7", + "dcs_climate:dcs_food_pie:8", + "dcs_climate:dcs_food_pie:9", + "dcs_climate:dcs_food_pie:10", + "dcs_climate:dcs_food_pie:11", + "dcs_climate:dcs_food_rice:0", + "dcs_climate:dcs_food_rice:1", + "dcs_climate:dcs_food_rice:2", + "dcs_climate:dcs_food_rice:3", + "dcs_climate:dcs_food_rice:4", + "dcs_climate:dcs_food_salad:4", + "dcs_climate:dcs_food_salad:7", + "dcs_climate:dcs_food_sandwich:0", + "dcs_climate:dcs_food_sandwich:1", + "dcs_climate:dcs_food_sandwich:2", + "dcs_climate:dcs_food_sandwich:3", + "dcs_climate:dcs_food_setmeal:0", + "dcs_climate:dcs_food_setmeal:1", + "dcs_climate:dcs_food_snack:1", + "dcs_climate:dcs_food_snack:2", + "dcs_climate:dcs_food_snack:3", + "dcs_climate:dcs_food_snack:4", + "dcs_climate:dcs_food_snack:5", + "dcs_climate:dcs_food_stick:12", + "dcs_climate:dcs_food_stick:13", + "dcs_climate:dcs_food_tart:0", + "dcs_climate:dcs_food_tart:1", + "dcs_climate:dcs_food_tart:2", + "dcs_climate:dcs_food_tart:3", + "dcs_climate:dcs_food_tart:4", + "dcs_climate:dcs_food_tart:5", + "dcs_climate:dcs_food_tart:6", + "dcs_climate:dcs_food_tart:7", + "dcs_climate:dcs_food_tart:8", + "dcs_climate:dcs_food_tart:9", + "dcs_climate:dcs_food_wagashi:0", + "dcs_climate:dcs_food_wagashi:1", + "dcs_climate:dcs_food_wagashi:2", + "dcs_climate:dcs_food_wagashi:3", + "dcs_climate:dcs_food_wagashi:4", + "dcs_climate:dcs_food_wagashi:5", + "dcs_climate:dcs_food_wagashi:6", + "dcs_climate:dcs_food_wagashi:7", + "duckcraft:duckbagitem", + "duckcraft:duckclubsandwichitem", + "duckcraft:duckpotpieitem", + "duckcraft:ducktacoitem", + "erebus:honey_treat", + "exsartagine:breadfine", + "exsartagine:breadmeat", + "exsartagine:breadmeatraw", + "exsartagine:breadveggie", + "exsartagine:breadveggieraw", + "exsartagine:pizzachicken", + "exsartagine:pizzachickenraw", + "exsartagine:pizzafish", + "exsartagine:pizzafishraw", + "exsartagine:pizzameat", + "exsartagine:pizzameatraw", + "exsartagine:pizzaplain", + "exsartagine:pizzasweet", + "exsartagine:pizzasweetraw", + "faunaandecology:cooked_pumpkin_seeds", + "foodexpansion:itembeetrootnoodles", + "foodexpansion:itemcarrotpie", + "foodexpansion:itemroastedseed", + "forestry:honeyed_slice", + "galacticraftcore:food:5", + "galacticraftcore:food:8", + "grimoireofgaia:food_pie_apple_gold", + "grimoireofgaia:food_pie_mandrake", + "grimoireofgaia:food_pie_meat", + "grimpack:apple_pie", + "grimpack:bread_slice", + "grimpack:cheese_burger", + "grimpack:chocolate_cake", + "grimpack:chocolate_pie", + "grimpack:dough", + "grimpack:hot_cheese", + "grimpack:melon_pie", + "grimpack:pork_pie", + "grimpack:pumpkin_pie", + "grimpack:raw_apple_pie", + "grimpack:raw_chocolate_pie", + "grimpack:raw_empty_pie", + "grimpack:raw_melon_pie", + "grimpack:raw_pork_pie", + "grimpack:raw_pumpkin_pie", + "growthcraft_hops:lager:0", + "growthcraft_hops:lager:1", + "growthcraft_hops:lager:2", + "growthcraft_hops:lager:3", + "growthcraft_hops:lager:4", + "growthcraft_hops:lager:5", + "growthcraft_hops:lager:6", + "growthcraft_rice:rice_ball", + "growthcraft_rice:rice_cooked", + "growthcraft_rice:sakebottle:0", + "growthcraft_rice:sakebottle:1", + "growthcraft_rice:sakebottle:2", + "growthcraft_rice:sakebottle:3", + "growthcraft_rice:sakebottle:4", + "growthcraft_rice:sakebottle:5", + "growthcraft_rice:sakebottle:6", + "growthcraft_rice:sakebottle:7", + "growthcraft_rice:sakebottle:8", + "harvestcraft:anchovypepperonipizzaitem", + "harvestcraft:applefritteritem", + "harvestcraft:applejellysandwichitem", + "harvestcraft:applepieitem", + "harvestcraft:applesnowitem", + "harvestcraft:apricotjellysandwichitem", + "harvestcraft:avocadoburritoitem", + "harvestcraft:baconcheeseburgeritem", + "harvestcraft:baconmushroomburgeritem", + "harvestcraft:baconpancakesitem", + "harvestcraft:bakedalaskaitem", + "harvestcraft:baklavaitem", + "harvestcraft:bamboosteamedriceitem", + "harvestcraft:banananutbreaditem", + "harvestcraft:battenbergitem", + "harvestcraft:batteredsausageitem", + "harvestcraft:bbqchickenbiscuititem", + "harvestcraft:bbqchickenpizzaitem", + "harvestcraft:bbqplatteritem", + "harvestcraft:bbqpulledporkitem", + "harvestcraft:bbqsauceitem", + "harvestcraft:beanburritoitem", + "harvestcraft:beansandriceitem", + "harvestcraft:beansontoastitem", + "harvestcraft:beefwellingtonitem", + "harvestcraft:beetburgeritem", + "harvestcraft:bentoboxitem", + "harvestcraft:berrymeringuenestitem", + "harvestcraft:biscuititem", + "harvestcraft:biscuitsandgravyitem", + "harvestcraft:blackberrycobbleritem", + "harvestcraft:blackberryjellysandwichitem", + "harvestcraft:blackpaellaitem", + "harvestcraft:bltitem", + "harvestcraft:blueberryjellysandwichitem", + "harvestcraft:blueberrymuffinitem", + "harvestcraft:blueberrypancakesitem", + "harvestcraft:blueberrypieitem", + "harvestcraft:bolognasandwichitem", + "harvestcraft:bratwurstitem", + "harvestcraft:breadedporkchopitem", + "harvestcraft:breakfastburritoitem", + "harvestcraft:briochebunitem", + "harvestcraft:broccolimacitem", + "harvestcraft:brownieitem", + "harvestcraft:bubbleteaitem", + "harvestcraft:buttercookieitem", + "harvestcraft:buttertartitem", + "harvestcraft:californiarollitem", + "harvestcraft:candiedsweetpotatoesitem", + "harvestcraft:candiedwalnutsitem", + "harvestcraft:cantonesenoodlesitem", + "harvestcraft:caramelcupcakeitem", + "harvestcraft:carrotcakeitem", + "harvestcraft:cashewchickenitem", + "harvestcraft:ceasarsaladitem", + "harvestcraft:chaoscookieitem", + "harvestcraft:charsiuitem", + "harvestcraft:cheeseburgeritem", + "harvestcraft:cheesedanishitem", + "harvestcraft:cheeseontoastitem", + "harvestcraft:cheesesteakitem", + "harvestcraft:cheesyshrimpquinoaitem", + "harvestcraft:cheezepuffsitem", + "harvestcraft:cherryjellysandwichitem", + "harvestcraft:cherrypieitem", + "harvestcraft:chickenandwafflesitem", + "harvestcraft:chickenbiscuititem", + "harvestcraft:chickenchowmeinitem", + "harvestcraft:chickencordonbleuitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chickenkatsuitem", + "harvestcraft:chickennoodlesoupitem", + "harvestcraft:chickenpaellaitem", + "harvestcraft:chickenpotpieitem", + "harvestcraft:chickensandwichitem", + "harvestcraft:chikorollitem", + "harvestcraft:chilidogitem", + "harvestcraft:chilidonutitem", + "harvestcraft:chilipoppersitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chipsanddipitem", + "harvestcraft:chipsandsalsaitem", + "harvestcraft:chocolatedonutitem", + "harvestcraft:chocolatesprinklecake", + "harvestcraft:chocolatesprinklecakeitem", + "harvestcraft:chocovoxelsitem", + "harvestcraft:cinnamonappleoatmealitem", + "harvestcraft:cinnamonbreaditem", + "harvestcraft:cinnamonrollitem", + "harvestcraft:cinnamonsugardonutitem", + "harvestcraft:cinnamontoastitem", + "harvestcraft:cobblestonecobbleritem", + "harvestcraft:coconutshrimpitem", + "harvestcraft:coffeeconlecheitem", + "harvestcraft:coffeecupcakeitem", + "harvestcraft:coleslawburgeritem", + "harvestcraft:cookedtofabbititem", + "harvestcraft:cookedtofaconitem", + "harvestcraft:cookedtofenisonitem", + "harvestcraft:cookedtofickenitem", + "harvestcraft:cookedtofuduckitem", + "harvestcraft:cookedtofurkeyitem", + "harvestcraft:cookedtofuttonitem", + "harvestcraft:cornbreaditem", + "harvestcraft:cornchipsitem", + "harvestcraft:cornedbeefbreakfastitem", + "harvestcraft:cornedbeefhashitem", + "harvestcraft:cornedbeefitem", + "harvestcraft:cornishpastyitem", + "harvestcraft:cottagepieitem", + "harvestcraft:crabkimbapitem", + "harvestcraft:crackeritem", + "harvestcraft:crackersandcheeseitem", + "harvestcraft:crackersitem", + "harvestcraft:cranberrybaritem", + "harvestcraft:crawfishetoufeeitem", + "harvestcraft:creamcookieitem", + "harvestcraft:creamedbroccolisoupitem", + "harvestcraft:creepercookieitem", + "harvestcraft:crispyricepuffbarsitem", + "harvestcraft:crispyricepuffcerealitem", + "harvestcraft:croissantitem", + "harvestcraft:curryitem", + "harvestcraft:custarditem", + "harvestcraft:damperitem", + "harvestcraft:dangoitem", + "harvestcraft:datenutbreaditem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxecheeseburgeritem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:dhalitem", + "harvestcraft:dimsumitem", + "harvestcraft:durianmuffinitem", + "harvestcraft:eggnogitem", + "harvestcraft:eggplantparmitem", + "harvestcraft:eggrollitem", + "harvestcraft:eggsbenedictitem", + "harvestcraft:eggtartitem", + "harvestcraft:enchiladaitem", + "harvestcraft:epicbltitem", + "harvestcraft:espressoitem", + "harvestcraft:etonmessitem", + "harvestcraft:fairybreaditem", + "harvestcraft:festivalbreaditem", + "harvestcraft:figbaritem", + "harvestcraft:figjellysandwichitem", + "harvestcraft:fishandchipsitem", + "harvestcraft:fishdinneritem", + "harvestcraft:fishsandwichitem", + "harvestcraft:fishsticksitem", + "harvestcraft:fishtacoitem", + "harvestcraft:footlongitem", + "harvestcraft:fortunecookieitem", + "harvestcraft:frenchtoastitem", + "harvestcraft:friedbolognasandwichitem", + "harvestcraft:friedchickenitem", + "harvestcraft:friedfeastitem", + "harvestcraft:friedgreentomatoesitem", + "harvestcraft:friedriceitem", + "harvestcraft:froglegstirfryitem", + "harvestcraft:frosteddonutitem", + "harvestcraft:fruitcakeitem", + "harvestcraft:fruitcreamfestivalbreaditem", + "harvestcraft:fruitcrumbleitem", + "harvestcraft:garlicbreaditem", + "harvestcraft:generaltsochickenitem", + "harvestcraft:gingerbreaditem", + "harvestcraft:gingeredrhubarbtartitem", + "harvestcraft:gingersnapsitem", + "harvestcraft:gooseberryjellysandwichitem", + "harvestcraft:gooseberrypieitem", + "harvestcraft:gourmetbeefburgeritem", + "harvestcraft:gourmetmuttonburgeritem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:grapefruitjellysandwichitem", + "harvestcraft:gravyitem", + "harvestcraft:greenbeancasseroleitem", + "harvestcraft:grilledcheeseitem", + "harvestcraft:grilledcheesevegemitetoastitem", + "harvestcraft:gritsitem", + "harvestcraft:groiledcheesesandwichitem", + "harvestcraft:guisoitem", + "harvestcraft:gyudonitem", + "harvestcraft:haggisitem", + "harvestcraft:hamandcheesesandwichitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:hamburgeritem", + "harvestcraft:hamsweetpicklesandwichitem", + "harvestcraft:heartybreakfastitem", + "harvestcraft:homestylelunchitem", + "harvestcraft:honeybreaditem", + "harvestcraft:honeybunitem", + "harvestcraft:honeysandwichitem", + "harvestcraft:hotandsoursoupitem", + "harvestcraft:hotdishcasseroleitem", + "harvestcraft:hotdogitem", + "harvestcraft:imagawayakiitem", + "harvestcraft:jaffaitem", + "harvestcraft:jamrollitem", + "harvestcraft:jelliedeelitem", + "harvestcraft:jellydonutitem", + "harvestcraft:keylimepieitem", + "harvestcraft:kimchiitem", + "harvestcraft:kiwijellysandwichitem", + "harvestcraft:kohlundpinkelitem", + "harvestcraft:koreandinneritem", + "harvestcraft:lambbarleysoupitem", + "harvestcraft:lamingtoncake", + "harvestcraft:lamingtonitem", + "harvestcraft:lasagnaitem", + "harvestcraft:lavendershortbreaditem", + "harvestcraft:leafychickensandwichitem", + "harvestcraft:leafyfishsandwichitem", + "harvestcraft:lemonbaritem", + "harvestcraft:lemondrizzlecakeitem", + "harvestcraft:lemonjellysandwichitem", + "harvestcraft:lemonmeringueitem", + "harvestcraft:limejellysandwichitem", + "harvestcraft:mangochutneyitem", + "harvestcraft:mangojellysandwichitem", + "harvestcraft:manjuuitem", + "harvestcraft:mapleoatmealitem", + "harvestcraft:maplesyruppancakesitem", + "harvestcraft:maplesyrupwafflesitem", + "harvestcraft:mashedpotatoeschickenbiscuititem", + "harvestcraft:mcpamitem", + "harvestcraft:meatfeastpizzaitem", + "harvestcraft:meatloafitem", + "harvestcraft:meatloafsandwichitem", + "harvestcraft:meatpieitem", + "harvestcraft:meatystewitem", + "harvestcraft:meatystirfryitem", + "harvestcraft:meesuaitem", + "harvestcraft:meringuebombeitem", + "harvestcraft:meringuebrownieitem", + "harvestcraft:meringuecookieitem", + "harvestcraft:meringuerouladeitem", + "harvestcraft:merveilleuxitem", + "harvestcraft:mettbrotchenitem", + "harvestcraft:mincepieitem", + "harvestcraft:misopasteitem", + "harvestcraft:mochaicecreamitem", + "harvestcraft:mochicakeitem", + "harvestcraft:mochidessertitem", + "harvestcraft:mochiitem", + "harvestcraft:monsterfrieddumplingsitem", + "harvestcraft:montecristosandwichitem", + "harvestcraft:mozzerellasticksitem", + "harvestcraft:museliitem", + "harvestcraft:mushroomlasagnaitem", + "harvestcraft:mushroomrisottoitem", + "harvestcraft:musubiitem", + "harvestcraft:naanitem", + "harvestcraft:nachoesitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:okracreoleitem", + "harvestcraft:oldworldveggiesoupitem", + "harvestcraft:omuriceitem", + "harvestcraft:onigiriitem", + "harvestcraft:onionhamburgeritem", + "harvestcraft:onionsoupitem", + "harvestcraft:orangechickenitem", + "harvestcraft:orangejellysandwichitem", + "harvestcraft:padthaiitem", + "harvestcraft:pambitsboxitem", + "harvestcraft:pancakesitem", + "harvestcraft:papayajellysandwichitem", + "harvestcraft:paradiseburgeritem", + "harvestcraft:pastagardeniaitem", + "harvestcraft:patreonpieitem", + "harvestcraft:pbandjitem", + "harvestcraft:peachcobbleritem", + "harvestcraft:peachesandcreamoatmealitem", + "harvestcraft:peachjellysandwichitem", + "harvestcraft:peanutbutterbananasandwichitem", + "harvestcraft:peanutbuttercookiesitem", + "harvestcraft:pearjellysandwichitem", + "harvestcraft:pecanpieitem", + "harvestcraft:pekingduckitem", + "harvestcraft:pepperjellyandcrackersitem", + "harvestcraft:pepperoniitem", + "harvestcraft:persimmonjellysandwichitem", + "harvestcraft:phoitem", + "harvestcraft:pineappleupsidedowncake", + "harvestcraft:pineappleupsidedowncakeitem", + "harvestcraft:pinkelitem", + "harvestcraft:pitepaltitem", + "harvestcraft:pizzaitem", + "harvestcraft:pizzasliceitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:plumjellysandwichitem", + "harvestcraft:pomegranatejellysandwichitem", + "harvestcraft:popcornitem", + "harvestcraft:porklomeinitem", + "harvestcraft:potatoandcheesepirogiitem", + "harvestcraft:poutineitem", + "harvestcraft:powdereddonutitem", + "harvestcraft:pumpkinbreaditem", + "harvestcraft:pumpkinmuffinitem", + "harvestcraft:pumpkinoatsconesitem", + "harvestcraft:pumpkinspicelatteitem", + "harvestcraft:quesadillaitem", + "harvestcraft:rainbowcurryitem", + "harvestcraft:raisincookiesitem", + "harvestcraft:ramenitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryjellysandwichitem", + "harvestcraft:raspberrypieitem", + "harvestcraft:raspberrytrifleitem", + "harvestcraft:rawtofabbititem", + "harvestcraft:rawtofaconitem", + "harvestcraft:rawtofenisonitem", + "harvestcraft:rawtofickenitem", + "harvestcraft:rawtofuduckitem", + "harvestcraft:rawtofurkeyitem", + "harvestcraft:rawtofuttonitem", + "harvestcraft:ricepuddingitem", + "harvestcraft:ricesoupitem", + "harvestcraft:rivermudcakeitem", + "harvestcraft:roastedpumpkinseedsitem", + "harvestcraft:salisburysteakitem", + "harvestcraft:salmononigiriitem", + "harvestcraft:salmonpattiesitem", + "harvestcraft:saltedsunflowerseedsitem", + "harvestcraft:sausagebeanmeltitem", + "harvestcraft:sausageinbreaditem", + "harvestcraft:sausagerollitem", + "harvestcraft:seedenergygelitem", + "harvestcraft:seedsoupitem", + "harvestcraft:sesameballitem", + "harvestcraft:sesamesnapsitem", + "harvestcraft:shrimptemperaitem", + "harvestcraft:slawdogitem", + "harvestcraft:slimepieitem", + "harvestcraft:smoresitem", + "harvestcraft:softpretzelandmustarditem", + "harvestcraft:softpretzelitem", + "harvestcraft:southernstylebreakfastitem", + "harvestcraft:spagettiandmeatballsitem", + "harvestcraft:spagettiitem", + "harvestcraft:spaghettidinneritem", + "harvestcraft:spicebunitem", + "harvestcraft:spidereyepieitem", + "harvestcraft:spinachpieitem", + "harvestcraft:springfieldcashewchickenitem", + "harvestcraft:springrollitem", + "harvestcraft:squidinkspaghettiitem", + "harvestcraft:starfruitjellysandwichitem", + "harvestcraft:steakfajitaitem", + "harvestcraft:strawberryjellysandwichitem", + "harvestcraft:strawberrypieitem", + "harvestcraft:strawberryrhubarbpieitem", + "harvestcraft:stuffedduckitem", + "harvestcraft:stuffedmushroomitem", + "harvestcraft:stuffingitem", + "harvestcraft:succotashitem", + "harvestcraft:sugarcookieitem", + "harvestcraft:supremepizzaitem", + "harvestcraft:sushiitem", + "harvestcraft:swedishmeatballsitem", + "harvestcraft:sweetandsourchickenitem", + "harvestcraft:sweetpotatopieitem", + "harvestcraft:sweetpotatosouffleitem", + "harvestcraft:szechuaneggplantitem", + "harvestcraft:tacoitem", + "harvestcraft:taiyakiitem", + "harvestcraft:takoyakiitem", + "harvestcraft:tatertotsitem", + "harvestcraft:teriyakichickenitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:theatreboxitem", + "harvestcraft:timpanoitem", + "harvestcraft:timtamitem", + "harvestcraft:tiropitaitem", + "harvestcraft:toadintheholeitem", + "harvestcraft:toastedwesternitem", + "harvestcraft:toastsandwichitem", + "harvestcraft:tortillachipsitem", + "harvestcraft:tunafishsandwichitem", + "harvestcraft:tunaonigiriitem", + "harvestcraft:vanillaconchasbreaditem", + "harvestcraft:vegemiteitem", + "harvestcraft:vegemiteontoastitem", + "harvestcraft:veggiestirfryitem", + "harvestcraft:vindalooitem", + "harvestcraft:wafflesitem", + "harvestcraft:walnutraisinbreaditem", + "harvestcraft:watermelonjellysandwichitem", + "harvestcraft:weekendpicnicitem", + "harvestcraft:wontonsoupitem", + "harvestcraft:yorkshirepuddingitem", + "harvestcraft:zeppoleitem", + "harvestcraft:zestyzucchiniitem", + "harvestcraft:zucchinibakeitem", + "harvestcraft:zucchinibreaditem", + "harvestcraft:zucchinifriesitem", + "lycanitesmobs:bulwark_burger", + "lycanitesmobs:devil_lasagna", + "lycanitesmobs:searing_taco", + "lycanitesmobs:seashell_maki", + "minecraft:bread", + "minecraft:cake", + "minecraft:cookie", + "minecraft:golden_apple:1", + "pizzacraft:slice_0", + "pizzacraft:slice_1", + "pizzacraft:slice_2", + "pizzacraft:slice_3", + "pizzacraft:slice_4", + "pizzacraft:slice_5", + "pizzacraft:slice_6", + "pizzacraft:slice_7", + "pizzacraft:slice_8", + "pizzacraft:slice_9", + "pizzacraft:slice_10", + "plainsmobs:bulwarkburger", + "plants:ambrosia_a", + "plants:apocynum_c", + "pmp:food_corbr", + "pmp:food_corfl", + "pmp:food_corto", + "pmp:food_cotof", + "pmp:food_cotom", + "pmp:food_cotor", + "pmp:food_pbcoo", + "pmp:food_ricec", + "pmp:food_sandf", + "pmp:food_sandm", + "pmp:food_sandp", + "pmp:food_stirf", + "pmp:food_wrcof", + "pmp:food_wrcom", + "pmp:food_wrcor", + "pmp:food_wrcrn", + "pmp:seedf_quino", + "pmp:seedf_rice", + "pmp:soup_quino", + "primal:corn_bread", + "primal:corn_ground", + "primal:corn_seeds", + "primal:corypha_seed", + "primal:daucus_murn_seeds", + "primal:dry_grass_root", + "primal:dry_grass_seed", + "primal:nether_seed", + "primal:rush_seeds", + "primal:rush_seeds_cooked", + "primal:tall_grass_seeds", + "primal:valus_bread", + "primal:valus_seed", + "primal:void_seed", + "primal:wheat_ground", + "rats:rat_burger", + "realworld:food_corbr", + "realworld:food_corfl", + "realworld:food_corto", + "realworld:food_cotof", + "realworld:food_cotom", + "realworld:food_cotor", + "realworld:food_pbcoo", + "realworld:food_ricec", + "realworld:food_sandf", + "realworld:food_sandm", + "realworld:food_sandp", + "realworld:food_stirf", + "realworld:food_wrcof", + "realworld:food_wrcom", + "realworld:food_wrcor", + "realworld:food_wrcrn", + "realworld:seedf_quino", + "realworld:seedf_rice", + "realworld:soup_quino", + "rockhounding_surface:mesquite_liquor", + "rockhounding_surface:sotol", + "rockhounding_surface:truffle_toast", + "roots:wildewheet_bread", + "rootsclassic:rootystew", + "saltmod:fish_pie", + "saltmod:fish_salmon_pie", + "saltmod:muffin", + "saltmod:saltwort_pie", + "saltmod:salt_bread", + "saltmod:salt_wheat_sprouts", + "saltmod:wheat_sprouts", + "saltwatermobs:seashellmaki", + "simplecorn:chickencornchowder", + "simplecorn:cornchowder", + "simplecorn:poppedcorn", + "skyes_bakery:acaciaswissroll", + "skyes_bakery:americano", + "skyes_bakery:anmitsu", + "skyes_bakery:bakeryspecialchocolatedonut", + "skyes_bakery:bakeryspecialstrawberrydonut", + "skyes_bakery:bakeryspecialvanilladonut", + "skyes_bakery:bananacakedonut", + "skyes_bakery:bananadonut", + "skyes_bakery:baumkuchen", + "skyes_bakery:berlinkremedonut", + "skyes_bakery:birchswissroll", + "skyes_bakery:biscuit", + "skyes_bakery:blackberrycakedonut", + "skyes_bakery:blueberrycakedonut", + "skyes_bakery:bostonkremedonut", + "skyes_bakery:caramelfudgedonut", + "skyes_bakery:celebrationcake20k", + "skyes_bakery:charlotte", + "skyes_bakery:cherrycakedonut", + "skyes_bakery:cherrydreamdonut", + "skyes_bakery:chocolatecake", + "skyes_bakery:chocolatechipcakedonut", + "skyes_bakery:chocolatecremedonut", + "skyes_bakery:chocolatedonut", + "skyes_bakery:chocolatefrosteddonut", + "skyes_bakery:chocolatenutdonut", + "skyes_bakery:chocolateraspberrydonut", + "skyes_bakery:chocolatestrawberrydonut", + "skyes_bakery:christmascake", + "skyes_bakery:christmasdonut", + "skyes_bakery:cinnamondonut", + "skyes_bakery:cinnamonmunchkin", + "skyes_bakery:cloudberrycakedonut", + "skyes_bakery:coldbrew", + "skyes_bakery:cranberrycakedonut", + "skyes_bakery:creampuff", + "skyes_bakery:cremebruleedonut", + "skyes_bakery:cremechocolatedonut", + "skyes_bakery:cremedonut", + "skyes_bakery:cremeraspberrydonut", + "skyes_bakery:cremestrawberrydonut", + "skyes_bakery:cupcake", + "skyes_bakery:custardpudding", + "skyes_bakery:daifuku", + "skyes_bakery:dango", + "skyes_bakery:darkchocolatedonut", + "skyes_bakery:darkoakswissroll", + "skyes_bakery:donut", + "skyes_bakery:doughnut", + "skyes_bakery:earthshakerbaumkuchen", + "skyes_bakery:earthshakerdonut", + "skyes_bakery:earthshakerpretzel", + "skyes_bakery:eclair", + "skyes_bakery:enderdonut", + "skyes_bakery:englishliquoricedonut", + "skyes_bakery:englishmintdonut", + "skyes_bakery:espresso", + "skyes_bakery:finland100celebrationdonut", + "skyes_bakery:gingercookie", + "skyes_bakery:glazedchocolatecakedonut", + "skyes_bakery:glazedchocolatemunchkin", + "skyes_bakery:glazeddarkchocolatecakedonut", + "skyes_bakery:glazeddonut", + "skyes_bakery:glazedwhitechocolatecakedonut", + "skyes_bakery:glutenfreedonut", + "skyes_bakery:glutenfreepretzel", + "skyes_bakery:goldenbaumkuchen", + "skyes_bakery:goldendonut", + "skyes_bakery:goldenpretzel", + "skyes_bakery:gooseberrycakedonut", + "skyes_bakery:heartcake", + "skyes_bakery:hexenhaus", + "skyes_bakery:icebreakerbaumkuchen", + "skyes_bakery:icebreakerdonut", + "skyes_bakery:icebreakerpretzel", + "skyes_bakery:icedmacchiato", + "skyes_bakery:jaffadonut", + "skyes_bakery:jellydonut", + "skyes_bakery:jellymunchkin", + "skyes_bakery:jungleswissroll", + "skyes_bakery:lingonberrycakedonut", + "skyes_bakery:liquoricedonut", + "skyes_bakery:macchiato", + "skyes_bakery:madeleine", + "skyes_bakery:mariannekremedonut", + "skyes_bakery:meringuetoffeedonut", + "skyes_bakery:mintkremedonut", + "skyes_bakery:montblanc", + "skyes_bakery:mudcakedonut", + "skyes_bakery:munchkin", + "skyes_bakery:mushroomdonut", + "skyes_bakery:newyeardonut", + "skyes_bakery:northernberriesdonut", + "skyes_bakery:nougatdonut", + "skyes_bakery:oakswissroll", + "skyes_bakery:oldfashioneddonut", + "skyes_bakery:omarkremedonut", + "skyes_bakery:orangedonut", + "skyes_bakery:passiondreamdonut", + "skyes_bakery:powdereddonut", + "skyes_bakery:powderedmunchkin", + "skyes_bakery:pretzel", + "skyes_bakery:pumpkindonut", + "skyes_bakery:pumpkinmunchkin", + "skyes_bakery:raspberrycakedonut", + "skyes_bakery:raspberrychocolatedonut", + "skyes_bakery:raspberrycremedonut", + "skyes_bakery:raspberrydonut", + "skyes_bakery:rawpretzel", + "skyes_bakery:rawsaltedpretzel", + "skyes_bakery:rawtaiyaki", + "skyes_bakery:redfruitedicedtea", + "skyes_bakery:redvelvetswissroll", + "skyes_bakery:rumraisindonut", + "skyes_bakery:runebergtartdonut", + "skyes_bakery:sakuramochi", + "skyes_bakery:saltedglutenfreepretzel", + "skyes_bakery:saltedpretzel", + "skyes_bakery:sparklyvalentinespretzel", + "skyes_bakery:spruceswissroll", + "skyes_bakery:stollen", + "skyes_bakery:strawberrycakedonut", + "skyes_bakery:strawberrychocolatedonut", + "skyes_bakery:strawberrycremedonut", + "skyes_bakery:strawberrydonut", + "skyes_bakery:strawberryfrosteddonut", + "skyes_bakery:sugareddonut", + "skyes_bakery:sugaredmunchkin", + "skyes_bakery:sugarspecialdonut", + "skyes_bakery:swissroll", + "skyes_bakery:taiyaki", + "skyes_bakery:tart", + "skyes_bakery:tigerdonut", + "skyes_bakery:tiramisu", + "skyes_bakery:usagi", + "skyes_bakery:valentinesdaydonut", + "skyes_bakery:vanillacakebatterdonut", + "skyes_bakery:vanillafrosteddonut", + "skyes_bakery:waffle", + "skyes_bakery:whitechocolatedonut", + "skyes_bakery:yellowfruitedicedtea", + "skyes_bakery:yulelog", + "teastory:chicken_rice", + "teastory:matcha_cookie", + "teastory:porkchop_rice", + "teastory:potato_rice", + "teastory:rabbit_rice", + "teastory:rice_ball", + "teastory:steak_rice", + "thebetweenlands:christmas_pudding", + "tp:bacon_eggs_sandwhich", + "tp:bacon_sandwhich", + "tp:bams_pizza", + "tp:beef_sandwhich", + "tp:bread_slice", + "tp:bsc_sugar_cookie", + "tp:chicken_sandwhich", + "tp:rabbit_sandwhich", + "tp:toasted_bread", + "tp:wheat_juice", + "tt:apple_ice_cream_taco", + "tt:chocolate_ice_cream_taco", + "tt:coal_taco", + "tt:cookie_ice_cream", + "tt:cookie_ice_cream_taco", + "tt:diamond_taco", + "tt:emerald_taco", + "tt:hard_beef_taco", + "tt:hard_chicken_taco", + "tt:hard_coal_taco", + "tt:hard_diamond_taco", + "tt:hard_emerald_taco", + "tt:hard_fish_taco", + "tt:hard_iron_taco", + "tt:hard_lapis_taco", + "tt:hard_mutton_taco", + "tt:hard_pork_taco", + "tt:hard_quartz_taco", + "tt:hard_rabbit_taco", + "tt:hard_redstone_taco", + "tt:hard_taco_taco", + "tt:hard_tortilla", + "tt:iron_taco", + "tt:lapis_taco", + "tt:op_hard_taco", + "tt:op_soft_taco", + "tt:plain_ice_cream_taco", + "tt:pumpkin_ice_cream_taco", + "tt:quartz_taco", + "tt:redstone_taco", + "tt:soft_beef_taco", + "tt:soft_chicken_taco", + "tt:soft_fish_taco", + "tt:soft_mutton_taco", + "tt:soft_pork_taco", + "tt:soft_rabbit_taco", + "tt:soft_tortilla", + "tt:super_op_taco", + "tt:taco_taco", + "tt:waffle_tortilla", + "tt:watermelon_ice_cream_taco", + "twilightforest:maze_wafer", + "vanillafoodpantry:acornmeal_portion", + "vanillafoodpantry:bat_burger", + "vanillafoodpantry:bat_cheeseburger", + "vanillafoodpantry:breads", + "vanillafoodpantry:bread_pocket:0", + "vanillafoodpantry:bread_pocket:1", + "vanillafoodpantry:bread_pocket:2", + "vanillafoodpantry:bread_pocket:3", + "vanillafoodpantry:bread_pocket:4", + "vanillafoodpantry:bread_pocket:5", + "vanillafoodpantry:bread_pocket:6", + "vanillafoodpantry:cake_slice", + "vanillafoodpantry:carrot_burger", + "vanillafoodpantry:cheese_sandwich", + "vanillafoodpantry:cookie:601", + "vanillafoodpantry:cookie:602", + "vanillafoodpantry:cookie:793", + "vanillafoodpantry:cookie:798", + "vanillafoodpantry:cookie:799", + "vanillafoodpantry:dough_ball:1", + "vanillafoodpantry:dough_ball:3", + "vanillafoodpantry:dough_ball:5", + "vanillafoodpantry:dough_ball:7", + "vanillafoodpantry:dough_ball:9", + "vanillafoodpantry:enriched_pumpkin_pie", + "vanillafoodpantry:flat_bread_pocket", + "vanillafoodpantry:flour_portion", + "vanillafoodpantry:fried_egg_sandwich", + "vanillafoodpantry:ham_egg_sandwich", + "vanillafoodpantry:muffins:402", + "vanillafoodpantry:muffins:404", + "vanillafoodpantry:muffins:406", + "vanillafoodpantry:portion_bread", + "vanillafoodpantry:roasted_seeds:0", + "vanillafoodpantry:roasted_seeds:1", + "vanillafoodpantry:sandwich:0", + "vanillafoodpantry:sandwich:1", + "vanillafoodpantry:sandwich:2", + "vanillafoodpantry:sandwich:3", + "vanillafoodpantry:sandwich:4", + "vanillafoodpantry:sandwich:5", + "vanillafoodpantry:sandwich:6", + "vanillafoodpantry:sandwich:7", + "vanillafoodpantry:seedmush", + "vanillafoodpantry:stewed:1", + "vanillafoodpantry:stewed:6", + "vanillafoodpantry:stewed:11", + "vanillafoodpantry:stewed:20", + "vanillafoodpantry:stewed:21", + "vanillafoodpantry:stewed:26", + "vanillafoodpantry:stewed:31", + "vanillafoodpantry:stewed:36", + "vanillafoodpantry:stewed:38", + "vanillafoodpantry:stewed:40", + "xlfoodmod:apple_pie", + "xlfoodmod:bacon_pie", + "xlfoodmod:baguette", + "xlfoodmod:beer", + "xlfoodmod:blt_sandwich", + "xlfoodmod:bottom_bun", + "xlfoodmod:breakfast_sandwich", + "xlfoodmod:brownie", + "xlfoodmod:burrito", + "xlfoodmod:butter_rice", + "xlfoodmod:caesar_salad", + "xlfoodmod:cappuccino", + "xlfoodmod:cheeseburger", + "xlfoodmod:cheese_cake", + "xlfoodmod:cheese_pie", + "xlfoodmod:cheesy_bread", + "xlfoodmod:chickenburger", + "xlfoodmod:chicken_pot_pie", + "xlfoodmod:chicken_sandwich", + "xlfoodmod:chips", + "xlfoodmod:chocolate", + "xlfoodmod:chocolate_cake", + "xlfoodmod:chocolate_cupcake", + "xlfoodmod:chocolate_donut", + "xlfoodmod:chocolate_icecream", + "xlfoodmod:chocolate_pie", + "xlfoodmod:coffee", + "xlfoodmod:cooked_dough", + "xlfoodmod:corn_bread", + "xlfoodmod:crescent_roll", + "xlfoodmod:crouton", + "xlfoodmod:donut", + "xlfoodmod:dough", + "xlfoodmod:enchilada", + "xlfoodmod:fish_pie", + "xlfoodmod:fried_rice", + "xlfoodmod:golden_apple_pie", + "xlfoodmod:grilled_cheese_sandwich", + "xlfoodmod:hamburger", + "xlfoodmod:hot_dog", + "xlfoodmod:icecream_cone", + "xlfoodmod:icecream_sandwich", + "xlfoodmod:jambon_beurre", + "xlfoodmod:kebab", + "xlfoodmod:lasagne", + "xlfoodmod:macaroni_and_cheese", + "xlfoodmod:nether_cake", + "xlfoodmod:oreo_cake", + "xlfoodmod:oreo_cookie", + "xlfoodmod:oreo_cupcake", + "xlfoodmod:pancake", + "xlfoodmod:pizza", + "xlfoodmod:potato_bread", + "xlfoodmod:pumpkin_cake", + "xlfoodmod:rice", + "xlfoodmod:rice_bread", + "xlfoodmod:salty_chips", + "xlfoodmod:sausage_roll", + "xlfoodmod:slice_of_pizza", + "xlfoodmod:spaghetti", + "xlfoodmod:spicy_chips", + "xlfoodmod:strawberry_cake", + "xlfoodmod:strawberry_cupcake", + "xlfoodmod:strawberry_icecream", + "xlfoodmod:strawberry_pie", + "xlfoodmod:sugar_donut", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "xlfoodmod:top_bun", + "xlfoodmod:tortilla", + "xlfoodmod:twinkie", + "xlfoodmod:vanilla_cupcake", + "xlfoodmod:vanilla_donut", + "xlfoodmod:vanilla_icecream", + "xlfoodmod:waffle" + ] + } +} diff --git a/overrides/config/nutrition/nutrients/protein.json b/overrides/config/nutrition/nutrients/protein.json new file mode 100644 index 0000000..4578fe6 --- /dev/null +++ b/overrides/config/nutrition/nutrients/protein.json @@ -0,0 +1,1429 @@ +{ + "name": "protein", + "icon": "minecraft:cooked_beef", + "color": "db6c23", + "enabled": true, + "food": { + "oredict": [ + "cropChestnut", + "cropWalnut", + "egg", + "foodBoiledegg", + "foodClamcooked", + "foodClamraw", + "foodCrabcooked", + "foodCrabraw", + "foodCrayfishcooked", + "foodCrayfishraw", + "foodEelraw", + "foodFilledhoneycomb", + "foodFirmtofu", + "foodFriedegg", + "foodFrogcooked", + "foodFrograw", + "foodOctopuscooked", + "foodOctopusraw", + "foodScallopcooked", + "foodScallopraw", + "foodShrimpcooked", + "foodShrimpraw", + "foodSilkentofu", + "foodSnailcooked", + "foodSnailraw", + "foodTurtlecooked", + "foodTurtleraw", + "listAllfishcooked", + "listAllfishraw", + "listAllmeatcooked", + "listAllmeatraw", + "listAllnut", + "listAllnutbutter", + "listAllturkeycooked", + "listAllturkeyraw", + "listAllvenisoncooked", + "listAllvenisonraw", + "listAllporkcooked", + "listAllmuttoncooked", + "listAllchickencooked", + "listAllporkraw", + "listAllmuttonraw", + "listAllchickenraw", + "listAllbeefraw", + "listAllbeefcooked", + "listAllrabbitraw", + "listAllrabbitcooked", + "nuggetMeat", + "portionFish", + "portionMeat" + ], + "items": [ + "abyssalcraft:beefp", + "abyssalcraft:chickenp", + "abyssalcraft:eggp", + "abyssalcraft:fishp", + "abyssalcraft:friedegg", + "abyssalcraft:mre", + "abyssalcraft:porkp", + "actuallyadditions:item_food:0", + "actuallyadditions:item_food:3", + "actuallyadditions:item_food:8", + "actuallyadditions:item_food:11", + "actuallyadditions:item_food:13", + "actuallyadditions:item_food:14", + "actuallyadditions:item_food:20", + "animalium:bear_meat", + "animalium:bear_meat_cooked", + "animalium:rat_meat", + "animalium:rat_meat_cooked", + "animania:bacon_omelette", + "animania:cheese_omelette", + "animania:cooked_peacock", + "animania:cooked_prime_bacon", + "animania:cooked_prime_peacock", + "animania:cooked_prime_steak", + "animania:plain_omelette", + "animania:raw_peacock", + "animania:raw_prime_bacon", + "animania:raw_prime_peacock", + "animania:super_omelette", + "animania:truffle_omelette", + "aoa3:candlefish", + "aoa3:charger_shank", + "aoa3:chimera_chop", + "aoa3:crimson_skipper", + "aoa3:crimson_stripefish", + "aoa3:dark_hatchetfish", + "aoa3:eye_candy", + "aoa3:fiery_chops", + "aoa3:fingerfish", + "aoa3:furlion_chop", + "aoa3:golden_gullfish", + "aoa3:halycon_beef", + "aoa3:hot_rod", + "aoa3:ironback", + "aoa3:limefish", + "aoa3:pearl_stripefish", + "aoa3:rainbowfish", + "aoa3:raw_charger_shank", + "aoa3:raw_chimera_chop", + "aoa3:raw_furlion_chop", + "aoa3:raw_halycon_beef", + "aoa3:raw_ursa_meat", + "aoa3:razorfish", + "aoa3:rocketfish", + "aoa3:sailback", + "aoa3:sapphire_strider", + "aoa3:turquoise_stripefish", + "aoa3:ursa_meat", + "aoa3:violet_skipper", + "aquaculture:food:2", + "aquaculture:food:3", + "aquaculture:food:4", + "aquaculture:food:5", + "aquaculture:food:6", + "aquaculture:food:7", + "aquaculture:food:8", + "aquaculture:food:9", + "aquaculture:food:10", + "arcticmobs:palesoup", + "arcticmobs:yetimeatcooked", + "arcticmobs:yetimeatraw", + "beasts:butterflyfish_wing", + "beasts:coconut_rabbit_stew", + "beasts:cooked_crab_leg", + "beasts:cooked_eel_chop", + "beasts:cooked_kebab", + "beasts:cooked_scallop_tongue", + "beasts:cooked_shrimp", + "beasts:crab_leg", + "beasts:daggerfish", + "beasts:eel_chop", + "beasts:raw_kebab", + "beasts:reef_mixture", + "beasts:scallop_tongue", + "beasts:shrimp", + "betteranimalsplus:crab_meat_cooked", + "betteranimalsplus:crab_meat_raw", + "betteranimalsplus:fried_egg", + "betterwithaddons:food_clownfish_cooked", + "betterwithaddons:food_egg_cooked", + "betterwithaddons:food_fugu_sac", + "betterwithaddons:food_ground_meat", + "betterwithaddons:food_meatballs", + "betterwithaddons:food_pie_amanita", + "betterwithaddons:food_pie_meat", + "betterwithaddons:food_pie_melon", + "betterwithaddons:food_pie_mushroom", + "betterwithaddons:food_pufferfish_baked", + "betterwithaddons:food_pufferfish_cooked", + "betterwithaddons:food_pufferfish_prepared", + "betterwithaddons:food_sashimi", + "betterwithmods:apple_pie", + "betterwithmods:bat_wing", + "betterwithmods:beef_dinner", + "betterwithmods:beef_potatoes", + "betterwithmods:chicken_soup", + "betterwithmods:chowder", + "betterwithmods:cooked_bat_wing", + "betterwithmods:cooked_egg", + "betterwithmods:cooked_kebab", + "betterwithmods:cooked_mystery_meat", + "betterwithmods:cooked_omelet", + "betterwithmods:cooked_scrambled_egg", + "betterwithmods:cooked_wolf_chop", + "betterwithmods:creeper_oyster", + "betterwithmods:ham_and_eggs", + "betterwithmods:hearty_stew", + "betterwithmods:kibble", + "betterwithmods:mystery_meat", + "betterwithmods:pork_dinner", + "betterwithmods:raw_egg", + "betterwithmods:raw_kebab", + "betterwithmods:raw_omelet", + "betterwithmods:raw_scrambled_egg", + "betterwithmods:tasty_sandwich", + "betterwithmods:wolf_chop", + "bewitchment:heart", + "bewitchment:stew_of_the_grotesque", + "chococraft:chocobo_drumstick_cooked", + "chococraft:chocobo_drumstick_raw", + "combustfish:cooled_cod", + "combustfish:tempered_swordfish", + "dcs_climate:dcs_food_bowl_stew:1", + "dcs_climate:dcs_food_bowl_stew:12", + "dcs_climate:dcs_food_bowl_stew:13", + "dcs_climate:dcs_food_bowl_stew:15", + "dcs_climate:dcs_food_bread:9", + "dcs_climate:dcs_food_cake:8", + "dcs_climate:dcs_food_cake:9", + "dcs_climate:dcs_food_clubsand:0", + "dcs_climate:dcs_food_clubsand:1", + "dcs_climate:dcs_food_frying:0", + "dcs_climate:dcs_food_frying:1", + "dcs_climate:dcs_food_frying:2", + "dcs_climate:dcs_food_icecream:0", + "dcs_climate:dcs_food_icecream:1", + "dcs_climate:dcs_food_noentity:0", + "dcs_climate:dcs_food_noentity:1", + "dcs_climate:dcs_food_noentity:2", + "dcs_climate:dcs_food_pie:2", + "dcs_climate:dcs_food_pie:3", + "dcs_climate:dcs_food_pie:8", + "dcs_climate:dcs_food_pie:9", + "dcs_climate:dcs_food_plate_meat:0", + "dcs_climate:dcs_food_plate_meat:1", + "dcs_climate:dcs_food_plate_meat:2", + "dcs_climate:dcs_food_plate_meat:3", + "dcs_climate:dcs_food_plate_meat:4", + "dcs_climate:dcs_food_plate_meat:5", + "dcs_climate:dcs_food_plate_meat:6", + "dcs_climate:dcs_food_plate_meat:7", + "dcs_climate:dcs_food_salad:4", + "dcs_climate:dcs_food_sandwich:1", + "dcs_climate:dcs_food_sandwich:3", + "dcs_climate:dcs_food_setmeal:0", + "dcs_climate:dcs_food_snack:1", + "dcs_climate:dcs_food_snack:4", + "dcs_climate:dcs_food_stick:0", + "dcs_climate:dcs_food_stick:1", + "dcs_climate:dcs_food_stick:2", + "dcs_climate:dcs_food_stick:3", + "dcs_climate:dcs_food_stick:4", + "dcs_climate:dcs_food_stick:5", + "dcs_climate:dcs_food_stick:6", + "dcs_climate:dcs_food_stick:7", + "dcs_climate:dcs_food_stick:8", + "dcs_climate:dcs_food_stick:9", + "dcs_climate:dcs_food_stick:10", + "dcs_climate:dcs_food_stick:11", + "dcs_climate:dcs_food_stick:14", + "dcs_climate:dcs_food_stick:15", + "dcs_climate:dcs_food_tart:4", + "dcs_climate:dcs_food_tart:5", + "dcs_climate:dcs_food_tart:6", + "dcs_climate:dcs_food_tart:7", + "dcs_climate:dcs_food_wagashi:3", + "dcs_climate:dcs_food_wagashi:5", + "dcs_climate:dcs_food_wagashi:6", + "defiledlands:black_heart", + "defiledlands:book_wyrm_cooked", + "defiledlands:book_wyrm_raw", + "defiledlands:scuttler_eye", + "demonmobs:devillasagna", + "demonmobs:pinkymeatcooked", + "demonmobs:pinkymeatraw", + "desertmobs:ambercake", + "desertmobs:joustmeatcooked", + "desertmobs:joustmeatraw", + "duckcraft:cookedduckitem", + "duckcraft:duckbagitem", + "duckcraft:duckbwbsitem", + "duckcraft:duckclubsandwichitem", + "duckcraft:duckpotpieitem", + "duckcraft:ducksoupitem", + "duckcraft:ducktacoitem", + "duckcraft:rawduckitem", + "duckcraft:rdlapitem", + "ediblebugs:cookedBugs:0", + "ediblebugs:cookedBugs:1", + "ediblebugs:cookedBugs:2", + "ediblebugs:cookedBugs:3", + "ediblebugs:cookedBugs:4", + "ediblebugs:cookedBugs:5", + "ediblebugs:cookedBugs:6", + "ediblebugs:cookedBugs:7", + "ediblebugs:cookedBugs:8", + "ediblebugs:cookedBugs:9", + "ediblebugs:cookedBugs:10", + "ediblebugs:cookedBugs:11", + "ediblebugs:cookedBugs:12", + "ediblebugs:cookedBugs:13", + "ediblebugs:cookedBugs:14", + "ediblebugs:cookedBugs:15", + "ediblebugs:cookedBugs:16", + "ediblebugs:dirtBugs:0", + "ediblebugs:dirtBugs:1", + "ediblebugs:dirtBugs:2", + "ediblebugs:dirtBugs:3", + "ediblebugs:grassBugs:0", + "ediblebugs:grassBugs:1", + "ediblebugs:grassBugs:2", + "ediblebugs:grassBugs:3", + "ediblebugs:sandBugs:0", + "ediblebugs:sandBugs:1", + "ediblebugs:sandBugs:2", + "ediblebugs:sandBugs:3", + "ediblebugs:termite", + "ediblebugs:woodBugs:0", + "ediblebugs:woodBugs:1", + "ediblebugs:woodBugs:2", + "ediblebugs:woodBugs:3", + "erebus:erebus_food", + "erebus:erebus_food:1", + "erebus:erebus_food:2", + "erebus:erebus_food:3", + "erebus:erebus_food:4", + "erebus:erebus_food:5", + "erebus:erebus_food:9", + "erebus:erebus_food:12", + "erebus:erebus_food:13", + "erebus:erebus_food:16", + "erebus:smoothie:0", + "erebus:smoothie:1", + "erebus:smoothie:3", + "erebus:smoothie:8", + "erebus:smoothie:9", + "erebus:stag_heart_cooked", + "erebus:stag_heart_raw", + "exoticbirds:birdmeat", + "exoticbirds:cooked_birdmeat", + "exsartagine:breadmeatraw", + "exsartagine:pizzachicken", + "exsartagine:pizzachickenraw", + "exsartagine:pizzafish", + "exsartagine:pizzafishraw", + "exsartagine:pizzameat", + "exsartagine:pizzameatraw", + "familiarfauna:turkey_leg_cooked", + "familiarfauna:turkey_leg_raw", + "familiarfauna:venison_cooked", + "familiarfauna:venison_raw", + "faunaandecology:bat_stew", + "faunaandecology:bat_stew_raw", + "faunaandecology:beef_aurochs_raw", + "faunaandecology:beef_mooshroom_raw", + "faunaandecology:beef_wild_mooshroom_raw", + "faunaandecology:bone_marrow", + "faunaandecology:calamari", + "faunaandecology:cooked_bat", + "faunaandecology:cooked_bone_marrow", + "faunaandecology:cooked_calamari", + "faunaandecology:cooked_donkey_meat", + "faunaandecology:cooked_horse_meat", + "faunaandecology:cooked_llama_meat", + "faunaandecology:cooked_zebra_meat", + "faunaandecology:donkey_meat", + "faunaandecology:duck_cooked", + "faunaandecology:duck_raw", + "faunaandecology:fried_egg", + "faunaandecology:guanaco_meat", + "faunaandecology:horse_meat", + "faunaandecology:junglefowl_raw", + "faunaandecology:llama_meat", + "faunaandecology:mallard_raw", + "faunaandecology:mushroom_stew_raw", + "faunaandecology:mutton_mouflon_raw", + "faunaandecology:porkchop_boar_raw", + "faunaandecology:quagga_meat", + "faunaandecology:rabbit_stew_raw", + "faunaandecology:raw_bat", + "faunaandecology:rind_pork", + "faunaandecology:wild_ass_meat", + "faunaandecology:wild_horse_meat", + "faunaandecology:zebra_meat", + "faunanatural:meat_cookedstingray", + "faunanatural:meat_rawstingray", + "foodexpansion:itembacon", + "foodexpansion:itembaconandegg", + "foodexpansion:itembatwing", + "foodexpansion:itemcarrotpie", + "foodexpansion:itemcookedbacon", + "foodexpansion:itemcookedbatwing", + "foodexpansion:itemcookedhorsemeat", + "foodexpansion:itemcookedllamameat", + "foodexpansion:itemcookedocelotmeat", + "foodexpansion:itemcookedparrotmeat", + "foodexpansion:itemcookedpolarbearmeat", + "foodexpansion:itemcookedsquid", + "foodexpansion:itemcookedwolfmeat", + "foodexpansion:itemfriedegg", + "foodexpansion:itemhorsemeat", + "foodexpansion:itemllamameat", + "foodexpansion:itemocelotmeat", + "foodexpansion:itemparrotmeat", + "foodexpansion:itempolarbearmeat", + "foodexpansion:itemsquid", + "foodexpansion:itemwolfmeat", + "forestmobs:arisaurmeatcooked", + "forestmobs:arisaurmeatraw", + "forestmobs:paleosalad", + "forestry:ambrosia", + "forestry:honeyed_slice", + "forestry:honey_pot", + "fossil:cooked_chicken_soup", + "fossil:cooked_egg", + "fossil:raw_chicken_soup", + "fossil:sjl", + "freshwatermobs:lapisfishandchips", + "gaiadimension:cooked_luggeroth_chop", + "gaiadimension:large_calamari", + "gaiadimension:large_tentacle", + "gaiadimension:luggeroth_chop", + "gaiadimension:lurmorus_meat", + "gaiadimension:lurmorus_steak", + "gaiadimension:small_calamari", + "gaiadimension:small_tentacle", + "galacticraftcore:food:5", + "galacticraftcore:food:6", + "galacticraftcore:food:7", + "galacticraftcore:food:8", + "galacticraftcore:food:9", + "glacidus:grilled_porcali_meat", + "glacidus:raw_porcali_meat", + "grimoireofgaia:food_coalfish", + "grimoireofgaia:food_meat", + "grimoireofgaia:food_pie_meat", + "grimoireofgaia:food_rotten_heart", + "grimoireofgaia:food_wither", + "grimpack:apple_pie", + "grimpack:cheese_burger", + "grimpack:chocolate_cake", + "grimpack:chocolate_pie", + "grimpack:dough", + "grimpack:eggs_cooked", + "grimpack:eggs_mixed", + "grimpack:eggs_unmixed", + "grimpack:melon_pie", + "grimpack:pork_pie", + "grimpack:pumpkin_pie", + "grimpack:raw_apple_pie", + "grimpack:raw_chocolate_pie", + "grimpack:raw_empty_pie", + "grimpack:raw_melon_pie", + "grimpack:raw_pork_pie", + "grimpack:raw_pumpkin_pie", + "growthcraft_milk:bottlefluid_whey", + "harvestcraft:akutuqitem", + "harvestcraft:anchovypepperonipizzaitem", + "harvestcraft:applejellysandwichitem", + "harvestcraft:applesnowitem", + "harvestcraft:apricotglazedporkitem", + "harvestcraft:apricotjellysandwichitem", + "harvestcraft:asparagusquicheitem", + "harvestcraft:avocadoburritoitem", + "harvestcraft:baconandeggsitem", + "harvestcraft:baconcheeseburgeritem", + "harvestcraft:baconmushroomburgeritem", + "harvestcraft:baconpancakesitem", + "harvestcraft:baconwrappedchiliitem", + "harvestcraft:baconwrappeddatesitem", + "harvestcraft:bakedalaskaitem", + "harvestcraft:bakedbeansitem", + "harvestcraft:bakedhamitem", + "harvestcraft:baklavaitem", + "harvestcraft:banananutbreaditem", + "harvestcraft:bangersandmashitem", + "harvestcraft:battenbergitem", + "harvestcraft:batteredsausageitem", + "harvestcraft:bbqchickenbiscuititem", + "harvestcraft:bbqchickenpizzaitem", + "harvestcraft:bbqplatteritem", + "harvestcraft:bbqpulledporkitem", + "harvestcraft:beansandriceitem", + "harvestcraft:beansontoastitem", + "harvestcraft:beefjerkyitem", + "harvestcraft:beefwellingtonitem", + "harvestcraft:beetburgeritem", + "harvestcraft:bentoboxitem", + "harvestcraft:berrymeringuenestitem", + "harvestcraft:bibimbapitem", + "harvestcraft:blackberryjellysandwichitem", + "harvestcraft:blackpaellaitem", + "harvestcraft:bltitem", + "harvestcraft:blueberryjellysandwichitem", + "harvestcraft:blueberrymuffinitem", + "harvestcraft:blueberrypancakesitem", + "harvestcraft:bolognaitem", + "harvestcraft:bolognasandwichitem", + "harvestcraft:bratwurstitem", + "harvestcraft:breadedporkchopitem", + "harvestcraft:breakfastburritoitem", + "harvestcraft:briochebunitem", + "harvestcraft:brownieitem", + "harvestcraft:bulgogiitem", + "harvestcraft:buttercookieitem", + "harvestcraft:buttertartitem", + "harvestcraft:calamarirawitem", + "harvestcraft:californiarollitem", + "harvestcraft:candiedpecansitem", + "harvestcraft:candiedwalnutsitem", + "harvestcraft:cantonesegreensitem", + "harvestcraft:cantonesenoodlesitem", + "harvestcraft:cashewchickenitem", + "harvestcraft:cassouletitem", + "harvestcraft:celeryandpeanutbutteritem", + "harvestcraft:cevicheitem", + "harvestcraft:charsiuitem", + "harvestcraft:cheeseburgeritem", + "harvestcraft:cheesesteakitem", + "harvestcraft:cheesyshrimpquinoaitem", + "harvestcraft:cherryjellysandwichitem", + "harvestcraft:chickenandwafflesitem", + "harvestcraft:chickenbiscuititem", + "harvestcraft:chickencelerycasseroleitem", + "harvestcraft:chickenchowmeinitem", + "harvestcraft:chickencordonbleuitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chickendinneritem", + "harvestcraft:chickengumboitem", + "harvestcraft:chickenkatsuitem", + "harvestcraft:chickenpaellaitem", + "harvestcraft:chickenparmasanitem", + "harvestcraft:chickenpotpieitem", + "harvestcraft:chickensandwichitem", + "harvestcraft:chikorollitem", + "harvestcraft:chilidogitem", + "harvestcraft:chiliitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chocolatebaconitem", + "harvestcraft:chocolaterollitem", + "harvestcraft:chorizoitem", + "harvestcraft:clamchowderitem", + "harvestcraft:coconutshrimpitem", + "harvestcraft:coleslawburgeritem", + "harvestcraft:coleslawitem", + "harvestcraft:cookedtofeegitem", + "harvestcraft:cookedtofenisonitem", + "harvestcraft:cornbreaditem", + "harvestcraft:corndogitem", + "harvestcraft:cornedbeefbreakfastitem", + "harvestcraft:cornedbeefhashitem", + "harvestcraft:cornedbeefitem", + "harvestcraft:cornishpastyitem", + "harvestcraft:cottagepieitem", + "harvestcraft:crabkimbapitem", + "harvestcraft:cracklinsitem", + "harvestcraft:cranberryjellysandwichitem", + "harvestcraft:crawfishetoufeeitem", + "harvestcraft:crayfishsaladitem", + "harvestcraft:creepercookieitem", + "harvestcraft:creeperwingsitem", + "harvestcraft:croissantitem", + "harvestcraft:custarditem", + "harvestcraft:datenutbreaditem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxecheeseburgeritem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:deviledeggitem", + "harvestcraft:dimsumitem", + "harvestcraft:durianmuffinitem", + "harvestcraft:eggnogitem", + "harvestcraft:eggrollitem", + "harvestcraft:eggsaladitem", + "harvestcraft:eggsbenedictitem", + "harvestcraft:eggtartitem", + "harvestcraft:enchiladaitem", + "harvestcraft:epicbaconitem", + "harvestcraft:epicbltitem", + "harvestcraft:escargotitem", + "harvestcraft:etonmessitem", + "harvestcraft:extremechiliitem", + "harvestcraft:figjellysandwichitem", + "harvestcraft:fishandchipsitem", + "harvestcraft:fishdinneritem", + "harvestcraft:fishlettucewrapitem", + "harvestcraft:fishsandwichitem", + "harvestcraft:fishsticksitem", + "harvestcraft:fishtacoitem", + "harvestcraft:footlongitem", + "harvestcraft:frenchtoastitem", + "harvestcraft:friedbolognasandwichitem", + "harvestcraft:friedchickenitem", + "harvestcraft:friedfeastitem", + "harvestcraft:friedgreentomatoesitem", + "harvestcraft:friedpecanokraitem", + "harvestcraft:friedriceitem", + "harvestcraft:froglegstirfryitem", + "harvestcraft:futomakiitem", + "harvestcraft:garlicchickenitem", + "harvestcraft:garlicsteakitem", + "harvestcraft:generaltsochickenitem", + "harvestcraft:gingerbreaditem", + "harvestcraft:gingerchickenitem", + "harvestcraft:gingeredrhubarbtartitem", + "harvestcraft:gooseberryjellysandwichitem", + "harvestcraft:gourmetbeefburgeritem", + "harvestcraft:gourmetbeefpattyitem", + "harvestcraft:gourmetmuttonburgeritem", + "harvestcraft:gourmetmuttonpattyitem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetporkpattyitem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:gourmetvenisonpattyitem", + "harvestcraft:grapefruitjellysandwichitem", + "harvestcraft:gravlaxitem", + "harvestcraft:greeneggsandhamitem", + "harvestcraft:guisoitem", + "harvestcraft:gumboitem", + "harvestcraft:gyudonitem", + "harvestcraft:hamandcheesesandwichitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:hamburgeritem", + "harvestcraft:hamsweetpicklesandwichitem", + "harvestcraft:hashitem", + "harvestcraft:hazelnutitem", + "harvestcraft:heartybreakfastitem", + "harvestcraft:holidaycake", + "harvestcraft:holidaycakeitem", + "harvestcraft:honeybunitem", + "harvestcraft:honeyglazedhamitem", + "harvestcraft:honeyitem", + "harvestcraft:honeylemonlambitem", + "harvestcraft:honeysandwichitem", + "harvestcraft:honeysoyribsitem", + "harvestcraft:hotandsoursoupitem", + "harvestcraft:hotdishcasseroleitem", + "harvestcraft:hotdogitem", + "harvestcraft:hotwingsitem", + "harvestcraft:hushpuppiesitem", + "harvestcraft:imitationcrabsticksitem", + "harvestcraft:jaffaitem", + "harvestcraft:jambalayaitem", + "harvestcraft:jelliedeelitem", + "harvestcraft:jellyfishrawitem", + "harvestcraft:kiwijellysandwichitem", + "harvestcraft:kohlundpinkelitem", + "harvestcraft:koreandinneritem", + "harvestcraft:kungpaochickenitem", + "harvestcraft:lambbarleysoupitem", + "harvestcraft:lambkebabitem", + "harvestcraft:lambwithmintsauceitem", + "harvestcraft:leafychickensandwichitem", + "harvestcraft:leafyfishsandwichitem", + "harvestcraft:leekbaconsoupitem", + "harvestcraft:lemonchickenitem", + "harvestcraft:lemondrizzlecakeitem", + "harvestcraft:lemonjellysandwichitem", + "harvestcraft:limejellysandwichitem", + "harvestcraft:liverandonionsitem", + "harvestcraft:loadedbakedpotatoitem", + "harvestcraft:mangojellysandwichitem", + "harvestcraft:maplecandiedbaconitem", + "harvestcraft:maplesausageitem", + "harvestcraft:maplesyruppancakesitem", + "harvestcraft:maplesyrupwafflesitem", + "harvestcraft:marzipanitem", + "harvestcraft:mashedpotatoeschickenbiscuititem", + "harvestcraft:mcpamitem", + "harvestcraft:meatfeastpizzaitem", + "harvestcraft:meatloafitem", + "harvestcraft:meatloafsandwichitem", + "harvestcraft:meatpieitem", + "harvestcraft:meatystewitem", + "harvestcraft:meatystirfryitem", + "harvestcraft:meesuaitem", + "harvestcraft:meringuebombeitem", + "harvestcraft:meringuebrownieitem", + "harvestcraft:meringuecookieitem", + "harvestcraft:meringuerouladeitem", + "harvestcraft:merveilleuxitem", + "harvestcraft:mettbrotchenitem", + "harvestcraft:mincepieitem", + "harvestcraft:misosoupitem", + "harvestcraft:mochicakeitem", + "harvestcraft:monsterfrieddumplingsitem", + "harvestcraft:montecristosandwichitem", + "harvestcraft:mozzerellasticksitem", + "harvestcraft:museliitem", + "harvestcraft:mushroomketchupomeletitem", + "harvestcraft:mushroomsteakitem", + "harvestcraft:musselcookeditem", + "harvestcraft:musselrawitem", + "harvestcraft:musubiitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:netherwingsitem", + "harvestcraft:omeletitem", + "harvestcraft:omuriceitem", + "harvestcraft:onionhamburgeritem", + "harvestcraft:orangechickenitem", + "harvestcraft:orangeduckitem", + "harvestcraft:orangejellysandwichitem", + "harvestcraft:oystercookeditem", + "harvestcraft:oysterrawitem", + "harvestcraft:oystersauceitem", + "harvestcraft:padthaiitem", + "harvestcraft:pancakesitem", + "harvestcraft:papayajellysandwichitem", + "harvestcraft:paradiseburgeritem", + "harvestcraft:pavlovacake", + "harvestcraft:pavlovaitem", + "harvestcraft:pbandjitem", + "harvestcraft:peaandhamsoupitem", + "harvestcraft:peachjellysandwichitem", + "harvestcraft:peanutbutterbananasandwichitem", + "harvestcraft:peanutbuttercookiesitem", + "harvestcraft:peanutbuttercupcakeitem", + "harvestcraft:peanutbuttercupitem", + "harvestcraft:peanutsoupitem", + "harvestcraft:pearjellysandwichitem", + "harvestcraft:pecanpieitem", + "harvestcraft:pekingduckitem", + "harvestcraft:pemmicanitem", + "harvestcraft:pepperoniitem", + "harvestcraft:persimmonjellysandwichitem", + "harvestcraft:pineapplehamitem", + "harvestcraft:pineappleupsidedowncake", + "harvestcraft:pineappleupsidedowncakeitem", + "harvestcraft:pinkelitem", + "harvestcraft:pistachiobakedsalmonitem", + "harvestcraft:pistachiobutteritem", + "harvestcraft:pistachioicecreamitem", + "harvestcraft:pitepaltitem", + "harvestcraft:pizzaitem", + "harvestcraft:pizzasliceitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:plumjellysandwichitem", + "harvestcraft:pomegranatejellysandwichitem", + "harvestcraft:porklettucewrapitem", + "harvestcraft:porklomeinitem", + "harvestcraft:porkrindsitem", + "harvestcraft:porksausageitem", + "harvestcraft:potatosaladitem", + "harvestcraft:potatoskinsitem", + "harvestcraft:potroastitem", + "harvestcraft:potstickersitem", + "harvestcraft:pralinesitem", + "harvestcraft:pumpkinmuffinitem", + "harvestcraft:raisincookiesitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryjellysandwichitem", + "harvestcraft:rawtofeegitem", + "harvestcraft:rawtofenisonitem", + "harvestcraft:rawtofuduckitem", + "harvestcraft:rivermudcakeitem", + "harvestcraft:roastchickenitem", + "harvestcraft:roastedchestnutitem", + "harvestcraft:salisburysteakitem", + "harvestcraft:salmononigiriitem", + "harvestcraft:salmonpattiesitem", + "harvestcraft:sardinesinhotsauceitem", + "harvestcraft:saucedlambkebabitem", + "harvestcraft:sauerbratenitem", + "harvestcraft:sausagebeanmeltitem", + "harvestcraft:sausageinbreaditem", + "harvestcraft:sausageitem", + "harvestcraft:sausagerollitem", + "harvestcraft:schnitzelitem", + "harvestcraft:scrambledeggitem", + "harvestcraft:shepardspieitem", + "harvestcraft:shrimpcocktailitem", + "harvestcraft:shrimpokrahushpuppiesitem", + "harvestcraft:shrimptemperaitem", + "harvestcraft:slawdogitem", + "harvestcraft:slimegummiesitem", + "harvestcraft:snickersbaritem", + "harvestcraft:southernstylebreakfastitem", + "harvestcraft:spagettiandmeatballsitem", + "harvestcraft:spaghettidinneritem", + "harvestcraft:spicymustardporkitem", + "harvestcraft:spidereyesoupitem", + "harvestcraft:splitpeasoupitem", + "harvestcraft:springfieldcashewchickenitem", + "harvestcraft:springrollitem", + "harvestcraft:starfruitjellysandwichitem", + "harvestcraft:steakandchipsitem", + "harvestcraft:steakfajitaitem", + "harvestcraft:steaktartareitem", + "harvestcraft:strawberryjellysandwichitem", + "harvestcraft:strawberrysouffleitem", + "harvestcraft:stuffedchilipeppersitem", + "harvestcraft:stuffedduckitem", + "harvestcraft:stuffedeggplantitem", + "harvestcraft:suaderoitem", + "harvestcraft:sugarcookieitem", + "harvestcraft:sundayroastitem", + "harvestcraft:sunflowerbroccolisaladitem", + "harvestcraft:sunflowerwheatrollsitem", + "harvestcraft:supremepizzaitem", + "harvestcraft:surfandturfitem", + "harvestcraft:sushiitem", + "harvestcraft:swedishmeatballsitem", + "harvestcraft:sweetandsourchickenitem", + "harvestcraft:sweetandsourmeatballsitem", + "harvestcraft:sweetpotatosouffleitem", + "harvestcraft:szechuaneggplantitem", + "harvestcraft:tacoitem", + "harvestcraft:takoyakiitem", + "harvestcraft:teriyakichickenitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:timpanoitem", + "harvestcraft:tiropitaitem", + "harvestcraft:toadintheholeitem", + "harvestcraft:toastedwesternitem", + "harvestcraft:tomatoherbchickenitem", + "harvestcraft:tunafishsandwichitem", + "harvestcraft:tunaonigiriitem", + "harvestcraft:tunapotatoitem", + "harvestcraft:tunasaladitem", + "harvestcraft:turkishdelightitem", + "harvestcraft:vanillaconchasbreaditem", + "harvestcraft:vindalooitem", + "harvestcraft:wafflesitem", + "harvestcraft:walnutraisinbreaditem", + "harvestcraft:watermelonjellysandwichitem", + "harvestcraft:weekendpicnicitem", + "harvestcraft:yorkshirepuddingitem", + "harvestcraft:zombiejerkyitem", + "harvestcraft:zucchinibreaditem", + "harvestcraft:zucchinifriesitem", + "iceandfire:fire_dragon_flesh", + "iceandfire:ice_dragon_flesh", + "infernomobs:searingtaco", + "junglemobs:concapedemeatcooked", + "junglemobs:concapedemeatraw", + "junglemobs:tropicalcurry", + "jurassicraft:chilean_sea_bass", + "jurassicraft:dinosaur_meat", + "jurassicraft:dinosaur_meat:1", + "jurassicraft:dinosaur_meat:2", + "jurassicraft:dinosaur_meat:3", + "jurassicraft:dinosaur_meat:4", + "jurassicraft:dinosaur_meat:7", + "jurassicraft:dinosaur_meat:9", + "jurassicraft:dinosaur_meat:13", + "jurassicraft:dinosaur_meat:19", + "jurassicraft:dinosaur_meat:20", + "jurassicraft:dinosaur_steak", + "jurassicraft:dinosaur_steak:1", + "jurassicraft:dinosaur_steak:2", + "jurassicraft:dinosaur_steak:3", + "jurassicraft:dinosaur_steak:4", + "jurassicraft:dinosaur_steak:7", + "jurassicraft:dinosaur_steak:9", + "jurassicraft:dinosaur_steak:13", + "jurassicraft:dinosaur_steak:19", + "jurassicraft:dinosaur_steak:20", + "jurassicraft:goat_cooked", + "jurassicraft:goat_raw", + "lycanitesmobs:amber_cake", + "lycanitesmobs:battle_burrito", + "lycanitesmobs:blood_chili", + "lycanitesmobs:bulwark_burger", + "lycanitesmobs:caecilian_ramen", + "lycanitesmobs:devil_lasagna", + "lycanitesmobs:explorers_risotto", + "lycanitesmobs:lapis_fish_and_chips", + "lycanitesmobs:moss_pie", + "lycanitesmobs:pale_soup", + "lycanitesmobs:peaks_kebab", + "lycanitesmobs:searing_taco", + "lycanitesmobs:seashell_maki", + "lycanitesmobs:tropical_curry", + "midnight:cook_hunter_wing", + "midnight:cook_stag_flank", + "midnight:cook_stinger_egg", + "midnight:deceitful_snapper", + "midnight:hunter_wing", + "midnight:raw_stag_flank", + "minecraft:beef", + "minecraft:cake", + "minecraft:chicken", + "minecraft:cooked_beef", + "minecraft:cooked_chicken", + "minecraft:cooked_fish:0", + "minecraft:cooked_fish:1", + "minecraft:cooked_mutton", + "minecraft:cooked_porkchop", + "minecraft:cooked_rabbit", + "minecraft:fish:0", + "minecraft:fish:1", + "minecraft:fish:2", + "minecraft:fish:3", + "minecraft:golden_apple:1", + "minecraft:mutton", + "minecraft:porkchop", + "minecraft:pumpkin_pie", + "minecraft:rabbit", + "minecraft:rabbit_stew", + "mob_mash:cooked_crocoduck", + "mob_mash:raw_crocoduck", + "mocreatures:crabcooked", + "mocreatures:crabraw", + "mocreatures:omelet", + "mocreatures:ostrichcooked", + "mocreatures:ostrichraw", + "mocreatures:ratburger", + "mocreatures:ratcooked", + "mocreatures:ratraw", + "mocreatures:turkeycooked", + "mocreatures:turkeyraw", + "mocreatures:turtleraw", + "mocreatures:turtlesoup", + "mountainmobs:peakskebab", + "mountainmobs:yalemeatcooked", + "mountainmobs:yalemeatraw", + "mysticalworld:cooked_venison", + "mysticalworld:epic_squid", + "mysticalworld:venison", + "natura:edibles:0", + "natura:edibles:1", + "netherex:ghast_meat_cooked", + "netherex:ghast_meat_raw", + "pizzacraft:slice_0", + "pizzacraft:slice_1", + "pizzacraft:slice_2", + "pizzacraft:slice_3", + "pizzacraft:slice_4", + "pizzacraft:slice_5", + "pizzacraft:slice_6", + "pizzacraft:slice_7", + "pizzacraft:slice_8", + "pizzacraft:slice_9", + "pizzacraft:slice_10", + "plainsmobs:bulwarkburger", + "plainsmobs:makameatcooked", + "plainsmobs:makameatraw", + "pmp:food_cotof", + "pmp:food_cotom", + "pmp:food_pbcoo", + "pmp:food_sandf", + "pmp:food_sandm", + "pmp:food_sandp", + "pmp:food_stpeo", + "pmp:food_stper", + "pmp:food_stpey", + "pmp:food_tofu", + "pmp:food_trmix", + "pmp:food_wrcof", + "pmp:food_wrcom", + "pmp:food_wrcor", + "pmp:food_wrswf", + "pmp:food_wrswm", + "pmp:food_wrswr", + "pmp:nut_almon", + "pmp:nut_brazi", + "pmp:nut_butte", + "pmp:nut_candl", + "pmp:nut_cashe", + "pmp:nut_gabon", + "pmp:nut_hazel", + "pmp:nut_macad", + "pmp:nut_maya", + "pmp:nut_pecan", + "pmp:nut_pista", + "pmp:seedf_lenti", + "pmp:seedf_peanu", + "pmp:seedf_quino", + "pmp:seedf_soybe", + "pmp:soup_lenti", + "pmp:soup_quino", + "primal:bat_meat_cured", + "primal:bat_meat_dried", + "primal:bat_meat_rotten", + "primal:bat_meat_salted", + "primal:bear_meat_cooked", + "primal:bear_meat_dried", + "primal:bear_meat_raw", + "primal:bear_meat_rotten", + "primal:bear_meat_salted", + "primal:chum", + "primal:fish_clown_cooked", + "primal:fish_clown_cured", + "primal:fish_clown_dried", + "primal:fish_clown_rotten", + "primal:fish_clown_salted", + "primal:fish_cod_cured", + "primal:fish_cod_dried", + "primal:fish_cod_rotten", + "primal:fish_cod_salted", + "primal:fish_lava_crawdad_cured", + "primal:fish_lava_crawdad_dried", + "primal:fish_lava_crawdad_rotten", + "primal:fish_lava_crawdad_salted", + "primal:fish_lava_worm_cured", + "primal:fish_lava_worm_dried", + "primal:fish_lava_worm_raw", + "primal:fish_lava_worm_rotten", + "primal:fish_lava_worm_salted", + "primal:fish_puffer_cooked", + "primal:fish_puffer_cured", + "primal:fish_puffer_dried", + "primal:fish_puffer_rotten", + "primal:fish_puffer_salted", + "primal:fish_salmon_cured", + "primal:fish_salmon_dried", + "primal:fish_salmon_rotten", + "primal:fish_salmon_salted", + "primal:gator_meat_cooked", + "primal:gator_meat_cured", + "primal:gator_meat_raw", + "primal:gator_meat_rotten", + "primal:gator_meat_salted", + "primal:horse_meat_cooked", + "primal:horse_meat_cured", + "primal:horse_meat_dried", + "primal:horse_meat_raw", + "primal:horse_meat_rotten", + "primal:horse_meat_salted", + "primal:llama_meat_charqui", + "primal:llama_meat_cooked", + "primal:llama_meat_raw", + "primal:llama_meat_rotten", + "primal:llama_meat_salted", + "primal:ovis_meat_cooked", + "primal:ovis_meat_cured", + "primal:ovis_meat_dried", + "primal:ovis_meat_raw", + "primal:ovis_meat_rotten", + "primal:ovis_meat_salted", + "primal:pigman_meat_cooked", + "primal:pigman_meat_cured", + "primal:pigman_meat_dried", + "primal:pigman_meat_raw", + "primal:pigman_meat_rotten", + "primal:pigman_meat_salted", + "primal:shark_meat_cooked", + "primal:shark_meat_cured", + "primal:shark_meat_dried", + "primal:shark_meat_raw", + "primal:shark_meat_rotten", + "primal:shark_meat_salted", + "primal:wolf_meat_cooked", + "primal:wolf_meat_cured", + "primal:wolf_meat_dried", + "primal:wolf_meat_raw", + "primal:wolf_meat_rotten", + "primal:wolf_meat_salted", + "primitivemobs:cooked_dodo", + "primitivemobs:dodo", + "pvj:clam", + "pvj:clam_chowder", + "pvj:cooked_duck", + "pvj:cooked_squid", + "pvj:mystical_beef", + "pvj:mystical_chicken", + "pvj:mystical_cod", + "pvj:mystical_mutton", + "pvj:mystical_porkchop", + "pvj:mystical_rabbit", + "pvj:mystical_salmon", + "pvj:raw_duck", + "pvj:raw_squid", + "pvj:steamed_clam_meat", + "pyrotech:egg_roasted", + "quark:cooked_crab_leg", + "quark:cooked_frog_leg", + "quark:crab_leg", + "quark:frog_leg", + "quark:golden_frog_leg", + "rats:rat_burger", + "realworld:food_cotof", + "realworld:food_cotom", + "realworld:food_pbcoo", + "realworld:food_sandf", + "realworld:food_sandm", + "realworld:food_sandp", + "realworld:food_stpeo", + "realworld:food_stper", + "realworld:food_stpey", + "realworld:food_tofu", + "realworld:food_trmix", + "realworld:food_wrcof", + "realworld:food_wrcom", + "realworld:food_wrcor", + "realworld:food_wrswf", + "realworld:food_wrswm", + "realworld:food_wrswr", + "realworld:nut_almon", + "realworld:nut_brazi", + "realworld:nut_butte", + "realworld:nut_candl", + "realworld:nut_cashe", + "realworld:nut_gabon", + "realworld:nut_hazel", + "realworld:nut_macad", + "realworld:nut_maya", + "realworld:nut_pecan", + "realworld:nut_pista", + "realworld:seedf_lenti", + "realworld:seedf_peanu", + "realworld:seedf_quino", + "realworld:seedf_soybe", + "realworld:soup_lenti", + "realworld:soup_quino", + "reptilemod:croc_cooked", + "reptilemod:croc_raw", + "reptilemod:megalania_cooked", + "reptilemod:megalania_raw", + "reptilemod:reptile_cooked", + "reptilemod:reptile_raw", + "reptilemod:turtle_cooked", + "reptilemod:turtle_raw", + "rockhounding_surface:mesquite_fruit", + "rockhounding_surface:sourberry_pie", + "rockhounding_surface:truffle_omelette", + "saltmod:apple_pie", + "saltmod:carrot_pie", + "saltmod:corned_beef", + "saltmod:escargot", + "saltmod:fish_pie", + "saltmod:fish_salmon_pie", + "saltmod:fish_salmon_soup", + "saltmod:fish_soup", + "saltmod:hufc", + "saltmod:muffin", + "saltmod:mushroom_pie", + "saltmod:onion_pie", + "saltmod:potato_pie", + "saltmod:saltwort_beef", + "saltmod:saltwort_mutton", + "saltmod:saltwort_pie", + "saltmod:saltwort_porkchop", + "saltmod:salt_beef_cooked", + "saltmod:salt_chicken_cooked", + "saltmod:salt_egg", + "saltmod:salt_fish_clownfish", + "saltmod:salt_fish_cod", + "saltmod:salt_fish_cod_cooked", + "saltmod:salt_fish_salmon", + "saltmod:salt_fish_salmon_cooked", + "saltmod:salt_fish_salmon_soup", + "saltmod:salt_fish_soup", + "saltmod:salt_hufc", + "saltmod:salt_mutton_cooked", + "saltmod:salt_porkchop_cooked", + "saltmod:salt_rabbit_cooked", + "saltmod:salt_rabbit_stew", + "saltmod:tf_saltwort_meef_steak", + "saltmod:tf_saltwort_venison", + "saltmod:tf_salt_hydra_chop", + "saltmod:tf_salt_meef_steak", + "saltmod:tf_salt_meef_stroganoff", + "saltmod:tf_salt_venison_cooked", + "saltwatermobs:seashellmaki", + "shadowmobs:bloodchili", + "shadowmobs:chupacabrameatcooked", + "shadowmobs:chupacabrameatraw", + "simplecorn:chickencornchowder", + "skyes_bakery:macaron", + "skyes_bakery:rawtaiyaki", + "skyes_bakery:taiyaki", + "skyes_bakery:waffle", + "swampmobs:aspidmeatcooked", + "swampmobs:aspidmeatraw", + "swampmobs:mosspie", + "tconstruct:edible:0", + "tconstruct:edible:3", + "tconstruct:edible:10", + "tconstruct:edible:11", + "tconstruct:edible:12", + "tconstruct:edible:13", + "tconstruct:edible:14", + "tconstruct:edible:15", + "tconstruct:edible:20", + "tconstruct:edible:21", + "tconstruct:edible:22", + "tconstruct:edible:23", + "tconstruct:edible:33", + "teastory:chicken_rice", + "teastory:porkchop_rice", + "teastory:rabbit_rice", + "teastory:steak_rice", + "teastory:tea_egg", + "thaumcraft:brain", + "thaumcraft:chunk:0", + "thaumcraft:chunk:1", + "thaumcraft:chunk:2", + "thaumcraft:chunk:3", + "thaumcraft:chunk:4", + "thaumcraft:chunk:5", + "thaumcraft:triple_meat_treat", + "thebetweenlands:angler_meat_cooked", + "thebetweenlands:angler_meat_raw", + "thebetweenlands:chiromaw_wing", + "thebetweenlands:crab_stick", + "thebetweenlands:frog_legs_cooked", + "thebetweenlands:frog_legs_raw", + "thebetweenlands:kraken_calamari", + "thebetweenlands:kraken_tentacle", + "thebetweenlands:mire_scramble", + "thebetweenlands:mire_snail_egg", + "thebetweenlands:mire_snail_egg_cooked", + "thebetweenlands:silt_crab_claw", + "thebetweenlands:snail_flesh_cooked", + "thebetweenlands:snail_flesh_raw", + "thebetweenlands:sushi", + "thebetweenlands:wight_heart", + "tp:bacon_eggs", + "tp:bacon_eggs_sandwhich", + "tp:bacon_sandwhich", + "tp:beef_sandwhich", + "tp:chicken_sandwhich", + "tp:cooked_bacon", + "tp:fried_egg", + "tp:monster_jerky", + "tp:rabbit_sandwhich", + "tp:raw_bacon", + "tropicraft:cooked_fish", + "tropicraft:cooked_frog_leg", + "tropicraft:cooked_river_fish", + "tropicraft:fresh_marlin", + "tropicraft:raw_fish", + "tropicraft:raw_river_fish", + "tropicraft:ray_cooked", + "tropicraft:seared_marlin", + "tropicraft:sea_urchin_roe", + "tt:apple_ice_cream_taco", + "tt:chocolate_ice_cream_taco", + "tt:coal_taco", + "tt:cookie_ice_cream_taco", + "tt:diamond_taco", + "tt:emerald_taco", + "tt:hard_beef_taco", + "tt:hard_chicken_taco", + "tt:hard_coal_taco", + "tt:hard_diamond_taco", + "tt:hard_emerald_taco", + "tt:hard_fish_taco", + "tt:hard_iron_taco", + "tt:hard_lapis_taco", + "tt:hard_mutton_taco", + "tt:hard_pork_taco", + "tt:hard_quartz_taco", + "tt:hard_rabbit_taco", + "tt:hard_redstone_taco", + "tt:hard_taco_taco", + "tt:iron_taco", + "tt:lapis_taco", + "tt:op_hard_taco", + "tt:op_soft_taco", + "tt:plain_ice_cream_taco", + "tt:pumpkin_ice_cream_taco", + "tt:quartz_taco", + "tt:redstone_taco", + "tt:secret_spice", + "tt:secret_taco_soup", + "tt:soft_beef_taco", + "tt:soft_chicken_taco", + "tt:soft_fish_taco", + "tt:soft_mutton_taco", + "tt:soft_pork_taco", + "tt:soft_rabbit_taco", + "tt:super_op_taco", + "tt:taco_taco", + "tt:waffle_tortilla", + "tt:watermelon_ice_cream_taco", + "twilightforest:cooked_meef", + "twilightforest:cooked_venison", + "twilightforest:experiment_115", + "twilightforest:hydra_chop", + "twilightforest:meef_stroganoff", + "twilightforest:raw_meef", + "twilightforest:raw_venison", + "vanillafoodpantry:bat_burger", + "vanillafoodpantry:bat_cheeseburger", + "vanillafoodpantry:bat_cooked", + "vanillafoodpantry:bat_raw", + "vanillafoodpantry:bear_cooked", + "vanillafoodpantry:bear_raw", + "vanillafoodpantry:bear_raw_charred", + "vanillafoodpantry:bear_raw_prepped", + "vanillafoodpantry:breads:405", + "vanillafoodpantry:bread_pocket:0", + "vanillafoodpantry:bread_pocket:1", + "vanillafoodpantry:bread_pocket:2", + "vanillafoodpantry:bread_pocket:3", + "vanillafoodpantry:bread_pocket:4", + "vanillafoodpantry:bread_pocket:6", + "vanillafoodpantry:cake_slice", + "vanillafoodpantry:carrot_burger", + "vanillafoodpantry:cod_salted", + "vanillafoodpantry:cooked_salt_pork", + "vanillafoodpantry:dough_ball:7", + "vanillafoodpantry:dough_ball:9", + "vanillafoodpantry:earthworms_purged", + "vanillafoodpantry:egg_pie", + "vanillafoodpantry:egg_pie:1", + "vanillafoodpantry:egg_pie:3", + "vanillafoodpantry:egg_pie:5", + "vanillafoodpantry:egg_pie:7", + "vanillafoodpantry:fish_chowder", + "vanillafoodpantry:fish_pie", + "vanillafoodpantry:fried_egg", + "vanillafoodpantry:fried_eggwhite", + "vanillafoodpantry:fried_egg_and_tatoes", + "vanillafoodpantry:fried_egg_sandwich", + "vanillafoodpantry:guardian_meat", + "vanillafoodpantry:guardian_meat_raw", + "vanillafoodpantry:ham_egg_sandwich", + "vanillafoodpantry:ham_hocks_stew", + "vanillafoodpantry:horse_cooked", + "vanillafoodpantry:horse_raw", + "vanillafoodpantry:jerky", + "vanillafoodpantry:kebab:0", + "vanillafoodpantry:kebab:1", + "vanillafoodpantry:kebab:2", + "vanillafoodpantry:kebab:3", + "vanillafoodpantry:kebab:4", + "vanillafoodpantry:kebab:5", + "vanillafoodpantry:kebab:10", + "vanillafoodpantry:kebab:11", + "vanillafoodpantry:kebab:12", + "vanillafoodpantry:kebab:13", + "vanillafoodpantry:llama_cooked", + "vanillafoodpantry:llama_raw", + "vanillafoodpantry:muffins:402", + "vanillafoodpantry:muffins:404", + "vanillafoodpantry:muffins:406", + "vanillafoodpantry:muscle_egg", + "vanillafoodpantry:nuggets", + "vanillafoodpantry:nuggets:12", + "vanillafoodpantry:nuggets:13", + "vanillafoodpantry:nuggets:17", + "vanillafoodpantry:nuggets:24", + "vanillafoodpantry:nuggets:25", + "vanillafoodpantry:nuggets:26", + "vanillafoodpantry:nuggets:27", + "vanillafoodpantry:nuggets:29", + "vanillafoodpantry:nuggets:36", + "vanillafoodpantry:nuggets:37", + "vanillafoodpantry:nuggets:38", + "vanillafoodpantry:nuggets:39", + "vanillafoodpantry:nuggets:41", + "vanillafoodpantry:nuggets:72", + "vanillafoodpantry:nuggets:73", + "vanillafoodpantry:nuggets:77", + "vanillafoodpantry:pork_meat_product:0", + "vanillafoodpantry:pork_meat_product:1", + "vanillafoodpantry:pork_meat_product:2", + "vanillafoodpantry:pork_meat_product:3", + "vanillafoodpantry:pork_meat_product:4", + "vanillafoodpantry:pork_meat_product:5", + "vanillafoodpantry:pork_meat_product:6", + "vanillafoodpantry:portion_ham", + "vanillafoodpantry:portion_jerky", + "vanillafoodpantry:potato_chowder", + "vanillafoodpantry:salt_pork", + "vanillafoodpantry:sandwich:0", + "vanillafoodpantry:sandwich:1", + "vanillafoodpantry:sandwich:3", + "vanillafoodpantry:sandwich:4", + "vanillafoodpantry:sanitized_flesh:0", + "vanillafoodpantry:sanitized_flesh:1", + "vanillafoodpantry:sanitized_flesh:2", + "vanillafoodpantry:sausage:0", + "vanillafoodpantry:sausage:1", + "vanillafoodpantry:sausage:2", + "vanillafoodpantry:squidd_cooked", + "vanillafoodpantry:squidd_on_a_stick", + "vanillafoodpantry:squidd_raw", + "vanillafoodpantry:steamed_egg", + "vanillafoodpantry:stewed:0", + "vanillafoodpantry:stewed:1", + "vanillafoodpantry:stewed:5", + "vanillafoodpantry:stewed:6", + "vanillafoodpantry:stewed:15", + "vanillafoodpantry:stewed:30", + "vanillafoodpantry:stewed:31", + "vanillafoodpantry:stewed:40", + "vanillafoodpantry:stewed:45", + "vanillafoodpantry:stewed:55", + "vanillafoodpantry:tatoes:4", + "vanillafoodpantry:tatoes:6", + "vanillafoodpantry:tatoes:7", + "vanillafoodpantry:tatoes:8", + "vanillafoodpantry:tatoes:9", + "vanillafoodpantry:wolf_cooked", + "vanillafoodpantry:wolf_raw", + "vanillafoodpantry:wrapped_egg", + "xlfoodmod:bacon", + "xlfoodmod:bacon_pie", + "xlfoodmod:beef_jerky", + "xlfoodmod:beef_stew", + "xlfoodmod:blt_sandwich", + "xlfoodmod:breakfast_sandwich", + "xlfoodmod:bucket_of_fried_chicken", + "xlfoodmod:burrito", + "xlfoodmod:caesar_salad", + "xlfoodmod:cheeseburger", + "xlfoodmod:cheese_cake", + "xlfoodmod:chickenburger", + "xlfoodmod:chicken_pot_pie", + "xlfoodmod:chicken_salad", + "xlfoodmod:chicken_sandwich", + "xlfoodmod:chicken_soup", + "xlfoodmod:chocolate_cake", + "xlfoodmod:cooked_chicken_wing", + "xlfoodmod:enchilada", + "xlfoodmod:fish_pie", + "xlfoodmod:flesh", + "xlfoodmod:fried_egg", + "xlfoodmod:ground_beef", + "xlfoodmod:ham", + "xlfoodmod:hamburger", + "xlfoodmod:hot_dog", + "xlfoodmod:jambon_beurre", + "xlfoodmod:kebab", + "xlfoodmod:lasagne", + "xlfoodmod:nether_cake", + "xlfoodmod:oreo_cake", + "xlfoodmod:pumpkin_cake", + "xlfoodmod:pumpkin_stew", + "xlfoodmod:raw_chicken_wing", + "xlfoodmod:sausage", + "xlfoodmod:sausage_roll", + "xlfoodmod:spaghetti", + "xlfoodmod:spicy_chicken_wing", + "xlfoodmod:strawberry_cake", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "zawa:bird_meat", + "zawa:bird_meat_cooked", + "zawa:bush_meat_cooked", + "zawa:bush_meat_raw", + "zawa:carnivore_meat_cooked", + "zawa:carnivore_meat_raw", + "zawa:cetacean_meat_cooked", + "zawa:cetacean_meat_raw", + "zawa:cooked_frog_leg", + "zawa:large_meat_cooked", + "zawa:large_meat_raw", + "zawa:rat_cooked", + "zawa:rat_raw", + "zawa:raw_frog_leg", + "zawa:reptile_meat_cooked", + "zawa:reptile_meat_raw" + ] + } +} diff --git a/overrides/config/nutrition/nutrients/vegetable.json b/overrides/config/nutrition/nutrients/vegetable.json new file mode 100644 index 0000000..d480fab --- /dev/null +++ b/overrides/config/nutrition/nutrients/vegetable.json @@ -0,0 +1,1117 @@ +{ + "name": "vegetable", + "icon": "minecraft:carrot", + "color": "72dd5a", + "enabled": true, + "food": { + "oredict": [ + "cropFlax", + "cropJute", + "cropSisal", + "cropSunflower", + "cropTea", + "cropTruffle", + "cropVanillabean", + "foodGrilledasparagus", + "foodGrilledeggplant", + "foodGrilledmushroom", + "foodMushroompowder", + "foodMushroomsalad", + "foodStuffedmushroom", + "foodTea", + "foodTruffle", + "foodVanilla", + "foodVegetable", + "foodVeggiesalad", + "listAllgreenveggie", + "listAllherb", + "listAllmushroom", + "listAllpepper", + "listAllspice", + "listAllveggie" + ], + "items": [ + "abyssalcraft:mre", + "actuallyadditions:item_food:2", + "actuallyadditions:item_food:3", + "actuallyadditions:item_food:4", + "actuallyadditions:item_food:5", + "actuallyadditions:item_food:14", + "animania:chocolate_truffle", + "animania:super_omelette", + "animania:truffle", + "animania:truffle_omelette", + "animania:truffle_soup", + "aoa3:chilli", + "aoa3:fiery_chops", + "aoa3:floracle_sticks", + "aoa3:fungal_tea", + "aoa3:goldicap_petals", + "aoa3:lunacrike", + "aoa3:magic_marang", + "aoa3:mystic_shrooms", + "aoa3:natural_tea", + "aoa3:rosidons", + "aoa3:tea", + "aoa3:trilliad_leaves", + "aquaculture:food", + "aquaculture:food:1", + "aquaculture:food:10", + "beasts:coconut_mushroom", + "beasts:coconut_rabbit_stew", + "betternether:stalagnate_bowl_mushroom", + "betternether:stalagnate_bowl_wart", + "betterwithaddons:food_amanita_baked", + "betterwithaddons:food_beetroot_baked", + "betterwithaddons:food_beetroot_cooked", + "betterwithaddons:food_carrot_baked", + "betterwithaddons:food_carrot_cooked", + "betterwithaddons:food_mushroom_baked", + "betterwithaddons:food_pie_amanita", + "betterwithaddons:food_pie_mushroom", + "betterwithaddons:food_potato_cooked", + "betterwithmods:beef_dinner", + "betterwithmods:beef_potatoes", + "betterwithmods:chicken_soup", + "betterwithmods:cooked_kebab", + "betterwithmods:cooked_omelet", + "betterwithmods:hearty_stew", + "betterwithmods:pork_dinner", + "betterwithmods:raw_kebab", + "betterwithmods:raw_omelet", + "bewitchment:stew_of_the_grotesque", + "brewcraft:beachrumitem", + "brewcraft:cherryvodkaitem", + "brewcraft:handmadevodkaitem", + "brewcraft:hopsitem", + "brewcraft:sakeitem", + "brewcraft:spicedrumitem", + "brewcraft:totalvodkaitem", + "brewcraft:uglyavocadoginitem", + "caveroot:cave_root", + "chococraft:gysahl_green", + "chococraft:pickled_gysahl_cooked", + "chococraft:pickled_gysahl_raw", + "complexcrops:buttered_corn", + "complexcrops:cooked_corn", + "complexcrops:corn_cob", + "complexcrops:cucumber", + "complexcrops:pickle", + "complexcrops:pickle_potion", + "dcs_climate:dcs_food_bowl_stew:0", + "dcs_climate:dcs_food_bowl_stew:1", + "dcs_climate:dcs_food_bowl_stew:3", + "dcs_climate:dcs_food_bowl_stew:4", + "dcs_climate:dcs_food_bowl_stew:5", + "dcs_climate:dcs_food_bowl_stew:6", + "dcs_climate:dcs_food_bowl_stew:8", + "dcs_climate:dcs_food_bowl_stew:9", + "dcs_climate:dcs_food_bowl_stew:10", + "dcs_climate:dcs_food_bowl_stew:11", + "dcs_climate:dcs_food_bowl_stew:12", + "dcs_climate:dcs_food_bowl_stew:13", + "dcs_climate:dcs_food_bowl_stew:14", + "dcs_climate:dcs_food_bowl_stew:15", + "dcs_climate:dcs_food_bread:6", + "dcs_climate:dcs_food_bread:7", + "dcs_climate:dcs_food_bread:10", + "dcs_climate:dcs_food_bread:11", + "dcs_climate:dcs_food_cake:7", + "dcs_climate:dcs_food_cake:8", + "dcs_climate:dcs_food_cake:9", + "dcs_climate:dcs_food_cake:10", + "dcs_climate:dcs_food_clubsand:0", + "dcs_climate:dcs_food_clubsand:1", + "dcs_climate:dcs_food_crops:1", + "dcs_climate:dcs_food_crops:2", + "dcs_climate:dcs_food_crops:9", + "dcs_climate:dcs_food_crops:10", + "dcs_climate:dcs_food_crops:14", + "dcs_climate:dcs_food_frying:3", + "dcs_climate:dcs_food_petals", + "dcs_climate:dcs_food_plate_meat:0", + "dcs_climate:dcs_food_plate_meat:1", + "dcs_climate:dcs_food_plate_meat:2", + "dcs_climate:dcs_food_plate_meat:3", + "dcs_climate:dcs_food_plate_meat:4", + "dcs_climate:dcs_food_plate_meat:5", + "dcs_climate:dcs_food_plate_meat:6", + "dcs_climate:dcs_food_plate_meat:7", + "dcs_climate:dcs_food_rice:3", + "dcs_climate:dcs_food_rice:4", + "dcs_climate:dcs_food_salad:0", + "dcs_climate:dcs_food_salad:1", + "dcs_climate:dcs_food_salad:2", + "dcs_climate:dcs_food_salad:3", + "dcs_climate:dcs_food_salad:4", + "dcs_climate:dcs_food_salad:5", + "dcs_climate:dcs_food_salad:6", + "dcs_climate:dcs_food_sandwich:3", + "dcs_climate:dcs_food_setmeal:0", + "dcs_climate:dcs_food_setmeal:1", + "dcs_climate:dcs_food_snack:0", + "dcs_climate:dcs_food_snack:1", + "dcs_climate:dcs_food_snack:2", + "dcs_climate:dcs_food_snack:4", + "dcs_climate:dcs_food_snack:5", + "dcs_climate:dcs_food_tart:4", + "dcs_climate:dcs_food_tart:5", + "dcs_climate:dcs_food_tart:6", + "dcs_climate:dcs_food_tart:7", + "dcs_climate:dcs_food_wagashi:1", + "dcs_climate:dcs_food_wagashi:2", + "duckcraft:duckclubsandwichitem", + "duckcraft:duckpotpieitem", + "duckcraft:ducksoupitem", + "duckcraft:rdlapitem", + "erebus:cabbage_seeds", + "erebus:erebus_food:6", + "erebus:erebus_food:15", + "erebus:erebus_food:16", + "erebus:mandrake_root", + "erebus:smoothie:4", + "erebus:smoothie:5", + "erebus:smoothie:6", + "erebus:smoothie:7", + "erebus:smoothie:9", + "erebus:turnip", + "exsagitarne:beans.boiled", + "exsartagine:beans.boiled", + "exsartagine:breadveggie", + "exsartagine:breadveggieraw", + "exsartagine:pizzachicken", + "exsartagine:pizzachickenraw", + "exsartagine:pizzafish", + "exsartagine:pizzafishraw", + "exsartagine:pizzameat", + "exsartagine:pizzameatraw", + "exsartagine:pizzaplain", + "exsartagine:pizzasweet", + "exsartagine:pizzasweetraw", + "exsartagine:potato.boiled", + "faunaandecology:bat_stew", + "faunaandecology:bat_stew_raw", + "foodexpansion:itembeetrootnoodles", + "foodexpansion:itemcarrotpie", + "foodexpansion:itemcarrotseedsoup", + "foodexpansion:itemcookedmushroom", + "forestmobs:arisaurmeatcooked", + "forestmobs:arisaurmeatraw", + "forestmobs:paleosalad", + "freshwatermobs:lapisfishandchips", + "gaiadimension:markuzar_mint", + "galacticraftcore:food:1", + "galacticraftcore:food:3", + "grimoireofgaia:food_mandrake", + "grimoireofgaia:food_pie_mandrake", + "grimoireofgaia:food_root", + "growthcraft_hops:hopale:0", + "growthcraft_hops:hopale:1", + "growthcraft_hops:hopale:2", + "growthcraft_hops:hopale:3", + "growthcraft_hops:hopale:4", + "growthcraft_hops:hopale:5", + "growthcraft_hops:hopale:6", + "growthcraft_hops:hopale:7", + "growthcraft_hops:hopale:8", + "growthcraft_hops:lager:0", + "growthcraft_hops:lager:1", + "growthcraft_hops:lager:2", + "growthcraft_hops:lager:3", + "growthcraft_hops:lager:4", + "growthcraft_hops:lager:5", + "growthcraft_hops:lager:6", + "harvestcraft:anchovypepperonipizzaitem", + "harvestcraft:asparagusquicheitem", + "harvestcraft:asparagussoupitem", + "harvestcraft:babaganoushitem", + "harvestcraft:baconmushroomburgeritem", + "harvestcraft:baconwrappedchiliitem", + "harvestcraft:bakedbeansitem", + "harvestcraft:bakedbeetsitem", + "harvestcraft:bakedcactusitem", + "harvestcraft:bakedsweetpotatoitem", + "harvestcraft:bakedturnipsitem", + "harvestcraft:bamboosteamedriceitem", + "harvestcraft:bangersandmashitem", + "harvestcraft:bbqchickenbiscuititem", + "harvestcraft:bbqchickenpizzaitem", + "harvestcraft:bbqpotatochipsitem", + "harvestcraft:bbqpulledporkitem", + "harvestcraft:bbqsauceitem", + "harvestcraft:beanburritoitem", + "harvestcraft:beansandriceitem", + "harvestcraft:beansontoastitem", + "harvestcraft:beefwellingtonitem", + "harvestcraft:beetburgeritem", + "harvestcraft:beetsaladitem", + "harvestcraft:beetsoupitem", + "harvestcraft:bentoboxitem", + "harvestcraft:berryvinaigrettesaladitem", + "harvestcraft:bibimbapitem", + "harvestcraft:blackpaellaitem", + "harvestcraft:bltitem", + "harvestcraft:bolognaitem", + "harvestcraft:bolognasandwichitem", + "harvestcraft:braisedonionsitem", + "harvestcraft:breakfastburritoitem", + "harvestcraft:broccolimacitem", + "harvestcraft:broccolindipitem", + "harvestcraft:bubbleteaitem", + "harvestcraft:bulgogiitem", + "harvestcraft:butteredpotatoitem", + "harvestcraft:cactussoupitem", + "harvestcraft:californiarollitem", + "harvestcraft:candiedgingeritem", + "harvestcraft:candiedsweetpotatoesitem", + "harvestcraft:candiedwalnutsitem", + "harvestcraft:cantonesegreensitem", + "harvestcraft:cantonesenoodlesitem", + "harvestcraft:carrotcake", + "harvestcraft:carrotcakeitem", + "harvestcraft:carrotcupcakeitem", + "harvestcraft:carrotjuiceitem", + "harvestcraft:carrotsoupitem", + "harvestcraft:cashewchickenitem", + "harvestcraft:cassouletitem", + "harvestcraft:ceasarsaladitem", + "harvestcraft:celeryandpeanutbutteritem", + "harvestcraft:celerysoupitem", + "harvestcraft:cevicheitem", + "harvestcraft:chaiteaitem", + "harvestcraft:charsiuitem", + "harvestcraft:cheddarandsourcreampotatochipsitem", + "harvestcraft:cheesesteakitem", + "harvestcraft:cheesyshrimpquinoaitem", + "harvestcraft:chickenandwafflesitem", + "harvestcraft:chickenbiscuititem", + "harvestcraft:chickencelerycasseroleitem", + "harvestcraft:chickenchowmeinitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chickendinneritem", + "harvestcraft:chickengumboitem", + "harvestcraft:chickenpaellaitem", + "harvestcraft:chickenparmasanitem", + "harvestcraft:chickenpotpieitem", + "harvestcraft:chikorollitem", + "harvestcraft:chilichocolateitem", + "harvestcraft:chilicupcakeitem", + "harvestcraft:chilidogitem", + "harvestcraft:chilidonutitem", + "harvestcraft:chiliitem", + "harvestcraft:chilipoppersitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chipsanddipitem", + "harvestcraft:chipsandsalsaitem", + "harvestcraft:chorizoitem", + "harvestcraft:citrussaladitem", + "harvestcraft:clamchowderitem", + "harvestcraft:coconutshrimpitem", + "harvestcraft:colasodaitem", + "harvestcraft:coleslawburgeritem", + "harvestcraft:coleslawitem", + "harvestcraft:cookedtofabbititem", + "harvestcraft:cookedtofeakitem", + "harvestcraft:cookedtofenisonitem", + "harvestcraft:cookedtofickenitem", + "harvestcraft:cookedtofishitem", + "harvestcraft:cookedtofuduckitem", + "harvestcraft:cookedtofurkeyitem", + "harvestcraft:cookedtofuttonitem", + "harvestcraft:cornflakesitem", + "harvestcraft:cornishpastyitem", + "harvestcraft:cornitem", + "harvestcraft:cornonthecobitem", + "harvestcraft:cottagepieitem", + "harvestcraft:crabkimbapitem", + "harvestcraft:cranberryjellysandwichitem", + "harvestcraft:crawfishetoufeeitem", + "harvestcraft:crayfishsaladitem", + "harvestcraft:creamedbroccolisoupitem", + "harvestcraft:creamedcornitem", + "harvestcraft:creamofavocadosoupitem", + "harvestcraft:creeperwingsitem", + "harvestcraft:cucumbersaladitem", + "harvestcraft:cucumbersandwichitem", + "harvestcraft:cucumbersoupitem", + "harvestcraft:curryitem", + "harvestcraft:dandelionsaladitem", + "harvestcraft:dandelionteaitem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxecheeseburgeritem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:dhalitem", + "harvestcraft:dimsumitem", + "harvestcraft:earlgreyteaitem", + "harvestcraft:ediblerootitem", + "harvestcraft:eggplantparmitem", + "harvestcraft:eggrollitem", + "harvestcraft:enchiladaitem", + "harvestcraft:epicbltitem", + "harvestcraft:escargotitem", + "harvestcraft:extremechiliitem", + "harvestcraft:fiestacornsaladitem", + "harvestcraft:fishandchipsitem", + "harvestcraft:fishlettucewrapitem", + "harvestcraft:fishtacoitem", + "harvestcraft:footlongitem", + "harvestcraft:friedbolognasandwichitem", + "harvestcraft:friedchickenitem", + "harvestcraft:friedfeastitem", + "harvestcraft:friedgreentomatoesitem", + "harvestcraft:friedonionsitem", + "harvestcraft:friedpecanokraitem", + "harvestcraft:friedriceitem", + "harvestcraft:friesitem", + "harvestcraft:froglegstirfryitem", + "harvestcraft:futomakiitem", + "harvestcraft:gardensoupitem", + "harvestcraft:garlicchickenitem", + "harvestcraft:garlicitem", + "harvestcraft:garlicmashedpotatoesitem", + "harvestcraft:garlicsteakitem", + "harvestcraft:generaltsochickenitem", + "harvestcraft:gherkinitem", + "harvestcraft:gigapickleitem", + "harvestcraft:gingerbreaditem", + "harvestcraft:gingerchickenitem", + "harvestcraft:gingeredrhubarbtartitem", + "harvestcraft:gingeritem", + "harvestcraft:gingersnapsitem", + "harvestcraft:gingersodaitem", + "harvestcraft:glazedcarrotsitem", + "harvestcraft:glisteningsaladitem", + "harvestcraft:gourmetbeefburgeritem", + "harvestcraft:gourmetmuttonburgeritem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:greenbeancasseroleitem", + "harvestcraft:greenteaitem", + "harvestcraft:grilledcheesevegemitetoastitem", + "harvestcraft:grilledskewersitem", + "harvestcraft:groiledcheesesandwichitem", + "harvestcraft:guacamoleitem", + "harvestcraft:guisoitem", + "harvestcraft:gumboitem", + "harvestcraft:gyudonitem", + "harvestcraft:haggisitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:hamsweetpicklesandwichitem", + "harvestcraft:hashitem", + "harvestcraft:heartybreakfastitem", + "harvestcraft:herbbutterparsnipsitem", + "harvestcraft:holidaycake", + "harvestcraft:holidaycakeitem", + "harvestcraft:homestylelunchitem", + "harvestcraft:honeyglazedcarrotsitem", + "harvestcraft:honeysoyribsitem", + "harvestcraft:hotandsoursoupitem", + "harvestcraft:hotdishcasseroleitem", + "harvestcraft:hotwingsitem", + "harvestcraft:hummusitem", + "harvestcraft:hushpuppiesitem", + "harvestcraft:imagawayakiitem", + "harvestcraft:ironbrewitem", + "harvestcraft:jambalayaitem", + "harvestcraft:kalechipsitem", + "harvestcraft:kenafitem", + "harvestcraft:kimchiitem", + "harvestcraft:kohlundpinkelitem", + "harvestcraft:koreandinneritem", + "harvestcraft:kungpaochickenitem", + "harvestcraft:lambbarleysoupitem", + "harvestcraft:lambkebabitem", + "harvestcraft:lambwithmintsauceitem", + "harvestcraft:lasagnaitem", + "harvestcraft:leafychickensandwichitem", + "harvestcraft:leafyfishsandwichitem", + "harvestcraft:leekbaconsoupitem", + "harvestcraft:liverandonionsitem", + "harvestcraft:loadedbakedpotatoitem", + "harvestcraft:mangochutneyitem", + "harvestcraft:manjuuitem", + "harvestcraft:maplesausageitem", + "harvestcraft:marinatedcucumbersitem", + "harvestcraft:mashedpotatoeschickenbiscuititem", + "harvestcraft:mashedpotatoesitem", + "harvestcraft:mashedsweetpotatoesitem", + "harvestcraft:mcpamitem", + "harvestcraft:meatfeastpizzaitem", + "harvestcraft:meatloafitem", + "harvestcraft:meatloafsandwichitem", + "harvestcraft:meatpieitem", + "harvestcraft:meatystirfryitem", + "harvestcraft:meesuaitem", + "harvestcraft:mettbrotchenitem", + "harvestcraft:mintchocolatechipicecreamitem", + "harvestcraft:mintcupcakeitem", + "harvestcraft:misopasteitem", + "harvestcraft:misosoupitem", + "harvestcraft:mixedsaladitem", + "harvestcraft:mochicakeitem", + "harvestcraft:monsterfrieddumplingsitem", + "harvestcraft:mushroomketchupitem", + "harvestcraft:mushroomketchupomeletitem", + "harvestcraft:mushroomlasagnaitem", + "harvestcraft:mushroomrisottoitem", + "harvestcraft:mushroomsteakitem", + "harvestcraft:musubiitem", + "harvestcraft:naanitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:netherwingsitem", + "harvestcraft:nopalessaladitem", + "harvestcraft:okrachipsitem", + "harvestcraft:okracreoleitem", + "harvestcraft:oldworldveggiesoupitem", + "harvestcraft:omeletitem", + "harvestcraft:omuriceitem", + "harvestcraft:onigiriitem", + "harvestcraft:onionhamburgeritem", + "harvestcraft:onionsoupitem", + "harvestcraft:orangechickenitem", + "harvestcraft:orangeduckitem", + "harvestcraft:ovenroastedcaulifloweritem", + "harvestcraft:padthaiitem", + "harvestcraft:paneertikkamasalaitem", + "harvestcraft:paradiseburgeritem", + "harvestcraft:pastagardeniaitem", + "harvestcraft:peaandhamsoupitem", + "harvestcraft:peanutsoupitem", + "harvestcraft:peasandceleryitem", + "harvestcraft:pekingduckitem", + "harvestcraft:pepperjellyitem", + "harvestcraft:pepperoniitem", + "harvestcraft:phoitem", + "harvestcraft:pickledbeetsitem", + "harvestcraft:pickledonionsitem", + "harvestcraft:picklesitem", + "harvestcraft:pinkelitem", + "harvestcraft:pitepaltitem", + "harvestcraft:pizzaitem", + "harvestcraft:pizzasliceitem", + "harvestcraft:pizzasoupitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:poachedpearitem", + "harvestcraft:porklettucewrapitem", + "harvestcraft:porklomeinitem", + "harvestcraft:potatoandcheesepirogiitem", + "harvestcraft:potatoandleeksoupitem", + "harvestcraft:potatocakesitem", + "harvestcraft:potatochipsitem", + "harvestcraft:potatoesobrienitem", + "harvestcraft:potatosaladitem", + "harvestcraft:potatoskinsitem", + "harvestcraft:potatosoupitem", + "harvestcraft:potroastitem", + "harvestcraft:potstickersitem", + "harvestcraft:poutineitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryicedteaitem", + "harvestcraft:raspberrytrifleitem", + "harvestcraft:rawtofabbititem", + "harvestcraft:rawtofeakitem", + "harvestcraft:rawtofenisonitem", + "harvestcraft:rawtofickenitem", + "harvestcraft:rawtofishitem", + "harvestcraft:rawtofuduckitem", + "harvestcraft:rawtofurkeyitem", + "harvestcraft:rawtofuttonitem", + "harvestcraft:refriedbeansitem", + "harvestcraft:ricepuddingitem", + "harvestcraft:roastedrootveggiemedleyitem", + "harvestcraft:roastpotatoesitem", + "harvestcraft:rootbeerfloatitem", + "harvestcraft:rootbeersodaitem", + "harvestcraft:rosepetalteaitem", + "harvestcraft:salisburysteakitem", + "harvestcraft:salmononigiriitem", + "harvestcraft:salmonpattiesitem", + "harvestcraft:salsaitem", + "harvestcraft:sardinesinhotsauceitem", + "harvestcraft:sauerbratenitem", + "harvestcraft:sausagebeanmeltitem", + "harvestcraft:sausageinbreaditem", + "harvestcraft:scallionbakedpotatoitem", + "harvestcraft:sesameballitem", + "harvestcraft:shepardspieitem", + "harvestcraft:shrimpcocktailitem", + "harvestcraft:shrimpokrahushpuppiesitem", + "harvestcraft:slawdogitem", + "harvestcraft:slimegummiesitem", + "harvestcraft:slimepieitem", + "harvestcraft:sourcreamandonionpotatochipsitem", + "harvestcraft:spagettiandmeatballsitem", + "harvestcraft:spagettiitem", + "harvestcraft:spaghettidinneritem", + "harvestcraft:spicygreensitem", + "harvestcraft:spinachpieitem", + "harvestcraft:splitpeasoupitem", + "harvestcraft:springfieldcashewchickenitem", + "harvestcraft:springrollitem", + "harvestcraft:springsaladitem", + "harvestcraft:steakandchipsitem", + "harvestcraft:steakfajitaitem", + "harvestcraft:steaktartareitem", + "harvestcraft:steamedpeasitem", + "harvestcraft:steamedspinachitem", + "harvestcraft:strawberryrhubarbpieitem", + "harvestcraft:strawberrysouffleitem", + "harvestcraft:stuffedchilipeppersitem", + "harvestcraft:stuffedduckitem", + "harvestcraft:stuffedeggplantitem", + "harvestcraft:stuffedmushroomitem", + "harvestcraft:stuffedpepperitem", + "harvestcraft:stuffingitem", + "harvestcraft:suaderoitem", + "harvestcraft:succotashitem", + "harvestcraft:summerradishsaladitem", + "harvestcraft:summersquashwithradishitem", + "harvestcraft:sundayhighteaitem", + "harvestcraft:sundayroastitem", + "harvestcraft:sunflowerbroccolisaladitem", + "harvestcraft:supremepizzaitem", + "harvestcraft:surfandturfitem", + "harvestcraft:sushiitem", + "harvestcraft:sweetandsourchickenitem", + "harvestcraft:sweetpickleitem", + "harvestcraft:sweetpotatopieitem", + "harvestcraft:sweetpotatosouffleitem", + "harvestcraft:sweetteaitem", + "harvestcraft:szechuaneggplantitem", + "harvestcraft:tacoitem", + "harvestcraft:taiyakiitem", + "harvestcraft:takoyakiitem", + "harvestcraft:tatertotsitem", + "harvestcraft:teriyakichickenitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:threebeansaladitem", + "harvestcraft:timpanoitem", + "harvestcraft:toastedwesternitem", + "harvestcraft:tomatoherbchickenitem", + "harvestcraft:tomatoitem", + "harvestcraft:tomatosoupitem", + "harvestcraft:tortillachipsitem", + "harvestcraft:tunafishsandwichitem", + "harvestcraft:tunaonigiriitem", + "harvestcraft:tunapotatoitem", + "harvestcraft:tunasaladitem", + "harvestcraft:turkishdelightitem", + "harvestcraft:turnipsoupitem", + "harvestcraft:vanillaconchasbreaditem", + "harvestcraft:vanillacupcakeitem", + "harvestcraft:vegemiteitem", + "harvestcraft:vegemiteontoastitem", + "harvestcraft:vegetablesoupitem", + "harvestcraft:vegetarianlettucewrapitem", + "harvestcraft:veggiestirfryitem", + "harvestcraft:veggiestripsitem", + "harvestcraft:vindalooitem", + "harvestcraft:weekendpicnicitem", + "harvestcraft:wontonsoupitem", + "harvestcraft:zeppoleitem", + "harvestcraft:zestyzucchiniitem", + "harvestcraft:zucchinibakeitem", + "harvestcraft:zucchinibreaditem", + "harvestcraft:zucchinifriesitem", + "iceandfire:ambrosia", + "inspirations:edibles", + "inspirations:potato_soup", + "jurassicraft:ajuginucula_smithii_leaves", + "jurassicraft:fun_fries", + "jurassicraft:oiled_potato_strips", + "jurassicraft:wild_onion", + "jurassicraft:wild_potato", + "jurassicraft:wild_potato_cooked", + "lycanitesmobs:amber_cake", + "lycanitesmobs:battle_burrito", + "lycanitesmobs:blood_chili", + "lycanitesmobs:cooked_arisaur_meat", + "lycanitesmobs:paleo_salad", + "lycanitesmobs:peaks_kebab", + "lycanitesmobs:raw_arisaur_meat", + "lycanitesmobs:tropical_curry", + "midnight:bulb_fungus_hand", + "minecraft:baked_potato", + "minecraft:beetroot", + "minecraft:beetroot_soup", + "minecraft:carrot", + "minecraft:golden_apple:1", + "minecraft:golden_carrot", + "minecraft:mushroom_stew", + "minecraft:poisonous_potato", + "minecraft:potato", + "minecraft:rabbit_stew", + "mountainmobs:peakskebab", + "mysticalworld:aubergine", + "mysticalworld:cooked_aubergine", + "mysticalworld:stuffed_aubergine", + "natura:edibles:11", + "natura:soups:0", + "natura:soups:1", + "natura:soups:2", + "natura:soups:3", + "natura:soups:4", + "natura:soups:5", + "natura:soups:6", + "natura:soups:7", + "natura:soups:8", + "netherex:enoki_mushroom", + "pizzacraft:broccoli", + "pizzacraft:corn", + "pizzacraft:cucumber", + "pizzacraft:cucumber_slice", + "pizzacraft:onion", + "pizzacraft:onion_slice", + "pizzacraft:pepper", + "pizzacraft:slice_1", + "pizzacraft:slice_3", + "pizzacraft:slice_4", + "pizzacraft:slice_5", + "pizzacraft:slice_7", + "pizzacraft:slice_8", + "pizzacraft:slice_9", + "pizzacraft:slice_10", + "pizzacraft:tomato", + "pizzacraft:tomato_slice", + "plants2:alternanthera_f", + "plants2:amaranthus_h", + "plants2:ambrosia_a", + "plants2:apocynum_c", + "plants2:daucus_c", + "plants2:okra", + "plants2:plantago_m", + "plants2:saffron", + "plants2:tahitian_spinach", + "plants:alternanthera_f", + "plants:amaranthus_h", + "plants:daucus_c", + "plants:okra", + "plants:plantago_m", + "plants:saffron", + "pmp:food_corbr", + "pmp:food_corto", + "pmp:food_cotof", + "pmp:food_cotom", + "pmp:food_cotor", + "pmp:food_licog", + "pmp:food_licoo", + "pmp:food_licor", + "pmp:food_licoy", + "pmp:food_sandf", + "pmp:food_sandm", + "pmp:food_sandp", + "pmp:food_stirf", + "pmp:food_stpeo", + "pmp:food_stper", + "pmp:food_stpey", + "pmp:food_wrcof", + "pmp:food_wrcom", + "pmp:food_wrcor", + "pmp:food_wrcrn", + "pmp:food_wrswd", + "pmp:food_wrswf", + "pmp:food_wrswm", + "pmp:food_wrswr", + "pmp:leaff_cente", + "pmp:leaff_chico", + "pmp:leaff_laksa", + "pmp:leaff_landc", + "pmp:leaff_orach", + "pmp:root_burdo", + "pmp:root_cassa", + "pmp:root_horse", + "pmp:root_licor", + "pmp:root_sacrl", + "pmp:root_skirr", + "pmp:root_taro", + "pmp:root_wache", + "pmp:soup_brocc", + "pmp:soup_horse", + "pmp:soup_mozuk", + "pmp:soup_tomat", + "pmp:stem_wasab", + "pmp:tea_hop", + "pmp:veget_aspar", + "pmp:veget_belpo", + "pmp:veget_belpr", + "pmp:veget_belpy", + "pmp:veget_brocc", + "pmp:veget_bruss", + "pmp:veget_cauli", + "pmp:veget_celer", + "pmp:veget_corn", + "pmp:veget_cucum", + "pmp:veget_eggpl", + "pmp:veget_garli", + "pmp:veget_grnbe", + "pmp:veget_hops", + "pmp:veget_hyaci", + "pmp:veget_leek", + "pmp:veget_lettu", + "pmp:veget_mozuk", + "pmp:veget_onion", + "pmp:veget_radis", + "pmp:veget_sorre", + "pmp:veget_spina", + "pmp:veget_squas", + "pmp:veget_swcha", + "pmp:veget_tomat", + "pmp:veget_turni", + "pmp:veget_watcr", + "primal:aconite_petal", + "primal:aconite_root", + "primal:aconite_sprig", + "primal:corn_cob", + "primal:corn_cob_cooked", + "primal:daucus_murn_root", + "primal:daucus_murn_root_cooked", + "primal:devils_tongue_sepals", + "primal:devils_tongue_tendril", + "primal:mushroom_cooked", + "primal:nether_root", + "primal:searing_ember", + "primal:sinuous_resin", + "primal:sinuous_spore", + "primal:void_grass_root", + "pvj:cactus_salad", + "pvj:mystical_potato", + "pvj:sugarcane_juice", + "pyrotech:beetroot_roasted", + "pyrotech:carrot_roasted", + "pyrotech:mushroom_brown_roasted", + "pyrotech:mushroom_red_roasted", + "quark:root", + "quark:root_flower:0", + "quark:root_flower:1", + "quark:root_flower:2", + "rats:assorted_vegetables", + "rats:confit_byaldi", + "rats:herb_bundle", + "rats:plague_stew", + "rats:potato_kinishes", + "rats:potato_pancake", + "realworld:food_corbr", + "realworld:food_corto", + "realworld:food_cotof", + "realworld:food_cotom", + "realworld:food_cotor", + "realworld:food_licog", + "realworld:food_licoo", + "realworld:food_licor", + "realworld:food_licoy", + "realworld:food_sandf", + "realworld:food_sandm", + "realworld:food_sandp", + "realworld:food_stirf", + "realworld:food_stpeo", + "realworld:food_stper", + "realworld:food_stpey", + "realworld:food_wrcof", + "realworld:food_wrcom", + "realworld:food_wrcor", + "realworld:food_wrcrn", + "realworld:food_wrswd", + "realworld:food_wrswf", + "realworld:food_wrswm", + "realworld:food_wrswr", + "realworld:leaff_cente", + "realworld:leaff_chico", + "realworld:leaff_laksa", + "realworld:leaff_landc", + "realworld:leaff_orach", + "realworld:root_burdo", + "realworld:root_cassa", + "realworld:root_horse", + "realworld:root_licor", + "realworld:root_sacrl", + "realworld:root_skirr", + "realworld:root_taro", + "realworld:root_wache", + "realworld:soup_brocc", + "realworld:soup_horse", + "realworld:soup_mozuk", + "realworld:soup_tomat", + "realworld:stem_wasab", + "realworld:tea_hop", + "realworld:veget_aspar", + "realworld:veget_belpo", + "realworld:veget_belpr", + "realworld:veget_belpy", + "realworld:veget_brocc", + "realworld:veget_bruss", + "realworld:veget_cauli", + "realworld:veget_celer", + "realworld:veget_corn", + "realworld:veget_cucum", + "realworld:veget_eggpl", + "realworld:veget_garli", + "realworld:veget_grnbe", + "realworld:veget_hops", + "realworld:veget_hyaci", + "realworld:veget_leek", + "realworld:veget_lettu", + "realworld:veget_mozuk", + "realworld:veget_onion", + "realworld:veget_radis", + "realworld:veget_sorre", + "realworld:veget_spina", + "realworld:veget_squas", + "realworld:veget_swcha", + "realworld:veget_tomat", + "realworld:veget_turni", + "realworld:veget_watcr", + "rockhounding_surface:mesquite_flower", + "rockhounding_surface:mesquite_tea", + "rockhounding_surface:truffle_omelette", + "rockhounding_surface:truffle_pumpkin", + "rockhounding_surface:truffle_toast", + "rockhounding_surface:truffle_vodka", + "roots:cooked_pereskia", + "roots:cooked_seeds", + "rootsclassic:oldroot", + "rootsclassic:rootystew", + "rustic:chili_pepper", + "rustic:cloudsbluff", + "rustic:core_root", + "rustic:ginseng", + "rustic:marsh_mallow", + "rustic:tomato", + "saltmod:beetroot_salad", + "saltmod:carrot_pie", + "saltmod:dandelion_salad", + "saltmod:fermented_saltwort", + "saltmod:fish_salmon_soup", + "saltmod:fish_soup", + "saltmod:grated_carrot", + "saltmod:hufc", + "saltmod:mushroom_pie", + "saltmod:onion_pie", + "saltmod:pickled_fern", + "saltmod:pickled_mushroom", + "saltmod:potato_mushroom", + "saltmod:potato_pie", + "saltmod:saltwort_beef", + "saltmod:saltwort_mutton", + "saltmod:saltwort_porkchop", + "saltmod:saltwort_salad", + "saltmod:saltwort_seed", + "saltmod:salt_beetroot", + "saltmod:salt_beetroot_salad", + "saltmod:salt_beetroot_soup", + "saltmod:salt_dandelion_salad", + "saltmod:salt_fish_salmon_soup", + "saltmod:salt_fish_soup", + "saltmod:salt_hufc", + "saltmod:salt_mushroom_stew", + "saltmod:salt_potato_baked", + "saltmod:salt_potato_mushroom", + "saltmod:salt_rabbit_stew", + "saltmod:salt_vegetable_stew", + "saltmod:tf_pickled_mushgloom", + "saltmod:vegetable_stew", + "shadowmobs:bloodchili", + "simplecorn:corncob", + "simplecorn:roastedcorn", + "simplytea:cup_tea_black:0", + "simplytea:cup_tea_black:1", + "simplytea:cup_tea_chai:0", + "simplytea:cup_tea_chai:1", + "simplytea:cup_tea_chorus:0", + "simplytea:cup_tea_chorus:1", + "simplytea:cup_tea_floral:0", + "simplytea:cup_tea_floral:1", + "simplytea:cup_tea_green:0", + "simplytea:cup_tea_green:1", + "skyes_bakery:cupoftea", + "skyes_bakery:icedmacchiato", + "skyes_bakery:icedtea", + "skyes_bakery:macchiato", + "skyes_bakery:mushroomdonut", + "skyes_bakery:vanillachai", + "swampmobs:mosspie", + "teastory:black_tea:0", + "teastory:black_tea:2", + "teastory:black_tea:3", + "teastory:black_tea:4", + "teastory:black_tea:5", + "teastory:green_tea:0", + "teastory:green_tea:2", + "teastory:green_tea:3", + "teastory:green_tea:4", + "teastory:green_tea:5", + "teastory:matcha_drink:0", + "teastory:matcha_drink:2", + "teastory:matcha_drink:3", + "teastory:matcha_drink:4", + "teastory:matcha_drink:5", + "teastory:oolong_tea:0", + "teastory:oolong_tea:2", + "teastory:oolong_tea:3", + "teastory:oolong_tea:4", + "teastory:oolong_tea:5", + "teastory:potato_rice:0", + "teastory:potato_rice:2", + "teastory:potato_rice:3", + "teastory:potato_rice:4", + "teastory:potato_rice:5", + "teastory:puer_tea:0", + "teastory:puer_tea:2", + "teastory:puer_tea:3", + "teastory:puer_tea:4", + "teastory:puer_tea:5", + "teastory:tea_egg", + "teastory:white_tea:0", + "teastory:white_tea:2", + "teastory:white_tea:3", + "teastory:white_tea:4", + "teastory:white_tea:5", + "teastory:yellow_tea:0", + "teastory:yellow_tea:2", + "teastory:yellow_tea:3", + "teastory:yellow_tea:4", + "teastory:yellow_tea:5", + "thebetweenlands:black_hat_mushroom_item", + "thebetweenlands:bulb_capped_mushroom_item", + "thebetweenlands:flat_head_mushroom_item", + "thebetweenlands:fried_swamp_kelp", + "thebetweenlands:gerts_donut", + "thebetweenlands:jam_donut", + "thebetweenlands:mire_scramble", + "thebetweenlands:nettle_soup", + "thebetweenlands:reed_donut", + "thebetweenlands:sap_jello", + "thebetweenlands:sludge_jello", + "thebetweenlands:sushi", + "thebetweenlands:weeping_blue_petal", + "thebetweenlands:weeping_blue_petal_salad", + "thebetweenlands:yellow_dotted_fungus", + "tp:beet_juice", + "tp:cactus_juice", + "tp:carrot_juice", + "tp:cooked_mushroom_brown", + "tp:cooked_mushroom_red", + "tp:dead_reed", + "tp:potatoe_juice", + "tropicraft:nori_toasted", + "vanillafoodpantry:breads:413", + "vanillafoodpantry:breads:417", + "vanillafoodpantry:bread_pocket:0", + "vanillafoodpantry:bread_pocket:3", + "vanillafoodpantry:bread_pocket:5", + "vanillafoodpantry:bread_pocket:6", + "vanillafoodpantry:caramelized_alliums", + "vanillafoodpantry:carrot_burger", + "vanillafoodpantry:carrot_sunbutter_snack", + "vanillafoodpantry:chopped_alliums", + "vanillafoodpantry:cookie:793", + "vanillafoodpantry:creamsoup:928", + "vanillafoodpantry:creamsoup:929", + "vanillafoodpantry:creamsoup:973", + "vanillafoodpantry:creamsoup:987", + "vanillafoodpantry:creamsoup:990", + "vanillafoodpantry:creamsoup:993", + "vanillafoodpantry:creamsoup:995", + "vanillafoodpantry:edible_cactus", + "vanillafoodpantry:edible_cactus:1", + "vanillafoodpantry:edible_cactus:2", + "vanillafoodpantry:egg_pie:3", + "vanillafoodpantry:fish_chowder", + "vanillafoodpantry:fried_egg_and_tatoes", + "vanillafoodpantry:fries:0", + "vanillafoodpantry:fries:1", + "vanillafoodpantry:fries:2", + "vanillafoodpantry:fries:3", + "vanillafoodpantry:fries:4", + "vanillafoodpantry:fries:5", + "vanillafoodpantry:fries:8", + "vanillafoodpantry:fries:9", + "vanillafoodpantry:fungi_purged", + "vanillafoodpantry:ham_hocks_stew", + "vanillafoodpantry:juice:202", + "vanillafoodpantry:juice:204", + "vanillafoodpantry:juice:211", + "vanillafoodpantry:juice:214", + "vanillafoodpantry:kebab:6", + "vanillafoodpantry:kebab:7", + "vanillafoodpantry:molasses_glazed_carrots", + "vanillafoodpantry:nuggets:17", + "vanillafoodpantry:nuggets:29", + "vanillafoodpantry:nuggets:41", + "vanillafoodpantry:nuggets:48", + "vanillafoodpantry:nuggets:49", + "vanillafoodpantry:nuggets:53", + "vanillafoodpantry:nuggets:60", + "vanillafoodpantry:nuggets:61", + "vanillafoodpantry:nuggets:65", + "vanillafoodpantry:nuggets:77", + "vanillafoodpantry:portion_roasted_veg", + "vanillafoodpantry:potato_chowder", + "vanillafoodpantry:raw_vegetables", + "vanillafoodpantry:roasted_eggplant", + "vanillafoodpantry:roasted_vegetables", + "vanillafoodpantry:roast_corn", + "vanillafoodpantry:sandwich:3", + "vanillafoodpantry:sauteed_alliums_mushrooms", + "vanillafoodpantry:special_salad", + "vanillafoodpantry:stewed:0", + "vanillafoodpantry:stewed:1", + "vanillafoodpantry:stewed:5", + "vanillafoodpantry:stewed:6", + "vanillafoodpantry:stewed:10", + "vanillafoodpantry:stewed:11", + "vanillafoodpantry:stewed:15", + "vanillafoodpantry:stewed:25", + "vanillafoodpantry:stewed:26", + "vanillafoodpantry:stewed:36", + "vanillafoodpantry:stewed:38", + "vanillafoodpantry:stewed:45", + "vanillafoodpantry:tatoes:0", + "vanillafoodpantry:tatoes:1", + "vanillafoodpantry:tatoes:3", + "vanillafoodpantry:tatoes:4", + "vanillafoodpantry:tatoes:5", + "vanillafoodpantry:tatoes:6", + "vanillafoodpantry:tatoes:7", + "vanillafoodpantry:tatoes:8", + "vanillafoodpantry:tatoes:9", + "vanillafoodpantry:tatoes:10", + "vanillafoodpantry:tatoes:11", + "vanillafoodpantry:tatoes:12", + "vanillafoodpantry:teadrink:201", + "vanillafoodpantry:teadrink:202", + "vanillafoodpantry:teadrink:380", + "vanillafoodpantry:teadrink:381", + "xlfoodmod:beef_stew", + "xlfoodmod:blt_sandwich", + "xlfoodmod:caesar_salad", + "xlfoodmod:cheeseburger", + "xlfoodmod:chickenburger", + "xlfoodmod:chicken_salad", + "xlfoodmod:chicken_sandwich", + "xlfoodmod:chicken_soup", + "xlfoodmod:corn", + "xlfoodmod:corn_bread", + "xlfoodmod:cucumber", + "xlfoodmod:cucumber_soup", + "xlfoodmod:enchilada", + "xlfoodmod:garden_salad", + "xlfoodmod:hamburger", + "xlfoodmod:kebab", + "xlfoodmod:lettuce", + "xlfoodmod:onion", + "xlfoodmod:onion_rings", + "xlfoodmod:onion_salad", + "xlfoodmod:pepper", + "xlfoodmod:potato_bread", + "xlfoodmod:pumpkin_stew", + "xlfoodmod:raw_corn", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "xlfoodmod:tomato", + "xlfoodmod:tomato_soup", + "xlfoodmod:tortilla", + "xlfoodmod:vegetable_soup" + ] + } +} diff --git a/overrides/config/nutrition/nutrition.cfg b/overrides/config/nutrition/nutrition.cfg new file mode 100644 index 0000000..8e5cbf0 --- /dev/null +++ b/overrides/config/nutrition/nutrition.cfg @@ -0,0 +1,77 @@ +# Configuration file + +"death penalty" { + # The nutrition value subtracted from each nutrient upon death. [range: 0 ~ 100, default: 15] + I:DeathPenaltyLoss=15 + + # The minimum nutrition value that the death penalty may reduce to. [range: 0 ~ 100, default: 30] + I:DeathPenaltyMin=30 + + # On death, should nutrition be reset to DeathPenaltyMin if it's fallen below that value? + # This is recommended to prevent death loops caused by negative effects. [default: true] + B:DeathPenaltyReset=true +} + + +gui { + # The anchor defines which side of the origin to position the button against. + # Accepted values: top, right, bottom, left, top-left, top-right, bottom-right, bottom-left, center [default: top-left] + S:ButtonAnchor=top-left + + # The origin defines the object which the nutrition button will be placed relative to. + # Accepted values: gui, screen [default: gui] + S:ButtonOrigin=gui + + # The nutrition button's X position, relative to its anchor point. [range: -1000 ~ 1000, default: 134] + I:ButtonXPosition=134 + + # The nutrition button's Y position, relative to its anchor point. [range: -1000 ~ 1000, default: 61] + I:ButtonYPosition=61 + + # If the nutrition GUI should be enabled [default: true] + B:EnableGui=true + + # If the nutrition button should be shown on player inventory (hotkey will still function). [default: true] + B:EnableGuiButton=true + + # If foods should show their nutrients on hover. [default: true] + B:EnableTooltips=true +} + + +logging { + # Log foods which cannot be found but are still listed in nutrients file. [default: false] + B:LogMissingFood=false + + # Log foods which have been found but do not have any associated nutrients. [default: false] + B:LogMissingNutrients=false +} + + +nutrition { + # Allow player to continue eating even while full. + # This setting may upset balance (and tummies), but is necessary for playing in peaceful mode. [default: false] + B:AllowOverEating=false + + # The nutrition value subtracted from foods per additional nutrient, as a percentage. + # This is to prevent large, complex foods from being too powerful. + # (eg. 1 nutrient = 0% loss, 2 nutrients = 15% loss, 3 nutrients = 30% loss) [range: 0 ~ 100, default: 15] + I:LossPerNutrient=15 + + # Value to multiply base nutrition by for each food (eg. 0.5 to halve nutrition gain). [range: 0.0 ~ 100.0, default: 1.0] + S:NutritionMultiplier=1.0 + + # The starting nutrition level for new players. [range: 0 ~ 100, default: 50] + I:StartingNutrition=50 +} + + +"nutrition decay" { + # Global value to multiply decay rate by (eg. 0.5 halves the rate, 2.0 doubles it). This can also be set per-nutrient. [range: -100.0 ~ 100.0, default: 1.0] + S:DecayMultiplier=1.0 + + # Enable nutrition decay when hunger drains. [default: true] + B:EnableDecay=true +} + + diff --git a/overrides/config/oreexcavation.cfg b/overrides/config/oreexcavation.cfg new file mode 100644 index 0000000..48f900a --- /dev/null +++ b/overrides/config/oreexcavation.cfg @@ -0,0 +1,76 @@ +# Configuration file + +general { + # Allow players to use shape mining [default: true] + B:"Allow Shapes"=true + + # Allows the undo command to overwrite replacables like fluids [default: true] + B:"Allow Undo Replacables"=true + + # Use alternate check for tool validity (e.g. swords on webs) [default: false] + B:"Alt Tools"=false + + # Skips spawning drops in world adding them directly to your inventory [default: false] + B:"Auto Pickup"=false + + # Blocks blacklisted from being excavated [default: ] + S:"Block Blacklist" < + > + + # Amount of exaustion per block excavated [range: 0.0 ~ 3.4028235E38, default: 0.1] + S:Exaustion=0.1 + + # Experience cost per block excavated [range: 0 ~ 2147483647, default: 0] + I:Experience=0 + + # The default game stage required to unlock excavations (requires gamestages to be installed) [default: ] + S:"Game Stage"= + + # Ignores whether or not the held tool is valid [default: false] + B:"Ignore Tool"=false + + # Inverts the block blacklist to function as a whitelist [default: false] + B:"Invert Block Blacklist"=false + + # Inverts the tool blacklist to function as a whitelist [default: false] + B:"Invert Tool Blacklist"=false + + # The maximum number of blocks that can be excavated at once [range: 1 ~ 2147483647, default: 128] + I:Limit=128 + + # How many excavations should be kept in undo history (may lead to exploits or instability) [range: 0 ~ 2147483647, default: 3] + I:"Max Undos"=3 + + # Excavation mode (-1 Disabled, 0 = Keybind, 1 = Sneak, 2 = Always) [range: -1 ~ 2, default: 0] + I:Mode=0 + + # Allows players to cancel excavation by releasing the keys [default: true] + B:"Must Hold"=true + + # Limit excavation to standard tool types (Picks, Shoves, Axes & Shears) [default: false] + B:"Only Standard Types"=false + + # Allow excavation with an open hand [default: true] + B:"Open Hand"=true + + # How far from the origin an excavation can travel [range: 1 ~ 2147483647, default: 16] + I:Range=16 + + # The default game stage required to unlock shape mining (requires gamestages to be installed) [default: ] + S:"Shape Stage"= + + # How many blocks per tick can be excavated [range: 1 ~ 2147483647, default: 64] + I:Speed=64 + + # Temporarily reduces excavation speed if TPS begins to slow down [default: true] + B:"TPS Guard"=true + + # Tools blacklisted from excavating [default: ] + S:"Tool Blacklist" < + > + + # Use the side of the block hit to determine shape mining direction [default: true] + B:"Use Side Hit"=true +} + + diff --git a/overrides/config/oreexcavation_groups.json b/overrides/config/oreexcavation_groups.json new file mode 100644 index 0000000..d9cf21c --- /dev/null +++ b/overrides/config/oreexcavation_groups.json @@ -0,0 +1,20 @@ +{ + "blockGroups": [ + [ + "treeLeaves" + ], + [ + "logWood" + ] + ], + "strictSubtypes": [ + "cropWheat", + "cropPotato", + "cropCarrot", + "cropNetherWart" + ], + "gamestages": { + "examplemod:example_block1": "example_stage1", + "examplemod:example_block2": "example_stage2" + } +} \ No newline at end of file diff --git a/overrides/config/oreexcavation_overrides.json b/overrides/config/oreexcavation_overrides.json new file mode 100644 index 0000000..f323dda --- /dev/null +++ b/overrides/config/oreexcavation_overrides.json @@ -0,0 +1,13 @@ +{ + "overrides": [ + { + "itemID": "examplemod:nerfed_pickaxe:0", + "speed": 1, + "limit": 0, + "range": 0, + "exaustion": 0.1, + "experience": 0, + "gamestage": "" + } + ] +} \ No newline at end of file diff --git a/overrides/config/oreexcavation_shapes.json b/overrides/config/oreexcavation_shapes.json new file mode 100644 index 0000000..c9c17b5 --- /dev/null +++ b/overrides/config/oreexcavation_shapes.json @@ -0,0 +1,40 @@ +{ + "shapes": [ + { + "name": "1x2", + "depth": -1, + "reticle": 12, + "mask": [ + "OOOOO", + "OOOOO", + "OOXOO", + "OOXOO", + "OOOOO" + ] + }, + { + "name": "3x3", + "depth": -1, + "reticle": 12, + "mask": [ + "OOOOO", + "OXXXO", + "OXXXO", + "OXXXO", + "OOOOO" + ] + }, + { + "name": "5x5", + "depth": -1, + "reticle": 12, + "mask": [ + "XXXXX", + "XXXXX", + "XXXXX", + "XXXXX", + "XXXXX" + ] + } + ] +} \ No newline at end of file diff --git a/overrides/config/orelib.cfg b/overrides/config/orelib.cfg new file mode 100644 index 0000000..e2b7efe --- /dev/null +++ b/overrides/config/orelib.cfg @@ -0,0 +1,18 @@ +# Configuration file + +########################################################################################################## +# logging +#--------------------------------------------------------------------------------------------------------# +# Options to control logging +########################################################################################################## + +logging { + # Enables debug logging output for diagnostics + B:enableLogging=false + + # Enables display of chat messages related to newer versions + # of the mod being available. + B:enableVersionCheck=true +} + + diff --git a/overrides/config/placebo.cfg b/overrides/config/placebo.cfg new file mode 100644 index 0000000..875413a --- /dev/null +++ b/overrides/config/placebo.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # If placebo will dump all event handlers to the log in post init. [default: false] + B:"Dump event handlers"=false + + # If placebo will replace all ShapelessRecipes and ShapelessOreRecipes with FastShapelessRecipes. [default: true] + B:"Fast Shapeless Recipes"=true +} + + diff --git a/overrides/config/pollutantpump.cfg b/overrides/config/pollutantpump.cfg new file mode 100644 index 0000000..39cd9ea --- /dev/null +++ b/overrides/config/pollutantpump.cfg @@ -0,0 +1,25 @@ +# Configuration file + +general { + # The amount of energy the pump will use per tick + # Min: 0 + # Max: 2147483647 + I:pumpEnergyUse=50 + + # The max amount of energy the pump will hold + # Min: 0 + # Max: 2147483647 + I:pumpMaxEnergyStorage=10000 + + # The range from the top pipe that pollution will be sucked from + # Min: 1 + # Max: 2147483647 + I:pumpRange=5 + + # The time in ticks between each pollutant block the pump tries to suck up + # Min: 1 + # Max: 2147483647 + I:pumpWorkRate=60 +} + + diff --git a/overrides/config/ptrmodellib.cfg b/overrides/config/ptrmodellib.cfg new file mode 100644 index 0000000..381bc85 --- /dev/null +++ b/overrides/config/ptrmodellib.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # Should we render the targeting outline ? Set false for better performances. [default: false] + B:displayOutline=false +} + + diff --git a/overrides/config/quark.cfg b/overrides/config/quark.cfg new file mode 100644 index 0000000..998e68b --- /dev/null +++ b/overrides/config/quark.cfg @@ -0,0 +1,3107 @@ +# Configuration file + +_global { + # Set this to false to disable stairs, slabs, and walls, mod-wide. As these blocks can use a lot of Block IDs, + # this is helpful to reduce the load, if you intend on running a really large modpack. + # Note: Blocks that require stairs and/or slabs for their recipes (such as Soul Sandstone or Midori) won't be affected. + B:"Allow Block Variants"=true + + # Set this to false to remove the system that has features turn themselves off automatically when other mods are present that add similar features. + # Note that you can force features to be enabled individually through their respective configs. + B:"Enable Anti-Overlap"=true + + # Adds the /quarkconfig command which allows for modification of the Quark config file through any means that can run commands at permission 2 (command block level) or higher. + # An example syntax of the command would be /quarkconfig management "store to chests" "B:Invert button" true nosave playerdude + # Doing this would set the dropoff button for playerdude to be inverted. "save" means it should save the changes to the config file on disk. Using "nosave" won't save. + # Another example can be /quarkconfig tweaks - "Shearable chickens" false + # This disables shearable chickens for everybody on the server. "nosave" doesn't need to be included, as it's the default. + # "nosave" does need to be there if a player name is used. Lastly, - signifies no subcategory inside the module. + B:"Enable Quark Config Command"=true + + # Whether features that are based on the time of year should be enabled. + # An example is chests turning to presents when it's Christmas. + # Note that this will not affect vanilla's own seasonal features. + B:"Enable Seasonal Features"=true + + # Set this to false to disable the q button in the main and pause menus. + # If you disable this, you can still access the quark config from Mod Options > Quark > Config + B:"Enable q Button"=true + + # Note that if you turn off 'Use Piston Logic Replacement', this value will not apply. + I:"Piston Push Limit"=12 + + # Set this to false to disable quark's piston logic replacement. This will disable quark's piston features. + # This is intended only if you're having issues, it's not recommended you touch it otherwise. + B:"Use Piston Logic Replacement"=true + + # Set this to true to move the q button to the right of the buttons, instead + # of to the left as it is by default. + B:"q Button on the Right"=false +} + + +_modules { + B:automation=true + B:building=true + B:client=true + B:decoration=true + + # Experimental Features. All features in this module are disabled by default. Use at your own risk. + B:experimental=true + B:management=true + B:misc=true + B:tweaks=true + B:vanity=true + B:world=true +} + + +automation { + B:"Animals eat floor food"=true + B:"Chain linkage"=true + B:Chute=true + B:"Color slime"=true + B:"Dispenser records"=true + B:"Dispensers place blocks"=true + B:"Dispensers place seeds"=true + B:"Ender watcher"=true + B:Gravisand=true + B:"Metal buttons"=true + B:"Obsidian pressure plate"=true + B:"Piston Block Breakers"=true + B:"Pistons Push and Pull Items"=true + B:"Pistons move t es"=true + B:"Rain detector"=true + B:"Redstone inductor"=true + B:"Redstone randomizer"=true + B:"Sugar block"=true + + "dispensers place blocks" { + # Blocks that dispensers should not be able to place + S:Blacklist < + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:fire + botania:specialflower + > + + # This feature disables itself if any of the following mods are loaded: + # - blockdispenser + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "animals eat floor food" { + # This feature disables itself if any of the following mods are loaded: + # - betterwithmods + # - easybreeding + # - animania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # Prevents entities from proliferating infinitely. Set to 0 or less to disable checking. + D:"Maximum entity density"=2.0 + } + + "metal buttons" { + B:"Enable Gold Button"=true + B:"Enable Iron Button"=true + } + + "ender watcher" { + # This feature disables itself if any of the following mods are loaded: + # - botania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "piston block breakers" { + # Replace the End Rod in the recipe with an Iron Ingot + B:"Enable Easy Recipe"=false + } + + "color slime" { + # Set to false to not rename vanilla slime to Green Slime Block + B:"Rename Vanilla Slime"=true + } + + "pistons move t es" { + # List of blocks whose tile entity update should be delayed by one tick after placed to prevent corruption. + S:"Delayed Update List" < + minecraft:dispenser + minecraft:dropper + > + + # Blocks with Tile Entities that pistons should not be able to move. + # You can specify just mod names here, and all blocks from that mod will be disabled. + S:"Tile Entity Movement Blacklist" < + minecraft:mob_spawner + integrateddynamics:cable + randomthings:blockbreaker + minecraft:trapped_chest + quark:custom_chest_trap + > + + # Some mod blocks with complex renders will break everything if moved. Add them here if you find any. + S:"Tile Entity Render Blacklist" < + psi:programmer + botania:starfield + > + } + + "pistons push and pull items" { + D:"Push Strength"=0.47999998927116394 + } + + "chain linkage" { + # Can vehicle-linking chains be used for crafting chain armor? + B:"Crafts Armor"=true + } + + "dispensers place seeds" { + # Add seeds from other mods here, in the following format: mod:seed=mod:block:meta. Set meta to -1 to just place the default. + S:"Custom Seeds" < + > + + # This feature disables itself if any of the following mods are loaded: + # - botania + # - animania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + +} + + +building { + B:"Bark blocks"=true + B:"Carved wood"=true + B:"Charred nether bricks"=true + B:"Duskbound blocks"=true + B:"Framed glass"=true + B:"Hardened clay tiles"=true + B:"Iron plates"=true + B:"Magma bricks"=true + B:"Midori blocks"=true + B:"More sandstone"=true + B:"Polished netherrack"=true + B:"Polished stone"=true + B:"Quilted wool"=true + B:"Sandy bricks"=true + B:"Snow bricks"=true + B:"Soul sandstone"=true + B:"Stained planks"=true + B:"Sturdy stone"=true + B:"Sugar cane blocks"=true + B:Thatch=true + B:Trowel=true + B:Turf=true + B:"Vanilla stairs and slabs"=true + B:"Vanilla walls"=true + B:"Vertical wood planks"=true + B:"World stone bricks"=true + B:"World stone pavement"=true + + "more sandstone" { + B:"Enable stairs and slabs"=true + } + + "vanilla walls" { + B:Andesite=true + B:Bricks=true + B:"Dark Prismarine"=true + B:Diorite=true + B:"Enable Mossy Bricks"=true + B:"End Bricks"=true + B:Granite=true + B:Prismarine=true + B:"Prismarine Bricks"=true + B:Purpur=true + B:Quartz=true + B:"Red Sandstone"=true + B:Sandstone=true + B:Stone=true + B:"Stone Bricks"=true + } + + "stained planks" { + B:"Enable stairs and slabs"=true + } + + "hardened clay tiles" { + B:"Enable stained tiles"=true + B:"Enable stairs and slabs"=true + } + + "bark blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # Set this to true to use a 2x2 recipe instead of 3x3. + B:"Use 2x2 Recipe"=false + } + + "iron plates" { + B:"Enable stairs and slabs"=true + } + + "sandy bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "vanilla stairs and slabs" { + B:Andesite=true + B:"Dark Prismarine"=true + B:Diorite=true + B:"Enable Mossy Bricks"=true + B:"Enable Mossy Stone"=true + B:"End Bricks"=true + B:Granite=true + B:Prismarine=true + B:"Prismarine Bricks"=true + B:"Red Nether Brick"=true + B:Stone=true + } + + thatch { + B:"Enable stairs and slabs"=true + D:"Fall damage multiplier"=0.5 + } + + "charred nether bricks" { + B:"Enable stairs and slabs"=true + } + + "world stone bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "midori blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "magma bricks" { + B:"Enable stairs and slabs"=true + } + + "vertical wood planks" { + B:"Enable Vertical Stained Planks"=true + } + + "duskbound blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "sugar cane blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "snow bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "soul sandstone" { + B:"Enable stairs"=true + B:"Enable walls"=true + } + + turf { + B:"Enable stairs and slabs"=true + } + + "polished netherrack" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + trowel { + # Amount of blocks placed is this value - 1. Default is 255 (4 stacks). + # Set to 0 to make the Trowel unbreakable + I:"Trowel Max Durability"=255 + } + +} + + +client { + B:"Auto jump hotkey"=true + B:"Better fire effect"=true + B:"Better vanilla textures"=true + B:"Chest search bar"=true + B:"Creepers turn red when they're exploding"=true + B:"Enchanted books show items"=true + B:"Food tooltip"=true + B:"Greener grass"=true + B:"Improved mount h u d"=true + B:"Improved sign edit"=true + B:"Items flash before expiring"=true + B:"Less intrusive shields"=true + B:"Map tooltip"=true + B:"No potion shift"=true + + # Shift-Ctrl-F2 for panorama screenshot. + # Panoramas show up in the main menu. + # Rename a panorama folder to 'main_menu' and it'll always show that one. + B:"Panorama maker"=true + B:"Random animal textures"=true + B:"Render items in chat"=true + B:"Show invalid slots"=true + B:"Shulker box tooltip"=true + B:"Usage ticker"=true + B:"Visual stat display"=true + + "food tooltip" { + # This feature disables itself if any of the following mods are loaded: + # - appleskin + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "map tooltip" { + B:"Needs Shift to be visible"=false + } + + "shulker box tooltip" { + # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? + B:"Dropoff to Any Shulker Box"=true + B:"Needs Shift to be visible"=false + + # Blocks which should be interpreted as Shulker Boxes. + S:"Shulker Boxes" < + minecraft:white_shulker_box + minecraft:orange_shulker_box + minecraft:magenta_shulker_box + minecraft:light_blue_shulker_box + minecraft:yellow_shulker_box + minecraft:lime_shulker_box + minecraft:pink_shulker_box + minecraft:gray_shulker_box + minecraft:silver_shulker_box + minecraft:cyan_shulker_box + minecraft:purple_shulker_box + minecraft:blue_shulker_box + minecraft:brown_shulker_box + minecraft:green_shulker_box + minecraft:red_shulker_box + minecraft:black_shulker_box + > + B:"Use Colors"=true + } + + "greener grass" { + # Sets the grass color to be a "Minecraft Alpha" tone. + # This will override all manual shift values. + B:"Alpha grass"=false + S:"Extra blocks" < + buildingbrickscompatvanilla:grass_slab + buildingbrickscompatvanilla:grass_step + buildingbrickscompatvanilla:grass_corner + buildingbrickscompatvanilla:grass_vertical_slab + buildingbrickscompatvanilla:grass_stairs + betterwithmods:dirt_slab + biomesoplenty:plant_0 + biomesoplenty:plant_1 + biomesoplenty:leaves_1 + biomesoplenty:leaves_2 + biomesoplenty:leaves_3 + biomesoplenty:leaves_4 + biomesoplenty:leaves_5 + biomesoplenty:grass + > + + # This feature disables itself if any of the following mods are loaded: + # - sereneseasons + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + I:"Shift blues by"=-30 + I:"Shift greens by"=30 + I:"Shift reds by"=-30 + B:"Should affect foliage"=true + B:"Treat shifts as absolute and ignore biome colors"=false + } + + "panorama maker" { + # Take panorama screenshots without changing the render size + B:"Fullres screenshots"=false + I:"Panorama Picture Resolution"=256 + B:"Use panorama screenshots on main menu"=true + } + + "improved sign edit" { + B:"Enable Cancel Button"=true + B:"Enable Clear Button"=true + B:"Enable Shift Button"=true + } + + "chest search bar" { + # Automatically move the search bar if Inventory Tweaks is loaded so it doesn't end up in the same place as their buttons. + B:"Avoid Invtweaks Buttons"=true + + # GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + + # Set to true to move to the center bar, next to the "Inventory" text. + B:"Move to Center Bar"=false + } + + "show invalid slots" { + # How opaque the overlay is + D:Opacity=0.3333333333333333 + + # Set this to true to only display the reds boxes when Shift is held + B:"Requires Shift"=true + } + + "enchanted books show items" { + # A list of additional stacks to display on each enchantment + # The format is as follows: + # enchant_id=item1,item2,item3... + # So to display a carrot on a stick on a mending book, for example, you use: + # minecraft:mending=minecraft:carrot_on_a_stick + S:"Additional Stacks" < + > + S:"Items to Test" < + minecraft:diamond_sword + minecraft:diamond_pickaxe + minecraft:diamond_shovel + minecraft:diamond_axe + minecraft:diamond_hoe + minecraft:diamond_helmet + minecraft:diamond_chestplate + minecraft:diamond_leggings + minecraft:diamond_boots + minecraft:shears + minecraft:bow + minecraft:fishing_rod + minecraft:elytra + quark:pickarang + > + } + + "random animal textures" { + B:"Enable Chick"=true + B:"Enable Chicken"=true + B:"Enable Cow"=true + B:"Enable Pig"=true + + # The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. + I:"Shiny Animal Chance"=1024 + } + + "usage ticker" { + B:"Enable Chest"=true + B:"Enable Feet"=true + B:"Enable Head"=true + B:"Enable Legs"=true + B:"Enable Mainhand"=true + B:"Enable Offhand"=true + + # Switch the armor display to the off hand side and the hand display to the main hand side + B:"Invert Displays"=false + I:"Left Side Offset"=0 + I:"Right Side Offset"=0 + } + + "items flash before expiring" { + # How many ticks should the item have left when it starts flashing. Default is 10 seconds (200). + I:"Time To Start Flashing"=200 + } + + "better fire effect" { + B:"Enable Different Render"=true + B:"Enable Particles"=true + } + + "better vanilla textures" { + B:"Enable Andesite"=true + B:"Enable Beetroot Seeds"=true + B:"Enable Bow Animation"=true + B:"Enable Bricks"=true + B:"Enable Dead Bush"=true + B:"Enable Diorite"=true + B:"Enable Glass"=true + B:"Enable Granite"=true + B:"Enable Observer"=true + B:"Enable Piston Models"=true + B:"Enable Pumpkin Front Face"=false + } + +} + + +decoration { + # Adds the colored flower pot features of supporting additional flowers and comparator power to the vanilla flower pot using a block substitution + B:"Better vanilla flower pot"=true + B:"Blaze lantern"=true + B:"Charcoal block"=true + B:"Colored flower pots"=true + B:"Colored item frames"=true + B:"Flat item frames"=true + B:"Glass item frame"=true + B:Grate=true + B:"Iron ladders"=true + B:"Leaf carpets"=true + B:"Lit lamp"=true + B:"More banner layers"=true + B:"More banners"=true + B:"Nether brick fence gate"=true + B:"Paper lantern"=true + B:"Paper wall"=true + B:"Place blaze rods"=true + B:Rope=true + B:"Tallow and candles"=true + B:"Tie fences"=true + B:"Varied bookshelves"=true + B:"Varied buttons and pressure plates"=true + B:"Varied chests"=true + B:"Varied trapdoors"=true + + "more banners" { + B:Dragon=true + B:Eye=true + B:Shield=true + B:Sword=true + } + + "varied trapdoors" { + I:"Amount of trapdoors crafted (vanilla is 2)"=6 + B:"Rename vanilla trapdoor to Oak Trapdoor"=true + } + + "flat item frames" { + # This feature disables itself if any of the following mods are loaded: + # - strait + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "colored flower pots" { + # If true, filled flower pots will respond to comparators based on the contents. + B:"Comparator Logic"=true + + # List of stacks to override default flower behavior, default checks for BlockBush. + # Format is 'modid:name[:meta]->power'. Unset meta will default wildcard. Power refers to comparator power, non-zero makes it valid for a flower pot. Specific values: + # * 0 - not flower, blacklists from placing in a flower pot + # * 1 - mushroom + # * 4 - fern + # * 7 - flower + # * 10 - dead bush + # * 12 - sapling + # * 15 - cactus + S:"Flower Overrides" < + biomesoplenty:mushroom->1 + biomesoplenty:flower_0->7 + biomesoplenty:flower_1->7 + biomesoplenty:sapling_0->12 + biomesoplenty:sapling_1->12 + biomesoplenty:sapling_2->12 + quark:glowshroom->1 + botania:specialflower->0 + botania:floatingspecialflower->0 + > + } + + "varied bookshelves" { + B:"Rename vanilla bookshelves to Oak Bookshelf"=true + } + + "varied chests" { + B:"Add recipe to craft chests using Logs (makes 4 chests)"=true + + # Set this to true to add a recipe to convert any Quark chest to a vanilla one. + # Use this if some of your mods don't work with the ore dictionary key "chestWood". + B:"Enable Conversion to Vanilla Chests"=false + B:"Rename vanilla chests to Oak (Trapped) Chest"=true + } + + "more banner layers" { + I:"Survival Layer Count"=16 + } + + "tallow and candles" { + I:"Candles Crafted"=2 + + # Set to false to disable candles falling like sand. + B:"Candles Fall"=true + + # Turn this off if you don't want Tallow. This won't disable the candles, but will disable their recipes. + B:"Enable Tallow"=true + + # How much power candles provide to enchanting tables. 1 = 1 bookshelf + D:"Enchantment Power"=0.5 + I:"Max Tallow Dropped"=3 + I:"Min Tallow Dropped"=1 + I:"Tallow Burn Time"=200 + } + + rope { + B:"Enable Dispenser"=true + + # Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. + # Note that ropes will still use the same blacklist. + B:"Force Enable Move TEs"=false + I:"Recipe Output"=2 + } + + "varied buttons and pressure plates" { + B:"Enable Buttons"=true + B:"Enable Pressure Plates"=true + B:"Prefix vanilla blocks with Oak"=true + } + + "charcoal block" { + # This feature disables itself if any of the following mods are loaded: + # - actuallyadditions + # - mekanism + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "better vanilla flower pot" { + # This feature disables itself if any of the following mods are loaded: + # - inspirations + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + +} + + +experimental { + B:"Better nausea"=false + B:"Bigger caves"=false + B:"Collateral piston movement"=false + + # This feature is an incomplete test, and not fit for regular gameplay. Feel free to enable it to mess around but it may explode horribly. Don't report bugs with it. + # To make a colored light, use a Lit Redstone Lamp and put the color of Stained Glass you want under it. + # For obvious reasons, this is incompatible with Optifine. + # + B:"Colored lights"=false + B:"Custom splashes"=false + B:"Dump texture atlases"=false + B:"Framed blocks"=false + B:"Parrots say despacito"=false + + # Suppresses all STDOUT (and STDERR, if enabled) messages so they don't show up in the console. + # Use this if some mod left behind debug messages and you don't want to see them. + # If important messages end up being disabled by this, tell the modders in case to switch to a proper logger. + B:"Print suppressor"=false + B:"Reactive cursor"=false + B:"Reject mods"=false + + "colored lights" { + # Set this to true to make colored light cap out at the value of natural light. + # Note that having this enabled will make light values inconsistent based on when the light blocks were placed and updated. + B:"Cull To Lightmap"=false + + # Simulates the way light travels to calculate the colored light value properly. + # This needs to be enabled to prevent light from blending through walls. + # Note that this feature heavily increases memory and CPU requirements. Do NOT use it if you plan on having a lot of lights. + # You have been warned. + B:"Simulate Light Travel"=false + } + + "bigger caves" { + # Vanilla value is 1 + D:"Big Cave Size Minimum"=1.0 + + # Vanilla value is 3 + D:"Big Cave Size Variance"=8.0 + + # Given the value of this config as X, in average, 1 in X caves will be a huge cave + I:"Huge Cave Chance"=1800 + I:"Huge Cave Maximum Y Level"=32 + D:"Huge Cave Size Minimum"=14.0 + D:"Huge Cave Size Variance"=6.0 + B:"Huge Caves Enabled"=true + + # Vanilla value is 0 + D:"Overall Cave Size Minimum"=0.0 + + # Vanilla value is 3 + D:"Overall Cave Size Variance"=7.0 + } + + "reject mods" { + # Mods which aren't allowed on this server. + S:"Rejected Mods" < + > + } + + "collateral piston movement" { + # An array of actions to apply to blocks. Each element is in the following format: + # blockid=action + # Where blockid is the ID of the block to apply the action to (e.g. minecraft:stone) + # And action is one of the following: + # above - moves all equal blocks above it + # below - moves all equal blocks below it + # above_below - moves all equal blocks above and below it + # above_edge - moves all equal blocks above it, and one more block of any type that's above the stack + # below_edge - moves all equal blocks below it, and one more block of any type that's below the stack + # above_below_edge - moves all equal blocks above and below it, and one more block of any type that's above or below the stack + # directional - moves the block its facing to (only works on directional blocks) + # sides - moves the blocks on all adjacent sides + # horizontals - moves the blocks on all adjacent horizontal sides + # verticals - moves the blocks on all adjacent vertical sides + S:Actions < + quark:chain=below_edge + > + } + + "custom splashes" { + S:Splashes < + Psidust is now completely uncraftable + No bypass commands work + > + } + + "print suppressor" { + B:"Suppress STDERR"=false + B:"Suppress STDOUT"=true + } + +} + + +management { + B:"Automatic tool restock"=true + B:"Better craft shifting"=true + B:"Change hotbar keybind"=true + B:"Chest buttons"=true + B:"Chests in boats"=true + B:"Ctrl-click an item to favorite it. Favorited items aren't stored by the other features here"=true + B:"Inventory sorting"=true + B:"Press Ctrl-DELETE in the inventory to delete an item"=true + B:"Press F in the inventory to switch item to main hand"=true + B:"Press T in the inventory to link items to chat"=true + B:"Right click add to shulker box"=true + B:"Rotate arrow types"=true + B:"Store to chests"=true + + "store to chests" { + # GUIs in which the drop off button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + + # If true the default will be to merge your items into nearby chests, otherwise hold shift for this functionality. + B:"Invert button"=false + I:"Position X"=0 + I:"Position X (Creative)"=28 + I:"Position Y "=30 + I:"Position Y (Creative)"=-20 + } + + "automatic tool restock" { + # Enable comparing enchantments to find a replacement + B:"Enable Enchantment Matching"=true + + # Enable replacing your tools with tools of the same type but not the same item + B:"Enable Loose Matching"=true + + # This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # Enchantments deemed important enough to have special priority when finding a replacement + S:"Important Enchantments" < + minecraft:silk_touch + minecraft:fortune + minecraft:infinity + minecraft:luck_of_the_sea + minecraft:looting + > + B:"Unstackable Items Only"=false + } + + "right click add to shulker box" { + # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? + B:"Dropoff to Any Shulker Box"=true + + # Blocks which should be interpreted as Shulker Boxes. + S:"Shulker Boxes" < + minecraft:white_shulker_box + minecraft:orange_shulker_box + minecraft:magenta_shulker_box + minecraft:light_blue_shulker_box + minecraft:yellow_shulker_box + minecraft:lime_shulker_box + minecraft:pink_shulker_box + minecraft:gray_shulker_box + minecraft:silver_shulker_box + minecraft:cyan_shulker_box + minecraft:purple_shulker_box + minecraft:blue_shulker_box + minecraft:brown_shulker_box + minecraft:green_shulker_box + minecraft:red_shulker_box + minecraft:black_shulker_box + > + } + + "press ctrl-delete in the inventory to delete an item" { + B:"Enable Trash Button"=true + B:"Trash Button Needs Shift"=true + I:"Trash Button X"=3 + I:"Trash Button Y"=-25 + B:"Trash Button only on Player Inventory"=false + } + + "press f in the inventory to switch item to main hand" { + # This feature disables itself if any of the following mods are loaded: + # - visiblearmorslots + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "chest buttons" { + # Set this to true to print out the names of all GUIs you open to the log. This is used to fill in the "Forced GUIs" list. + B:"Debug Classnames"=false + + # Blocks with inventories which do not explicitly accept dropoffs, but should be treated as though they do. + S:"Dropoff Enabled Blocks" < + minecraft:chest + minecraft:trapped_chest + minecraft:shulker_box + > + + # Allow anything with 'chest' in its block identifier to be used as a dropoff inventory? + B:"Dropoff to Any Chest Block"=true + + # Allow any block with 'chest' in its modid identifier to be used as a dropoff inventory? + B:"Dropoff to Any Chest Mod"=true + + # Allow anything with 'chest' in its TileEntity identifier to be used as a dropoff inventory? + B:"Dropoff to Any Chest Tile"=true + + # GUIs in which the chest buttons should be forced to show up. Use the "Debug Classnames" option to find the names. + S:"Forced GUIs" < + > + + deposit { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -50] + I:"Y Position"=-50 + } + + smart_deposit { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -30] + I:"Y Position"=-30 + } + + restock { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 45] + I:"Y Position"=45 + } + + extract { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 25] + I:"Y Position"=25 + } + + sort { + # The Sort button is only available if the Inventory Sorting feature is enable [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -70] + I:"Y Position"=-70 + } + + sort_player { + # The Sort button is only available if the Inventory Sorting feature is enable [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 5] + I:"Y Position"=5 + } + + } + + "inventory sorting" { + B:"Enable Button in Player Inventory"=true + + # This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + # - inventorysorter + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + I:"Position X"=-20 + I:"Position X (Creative)"=8 + I:"Position Y "=30 + I:"Position Y (Creative)"=-20 + } + + "better craft shifting" { + B:"Enable Crafting Table"=true + B:"Enable Villager"=true + } + +} + + +misc { + B:"Ancient tomes"=true + B:"Black ash"=true + B:"Color runes"=true + B:"Enderdragon scales"=true + B:"Endermites into shulkers"=true + B:"Extra arrows"=true + B:"Extra potions"=true + B:"Horse whistle"=true + B:"Lock direction hotkey"=true + B:"Map markers"=true + B:"Named snow golems with pumpkins drop player heads if killed by a witch"=true + B:"Note block interface"=true + B:"Note blocks play mob sounds if there's a head attached"=true + B:"Parrot eggs"=true + B:Pickarang=true + B:"Place vanilla dusts"=true + B:"Poison potato usage"=true + B:"Reacharound placing"=true + B:"Slime bucket"=true + B:"Soul powder"=true + B:"Throwable dragon breath"=true + B:"Utility recipes"=true + + pickarang { + # Set to -1 to have the Pickarang be unbreakable + I:Durability=800 + + # 2 is Iron, 3 is Diamond + I:"Harvest Level"=3 + + # 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + D:"Max mining hardness"=20.0 + + # Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled + B:"Never Use Heart of Diamond"=false + + # Set this to true to disable the short cooldown between throwing pickarangs + B:"No Cooldown"=false + + # How long it takes for the pickarang to return to the player if it doesn't hit anything + I:Timeout=20 + } + + "endermites into shulkers" { + # This feature disables itself if any of the following mods are loaded: + # - mite2shulker + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # The chance for an Endermite to turn into a Shulker. + # The chance for a Silverfish to bury is 0.1, for reference. + D:"Transform Percentage Chance"=0.005 + } + + "place vanilla dusts" { + B:"Enable Glowstone"=true + B:"Enable Gunpowder"=true + + # Amount of ticks between each piece of gunpowder igniting the next + I:"Gunpowder Delay"=10 + + # Amount of ticks between each piece of gunpowder igniting the next, if on Netherrack + I:"Gunpowder Delay on Netherrack"=5 + } + + "extra potions" { + # A list of potentially context sensitive replacements to apply to the beacon effect list. + # This system allows the potion effects in a beacon to change based on if there's specific blocks on top of the pyramid at the same layer as the beacon. + # Lines are processed in the order you add them. + # Each line is a comma separated list in the following format: + # block,meta,layer,index,potion + # + # Each value is as follows: + # block: A block ID of a block to check against when applying this replacement. You can leave this empty if you always want to apply the replacement + # meta: The metadata of the block to check against, or -1 if any metadata will work. You must include this even if block is empty + # layer: The layer of the beacon that contains the effect you want to replace (range: 0-3) + # index: The effect in that layer you want to replace (range: 0-1, just 0 if it's layers 2 or 3) + # potion: The ID for the potion to replace. Note: modded potions won't display the icons properly + # + # Examples: + # minecraft:sea_lantern,-1,0,1,minecraft:water_breathing -> Replace Haste with Water Breathing if there's a Sea Lantern next to the beacon + # ,-1,1,0,minecraft:levitation -> Always replace Resistance with Levitation + S:"Beacon Replacements" < + > + B:"Enable Danger Sight Potion"=true + B:"Enable Haste Potion"=true + B:"Enable Resistance Potion"=true + + # Always use Clownfish instead of Glowshroom, even if Glowshroom is available. + B:"Force Clownfish for Danger Sight"=false + + # Always use Quartz instead of Biotite, even if Biotite is available. + B:"Force Quartz for Resistance"=false + } + + "extra arrows" { + B:"Enable Ender Arrow"=true + B:"Enable Explosive Arrow"=true + B:"Enable Torch Arrow"=true + B:"Explosive Arrow Destroys Blocks"=true + D:"Explosive Arrow Power"=2.0 + } + + "map markers" { + # If enabled, replaces the recipe to add the marker with right clicking for the same purpose + B:"Use Right Click"=false + } + + "slime bucket" { + B:"Slime bucket is a slimeball"=true + } + + "color runes" { + I:"Cost to apply rune"=15 + I:"Desert Temple loot weight"=15 + I:"Dungeon loot weight"=20 + B:"Enable Rainbow Rune Crafting"=true + B:"Enable Rainbow Rune in Chests"=false + I:"Item quality for loot"=0 + I:"Jungle Temple loot weight"=15 + I:"Nether Fortress loot weight"=15 + B:"Stackable Runes"=true + } + + "note block interface" { + # Keyboard layout to use for the piano + # Accepted values are: qwerty, azerty, dvorak + S:"Keyboard Layout"=qwerty + B:"Requires Empty Hands"=false + } + + "throwable dragon breath" { + I:"Blocks per Bottle"=64 + } + + "utility recipes" { + B:"Dispenser Recipe"=true + B:"Enable Minecarts"=true + B:"Repeater Recipe"=true + } + + "black ash" { + B:"Remove Wither Skeleton Coal Drops"=true + I:"Wither Max Drop"=20 + I:"Wither Min Drop"=12 + I:"Wither Skeleton Max Drop"=3 + I:"Wither Skeleton Min Drop"=0 + } + + "ancient tomes" { + I:"Cost to apply tome"=35 + I:"Cost to apply upgraded book to item"=35 + I:"Dungeon loot weight"=8 + I:"Item quality for loot"=2 + I:"Stronghold Library loot weight"=12 + S:"Valid Enchantments" < + minecraft:feather_falling + minecraft:thorns + minecraft:sharpness + minecraft:smite + minecraft:bane_of_arthropods + minecraft:knockback + minecraft:fire_aspect + minecraft:looting + minecraft:sweeping + minecraft:efficiency + minecraft:unbreaking + minecraft:fortune + minecraft:power + minecraft:punch + minecraft:luck_of_the_sea + minecraft:lure + > + } + + "poison potato usage" { + B:"Apply Poison to the poisoned entity"=true + D:"Chance to Poison"=0.1 + } + + "reacharound placing" { + # How lenient the detection for reacharound should be. Higher leniency means you can look further away from the block edge + D:Leniency=0.5 + + # A whitelist of items that are allowed to reacharound (all blocks can without being here) + S:Whitelist < + quark:trowel + > + } + + "horse whistle" { + # How far away should horses be able to hear the whistle? + D:"Horse Summoning Range"=64.0 + + # Should horses teleport when you call for them if they can't find a way to get to you? + B:"Horses Teleport When Whistled"=false + } + + "parrot eggs" { + I:"Egg Creation Time"=12000 + B:"Enable Special Awesome Parrot"=true + S:"Feed Item"=minecraft:beetroot_seeds + + # If this is X, the parrot will, on average, start making an egg in every 1/X seeds fed + D:"Success Percentage Chance"=0.05 + } + + "enderdragon scales" { + I:"Amount Dropped per Dragon Kill"=1 + + # Should the crafted Elytra be dyed black? (only works if Dyed Elytras from Vanity is loaded) + B:"Dye Elytra Black"=true + I:"Required Scales per Elytra"=1 + } + +} + + +tweaks { + B:"Allow crafting stone tools using flint"=true + B:"Armed armor stands"=true + B:"Automatic recipe unlock"=true + B:"Axes break leaves"=true + B:"Baby zombies burn"=true + B:"Blastproof shulker boxes"=true + B:"Chickens shed feathers"=true + B:"Compasses work everywhere"=true + B:"Convert Clay Blocks to Clay"=true + B:"Deploy ladders down"=true + B:"Dirt to path"=true + B:"Double doors open together"=true + B:"Dragon's Breath doesn't leave a bottle behind"=true + B:"Dye any wool"=true + B:"Endermen anti cheese"=true + B:"Glass shards"=true + B:"Hoes break a 5x5 of plants"=true + B:"Improved sleeping"=true + B:"Jump boost allows to step up 1 block"=true + B:"Knock on doors"=true + B:"Look down on ladders to descend fast"=true + B:"Pat the dogs"=true + B:"Quick armor swapping"=true + B:"Remove layers of snow by right clicking with a shovel"=true + B:"Right click harvest"=true + B:"Right click minecarts to add blocks to them"=true + B:"Right click sign edit"=true + B:"Shearable chickens"=true + B:"Sheep have armor while wearing wool"=true + B:"Slabs to blocks recipe"=true + B:"Slime blocks bounce off sides"=true + B:"Squids ink you"=true + B:"Stackable items"=true + B:"Stair crafting makes more"=true + B:"Torches burn in furnaces"=true + B:"Villagers chase players holding Emerald Blocks"=true + B:"Wet sponge will dry in the nether"=true + + "squids ink you" { + # How long should blindness last upon hitting a squid, in ticks + I:"Blindness Time"=80 + } + + "sheep have armor while wearing wool" { + # The amount of armor points to give to a sheep when it is not sheared. + D:"Sheep Armor Amount"=1.0 + } + + "hoes break a 5x5 of plants" { + # Can hoes have Fortune anviled on? + B:"Hoes Can Have Fortune"=true + } + + "slabs to blocks recipe" { + # The stack size for the vanilla slab recipe, used for automatically detecting slab recipes + I:"Vanilla stack size"=6 + } + + "endermen anti cheese" { + # The delay (in ticks) between how often an enderman can break a block. + I:Delay=10 + + # A value of health for which endermen will stop doing anti-cheese when below. Set to 0 to disable. + I:"HP Lower Bound"=3 + B:"Ignore mobGriefing Gamerule"=true + + # The minimum difficulty in which this effect should take place. (1: easy, 2: normal, 3: hard) + I:"Minimum Difficulty"=3 + + # Set this to true to use the old behaviour, where the endermen would teleport the player to them + B:"Use Old Behaviour"=false + } + + "double doors open together" { + B:"Allow Villagers to use Double Doors"=true + + # This feature disables itself if any of the following mods are loaded: + # - malisisdoors + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "automatic recipe unlock" { + # Set this to true to disable the vanilla recipe book altogether. + B:"Disable Recipe Book"=false + + # Set to true to force the doLimitedCrafting gamerule to true. + # Combine this with the Ignored Recipes list to create a system where only a few selected recipes are locked. + B:"Force Limited Crafting"=false + + # A list of recipe names that should NOT be added in by default + S:"Ignored Recipes" < + > + } + + "right click minecarts to add blocks to them" { + B:"Enable Command Block and Mob Spawner"=true + } + + "blastproof shulker boxes" { + # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? + B:"Dropoff to Any Shulker Box"=true + + # Blocks which should be interpreted as Shulker Boxes. + S:"Shulker Boxes" < + minecraft:white_shulker_box + minecraft:orange_shulker_box + minecraft:magenta_shulker_box + minecraft:light_blue_shulker_box + minecraft:yellow_shulker_box + minecraft:lime_shulker_box + minecraft:pink_shulker_box + minecraft:gray_shulker_box + minecraft:silver_shulker_box + minecraft:cyan_shulker_box + minecraft:purple_shulker_box + minecraft:blue_shulker_box + minecraft:brown_shulker_box + minecraft:green_shulker_box + minecraft:red_shulker_box + minecraft:black_shulker_box + > + } + + "look down on ladders to descend fast" { + # Should your character automatically sneak on ladders in GUIs? + B:"Sneak While In Gui"=true + } + + "pat the dogs" { + # How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable + I:"Dog loneliness"=-1 + } + + "improved sleeping" { + B:"Enable AFK"=true + + # This feature disables itself if any of the following mods are loaded: + # - morpheus + # - sleepingoverhaul + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # The percentage of the (non-afk) server that needs to be sleeping for the time to change. + I:"Required Percentage"=100 + + # How many ticks are required for a player to be marked AFK + I:"Time for AFK"=2400 + } + + "stackable items" { + # The format for setting an item's max size is item name|stacksize. i.e. `minecraft:saddle|8` + S:"Stackable Items" < + minecraft:minecart|16 + minecraft:chest_minecart|16 + minecraft:command_block_minecart|16 + minecraft:furnace_minecart|16 + minecraft:hopper_minecart|16 + minecraft:tnt_minecart|16 + minecraft:mushroom_stew|64 + minecraft:rabbit_stew|64 + minecraft:beetroot_soup|64 + minecraft:saddle|8 + > + } + + "right click harvest" { + # Should Quark look for (nonvanilla) crops, and handle them? + B:"Add Harvestable Crops"=true + + # Can players harvest crops with empty hand clicks? + B:"Empty Hand Harvest"=true + + # This feature disables itself if any of the following mods are loaded: + # - harvest + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # Which crops can be harvested? + # Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat:7" or "minecraft:cocoa:11,minecraft:cocoa:3" + S:"Harvestable Crops" < + minecraft:wheat:7 + minecraft:carrots:7 + minecraft:potatoes:7 + minecraft:beetroots:3 + minecraft:nether_wart:3 + minecraft:cocoa:11,minecraft:cocoa:3 + minecraft:cocoa:10,minecraft:cocoa:2 + minecraft:cocoa:9,minecraft:cocoa:1 + minecraft:cocoa:8,minecraft:cocoa:0 + > + + # Does harvesting crops with a hoe cost durability? + B:"Harvesting Costs Durability"=false + + # Can hoes harvest crops with right click? + B:"Hoe Harvest"=true + } + + "jump boost allows to step up 1 block" { + B:"Can toggle with sneaking"=true + I:"Minimum Jump Boost level"=2 + } + + "compasses work everywhere" { + # Make clocks always show day until crafted + B:"Enable Clock Fix"=true + + # Make compasses always point north until crafted + B:"Enable Compass Fix"=true + + # Make compasses point to center of the main island when in the end + B:"Enable End Compass"=true + + # Make compasses point to where the portal you came in from when in the nether + B:"Enable Nether Compass"=true + } + + "right click sign edit" { + B:"Requires Empty Hands"=false + } + + "quick armor swapping" { + # This feature disables itself if any of the following mods are loaded: + # - iberia + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + B:"Swap off-hand with armor"=true + } + + "stair crafting makes more" { + B:"Add stairs to blocks recipe"=true + + # This recipe can only be enabled if the "Slabs to blocks recipe" feature is. + B:"Enable Slab to Stairs Recipe"=true + I:"Target stack size (must be a divisor of 24 if 'Reversion recipe' is enabled)"=8 + + # The stack size for the vanilla stair recipe, used for automatically detecting stair recipes + I:"Vanilla stack size"=4 + } + + "dye any wool" { + B:"Add 8 Dyed Wool Recipe"=true + } + + "chickens shed feathers" { + B:"Chicks drop feathers"=true + I:"Drop frequency (lower means more)"=28000 + B:"Force at least one feather on kill"=true + } + +} + + +vanity { + B:"Boat sails"=true + B:"Dyable elytra"=true + B:"Dye item names"=true + B:"Emote system"=true + B:"Firework cloning"=true + B:"Sit in stairs"=true + B:"Witch hat"=true + + "emote system" { + # Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + # DO NOT ship enabled this in a modpack, please. + B:"Custom Emote Dev Mode"=false + + # Allow custom emotes to run function files when a user prompts them. + # To attach a function file to any given emote, simply place a .mcfunction file with the same name as your .emote file (sans extension) in /quark_emotes. + # Command output from emote functions is enabled only if both "Custom Emote Dev Mode" and the "commandBlockOutput" gamerule are enabled. + B:"Custom Emote Functions"=false + + # The list of Custom Emotes to be loaded. + # Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + S:"Custom Emotes" < + > + + # Should keybinds for emotes be generated? (They're all unbound by default) + B:"Enable Keybinds"=true + + # The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + S:"Enabled Emotes" < + no + yes + wave + salute + cheer + clap + think + point + shrug + headbang + weep + facepalm + > + } + + "witch hat" { + D:"Drop Chance boost per looting level"=0.01 + D:"Drop Chance from witches"=0.025 + B:"Halve witch damage"=true + B:"Make witches ignore players with witch hats"=true + B:"Only Drop on Player Kills"=true + } + +} + + +world { + B:Archaeologist=true + B:Basalt=true + B:"Big mushrooms generate in swamps"=true + B:Biotite=true + B:"Blazes spawn naturally in the nether"=true + B:"Broken nether portals"=true + B:"Buried treasure"=true + B:"Cave roots"=true + B:Crabs=true + B:"Crystal caves"=true + B:"Default world options"=true + B:"Depth mobs"=true + B:"Fairy rings"=true + B:Foxhounds=true + B:Frogs=true + B:"Generate clay underground like dirt"=true + B:"Guardians spawn in oceans"=true + B:"Monster boxes"=true + B:"Nether fossils"=true + B:"Nether obsidian spikes"=true + B:"Nether smoker"=true + B:"Pathfinder maps"=true + B:"Pirate ships"=true + + # Allows for usage of a new Realistic world type, made by /u/Soniop. + # https://www.reddit.com/r/Minecraft/comments/4nfw3t/more_realistic_generation_preset_in_comment/ + # If you want to use it in multiplayer, set the world type to "quark_realistic" + B:"Realistic world type"=true + B:"Revamp stone gen"=true + B:Speleothems=true + B:Stonelings=true + B:"Tree variants"=true + B:"Underground biomes"=true + B:"Varied dungeons"=true + B:Wraiths=true + + "fairy rings" { + D:"Forest Percentage Chance"=0.00625 + D:"Plains Percentage Chance"=0.0025 + S:"Spawnable Ores" < + minecraft:emerald_ore + minecraft:diamond_ore + > + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "cave roots" { + # How many times the world generator will try to place roots per chunk + I:"Attempts per Chunk"=300 + B:"Enable Flowers"=true + + # The chance for a root to sprout a flower when it grows. 0 is 0%, 1 is 100% + D:"Flower Chance"=0.2 + I:"Max Y"=52 + I:"Min Y"=16 + + # The chance for a root to drop the root item when broken. 0 is 0%, 1 is 100% + D:"Root Drop Chance"=0.1 + + # The chance for a flower root to drop the sprout item when broken. 0 is 0%, 1 is 100% + D:"Root Flower Drop Chance"=1.0 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + stonelings { + # Do stonelings get spooked when players move suddenly near them? + B:"Cautious Stonelings"=true + B:"Enable Diamond Heart"=true + I:"Max Y Level"=24 + + # Higher = more stonelings + I:"Spawning Weight"=80 + + # Can stonelings be tamed by feeding them diamonds? + B:"Tamable Stonelings"=true + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "blazes spawn naturally in the nether" { + # Only used if " Block restrictions" is enabled. + S:"Allowed spawn blocks" < + minecraft:netherrack + minecraft:soul_sand + minecraft:magma + quark:basalt + > + + # Make naturally spawned blazes only spawn in allowed blocks + B:"Block restrictions"=true + I:"Largest spawn group"=2 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=5 + } + + "nether fossils" { + # The rarity of a fossil in a chunk. Higher means fewer fossils. + I:"Fossil Chance"=25 + } + + archaeologist { + # Set to false to make the archaeologist not drop the hat + B:"Drop Hat"=true + B:"Enable Hat"=true + + # Set to false to make the hat not increase ore yield + B:"Hat Increases Ore Yield"=true + I:"Max Y"=50 + I:"Min Y"=20 + + # The chance that the generator will attempt to place an Archaeologist in a chunk + D:"Percentage Chance Per Chunk"=0.1 + + # Set to false to make the archaeologist not sell the hat + B:"Sell Hat"=true + + # The chance for the hat to increase ore yield, 0 is 0%, 1 is 100% + D:"Yield Increase Chance"=0.25 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "default world options" { + I:andesiteCount=10 + I:andesiteMaxHeight=80 + I:andesiteMinHeight=0 + I:andesiteSize=33 + D:baseSize=8.5 + D:biomeDepthOffset=0.0 + D:biomeDepthWeight=1.0 + D:biomeScaleOffset=0.0 + D:biomeScaleWeight=1.0 + I:biomeSize=4 + I:coalCount=20 + I:coalMaxHeight=128 + I:coalMinHeight=0 + I:coalSize=17 + D:coordinateScale=684.412 + D:depthNoiseScaleExponent=0.5 + D:depthNoiseScaleX=200.0 + D:depthNoiseScaleZ=200.0 + I:diamondCount=1 + I:diamondMaxHeight=16 + I:diamondMinHeight=0 + I:diamondSize=8 + I:dioriteCount=10 + I:dioriteMaxHeight=80 + I:dioriteMinHeight=0 + I:dioriteSize=33 + I:dirtCount=10 + I:dirtMaxHeight=256 + I:dirtMinHeight=0 + I:dirtSize=33 + I:dungeonChance=8 + I:fixedBiome=-1 + I:goldCount=2 + I:goldMaxHeight=32 + I:goldMinHeight=0 + I:goldSize=9 + I:graniteCount=10 + I:graniteMaxHeight=80 + I:graniteMinHeight=0 + I:graniteSize=33 + I:gravelCount=8 + I:gravelMaxHeight=256 + I:gravelMinHeight=0 + I:gravelSize=33 + D:heightScale=684.412 + I:ironCount=20 + I:ironMaxHeight=64 + I:ironMinHeight=0 + I:ironSize=9 + I:lapisCenterHeight=16 + I:lapisCount=1 + I:lapisSize=7 + I:lapisSpread=16 + I:lavaLakeChance=80 + D:lowerLimitScale=512.0 + D:mainNoiseScaleX=80.0 + D:mainNoiseScaleY=160.0 + D:mainNoiseScaleZ=80.0 + I:redstoneCount=8 + I:redstoneMaxHeight=16 + I:redstoneMinHeight=0 + I:redstoneSize=8 + I:riverSize=4 + I:seaLevel=63 + D:stretchY=12.0 + D:upperLimitScale=512.0 + B:useCaves=true + B:useDungeons=true + B:useLavaLakes=true + B:useLavaOceans=false + B:useMineShafts=true + B:useMonuments=true + B:useRavines=true + B:useStrongholds=true + B:useTemples=true + B:useVillages=true + B:useWaterLakes=true + I:waterLakeChance=4 + } + + "tree variants" { + # The chance per chunk for a Oak Blossom Tree to spawn (0 is 0%, 1 is 100%). This can be higher than 1 if you want multiple per chunk. + D:"Blossom Tree Chance"=0.05 + B:"Change vine color in swamps"=true + B:"Enable Blossom"=true + B:"Enable Swamp"=true + } + + "crystal caves" { + # The percentage chance crystal caves will spawn in a given chunk + D:"Crystal Cave Percentage Chance"=0.006666666666666667 + + # Chance that a given crystal location will actually spawn a crystal + D:"Crystal Chance"=0.3 + B:"Enable Panes"=true + + # Chance that, if a crystal location doesn't spawn a crystal, it will spawn an ore + D:"Ore Chance"=0.5 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + speleothems { + I:"Cluster Attempts Per Chunk"=60 + I:"Cluster Attempts Per Chunk (Nether)"=4 + I:"Highest Y Level"=55 + I:"Speleothems Per Cluster"=12 + I:"Speleothems Per Cluster (Nether)"=12 + + dimensions { + # [default: [0], [-1]] + S:Dimensions < + 0 + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + foxhounds { + # The chance coal will tame a foxhound + D:"Chance to Tempt"=0.05 + I:"Largest spawn group"=2 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=4 + } + + "broken nether portals" { + # The chance a broken portal will try to spawn per chunk (1 is 100%, 0 is 0%) + D:"Spawn Chance"=0.02 + + dimensions { + # [default: [-1]] + S:Dimensions < + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + biotite { + I:"Cluster count for natural generation"=16 + I:"Cluster size"=14 + I:"Clusters generated per dragon death tick"=16 + B:"Enable walls"=true + B:"Generate by dragon kill"=true + B:"Generate naturally"=false + I:"Generation delay on dragon death"=1 + } + + "monster boxes" { + # The chance for the monster box generator to try and place one in a chunk, 1 is 100% + # This can be higher than 100% if you want multiple per chunk, , 0 is 0% + D:"Chance to Spawn"=0.6 + I:"Max Mob Count"=8 + I:"Max Y Level"=20 + I:"Min Mob Count"=5 + I:"Min Y Level"=3 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "depth mobs" { + # (Skeleton is 100. The higher, the more will spawn) + I:"Ashen Spawn Weight"=30 + + # (Zombie is 100. The higher, the more will spawn) + I:"Dweller Spawn Weight"=30 + B:"Enable Ashen"=true + B:"Enable Dweller"=true + I:"Highest Y level for spawns"=20 + I:"Largest Ashen spawn group"=2 + I:"Largest Dweller spawn group"=2 + I:"Smallest Ashen spawn group"=1 + I:"Smallest Dweller spawn group"=1 + } + + basalt { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + basalt { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [NETHER]] + S:"Allowed Biome Types" < + NETHER + > + + # [range: 0 ~ 2147483647, default: 18] + I:"Cluster Radius"=18 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 20] + I:"Cluster Rarity"=20 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 120] + I:"Y Level Max"=120 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [-1]] + S:Dimensions < + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + frogs { + B:"Frog legs can be made into jump boost reagent"=true + B:"Frogs know what day it is"=false + I:"Largest spawn group"=3 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=40 + } + + "pirate ships" { + # Disables the pirate mob and generator, only adds the hat + B:"Only hat"=false + + # Given this value as X, 1 ship will spawn in X ocean biome chunks + I:"Pirate Ship Rarity"=4000 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "guardians spawn in oceans" { + B:"Deep ocean only"=true + I:"Largest spawn group"=3 + + # Disables guardians' attack sound if they aren't attacking a player + B:"Shut Guardians Up"=true + I:"Smallest spawn group"=1 + + # Squids have 10. The higher, the more will spawn. (Note that guardians only spawn 5% of the time, so the default 4 is actually 0.8) + I:"Spawn Weight"=4 + } + + crabs { + I:"Largest spawn group"=3 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=40 + } + + "revamp stone gen" { + B:"Enable Jasper"=true + B:"Enable Limestone"=true + B:"Enable Marble"=true + B:"Enable Slate"=true + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # Note: The stone rarity values are tuned based on this being true. If you turn it off, also change the stones' rarity (around 50 is fine). + B:"Generate Based on Biomes"=true + + # If this is true, CSV debug info will be printed out to the console on init, to help test biome spreads. + B:"Output CSV Debug Info"=false + + granite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [HILLS]] + S:"Allowed Biome Types" < + MOUNTAIN + HILLS + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + diorite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SAVANNA], [JUNGLE], [MUSHROOM]] + S:"Allowed Biome Types" < + SAVANNA + JUNGLE + MUSHROOM + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + andesite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]] + S:"Allowed Biome Types" < + FOREST + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + marble { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS]] + S:"Allowed Biome Types" < + PLAINS + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + limestone { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP], [OCEAN]] + S:"Allowed Biome Types" < + SWAMP + OCEAN + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + jasper { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MESA], [SANDY]] + S:"Allowed Biome Types" < + MESA + SANDY + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + slate { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [COLD]] + S:"Allowed Biome Types" < + COLD + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + "underground biomes" { + B:"Allow crafting Cobbedstone"=true + B:"Allow crafting Elder Prismarine"=true + B:"Enable Big Glowshrooms"=true + B:"Enable Cobbedstone"=true + B:"Enable Elder Prismarine"=true + B:"Enable Firestone"=true + B:"Enable Froststone"=true + B:"Enable Glowcelium and Glowshrooms"=true + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # The smaller, the faster glowshrooms will spread. Vanilla mushroom speed is 25. + I:"Glowshroom Growth Rate"=20 + + lush { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [JUNGLE]] + S:"Allowed Biome Types" < + JUNGLE + > + + # [default: true] + B:Enabled=true + + # The chance grass will spawn + D:"Grass Percentage Chance"=0.05 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=80 + + # The chance shrubs will spawn + D:"Shrub Percentage Chance"=0.01 + + # The chance vines will spawn + D:"Vine Percentage Chance"=0.125 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + sandstone { + # [default: false] + B:"Allow in Mesa biomes"=false + + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SANDY]] + S:"Allowed Biome Types" < + SANDY + > + + # The chance chiseled sandstone will spawn + D:"Chiseled Sandstone Percentage Chance"=0.1 + + # The chance dead bushes will spawn + D:"Dead Bush Percentage Chance"=0.05 + + # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. + D:"Dungeon Spawn Percentage Chance"=0.05000000074505806 + + # [default: true] + B:"Enable Sand Floors"=true + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=80 + + # The chance stalactites will spawn + D:"Stalactite Percentage Chance"=0.1 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + slime { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP]] + S:"Allowed Biome Types" < + SWAMP + > + + # [default: true] + B:"Enable Water Floor"=true + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 120] + I:Rarity=120 + + # The chance slime blocks will spawn + D:"Slime Block Percentage Chance"=0.085 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + prismarine { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [OCEAN]] + S:"Allowed Biome Types" < + OCEAN + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 100] + I:Rarity=100 + + # The chance sea lanterns will spawn + D:"Sea Lantern Percentage Chance"=0.0085 + + # Set to false to spawn regular prismarine instead of elder prismarine (even if the block is enabled) [default: true] + B:"Spawn Elder Prismarine"=true + + # The chance water will spawn + D:"Water Percentage Chance"=0.25 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + spider { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS]] + S:"Allowed Biome Types" < + PLAINS + > + + # The chance for a spider spawner to be a cave spider spawner instead + D:"Cave Spider Spawner Percentage Chance"=0.25 + + # The chance ceiling cobwebs will spawn + D:"Ceiling Cobweb Percentage Chance"=0.1 + + # The chance for cobbedstone to replace cobblestone in the floor and walls + D:"Cobbedstone Chance"=0.3 + + # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. + D:"Dungeon Spawn Percentage Chance"=0.05000000074505806 + + # [default: true] + B:Enabled=true + + # The chance cobwebs will spawn + D:"Floor Cobweb Percentage Chance"=0.033 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The chance cobwebs will spawn in nests + D:"Nest Cobweb Percentage Chance"=0.5 + + # The range for cobwebs to be spawned in spider nests [range: 0 ~ 2147483647, default: 3] + I:"Nest Cobweb Range"=3 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=80 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + overgrown { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]] + S:"Allowed Biome Types" < + FOREST + > + + # The chance dirt will spawn + D:"Dirt Percentage Chance"=0.5 + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=80 + + # The chance roots will spawn + D:"Root Percentage Chance"=0.025 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + icy { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [COLD]] + S:"Allowed Biome Types" < + COLD + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=80 + + # The chance stalagmites will spawn + D:"Stalagmite Percentage Chance"=0.015 + + # [default: true] + B:"Use Packed Ice"=true + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + lava { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MESA]] + S:"Allowed Biome Types" < + MESA + > + + # [default: true] + B:Enabled=true + + # The chance lava will spawn + D:"Lava Percentage Chance"=0.25 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The chance obsidian will spawn + D:"Obsidian Percentage Chance"=0.0625 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=80 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + glowshroom { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [MUSHROOM]] + S:"Allowed Biome Types" < + MOUNTAIN + MUSHROOM + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The chance mushrooms will spawn + D:"Mushroom Percentage Chance"=0.0625 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=80 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + "nether obsidian spikes" { + # The chance for a spike to be big (1 is 100%, 0 is 0%) + D:"Big Spike Chance"=0.1 + B:"Big Spikes Have Spawners"=true + + # The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) + D:"Chance Per Chunk"=0.04 + + # Should a chunk have spikes, how many would the generator try to place + I:"Tries Per Chunk"=4 + } + + wraiths { + I:"Curse Range"=64 + + # How long the curse effect lasts for (in ticks) + I:"Curse Time"=12000 + B:"Enable Curse"=true + I:"Largest spawn group"=6 + I:"Smallest spawn group"=4 + + # The higher, the more will spawn + I:"Spawn Weight"=60 + + # List of sound sets to use with wraiths. + # Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) + S:"Wraith sound effects" < + entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death + entity.cow.ambient|entity.cow.hurt|entity.cow.death + entity.pig.ambient|entity.pig.hurt|entity.pig.death + entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death + entity.horse.ambient|entity.horse.hurt|entity.horse.death + entity.cat.ambient|entity.cat.hurt|entity.cat.death + entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death + entity.villager.ambient|entity.villager.hurt|entity.villager.death + entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death + entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death + entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death + entity.spider.ambient|entity.spider.hurt|entity.spider.death + |entity.creeper.hurt|entity.creeper.death + entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death + entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death + entity.witch.ambient|entity.witch.hurt|entity.witch.death + entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death + entity.llama.ambient|entity.llama.hurt|entity.llama.death + |quark:entity.stoneling.cry|quark:entity.stoneling.die + quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die + > + } + + "generate clay underground like dirt" { + I:"Cluster count"=3 + I:"Cluster size"=20 + I:"Max Height"=60 + I:"Min Height"=20 + } + + "varied dungeons" { + # Set this to anything other than an empty line to load a custom loot table for the dungeons. + S:"Custom Loot Table"= + + # How many times per chunk will the generator try to place a dungeon. The higher, the more dungeons you'll get + I:"Tries Per Chunk"=7 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "buried treasure" { + I:"Treasure map Rarity"=10 + + # This is used for the luck attribute in loot tables. It doesn't affect the loot you get from the map itself. + I:"Treasure map item quality"=2 + } + + "pathfinder maps" { + # In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + # Each custom map must be on its own line. + # The format for a custom map is as follows: + # ,,,,, + # + # With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - http://htmlcolorcodes.com/ + # - being the display name of the map + # + # Here's an example of a map to locate Ice Mountains: + # minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map + S:"Custom Map Info" < + > + + # By default, when a Cartographer levels up, a random Pathfinder Map from that level is added to their trades. + # Set this to true to add all the maps from that level to the trades instead. + B:"Unlock All Trades at Once"=false + + # By default, when a Cartographer evolves to level 2, two or three Pathfinder Maps are unlocked. + # Set this to false to disable this, and make it only unlock one, like in the other levels. + B:"Unlock Multiples At Level 2"=true + + ice_plains { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + extreme_hills { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + roofed_forest { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + desert { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + savanna { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + swampland { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + redwood_taiga { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + flower_forest { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + jungle { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 22] + I:"Maximum Emerald Price"=22 + + # [range: 1 ~ 64, default: 16] + I:"Minimum Emerald Price"=16 + + # [range: 0 ~ 10, default: 4] + I:"Required Villager Level"=4 + } + + mesa { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 22] + I:"Maximum Emerald Price"=22 + + # [range: 1 ~ 64, default: 16] + I:"Minimum Emerald Price"=16 + + # [range: 0 ~ 10, default: 4] + I:"Required Villager Level"=4 + } + + mushroom_island { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 26] + I:"Maximum Emerald Price"=26 + + # [range: 1 ~ 64, default: 20] + I:"Minimum Emerald Price"=20 + + # [range: 0 ~ 10, default: 5] + I:"Required Villager Level"=5 + } + + ice_spikes { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 26] + I:"Maximum Emerald Price"=26 + + # [range: 1 ~ 64, default: 20] + I:"Minimum Emerald Price"=20 + + # [range: 0 ~ 10, default: 5] + I:"Required Villager Level"=5 + } + + } + + "big mushrooms generate in swamps" { + # Must be an integer if above 1. If below 1, works as a chance to generate one per chunk. + D:"Big Mushroom count per chunk"=0.5 + } + + "realistic world type" { + # Makes realistic the default world type. Only works for singleplayer. + B:"Make Realistic Default"=false + + # What cloud height should realistic worlds have? 128 is default for vanilla worlds. + D:"Realistic Cloud Height"=260.0 + } + +} + + diff --git a/overrides/config/railcraft/blocks.cfg b/overrides/config/railcraft/blocks.cfg new file mode 100644 index 0000000..e49d90c --- /dev/null +++ b/overrides/config/railcraft/blocks.cfg @@ -0,0 +1,427 @@ +# Configuration file + +########################################################################################################## +# blocks +#--------------------------------------------------------------------------------------------------------# +# Here you can disable entire blocks. +# Changing these will have adverse effects on existing worlds. +# For the list of which sub-blocks are on each ID see the sub-block section below. +########################################################################################################## + +blocks { + B:actuator=true + B:admin_steam_producer=true + B:anvil=true + B:battery_nickel_iron=true + B:battery_nickel_zinc=true + B:battery_zinc_carbon=true + B:battery_zinc_silver=true + B:blast_furnace=true + B:boiler_firebox_fluid=true + B:boiler_firebox_solid=true + B:boiler_tank_pressure_high=true + B:boiler_tank_pressure_low=true + B:brick_abyssal=true + B:brick_andesite=true + B:brick_bleachedbone=true + B:brick_bloodstained=true + B:brick_diorite=true + B:brick_frostbound=true + B:brick_granite=true + B:brick_infernal=true + B:brick_nether=true + B:brick_pearlized=true + B:brick_quarried=true + B:brick_red_nether=true + B:brick_red_sandy=true + B:brick_sandy=true + B:charge_feeder=true + B:charge_trap=true + B:chest_metals=true + B:chest_void=true + B:coke_oven=true + B:coke_oven_red=true + B:detector=true + B:equipment=true + B:fluid.creosote=true + B:fluid.steam=true + B:flux_transformer=true + B:force_track_emitter=true + B:frame=true + B:generic=true + B:glass=true + B:lantern=true + B:logbook=true + B:manipulator=true + B:metal=true + B:ore=true + B:ore_magic=true + B:ore_metal=true + B:ore_metal_poor=true + B:post=true + B:post_metal=true + B:post_metal_platform=true + B:reinforced_concrete=true + B:ritual=true + B:rock_crusher=true + B:signal=true + B:signal_box=true + B:signal_dual=true + B:slab=true + B:stair=true + B:steam_oven=true + B:steam_turbine=true + B:tank_iron_gauge=true + B:tank_iron_valve=true + B:tank_iron_wall=true + B:tank_steel_gauge=true + B:tank_steel_valve=true + B:tank_steel_wall=true + B:tank_water=true + B:track_elevator=true + B:track_flex_abandoned=true + B:track_flex_electric=true + B:track_flex_high_speed=true + B:track_flex_hs_electric=true + B:track_flex_reinforced=true + B:track_flex_strap_iron=true + B:track_force=true + B:track_outfitted=true + B:trade_station=true + B:wall=true + B:wire=true + B:worldlogic=true + B:worldspike=true + B:worldspike_point=true +} + + +########################################################################################################## +# subblocks +#--------------------------------------------------------------------------------------------------------# +# Here is were you can enable/disable various sub-blocks. +# Railcraft will attempt to compensate for any missing component by providing alternatives (usually). +########################################################################################################## + +subblocks { + B:activator=true + B:actuator_lever=true + B:actuator_motor=true + B:actuator_routing=true + B:booster=true + B:brick_abyssal_block=true + B:brick_abyssal_brick=true + B:brick_abyssal_cobble=true + B:brick_abyssal_etched=true + B:brick_abyssal_fitted=true + B:brick_abyssal_ornate=true + B:brick_andesite_block=true + B:brick_andesite_brick=true + B:brick_andesite_cobble=true + B:brick_andesite_etched=true + B:brick_andesite_fitted=true + B:brick_andesite_ornate=true + B:brick_bleachedbone_block=true + B:brick_bleachedbone_brick=true + B:brick_bleachedbone_cobble=true + B:brick_bleachedbone_etched=true + B:brick_bleachedbone_fitted=true + B:brick_bleachedbone_ornate=true + B:brick_bloodstained_block=true + B:brick_bloodstained_brick=true + B:brick_bloodstained_cobble=true + B:brick_bloodstained_etched=true + B:brick_bloodstained_fitted=true + B:brick_bloodstained_ornate=true + B:brick_diorite_block=true + B:brick_diorite_brick=true + B:brick_diorite_cobble=true + B:brick_diorite_etched=true + B:brick_diorite_fitted=true + B:brick_diorite_ornate=true + B:brick_frostbound_block=true + B:brick_frostbound_brick=true + B:brick_frostbound_cobble=true + B:brick_frostbound_etched=true + B:brick_frostbound_fitted=true + B:brick_frostbound_ornate=true + B:brick_granite_block=true + B:brick_granite_brick=true + B:brick_granite_cobble=true + B:brick_granite_etched=true + B:brick_granite_fitted=true + B:brick_granite_ornate=true + B:brick_infernal_block=true + B:brick_infernal_brick=true + B:brick_infernal_cobble=true + B:brick_infernal_etched=true + B:brick_infernal_fitted=true + B:brick_infernal_ornate=true + B:brick_nether_block=true + B:brick_nether_brick=true + B:brick_nether_cobble=true + B:brick_nether_etched=true + B:brick_nether_fitted=true + B:brick_nether_ornate=true + B:brick_pearlized_block=true + B:brick_pearlized_brick=true + B:brick_pearlized_cobble=true + B:brick_pearlized_etched=true + B:brick_pearlized_fitted=true + B:brick_pearlized_ornate=true + B:brick_quarried_block=true + B:brick_quarried_brick=true + B:brick_quarried_cobble=true + B:brick_quarried_etched=true + B:brick_quarried_fitted=true + B:brick_quarried_ornate=true + B:brick_red_nether_block=true + B:brick_red_nether_brick=true + B:brick_red_nether_cobble=true + B:brick_red_nether_etched=true + B:brick_red_nether_fitted=true + B:brick_red_nether_ornate=true + B:brick_red_sandy_block=true + B:brick_red_sandy_brick=true + B:brick_red_sandy_cobble=true + B:brick_red_sandy_etched=true + B:brick_red_sandy_fitted=true + B:brick_red_sandy_ornate=true + B:brick_sandy_block=true + B:brick_sandy_brick=true + B:brick_sandy_cobble=true + B:brick_sandy_etched=true + B:brick_sandy_fitted=true + B:brick_sandy_ornate=true + B:buffer=true + B:charge_feeder_admin=true + B:charge_feeder_ic2=true + B:control=true + B:coupler=true + B:delayed=true + B:detector=true + B:detector_advanced=true + B:detector_age=true + B:detector_animal=true + B:detector_any=true + B:detector_empty=true + B:detector_item=true + B:detector_locomotive=true + B:detector_mob=true + B:detector_player=true + B:detector_routing=true + B:detector_sheep=true + B:detector_tank=true + B:detector_train=true + B:detector_villager=true + B:disembarking=true + B:dumping=true + B:embarking=true + B:equipment_feed_station=true + B:equipment_rolling_manual=true + B:equipment_rolling_powered=true + B:equipment_smoker=true + B:gated=true + B:generic_brass=true + B:generic_bronze=true + B:generic_coke=true + B:generic_concrete=true + B:generic_copper=true + B:generic_creosote=true + B:generic_crushed_obsidian=true + B:generic_invar=true + B:generic_lead=true + B:generic_nickel=true + B:generic_silver=true + B:generic_steel=true + B:generic_stone_abyssal=true + B:generic_stone_quarried=true + B:generic_tin=true + B:generic_zinc=true + B:junction=true + B:launcher=true + B:locking=true + B:locomotive=true + B:manipulator_dispenser_cart=true + B:manipulator_dispenser_train=true + B:manipulator_loader_fluid=true + B:manipulator_loader_ic2=true + B:manipulator_loader_item=true + B:manipulator_loader_item_advanced=true + B:manipulator_loader_rf=true + B:manipulator_unloader_fluid=true + B:manipulator_unloader_ic2=true + B:manipulator_unloader_item=true + B:manipulator_unloader_item_advanced=true + B:manipulator_unloader_rf=true + B:messenger=true + B:metal_brass=true + B:metal_bronze=true + B:metal_copper=true + B:metal_invar=true + B:metal_lead=true + B:metal_nickel=true + B:metal_silver=true + B:metal_steel=true + B:metal_tin=true + B:metal_zinc=true + B:one_way=true + B:ore_dark_diamond=true + B:ore_dark_emerald=true + B:ore_dark_lapis=true + B:ore_magic_firestone=true + B:ore_metal_copper=true + B:ore_metal_lead=true + B:ore_metal_nickel=true + B:ore_metal_poor_copper=true + B:ore_metal_poor_gold=true + B:ore_metal_poor_iron=true + B:ore_metal_poor_lead=true + B:ore_metal_poor_nickel=true + B:ore_metal_poor_silver=true + B:ore_metal_poor_tin=true + B:ore_metal_poor_zinc=true + B:ore_metal_silver=true + B:ore_metal_tin=true + B:ore_metal_zinc=true + B:ore_saltpeter=true + B:ore_sulfur=true + B:priming=true + B:reinforced_concrete_black=true + B:reinforced_concrete_blue=true + B:reinforced_concrete_brown=true + B:reinforced_concrete_cyan=true + B:reinforced_concrete_gray=true + B:reinforced_concrete_green=true + B:reinforced_concrete_light_blue=true + B:reinforced_concrete_light_gray=true + B:reinforced_concrete_lime=true + B:reinforced_concrete_magenta=true + B:reinforced_concrete_orange=true + B:reinforced_concrete_pink=true + B:reinforced_concrete_purple=true + B:reinforced_concrete_red=true + B:reinforced_concrete_white=true + B:reinforced_concrete_yellow=true + B:routing=true + B:signal_block=true + B:signal_box_analog=true + B:signal_box_capacitor=true + B:signal_box_controller=true + B:signal_box_interlock=true + B:signal_box_receiver=true + B:signal_box_relay=true + B:signal_box_sequencer=true + B:signal_distant=true + B:signal_dual_block=true + B:signal_dual_distant=true + B:signal_dual_token=true + B:signal_token=true + B:tank_iron_gauge_black=true + B:tank_iron_gauge_blue=true + B:tank_iron_gauge_brown=true + B:tank_iron_gauge_cyan=true + B:tank_iron_gauge_gray=true + B:tank_iron_gauge_green=true + B:tank_iron_gauge_light_blue=true + B:tank_iron_gauge_light_gray=true + B:tank_iron_gauge_lime=true + B:tank_iron_gauge_magenta=true + B:tank_iron_gauge_orange=true + B:tank_iron_gauge_pink=true + B:tank_iron_gauge_purple=true + B:tank_iron_gauge_red=true + B:tank_iron_gauge_white=true + B:tank_iron_gauge_yellow=true + B:tank_iron_valve_black=true + B:tank_iron_valve_blue=true + B:tank_iron_valve_brown=true + B:tank_iron_valve_cyan=true + B:tank_iron_valve_gray=true + B:tank_iron_valve_green=true + B:tank_iron_valve_light_blue=true + B:tank_iron_valve_light_gray=true + B:tank_iron_valve_lime=true + B:tank_iron_valve_magenta=true + B:tank_iron_valve_orange=true + B:tank_iron_valve_pink=true + B:tank_iron_valve_purple=true + B:tank_iron_valve_red=true + B:tank_iron_valve_white=true + B:tank_iron_valve_yellow=true + B:tank_iron_wall_black=true + B:tank_iron_wall_blue=true + B:tank_iron_wall_brown=true + B:tank_iron_wall_cyan=true + B:tank_iron_wall_gray=true + B:tank_iron_wall_green=true + B:tank_iron_wall_light_blue=true + B:tank_iron_wall_light_gray=true + B:tank_iron_wall_lime=true + B:tank_iron_wall_magenta=true + B:tank_iron_wall_orange=true + B:tank_iron_wall_pink=true + B:tank_iron_wall_purple=true + B:tank_iron_wall_red=true + B:tank_iron_wall_white=true + B:tank_iron_wall_yellow=true + B:tank_steel_gauge_black=true + B:tank_steel_gauge_blue=true + B:tank_steel_gauge_brown=true + B:tank_steel_gauge_cyan=true + B:tank_steel_gauge_gray=true + B:tank_steel_gauge_green=true + B:tank_steel_gauge_light_blue=true + B:tank_steel_gauge_light_gray=true + B:tank_steel_gauge_lime=true + B:tank_steel_gauge_magenta=true + B:tank_steel_gauge_orange=true + B:tank_steel_gauge_pink=true + B:tank_steel_gauge_purple=true + B:tank_steel_gauge_red=true + B:tank_steel_gauge_white=true + B:tank_steel_gauge_yellow=true + B:tank_steel_valve_black=true + B:tank_steel_valve_blue=true + B:tank_steel_valve_brown=true + B:tank_steel_valve_cyan=true + B:tank_steel_valve_gray=true + B:tank_steel_valve_green=true + B:tank_steel_valve_light_blue=true + B:tank_steel_valve_light_gray=true + B:tank_steel_valve_lime=true + B:tank_steel_valve_magenta=true + B:tank_steel_valve_orange=true + B:tank_steel_valve_pink=true + B:tank_steel_valve_purple=true + B:tank_steel_valve_red=true + B:tank_steel_valve_white=true + B:tank_steel_valve_yellow=true + B:tank_steel_wall_black=true + B:tank_steel_wall_blue=true + B:tank_steel_wall_brown=true + B:tank_steel_wall_cyan=true + B:tank_steel_wall_gray=true + B:tank_steel_wall_green=true + B:tank_steel_wall_light_blue=true + B:tank_steel_wall_light_gray=true + B:tank_steel_wall_lime=true + B:tank_steel_wall_magenta=true + B:tank_steel_wall_orange=true + B:tank_steel_wall_pink=true + B:tank_steel_wall_purple=true + B:tank_steel_wall_red=true + B:tank_steel_wall_white=true + B:tank_steel_wall_yellow=true + B:throttle=true + B:transition=true + B:turnout=true + B:whistle=true + B:worldspike_admin=true + B:worldspike_passive=true + B:worldspike_personal=true + B:worldspike_standard=true + B:wye=true +} + + diff --git a/overrides/config/railcraft/client.cfg b/overrides/config/railcraft/client.cfg new file mode 100644 index 0000000..6f24f78 --- /dev/null +++ b/overrides/config/railcraft/client.cfg @@ -0,0 +1,17 @@ +# Configuration file + +client { + # change to '{t}=false' to disable Ghost Train rendering + B:enableGhostTrain=true + + # change to '{t}=false' to disable Polar Express (snow) rendering + B:enablePolarExpress=true + + # + # change '14' to a number ranging from '0' to '15' to represent the dynamic lighting of the locomotive when Dynamic Lights mod is present. + # If it is '0' then locomotive lightning will be disabled. + # + I:locomotiveLightLevel=14 +} + + diff --git a/overrides/config/railcraft/entities.cfg b/overrides/config/railcraft/entities.cfg new file mode 100644 index 0000000..b97df3f --- /dev/null +++ b/overrides/config/railcraft/entities.cfg @@ -0,0 +1,40 @@ +# Configuration file + +########################################################################################################## +# entities +#--------------------------------------------------------------------------------------------------------# +# Disable individual entities here. +########################################################################################################## + +entities { + B:bore=true + B:cart_bed=true + B:cart_cargo=true + B:cart_chest_metals=true + B:cart_chest_void=true + B:cart_gift=true + B:cart_ic2_batbox=true + B:cart_ic2_cesu=true + B:cart_ic2_mfe=true + B:cart_ic2_mfsu=true + B:cart_jukebox=true + B:cart_pumpkin=true + B:cart_redstone_flux=true + B:cart_spawner=true + B:cart_tank=true + B:cart_tnt_wood=true + B:cart_trade_station=true + B:cart_work=true + B:cart_worldspike_admin=true + B:cart_worldspike_personal=true + B:cart_worldspike_standard=true + B:locomotive_creative=true + B:locomotive_electric=true + B:locomotive_steam_solid=true + B:mow_track_layer=true + B:mow_track_relayer=true + B:mow_track_remover=true + B:mow_undercutter=true +} + + diff --git a/overrides/config/railcraft/items.cfg b/overrides/config/railcraft/items.cfg new file mode 100644 index 0000000..4800eec --- /dev/null +++ b/overrides/config/railcraft/items.cfg @@ -0,0 +1,87 @@ +# Configuration file + +########################################################################################################## +# items +#--------------------------------------------------------------------------------------------------------# +# Many items can be disabled by setting them to 'false'. +# This is not true for all items, so some experimentation may be needed. +# Some disabled items will cause a substitute to be used in crafting recipes. +########################################################################################################## + +items { + B:armor_boots_steel=true + B:armor_chestplate_steel=true + B:armor_goggles=true + B:armor_helmet_steel=true + B:armor_leggings_steel=true + B:armor_overalls=true + B:backpack_apothecary_t1=true + B:backpack_apothecary_t2=true + B:backpack_iceman_t1=true + B:backpack_iceman_t2=true + B:backpack_signalman_t1=true + B:backpack_signalman_t2=true + B:backpack_trackman_t1=true + B:backpack_trackman_t2=true + B:bleached_clay=true + B:borehead_bronze=true + B:borehead_diamond=true + B:borehead_iron=true + B:borehead_steel=true + B:charge=true + B:circuit=true + B:concrete=true + B:dust=true + B:filter_bee=true + B:filter_bee_genome=true + B:filter_blank=true + B:filter_ore_dict=true + B:filter_type=true + B:firestone_cracked=true + B:firestone_cut=true + B:firestone_raw=true + B:firestone_refined=true + B:fluid_bottle_creosote=true + B:fluid_bottle_steam=true + B:fuel_coke=true + B:gear=true + B:ic2_upgrade_lapotron=true + B:ingot=true + B:nugget=true + B:plate=true + B:rail=true + B:railbed=true + B:rebar=true + B:routing_table=true + B:routing_ticket=true + B:routing_ticket_gold=true + B:signal_lamp=true + B:tie=true + B:tool_axe_steel=true + B:tool_charge_meter=true + B:tool_crowbar_diamond=true + B:tool_crowbar_iron=true + B:tool_crowbar_seasons=true + B:tool_crowbar_steel=true + B:tool_hoe_steel=true + B:tool_magnifying_glass=true + B:tool_notepad=true + B:tool_pickaxe_steel=true + B:tool_shears_steel=true + B:tool_shovel_steel=true + B:tool_signal_label=true + B:tool_signal_surveyor=true + B:tool_signal_tuner=true + B:tool_spike_maul_iron=true + B:tool_spike_maul_steel=true + B:tool_stone_carver=true + B:tool_sword_steel=true + B:tool_whistle_tuner=true + B:track_kit=true + B:track_parts=true + B:turbine_blade=true + B:turbine_disk=true + B:turbine_rotor=true +} + + diff --git a/overrides/config/railcraft/modules.cfg b/overrides/config/railcraft/modules.cfg new file mode 100644 index 0000000..d5614ad --- /dev/null +++ b/overrides/config/railcraft/modules.cfg @@ -0,0 +1,105 @@ +# Configuration file + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Disabling these Modules can greatly change how the mod functions. +# For example, disabling the Train Module will prevent you from linking carts. +# Disabling the Locomotive Module will remove the extra drag added to Trains. +# Disabling the World Module will disable all world gen. +# Railcraft will attempt to compensate for disabled Modules on a best effort basis. +# It will define alternate recipes and crafting paths, but the system is far from flawless. +# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed. +# +########################################################################################################## + +modules { + # tunnel bore, maintenance carts, feed station, trade station, detectors + B:"railcraft:automation"=true + + # railcraft custom carts + B:"railcraft:carts"=true + + # all things charge + B:"railcraft:charge"=true + + # worldspikes, worldspike carts + B:"railcraft:chunk_loading"=true + + # emblems + B:"railcraft:emblem"=true + + # assorted stuff including elevator track and (anti)grief + B:"railcraft:extras"=true + + # coke oven, blast furnace, rolling machine, rock crusher, etc... + B:"railcraft:factory"=true + + # forestry integration + B:"railcraft:forestry"=true + + # industrial craft integration + B:"railcraft:ic2"=true + + # locomotives, locomotive related tracks, train drag + B:"railcraft:locomotives"=true + + # firestone, waterstone, icestone + B:"railcraft:magic"=true + + # redstone flux cart + B:"railcraft:redstone_flux"=true + + # metals, fluids, raw materials + B:"railcraft:resources"=true + + # routing tables, tickets, detectors, etc... + B:"railcraft:routing"=true + + # christmas, halloween + B:"railcraft:seasonal"=true + + # signals, signal boxes + B:"railcraft:signals"=true + + # engines, boilers, steam traps + B:"railcraft:steam"=true + + # glass, posts, stairs, slabs, lanterns, walls + B:"railcraft:structures"=true + + # thaumcraft integration + B:"railcraft:thaumcraft"=true + + # track kits, outfitted track + B:"railcraft:tracks"=true + + # abandoned tracks + B:"railcraft:tracks|abandoned"=true + + # electric tracks + B:"railcraft:tracks|electric"=true + + # high speed tracks + B:"railcraft:tracks|high_speed"=true + + # high speed electric tracks + B:"railcraft:tracks|high_speed_electric"=true + + # reinforced tracks + B:"railcraft:tracks|reinforced"=true + + # strap iron tracks + B:"railcraft:tracks|strap_iron"=true + + # cart linking, train dispenser, coupler track kit + B:"railcraft:train"=true + + # loaders, cargo cart, tank cart, multiblock tanks + B:"railcraft:transport"=true + + # world gen, ores, villages + B:"railcraft:world"=true +} + + diff --git a/overrides/config/railcraft/ores/mine_copper.cfg b/overrides/config/railcraft/ores/mine_copper.cfg new file mode 100644 index 0000000..f6d5774 --- /dev/null +++ b/overrides/config/railcraft/ores/mine_copper.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 8] + I:blockCount=8 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 60] + I:depth=60 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 3] + I:range=3 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 29] + I:seed=29 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [-1], [1]] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [0]] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: ] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [ALL]] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#0] + S:core=railcraft:ore_metal#0 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#2] + S:fringe=railcraft:ore_metal_poor#2 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/overrides/config/railcraft/ores/mine_gold.cfg b/overrides/config/railcraft/ores/mine_gold.cfg new file mode 100644 index 0000000..dab37a4 --- /dev/null +++ b/overrides/config/railcraft/ores/mine_gold.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 1] + I:blockCount=1 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 15] + I:depth=15 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 1] + I:range=1 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 79] + I:seed=79 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [-1], [1]] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [0]] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: ] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [ALL]] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: minecraft:gold_ore#0] + S:core=minecraft:gold_ore#0 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#1] + S:fringe=railcraft:ore_metal_poor#1 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/overrides/config/railcraft/ores/mine_iron.cfg b/overrides/config/railcraft/ores/mine_iron.cfg new file mode 100644 index 0000000..e57df59 --- /dev/null +++ b/overrides/config/railcraft/ores/mine_iron.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 16] + I:blockCount=16 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 40] + I:depth=40 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 4] + I:range=4 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 26] + I:seed=26 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [-1], [1]] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [0]] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: ] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [ALL]] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: minecraft:iron_ore#0] + S:core=minecraft:iron_ore#0 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#0] + S:fringe=railcraft:ore_metal_poor#0 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/overrides/config/railcraft/ores/mine_lead.cfg b/overrides/config/railcraft/ores/mine_lead.cfg new file mode 100644 index 0000000..71099f4 --- /dev/null +++ b/overrides/config/railcraft/ores/mine_lead.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 6] + I:blockCount=6 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 30] + I:depth=30 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 3] + I:range=3 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 82] + I:seed=82 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [-1], [1]] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [0]] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: ] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [ALL]] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#2] + S:core=railcraft:ore_metal#2 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#4] + S:fringe=railcraft:ore_metal_poor#4 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/overrides/config/railcraft/ores/mine_nickel.cfg b/overrides/config/railcraft/ores/mine_nickel.cfg new file mode 100644 index 0000000..fd6c9b4 --- /dev/null +++ b/overrides/config/railcraft/ores/mine_nickel.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4] + I:blockCount=4 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 40] + I:depth=40 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 6] + I:range=6 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 26] + I:seed=26 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 101] + I:weight=101 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [-1], [1]] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [0]] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: ] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [ALL]] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#4] + S:core=railcraft:ore_metal#4 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#6] + S:fringe=railcraft:ore_metal_poor#6 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/overrides/config/railcraft/ores/mine_silver.cfg b/overrides/config/railcraft/ores/mine_silver.cfg new file mode 100644 index 0000000..3f7fcc9 --- /dev/null +++ b/overrides/config/railcraft/ores/mine_silver.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 2] + I:blockCount=2 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 20] + I:depth=20 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 2] + I:range=2 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 47] + I:seed=47 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [-1], [1]] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [0]] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: ] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [ALL]] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#3] + S:core=railcraft:ore_metal#3 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#5] + S:fringe=railcraft:ore_metal_poor#5 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/overrides/config/railcraft/ores/mine_tin.cfg b/overrides/config/railcraft/ores/mine_tin.cfg new file mode 100644 index 0000000..6b97d5d --- /dev/null +++ b/overrides/config/railcraft/ores/mine_tin.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4] + I:blockCount=4 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 50] + I:depth=50 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 2] + I:range=2 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 50] + I:seed=50 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [-1], [1]] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [0]] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: ] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [ALL]] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#1] + S:core=railcraft:ore_metal#1 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#3] + S:fringe=railcraft:ore_metal_poor#3 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/overrides/config/railcraft/ores/mine_zinc.cfg b/overrides/config/railcraft/ores/mine_zinc.cfg new file mode 100644 index 0000000..a9d7ede --- /dev/null +++ b/overrides/config/railcraft/ores/mine_zinc.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4] + I:blockCount=4 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 30] + I:depth=30 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 4] + I:range=4 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 82] + I:seed=82 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 101] + I:weight=101 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [-1], [1]] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [0]] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [net.minecraft.world.WorldProviderHell], [net.minecraft.world.WorldProviderEnd]] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: ] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: ] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: ] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [ALL]] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [MOUNTAIN], [MESA], [HILLS]] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [minecraft:mesa]] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#5] + S:core=railcraft:ore_metal#5 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#7] + S:fringe=railcraft:ore_metal_poor#7 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/overrides/config/railcraft/railcraft.cfg b/overrides/config/railcraft/railcraft.cfg new file mode 100644 index 0000000..dbdeab4 --- /dev/null +++ b/overrides/config/railcraft/railcraft.cfg @@ -0,0 +1,653 @@ +# Configuration file + +charge { + # + # change to 'printDebug=true' to enabled Charge Network debug spam + # + B:printDebug=false +} + + +########################################################################################################## +# enchantments +#--------------------------------------------------------------------------------------------------------# +# Enchantments can be disabled here. +# +########################################################################################################## + +enchantments { + # Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]] + S:enchantments < + wrecking + implosion + destruction + smack + > +} + + +########################################################################################################## +# fluids +#--------------------------------------------------------------------------------------------------------# +# You can control whether Railcraft defines specific Fluids here. +# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior. +########################################################################################################## + +fluids { + B:creosote=true + B:steam=true +} + + +general { + # + # change to 'play.sounds=false' to prevent all mod sounds from playing + # + B:play.sounds=true +} + + +########################################################################################################## +# recipes +#--------------------------------------------------------------------------------------------------------# +# You can add or remove various recipes here +########################################################################################################## + +recipes { + + minecraft { + + furnace { + # + # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace + # + B:creosote=false + } + + } + + railcraft { + + track { + # + # change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft + # + B:useAltRecipes=false + } + + alloy { + # + # change to 'enableAltBrass=true' to forcibly enable a recipe to craft Brass Ingots from Zinc and Copper Ingots, regardless of whether the Factory Module is enabled + # + B:enableAltBrass=false + + # + # change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled + # + B:enableAltBronze=false + + # + # change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled + # + B:enableAltInvar=false + + # + # change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled + # + B:enableAltSteel=false + + # + # change to 'enableHarderBrass=true' if you want Brass recipes to supply 3 Brass instead of 4 + # + B:enableHarderBrass=false + + # + # change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4 + # + B:enableHarderBronze=false + } + + rockcrusher { + # + # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed) + # + B:ores=true + } + + misc { + # + # set the output of the coal coke and stick recipe for torches, setting to 0 will disable' + # min=0, default=8, max=32 + # + I:coal_coke.torches=8 + + # + # set the output of the creosote and wool recipe for torches, setting to 0 will disable' + # min=0, default=6, max=16 + # + I:creosote.torches=6 + + # + # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder + # + B:gunpowder=true + } + + cart { + # + # change to 'bronze=false' to disable the bronze recipe for minecarts + # + B:bronze=true + + # + # change to 'steel=false' to disable the steel recipe for minecarts + # + B:steel=true + + # + # change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe + # + B:vanilla.furnace=true + } + + } + + ic2 { + + macerator { + # + # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder + # + B:blaze=true + + # + # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal + # + B:bones=true + + # + # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust + # + B:charcoal=true + + # + # change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone + # + B:cobble=true + + # + # change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian + # + B:crushed.obsidian=true + + # + # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt + # + B:dirt=true + + # + # change to 'ender=false' to disable the IC2 Macerator recipe for Ender Powder + # + B:ender=true + + # + # change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting + # + B:obsidian=true + + # + # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts + # + B:ores=true + + # + # change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust + # + B:slag=true + } + + } + + forestry { + + misc { + # + # change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing + # + B:brass.casing=true + + # + # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer + # + B:fertilizer=true + } + + carpenter { + # + # change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe + # + B:block_creosote=true + + # + # change to 'ties=false' to disable the Carpenter Tie recipe + # + B:ties=true + + # + # change to 'torches=false' to disable the Carpenter Creosote Torch recipe + # + B:torches=true + } + + } + +} + + +########################################################################################################## +# tweaks +#--------------------------------------------------------------------------------------------------------# +# Here you can change the behavior of various things +########################################################################################################## + +tweaks { + + blocks { + + cart_dispenser { + # + # set the minimum number of seconds between cart dispensing, default=0 + # + I:delay=0 + } + + metal_tank { + # + # Change to 'allow.stacking=false' to disable the stacking of Iron Tanks + # + B:allow.stacking=true + + # + # Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry, min=1, default=16, max=1600 + # + I:capacity.per.block=16 + + # + # Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9 + # + I:maxsize=9 + } + + water_tank { + # + # The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky, min=0, default=4, max=1000 + # + I:environmental.generation=4 + } + + signals { + # + # change to 'printDebug=true' to log debug info for Signal Blocks + # + B:printDebug=false + + # + # measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4 + # + I:update.interval=4 + } + + charge { + # + # adjust the losses for the Charge network, min=0.2, default=1.0, max=10.0 + # + D:lossMultiplier=1.0 + } + + boiler { + # + # adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0 + # + D:biofuelMultiplier=1.0 + + # + # adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0 + # + D:fuelMultiplier=1.0 + } + + } + + steam { + # + # adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0 + # + D:fuelPerSteamMultiplier=1.0 + } + + itemsbottle { + # + # change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true + # + B:handleBottles=true + + water { + # + # adjust to make the water bottles contain only 333 milli-bucket water, default=false + # + B:nerfWaterBottle=false + } + + } + + tracks { + + speed { + # + # add entity names to exclude them from explosions caused by high speed collisions + # + S:entities.excluded < + > + + # + # change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2 + # + D:max.speed=0.800000011920929 + } + + launch { + # + # change the value to your desired max launch rail force, min=5, default=30, max=50 + # + I:force.max=30 + } + + } + + routing { + # + # change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only + # + B:ops.only=false + } + + carts { + + general { + # + # change to 'breakOnDrop=true' to restore vanilla behavior + # + B:breakOnDrop=false + + # + # change to 'cartsInvulnerableFromMonsters=false' to allow monster fired projectiles to damage carts + # + B:cartsInvulnerableFromMonsters=true + + # + # change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false' + # + B:collideWithItems=false + + # + # change the value to your desired minecart stack size, vanilla=1, default=3, max=64 + # + I:maxStackSize=3 + + # + # change to 'printLinkingDebug=true' to log debug info for Cart Linking + # + B:printLinkingDebug=false + + # + # change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior + # + B:register.collision.handler=true + + # + # change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior + # in vanilla minecarts are ghost like can be walked through + # but making carts solid also makes them hard to push by hand + # this setting is ignored if aren't using the Railcraft Collision Handler + # + B:solid.carts=true + } + + basic { + # + # change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game + # + B:adjustDrag=true + } + + chest { + # + # change to 'allowFluidContainers=true' to allow fluid containers in Chest and Cargo Carts + # + B:allowFluidContainers=false + + # These items cannot be placed in Chest or Cargo carts. + # Entry Format: :[#[-]] || + # Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]] + S:cargoBlacklist < + minecraft:.*_shulker_box + minecraft:.*_bucket + forge:bucketfilled + ic2:.*bat((pack)|(tery)) + ic2:.*_crystal + ic2:jetpack_electric + ic2:energy_pack + ic2:lappack + ic2:te#68-75 + > + } + + bore { + # + # change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them + # + B:destroyBlocks=false + + # + # change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers + # + B:mineAllBlocks=true + + # + # add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore + # ignored if 'tweaks.carts.bore.mineAllBlocks=true' + # metadata sensitive entries can be defined in the form ':[#]' + # Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 } + # + S:mineableBlocks={} + + # + # adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0 + # + D:miningSpeed=1.0 + } + + locomotive { + # + # change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs + # + B:damageMobs=true + + # + # controls how much power locomotives have and how many carts they can pull + # be warned, longer trains have a greater chance for glitches + # as such it HIGHLY recommended you do not change this + # + I:horsepower=15 + + steam { + # + # adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0 + # + D:efficiencyMultiplier=3.0 + } + + } + + tank { + # + # change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false' + # + I:capacity=32 + + # + # change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048 + # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false' + # + I:fillrate=32 + + # + # change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate + # + B:useCustomValues=false + } + + hopper { + # + # change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown + # + B:transferCooldown=true + } + + } + +} + + +########################################################################################################## +# worldgen +#--------------------------------------------------------------------------------------------------------# +# You can control which Ores/Features generate in the world here. +# If wish to disable world gen entirely it is recommended +# that you disable the World Module in 'modules.cfg' instead. +# Before disabling Railcraft metal ore gen, you should be aware +# that is does not spawn like vanilla ore. It forms localized clouds +# in distinct regions rather than a uniform spread. +# It also consists of two types of ore, standard and poor. +# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud. +# These are referred to as Railcraft Ore Mines. +# The configs for these mines are now found in '/config/railcraft/ore' +# You can even add your own generators with blocks from other mods. +########################################################################################################## + +worldgen { + # + # Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files. + # + B:generateDefaultConfigs=false + + generate { + # spawns beneath the sea in spheres + B:abyssal.geodes=true + + # spawns on lava sea floor in Nether + B:firestone=true + + # spawns on the surface in forests + B:quarried.stone=true + + # spawns beneath surface of deserts, regenerates via bedrock layer block + B:saltpeter=true + + # Spawns a copy of mines in the sky for easy configuration testing + B:skyGen=false + + # spawns near lava layer in mountains + B:sulfur=true + + # villager careers and professions + B:village.villager=true + + # village building + B:village.workshop=true + } + + tweak { + # + # chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100 + # + I:vanillaOreGenChance=100 + } + +} + + +########################################################################################################## +# worldspikes +#--------------------------------------------------------------------------------------------------------# +# Settings for Worldspikes +########################################################################################################## + +worldspikes { + # Controls which Worldspikes are craftable, they will still be available via Creative [default: [standard], [personal], [passive]] + S:craftableWorldspikes < + standard + personal + passive + > + + # + # change to 'delete.worldspikes=true' to delete every Worldspike or Worldspike Cart in the world. + # Value resets to false after each session. + # To disable Worldspikes completely, disable the ChunkLoading Module from 'modules.cfg' + # + B:delete.worldspikes=false + + # + # change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Worldspikes + # + B:interact.with.pipes=true + + # + # change to 'print.debug=true' to log debug info for Worldspikes + # + B:print.debug=false + + # + # change to print.locations=true to print Worldspike locations to the log on startup + # + B:print.locations=false + + ########################################################################################################## + # fuel + #--------------------------------------------------------------------------------------------------------# + # the number of hours that an item will power a Worldspike or Worldspike Cart + # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate + # if the list is empty, Worldspikes will not require fuel + # Entry Format: :[#[-]]= || =Regular expressions in the item name are supported. + ########################################################################################################## + + fuel { + # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] + S:passive < + railcraft:dust#0=2 + minecraft:ender_pearl=4 + railcraft:dust#6=8 + railcraft:dust#7=12 + > + + # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] + S:personal < + railcraft:dust#0=2 + minecraft:ender_pearl=4 + railcraft:dust#6=8 + railcraft:dust#7=12 + > + + # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] + S:standard < + railcraft:dust#0=2 + minecraft:ender_pearl=4 + railcraft:dust#6=8 + railcraft:dust#7=12 + > + } + +} + + diff --git a/overrides/config/reccomplex.cfg b/overrides/config/reccomplex.cfg new file mode 100644 index 0000000..79c0b98 --- /dev/null +++ b/overrides/config/reccomplex.cfg @@ -0,0 +1,163 @@ +# Configuration file + +balancing { + # Enabling this will cancel any structure generation if another structure is present at the cooridnate already. [default: true] + B:avoidOverlappingGeneration=true + + # Chance to use the customArtifactTag when an artifact generation tag fires. [range: 0.0 ~ 1.0, default: 0.0] + S:customArtifactChance=0.0 + + # Custom Loot Table to override when an artifact generation tag fires. [default: ] + S:customArtifactTag= + + # Chance to use the customArtifactTag when a book generation tag fires. [range: 0.0 ~ 1.0, default: 0.0] + S:customBookChance=0.0 + + # Custom Loot Table to override when a book generation tag fires. [default: ] + S:customBookTag= + + # Enable hacks for a few decoration types. Disabling this may fix problems but will deactivate ReC overriding those types of structures. [default: true] + B:decorationHacks=true + + # Resource Expression that will restrict logging of structures that fail to generate. [default: ] + S:failingStructureLogExpression= + + # Whether the nature (e.g. trees, mushrooms) added by the mod should be actively generating. [default: true] + B:generateNature=true + + # Global toggles that can be used in expressions. You can also add your own. Ex: 'treeLeavesDecay: true'. [default: [treeLeavesDecay: true]] + S:globalToggles < + treeLeavesDecay: true + > + + # If disabled, Recurrent Complex will generate structures in worlds without the structure generation option. [default: true] + B:honorStructureGenerationOption=true + + # Resource Expression that will be applied to each loading loot table, determining if it should be set to 'active'. [default: ] + S:inventoryGeneratorGenerationMatcher= + + # Resource Expression that will be applied to each loading loot table, determining if it should be loaded. [default: ] + S:inventoryGeneratorLoadMatcher= + + # Maximum number of reverses per room the maze generator can do. A higher number results in a better generation success rate, but may freeze the server temporarily. [range: -1.0 ~ 100.0, default: 3.0] + S:mazePlacementReversesPerRoom=3.0 + + # Maze generation timeout, in milliseconds. After the time is over, the maze generation will just give up. [range: -1 ~ 600000, default: 20000] + I:mazeTimeout=20000 + + # Within this block radius, default structures won't spawn (in the main dimension). [range: 0.0 ~ 500.0, default: 30.0] + S:minDistToSpawnForGeneration=30.0 + + # List of spawn chance tweaks to structures: IceThorn:0.5 [default: ] + S:spawnTweaks < + > + + # Resource Expression that will be applied to each loading structure, determining if it should be set to 'active'. [default: ] + S:structureGenerationMatcher= + + # Resource Expression that will be applied to each loading structure, determining if it should be loaded. [default: ] + S:structureLoadMatcher= + + # How often do structures spawn? [range: 0.0 ~ 10.0, default: 1.0] + S:structureSpawnChance=1.0 + + # Biome Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific biomes that shouldn't have structures. [default: ] + S:universalBiomeMatcher= + + # Dimension Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific dimensions that shouldn't have structures. [default: ] + S:universalDimensionMatcher= + + # Transformer preset names that are gonna be applied to every single generating structure. Use this if you need to enforce specific rules (e.g. "don't ever spawn wood blocks" (with a replace transformer). [default: ] + S:universalTransformerPresets < + > +} + + +controls { + # The key to be held when you want to make a secondary selection with block selectors [default: ctrl] + S:blockSelectorModifierKeys=ctrl +} + + +decoration { + # The base weight of RC sapling generation types. The vanilla tree weight is 1 - if you want to fully replace vanilla trees, crank this up to something big. [range: 0.0 ~ 100000.0, default: 0.2] + S:baseSaplingSpawnWeight=0.2 + + # The base weight of RC village generation types. Vanilla average is about 10 - if you want to fully replace vanilla structures in villages, crank this up to something big. [range: 0 ~ 100000, default: 10] + I:baseVillageSpawnWeight=10 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_big_mushroom=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_cactus=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_desert_well=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_fossil=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_mineshaft=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_nether_bridge=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_ocean_monument=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_scattered_feature=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_stronghold=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_tree=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_village=0.2 + + # The chance to trigger any special sapling spawns at all. If you want to disable the big trees, set this to 0. [range: 0.0 ~ 1.0, default: 1.0] + S:saplingTriggerChance=1.0 +} + + +general { + # The required permission level for /#as to function. Set to 2 for command blocks and OPs, 4 for only server, or -1 to disable. Note that this could be a security problem on low levels. [range: -1 ~ 10, default: 4] + I:asCommandPermissionLevel=4 + + # List of Command Expressions determining if a command can be executed. Example: #export:#3 | $Ivorforce [default: ] + S:commandMatchers < + > + + # The String that will be prefixed to every command, e.g. '#' -> '/#gen', '#paste' etc. [default: #] + S:commandPrefix=# + + # Enabling this will make the mod register as little as possible, which enables it to be used server-side only. Note that this prevents you from editing or importing structures. [default: false] + B:lightweightMode=false + + # Memorize decoration spawns like trees or mushrooms (for /#whatisthis). Since decoration is so common, it is recommended to use this only for debugging / balancing purposes. [default: false] + B:memorizeDecoration=false + + # Memorize sapling spawns (for /#whatisthis). Since saplings are so common, it is recommended to use this only for debugging / balancing purposes. [default: false] + B:memorizeSaplings=false + + # Disabling this will prevent spawn command blocks from notifying the server admins, as normal commands would. [default: false] + B:notifyAdminOnBlockCommands=false + + # Once per world, post the status of ReC to the admins. [default: true] + B:postWorldStatus=true + + # Whether player caches like the clipboard and previewed operations will be saved and loaded. [default: true] + B:savePlayerCache=true +} + + +visual { + # Only show the edges of negative space blocks? (Improves performance in big builds) [default: true] + B:hideRedundantNegativeSpace=true +} + + diff --git a/overrides/config/rftools/rftools.cfg b/overrides/config/rftools/rftools.cfg new file mode 100644 index 0000000..aee0b72 --- /dev/null +++ b/overrides/config/rftools/rftools.cfg @@ -0,0 +1,2014 @@ +# Configuration file + +########################################################################################################## +# blockprotector +#--------------------------------------------------------------------------------------------------------# +# Settings for the block protector machine +########################################################################################################## + +blockprotector { + # Maximum RF storage that the block protector can hold [range: 0 ~ 2147483647, default: 500000] + I:blockProtectorMaxRF=500000 + + # RF per tick that the block protector can receive [range: 0 ~ 2147483647, default: 20000] + I:blockProtectorRFPerTick=20000 + + # Whether the block protector should exist [default: true] + B:enabled=true + + # The maximum distance between the protector and the protected blocks (on one axis) [range: 0 ~ 1000000, default: 10] + I:maxProtectDistance=10 + + # The RF that is consumed to protect a block right next to the explosion with a radius of 8 (standard TNT). Further distances will reduce power usage, bigger radius will increase power usage. [range: 0 ~ 2147483647, default: 10000] + I:rfForExplosionProtection=10000 + + # The RF that is consumed to protect against a single harvest attempt [range: 0 ~ 2147483647, default: 2000] + I:rfForHarvestAttempt=2000 + + # Amount of passive RF/tick used for every protected block [range: 0 ~ 2147483647, default: 5] + I:rfPerProtectedBlock=5 +} + + +########################################################################################################## +# booster +#--------------------------------------------------------------------------------------------------------# +# Settings for the booster +########################################################################################################## + +booster { + # Maximum RF storage that the booster can hold [range: 0 ~ 2147483647, default: 200000] + I:boosterMaxRF=200000 + + # RF per tick that the the booster can receive [range: 0 ~ 2147483647, default: 1000] + I:boosterRFPerTick=1000 + + # Multiplier for the module to calculate RF consumption for a single usage [range: 0.0 ~ 1.0E9, default: 500000.0] + S:energyMultiplier=500000.0 +} + + +########################################################################################################## +# builder +#--------------------------------------------------------------------------------------------------------# +# Settings for the builder +########################################################################################################## + +builder { + # Maximum RF storage that the builder can hold [range: 0 ~ 2147483647, default: 1000000] + I:builderMaxRF=1000000 + + # RF per tick that the builder can receive [range: 0 ~ 2147483647, default: 20000] + I:builderRFPerTick=20000 + + # RF per entity move operation for the builder [range: 0 ~ 2147483647, default: 5000] + I:builderRfPerEntity=5000 + + # Base RF per block operation for the builder when used as a pump [range: 0 ~ 2147483647, default: 300] + I:builderRfPerLiquid=300 + + # RF per block operation for the builder when used to build [range: 0 ~ 2147483647, default: 500] + I:builderRfPerOperation=500 + + # RF per player move operation for the builder [range: 0 ~ 2147483647, default: 40000] + I:builderRfPerPlayer=40000 + + # Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block) [range: 0 ~ 2147483647, default: 300] + I:builderRfPerQuarry=300 + + # RF per block that is skipped (used when a filter is added to the builder) [range: 0 ~ 2147483647, default: 50] + I:builderRfPerSkipped=50 + + # If true we allow the clearing quarry cards to be crafted (these can be heavier on the server) [default: true] + B:clearingQuarryAllowed=true + + # The cost of collecting an item (builder 'collect items' mode)) [range: 0 ~ 2147483647, default: 20] + I:collectRFPerItem=20 + + # The RF/t per area to keep checking for items in a given area (builder 'collect items' mode)) [range: 0.0 ~ 1000000.0, default: 0.5] + S:collectRFPerTickPerArea=0.5 + + # The cost of collecting 1 XP level (builder 'collect items' mode)) [range: 0.0 ~ 1000000.0, default: 2.0] + S:collectRFPerXP=2.0 + + # How many ticks we wait before collecting again (with the builder 'collect items' mode) [range: 0 ~ 2147483647, default: 10] + I:collectTimer=10 + + # How much more expensive a move accross dimensions is [range: 0.0 ~ 1000000.0, default: 5.0] + S:dimensionCostFactor=5.0 + + # The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card [range: 0.0 ~ 1000000.0, default: 2.0] + S:fortunequarryShapeCardFactor=2.0 + + # Maximum dimension of the shape when a shape card is used in the builder [range: 0 ~ 2147483647, default: 512] + I:maxBuilderDimension=512 + + # Maximum offset of the shape when a shape card is used in the builder [range: 0 ~ 2147483647, default: 260] + I:maxBuilderOffset=260 + + # Maximum dimension for the space chamber [range: 0 ~ 100000, default: 128] + I:maxSpaceChamberDimension=128 + + # If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield [default: false] + B:oldSphereCylinderShape=false + + # If true we allow quarry cards to be crafted [default: true] + B:quarryAllowed=true + + # The base speed (number of blocks per tick) of the quarry [range: 0 ~ 2147483647, default: 8] + I:quarryBaseSpeed=8 + + # If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded [default: true] + B:quarryChunkloads=true + + # Multiply the infusion factor with this value and add that to the quarry base speed [range: 0 ~ 2147483647, default: 20] + I:quarryInfusionSpeedFactor=20 + + # Use this block for the builder to replace with [default: minecraft:dirt] + S:quarryReplacE=minecraft:dirt + + # If true the quarry will also quarry tile entities. Otherwise it just ignores them [default: true] + B:quarryTileEntities=true + + # If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this [default: true] + B:shapeCardAllowed=true + + # If true a holo hud with current progress is shown above the builder [default: true] + B:showProgressHud=true + + # The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card [range: 0.0 ~ 1000000.0, default: 3.0] + S:silkquarryShapeCardFactor=3.0 + + # Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all (MOVE_FORBIDDEN,MOVE_WHITELIST,MOVE_BLACKLIST,MOVE_ALLOWED) [default: MOVE_WHITELIST] + S:tileEntityMode=MOVE_WHITELIST + + # The RF per operation of the builder is multiplied with this factor when using the void shape card [range: 0.0 ~ 1000000.0, default: 0.5] + S:voidShapeCardFactor=0.5 +} + + +########################################################################################################## +# coalgen +#--------------------------------------------------------------------------------------------------------# +# Settings for the coal generator +########################################################################################################## + +coalgen { + # Whether the coal generator should exist [default: true] + B:enabled=true + + # Amount of RF generated per tick [range: 0 ~ 2147483647, default: 60] + I:generatePerTick=60 + + # RF per tick that the generator can charge items with [range: 0 ~ 2147483647, default: 1000] + I:generatorChargePerTick=1000 + + # Maximum RF storage that the generator can hold [range: 0 ~ 2147483647, default: 500000] + I:generatorMaxRF=500000 + + # RF per tick that the generator can send [range: 0 ~ 2147483647, default: 2000] + I:generatorRFPerTick=2000 + + # Amount of ticks generated per coal [range: 0 ~ 2147483647, default: 600] + I:ticksPerCoal=600 +} + + +########################################################################################################## +# crafter +#--------------------------------------------------------------------------------------------------------# +# Settings for the crafter +########################################################################################################## + +crafter { + # Maximum RF storage that the crafter can hold [range: 0 ~ 2147483647, default: 50000] + I:crafterMaxRF=50000 + + # RF per tick that the crafter can receive [range: 0 ~ 2147483647, default: 500] + I:crafterRFPerTick=500 + + # Whether the crafter should exist [default: true] + B:enabled=true + + # Amount of RF used per crafting operation [range: 0 ~ 2147483647, default: 100] + I:rfPerOperation=100 + + # How many operations to do at once in fast mode [range: 0 ~ 2147483647, default: 5] + I:speedOperations=5 +} + + +########################################################################################################## +# elevator +#--------------------------------------------------------------------------------------------------------# +# Settings for the elevator +########################################################################################################## + +elevator { + # The volume for the elevator sound (1.0 is default, 0.0 is off) [range: 0.0 ~ 1.0, default: 1.0] + S:baseElevatorVolume=1.0 + + # Maximum RF storage that the generator can hold [range: 0 ~ 2147483647, default: 150000] + I:elevatorMaximumRF=150000 + + # RF per tick that the evelator block can receive [range: 0 ~ 2147483647, default: 1000] + I:elevatorRFPerTick=1000 + + # Relative volume of the elevator looping sound. With 1.0 the looping sound has equal loudness as the elevator base volume [range: 0.0 ~ 1.0, default: 1.0] + S:loopVolumeFactor=1.0 + + # Maximum platform size that can be moved [range: 0 ~ 10000, default: 11] + I:maxPlatformSize=11 + + # Distance from the end at which speed will start going down again [range: 0.0 ~ 1.0E9, default: 2.0] + S:maxSpeedDistanceEnd=2.0 + + # Distance from the start at which maximum speed is reached [range: 0.0 ~ 1.0E9, default: 5.0] + S:maxSpeedDistanceStart=5.0 + + # Maximum elevator speed [range: 0.0 ~ 1.0E9, default: 0.3] + S:maximumSpeed=0.3 + + # Mimumum elevator speed [range: 0.0 ~ 1.0E9, default: 0.1] + S:minimumSpeed=0.1 + + # Amount of RF used per height level when moving [range: 0 ~ 2147483647, default: 500] + I:rfPerHeightUnit=500 +} + + +########################################################################################################## +# endergenic +#--------------------------------------------------------------------------------------------------------# +# Settings for the endergenic generator +########################################################################################################## + +endergenic { + # The amount of particles to spawn whenever a pearl is lost (use 0 to disable) [range: 0 ~ 1000, default: 10] + I:endergenicBadParticles=10 + + # The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it [range: 0 ~ 1000, default: 5] + I:endergenicChanceLost=5 + + # The amount of particles to spawn whenever energy is generated (use 0 to disable) [range: 0 ~ 1000, default: 10] + I:endergenicGoodParticles=10 + + # The amount of RF that every endergenic will keep itself (so that it can hold pearls) [range: 0 ~ 2147483647, default: 2000] + I:endergenicKeepRf=2000 + + # The amount of RF that is consumed every tick to hold the endergenic pearl [range: 0 ~ 2147483647, default: 500] + I:endergenicRfHolding=500 + + # The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks [range: 0 ~ 2147483647, default: 20000] + I:endergenicRfOutput=20000 + + # Multiplier for power generation [range: 0.0 ~ 1.0E9, default: 2.0] + S:powergenFactor=2.0 +} + + +########################################################################################################## +# environmental +#--------------------------------------------------------------------------------------------------------# +# Settings for the environmental controller +########################################################################################################## + +environmental { + # Set to true to make the blindness module work on players [default: false] + B:blindnessAvailable=false + + # RF per tick/per block for the blindness module [range: 0.0 ~ 1.0E9, default: 0.01] + S:blindnessRFPerTick=0.01 + + # Maximum RF storage that the environmental controller can hold [range: 0 ~ 2147483647, default: 500000] + I:environmentalMaxRF=500000 + + # The minimum RF/tick usage that an active controller consumes [range: 0 ~ 2147483647, default: 5] + I:environmentalMinRFUsage=5 + + # RF per tick that the the environmental controller can receive [range: 0 ~ 2147483647, default: 20000] + I:environmentalRFPerTick=20000 + + # RF per tick/per block for the feather falling plus module [range: 0.0 ~ 1.0E9, default: 0.003] + S:featherfallingPlusRFPerTick=0.003 + + # RF per tick/per block for the feather falling module [range: 0.0 ~ 1.0E9, default: 0.001] + S:featherfallingRFPerTick=0.001 + + # RF per tick/per block for the flight module [range: 0.0 ~ 1.0E9, default: 0.004] + S:flightRFPerTick=0.004 + + # RF per tick/per block for the glowing module [range: 0.0 ~ 1.0E9, default: 0.001] + S:glowingRFPerTick=0.001 + + # RF per tick/per block for the haste plus module [range: 0.0 ~ 1.0E9, default: 0.003] + S:hastePlusRFPerTick=0.003 + + # RF per tick/per block for the haste module [range: 0.0 ~ 1.0E9, default: 0.001] + S:hasteRFPerTick=0.001 + + # RF per tick/per block for the luck module [range: 0.0 ~ 1.0E9, default: 0.002] + S:luckRFPerTick=0.002 + + # When the environmental controller is used on mobs the power usage is multiplied with this [range: 0.0 ~ 1.0E8, default: 2.0] + S:mobsPowerMultiplier=2.0 + + # RF per tick/per block for the night vision module [range: 0.0 ~ 1.0E9, default: 0.001] + S:nightvisionRFPerTick=0.001 + + # RF per tick/per block for the noTeleport module [range: 0.0 ~ 1.0E9, default: 0.002] + S:noTeleportRFPerTick=0.002 + + # RF per tick/per block for the peaceful module [range: 0.0 ~ 1.0E9, default: 0.001] + S:peacefulRFPerTick=0.001 + + # Set to true to make the poison module work on players [default: false] + B:poisonAvailable=false + + # RF per tick/per block for the poison module [range: 0.0 ~ 1.0E9, default: 0.02] + S:poisonRFPerTick=0.02 + + # RF per tick/per block for the regeneration plus module [range: 0.0 ~ 1.0E9, default: 0.0045] + S:regenerationPlusRFPerTick=0.0045 + + # RF per tick/per block for the regeneration module [range: 0.0 ~ 1.0E9, default: 0.0015] + S:regenerationRFPerTick=0.0015 + + # RF per tick/per block for the saturation plus module [range: 0.0 ~ 1.0E9, default: 0.003] + S:saturationPlusRFPerTick=0.003 + + # RF per tick/per block for the saturation module [range: 0.0 ~ 1.0E9, default: 0.001] + S:saturationRFPerTick=0.001 + + # Set to true to make the slowness module work on players [default: false] + B:slownessAvailable=false + + # RF per tick/per block for the slowness module [range: 0.0 ~ 1.0E9, default: 0.012] + S:slownessRFPerTick=0.012 + + # RF per tick/per block for the speed plus module [range: 0.0 ~ 1.0E9, default: 0.003] + S:speedPlusRFPerTick=0.003 + + # RF per tick/per block for the speed module [range: 0.0 ~ 1.0E9, default: 0.001] + S:speedRFPerTick=0.001 + + # RF per tick/per block for the wather breathing module [range: 0.0 ~ 1.0E9, default: 0.001] + S:watherBreathingRFPerTick=0.001 + + # Set to true to make the weakness module work on players [default: false] + B:weaknessAvailable=false + + # RF per tick/per block for the weakness module [range: 0.0 ~ 1.0E9, default: 0.01] + S:weaknessRFPerTick=0.01 +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings +########################################################################################################## + +general { + # Oregen for dimensional shards in case RFTools Dimensions is present [default: [-1], [1]] + S:dimensionalShardOregenWithDimensions < + -1 + 1 + > + + # Oregen for dimensional shards in case RFTools Dimensions is not present [default: [-1], [1]] + S:dimensionalShardOregenWithoutDimensions < + -1 + 1 + > + + # Craftability of dimensional shards if RFTools Dimension is present: 0=not, 1=easy, 2=hard [range: 0 ~ 2, default: 0] + I:dimensionalShardRecipeWithDimensions=0 + + # Craftability of dimensional shards if RFTools Dimension is not present: 0=not, 1=easy, 2=hard [range: 0 ~ 2, default: 2] + I:dimensionalShardRecipeWithoutDimensions=2 + + # Amount of injections needed to get a fully absorbed mob essence [range: 0 ~ 10000, default: 10] + I:maxMobInjections=10 + + # Maximum y level for dimensional shard ores [range: 0 ~ 255, default: 40] + I:oreMaximumHeight=40 + + # Maximum number of veins for dimensional shard ores [range: 0 ~ 10000, default: 3] + I:oreMaximumVeinCount=3 + + # Maximum vein size of dimensional shard ores [range: 0 ~ 10000, default: 8] + I:oreMaximumVeinSize=8 + + # Minimum y level for dimensional shard ores [range: 0 ~ 255, default: 2] + I:oreMinimumHeight=2 + + # Minimum vein size of dimensional shard ores [range: 0 ~ 10000, default: 5] + I:oreMinimumVeinSize=5 + + # Set to true to enable retrogen [default: true] + B:retrogen=true + + # The ID for the RFTools villager. -1 means disable, 0 means to automatically assigns an id, any other number will use that as fixed id [range: -1 ~ 2147483647, default: 0] + I:villagerId=0 +} + + +########################################################################################################## +# infuser +#--------------------------------------------------------------------------------------------------------# +# Settings for the infuser +########################################################################################################## + +infuser { + # Amount of RF used per tick while infusing [range: 0 ~ 2147483647, default: 600] + I:generatePerTick=600 + + # Maximum RF storage that the infuser can hold [range: 0 ~ 2147483647, default: 60000] + I:infuserMaxRF=60000 + + # RF per tick that the infuser can receive [range: 0 ~ 2147483647, default: 600] + I:infuserRFPerTick=600 +} + + +########################################################################################################## +# livingmatter +#--------------------------------------------------------------------------------------------------------# +# Blocks and items that are seen as living for the spawner +########################################################################################################## + +livingmatter { + S:living.0 < + B + minecraft:leaves + 0.5 + > + S:living.1 < + B + minecraft:leaves2 + 0.5 + > + S:living.10 < + B + minecraft:red_mushroom + 0.4 + > + S:living.11 < + B + minecraft:pumpkin + 0.9 + > + S:living.12 < + B + minecraft:vine + 0.4 + > + S:living.13 < + B + minecraft:waterlily + 0.4 + > + S:living.14 < + B + minecraft:cocoa + 0.8 + > + S:living.15 < + I + minecraft:apple + 1.0 + > + S:living.16 < + I + minecraft:wheat + 1.1 + > + S:living.17 < + I + minecraft:wheat_seeds + 0.4 + > + S:living.18 < + I + minecraft:potato + 1.5 + > + S:living.19 < + I + minecraft:carrot + 1.5 + > + S:living.2 < + B + minecraft:sapling + 0.5 + > + S:living.20 < + I + minecraft:pumpkin_seeds + 0.4 + > + S:living.21 < + I + minecraft:melon_seeds + 0.4 + > + S:living.22 < + I + minecraft:beef + 1.5 + > + S:living.23 < + I + minecraft:porkchop + 1.5 + > + S:living.24 < + I + minecraft:mutton + 1.5 + > + S:living.25 < + I + minecraft:chicken + 1.5 + > + S:living.26 < + I + minecraft:rabbit + 1.2 + > + S:living.27 < + I + minecraft:rabbit_foot + 1.0 + > + S:living.28 < + I + minecraft:rabbit_hide + 0.5 + > + S:living.29 < + I + minecraft:beetroot + 0.8 + > + S:living.3 < + B + minecraft:hay_block + 1.5 + > + S:living.30 < + I + minecraft:beetroot_seeds + 0.4 + > + S:living.31 < + I + minecraft:chorus_fruit + 1.5 + > + S:living.32 < + I + minecraft:fish + 1.5 + > + S:living.33 < + I + minecraft:reeds + 1.0 + > + S:living.4 < + B + minecraft:melon_block + 1.0 + > + S:living.5 < + B + minecraft:cactus + 0.4 + > + S:living.6 < + B + minecraft:red_flower + 0.3 + > + S:living.7 < + B + minecraft:yellow_flower + 0.3 + > + S:living.8 < + B + minecraft:chorus_flower + 1.1 + > + S:living.9 < + B + minecraft:brown_mushroom + 0.4 + > +} + + +########################################################################################################## +# mobspawnamounts +#--------------------------------------------------------------------------------------------------------# +# Amount of materials needed to spawn mobs +########################################################################################################## + +mobspawnamounts { + S:StraySkeleton.spawnamount.0 < + I + minecraft:bone + 0 + 0.1 + > + S:StraySkeleton.spawnamount.1 < + B + minecraft:netherrack + 0 + 0.5 + > + S:StraySkeleton.spawnamount.2 < + L + + 0 + 20.0 + > + S:WitherSkeleton.spawnamount.0 < + I + minecraft:bone + 0 + 0.1 + > + S:WitherSkeleton.spawnamount.1 < + B + minecraft:netherrack + 0 + 0.5 + > + S:WitherSkeleton.spawnamount.2 < + L + + 0 + 30.0 + > + S:"minecraft:bat.spawnamount.0" < + I + minecraft:feather + 0 + 0.1 + > + S:"minecraft:bat.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:bat.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:blaze.spawnamount.0" < + I + minecraft:blaze_rod + 0 + 0.1 + > + S:"minecraft:blaze.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.5 + > + S:"minecraft:blaze.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:cave_spider.spawnamount.0" < + I + minecraft:string + 0 + 0.1 + > + S:"minecraft:cave_spider.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:cave_spider.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:chicken.spawnamount.0" < + I + minecraft:feather + 0 + 0.1 + > + S:"minecraft:chicken.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:chicken.spawnamount.2" < + L + + 0 + 15.0 + > + S:"minecraft:cow.spawnamount.0" < + I + minecraft:leather + 0 + 0.1 + > + S:"minecraft:cow.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:cow.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:creeper.spawnamount.0" < + I + minecraft:gunpowder + 0 + 0.1 + > + S:"minecraft:creeper.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:creeper.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:ender_dragon.spawnamount.0" < + I + minecraft:experience_bottle + 0 + 0.1 + > + S:"minecraft:ender_dragon.spawnamount.1" < + B + minecraft:end_stone + 0 + 100.0 + > + S:"minecraft:ender_dragon.spawnamount.2" < + L + + 0 + 200.0 + > + S:"minecraft:enderman.spawnamount.0" < + I + minecraft:ender_pearl + 0 + 0.1 + > + S:"minecraft:enderman.spawnamount.1" < + B + minecraft:end_stone + 0 + 0.5 + > + S:"minecraft:enderman.spawnamount.2" < + L + + 0 + 40.0 + > + S:"minecraft:endermite.spawnamount.0" < + I + minecraft:ender_pearl + 0 + 0.05 + > + S:"minecraft:endermite.spawnamount.1" < + B + minecraft:end_stone + 0 + 0.2 + > + S:"minecraft:endermite.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:ghast.spawnamount.0" < + I + minecraft:ghast_tear + 0 + 0.1 + > + S:"minecraft:ghast.spawnamount.1" < + B + minecraft:netherrack + 0 + 1.0 + > + S:"minecraft:ghast.spawnamount.2" < + L + + 0 + 50.0 + > + S:"minecraft:guardian.spawnamount.0" < + I + minecraft:prismarine_shard + 0 + 0.1 + > + S:"minecraft:guardian.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:guardian.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:horse.spawnamount.0" < + I + minecraft:leather + 0 + 0.1 + > + S:"minecraft:horse.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:horse.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:magma_cube.spawnamount.0" < + I + minecraft:magma_cream + 0 + 0.1 + > + S:"minecraft:magma_cube.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.2 + > + S:"minecraft:magma_cube.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:mooshroom.spawnamount.0" < + I + minecraft:leather + 0 + 0.1 + > + S:"minecraft:mooshroom.spawnamount.1" < + B + minecraft:dirt + 0 + 1.0 + > + S:"minecraft:mooshroom.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:ocelot.spawnamount.0" < + I + minecraft:fish + 0 + 0.1 + > + S:"minecraft:ocelot.spawnamount.1" < + B + minecraft:dirt + 0 + 1.0 + > + S:"minecraft:ocelot.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:pig.spawnamount.0" < + I + minecraft:leather + 0 + 0.1 + > + S:"minecraft:pig.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:pig.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:polar_bear.spawnamount.0" < + I + minecraft:fish + 0 + 0.1 + > + S:"minecraft:polar_bear.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:polar_bear.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:rabbit.spawnamount.0" < + I + minecraft:rabbit_stew + 0 + 0.1 + > + S:"minecraft:rabbit.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:rabbit.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:sheep.spawnamount.0" < + B + minecraft:wool + 0 + 0.1 + > + S:"minecraft:sheep.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:sheep.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:shulker.spawnamount.0" < + I + minecraft:ender_pearl + 0 + 0.1 + > + S:"minecraft:shulker.spawnamount.1" < + B + minecraft:end_stone + 0 + 0.2 + > + S:"minecraft:shulker.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:silverfish.spawnamount.0" < + I + minecraft:iron_ingot + 0 + 0.05 + > + S:"minecraft:silverfish.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:silverfish.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:skeleton.spawnamount.0" < + I + minecraft:bone + 0 + 0.1 + > + S:"minecraft:skeleton.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:skeleton.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:slime.spawnamount.0" < + I + minecraft:slime_ball + 0 + 0.1 + > + S:"minecraft:slime.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:slime.spawnamount.2" < + L + + 0 + 15.0 + > + S:"minecraft:snowman.spawnamount.0" < + I + minecraft:snowball + 0 + 0.1 + > + S:"minecraft:snowman.spawnamount.1" < + B + minecraft:dirt + 0 + 1.0 + > + S:"minecraft:snowman.spawnamount.2" < + L + + 0 + 15.0 + > + S:"minecraft:spider.spawnamount.0" < + I + minecraft:string + 0 + 0.1 + > + S:"minecraft:spider.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:spider.spawnamount.2" < + L + + 0 + 15.0 + > + S:"minecraft:squid.spawnamount.0" < + I + minecraft:dye + 0 + 0.1 + > + S:"minecraft:squid.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:squid.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:stray.spawnamount.0" < + I + minecraft:bone + 0 + 0.1 + > + S:"minecraft:stray.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.5 + > + S:"minecraft:stray.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:villager.spawnamount.0" < + I + minecraft:book + 0 + 0.1 + > + S:"minecraft:villager.spawnamount.1" < + B + minecraft:dirt + 0 + 5.0 + > + S:"minecraft:villager.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:villager_golem.spawnamount.0" < + I + minecraft:iron_ingot + 0 + 0.1 + > + S:"minecraft:villager_golem.spawnamount.1" < + B + minecraft:dirt + 0 + 6.0 + > + S:"minecraft:villager_golem.spawnamount.2" < + B + minecraft:red_flower + 0 + 0.5 + > + S:"minecraft:witch.spawnamount.0" < + I + minecraft:glass_bottle + 0 + 0.1 + > + S:"minecraft:witch.spawnamount.1" < + B + minecraft:dirt + 0 + 1.0 + > + S:"minecraft:witch.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:wither.spawnamount.0" < + I + minecraft:nether_star + 0 + 0.1 + > + S:"minecraft:wither.spawnamount.1" < + B + minecraft:soul_sand + 0 + 0.5 + > + S:"minecraft:wither.spawnamount.2" < + L + + 0 + 100.0 + > + S:"minecraft:wither_skeleton.spawnamount.0" < + I + minecraft:bone + 0 + 0.1 + > + S:"minecraft:wither_skeleton.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.5 + > + S:"minecraft:wither_skeleton.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:wolf.spawnamount.0" < + I + minecraft:bone + 0 + 0.1 + > + S:"minecraft:wolf.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:wolf.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:zombie.spawnamount.0" < + I + minecraft:rotten_flesh + 0 + 0.1 + > + S:"minecraft:zombie.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:zombie.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:zombie_pigman.spawnamount.0" < + I + minecraft:gold_nugget + 0 + 0.1 + > + S:"minecraft:zombie_pigman.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.5 + > + S:"minecraft:zombie_pigman.spawnamount.2" < + L + + 0 + 20.0 + > +} + + +########################################################################################################## +# mobspawnrf +#--------------------------------------------------------------------------------------------------------# +# Amount of RF needed to spawn mobs +########################################################################################################## + +mobspawnrf { + I:StraySkeleton=800 + I:WitherSkeleton=1500 + I:"minecraft:bat"=100 + I:"minecraft:blaze"=1000 + I:"minecraft:cave_spider"=500 + I:"minecraft:chicken"=500 + I:"minecraft:cow"=800 + I:"minecraft:creeper"=800 + I:"minecraft:ender_dragon"=100000 + I:"minecraft:enderman"=2000 + I:"minecraft:endermite"=400 + I:"minecraft:ghast"=2000 + I:"minecraft:guardian"=1000 + I:"minecraft:horse"=1000 + I:"minecraft:magma_cube"=600 + I:"minecraft:mooshroom"=800 + I:"minecraft:ocelot"=800 + I:"minecraft:pig"=800 + I:"minecraft:polar_bear"=1500 + I:"minecraft:rabbit"=300 + I:"minecraft:sheep"=800 + I:"minecraft:shulker"=600 + I:"minecraft:silverfish"=400 + I:"minecraft:skeleton"=800 + I:"minecraft:slime"=600 + I:"minecraft:snowman"=600 + I:"minecraft:spider"=500 + I:"minecraft:squid"=500 + I:"minecraft:stray"=800 + I:"minecraft:villager"=2000 + I:"minecraft:villager_golem"=2000 + I:"minecraft:witch"=1200 + I:"minecraft:wither"=20000 + I:"minecraft:wither_skeleton"=1500 + I:"minecraft:wolf"=800 + I:"minecraft:zombie"=800 + I:"minecraft:zombie_pigman"=1200 +} + + +########################################################################################################## +# networkmonitor +#--------------------------------------------------------------------------------------------------------# +# Settings for the network monitor item +########################################################################################################## + +networkmonitor { + # Whether the network monitor should exist [default: true] + B:enabled=true + + # Time (in seconds) to hilight a block in the world [range: 0 ~ 2147483647, default: 5] + I:hilightTime=5 + + # Maximum amount of blocks to show in monitor (do NOT increase above 1800!) [range: 0 ~ 1800, default: 500] + I:maximumBlocks=500 +} + + +########################################################################################################## +# powercell +#--------------------------------------------------------------------------------------------------------# +# Settings for the powercell +########################################################################################################## + +powercell { + # How much better is the advanced cell with RF and RF/t [range: 0 ~ 2147483647, default: 4] + I:advancedFactor=4 + + # The maximum cost factor for extracting energy out of a powercell for blocks in other dimensions or farther away then 10000 blocks [range: 0.0 ~ 1.0E9, default: 1.1] + S:powerCellCostFactor=1.1 + + # At this distance the cost factor will be maximum. This value is also used when power is extracted from cells in different dimensions [range: 0.0 ~ 1.0E9, default: 10000.0] + S:powerCellDistanceCap=10000.0 + + # As soon as powercells are not connected this value will be taken as the minimum distance to base the cost factor from [range: 0.0 ~ 1.0E9, default: 100.0] + S:powerCellMinDistance=100.0 + + # A multiplier for the distance if RFTools dimensions are involved. If both sides are RFTools dimensions then this multiplier is done twice [range: 0.0 ~ 1.0E9, default: 0.5] + S:powerCellRFToolsDimensionAdvantage=0.5 + + # RF per tick that the powrcell can charge items with [range: 0 ~ 2147483647, default: 30000] + I:powercellChargePerTick=30000 + + # Maximum RF storage that a single cell can hold [range: 0 ~ 2147483647, default: 1000000] + I:rfPerNormalCell=1000000 + + # Base amount of RF/tick that can be extracted/inserted in this block [range: 0 ~ 2147483647, default: 5000] + I:rfPerTick=5000 + + # How much worse is the simple cell with RF and RF/t [range: 0 ~ 2147483647, default: 4] + I:simpleFactor=4 +} + + +########################################################################################################## +# scanner +#--------------------------------------------------------------------------------------------------------# +# Settings for the scanner, composer, and projector +########################################################################################################## + +scanner { + # The volume for the projector sound (0.0 is off) [range: 0.0 ~ 1.0, default: 0.4] + S:baseProjectorVolume=0.4 + + # The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often [range: 100 ~ 1000000, default: 10000] + I:clientRenderDataTimeout=10000 + + # Height of the beacon in case beacons are used [range: 0 ~ 2147483647, default: 30] + I:locatorBeaconHeight=30 + + # Maximum amount of entities in a single block to show markers/beacons for [range: 0 ~ 2147483647, default: 10] + I:locatorEntitySafety=10 + + # Additional amount of RF per 16x16x16 subchunk needed for a filtered scan [range: 0.0 ~ 1.0E9, default: 0.5] + S:locatorFilterCost=0.5 + + # Maximum amount of 16x16 chunks we support for energy scanning [range: 0 ~ 2147483647, default: 25] + I:locatorMaxEnergyChunks=25 + + # Maximum RF storage that the locator can hold [range: 0 ~ 2147483647, default: 2000000] + I:locatorMaxRF=2000000 + + # RF per tick that the locator can receive [range: 0 ~ 2147483647, default: 20000] + I:locatorRFPerTick=20000 + + # Fixed amount of RF needed for a scan [range: 0 ~ 2147483647, default: 5000] + I:locatorUsePerTickBase=5000 + + # Base amount of RF needed for a scan per 16x16x16 subchunk [range: 0.0 ~ 1.0E9, default: 0.1] + S:locatorUsePerTickChunk=0.1 + + # Additional amount of RF per 16x16x16 subchunk needed for a scan for low energy [range: 0.0 ~ 1.0E9, default: 5.0] + S:locatorUsePerTickEnergy=5.0 + + # Additional amount of RF per 16x16x16 subchunk needed for a scan for hostile entities [range: 0.0 ~ 1.0E9, default: 1.0] + S:locatorUsePerTickHostile=1.0 + + # Additional amount of RF per 16x16x16 subchunk needed for a scan for passive entities [range: 0.0 ~ 1.0E9, default: 0.5] + S:locatorUsePerTickPassive=0.5 + + # Additional amount of RF per 16x16x16 subchunk needed for a scan for players [range: 0.0 ~ 1.0E9, default: 2.0] + S:locatorUsePerTickPlayer=2.0 + + # Maximum dimension of the shape when a scanner/projector card is used [range: 0 ~ 10000, default: 512] + I:maxScannerDimension=512 + + # Maximum offset of the shape when a shape card is used in the scanner/projector [range: 0 ~ 2147483647, default: 2048] + I:maxScannerOffset=2048 + + # The amount of 'surface area' that the server will send to the client for the projector. Increasing this will increase the speed at which projections are ready but also increase the load for server and client [range: 100 ~ 10000000, default: 40000] + I:planeSurfacePerTick=40000 + + # The amount of milliseconds that a scanline 'flash' will exist on the client [range: 10 ~ 1000000, default: 400] + I:projectorFlashTimeout=400 + + # Maximum RF storage that the projector can hold [range: 0 ~ 2147483647, default: 500000] + I:projectorMaxRF=500000 + + # RF per tick that the projector can receive [range: 0 ~ 2147483647, default: 10000] + I:projectorRFPerTick=10000 + + # RF/t for the projector while it is in use [range: 0 ~ 2147483647, default: 1000] + I:projectorUsePerTick=1000 + + # Amount of RF needed per tick during the scan for a remote scanner [range: 0 ~ 2147483647, default: 2000] + I:remoteScannerUsePerTick=2000 + + # Maximum RF storage that the scanner can hold [range: 0 ~ 2147483647, default: 500000] + I:scannerMaxRF=500000 + + # RF per tick that the scanner can receive [range: 0 ~ 2147483647, default: 20000] + I:scannerRFPerTick=20000 + + # Amount of RF needed per tick during the scan [range: 0 ~ 2147483647, default: 1000] + I:scannerUsePerTick=1000 + + # The amount of surface area the scanner will scan in a tick. Increasing this will increase the speed of the scanner but cause more strain on the server [range: 100 ~ 1073741824, default: 262144] + I:surfaceAreaPerTick=262144 + + # Number of ticks between every scan of the locator [range: 0 ~ 2147483647, default: 40] + I:ticksPerLocatorScan=40 + + # Use VBO for rendering shapecard views. Otherwise display lists [default: true] + B:useVBO=true +} + + +########################################################################################################## +# screen +#--------------------------------------------------------------------------------------------------------# +# Settings for the screen system +########################################################################################################## + +screen { + # Additional characters that should be supported by the truetype system [default: ] + S:additionalCharacters= + + # RF per tick/per block for the button module [range: 0 ~ 2147483647, default: 9] + I:buttonRFPerTick=9 + + # RF per tick/per block for the clock module [range: 0 ~ 2147483647, default: 1] + I:clockRFPerTick=1 + + # RF per tick/per block for the computer module [range: 0 ~ 2147483647, default: 4] + I:computerRFPerTick=4 + + # RF per tick/per block for the counter plus module [range: 0 ~ 2147483647, default: 30] + I:counterPlusRFPerTick=30 + + # RF per tick/per block for the counter module [range: 0 ~ 2147483647, default: 4] + I:counterRFPerTick=4 + + # RF per tick/per block for the dimension module [range: 0 ~ 2147483647, default: 6] + I:dimensionRFPerTick=6 + + # RF per tick/per block for the dump module [range: 0 ~ 2147483647, default: 0] + I:dumpRFPerTick=0 + + # RF per tick/per block for the elevator button module [range: 0 ~ 2147483647, default: 0] + I:elevatorButtonRFPerTick=0 + + # RF per tick/per block for the energy plus module [range: 0 ~ 2147483647, default: 30] + I:energyPlusRFPerTick=30 + + # RF per tick/per block for the energy module [range: 0 ~ 2147483647, default: 4] + I:energyRFPerTick=4 + + # RF per tick/per block for the fluid plus module [range: 0 ~ 2147483647, default: 30] + I:fluidPlusRFPerTick=30 + + # RF per tick/per block for the fluid module [range: 0 ~ 2147483647, default: 4] + I:fluidRFPerTick=4 + + # The default truetype font to use [default: rftools:fonts/ubuntu.ttf] + S:fontName=rftools:fonts/ubuntu.ttf + + # The size of the font [range: 0.0 ~ 1000000.0, default: 40.0] + S:fontSize=40.0 + + # RF per tick/per block for the itemstack plus module [range: 0 ~ 2147483647, default: 30] + I:itemstackPlusRFPerTick=30 + + # RF per tick/per block for the itemstack module [range: 0 ~ 2147483647, default: 4] + I:itemstackRFPerTick=4 + + # RF per tick/per block for the machine information module [range: 0 ~ 2147483647, default: 4] + I:machineInfoRFPerTick=4 + + # RF per tick/per block for the redstone module [range: 0 ~ 2147483647, default: 4] + I:redstoneRFPerTick=4 + + # Maximum RF storage that the screen controller can hold [range: 0 ~ 2147483647, default: 60000] + I:screenControllerMaxRF=60000 + + # RF per tick that the the screen controller can receive [range: 0 ~ 2147483647, default: 1000] + I:screenControllerRFPerTick=1000 + + # How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth [range: 0 ~ 2147483647, default: 500] + I:screenRefreshTiming=500 + + # RF per tick/per block for the storage control module [range: 0 ~ 2147483647, default: 0] + I:storageControlRFPerTick=0 + + # RF per tick/per block for the text module [range: 0 ~ 2147483647, default: 0] + I:textRFPerTick=0 + + # Set to true for TrueType font, set to false for vanilla font [default: true] + B:useTruetype=true +} + + +########################################################################################################## +# security +#--------------------------------------------------------------------------------------------------------# +# Settings for the block security system +########################################################################################################## + +security { + # Whether anything related to the block security system should exist [default: true] + B:enabled=true +} + + +########################################################################################################## +# shield +#--------------------------------------------------------------------------------------------------------# +# Settings for the shield system +########################################################################################################## + +shield { + # Set this to false if you don't want invisible shield rendering mode to be possible [default: true] + B:allowInvisibleShield=true + + # Set this to true if you have a corrupted world due to a bad camo block in the shield system. Load your world, remove the offending block from the shield, exit MC and then set this back to false [default: false] + B:disableShieldBlocksToUncorruptWorld=false + + # The looting kill bonus [range: 0 ~ 256, default: 3] + I:lootingKillBonus=3 + + # Maximum distance at which you can add disjoint shield sections to a composed shield [range: 0 ~ 10000, default: 64] + I:maxDisjointShieldDistance=64 + + # Maximum dimension of the shape when a shape card is used [range: 0 ~ 1000000, default: 256] + I:maxShieldDimension=256 + + # Maximum offset of the shape when a shape card is used [range: 0 ~ 100000, default: 128] + I:maxShieldOffset=128 + + # Amount of dimensional shards per looting kill. Remember that this is per block that does damage [range: 0 ~ 256, default: 2] + I:shardsPerLootingKill=2 + + # The amount of damage to do for a single spike on one entity [range: 0.0 ~ 1.0E9, default: 5.0] + S:shieldDamage=5.0 + + # Maximum RF storage that the shield block can hold [range: 0 ~ 2147483647, default: 200000] + I:shieldMaxRF=200000 + + # Maximum size (in blocks) of a tier 1 shield [range: 0 ~ 1000000, default: 256] + I:shieldMaxSize=256 + + # RF per tick that the shield block can receive [range: 0 ~ 2147483647, default: 5000] + I:shieldRFPerTick=5000 + + # Base amount of RF/tick for every 10 blocks in the shield (while active) [range: 0 ~ 2147483647, default: 8] + I:shieldRfBase=8 + + # RF/tick for every 10 blocks added in case of camo mode [range: 0 ~ 2147483647, default: 2] + I:shieldRfCamo=2 + + # The amount of RF to consume for a single spike of damage for one entity [range: 0 ~ 2147483647, default: 1000] + I:shieldRfDamage=1000 + + # The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage) [range: 0 ~ 2147483647, default: 2000] + I:shieldRfDamagePlayer=2000 + + # RF/tick for every 10 block addeds in case of shield mode [range: 0 ~ 2147483647, default: 2] + I:shieldRfShield=2 +} + + +########################################################################################################## +# spawner +#--------------------------------------------------------------------------------------------------------# +# Settings for the spawner system +########################################################################################################## + +spawner { + # The amount of blocks that the matter beamer will use send in one operation (every 20 ticks) + I:beamerBlocksPerSend=1 + + # Maximum RF storage that the matter beamer can hold + I:beamerMaxRF=200000 + + # RF per tick that the matter beamer can receive + I:beamerRFPerTick=1000 + + # RF per tick that the matter beamer will use for sending over a single object + I:beamerRfPerSend=2000 + + # The maximum distance that a laser can travel between the beamer and the spawner + I:maxBeamDistance=8 + + # The maximum amount of energized matter that this spawner can store (per type) + I:spawnerMaxMatterStorage=6400 + + # Maximum RF storage that the spawner can hold + I:spawnerMaxRF=200000 + + # RF per tick that the spawner can receive + I:spawnerRFPerTick=2000 +} + + +########################################################################################################## +# storage +#--------------------------------------------------------------------------------------------------------# +# Settings for the modular storage system +########################################################################################################## + +storage { + # If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that [default: false] + B:autofocusSearch=false + + # [default: [extrabiomes.blocks.BlockCustomFlower=Flowers], [crazypants.enderio.material.ItemMachinePart=Technical], [net.minecraft.block.BlockPistonBase=Technical], [com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical], [net.minecraft.block.BlockWood=null], [powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical], [thermalfoundation.block.BlockOre=Ores], [mcjty.rftools.items.screenmodules=Modules], [net.minecraft.block.BlockRail=Technical], [net.minecraft.item.ItemShears=Tools], [net.minecraft.block.BlockRailPowered=Technical], [net.minecraft.block.BlockJukebox=Technical], [mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines], [crazypants.enderio.material.ItemCapacitor=Technical], [powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical], [crazypants.enderio.fluid.ItemBucketEio=Buckets], [biomesoplenty.common.items.ItemBOPBucket=Buckets], [net.minecraft.block.BlockCommandBlock=Technical], [mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical], [net.minecraft.block.BlockRedstoneLight=Technical], [net.minecraft.item.ItemFood=Food], [crazypants.enderio.conduit.facade.BlockConduitFacade=Technical], [mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines], [powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets], [crazypants.enderio.conduit.BlockConduitBundle=Technical], [powercrystals.minefactoryreloaded.block=Machines], [net.minecraft.block.BlockPotato=Food], [crazypants.enderio.rail.BlockEnderRail=Technical], [crazypants.enderio.machine=Machines], [thermalexpansion.block.device.ItemBlockDevice=Machines], [mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical], [com.rwtema.extrautils.block.BlockEnderthermicPump=Machines], [net.minecraft.block.BlockPressurePlate=Technical], [net.minecraft.block.BlockFlower=Flowers], [mcjty.rftools.items.dimlets.KnownDimlet=Dimlets], [mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical], [crazypants.enderio.item.ItemMagnet=Technical], [mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical], [mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts], [thermalexpansion.item.tool.ItemIgniter=Technical], [mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical], [mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts], [crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical], [net.minecraft.block.BlockButtonStone=Technical], [mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts], [mcjty.rftools.items.envmodules=Modules], [net.minecraft.block.BlockDropper=Technical], [crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical], [mcjty.rftools.blocks.MachineBase=Machines], [crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical], [crazypants.enderio.item.ItemConduitProbe=Technical], [thermalexpansion.item.tool.ItemMultimeter=Technical], [net.minecraft.item.ItemFlintAndSteel=Tools], [net.minecraft.block.BlockTripWireHook=Technical], [net.minecraft.block.BlockDispenser=Technical], [net.minecraft.block.BlockLever=Technical], [mcjty.rftools.blocks.MachineFrame=Machines], [crazypants.enderio.conduit.item.ItemItemConduit=Technical], [mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts], [thermalexpansion.block.machine=Machines], [crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical], [net.minecraft.item.ItemBow=Weapons], [net.minecraft.block.BlockRedstoneWire=Technical], [net.minecraft.block.BlockTripWire=Technical], [mcjty.rftools.items.manual.RFToolsDimensionManualItem=Books], [com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines], [codechicken.microblock.ItemSaw=Tools], [net.minecraft.block.BlockWorkbench=Technical], [biomesoplenty.common.blocks.BlockBOPFlower=Flowers], [biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers], [powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical], [net.minecraft.block.BlockHopper=Technical], [net.minecraft.item.ItemPotion=Potions], [net.minecraft.item.ItemBook=Books], [net.minecraft.item.ItemBucket=Buckets], [mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts], [powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical], [mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines], [net.minecraft.block.BlockRedstoneTorch=Technical], [mcjty.lib.container.GenericBlock=Machines], [com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical], [net.minecraft.item.ItemRecord=Records], [crazypants.enderio.conduit.gas.ItemGasConduit=Technical], [mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical], [crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical], [powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical], [net.minecraft.item.ItemArmor=Armor], [net.minecraft.block.BlockOre=Ores], [buildcraft.builders=Machines], [mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines], [com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines], [crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical], [mcjty.rftools.items.parts.SyringeItem=Dimlet Parts], [net.minecraft.block.BlockRedstoneComparator=Technical], [mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts], [thermalexpansion.block.cell=Machines], [net.minecraft.item.ItemRedstone=Technical], [net.minecraft.block.BlockNote=Technical], [mcjty.rftools.items.manual.RFToolsManualItem=Books], [crazypants.enderio.conduit.power.ItemPowerConduit=Technical], [mcjty.rftools.items.storage=Modules], [mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets], [crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines], [cofh.core.item.ItemBucket=Buckets], [net.minecraft.item.ItemMinecart=Technical], [net.minecraft.item.ItemSkull=Skulls], [mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets], [mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets], [crazypants.enderio.item.skull=Skulls], [net.minecraft.block.BlockFurnace=Technical], [net.minecraft.block.BlockPressurePlateWeighted=Technical], [powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical], [net.minecraft.block.BlockRailDetector=Technical], [net.minecraft.block.BlockRedstoneRepeater=Technical], [mcjty.rftools.items.dimlets.DimletTemplate=Dimlets], [mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical], [net.minecraft.block.BlockSapling=Saplings], [net.minecraft.block.BlockDaylightDetector=Technical], [cofh.thermalexpansion.block.device=Machines], [codechicken.microblock.ItemMicroPart=Microblocks], [crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical], [mcjty.rftools.items.manual.RFToolsShapeManualItem=Books], [net.minecraft.item.ItemSword=Weapons], [powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical], [net.minecraft.item.ItemTool=Tools], [thermalexpansion.item.tool.ItemWrench=Technical], [net.minecraft.block.BlockCake=Food], [mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts], [net.minecraft.block.BlockCarrot=Food], [biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers], [thermalexpansion.block.dynamo.ItemBlockDynamo=Machines], [thermalexpansion.item.ItemCapacitor=Technical], [biomesoplenty.common.blocks.BlockBOPFlower2=Flowers], [codechicken.chunkloader.ItemChunkLoader=Machines], [powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical], [net.minecraft.block.BlockTNT=Technical], [net.minecraft.item.ItemHoe=Tools], [mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical], [com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical]] + S:categories < + extrabiomes.blocks.BlockCustomFlower=Flowers + crazypants.enderio.material.ItemMachinePart=Technical + net.minecraft.block.BlockPistonBase=Technical + com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical + net.minecraft.block.BlockWood=null + powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical + thermalfoundation.block.BlockOre=Ores + mcjty.rftools.items.screenmodules=Modules + net.minecraft.block.BlockRail=Technical + net.minecraft.item.ItemShears=Tools + net.minecraft.block.BlockRailPowered=Technical + net.minecraft.block.BlockJukebox=Technical + mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines + crazypants.enderio.material.ItemCapacitor=Technical + powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical + crazypants.enderio.fluid.ItemBucketEio=Buckets + biomesoplenty.common.items.ItemBOPBucket=Buckets + net.minecraft.block.BlockCommandBlock=Technical + mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical + net.minecraft.block.BlockRedstoneLight=Technical + net.minecraft.item.ItemFood=Food + crazypants.enderio.conduit.facade.BlockConduitFacade=Technical + mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines + powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets + crazypants.enderio.conduit.BlockConduitBundle=Technical + powercrystals.minefactoryreloaded.block=Machines + net.minecraft.block.BlockPotato=Food + crazypants.enderio.rail.BlockEnderRail=Technical + crazypants.enderio.machine=Machines + thermalexpansion.block.device.ItemBlockDevice=Machines + mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical + com.rwtema.extrautils.block.BlockEnderthermicPump=Machines + net.minecraft.block.BlockPressurePlate=Technical + net.minecraft.block.BlockFlower=Flowers + mcjty.rftools.items.dimlets.KnownDimlet=Dimlets + mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical + crazypants.enderio.item.ItemMagnet=Technical + mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical + mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts + thermalexpansion.item.tool.ItemIgniter=Technical + mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical + mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts + crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical + net.minecraft.block.BlockButtonStone=Technical + mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts + mcjty.rftools.items.envmodules=Modules + net.minecraft.block.BlockDropper=Technical + crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical + mcjty.rftools.blocks.MachineBase=Machines + crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical + crazypants.enderio.item.ItemConduitProbe=Technical + thermalexpansion.item.tool.ItemMultimeter=Technical + net.minecraft.item.ItemFlintAndSteel=Tools + net.minecraft.block.BlockTripWireHook=Technical + net.minecraft.block.BlockDispenser=Technical + net.minecraft.block.BlockLever=Technical + mcjty.rftools.blocks.MachineFrame=Machines + crazypants.enderio.conduit.item.ItemItemConduit=Technical + mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts + thermalexpansion.block.machine=Machines + crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical + net.minecraft.item.ItemBow=Weapons + net.minecraft.block.BlockRedstoneWire=Technical + net.minecraft.block.BlockTripWire=Technical + mcjty.rftools.items.manual.RFToolsDimensionManualItem=Books + com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines + codechicken.microblock.ItemSaw=Tools + net.minecraft.block.BlockWorkbench=Technical + biomesoplenty.common.blocks.BlockBOPFlower=Flowers + biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers + powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical + net.minecraft.block.BlockHopper=Technical + net.minecraft.item.ItemPotion=Potions + net.minecraft.item.ItemBook=Books + net.minecraft.item.ItemBucket=Buckets + mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts + powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical + mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines + net.minecraft.block.BlockRedstoneTorch=Technical + mcjty.lib.container.GenericBlock=Machines + com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical + net.minecraft.item.ItemRecord=Records + crazypants.enderio.conduit.gas.ItemGasConduit=Technical + mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical + crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical + powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical + net.minecraft.item.ItemArmor=Armor + net.minecraft.block.BlockOre=Ores + buildcraft.builders=Machines + mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines + com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines + crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical + mcjty.rftools.items.parts.SyringeItem=Dimlet Parts + net.minecraft.block.BlockRedstoneComparator=Technical + mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts + thermalexpansion.block.cell=Machines + net.minecraft.item.ItemRedstone=Technical + net.minecraft.block.BlockNote=Technical + mcjty.rftools.items.manual.RFToolsManualItem=Books + crazypants.enderio.conduit.power.ItemPowerConduit=Technical + mcjty.rftools.items.storage=Modules + mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets + crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines + cofh.core.item.ItemBucket=Buckets + net.minecraft.item.ItemMinecart=Technical + net.minecraft.item.ItemSkull=Skulls + mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets + mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets + crazypants.enderio.item.skull=Skulls + net.minecraft.block.BlockFurnace=Technical + net.minecraft.block.BlockPressurePlateWeighted=Technical + powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical + net.minecraft.block.BlockRailDetector=Technical + net.minecraft.block.BlockRedstoneRepeater=Technical + mcjty.rftools.items.dimlets.DimletTemplate=Dimlets + mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical + net.minecraft.block.BlockSapling=Saplings + net.minecraft.block.BlockDaylightDetector=Technical + cofh.thermalexpansion.block.device=Machines + codechicken.microblock.ItemMicroPart=Microblocks + crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical + mcjty.rftools.items.manual.RFToolsShapeManualItem=Books + net.minecraft.item.ItemSword=Weapons + powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical + net.minecraft.item.ItemTool=Tools + thermalexpansion.item.tool.ItemWrench=Technical + net.minecraft.block.BlockCake=Food + mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts + net.minecraft.block.BlockCarrot=Food + biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers + thermalexpansion.block.dynamo.ItemBlockDynamo=Machines + thermalexpansion.item.ItemCapacitor=Technical + biomesoplenty.common.blocks.BlockBOPFlower2=Flowers + codechicken.chunkloader.ItemChunkLoader=Machines + powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical + net.minecraft.block.BlockTNT=Technical + net.minecraft.item.ItemHoe=Tools + mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical + com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical + > + + # If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that [default: true] + B:clearSearchOnOpen=true + + # Background color for group lines [range: 0 ~ 2147483647, default: -1123021] + I:groupBackground=-1123021 + + # Foreground color for group lines [range: 0 ~ 2147483647, default: -16777216] + I:groupForeground=-16777216 + + # The height for the smallest style modular storage GUI [range: 0 ~ 1000000, default: 236] + I:modularStorageGuiHeight1=236 + + # The height for the middle style modular storage GUI [range: 0 ~ 1000000, default: 320] + I:modularStorageGuiHeight2=320 + + # The height for the tallest style modular storage GUI [range: 0 ~ 1000000, default: 490] + I:modularStorageGuiHeight3=490 + + # RF/tick to share an inventory to all dimensions [range: 0 ~ 2147483647, default: 50] + I:remoteShareGlobal=50 + + # RF/tick to share an inventory to the same dimension [range: 0 ~ 2147483647, default: 10] + I:remoteShareLocal=10 + + # Maximum RF storage that the remote storage block can hold [range: 0 ~ 2147483647, default: 100000] + I:remoteStorageMaxRF=100000 + + # RF per tick that the remote storage block can receive [range: 0 ~ 2147483647, default: 300] + I:remoteStorageRFPerTick=300 + + # Extra RF per usage per storage tier [range: 0 ~ 2147483647, default: 100] + I:tabletExtraRFUsage=100 + + # Maximum RF storage that the storage tablet can hold [range: 0 ~ 2147483647, default: 20000] + I:tabletMaxRF=20000 + + # RF per tick that the storage tablet can receive [range: 0 ~ 2147483647, default: 500] + I:tabletRFPerTick=500 + + # RF per usage of the storage tablet [range: 0 ~ 2147483647, default: 100] + I:tabletRFUsage=100 + + # RF per usage of the storage tablet when used in combation with the scanner module [range: 0 ~ 2147483647, default: 100] + I:tabletRFUsageScanner=100 +} + + +########################################################################################################## +# storagemonitor +#--------------------------------------------------------------------------------------------------------# +# Settings for the storage scanner machine +########################################################################################################## + +storagemonitor { + # If this is true then opening the storage scanner GUI will automatically select the starred inventory view [default: true] + B:hilightStarredOnGuiOpen=true + + # Time (in seconds) to hilight a block in the world [range: 0 ~ 2147483647, default: 5] + I:hilightTime=5 + + # If this is true then requesting items from the storage scanner will go straight into the player inventory and not the output slot [default: true] + B:requestStraightToInventory=true + + # Amount of RF used to insert an item [range: 0 ~ 2147483647, default: 20] + I:rfPerInsert=20 + + # Amount of RF used to request an item [range: 0 ~ 2147483647, default: 100] + I:rfPerRequest=100 + + # Maximum RF storage that the storage scanner can hold [range: 0 ~ 2147483647, default: 50000] + I:scannerMaxRF=50000 + + # RF per tick that the storage scanner can receive [range: 0 ~ 2147483647, default: 500] + I:scannerRFPerTick=500 + + # If this is true then XNet is required (if present) to be able to connect storages to a storage scanner [default: false] + B:xnetRequired=false +} + + +########################################################################################################## +# teleporter +#--------------------------------------------------------------------------------------------------------# +# Settings for the teleportation system +########################################################################################################## + +teleporter { + # Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter) [range: 0 ~ 2147483647, default: 1000000] + I:advancedChargedPorterMaxRF=1000000 + + # The speed bonus for the advanced charged porter (compared to the normal one) [range: 0 ~ 2147483647, default: 4] + I:advancedSpeedBonus=4 + + # Comma separated list of dimension ids that the teleportation system can't teleport to [default: ] + S:blacklistedTeleportationDestinations= + + # Comma separated list of dimension ids that the teleportation system can't teleport from [default: ] + S:blacklistedTeleportationSources= + + # Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter) [range: 0 ~ 2147483647, default: 200000] + I:chargedPorterMaxRF=200000 + + # RF per tick that the the charged porter item can receive [range: 0 ~ 2147483647, default: 2000] + I:chargedPorterRFPerTick=2000 + + # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely) [range: -1 ~ 2147483647, default: -1] + I:checkUnloadedChunk=-1 + + # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely) [range: -1 ~ 2147483647, default: -1] + I:checkUnloadedWorld=-1 + + # Maximum RF storage that the dialing device can hold [range: 0 ~ 2147483647, default: 50000] + I:dialerMaxRF=50000 + + # RF per tick that the dialing device can receive [range: 0 ~ 2147483647, default: 100] + I:dialerRFPerTick=100 + + # The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control [range: 0 ~ 2147483647, default: 10] + I:horizontalDialerRange=10 + + # If this is true then all usages of the teleport system are logged [default: false] + B:logTeleportUsages=false + + # If this is true then the RFTools teleportation system cannot be used to travel in the same dimension [default: false] + B:preventInterdimensionalTeleports=false + + # Maximum RF storage that the matter receiver can hold [range: 0 ~ 2147483647, default: 100000] + I:receiverMaxRF=100000 + + # RF per tick that the matter receiver can receive [range: 0 ~ 2147483647, default: 500] + I:receiverRFPerTick=500 + + # This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power [range: 0 ~ 2147483647, default: 20000] + I:rfBoostedTeleport=20000 + + # The amount of RF that is consumed by the matter transmitter when a dial is active [range: 0 ~ 2147483647, default: 10] + I:rfDialedConnectionPerTick=10 + + # The amount of RF/tick an idle dialed transmitter consumes [range: 0 ~ 2147483647, default: 0] + I:rfMatterIdleTick=0 + + # The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button) [range: 0 ~ 2147483647, default: 5000] + I:rfPerCheck=5000 + + # The amount of RF consumed when dialing a transmitter to another receiver [range: 0 ~ 2147483647, default: 1000] + I:rfPerDial=1000 + + # This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens [range: 0 ~ 2147483647, default: 5000] + I:rfPerTeleportReceiver=5000 + + # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport [range: 0 ~ 2147483647, default: 100000] + I:rfStartTeleportDim=100000 + + # For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension [range: 0 ~ 2147483647, default: 10] + I:rfStartTeleportDist=10 + + # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance [range: 0 ~ 2147483647, default: 5000] + I:rfStartTeleportLocal=5000 + + # For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick [range: 0 ~ 2147483647, default: 500] + I:rfTeleportPerTick=500 + + # The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used [range: 0 ~ 2147483647, default: 50] + I:timeTeleportBaseDim=50 + + # The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled [range: 0 ~ 2147483647, default: 5] + I:timeTeleportBaseLocal=5 + + # The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second [range: 0 ~ 2147483647, default: 10] + I:timeTeleportDist=10 + + # Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim' [range: 0 ~ 2147483647, default: 200000] + I:transmitterMaxRF=200000 + + # RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick' [range: 0 ~ 2147483647, default: 1000] + I:transmitterRFPerTick=1000 + + # The vertical range the dialing device uses to check for transmitters [range: 0 ~ 2147483647, default: 5] + I:verticalDialerRange=5 + + # The volume for the teleporting sound (1.0 is default) [range: 0.0 ~ 1.0, default: 1.0] + S:volumeTeleport=1.0 + + # The volume for the error sound when teleportation fails (1.0 is default) [range: 0.0 ~ 1.0, default: 1.0] + S:volumeTeleportError=1.0 + + # Set this to false to disable the 'whoosh' message on teleport [default: true] + B:whooshMessage=true +} + + diff --git a/overrides/config/rustic.cfg b/overrides/config/rustic.cfg new file mode 100644 index 0000000..105e038 --- /dev/null +++ b/overrides/config/rustic.cfg @@ -0,0 +1,184 @@ +# Configuration file + +all { + + ########################################################################################################## + # general + #--------------------------------------------------------------------------------------------------------# + # General Options + ########################################################################################################## + + general { + # enable smelting rotten flesh into tallow [default: true] + B:"Flesh Smelting"=true + + # enable/disable the ability to add olive oil to food [default: true] + B:"Enable Olive Oiling"=true + + # add an item's registry name to this list to prevent it from being craftable with olive oil + # put each item name on a new line, don't use commas + # [default: ] + S:"Olive Oil Food Blacklist" < + > + + # if enabled, allows the armor meter to go beyond one row + # only one extra row will ever be rendered, because the armor stat is naturally capped at 30 [default: true] + B:"Extra Armor HUD"=true + + # if enabled, adds a hud elemnt over the hunger meter to show armor toughness, if applicable [default: true] + B:"Armor Toughness HUD"=true + + # enable/disable the random offset added to wildberry bush models [default: true] + B:"Wildberry Bush Offset"=true + + # set this to false to prevent any of Rustic's seeds from dropping from grass or vines [default: true] + B:"Enable Seed Drops"=true + + # decrease this number to make seeds more difficult to find (10 is wheat seed rarity) [range: 1 ~ 100, default: 7] + I:"Seed Drop Rate"=7 + + # with this value set to true, vines will only drop grape seeds when broken with tools from the whitelist [default: false] + B:"Grapeseed Drops Require Tool"=false + + # add an item's registry name to this list to allow vines to drop grape seeds when broken with it + # put each item name on a new line, don't use commas + # [default: [minecraft:iron_hoe], [minecraft:diamond_hoe]] + S:"Grapeseed Tool Whitelist" < + minecraft:iron_hoe + minecraft:diamond_hoe + > + + # set this to false if you experience any issues with Rustic's glass bottle emptying recipe [default: true] + B:"Enable Bottle Emptying"=true + + # the minimum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: -1] + I:"Minimum Increase To Brew Quality"=-1 + + # the maximum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: 4] + I:"Maximum Increase To Brew Quality"=4 + + # how long it should take for a brewing barrel to finish a brew, in ticks [range: 1200 ~ 120000, default: 12000] + I:"Maximum Brew Time"=12000 + + # enable/disable all slate blocks and world gen [default: true] + B:"Enable Slate"=true + + # enable/disable all stone pillar blocks [default: true] + B:"Enable Stone Pillars"=true + + # enable/disable all clay wall blocks [default: true] + B:"Enable Clay Walls"=true + + # enable/disable all painted wood blocks [default: true] + B:"Enable Painted Wood"=true + + # enable/disable all table blocks [default: true] + B:"Enable Tables"=true + + # enable/disable all chair blocks [default: true] + B:"Enable Chairs"=true + + # enable/disable lattice blocks [default: true] + B:"Enable Lattice"=true + + # treat "Olive Oil Food Blacklist" as a whitelist instead [default: false] + B:"Treat Olive Oil Blacklist as Whitelist"=false + } + + ########################################################################################################## + # world + #--------------------------------------------------------------------------------------------------------# + # World Generation Options + ########################################################################################################## + + world { + # if set to true, slate will generate in the nether instead of the overworld [default: false] + B:"Nether Slate"=false + + # number of times the generator will try to place a slate vein per chunk [range: 0 ~ 30, default: 5] + I:"Slate Veins Per Chunk"=5 + + # number of blocks per slate vein [range: 0 ~ 25, default: 20] + I:"Slate Vein Size"=20 + + # chance for olive trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03] + S:"Olive Tree Generation Chance"=0.03 + + # maximum number of times the generator will attempt to place an olive tree in a chunk [range: 0 ~ 128, default: 5] + I:"Max Olive Tree Generation Attempts"=5 + + # chance for ironwood trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.015] + S:"Ironwood Generation Chance"=0.015 + + # maximum number of times the generator will attempt to place an ironwood tree in a chunk [range: 0 ~ 128, default: 4] + I:"Max Ironwood Generation Attempts"=4 + + # chance for an herb to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.125] + S:"Herb Generation Chance"=0.125 + + # maximum number of times the generator will attempt to place an herb in a chunk [range: 0 ~ 128, default: 8] + I:"Max Herb Generation Attempts"=8 + + # chance for wildberry bushes to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.05] + S:"Wildberry Generation Chance"=0.05 + + # maximum number of times the generator will attempt to place a wildberry bush in a chunk [range: 0 ~ 128, default: 4] + I:"Max Wildberry Generation Attempts"=4 + + # add numerical dimension ids to this list to allow Rustic's overworld world gen to occur in those dimensions + # dimensions that are not listed here will not receive Rustic's overworld world generation + # [default: [0]] + S:"Overworld Generation Dimension Whitelist" < + 0 + > + + # add numerical dimension ids to this list to allow Rustic's nether world gen to occur in those dimensions + # dimensions that are not listed here will not receive Rustic's nether world generation + # [default: [-1]] + S:"Nether Generation Dimension Whitelist" < + -1 + > + } + + ########################################################################################################## + # bees + #--------------------------------------------------------------------------------------------------------# + # Bee Related Options + ########################################################################################################## + + bees { + # chance for beehives to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03] + S:"Beehive Generation Chance"=0.03 + + # maximum number of times the generator will attempt to place a beehive in a chunk [range: 0 ~ 128, default: 3] + I:"Max Beehive Generation Attempts"=3 + + # the time it takes for an apiary to produce a new bee is multiplied by this value + # LARGER numbers make bees reproduce LESS often [range: 0.0 ~ 10.0, default: 1.0] + S:"Bee Reproduction Multiplier"=1.0 + + # the time it takes for an apiary to produce a honeycomb is multiplied by this value + # LARGER numbers make bees produce honeycomb LESS often [range: 0.0 ~ 10.0, default: 1.0] + S:"Bee Honeycomb Multiplier"=1.0 + + # higher values increase the frequency with which apiaries forcibly age a crop [range: 0.0 ~ 10.0, default: 1.0] + S:"Bee Crop Boost Multiplier"=1.0 + } + + ########################################################################################################## + # compat + #--------------------------------------------------------------------------------------------------------# + # Mod Compatability Related Options + ########################################################################################################## + + compat { + # set this to false to disable silver chain, chandelier, candle, and lantern blocks [default: true] + B:"Enable Silver Decoration Blocks"=true + + # with this enabled, Rustic will automatically add recipes for some of Forestry's machines using Rustic's fluids [default: true] + B:"Enable Forestry Compat"=true + } + +} + + diff --git a/overrides/config/securitycraft.cfg b/overrides/config/securitycraft.cfg new file mode 100644 index 0000000..e669092 --- /dev/null +++ b/overrides/config/securitycraft.cfg @@ -0,0 +1,35 @@ +# Configuration file + +options { + B:"Allow claiming unowned blocks?"=false + B:"Are mines breakable?"=true + D:"Camera Speed when not using LookingGlass:"=2.0 + B:"Craftable Limited Use keycard?"=true + B:"Craftable level 1 keycard?"=true + B:"Craftable level 2 keycard?"=true + B:"Craftable level 3 keycard?"=true + B:"Craftable level 4 keycard?"=true + B:"Craftable level 5 keycard?"=true + B:"Craftable mines?"=true + B:"Darker reinforced block textures?"=true + B:"Display a 'tip' message at spawn?"=true + B:"Display owner face on retinal scanner?"=true + B:"Do mines' explosions break blocks?"=true + B:"Enable team ownership?"=false + I:"Inventory Scanner range:"=2 + B:"Is admin tool allowed?"=false + B:"Is codebreaker allowed?"=true + I:"Laser range:"=5 + + # Min: 1 + # Max: 2147483647 + I:"Maximum Alarm range:"=100 + B:"Mine(s) spawn fire when detonated?"=true + B:"Mines explode when broken in Creative?"=true + B:"Mines use a smaller explosion?"=false + B:"Respect invisibility?"=false + B:"Should check for updates on Github?"=true + B:"Trick scanners with player heads?"=false +} + + diff --git a/overrides/config/sereneseasons/biome_info.json b/overrides/config/sereneseasons/biome_info.json new file mode 100644 index 0000000..b300fab --- /dev/null +++ b/overrides/config/sereneseasons/biome_info.json @@ -0,0 +1,397 @@ +{ + "minecraft:jungle_edge": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "abyssalcraft:darklands_plains": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "climaticbiomesjbg:tropical_forest_hills": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:dense_scrub": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:flower_island": { + "enable_seasonal_effects": false, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:mystic_grove": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "traverse:badlands": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:desert_shrubland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "conquest:jungle_mod": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:deep_ocean": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "biomesoplenty:ominous_woods": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:mesa_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:arid_highland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:canyon": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mesa": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:coral_reef": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:mutated_jungle": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:dry_scrub": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:jungle_hills": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:hot_mountain_trees": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:rainforest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:subtropical_forest_hills": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "integrateddynamics:biome_meneglin": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "abyssalcraft:darklands_mountains": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "climaticbiomesjbg:tropical_forest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:bayou": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:savanna_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:river": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "biomesoplenty:xeric_shrubland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:bamboo_forest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "conquest:bamboo_forest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:brushland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:dense_scrub_hills": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:oasis": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:sacred_springs": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_jungle_edge": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:kelp_forest": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "abyssalcraft:darklands_forest": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "biomesoplenty:tropical_island": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mesa_clear_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "abyssalcraft:coralium_infested_swamp": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "abyssalcraft:darklands": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:mutated_mesa_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:overgrown_cliffs": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "thaumcraft:magical_forest": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "conquest:mesa_extreme_mod": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:floodplains": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:desert_hills": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:mini_jungle": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:eucalyptus_forest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "conquest:desert_mod": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:wasteland": { + "enable_seasonal_effects": false, + "use_tropical_seasons": true, + "disable_crops": true + }, + "minecraft:desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_mesa_clear_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:red_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:outback": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:ocean": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:jungle": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:lush_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:volcanic_island": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": true + }, + "minecraft:mushroom_island_shore": { + "enable_seasonal_effects": false, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_savanna_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "conquest:red_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:crag": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": true + }, + "biomesoplenty:tropical_rainforest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_savanna": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:dry_scrub_hills": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mushroom_island": { + "enable_seasonal_effects": false, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:hot_mountain": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:mangrove": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:mountainous_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:subtropical_forest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_mesa": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "climaticbiomesjbg:pine_swamp": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:white_beach": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "abyssalcraft:darklands_hills": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:savanna": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:scrubland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + } +} \ No newline at end of file diff --git a/overrides/config/sereneseasons/cropfertility.cfg b/overrides/config/sereneseasons/cropfertility.cfg new file mode 100644 index 0000000..79d54c6 --- /dev/null +++ b/overrides/config/sereneseasons/cropfertility.cfg @@ -0,0 +1,303 @@ +# Configuration file + +general_category { + # Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops. + B:crop_tooltips=true + + # Whether crops break if out of season. If false, they simply don't grow + B:crops_break=false + + # Maximum height greenhouse glass can be above a crop for it to be fertile out of season + I:greenhouse_glass_max_height=7 + + # Whether unlisted seeds are fertile every season. False means they're fertile every season except Winter + B:ignore_unlisted_crops=false + + # Whether crops are affected by seasons. + B:seasonal_crops=true +} + + +seasonal_fertility { + # Crops growable in Autumn (List either the seed item for the crop, or the crop block itself) + S:autumn_crops < + minecraft:carrot + minecraft:pumpkin_seeds + minecraft:wheat_seeds + minecraft:beetroot_seeds + minecraft:sapling + minecraft:nether_wart + minecraft:grass + minecraft:red_mushroom + minecraft:brown_mushroom + simplecorn:kernels + harvestcraft:cornitem + harvestcraft:artichokeitem + harvestcraft:beetitem + harvestcraft:cranberryitem + harvestcraft:eggplantitem + harvestcraft:grapeitem + harvestcraft:whitemushroomitem + harvestcraft:blackberryitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:peasitem + harvestcraft:spinachitem + harvestcraft:tealeafitem + harvestcraft:sweetpotatoitem + harvestcraft:gingeritem + harvestcraft:wintersquashitem + harvestcraft:onionitem + harvestcraft:cornseeditem + harvestcraft:artichokeseeditem + harvestcraft:beetseeditem + harvestcraft:cranberryseeditem + harvestcraft:eggplantseeditem + harvestcraft:grapeseeditem + harvestcraft:whitemushroomseeditem + harvestcraft:blackberryseeditem + harvestcraft:oatsseeditem + harvestcraft:ryeseeditem + harvestcraft:peasseeditem + harvestcraft:spinachseeditem + harvestcraft:teaseeditem + harvestcraft:sweetpotatoseeditem + harvestcraft:gingerseeditem + harvestcraft:wintersquashseeditem + harvestcraft:onionseeditem + harvestcraft:rutabagaitem + harvestcraft:rutabagaseeditem + harvestcraft:amaranthitem + harvestcraft:arrowrootitem + harvestcraft:elderberryitem + harvestcraft:greengrapeitem + harvestcraft:huckleberryitem + harvestcraft:jicamaitem + harvestcraft:kohlrabiitem + harvestcraft:quinoaitem + harvestcraft:amaranthseeditem + harvestcraft:arrowrootseeditem + harvestcraft:elderberryseeditem + harvestcraft:greengrapeseeditem + harvestcraft:huckleberryseeditem + harvestcraft:jicamaseeditem + harvestcraft:kohlrabiseeditem + harvestcraft:quinoaseeditem + growthcraft_apples:apple_crop + growthcraft_apples:apple_sapling + growthcraft_apples:apple_leaves + growthcraft_grapes:grape_seed + growthcraft_grapes:native_grape_vine0 + growthcraft_grapes:native_grape_vine1 + growthcraft_grapes:native_grape_vine_leaves + growthcraft_hops:hop_seeds + growthcraft_hops:hops + growthcraft_milk:thistle_seed + growthcraft_milk:thistle + growthcraft_rice:rice + growthcraft_rice:riceCrop + > + + # Crops growable in Spring (List either the seed item for the crop, or the crop block itself) + S:spring_crops < + minecraft:potato + minecraft:carrot + minecraft:sapling + minecraft:nether_wart + minecraft:tallgrass + minecraft:grass + minecraft:red_mushroom + minecraft:brown_mushroom + harvestcraft:caulifloweritem + harvestcraft:coffeebeanitem + harvestcraft:garlicitem + harvestcraft:beanitem + harvestcraft:rhubarbitem + harvestcraft:strawberryitem + harvestcraft:oatsitem + harvestcraft:celeryitem + harvestcraft:peasitem + harvestcraft:broccoliitem + harvestcraft:cabbageitem + harvestcraft:spinachitem + harvestcraft:zucchiniitem + harvestcraft:tealeafitem + harvestcraft:sweetpotatoitem + harvestcraft:turnipitem + harvestcraft:leekitem + harvestcraft:brusselsproutitem + harvestcraft:asparagusitem + harvestcraft:barleyitem + harvestcraft:onionitem + harvestcraft:parsnipitem + harvestcraft:cauliflowerseeditem + harvestcraft:coffeeseeditem + harvestcraft:garlicseeditem + harvestcraft:beanseeditem + harvestcraft:rhubarbseeditem + harvestcraft:strawberryseeditem + harvestcraft:oatsseeditem + harvestcraft:celeryseeditem + harvestcraft:peasseeditem + harvestcraft:broccoliseeditem + harvestcraft:cabbageseeditem + harvestcraft:spinachseeditem + harvestcraft:zucchiniseeditem + harvestcraft:teaseeditem + harvestcraft:sweetpotatoseeditem + harvestcraft:turnipseeditem + harvestcraft:leekseeditem + harvestcraft:brusselsproutseeditem + harvestcraft:asparagusseeditem + harvestcraft:barleyseeditem + harvestcraft:onionseeditem + harvestcraft:parsnipseeditem + harvestcraft:scallionitem + harvestcraft:scallionseeditem + harvestcraft:kaleitem + harvestcraft:kaleseeditem + harvestcraft:chickpeaitem + harvestcraft:flaxitem + harvestcraft:jicamaitem + harvestcraft:kohlrabiitem + harvestcraft:lentilitem + harvestcraft:quinoaitem + harvestcraft:chickpeaseeditem + harvestcraft:flaxseeditem + harvestcraft:jicamaseeditem + harvestcraft:kohlrabiseeditem + harvestcraft:lentilseeditem + harvestcraft:quinoaseeditem + growthcraft_rice:rice + growthcraft_rice:riceCrop + > + + # Crops growable in Summer (List either the seed item for the crop, or the crop block itself) + S:summer_crops < + minecraft:melon_seeds + minecraft:wheat_seeds + minecraft:reeds + minecraft:cocoa + minecraft:cactus + minecraft:sapling + minecraft:nether_wart + minecraft:tallgrass + minecraft:grass + minecraft:red_mushroom + minecraft:brown_mushroom + simplecorn:kernels + harvestcraft:coffeebeanitem + harvestcraft:beanitem + harvestcraft:blueberryitem + harvestcraft:cornitem + harvestcraft:chilipepperitem + harvestcraft:radishitem + harvestcraft:tomatoitem + harvestcraft:grapeitem + harvestcraft:raspberryitem + harvestcraft:peasitem + harvestcraft:cottonitem + harvestcraft:tealeafitem + harvestcraft:sweetpotatoitem + harvestcraft:spiceleafitem + harvestcraft:riceitem + harvestcraft:seaweeditem + harvestcraft:waterchestnutitem + harvestcraft:okraitem + harvestcraft:pineappleitem + harvestcraft:kiwiitem + harvestcraft:sesameseedsitem + harvestcraft:curryleafitem + harvestcraft:bambooshootitem + harvestcraft:cantaloupeitem + harvestcraft:gingeritem + harvestcraft:soybeanitem + harvestcraft:barleyitem + harvestcraft:cucumberitem + harvestcraft:mustardseedsitem + harvestcraft:onionitem + harvestcraft:peanutitem + harvestcraft:bellpepperitem + harvestcraft:lettuceitem + harvestcraft:coffeeseeditem + harvestcraft:beanseeditem + harvestcraft:blueberryseeditem + harvestcraft:cornseeditem + harvestcraft:chilipepperseeditem + harvestcraft:radishseeditem + harvestcraft:tomatoseeditem + harvestcraft:grapeseeditem + harvestcraft:raspberryseeditem + harvestcraft:peasseeditem + harvestcraft:cottonseeditem + harvestcraft:teaseeditem + harvestcraft:sweetpotatoseeditem + harvestcraft:spiceleafseeditem + harvestcraft:riceseeditem + harvestcraft:seaweedseeditem + harvestcraft:waterchestnutseeditem + harvestcraft:okraseeditem + harvestcraft:pineappleseeditem + harvestcraft:kiwiseeditem + harvestcraft:sesameseedsseeditem + harvestcraft:curryleafseeditem + harvestcraft:bambooshootseeditem + harvestcraft:cantaloupeseeditem + harvestcraft:gingerseeditem + harvestcraft:soybeanseeditem + harvestcraft:barleyseeditem + harvestcraft:cucumberseeditem + harvestcraft:mustardseeditem + harvestcraft:onionseeditem + harvestcraft:peanutseeditem + harvestcraft:bellpepperseeditem + harvestcraft:lettuceseeditem + harvestcraft:cactusfruititem + harvestcraft:cactusfruitseeditem + harvestcraft:candleberryitem + harvestcraft:candleberryseeditem + harvestcraft:gigapickleitem + harvestcraft:gigapickleseeditem + harvestcraft:agaveitem + harvestcraft:amaranthitem + harvestcraft:cassavaitem + harvestcraft:greengrapeitem + harvestcraft:juteitem + harvestcraft:kenafitem + harvestcraft:kohlrabiitem + harvestcraft:milletitem + harvestcraft:mulberryitem + harvestcraft:sisalitem + harvestcraft:taroitem + harvestcraft:agaveseeditem + harvestcraft:amaranthseeditem + harvestcraft:cassavaseeditem + harvestcraft:greengrapeseeditem + harvestcraft:juteseeditem + harvestcraft:kenafseeditem + harvestcraft:kohlrabiseeditem + harvestcraft:milletseeditem + harvestcraft:mulberryseeditem + harvestcraft:sisalseeditem + harvestcraft:taroseeditem + growthcraft_apples:apple_crop + growthcraft_apples:apple_sapling + growthcraft_apples:apple_leaves + growthcraft_hops:hop_seeds + growthcraft_hops:hops + growthcraft_milk:thistle_seed + growthcraft_milk:thistle + growthcraft_rice:rice + growthcraft_rice:riceCrop + > + + # Crops growable in Winter (List either the seed item for the crop, or the crop block itself) + S:winter_crops < + minecraft:sapling + minecraft:nether_wart + minecraft:red_mushroom + minecraft:brown_mushroom + > +} + + diff --git a/overrides/config/sereneseasons/seasons.cfg b/overrides/config/sereneseasons/seasons.cfg new file mode 100644 index 0000000..b69a6fe --- /dev/null +++ b/overrides/config/sereneseasons/seasons.cfg @@ -0,0 +1,46 @@ +# Configuration file + +"aesthetic settings" { + # Change the birch colour based on the current season [default: true] + B:"Change Birch Colour Seasonally"=true + + # Change the foliage colour based on the current season [default: true] + B:"Change Foliage Colour Seasonally"=true + + # Change the grass colour based on the current season [default: true] + B:"Change Grass Colour Seasonally"=true +} + + +"dimension settings" { + # Seasons will only apply to dimensons listed here [default: [0]] + S:"Whitelisted Dimensions" < + 0 + > +} + + +"time settings" { + # The duration of a Minecraft day in ticks [range: 20 ~ 2147483647, default: 24000] + I:"Day Duration"=24000 + + # If the season should progress on a server with no players online [default: true] + B:"Progress Season While Offline"=true + + # The starting sub season for new worlds. 0 = Random, 1 - 3 = Early/Mid/Late Spring, 4 - 6 = Early/Mid/Late Summer, 7 - 9 = Early/Mid/Late Autumn, 10 - 12 = Early/Mid/Late Winter [range: 0 ~ 12, default: 5] + I:"Starting Sub Season"=5 + + # The duration of a sub season in days [range: 1 ~ 2147483647, default: 7] + I:"Sub Season Duration"=7 +} + + +"weather settings" { + # Change the frequency of rain/snow/storms based on the season [default: true] + B:"Change Weather Frequency"=true + + # Generate snow and ice during the Winter season [default: true] + B:"Generate Snow and Ice"=true +} + + diff --git a/overrides/config/splash.properties b/overrides/config/splash.properties new file mode 100644 index 0000000..8378871 --- /dev/null +++ b/overrides/config/splash.properties @@ -0,0 +1,17 @@ +#Splash screen properties +#Sun Mar 13 12:58:06 CET 2022 +background=0xFFFFFF +memoryGood=0x78CB34 +font=0x0 +barBackground=0xFFFFFF +barBorder=0xC0C0C0 +memoryLow=0xE42F2F +rotate=false +memoryWarn=0xE6E84A +showMemory=true +bar=0xCB3D35 +enabled=true +resourcePackPath=resources +logoOffset=0 +forgeTexture=fml\:textures/gui/forge.png +fontTexture=textures/font/ascii.png diff --git a/overrides/config/storagedrawers.cfg b/overrides/config/storagedrawers.cfg new file mode 100644 index 0000000..59bbbcb --- /dev/null +++ b/overrides/config/storagedrawers.cfg @@ -0,0 +1,123 @@ +# Configuration file + +blocks { + + fulldrawers1 { + I:baseStorage=32 + B:enabled=true + I:recipeOutput=1 + } + + fulldrawers2 { + I:baseStorage=16 + B:enabled=true + I:recipeOutput=2 + } + + fulldrawers4 { + I:baseStorage=8 + B:enabled=true + I:recipeOutput=4 + } + + halfdrawers2 { + I:baseStorage=8 + B:enabled=true + I:recipeOutput=2 + } + + halfdrawers4 { + I:baseStorage=4 + B:enabled=true + I:recipeOutput=4 + } + + compdrawers { + I:baseStorage=16 + B:enabled=true + I:recipeOutput=1 + } + + controller { + B:enabled=true + I:range=12 + } + + trim { + B:enabled=true + I:recipeOutput=4 + } + + controllerslave { + B:enabled=true + } + +} + + +general { + B:creativeTabVanillaWoods=true + B:defaultQuantify=false + B:enableCreativeUpgrades=true + + # Writes additional log messages while using the mod. Mainly for debug purposes. Should be kept disabled unless instructed otherwise. + B:enableDebugLogging=false + B:enableDrawerUI=true + B:enableFallbackRecipes=true + B:enableFramedDrawers=true + B:enableIndicatorUpgrades=true + B:enableItemConversion=true + B:enableLockUpgrades=true + B:enablePersonalUpgrades=true + B:enableQuantifiableUpgrades=true + B:enableRedstoneUpgrades=true + B:enableShroudUpgrades=true + B:enableSidedInput=true + B:enableSidedOutput=true + B:enableStorageUpgrades=true + B:enableTape=true + B:enableVoidUpgrades=true + + # Inverts left and right click action on drawers. If this is true, left click will insert items and right click will extract items. Leave false for default behavior. + B:invertClick=false + + # Inverts how shift works with drawers. If this is true, shifting will only give one item, where regular clicks will give a full stack. Leave false for default behavior. + B:invertShift=false + B:keepContentsOnBreak=true + S:wailaStackRemainder=stack + remainder +} + + +integration { + B:enableMineTweaker=true + B:enableThaumcraft=true + B:enableWaila=true +} + + +registries { + # Items should be in form domain:item or domain:item:meta. [default: [minecraft:clay, minecraft:clay_ball, 4]] + S:compactingRules < + minecraft:clay, minecraft:clay_ball, 4 + > + + # List of ore dictionary names to blacklist for substitution. [default: ] + S:oreBlacklist < + > + + # List of ore dictionary names to whitelist for substitution. [default: ] + S:oreWhitelist < + > + B:registerExtraCompactingRules=true +} + + +upgrades { + I:level2Mult=2 + I:level3Mult=4 + I:level4Mult=8 + I:level5Mult=16 + I:level6Mult=32 +} + + diff --git a/overrides/config/theoneprobe.cfg b/overrides/config/theoneprobe.cfg new file mode 100644 index 0000000..5bb1888 --- /dev/null +++ b/overrides/config/theoneprobe.cfg @@ -0,0 +1,279 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Client-side settings +########################################################################################################## + +client { + # Color of the border of the box (0 to disable) [default: ff999999] + S:boxBorderColor=ff999999 + + # The distance to the bottom side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1] + I:boxBottomY=-1 + + # Color of the box (0 to disable) [default: 55006699] + S:boxFillColor=55006699 + + # The distance to the left side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5] + I:boxLeftX=5 + + # How much the border should be offset (i.e. to create an 'outer' border) [range: 0 ~ 20, default: 0] + I:boxOffset=0 + + # The distance to the right side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1] + I:boxRightX=-1 + + # Thickness of the border of the box (0 to disable) [range: 0 ~ 20, default: 2] + I:boxThickness=2 + + # The distance to the top side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5] + I:boxTopY=5 + + # Color of the border of the chest contents box (0 to disable) [default: ff006699] + S:chestContentsBorderColor=ff006699 + + # If true equal stacks will be compacted in the chest contents overlay [default: true] + B:compactEqualStacks=true + + # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false] + B:extendedInMain=false + + # true means shows harvestability with vanilla style icons [default: true] + B:harvestStyleVanilla=true + + # If true then the probe hotkey must be held down to show the tooltip [default: false] + B:holdKeyToMakeVisible=false + + # Toggle default probe visibility (client can override) [default: true] + B:isVisible=true + + # 0 means don't show break progress, 1 is show as bar, 2 is show as text [range: 0 ~ 2, default: 1] + I:showBreakProgress=1 + + # If true show liquid information when the probe hits liquid first [default: false] + B:showLiquids=false + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: red,bold] + S:textStyleError=red,bold + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleInfo=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue] + S:textStyleInfoImportant=blue + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray] + S:textStyleLabel=gray + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue,italic] + S:textStyleModName=blue,italic + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleName=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray,strikethrough] + S:textStyleObsolete=gray,strikethrough + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: green] + S:textStyleOk=green + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleProgress=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: yellow] + S:textStyleWarning=yellow + + # The scale of the tooltips, 1 is default, 2 is smaller [range: 0.4 ~ 5.0, default: 1.0] + S:tooltipScale=1.0 +} + + +########################################################################################################## +# providers +#--------------------------------------------------------------------------------------------------------# +# Provider configuration +########################################################################################################## + +providers { + # Entity providers that should be excluded [default: ] + S:excludedEntityProviders < + > + + # Providers that should be excluded [default: ] + S:excludedProviders < + > + + # Order in which entity providers should be used [default: [theoneprobe:entity.default], [theoneprobe:entity.debug], [theoneprobe:entity.entity], [animania:entities]] + S:sortedEntityProviders < + theoneprobe:entity.default + theoneprobe:entity.debug + theoneprobe:entity.entity + animania:entities + > + + # Order in which providers should be used [default: [theoneprobe:default], [theoneprobe:debug], [theoneprobe:block], [animania:blocks], [immersiveengineering:EnergyInfo], [immersiveengineering:ProcessInfo], [immersiveengineering:TeslaCoilInfo], [immersiveengineering:SideConfigInfo], [immersiveengineering:FluidInfo], [immersivetech:MechanicalEnergyInfo], [immersivetech:MiscInfo], [cookingforblockheads]] + S:sortedProviders < + theoneprobe:default + theoneprobe:debug + theoneprobe:block + animania:blocks + immersiveengineering:EnergyInfo + immersiveengineering:ProcessInfo + immersiveengineering:TeslaCoilInfo + immersiveengineering:SideConfigInfo + immersiveengineering:FluidInfo + immersivetech:MechanicalEnergyInfo + immersivetech:MiscInfo + cookingforblockheads + > +} + + +########################################################################################################## +# theoneprobe +#--------------------------------------------------------------------------------------------------------# +# The One Probe configuration +########################################################################################################## + +theoneprobe { + # If true equal stacks will be compacted in the chest contents overlay [default: true] + B:compactEqualStacks=true + + # A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack) [default: ] + S:dontSendNBT < + > + + # A list of blocks for which we don't show chest contents automatically except if sneaking [default: ] + S:dontShowContentsUnlessSneaking < + > + + # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false] + B:extendedInMain=false + + # How much time (ms) to wait before reporting an exception again [range: 1 ~ 10000000, default: 20000] + I:loggingThrowableTimeout=20000 + + # The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP [range: -1 ~ 32768, default: 20000] + I:maxPacketToServer=20000 + + # Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only [range: 0 ~ 3, default: 3] + I:needsProbe=3 + + # Distance at which the probe works [range: 0.1 ~ 200.0, default: 6.0] + S:probeDistance=6.0 + + # Format for displaying RF: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1] + I:rfFormat=1 + + # Alternate color for the RF bar [default: ff430000] + S:rfbarAlternateFilledColor=ff430000 + + # Color for the RF bar border [default: ff555555] + S:rfbarBorderColor=ff555555 + + # Color for the RF bar [default: ffdd0000] + S:rfbarFilledColor=ffdd0000 + + # Show animal owner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showAnimalOwnerSetting=2 + + # Show brewing stand setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showBrewStandSetting=1 + + # Show if the block can be harvested (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showCanBeHarvested=1 + + # Show chest contents (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showChestContents=2 + + # Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold' [range: 0 ~ 2, default: 2] + I:showChestContentsDetailed=2 + + # If true show the color of the collar of a wolf [default: true] + B:showCollarColor=true + + # A list of blocks for which we automatically show chest contents even if not sneaking [default: [storagedrawers:basicDrawers], [storagedrawersextra:extra_drawers]] + S:showContentsWithoutSneaking < + storagedrawers:basicDrawers + storagedrawersextra:extra_drawers + > + + # Show the growth level of crops (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showCropPercentage=1 + + # If true show debug info with creative probe [default: true] + B:showDebugInfo=true + + # Show harvest level (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showHarvestLevel=1 + + # Show horse stats setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showHorseStatSetting=2 + + # If the number of items in an inventory is lower or equal then this number then more info is shown [range: 0 ~ 20, default: 4] + I:showItemDetailThresshold=4 + + # Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showLeverSetting=1 + + # Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobGrowth=1 + + # Show mob health (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobHealth=1 + + # Show mob potion effects (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showMobPotionEffects=2 + + # Show mob spawner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobSpawnerSetting=1 + + # Show mod name (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showModName=1 + + # How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1] + I:showRF=1 + + # Show redstone (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showRedstone=1 + + # Reveal monster eggs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 0] + I:showSilverfish=0 + + # The maximum amount of slots (empty or not) to show without sneaking [range: 0 ~ 1000, default: 0] + I:showSmallChestContentsWithoutSneaking=0 + + # How to display tank contents: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1] + I:showTank=1 + + # Show tank setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showTankSetting=2 + + # If true there will be a readme note for first-time players [default: true] + B:spawnNote=true + + # If true there will be a bauble version of the probe if baubles is present [default: true] + B:supportBaubles=true + + # Format for displaying tank contents: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1] + I:tankFormat=1 + + # Alternate color for the tank bar [default: ff000043] + S:tankbarAlternateFilledColor=ff000043 + + # Color for the tank bar border [default: ff555555] + S:tankbarBorderColor=ff555555 + + # Color for the tank bar [default: ff0000dd] + S:tankbarFilledColor=ff0000dd + + # The amount of milliseconds to wait before updating probe information from the server (this is a client-side config) [range: 10 ~ 100000, default: 300] + I:timeout=300 + + # The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature) [range: -1 ~ 100000, default: 2000] + I:waitingForServerTimeout=2000 +} + + diff --git a/overrides/config/toughasnails/armor_temp_modifiers.json b/overrides/config/toughasnails/armor_temp_modifiers.json new file mode 100644 index 0000000..e2e92bd --- /dev/null +++ b/overrides/config/toughasnails/armor_temp_modifiers.json @@ -0,0 +1,20 @@ +[ + { + "names": [ + "toughasnails:jelled_slime_helmet", + "toughasnails:jelled_slime_chestplate", + "toughasnails:jelled_slime_leggings", + "toughasnails:jelled_slime_boots" + ], + "modifier": -1 + }, + { + "names": [ + "toughasnails:wool_helmet", + "toughasnails:wool_chestplate", + "toughasnails:wool_leggings", + "toughasnails:wool_boots" + ], + "modifier": 1 + } +] \ No newline at end of file diff --git a/overrides/config/toughasnails/block_temperature.json b/overrides/config/toughasnails/block_temperature.json new file mode 100644 index 0000000..7ee30df --- /dev/null +++ b/overrides/config/toughasnails/block_temperature.json @@ -0,0 +1,46 @@ +[ + { + "state": { + "block": "toughasnails:campfire", + "properties": { + "burning": "true" + } + }, + "temperature": 5.0 + }, + { + "state": { + "block": "minecraft:lit_furnace", + "properties": {} + }, + "temperature": 3.0 + }, + { + "state": { + "block": "minecraft:lava", + "properties": {} + }, + "temperature": 15.0 + }, + { + "state": { + "block": "minecraft:flowing_lava", + "properties": {} + }, + "temperature": 15.0 + }, + { + "state": { + "block": "minecraft:magma", + "properties": {} + }, + "temperature": 12.5 + }, + { + "state": { + "block": "biomesoplenty:hot_spring_water", + "properties": {} + }, + "temperature": 5.0 + } +] \ No newline at end of file diff --git a/overrides/config/toughasnails/drink_stats.json b/overrides/config/toughasnails/drink_stats.json new file mode 100644 index 0000000..16e12fb --- /dev/null +++ b/overrides/config/toughasnails/drink_stats.json @@ -0,0 +1,11 @@ +[ + { + "item": { + "name": "minecraft:milk_bucket", + "metadata": 0 + }, + "thirst": 6, + "hydration": 0.7, + "poisonChance": 0.0 + } +] \ No newline at end of file diff --git a/overrides/config/toughasnails/gameplay.cfg b/overrides/config/toughasnails/gameplay.cfg new file mode 100644 index 0000000..afd082f --- /dev/null +++ b/overrides/config/toughasnails/gameplay.cfg @@ -0,0 +1,32 @@ +# Configuration file + +"main settings" { + # Players are affected by temperature [default: true] + B:"Enable Body Temperature"=true + + # The effects of the mod will work on Peaceful difficulty. [default: false] + B:"Enable Peaceful"=false + + # Players are affected by thirst. [default: true] + B:"Enable Thirst"=true + + # Allows drinking from rain by sneak-rightclick and empty main hand if looking up at raining sky. [default: false] + B:"Enable drinking from rain"=false + + # Allows drinking directly from water-source blocks with sneak-rightclick and empty main hand [default: true] + B:"Enable drinking from water blocks"=true +} + + +"tweak settings" { + # Ice Blocks drop Ice Cubes. [default: true] + B:"Ice Cube Drops"=true + + # Loot tables are tweaked for balance. [default: true] + B:"Loot Table Tweaks"=true + + # Magma Blocks drop Magma Shards. [default: true] + B:"Magma Shard Drops"=true +} + + diff --git a/overrides/config/toughasnails/material_temperature.json b/overrides/config/toughasnails/material_temperature.json new file mode 100644 index 0000000..cc51f3d --- /dev/null +++ b/overrides/config/toughasnails/material_temperature.json @@ -0,0 +1,3 @@ +{ + "fire": 5.0 +} \ No newline at end of file diff --git a/overrides/config/toughasnails/temperature.cfg b/overrides/config/toughasnails/temperature.cfg new file mode 100644 index 0000000..ec759c9 --- /dev/null +++ b/overrides/config/toughasnails/temperature.cfg @@ -0,0 +1,83 @@ +# Configuration file + +"modifier settings" { + # The maximum to increase/decrease temperature by depending on the altitude [range: 0 ~ 2147483647, default: 3] + I:"Altitude Modifier"=3 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: 2] + I:"Early Autumn Modifier"=2 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: -3] + I:"Early Spring Modifier"=-3 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: 3] + I:"Early Summer Modifier"=3 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: -7] + I:"Early Winter Modifier"=-7 + + # Whether the player's temperature should increase closer to the middle of the day [default: false] + B:"Enable Day Time Modifier"=false + + # Whether the player's temperature should decrease closer to the middle of the night [default: true] + B:"Enable Night Time Modifier"=true + + # Whether surface modifiers should decrease with depth [default: true] + B:"Enable Underground Effect"=true + + # The vertical distance between the surface and the level where surface modifiers are totally absorbed [range: 0 ~ 2147483647, default: 30] + I:"Equilibrium Depth"=30 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: -3] + I:"Late Autumn Modifier"=-3 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: 2] + I:"Late Spring Modifier"=2 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: 3] + I:"Late Summer Modifier"=3 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: -7] + I:"Late Winter Modifier"=-7 + + # The maximum to increase/decrease temperature by depending on the biome [range: 0 ~ 2147483647, default: 10] + I:"Max Biome Temperature Modifier"=10 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: 0] + I:"Mid Autumn Modifier"=0 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: 0] + I:"Mid Spring Modifier"=0 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: 5] + I:"Mid Summer Modifier"=5 + + # The amount to increase/decrease the temperature by in this sub season [range: -2147483648 ~ 2147483647, default: -14] + I:"Mid Winter Modifier"=-14 + + # The amount to decrease the temperature by when snowing [range: -2147483648 ~ 0, default: -10] + I:"Snow Modifier"=-10 + + # The amount to increase the temperature by when sprinting [range: 0 ~ 2147483647, default: 3] + I:"Sprinting Modifier"=3 + + # The amount to multiply the temperature increment/decrement by in the middle of the day/night based on how extreme the biome temperature is [range: 0.0 ~ 3.4028235E38, default: 1.25] + S:"Time Extremity Multiplier"=1.25 + + # The amount to increase/decrease the temperature by in the middle of the day/night [range: 0 ~ 2147483647, default: 9] + I:"Time Modifier"=9 + + # The amount to decrease the temperature by when wet [range: -2147483648 ~ 0, default: -7] + I:"Wet Modifier"=-7 +} + + +"rate settings" { + # The maximum number of ticks before the temperature changes [range: 20 ~ 2147483647, default: 400] + I:"Base Temperature Change Ticks"=400 + + # The maximum number of ticks to reduce the base rate by [range: 20 ~ 2147483647, default: 380] + I:"Max Rate Modifier"=380 +} + + diff --git a/overrides/config/tumbleweed.cfg b/overrides/config/tumbleweed.cfg new file mode 100644 index 0000000..588b92f --- /dev/null +++ b/overrides/config/tumbleweed.cfg @@ -0,0 +1,47 @@ +# Configuration file + +general { + # If not empty, tumbleweeds spawn ONLY in the specified biomes. Else they appear in all hot, dry biomes. + # Example entry: minecraft:desert + S:"Biome Whitelist" < + > + + # Chance a tumbleweed spawns in a chunk. + D:Chance=0.4 + + # Should tumbleweeds damage crops. + B:"Damage Crops"=true + + # These items will drop from a tumbleweed upon destroying. + # ::[metadata] [amount] + S:Drops < + 3 minecraft:bone + 3 minecraft:deadbush + 3 minecraft:string + 3 minecraft:feather + 3 minecraft:wheat + 3 minecraft:stick + 3 minecraft:reeds + 2 minecraft:melon_seeds + 2 minecraft:pumpkin_seeds + 2 minecraft:gold_nugget + 1 minecraft:name_tag + 1 minecraft:saddle + 1 minecraft:emerald + 1 minecraft:diamond + 1 minecraft:iron_ingot + 1 minecraft:gold_ingot + > + B:"Enable Drops"=true + + # Maximum number of tumbleweeds existing per player (technically 17x17 loaded chunks). + I:"Max Per Player"=8 + + # Blocks from which tumbleweeds can spawn. + # ::[metadata] + S:"Spawning Blocks" < + minecraft:deadbush + > +} + + diff --git a/overrides/config/unlimitedchiselworks.cfg b/overrides/config/unlimitedchiselworks.cfg new file mode 100644 index 0000000..0295c1a --- /dev/null +++ b/overrides/config/unlimitedchiselworks.cfg @@ -0,0 +1,57 @@ +# Configuration file + +enabled { + B:"biomesoplenty:dirt"=true + B:"biomesoplenty:planks_0"=true + B:"biomesoplenty:white_sandstone"=true + B:"immersiveengineering:treated_wood"=true + B:"quark:biome_cobblestone"=true + B:"quark:biotite_block"=true + B:"quark:duskbound_block"=true + B:"quark:elder_prismarine"=true + B:"quark:midori_block"=true + B:"quark:soul_sandstone"=true + B:"quark:stained_planks"=true + B:"quark:world_stone_bricks"=true + B:"railcraft:brick_abyssal"=true + B:"railcraft:brick_bleachedbone"=true + B:"railcraft:brick_bloodstained"=true + B:"railcraft:brick_frostbound"=true + B:"railcraft:brick_infernal"=true + B:"railcraft:brick_nether"=true + B:"railcraft:brick_pearlized"=true + B:"railcraft:brick_quarried"=true + B:"railcraft:brick_red_nether"=true + B:"railcraft:brick_red_sandy"=true + B:"railcraft:brick_sandy"=true + B:"rustic:painted_wood_black"=true + B:"rustic:painted_wood_blue"=true + B:"rustic:painted_wood_brown"=true + B:"rustic:painted_wood_cyan"=true + B:"rustic:painted_wood_gray"=true + B:"rustic:painted_wood_green"=true + B:"rustic:painted_wood_light_blue"=true + B:"rustic:painted_wood_lime"=true + B:"rustic:painted_wood_magenta"=true + B:"rustic:painted_wood_orange"=true + B:"rustic:painted_wood_pink"=true + B:"rustic:painted_wood_purple"=true + B:"rustic:painted_wood_red"=true + B:"rustic:painted_wood_silver"=true + B:"rustic:painted_wood_white"=true + B:"rustic:painted_wood_yellow"=true + B:"rustic:planks"=true + B:"rustic:slate_brick"=true +} + + +enabled_groups { +} + + +general { + # Whether or not to enable debug functionality. [default: false] + B:enableDebugFeatures=false +} + + diff --git a/overrides/config/vehicle.cfg b/overrides/config/vehicle.cfg new file mode 100644 index 0000000..5b1dafa --- /dev/null +++ b/overrides/config/vehicle.cfg @@ -0,0 +1,122 @@ +# Configuration file + +general { + + ########################################################################################################## + # client + #--------------------------------------------------------------------------------------------------------# + # Client-only configs + ########################################################################################################## + + client { + + ########################################################################################################## + # debug + #--------------------------------------------------------------------------------------------------------# + # Configuration options for debugging vehicles + ########################################################################################################## + + debug { + # If true, the raytracer will be reloaded each tick. + B:"Reload Raytracer Each Tick"=false + + # If true, the vehicle properties will be reloaded each tick. + B:"Reload Vehicle Properties Each Tick"=false + + # If true, renders an outline of all the elements on a vehicle's model. Useful for debugging interactions. + B:"Render Vehicle Outlines"=false + } + + ########################################################################################################## + # interaction + #--------------------------------------------------------------------------------------------------------# + # Configuration options for vehicle interaction + ########################################################################################################## + + interaction { + # If true, raytraces will be performed on nearby vehicles when left-clicking the mouse, rather than just right-clicking it. This allows one to be damaged/broken when clicking anywhere on it, rather than just on its bounding box. + B:"Left-Click Enabled"=true + } + + ########################################################################################################## + # display + #--------------------------------------------------------------------------------------------------------# + # Configuration for display related options + ########################################################################################################## + + display { + # If true, automatically switches to third person when mounting vehicles + B:"Auto Perspective"=true + + # The amount of segments to use to render the hose on a gas pump. The lower the value, the better the performance but renders a less realistically looking hose + # Min: 1 + # Max: 100 + I:"Hose Segments"=10 + + # If true, displays a speedometer on the HUD when driving a vehicle + B:"Show Speedometer"=true + + # If true, an animation is performed while cycling vehicles in the workstation + B:"Workstation Animation"=true + } + + ########################################################################################################## + # controller + #--------------------------------------------------------------------------------------------------------# + # Configuration options for controller support (Must have Controllable install) + ########################################################################################################## + + controller { + # If true, will use the triggers on controller to control the acceleration of the vehicle. + B:"Use Triggers"=false + } + + } + + ########################################################################################################## + # server + #--------------------------------------------------------------------------------------------------------# + # Server-only configs + ########################################################################################################## + + server { + # Change the amount of fuel vehicles consumes by multiplying the consumption rate by this factor + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:"Fuel Consumption Factor"=1.0 + + # If true, vehicles will require fuel for them to be driven. + B:"Fuel Enabled"=true + + # The maximum distance before the hose from the gas pump or fluid hose breaks + D:"Max Hose Distance"=6.0 + + # Allows players to pick up vehicles by crouching and right clicking + B:"Pickup Vehicles"=true + + # The amount of fluid a pipe will transfer each tick + # Min: 1 + # Max: 2147483647 + I:"Pipe Transfer Amount"=50 + + # The amount of fluid a pump will transfer each tick + # Min: 1 + # Max: 2147483647 + I:"Pump Transfer Amount"=50 + + # The distance threshold before the trailer detaches from a vehicle + D:"Trailer Detach Distance"=6.0 + + # The amount of ticks to wait before syncing trailer inventory to tracking clients. If the value is set to 0 or less, the inventory will not sync and will save on network usage. + I:"Trailer Inventory Sync Cooldown"=20 + + # The amount of ticks to wait before syncing data to clients about the trailer connection. This is important for smooth trailer movement on client side. + I:"Trailer Sync Cooldown"=100 + + # If true, vehicles will take damage. + B:"Vehicle Damage"=true + } + +} + + diff --git a/overrides/config/waila/theme/dark.json b/overrides/config/waila/theme/dark.json new file mode 100644 index 0000000..3683991 --- /dev/null +++ b/overrides/config/waila/theme/dark.json @@ -0,0 +1,7 @@ +{ + "name": "cfg.theme.dark", + "background": "#131313", + "gradientTop": "#383838", + "gradientBottom": "#242424", + "font": "#A0A0A0" +} \ No newline at end of file diff --git a/overrides/config/waila/theme/vanilla.json b/overrides/config/waila/theme/vanilla.json new file mode 100644 index 0000000..29864f6 --- /dev/null +++ b/overrides/config/waila/theme/vanilla.json @@ -0,0 +1,7 @@ +{ + "name": "cfg.theme.vanilla", + "background": "#100010", + "gradientTop": "#5000FF", + "gradientBottom": "#28007F", + "font": "#A0A0A0" +} \ No newline at end of file diff --git a/overrides/config/waila/waila.cfg b/overrides/config/waila/waila.cfg new file mode 100644 index 0000000..5424bce --- /dev/null +++ b/overrides/config/waila/waila.cfg @@ -0,0 +1,95 @@ +# Configuration file + +client { + # The amount of time in milliseconds (1000ms = 1s) between queries to the server for Tile Entity and Entity data. There is an enforced minimum of 250 (or every 1/4 of a second). + I:waila.cfg.ratelimiter=250 +} + + +general { + I:waila.cfg.alpha=80 + I:waila.cfg.bgcolor=1048592 + S:waila.cfg.blocknameformat=\u00A7f%s + S:waila.cfg.entitynameformat=\u00A7f%s + S:waila.cfg.fluidnameformat=\u00A7f%s + I:waila.cfg.fontcolor=10526880 + I:waila.cfg.gradient1=5243135 + I:waila.cfg.gradient2=2621567 + I:waila.cfg.heartsperline=20 + B:waila.cfg.hidefromdebug=false + B:waila.cfg.hidefromlist=true + B:waila.cfg.keybind=true + B:waila.cfg.liquid=false + I:waila.cfg.maxhpbeforetext=40 + B:waila.cfg.metadata=false + S:waila.cfg.metadataformat=\u00A77[%s@%d] + S:waila.cfg.modnameformat=\u00A79\u00A7o%s + B:waila.cfg.newfilters=true + I:waila.cfg.posx=5000 + I:waila.cfg.posy=100 + I:waila.cfg.scale=100 + B:waila.cfg.show=false + B:waila.cfg.showitem=true + B:waila.cfg.showmode=true + B:waila.cfg.tts=false +} + + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Those are the config keys defined in modules. +# Server side, it is used to enforce keys client side using the next section. +########################################################################################################## + +modules { + B:capability.energyinfo=false + B:capability.tankinfo=false + B:general.showcrop=true + B:general.showents=true + B:general.showhp=true + B:general.showstates=false + B:securitycraft.showcustomname=true + B:securitycraft.showmodules=true + B:securitycraft.showowner=true + B:securitycraft.showpasswords=true + B:vanilla.comparator=true + B:vanilla.furnacedisplay=true + B:vanilla.jukebox=true + B:vanilla.leverstate=true + B:vanilla.redstone=true + B:vanilla.repeater=true + B:vanilla.silverfish=true + B:vanilla.spawntype=true +} + + +########################################################################################################## +# server_forcing +#--------------------------------------------------------------------------------------------------------# +# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above. +# This is useful for enforcing false to 'cheating' keys like silverfish. +########################################################################################################## + +server_forcing { + B:capability.energyinfo=false + B:capability.tankinfo=false + B:general.showcrop=false + B:general.showents=false + B:general.showhp=false + B:general.showstates=false + B:securitycraft.showcustomname=false + B:securitycraft.showmodules=false + B:securitycraft.showowner=false + B:securitycraft.showpasswords=false + B:vanilla.comparator=false + B:vanilla.furnacedisplay=false + B:vanilla.jukebox=false + B:vanilla.leverstate=false + B:vanilla.redstone=false + B:vanilla.repeater=false + B:vanilla.silverfish=false + B:vanilla.spawntype=false +} + + diff --git a/overrides/config/wawla.cfg b/overrides/config/wawla.cfg new file mode 100644 index 0000000..15299bd --- /dev/null +++ b/overrides/config/wawla.cfg @@ -0,0 +1,149 @@ +# Configuration file + +_feature { + # Shows information about breedable animals [default: true] + B:animals=true + + # Shows information about armor points [default: true] + B:armor=true + + # Shows the blast resistance of a block [default: false] + B:blastres=false + + # Shows how close blocks are to breaking [default: true] + B:breakprogress=true + + # Shows debug entity information [default: true] + B:debugEntities=true + + # Shows debug tile information [default: true] + B:debugTiles=true + + # Shows descriptions of enchantments on enchantment books [default: true] + B:enchdesc=true + + # Shows the enchantment power of a block [default: true] + B:enchpower=true + + # Shows the equipment a mob is wearing [default: true] + B:equipment=true + + # Shows the amount of exp in exp orbs [default: true] + B:exp=true + + # Shows fluid info on fluid container items [default: true] + B:fluidcontainer=true + + # Shows info about the furnace [default: true] + B:furnace=true + + # Shows the hardness of the block [default: false] + B:hardness=false + + # Shows harvestability data [default: true] + B:harvestable=true + + # Shows info about horses [default: true] + B:horses=true + + # Shows info about item frames [default: true] + B:itemframes=true + + # Shows info about villager professions [default: true] + B:professions=true + + # Shows info about player heads [default: true] + B:skulls=true + + # Shows info about tameable mobs [default: true] + B:tameable=true + + # Shows info about primed tnt [default: true] + B:tnt=true +} + + +animals { + # Should the breedting timer be shown? + B:showBreedingCooldown=true + + # Should the correct breeding item reflect in the hud? + B:showBreedingItem=true + + # Should the growing timer be shown? + B:showGrowingCooldown=true +} + + +enchdesc { + # Should the mod which added the enchantment be shown? + B:showOwner=true +} + + +equipment { + # Show a purple star by name of enchanted item + B:enchantmentStar=true + + # Require sneaking to see entity equipment + B:requireSneak=true +} + + +fluidcontainer { + # Should the owner of the fluid be shown? + B:showOwner=true + + # Should the temperature of the fluid be shown? + B:showTemp=true +} + + +furnace { + # Show the remaining fuel time? + B:burntime=true + + # Show the stack in the fuel slot? + B:fuel=true + + # Show the stack in the input slot? + B:input=true + + # Show the stack in the output slot? + B:output=true +} + + +harvestable { + # Limit to only ores? + B:oresOnly=true + + # Show the correct tier if the player lacks it? + B:showCorrectTier=true + + # Show the correct tool if the player is using the wrong one? + B:showCorrectTool=true + + # Show if the block is harvestable? + B:showHarvestable=true +} + + +horses { + # Show the jump strength of the horse, relative ot the player. + B:jump=true + + # Show the speed of the horse, relative ot the player. + B:speed=true +} + + +tameable { + # Show when a pet mob is sitting? + B:showSitting=true + + # Show when a pet mob is tamed? + B:showTamed=true +} + + diff --git a/overrides/crafttweaker.log b/overrides/crafttweaker.log new file mode 100644 index 0000000..64ee2a1 --- /dev/null +++ b/overrides/crafttweaker.log @@ -0,0 +1,45 @@ +[PREINITIALIZATION][CLIENT][INFO] Current loaders after merging: [[preinit]] +[PREINITIALIZATION][CLIENT][INFO] Loading scripts for loader with names [preinit] +[PREINITIALIZATION][CLIENT][INFO] [preinit | SIDE_CLIENT]: Skipping file {[0:crafttweaker]: recipes.zs} as we are currently loading with a different loader +[PREINITIALIZATION][CLIENT][INFO] Completed script loading in: 2ms +[INITIALIZATION][CLIENT][INFO] CraftTweaker: Building registry +[INITIALIZATION][CLIENT][INFO] CraftTweaker: Successfully built item registry +[INITIALIZATION][CLIENT][INFO] Current loaders after merging: [[preinit], [recipeevent | crafttweaker]] +[INITIALIZATION][CLIENT][INFO] Loading scripts for loader with names [crafttweaker | recipeevent] +[INITIALIZATION][CLIENT][INFO] [crafttweaker | SIDE_CLIENT]: Loading Script: {[0:crafttweaker]: recipes.zs} +[INITIALIZATION][CLIENT][ERROR] recipes.zs:7: Could not resolve +[INITIALIZATION][CLIENT][ERROR] [crafttweaker]: Error executing {[0:crafttweaker]: recipes.zs}: null +java.lang.NullPointerException + at crafttweaker.mc1120.recipes.MCRecipeShaped.toCommandString(MCRecipeShaped.java:335) + at crafttweaker.mc1120.recipes.MCRecipeManager$ActionBaseAddRecipe.calculateName(MCRecipeManager.java:712) + at crafttweaker.mc1120.recipes.MCRecipeManager$ActionBaseAddRecipe.setName(MCRecipeManager.java:706) + at crafttweaker.mc1120.recipes.MCRecipeManager$ActionAddShapedRecipe.(MCRecipeManager.java:747) + at crafttweaker.mc1120.recipes.MCRecipeManager$ActionAddShapedRecipe.(MCRecipeManager.java:742) + at crafttweaker.mc1120.recipes.MCRecipeManager.addShaped(MCRecipeManager.java:158) + at Recipes.__script__(recipes.zs:7) + at __ZenMain__.run(Recipes) + at crafttweaker.runtime.CrTTweaker.loadScript(CrTTweaker.java:240) + at crafttweaker.runtime.CrTTweaker.loadScript(CrTTweaker.java:105) + at crafttweaker.mc1120.events.CommonEventHandler.registerRecipes(CommonEventHandler.java:71) + at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_524_CommonEventHandler_registerRecipes_Register.invoke(.dynamic) + at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) + at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144) + at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) + at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:857) + at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:636) + at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747) + at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) + at net.minecraft.client.main.Main.main(SourceFile:123) + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) + at java.lang.reflect.Method.invoke(Method.java:497) + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) +[INITIALIZATION][CLIENT][INFO] Completed script loading in: 409ms +[POSTINITIALIZATION][CLIENT][INFO] Removing recipes for various outputs +[POSTINITIALIZATION][CLIENT][INFO] Adding shaped recipe for Key Blank with name ct_shaped-370006012 +[POSTINITIALIZATION][CLIENT][INFO] Applying MrCrayfish's Furniture Mod changes... +[AVAILABLE][CLIENT][INFO] Fixed the RecipeBook diff --git a/overrides/fonts/Digital-7 Mono.bin b/overrides/fonts/Digital-7 Mono.bin new file mode 100644 index 0000000..1db9f51 --- /dev/null +++ b/overrides/fonts/Digital-7 Mono.bin @@ -0,0 +1,256 @@ +0;0.0;0.0;0.0;0.0; +1;0.0;0.0;0.0;0.0; +2;0.0;0.0;0.0;0.0; +3;0.0;0.0;0.0;0.0; +4;0.0;0.0;0.0;0.0; +5;0.0;0.0;0.0;0.0; +6;0.0;0.0;0.0;0.0; +7;0.0;0.0;0.0;0.0; +8;0.0;0.0;0.0;0.0; +9;0.0;0.0;0.0;0.0; +10;0.0;0.0;0.0;0.0; +11;0.0;0.0;0.0;0.0; +12;0.0;0.0;0.0;0.0; +13;0.0;0.0;0.0;0.0; +14;0.0;0.0;0.0;0.0; +15;0.0;0.0;0.0;0.0; +16;0.0;0.0;0.0;0.0; +17;0.0;0.0;0.0;0.0; +18;0.0;0.0;0.0;0.0; +19;0.0;0.0;0.0;0.0; +20;0.0;0.0;0.0;0.0; +21;0.0;0.0;0.0;0.0; +22;0.0;0.0;0.0;0.0; +23;0.0;0.0;0.0;0.0; +24;0.0;0.0;0.0;0.0; +25;0.0;0.0;0.0;0.0; 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+Ü;0.60595703;0.42382812;0.6343661;0.48632812; +Ý;0.64160156;0.42382812;0.6700106;0.48632812; +Þ;0.6772461;0.42382812;0.70565516;0.48632812; +ß;0.7128906;0.42382812;0.7412997;0.48632812; +à;0.74853516;0.42382812;0.7769442;0.48632812; +á;0.7841797;0.42382812;0.81258875;0.48632812; +â;0.8198242;0.42382812;0.8482333;0.48632812; +ã;0.85546875;0.42382812;0.8838778;0.48632812; +ä;0.8911133;0.42382812;0.91952235;0.48632812; +å;0.9267578;0.42382812;0.9551669;0.48632812; +æ;0.96240234;0.42382812;0.9908114;0.48632812; +ç;0.0;0.49365234;0.028409064;0.55615234; +è;0.03564453;0.49365234;0.064053595;0.55615234; +é;0.07128906;0.49365234;0.09969813;0.55615234; +ê;0.106933594;0.49365234;0.13534266;0.55615234; +ë;0.14257812;0.49365234;0.17098719;0.55615234; +ì;0.17822266;0.49365234;0.20663172;0.55615234; +í;0.21386719;0.49365234;0.24227625;0.55615234; +î;0.24951172;0.49365234;0.27792078;0.55615234; +ï;0.28515625;0.49365234;0.3135653;0.55615234; +ð;0.32080078;0.49365234;0.34920985;0.55615234; +ñ;0.3564453;0.49365234;0.38485438;0.55615234; +ò;0.39208984;0.49365234;0.4204989;0.55615234; +ó;0.42773438;0.49365234;0.45614344;0.55615234; +ô;0.4633789;0.49365234;0.49178797;0.55615234; +õ;0.49902344;0.49365234;0.5274325;0.55615234; +ö;0.53466797;0.49365234;0.56307703;0.55615234; +÷;0.5703125;0.49365234;0.59872156;0.55615234; +ø;0.60595703;0.49365234;0.6343661;0.55615234; +ù;0.64160156;0.49365234;0.6700106;0.55615234; +ú;0.6772461;0.49365234;0.70565516;0.55615234; +û;0.7128906;0.49365234;0.7412997;0.55615234; +ü;0.74853516;0.49365234;0.7769442;0.55615234; +ý;0.7841797;0.49365234;0.81258875;0.55615234; +þ;0.8198242;0.49365234;0.8482333;0.55615234; +ÿ;0.85546875;0.49365234;0.8838778;0.55615234; diff --git a/overrides/fonts/Digital-7 Mono.png b/overrides/fonts/Digital-7 Mono.png new file mode 100644 index 0000000..1b9e8d7 Binary files /dev/null and b/overrides/fonts/Digital-7 Mono.png differ diff --git a/overrides/logs/2022-03-12-1.log.gz b/overrides/logs/2022-03-12-1.log.gz new file mode 100644 index 0000000..9d49d4c Binary files /dev/null and b/overrides/logs/2022-03-12-1.log.gz differ diff --git a/overrides/logs/2022-03-12-2.log.gz b/overrides/logs/2022-03-12-2.log.gz new file mode 100644 index 0000000..f963177 Binary files /dev/null and b/overrides/logs/2022-03-12-2.log.gz differ diff --git a/overrides/logs/2022-03-13-1.log.gz b/overrides/logs/2022-03-13-1.log.gz new file mode 100644 index 0000000..99564e5 Binary files /dev/null and b/overrides/logs/2022-03-13-1.log.gz differ diff --git a/overrides/logs/latest.log b/overrides/logs/latest.log new file mode 100644 index 0000000..124e25c --- /dev/null +++ b/overrides/logs/latest.log @@ -0,0 +1,11527 @@ +[12:57:45] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker +[12:57:45] [main/INFO]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker +[12:57:45] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker +[12:57:45] [main/INFO]: Forge Mod Loader version 14.23.5.2860 for Minecraft 1.12.2 loading +[12:57:45] [main/INFO]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Users\45257\Twitch\Minecraft\Install\runtime\jre-legacy\windows-x64\jre-legacy +[12:57:53] [main/INFO]: Searching C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\mods for mods +[12:57:53] [main/INFO]: Searching C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\mods\1.12.2 for mods +[12:57:53] [main/INFO]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from [1.12.2] SecurityCraft v1.9.0.2.jar +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in AdChimneys-1.12.2-3.5.15.0-build.0560.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod com.endertech.minecraft.mods.adchimneys.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod LoadingPlugin (com.endertech.minecraft.mods.adchimneys.LoadingPlugin) is not signed! +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in AdPother-1.12.2-1.2.22.0-build.0624.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod com.endertech.minecraft.mods.adpother.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod LoadingPlugin (com.endertech.minecraft.mods.adpother.LoadingPlugin) is not signed! +[12:57:53] [main/INFO]: Loading tweaker guichaguri.betterfps.tweaker.BetterFpsTweaker from BetterFps-1.4.8.jar +[12:57:53] [main/INFO]: Loading tweaker codechicken.asm.internal.Tweaker from ChickenASM-1.12-1.0.2.7.jar +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in CTM-MC1.12.2-1.0.2.31.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod team.chisel.ctm.client.asm.CTMCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod CTMCorePlugin (team.chisel.ctm.client.asm.CTMCorePlugin) is not signed! +[12:57:53] [main/INFO]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from DynamicSurroundings-1.12.2-3.6.1.0.jar +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in engineers_doors-1.12.2-0.9.1.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod EngineersDoorsLoadingPlugin (nihiltres.engineersdoors.common.asm.EngineersDoorsLoadingPlugin) is not signed! +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in Farseek-1.12-2.5.1.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod farseek.core.FarseekCoreMod does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod FarseekCoreMod (farseek.core.FarseekCoreMod) is not signed! +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in ForgeEndertech-1.12.2-4.5.6.0-build.0619.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod com.endertech.minecraft.forge.coremod.CorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod CorePlugin (com.endertech.minecraft.forge.coremod.CorePlugin) is not signed! +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in Forgelin-1.8.4.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod net.shadowfacts.forgelin.preloader.ForgelinPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod ForgelinPlugin (net.shadowfacts.forgelin.preloader.ForgelinPlugin) is not signed! +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in InventoryTweaks-1.63.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod ivorius.ivtoolkit.IvToolkitLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod IvToolkit (ivorius.ivtoolkit.IvToolkitLoadingPlugin) is not signed! +[12:57:53] [main/INFO]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from Locks-1.12.2-3.0.0.jar +[12:57:53] [main/INFO]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from malisiscore-1.12.2-6.5.1.jar +[12:57:53] [main/WARN]: The coremod ObfuscatePlugin (com.mrcrayfish.obfuscate.asm.ObfuscatePlugin) is not signed! +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in Quark-r1.6-179.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod Quark Plugin (vazkii.quark.base.asm.LoadingPlugin) is not signed! +[12:57:53] [main/WARN]: Found FMLCorePluginContainsFMLMod marker in SereneSeasons-1.12.2-1.2.18-universal.jar. This is not recommended, @Mods should be in a separate jar from the coremod. +[12:57:53] [main/WARN]: The coremod sereneseasons.asm.SSLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod SSLoadingPlugin (sereneseasons.asm.SSLoadingPlugin) is not signed! +[12:57:53] [main/WARN]: The coremod blusunrize.immersiveengineering.common.asm.IELoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:53] [main/WARN]: The coremod IELoadingPlugin (blusunrize.immersiveengineering.common.asm.IELoadingPlugin) is not signed! +[12:57:53] [main/WARN]: The coremod pl.pabilo8.immersiveintelligence.common.asm.IILoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:54] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker +[12:57:54] [main/INFO]: Loading tweak class name org.spongepowered.asm.launch.MixinTweaker +[12:57:54] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.3 Source=file:/C:/Users/45257/Twitch/Minecraft/Instances/%5BOfficial%5D%20Sbeev's%20Industrial%20Revolution%20Modpack/mods/%5B1.12.2%5D%20SecurityCraft%20v1.9.0.2.jar Service=LaunchWrapper Env=CLIENT +[12:57:54] [main/DEBUG]: Instantiating coremod class SecurityCraftLoadingPlugin +[12:57:54] [main/DEBUG]: The coremod net.geforcemods.securitycraft.SecurityCraftLoadingPlugin requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. +[12:57:54] [main/WARN]: The coremod SecurityCraftLoadingPlugin (net.geforcemods.securitycraft.SecurityCraftLoadingPlugin) is not signed! +[12:57:54] [main/INFO]: Compatibility level set to JAVA_8 +[12:57:54] [main/DEBUG]: Enqueued coremod SecurityCraftLoadingPlugin +[12:57:54] [main/DEBUG]: Instantiating coremod class TransformLoader +[12:57:54] [main/DEBUG]: The coremod org.orecruncher.dsurround.mixins.TransformLoader requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. +[12:57:54] [main/DEBUG]: Found signing certificates for coremod TransformLoader (org.orecruncher.dsurround.mixins.TransformLoader) +[12:57:54] [main/DEBUG]: Found certificate 7a2128d395ad96ceb9d9030fbd41d035b435753a +[12:57:54] [main/DEBUG]: Enqueued coremod TransformLoader +[12:57:54] [main/DEBUG]: Instantiating coremod class MixinLoader +[12:57:54] [main/DEBUG]: The coremod melonslise.locks.mixin.MixinLoader requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. +[12:57:54] [main/WARN]: The coremod MixinLoader (melonslise.locks.mixin.MixinLoader) is not signed! +[12:57:54] [main/DEBUG]: Enqueued coremod MixinLoader +[12:57:54] [main/DEBUG]: Instantiating coremod class MalisisCorePlugin +[12:57:54] [main/WARN]: The coremod net.malisis.core.asm.MalisisCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft +[12:57:54] [main/WARN]: The coremod MalisisCorePlugin (net.malisis.core.asm.MalisisCorePlugin) is not signed! +[12:57:54] [main/DEBUG]: Enqueued coremod MalisisCorePlugin +[12:57:54] [main/INFO]: Loading tweak class name guichaguri.betterfps.tweaker.BetterFpsTweaker +[12:57:54] [main/INFO]: Loading tweak class name codechicken.asm.internal.Tweaker +[12:57:54] [main/WARN]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping +[12:57:54] [main/WARN]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping +[12:57:54] [main/WARN]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping +[12:57:54] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker +[12:57:54] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker +[12:57:54] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker +[12:57:54] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:54] [main/DEBUG]: Injecting coremod FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} class transformers +[12:57:54] [main/TRACE]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer +[12:57:54] [main/TRACE]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriptionTransformer +[12:57:54] [main/TRACE]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriberTransformer +[12:57:54] [main/TRACE]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SoundEngineFixTransformer +[12:57:54] [main/DEBUG]: Injection complete +[12:57:54] [main/DEBUG]: Running coremod plugin for FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} +[12:57:54] [main/DEBUG]: Running coremod plugin FMLCorePlugin +[12:57:56] [main/INFO]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557 +[12:57:56] [main/INFO]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc +[12:57:56] [main/DEBUG]: Coremod plugin class FMLCorePlugin run successfully +[12:57:56] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:56] [main/DEBUG]: Injecting coremod FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} class transformers +[12:57:56] [main/DEBUG]: Injection complete +[12:57:56] [main/DEBUG]: Running coremod plugin for FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} +[12:57:56] [main/DEBUG]: Running coremod plugin FMLForgePlugin +[12:57:56] [main/DEBUG]: Coremod plugin class FMLForgePlugin run successfully +[12:57:56] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:56] [main/DEBUG]: Injecting coremod LoadingPlugin \{com.endertech.minecraft.mods.adchimneys.LoadingPlugin\} class transformers +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adchimneys.world.WorldData$BlockRandomTick +[12:57:56] [main/DEBUG]: Injection complete +[12:57:56] [main/DEBUG]: Running coremod plugin for LoadingPlugin \{com.endertech.minecraft.mods.adchimneys.LoadingPlugin\} +[12:57:56] [main/DEBUG]: Running coremod plugin LoadingPlugin +[12:57:56] [main/DEBUG]: Coremod plugin class LoadingPlugin run successfully +[12:57:56] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:56] [main/DEBUG]: Injecting coremod LoadingPlugin \{com.endertech.minecraft.mods.adpother.LoadingPlugin\} class transformers +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.AcidRain$Vanilla +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.AcidRain$DynamicSurroundings +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.AcidRain$Weather2$Mesh +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.AcidRain$Weather2$Render +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ActuallyAdditions$FurnaceDouble +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ActuallyAdditions$CoalGenerator +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.AdvancedRocketry$Rocket +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.BetterWithMods$Furnace +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ControlledBurn$Fire +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.CookingForBlockheads$Oven +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.DraconicEvolution$Generator +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.EmbersRekindled$EmberBore +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.EmbersRekindled$SteamEngine +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.EnderIO$CombustionGenerator +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.EnderIO$StirlingGenerator +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.EngineersDecor$DecorFurnace +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Factory0Resources$BurnerDrill +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.FastFurnace$Burning +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.FastFurnace$Smelting +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.FurnaceOverhaul$Burning +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.FurnaceOverhaul$Smelting +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.FutureMC$AdvancedFurnace +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.FloodLights$CarbonFloodlight +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Galacticraft$AutoRocket +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Galacticraft$Buggy +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Gregicality$PrimitiveBlastFurnace +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Gregtech$CokeOven +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Gregtech$LargeBoilerLiquidFuel +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Gregtech$LargeBoilerSolidFuel +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Gregtech$FuelRecipeLogic +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Gregtech$PrimitiveBlastFurnace +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Gregtech$SteamCoalBoiler +[12:57:56] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Gregtech$SteamLavaBoiler +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$Boiler +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$BurnerPress +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$CombustionGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$DieselGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$GasFlare +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$IndustrialGeneratorSolid +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$IndustrialGeneratorLiquid +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$Turbofan +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$RadialEngine +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersiveCraft$FurnaceTE +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersiveEngineering$AllowSmelter +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersiveEngineering$BlastFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersiveEngineering$CokeOven +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersiveEngineering$DieselGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersivePetroleum$Motorboat +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersivePetroleum$PortableGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersiveRailroading$LocomotiveDiesel +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersiveRailroading$LocomotiveSteam +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ImmersiveTechnology$Boiler +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.IndustrialForegoing$FuelGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.IndustrialForegoing$ReactorGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.IndustrialRenewal$FluidGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.IndustrialRenewal$SteamBoiler$LiquidFuel +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.IndustrialRenewal$SteamBoiler$SolidFuel +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Magneticraft$CombustionChamber +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Magneticraft$BigChamberSolidFuel +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Magneticraft$BigChamberLiquidFuel +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Mekanism$FuelwoodHeater +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MekanismGenerators$BioGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MekanismGenerators$GasGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MekanismGenerators$HeatGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Metallurgy$Alloyer +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Metallurgy$Crusher +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Minecraft$AnimalFeeding +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Minecraft$FurnaceSmelting +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MoreFurnaces$IronFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MrCrayfish$Vehicle +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$InferiumFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$IntermediumFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$PrudentiumFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$SuperiumFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$SupremiumFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$UltimateFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Natura$NetherrackFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.PneumaticCraft$AirCompressor +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.PrimalCore$RecipeHelper +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Pyrotech$TileCombustion +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.RealisticBlockPhysics$FallingBlock +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.RealisticTorches$BlockTorch +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.RFTools$CoalGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.StevesCarts$ModuleCoal +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.Techguns$MachineSlot +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.TechReborn$TileIronAlloyFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.TechReborn$TileIronFurnace +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.TechReborn$TileSolidFuelGenerator +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.TerraFirmaCraft$CharcoalForge +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.TerraFirmaCraft$FirePit +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.TerraFirmaCraft$LogPile +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.TinkersComplement$HighOven +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.TinkersConstruct$HeatingStructure +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.SimpleGrinder$CoalGrinder +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.UltimateCarMod$Car +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ViesCraft$AirShip +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.renders.AerometerRender +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.pollution.WorldData$BlockCaughtFire +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.pollution.WorldData$BlockUpdateTick +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.pollution.WorldData$BlockExploded +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.pollution.WorldData$GetSkyColor +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.pollution.WorldData$FurnaceFuelBurned +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.pollution.WorldData$LavaTouchesWater +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ZenFoundry$BurnerHeater +[12:57:57] [main/TRACE]: Registering transformer com.endertech.minecraft.mods.adpother.transformers.ZenFoundry$MoldStation +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for LoadingPlugin \{com.endertech.minecraft.mods.adpother.LoadingPlugin\} +[12:57:57] [main/DEBUG]: Running coremod plugin LoadingPlugin +[12:57:57] [main/DEBUG]: Coremod plugin class LoadingPlugin run successfully +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/DEBUG]: Injecting coremod CorePlugin \{com.endertech.minecraft.forge.coremod.CorePlugin\} class transformers +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for CorePlugin \{com.endertech.minecraft.forge.coremod.CorePlugin\} +[12:57:57] [main/DEBUG]: Running coremod plugin CorePlugin +[12:57:57] [main/DEBUG]: Coremod plugin class CorePlugin run successfully +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/DEBUG]: Injecting coremod ForgelinPlugin \{net.shadowfacts.forgelin.preloader.ForgelinPlugin\} class transformers +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for ForgelinPlugin \{net.shadowfacts.forgelin.preloader.ForgelinPlugin\} +[12:57:57] [main/DEBUG]: Running coremod plugin ForgelinPlugin +[12:57:57] [main/DEBUG]: Coremod plugin class ForgelinPlugin run successfully +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/DEBUG]: Injecting coremod IvToolkit \{ivorius.ivtoolkit.IvToolkitLoadingPlugin\} class transformers +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for IvToolkit \{ivorius.ivtoolkit.IvToolkitLoadingPlugin\} +[12:57:57] [main/DEBUG]: Running coremod plugin IvToolkit +[12:57:57] [main/DEBUG]: Coremod plugin class IvToolkitLoadingPlugin run successfully +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/DEBUG]: Injecting coremod SSLoadingPlugin \{sereneseasons.asm.SSLoadingPlugin\} class transformers +[12:57:57] [main/TRACE]: Registering transformer sereneseasons.asm.transformer.EntityRendererTransformer +[12:57:57] [main/TRACE]: Registering transformer sereneseasons.asm.transformer.WorldTransformer +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for SSLoadingPlugin \{sereneseasons.asm.SSLoadingPlugin\} +[12:57:57] [main/DEBUG]: Running coremod plugin SSLoadingPlugin +[12:57:57] [main/DEBUG]: Coremod plugin class SSLoadingPlugin run successfully +[12:57:57] [main/INFO]: Calling tweak class org.spongepowered.asm.launch.MixinTweaker +[12:57:57] [main/INFO]: Initialised Mixin FML Remapper Adapter with net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper@78010562 +[12:57:57] [main/DEBUG]: Injecting coremod SecurityCraftLoadingPlugin \{net.geforcemods.securitycraft.SecurityCraftLoadingPlugin\} class transformers +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for SecurityCraftLoadingPlugin \{net.geforcemods.securitycraft.SecurityCraftLoadingPlugin\} +[12:57:57] [main/DEBUG]: Running coremod plugin SecurityCraftLoadingPlugin +[12:57:57] [main/DEBUG]: Coremod plugin class SecurityCraftLoadingPlugin run successfully +[12:57:57] [main/DEBUG]: Injecting coremod TransformLoader \{org.orecruncher.dsurround.mixins.TransformLoader\} class transformers +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for TransformLoader \{org.orecruncher.dsurround.mixins.TransformLoader\} +[12:57:57] [main/DEBUG]: Running coremod plugin TransformLoader +[12:57:57] [main/DEBUG]: Coremod plugin class TransformLoader run successfully +[12:57:57] [main/DEBUG]: Injecting coremod MixinLoader \{melonslise.locks.mixin.MixinLoader\} class transformers +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for MixinLoader \{melonslise.locks.mixin.MixinLoader\} +[12:57:57] [main/DEBUG]: Running coremod plugin MixinLoader +[12:57:57] [main/DEBUG]: Coremod plugin class MixinLoader run successfully +[12:57:57] [main/DEBUG]: Injecting coremod MalisisCorePlugin \{net.malisis.core.asm.MalisisCorePlugin\} class transformers +[12:57:57] [main/DEBUG]: Injection complete +[12:57:57] [main/DEBUG]: Running coremod plugin for MalisisCorePlugin \{net.malisis.core.asm.MalisisCorePlugin\} +[12:57:57] [main/DEBUG]: Running coremod plugin MalisisCorePlugin +[12:57:57] [main/DEBUG]: Coremod plugin class MalisisCorePlugin run successfully +[12:57:57] [main/INFO]: Calling tweak class codechicken.asm.internal.Tweaker +[12:57:57] [main/INFO]: [codechicken.asm.internal.Tweaker:injectIntoClassLoader:30]: false +[12:57:57] [main/INFO]: Calling tweak class guichaguri.betterfps.tweaker.BetterFpsTweaker +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker +[12:57:57] [main/DEBUG]: Validating minecraft +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper +[12:57:57] [main/INFO]: [farseek] Moving Farseek transformer after Sponge proxy +[12:57:57] [main/INFO]: [farseek] Excluding Farseek transformer from Sponge pre-mixin transformations +[12:57:57] [main/WARN]: MixinEnvironment::addTransformerExclusion is deprecated! +[12:57:57] [main/INFO]: [farseek] Re-enabling transformations on Sponge TrackingUtil +[12:57:57] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker +[12:57:57] [main/INFO]: Loading tweak class name org.spongepowered.asm.mixin.EnvironmentStateTweaker +[12:57:57] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker +[12:57:57] [main/INFO]: Calling tweak class org.spongepowered.asm.mixin.EnvironmentStateTweaker +[12:57:58] [main/INFO]: A re-entrant transformer '$wrapper.com.endertech.minecraft.mods.adpother.transformers.AcidRain$Vanilla' was detected and will no longer process meta class data +[12:57:58] [main/INFO]: A re-entrant transformer '$wrapper.sereneseasons.asm.transformer.EntityRendererTransformer' was detected and will no longer process meta class data +[12:57:58] [main/INFO]: Patching net.minecraft.client.renderer.EntityRenderer... (buq) +[12:57:58] [main/INFO]: A re-entrant transformer 'guichaguri.betterfps.transformers.PatcherTransformer' was detected and will no longer process meta class data +[12:57:58] [main/INFO]: Transforming net.minecraft.client.renderer.EntityRenderer +[12:57:58] [main/INFO]: Applying Transformation to method (Names [renderWorldPass, func_175068_a] Descriptor (IFJ)V) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Located patch target node INVOKESPECIAL net/minecraft/client/renderer/EntityRenderer.func_78479_a (FI)V +[12:57:58] [main/INFO]: Patch result: true +[12:57:58] [main/INFO]: A re-entrant transformer '$wrapper.com.endertech.minecraft.mods.adchimneys.world.WorldData$BlockRandomTick' was detected and will no longer process meta class data +[12:57:58] [main/INFO]: A re-entrant transformer '$wrapper.com.endertech.minecraft.mods.adpother.pollution.WorldData$BlockUpdateTick' was detected and will no longer process meta class data +[12:57:58] [main/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState] +[12:57:58] [main/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished. +[12:57:58] [main/INFO]: Transforming net.minecraft.block.BlockPistonBase +[12:57:58] [main/INFO]: Applying Transformation to method (Names [canPush, func_185646_a] Descriptor (Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;ZLnet/minecraft/util/EnumFacing;)Z) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/block/Block.hasTileEntity (Lnet/minecraft/block/state/IBlockState;)Z +[12:57:58] [main/INFO]: Patch result: true +[12:57:58] [main/INFO]: Applying Transformation to method (Names [doMove, func_176319_a] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)Z) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/block/state/BlockPistonStructureHelper.func_177254_c ()Ljava/util/List; +[12:57:58] [main/INFO]: Patch result: true +[12:57:58] [main/INFO]: Applying Transformation to method (Names [doMove, func_176319_a] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)Z) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Located patch target node INVOKESPECIAL net/minecraft/block/state/BlockPistonStructureHelper. (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)V +[12:57:58] [main/INFO]: Patch result: true +[12:57:58] [main/INFO]: Applying Transformation to method (Names [checkForMove, func_176316_e] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;)V) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Located patch target node INVOKESPECIAL net/minecraft/block/state/BlockPistonStructureHelper. (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)V +[12:57:58] [main/INFO]: Patch result: true +[12:57:58] [main/INFO]: A re-entrant transformer '$wrapper.com.endertech.minecraft.mods.adpother.transformers.Minecraft$FurnaceSmelting' was detected and will no longer process meta class data +[12:57:58] [main/INFO]: A re-entrant transformer '$wrapper.com.endertech.minecraft.mods.adpother.pollution.WorldData$FurnaceFuelBurned' was detected and will no longer process meta class data +[12:57:58] [main/INFO]: Transforming net.minecraft.world.WorldServer +[12:57:58] [main/INFO]: Applying Transformation to method (Names [areAllPlayersAsleep, func_73056_e] Descriptor ()Z) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Patch result: true +[12:57:58] [main/INFO]: Applying Transformation to method (Names [wakeAllPlayers, func_73053_d] Descriptor ()V) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Patch result: true +[12:57:58] [main/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.client.renderer.texture.TextureMap], Method [registerSprite] +[12:57:58] [main/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.client.renderer.texture.TextureMap Finished. +[12:57:58] [main/INFO]: Applying ASM to RenderItem +[12:57:58] [main/INFO]: Successfully patched RenderItem +[12:57:58] [main/INFO]: Transforming net.minecraft.client.renderer.RenderItem +[12:57:58] [main/INFO]: Applying Transformation to method (Names [renderItem, func_180454_a] Descriptor (Lnet/minecraft/item/ItemStack;Lnet/minecraft/client/renderer/block/model/IBakedModel;)V) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Patch result: true +[12:57:58] [main/INFO]: Applying Transformation to method (Names [renderEffect, func_191966_a] Descriptor (Lnet/minecraft/client/renderer/block/model/IBakedModel;)V) +[12:57:58] [main/INFO]: Located Method, patching... +[12:57:58] [main/INFO]: Located patch target node LDC -8372020 +[12:57:58] [main/INFO]: Located patch target node LDC -8372020 +[12:57:59] [main/INFO]: Patch result: true +[12:57:59] [main/INFO]: A re-entrant transformer '$wrapper.vazkii.quark.base.asm.ClassTransformer' was detected and will no longer process meta class data +[12:57:59] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main} +[12:57:59] [main/INFO]: Patching net.minecraft.client.Minecraft... (bib) +[12:57:59] [main/INFO]: Transforming net.minecraft.entity.Entity +[12:57:59] [main/INFO]: Applying Transformation to method (Names [move, func_70091_d] Descriptor (Lnet/minecraft/entity/MoverType;DDD)V) +[12:57:59] [main/INFO]: Located Method, patching... +[12:57:59] [main/INFO]: Patch result: true +[12:57:59] [main/INFO]: Located Method, patching... +[12:57:59] [main/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/entity/Entity.func_145775_I ()V +[12:57:59] [main/INFO]: Patch result: true +[12:57:59] [main/INFO]: Applying Transformation to method (Names [onEntityUpdate, func_70030_z] Descriptor ()V) +[12:57:59] [main/INFO]: Located Method, patching... +[12:57:59] [main/INFO]: Patch result: true +[12:57:59] [main/INFO]: Patching net.minecraft.client.entity.EntityPlayerSP... (bud) +[12:57:59] [main/INFO]: Transforming net.minecraft.client.gui.inventory.GuiContainer +[12:57:59] [main/INFO]: Applying Transformation to method (Names [drawScreen, func_73863_a] Descriptor (IIF)V) +[12:57:59] [main/INFO]: Located Method, patching... +[12:57:59] [main/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/client/gui/inventory/GuiContainer.func_146979_b (II)V +[12:57:59] [main/INFO]: Patch result: true +[12:57:59] [main/INFO]: Transforming net.minecraft.world.WorldServer +[12:57:59] [main/INFO]: Applying Transformation to method (Names [areAllPlayersAsleep, func_73056_e] Descriptor ()Z) +[12:57:59] [main/INFO]: Located Method, patching... +[12:57:59] [main/INFO]: Patch result: true +[12:57:59] [main/INFO]: Applying Transformation to method (Names [wakeAllPlayers, func_73053_d] Descriptor ()V) +[12:57:59] [main/INFO]: Located Method, patching... +[12:57:59] [main/INFO]: Patch result: true +[12:58:00] [main/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraftforge.client.ForgeHooksClient], Method [getDamageModel] +[12:58:00] [main/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraftforge.client.ForgeHooksClient Finished. +[12:58:00] [Client thread/INFO]: Setting user: Mikkel_V_K +[12:58:00] [Client thread/INFO]: Patching net.minecraft.block.Block... (aow) +[12:58:00] [Client thread/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState] +[12:58:00] [Client thread/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished. +[12:58:00] [Client thread/INFO]: Transforming net.minecraft.enchantment.Enchantment +[12:58:00] [Client thread/INFO]: Applying Transformation to method (Names [canApply, func_92089_a] Descriptor (Lnet/minecraft/item/ItemStack;)Z) +[12:58:00] [Client thread/INFO]: Located Method, patching... +[12:58:00] [Client thread/INFO]: Located patch target node IRETURN +[12:58:00] [Client thread/INFO]: Patch result: true +[12:58:00] [Client thread/INFO]: Transforming net.minecraft.entity.item.EntityItem +[12:58:00] [Client thread/INFO]: Applying Transformation to method (Names [onUpdate, func_70071_h_] Descriptor ()V) +[12:58:00] [Client thread/INFO]: Located Method, patching... +[12:58:00] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Transforming net.minecraft.item.ItemStack +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [getTextComponent, func_151000_E] Descriptor ()Lnet/minecraft/util/text/ITextComponent;) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Located patch target node ARETURN +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Transforming net.minecraft.block.BlockDynamicLiquid +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [isBlocked, func_176372_g] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;)Z) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Located patch target node IRETURN +[12:58:01] [Client thread/INFO]: Located patch target node IRETURN +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Patching math utils with "RIVENS_HALF" algorithm +[12:58:01] [Client thread/INFO]: Transforming net.minecraft.block.BlockPistonBase +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [canPush, func_185646_a] Descriptor (Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;ZLnet/minecraft/util/EnumFacing;)Z) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/block/Block.hasTileEntity (Lnet/minecraft/block/state/IBlockState;)Z +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [doMove, func_176319_a] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)Z) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/block/state/BlockPistonStructureHelper.func_177254_c ()Ljava/util/List; +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [doMove, func_176319_a] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)Z) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Located patch target node INVOKESPECIAL net/minecraft/block/state/BlockPistonStructureHelper. (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)V +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [checkForMove, func_176316_e] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;)V) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Located patch target node INVOKESPECIAL net/minecraft/block/state/BlockPistonStructureHelper. (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)V +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Transforming net.minecraft.tileentity.TileEntityPiston +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [update, func_73660_a] Descriptor ()V) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [clearPistonTileEntity, func_145866_f] Descriptor ()V) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/world/World.func_180501_a (Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;I)Z +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:01] [Client thread/INFO]: Applying Transformation to method (Names [update, func_73660_a] Descriptor ()V) +[12:58:01] [Client thread/INFO]: Located Method, patching... +[12:58:01] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/world/World.func_180501_a (Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;I)Z +[12:58:01] [Client thread/INFO]: Patch result: true +[12:58:02] [Client thread/INFO]: Patching net.minecraft.tileentity.TileEntityBeacon... (avh) +[12:58:02] [Client thread/INFO]: Patching net.minecraft.block.BlockHopper... (arl) +[12:58:02] [Client thread/INFO]: Patching net.minecraft.tileentity.TileEntityHopper... (avw) +[12:58:02] [Client thread/INFO]: Transforming net.minecraft.enchantment.EnchantmentDamage +[12:58:03] [Client thread/INFO]: Applying Transformation to method (Names [canApply, func_92089_a] Descriptor (Lnet/minecraft/item/ItemStack;)Z) +[12:58:03] [Client thread/INFO]: Located Method, patching... +[12:58:03] [Client thread/INFO]: Located patch target node IRETURN +[12:58:03] [Client thread/INFO]: Located patch target node IRETURN +[12:58:03] [Client thread/INFO]: Patch result: true +[12:58:03] [Client thread/INFO]: Transforming net.minecraft.entity.item.EntityMinecart +[12:58:03] [Client thread/INFO]: Applying Transformation to method (Names [killMinecart, func_94095_a] Descriptor (Lnet/minecraft/util/DamageSource;)V) +[12:58:03] [Client thread/INFO]: Located Method, patching... +[12:58:03] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/entity/item/EntityMinecart.func_70099_a (Lnet/minecraft/item/ItemStack;F)Lnet/minecraft/entity/item/EntityItem; +[12:58:03] [Client thread/INFO]: Patch result: true +[12:58:03] [Client thread/INFO]: Transforming net.minecraft.entity.item.EntityBoat +[12:58:03] [Client thread/INFO]: Applying Transformation to method (Names [attackEntityFrom, func_70097_a] Descriptor (Lnet/minecraft/util/DamageSource;F)Z) +[12:58:03] [Client thread/INFO]: Located Method, patching... +[12:58:03] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/entity/item/EntityBoat.func_145778_a (Lnet/minecraft/item/Item;IF)Lnet/minecraft/entity/item/EntityItem; +[12:58:03] [Client thread/INFO]: Patch result: true +[12:58:03] [Client thread/INFO]: Transforming net.minecraft.item.ItemBanner +[12:58:03] [Client thread/INFO]: Applying Transformation to method (Names [appendHoverTextFromTileEntityTag, func_185054_a] Descriptor (Lnet/minecraft/item/ItemStack;Ljava/util/List;)V) +[12:58:03] [Client thread/INFO]: Located Method, patching... +[12:58:03] [Client thread/INFO]: Located patch target node BIPUSH 6 +[12:58:03] [Client thread/INFO]: Patch result: true +[12:58:04] [Client thread/INFO]: Transforming net.minecraft.entity.ai.EntityAITarget +[12:58:04] [Client thread/INFO]: Applying Transformation to method (Names [isSuitableTarget, func_179445_a] Descriptor (Lnet/minecraft/entity/EntityLiving;Lnet/minecraft/entity/EntityLivingBase;ZZ)Z) +[12:58:04] [Client thread/INFO]: Located Method, patching... +[12:58:04] [Client thread/INFO]: Patch result: true +[12:58:04] [Client thread/INFO]: Transforming net.minecraft.item.crafting.RecipesBanners$RecipeAddPattern +[12:58:04] [Client thread/INFO]: Applying Transformation to method (Names [matches, func_77569_a] Descriptor (Lnet/minecraft/inventory/InventoryCrafting;Lnet/minecraft/world/World;)Z) +[12:58:04] [Client thread/INFO]: Located Method, patching... +[12:58:04] [Client thread/INFO]: Located patch target node INVOKESTATIC net/minecraft/tileentity/TileEntityBanner.func_175113_c (Lnet/minecraft/item/ItemStack;)I +[12:58:04] [Client thread/INFO]: Patch result: true +[12:58:05] [Client thread/INFO]: Transforming net.minecraft.inventory.ContainerMerchant +[12:58:05] [Client thread/INFO]: Applying Transformation to method (Names [transferStackInSlot, func_82846_b] Descriptor (Lnet/minecraft/entity/player/EntityPlayer;I)Lnet/minecraft/item/ItemStack;) +[12:58:05] [Client thread/INFO]: Located Method, patching... +[12:58:05] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerMerchant.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z +[12:58:05] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerMerchant.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z +[12:58:05] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerMerchant.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z +[12:58:05] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerMerchant.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z +[12:58:05] [Client thread/INFO]: Patch result: true +[12:58:05] [Client thread/WARN]: Skipping bad option: lastServer: +[12:58:05] [BetterFps Update Checker/WARN]: Could not check for updates: widget.mcf.li +[12:58:05] [Client thread/INFO]: LWJGL Version: 2.9.4 +[12:58:06] [Client thread/INFO]: -- System Details -- +Details: + Minecraft Version: 1.12.2 + Operating System: Windows 10 (amd64) version 10.0 + Java Version: 1.8.0_51, Oracle Corporation + Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation + Memory: 267528936 bytes (255 MB) / 1048576000 bytes (1000 MB) up to 7635730432 bytes (7282 MB) + JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8192m -Xms256m -XX:PermSize=256m + IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 + FML: + Loaded coremods (and transformers): +TransformLoader (DynamicSurroundings-1.12.2-3.6.1.0.jar) + +IELoadingPlugin (ImmersiveEngineering-core-0.12-98.jar) + blusunrize.immersiveengineering.common.asm.IEClassTransformer +EngineersDoorsLoadingPlugin (engineers_doors-1.12.2-0.9.1.jar) + nihiltres.engineersdoors.common.asm.EngineersDoorsClassTransformer +LoadingPlugin (AdPother-1.12.2-1.2.22.0-build.0624.jar) + com.endertech.minecraft.mods.adpother.transformers.AcidRain$Vanilla + com.endertech.minecraft.mods.adpother.transformers.AcidRain$DynamicSurroundings + com.endertech.minecraft.mods.adpother.transformers.AcidRain$Weather2$Mesh + com.endertech.minecraft.mods.adpother.transformers.AcidRain$Weather2$Render + com.endertech.minecraft.mods.adpother.transformers.ActuallyAdditions$FurnaceDouble + com.endertech.minecraft.mods.adpother.transformers.ActuallyAdditions$CoalGenerator + com.endertech.minecraft.mods.adpother.transformers.AdvancedRocketry$Rocket + com.endertech.minecraft.mods.adpother.transformers.BetterWithMods$Furnace + com.endertech.minecraft.mods.adpother.transformers.ControlledBurn$Fire + com.endertech.minecraft.mods.adpother.transformers.CookingForBlockheads$Oven + com.endertech.minecraft.mods.adpother.transformers.DraconicEvolution$Generator + com.endertech.minecraft.mods.adpother.transformers.EmbersRekindled$EmberBore + com.endertech.minecraft.mods.adpother.transformers.EmbersRekindled$SteamEngine + com.endertech.minecraft.mods.adpother.transformers.EnderIO$CombustionGenerator + com.endertech.minecraft.mods.adpother.transformers.EnderIO$StirlingGenerator + com.endertech.minecraft.mods.adpother.transformers.EngineersDecor$DecorFurnace + com.endertech.minecraft.mods.adpother.transformers.Factory0Resources$BurnerDrill + com.endertech.minecraft.mods.adpother.transformers.FastFurnace$Burning + com.endertech.minecraft.mods.adpother.transformers.FastFurnace$Smelting + com.endertech.minecraft.mods.adpother.transformers.FurnaceOverhaul$Burning + com.endertech.minecraft.mods.adpother.transformers.FurnaceOverhaul$Smelting + com.endertech.minecraft.mods.adpother.transformers.FutureMC$AdvancedFurnace + com.endertech.minecraft.mods.adpother.transformers.FloodLights$CarbonFloodlight + com.endertech.minecraft.mods.adpother.transformers.Galacticraft$AutoRocket + com.endertech.minecraft.mods.adpother.transformers.Galacticraft$Buggy + com.endertech.minecraft.mods.adpother.transformers.Gregicality$PrimitiveBlastFurnace + com.endertech.minecraft.mods.adpother.transformers.Gregtech$CokeOven + com.endertech.minecraft.mods.adpother.transformers.Gregtech$LargeBoilerLiquidFuel + com.endertech.minecraft.mods.adpother.transformers.Gregtech$LargeBoilerSolidFuel + com.endertech.minecraft.mods.adpother.transformers.Gregtech$FuelRecipeLogic + com.endertech.minecraft.mods.adpother.transformers.Gregtech$PrimitiveBlastFurnace + com.endertech.minecraft.mods.adpother.transformers.Gregtech$SteamCoalBoiler + com.endertech.minecraft.mods.adpother.transformers.Gregtech$SteamLavaBoiler + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$Boiler + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$BurnerPress + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$CombustionGenerator + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$DieselGenerator + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$GasFlare + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$IndustrialGeneratorSolid + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$IndustrialGeneratorLiquid + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$Turbofan + com.endertech.minecraft.mods.adpother.transformers.HBMsNuclearTech$RadialEngine + com.endertech.minecraft.mods.adpother.transformers.ImmersiveCraft$FurnaceTE + com.endertech.minecraft.mods.adpother.transformers.ImmersiveEngineering$AllowSmelter + com.endertech.minecraft.mods.adpother.transformers.ImmersiveEngineering$BlastFurnace + com.endertech.minecraft.mods.adpother.transformers.ImmersiveEngineering$CokeOven + com.endertech.minecraft.mods.adpother.transformers.ImmersiveEngineering$DieselGenerator + com.endertech.minecraft.mods.adpother.transformers.ImmersivePetroleum$Motorboat + com.endertech.minecraft.mods.adpother.transformers.ImmersivePetroleum$PortableGenerator + com.endertech.minecraft.mods.adpother.transformers.ImmersiveRailroading$LocomotiveDiesel + com.endertech.minecraft.mods.adpother.transformers.ImmersiveRailroading$LocomotiveSteam + com.endertech.minecraft.mods.adpother.transformers.ImmersiveTechnology$Boiler + com.endertech.minecraft.mods.adpother.transformers.IndustrialForegoing$FuelGenerator + com.endertech.minecraft.mods.adpother.transformers.IndustrialForegoing$ReactorGenerator + com.endertech.minecraft.mods.adpother.transformers.IndustrialRenewal$FluidGenerator + com.endertech.minecraft.mods.adpother.transformers.IndustrialRenewal$SteamBoiler$LiquidFuel + com.endertech.minecraft.mods.adpother.transformers.IndustrialRenewal$SteamBoiler$SolidFuel + com.endertech.minecraft.mods.adpother.transformers.Magneticraft$CombustionChamber + com.endertech.minecraft.mods.adpother.transformers.Magneticraft$BigChamberSolidFuel + com.endertech.minecraft.mods.adpother.transformers.Magneticraft$BigChamberLiquidFuel + com.endertech.minecraft.mods.adpother.transformers.Mekanism$FuelwoodHeater + com.endertech.minecraft.mods.adpother.transformers.MekanismGenerators$BioGenerator + com.endertech.minecraft.mods.adpother.transformers.MekanismGenerators$GasGenerator + com.endertech.minecraft.mods.adpother.transformers.MekanismGenerators$HeatGenerator + com.endertech.minecraft.mods.adpother.transformers.Metallurgy$Alloyer + com.endertech.minecraft.mods.adpother.transformers.Metallurgy$Crusher + com.endertech.minecraft.mods.adpother.transformers.Minecraft$AnimalFeeding + com.endertech.minecraft.mods.adpother.transformers.Minecraft$FurnaceSmelting + com.endertech.minecraft.mods.adpother.transformers.MoreFurnaces$IronFurnace + com.endertech.minecraft.mods.adpother.transformers.MrCrayfish$Vehicle + com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$InferiumFurnace + com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$IntermediumFurnace + com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$PrudentiumFurnace + com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$SuperiumFurnace + com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$SupremiumFurnace + com.endertech.minecraft.mods.adpother.transformers.MysticalAgriculture$UltimateFurnace + com.endertech.minecraft.mods.adpother.transformers.Natura$NetherrackFurnace + com.endertech.minecraft.mods.adpother.transformers.PneumaticCraft$AirCompressor + com.endertech.minecraft.mods.adpother.transformers.PrimalCore$RecipeHelper + com.endertech.minecraft.mods.adpother.transformers.Pyrotech$TileCombustion + com.endertech.minecraft.mods.adpother.transformers.RealisticBlockPhysics$FallingBlock + com.endertech.minecraft.mods.adpother.transformers.RealisticTorches$BlockTorch + com.endertech.minecraft.mods.adpother.transformers.RFTools$CoalGenerator + com.endertech.minecraft.mods.adpother.transformers.StevesCarts$ModuleCoal + com.endertech.minecraft.mods.adpother.transformers.Techguns$MachineSlot + com.endertech.minecraft.mods.adpother.transformers.TechReborn$TileIronAlloyFurnace + com.endertech.minecraft.mods.adpother.transformers.TechReborn$TileIronFurnace + com.endertech.minecraft.mods.adpother.transformers.TechReborn$TileSolidFuelGenerator + com.endertech.minecraft.mods.adpother.transformers.TerraFirmaCraft$CharcoalForge + com.endertech.minecraft.mods.adpother.transformers.TerraFirmaCraft$FirePit + com.endertech.minecraft.mods.adpother.transformers.TerraFirmaCraft$LogPile + com.endertech.minecraft.mods.adpother.transformers.TinkersComplement$HighOven + com.endertech.minecraft.mods.adpother.transformers.TinkersConstruct$HeatingStructure + com.endertech.minecraft.mods.adpother.transformers.SimpleGrinder$CoalGrinder + com.endertech.minecraft.mods.adpother.transformers.UltimateCarMod$Car + com.endertech.minecraft.mods.adpother.transformers.ViesCraft$AirShip + com.endertech.minecraft.mods.adpother.renders.AerometerRender + com.endertech.minecraft.mods.adpother.pollution.WorldData$BlockCaughtFire + com.endertech.minecraft.mods.adpother.pollution.WorldData$BlockUpdateTick + com.endertech.minecraft.mods.adpother.pollution.WorldData$BlockExploded + com.endertech.minecraft.mods.adpother.pollution.WorldData$GetSkyColor + com.endertech.minecraft.mods.adpother.pollution.WorldData$FurnaceFuelBurned + com.endertech.minecraft.mods.adpother.pollution.WorldData$LavaTouchesWater + com.endertech.minecraft.mods.adpother.transformers.ZenFoundry$BurnerHeater + com.endertech.minecraft.mods.adpother.transformers.ZenFoundry$MoldStation +SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar) + sereneseasons.asm.transformer.EntityRendererTransformer + sereneseasons.asm.transformer.WorldTransformer +LoadingPlugin (AdChimneys-1.12.2-3.5.15.0-build.0560.jar) + com.endertech.minecraft.mods.adchimneys.world.WorldData$BlockRandomTick +ForgelinPlugin (Forgelin-1.8.4.jar) + +MixinLoader (Locks-1.12.2-3.0.0.jar) + +Quark Plugin (Quark-r1.6-179.jar) + vazkii.quark.base.asm.ClassTransformer +IILoadingPlugin (immersiveintelligence-core-0.2.1.jar) + pl.pabilo8.immersiveintelligence.common.asm.IIClassTransformer +SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.0.2.jar) + +ObfuscatePlugin (obfuscate-0.4.2-1.12.2.jar) + com.mrcrayfish.obfuscate.asm.ObfuscateTransformer +CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar) + team.chisel.ctm.client.asm.CTMTransformer +FarseekCoreMod (Farseek-1.12-2.5.1.jar) + farseek.core.FarseekClassTransformer +Inventory Tweaks Coremod (InventoryTweaks-1.63.jar) + invtweaks.forge.asm.ContainerTransformer +CorePlugin (ForgeEndertech-1.12.2-4.5.6.0-build.0619.jar) + +MalisisCorePlugin (malisiscore-1.12.2-6.5.1.jar) + +IvToolkit (IvToolkit-1.3.3-1.12.jar) + + GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 20.19.15.4835' Renderer: 'Intel(R) HD Graphics 4600' +[12:58:06] [Client thread/INFO]: MinecraftForge v14.23.5.2860 Initialized +[12:58:06] [Client thread/INFO]: Starts to replace vanilla recipe ingredients with ore ingredients. +[12:58:06] [Client thread/INFO]: Invalid recipe found with multiple oredict ingredients in the same ingredient... +[12:58:06] [Client thread/INFO]: Replaced 1227 ore ingredients +[12:58:07] [Client thread/INFO]: Searching C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\mods for mods +[12:58:07] [Client thread/INFO]: Searching C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\mods\1.12.2 for mods +[12:58:09] [Client thread/WARN]: Mod securitycraft is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version v1.9.0.2 +[12:58:09] [Client thread/WARN]: Mod betterbuilderswands is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 0.11.1 +[12:58:09] [Thread-3/INFO]: Using sync timing. 200 frames of Display.update took 436563400 nanos +[12:58:09] [Client thread/WARN]: Mod chickenchunks is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.4.2.74 +[12:58:09] [Client thread/WARN]: Mod codechickenlib is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 3.2.3.358 +[12:58:09] [Client thread/WARN]: Mod cookingforblockheads is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 6.5.0 +[12:58:10] [Client thread/WARN]: Mod dynamictreesquark is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.12.2-1.0.6 +[12:58:10] [Client thread/WARN]: Mod enderstorage is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.4.6.137 +[12:58:10] [Client thread/WARN]: Mod farseek is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.5.1 +[12:58:11] [Client thread/WARN]: Mod microblockcbe is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.6.2.83 +[12:58:11] [Client thread/WARN]: Mod forgemultipartcbe is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.6.2.83 +[12:58:11] [Client thread/WARN]: Mod minecraftmultipartcbe is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.6.2.83 +[12:58:11] [Client thread/WARN]: Mod justenoughpetroleum is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 0.1 +[12:58:11] [Client thread/WARN]: Mod mrtjpcore is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.1.4.43 +[12:58:12] [Client thread/WARN]: Mod projectred-core is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 4.9.4.120 +[12:58:12] [Client thread/WARN]: Mod projectred-integration is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 4.9.4.120 +[12:58:12] [Client thread/WARN]: Mod projectred-transmission is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 4.9.4.120 +[12:58:12] [Client thread/WARN]: Mod projectred-illumination is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 4.9.4.120 +[12:58:14] [Client thread/WARN]: Mod streams is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 0.4.9 +[12:58:14] [Client thread/INFO]: Forge Mod Loader has identified 113 mods to load +[12:58:15] [Client thread/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge, ivtoolkit, obfuscate, securitycraft, adchimneys, adpother, alcatrazcore, animania, antiqueatlas, antiqueatlasoverlay, appleskin, architecturecraft, autoreglib, baubles, betterboilers, betterbuilderswands, betterquesting, bibliocraft, biomesoplenty, blockcraftery, chameleon, chickenchunks, chisel, chiselsandbits, clumps, codechickenlib, cofhcore, comforts, cookingforblockheads, extendedrenderer, coroutil, configmod, craftablehorsearmour, craftstudioapi, ctgui, crafttweaker, crafttweakerjei, ctm, debugstick, props, dirt2path, dsurround, dynamictrees, dynamictreesbop, dynamictreesquark, enderstorage, engineersdoors, engineersdecor, exoticbirds, farseek, fastfurnace, flansmod, forgeendertech, forgelin, microblockcbe, forgemultipartcbe, minecraftmultipartcbe, cfm, waila, immersivepetroleum, infilter, inventorytweaks, jei, journeymap, justenoughpetroleum, jeresources, locks, malisiscore, malisisdoors, mcjtylib_ng, immersivetech, mcwbridges, mousetweaks, mrtjpcore, mysticallib, naturescompass, neat, notreepunching, nutrition, oreexcavation, harvestcraft, placebo, pollutantpump, projectred-core, projectred-integration, projectred-transmission, projectred-illumination, ptrmodellib, quark, railcraft, reccomplex, redstoneflux, rftools, rustic, sereneseasons, simplepartspack, bq_standard, storagedrawers, streams, theoneprobe, toughasnails, tumbleweed, unlimitedchiselworks, vehicle, wawla, weather2, yeoldepack, immersiveengineering, immersiveintelligence, orelib] at CLIENT +[12:58:15] [Client thread/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge, ivtoolkit, obfuscate, securitycraft, adchimneys, adpother, alcatrazcore, animania, antiqueatlas, antiqueatlasoverlay, appleskin, architecturecraft, autoreglib, baubles, betterboilers, betterbuilderswands, betterquesting, bibliocraft, biomesoplenty, blockcraftery, chameleon, chickenchunks, chisel, chiselsandbits, clumps, codechickenlib, cofhcore, comforts, cookingforblockheads, extendedrenderer, coroutil, configmod, craftablehorsearmour, craftstudioapi, ctgui, crafttweaker, crafttweakerjei, ctm, debugstick, props, dirt2path, dsurround, dynamictrees, dynamictreesbop, dynamictreesquark, enderstorage, engineersdoors, engineersdecor, exoticbirds, farseek, fastfurnace, flansmod, forgeendertech, forgelin, microblockcbe, forgemultipartcbe, minecraftmultipartcbe, cfm, waila, immersivepetroleum, infilter, inventorytweaks, jei, journeymap, justenoughpetroleum, jeresources, locks, malisiscore, malisisdoors, mcjtylib_ng, immersivetech, mcwbridges, mousetweaks, mrtjpcore, mysticallib, naturescompass, neat, notreepunching, nutrition, oreexcavation, harvestcraft, placebo, pollutantpump, projectred-core, projectred-integration, projectred-transmission, projectred-illumination, ptrmodellib, quark, railcraft, reccomplex, redstoneflux, rftools, rustic, sereneseasons, simplepartspack, bq_standard, storagedrawers, streams, theoneprobe, toughasnails, tumbleweed, unlimitedchiselworks, vehicle, wawla, weather2, yeoldepack, immersiveengineering, immersiveintelligence, orelib] at SERVER +[12:58:16] [Client thread/INFO]: Transforming net.minecraft.client.model.ModelBiped +[12:58:16] [Client thread/INFO]: Applying Transformation to method (Names [setRotationAngles, func_78087_a] Descriptor (FFFFFFLnet/minecraft/entity/Entity;)V) +[12:58:16] [Client thread/INFO]: Located Method, patching... +[12:58:16] [Client thread/INFO]: Located patch target node RETURN +[12:58:16] [Client thread/INFO]: Patch result: true +[12:58:16] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.Render +[12:58:16] [Client thread/INFO]: Applying Transformation to method (Names [renderEntityOnFire, func_76977_a] Descriptor (Lnet/minecraft/entity/Entity;DDDF)V) +[12:58:16] [Client thread/INFO]: Located Method, patching... +[12:58:16] [Client thread/INFO]: Patch result: true +[12:58:16] [Client thread/INFO]: Transforming net.minecraft.util.DamageSource +[12:58:16] [Client thread/INFO]: Applying Transformation to method (Names [causePlayerDamage, func_76365_a] Descriptor (Lnet/minecraft/entity/player/EntityPlayer;)Lnet/minecraft/util/DamageSource;) +[12:58:16] [Client thread/INFO]: Located Method, patching... +[12:58:16] [Client thread/INFO]: Patch result: true +[12:58:16] [Client thread/INFO]: Patching net.minecraft.client.renderer.EntityRenderer... (buq) +[12:58:16] [Client thread/INFO]: Transforming net.minecraft.client.renderer.EntityRenderer +[12:58:16] [Client thread/INFO]: Applying Transformation to method (Names [renderWorldPass, func_175068_a] Descriptor (IFJ)V) +[12:58:16] [Client thread/INFO]: Located Method, patching... +[12:58:16] [Client thread/INFO]: Located patch target node INVOKESPECIAL net/minecraft/client/renderer/EntityRenderer.func_78479_a (FI)V +[12:58:16] [Client thread/INFO]: Patch result: true +[12:58:16] [Client thread/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.client.renderer.texture.TextureMap], Method [registerSprite] +[12:58:17] [Client thread/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.client.renderer.texture.TextureMap Finished. +[12:58:17] [Client thread/ERROR]: The mod redstoneflux is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source RedstoneFlux-1.12-2.1.1.1-universal.jar, however there is no signature matching that description +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.Alerts.getSSLException(Alerts.java:192) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.SSLSocketImpl.fatal(SSLSocketImpl.java:1949) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.Handshaker.fatalSE(Handshaker.java:302) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.Handshaker.fatalSE(Handshaker.java:296) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.ClientHandshaker.serverCertificate(ClientHandshaker.java:1497) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.ClientHandshaker.processMessage(ClientHandshaker.java:212) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.Handshaker.processLoop(Handshaker.java:979) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.Handshaker.process_record(Handshaker.java:914) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.SSLSocketImpl.readRecord(SSLSocketImpl.java:1062) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.SSLSocketImpl.performInitialHandshake(SSLSocketImpl.java:1375) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1403) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1387) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.net.www.protocol.https.HttpsClient.afterConnect(HttpsClient.java:563) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:185) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1512) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:90) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1432) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1430) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at java.security.AccessController.doPrivileged(Native Method) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at java.security.AccessController.doPrivileged(AccessController.java:713) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1429) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at crafttweaker.mc1120.CraftTweaker.lambda$onConstruction$1(CraftTweaker.java:103) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at crafttweaker.mc1120.CraftTweaker$$Lambda$174/346611928.run(Unknown Source) +[12:58:17] [Thread-5/INFO]: [crafttweaker.mc1120.CraftTweaker:lambda$onConstruction$1:107]: at java.lang.Thread.run(Thread.java:745) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: at sun.security.validator.PKIXValidator.doBuild(PKIXValidator.java:387) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: at sun.security.validator.PKIXValidator.engineValidate(PKIXValidator.java:292) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: at sun.security.validator.Validator.validate(Validator.java:260) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: at sun.security.ssl.X509TrustManagerImpl.validate(X509TrustManagerImpl.java:324) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: at sun.security.ssl.X509TrustManagerImpl.checkTrusted(X509TrustManagerImpl.java:229) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(X509TrustManagerImpl.java:124) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: at sun.security.ssl.ClientHandshaker.serverCertificate(ClientHandshaker.java:1479) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:634]: ... 20 more +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:643]: Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:643]: at sun.security.provider.certpath.SunCertPathBuilder.build(SunCertPathBuilder.java:145) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:643]: at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(SunCertPathBuilder.java:131) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:643]: at java.security.cert.CertPathBuilder.build(CertPathBuilder.java:280) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:643]: at sun.security.validator.PKIXValidator.doBuild(PKIXValidator.java:382) +[12:58:17] [Thread-5/INFO]: [java.lang.Throwable:printStackTrace:643]: ... 26 more +[12:58:18] [Client thread/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.client.renderer.texture.TextureAtlasSprite], Method [updateAnimationInterpolated] +[12:58:18] [Client thread/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.client.renderer.texture.TextureAtlasSprite Finished. +[12:58:19] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.RenderManager +[12:58:19] [Client thread/INFO]: Applying Transformation to method (Names [renderEntity, func_188391_a] Descriptor (Lnet/minecraft/entity/Entity;DDDFFZ)V) +[12:58:19] [Client thread/INFO]: Located Method, patching... +[12:58:19] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/entity/Render.func_76986_a (Lnet/minecraft/entity/Entity;DDDFF)V +[12:58:19] [Client thread/INFO]: Patch result: true +[12:58:20] [Client thread/ERROR]: The mod immersiveengineering is expecting signature 4cb49fcde3b43048c9889e0a3d083225da926334 for source ImmersiveEngineering-0.12-98.jar, however there is no signature matching that description +[12:58:21] [Client thread/INFO]: [blusunrize.immersiveengineering.ImmersiveEngineering:wrongSignature:175]: [Immersive Engineering/Error] THIS IS NOT AN OFFICIAL BUILD OF IMMERSIVE ENGINEERING! Found these fingerprints: [] +[12:58:24] [Client thread/ERROR]: The mod notreepunching is expecting signature 3c2d6be715971d1ed58a028cdb3fae72987fc934 for source notreepunching-2.0.21.jar, however there is no signature matching that description +[12:58:25] [Client thread/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper], Method [getTextures] +[12:58:25] [Client thread/INFO]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper Finished. +[12:58:26] [Client thread/INFO]: Reloading ResourceManager: BetterFps, Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SecurityCraft, FMLFileResourcePack:Advanced Chimneys, FMLFileResourcePack:Pollution of the Realms, FMLFileResourcePack:AlcatrazCore, FMLFileResourcePack:Animania, FMLFileResourcePack:Antique Atlas, FMLFileResourcePack:Antique Atlas Overlay, FMLFileResourcePack:AppleSkin, FMLFileResourcePack:ArchitectureCraft, FMLFileResourcePack:AutoRegLib, FMLFileResourcePack:Baubles, FMLFileResourcePack:Better Boilers, FMLFileResourcePack:Better Builder's Wands, FMLFileResourcePack:Better Questing, FMLFileResourcePack:BiblioCraft, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Blockcraftery, FMLFileResourcePack:Chameleon, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Chisel, FMLFileResourcePack:Chisels & Bits, FMLFileResourcePack:Clumps, FMLFileResourcePack:CodeChicken Lib, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:Comforts, FMLFileResourcePack:Cooking for Blockheads, FMLFileResourcePack:Extended Renderer, FMLFileResourcePack:CoroUtil Library, FMLFileResourcePack:Extended Mod Config, FMLFileResourcePack:Craftable Horse Armour [CHA&S], FMLFileResourcePack:CraftStudio API, FMLFileResourcePack:CT-GUI, FMLFileResourcePack:CraftTweaker2, FMLFileResourcePack:CraftTweaker JEI Support, FMLFileResourcePack:CTM, FMLFileResourcePack:Debug Stick, FMLFileResourcePack:Decocraft, FMLFileResourcePack:Dirt2Path, FMLFileResourcePack:Dynamic Surroundings, FMLFileResourcePack:Dynamic Trees, FMLFileResourcePack:Dynamic Trees BOP, FMLFileResourcePack:Dynamic Trees for Quark, FMLFileResourcePack:EnderStorage, FMLFileResourcePack:Engineer's Doors, FMLFileResourcePack:Engineer's Decor, FMLFileResourcePack:Exotic Birds, FMLFileResourcePack:Farseek, FMLFileResourcePack:FastFurnace, FMLFileResourcePack:Flan's Mod, FMLFileResourcePack:Forge Endertech, FMLFileResourcePack:Shadowfacts' Forgelin, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart CBE, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:MrCrayfish's Furniture Mod, FMLFileResourcePack:Waila, FMLFileResourcePack:Immersive Petroleum, FMLFileResourcePack:Infinite Pollution Filter, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Just Enough Items, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Just Enough Petroleum, FMLFileResourcePack:Just Enough Resources, FMLFileResourcePack:Locks, FMLFileResourcePack:MalisisCore, FMLFileResourcePack:MalisisDoors, FMLFileResourcePack:McJtyLib, FMLFileResourcePack:Immersive Technology, FMLFileResourcePack:Macaw's Bridges, FMLFileResourcePack:Mouse Tweaks, FMLFileResourcePack:MrTJPCore, FMLFileResourcePack:Mystical Lib, FMLFileResourcePack:Nature's Compass, FMLFileResourcePack:Neat, FMLFileResourcePack:No Tree Punching, FMLFileResourcePack:Nutrition, FMLFileResourcePack:OreExcavation, FMLFileResourcePack:Pam's HarvestCraft, FMLFileResourcePack:Placebo, FMLFileResourcePack:Pollutant Pump, FMLFileResourcePack:ProjectRed Core, FMLFileResourcePack:ProjectRed Integration, FMLFileResourcePack:ProjectRed Transmission, FMLFileResourcePack:ProjectRed Illumination, FMLFileResourcePack:ptrmodellib, FMLFileResourcePack:Quark, FMLFileResourcePack:Railcraft, FMLFileResourcePack:Recurrent Complex, FMLFileResourcePack:Redstone Flux, FMLFileResourcePack:RFTools, FMLFileResourcePack:Rustic, FMLFileResourcePack:Serene Seasons, FMLFileResourcePack:Simple Parts Pack, FMLFileResourcePack:Standard Expansion, FMLFileResourcePack:Storage Drawers, FMLFileResourcePack:Streams, FMLFileResourcePack:The One Probe, FMLFileResourcePack:Tough As Nails, FMLFileResourcePack:Tumbleweed, FMLFileResourcePack:Unlimited Chisel Works, FMLFileResourcePack:MrCrayfish's Vehicle Mod, FMLFileResourcePack:What Are We Looking At, FMLFileResourcePack:Localized Weather & Storms, FMLFileResourcePack:Ye Olde Pack, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:Immersive Intelligence, FMLFileResourcePack:OreLib Support Mod, Dramatic+Skys+Demo+1.4.zip +[12:58:26] [Client thread/INFO]: Applying ASM to RenderItem +[12:58:26] [Client thread/INFO]: Successfully patched RenderItem +[12:58:26] [Client thread/INFO]: Transforming net.minecraft.client.renderer.RenderItem +[12:58:26] [Client thread/INFO]: Applying Transformation to method (Names [renderItem, func_180454_a] Descriptor (Lnet/minecraft/item/ItemStack;Lnet/minecraft/client/renderer/block/model/IBakedModel;)V) +[12:58:26] [Client thread/INFO]: Located Method, patching... +[12:58:26] [Client thread/INFO]: Patch result: true +[12:58:26] [Client thread/INFO]: Applying Transformation to method (Names [renderEffect, func_191966_a] Descriptor (Lnet/minecraft/client/renderer/block/model/IBakedModel;)V) +[12:58:26] [Client thread/INFO]: Located Method, patching... +[12:58:26] [Client thread/INFO]: Located patch target node LDC -8372020 +[12:58:26] [Client thread/INFO]: Located patch target node LDC -8372020 +[12:58:26] [Client thread/INFO]: Patch result: true +[12:58:26] [Client thread/INFO]: Processing ObjectHolder annotations +[12:58:27] [Client thread/INFO]: Found 1397 ObjectHolder annotations +[12:58:27] [Client thread/INFO]: Identifying ItemStackHolder annotations +[12:58:27] [Client thread/INFO]: Found 1 ItemStackHolder annotations +[12:58:27] [Client thread/INFO]: Configured a dormant chunk cache size of 0 +[12:58:27] [Forge Version Check/INFO]: [dynamictreesquark] Starting version check at https://github.com/supermassimo/DynamicTrees-ExC/tree/1.12.2/.DONE/DynamicTrees-Quark/version_info.json?raw=true +[12:58:27] [Client thread/INFO]: Successfully injected SyncedPlayerData capability +[12:58:27] [Forge Version Check/INFO]: [engineersdecor] Starting version check at https://raw.githubusercontent.com/stfwi/engineers-decor/develop/1.12/meta/update.json +[12:58:27] [Forge Version Check/INFO]: [engineersdecor] Found status: AHEAD Target: null +[12:58:27] [Forge Version Check/INFO]: [railcraft] Starting version check at http://www.railcraft.info/railcraft_versions +[12:58:28] [Forge Version Check/INFO]: [railcraft] Found status: BETA Target: null +[12:58:28] [Forge Version Check/INFO]: [mousetweaks] Starting version check at http://play.sourceruns.org/yalter/MouseTweaks/update.json +[12:58:28] [Forge Version Check/INFO]: [securitycraft] Starting version check at https://www.github.com/Geforce132/SecurityCraft/raw/master/Updates/Forge.json +[12:58:28] [Forge Version Check/INFO]: [securitycraft] Found status: UP_TO_DATE Target: null +[12:58:28] [Forge Version Check/INFO]: [immersiveengineering] Starting version check at https://raw.githubusercontent.com/BluSunrize/ImmersiveEngineering/master/changelog.json +[12:58:28] [Forge Version Check/INFO]: [immersiveengineering] Found status: AHEAD Target: null +[12:58:28] [Forge Version Check/INFO]: [orelib] Starting version check at https://raw.githubusercontent.com/OreCruncher/OreLib/master/version.json +[12:58:28] [Forge Version Check/INFO]: [orelib] Found status: UP_TO_DATE Target: null +[12:58:28] [Forge Version Check/INFO]: [craftstudioapi] Starting version check at https://leviathan-studio.com/craftstudioapi/update.json +[12:58:28] [Client thread/INFO]: Transforming net.minecraft.client.renderer.tileentity.TileEntityPistonRenderer +[12:58:28] [Client thread/INFO]: Applying Transformation to method (Names [render, func_192841_a] Descriptor (Lnet/minecraft/tileentity/TileEntityPiston;DDDFIF)V) +[12:58:28] [Client thread/INFO]: Located Method, patching... +[12:58:28] [Client thread/INFO]: Patch result: true +[12:58:31] [Client thread/INFO]: Patching net.minecraft.client.gui.GuiOptions... (ble) +[12:58:31] [Client thread/INFO]: CraftStudioAPI loaded 0 models +[12:58:31] [Client thread/INFO]: CraftStudioAPI loaded 0 animations +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `apple`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `wheat`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `potato`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `carrot`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `beetroot`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `melon`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `beef`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_beef`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `chicken`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_chicken`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `porkchop`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_porkchop`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `rabbit`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_rabbit`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mutton`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_mutton`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cod`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_cod`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `salmon`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_salmon`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `clownfish`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pufferfish`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mushroom_stew`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bread`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cookie`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `baked_potato`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pumpkin_pie`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `rabbit_stew`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:31] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `beetroot_soup`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `tileentitytrough`, expected `animania`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `tileentitynest`, expected `animania`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `tileentityinvisiblock`, expected `animania`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `tileentitysaltlick`, expected `animania`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:32] [Client thread/INFO]: Loaded texture set TEST with 2 custom texture(s) +[12:58:32] [Client thread/INFO]: Registered texture set END_ISLAND for tile "endIsland" +[12:58:32] [Client thread/INFO]: Registered texture set END_ISLAND_PLANTS for tile "endIslandPlants" +[12:58:32] [Client thread/INFO]: Registered texture set END_VOID for tile "endVoid" +[12:58:32] [Client thread/INFO]: Registered texture set LAVA for tile "lava" +[12:58:32] [Client thread/INFO]: Registered texture set LAVA_SHORE for tile "lavaShore" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_BRIDGE for tile "netherBridge" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_BRIDGE_END_X for tile "netherBridgeEndX" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_BRIDGE_END_Z for tile "netherBridgeEndZ" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_BRIDGE_GATE for tile "netherBridgeGate" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_BRIDGE_X for tile "netherBridgeX" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_BRIDGE_Z for tile "netherBridgeZ" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_FORT_STAIRS for tile "netherFortStairs" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_HALL for tile "netherHall" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_THRONE for tile "netherThrone" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_TOWER for tile "netherTower" +[12:58:32] [Client thread/INFO]: Registered texture set NETHER_WALL for tile "netherWall" +[12:58:32] [Client thread/INFO]: Registered texture set BUTCHERS_SHOP for tile "npcVillageButchersShop" +[12:58:32] [Client thread/INFO]: Registered texture set CHURCH for tile "npcVillageChurch" +[12:58:32] [Client thread/INFO]: Registered texture set FARMLAND_LARGE for tile "npcVillageFarmlandLarge" +[12:58:32] [Client thread/INFO]: Registered texture set FARMLAND_SMALL for tile "npcVillageFarmlandSmall" +[12:58:32] [Client thread/INFO]: Registered texture set HUT for tile "npcVillageHut" +[12:58:32] [Client thread/INFO]: Registered texture set L-HOUSE for tile "npcVillageLHouse" +[12:58:32] [Client thread/INFO]: Registered texture set LIBRARY for tile "npcVillageLibrary" +[12:58:32] [Client thread/INFO]: Registered texture set HOUSE_SMALL for tile "npcVillageSmallHouse" +[12:58:32] [Client thread/INFO]: Registered texture set SMITHY for tile "npcVillageSmithy" +[12:58:32] [Client thread/INFO]: Registered texture set VILLAGE_TORCH for tile "npcVillageTorch" +[12:58:32] [Client thread/INFO]: Registered texture set WELL for tile "npcVillageWell" +[12:58:32] [Client thread/INFO]: Registered texture set RAVINE for tile "ravine" +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_frame_side.objson in 11672500 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_frame_end0.objson in 842700 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_frame_end1.objson in 828400 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_glass.objson in 406700 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_glass_edge.objson in 284900 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_corner_centre.objson in 673200 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_corner_centre_end0.objson in 1001600 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_corner_centre_end2.objson in 1026900 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_corner_topbot.objson in 1179600 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_corner_topbot_end1.objson in 500100 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_corner_glass.objson in 366700 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_corner_glass_edge.objson in 313600 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_mullion_centre.objson in 532900 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_mullion_centre_end0.objson in 601600 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_mullion_centre_end2.objson in 562700 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_mullion_topbot.objson in 1399300 nanos. +[12:58:33] [Client thread/INFO]: Loaded and cached shape/window_mullion_glass_edge.objson in 472700 nanos. +[12:58:33] [Client thread/INFO]: 'Animals eat floor food' is forcefully disabled as it's incompatible with the following loaded mods: [animania] +[12:58:33] [Client thread/INFO]: 'Dispensers place seeds' is forcefully disabled as it's incompatible with the following loaded mods: [animania] +[12:58:33] [Client thread/INFO]: 'Food tooltip' is forcefully disabled as it's incompatible with the following loaded mods: [appleskin] +[12:58:34] [Client thread/INFO]: 'Greener grass' is forcefully disabled as it's incompatible with the following loaded mods: [sereneseasons] +[12:58:34] [Client thread/INFO]: 'Double doors open together' is forcefully disabled as it's incompatible with the following loaded mods: [malisisdoors] +[12:58:34] [Client thread/INFO]: 'Automatic tool restock' is forcefully disabled as it's incompatible with the following loaded mods: [inventorytweaks] +[12:58:34] [Client thread/INFO]: 'Inventory sorting' is forcefully disabled as it's incompatible with the following loaded mods: [inventorytweaks] +[12:58:34] [Client thread/INFO]: Module world is enabled +[12:58:34] [Client thread/INFO]: Module decoration is enabled +[12:58:34] [Client thread/INFO]: Module automation is enabled +[12:58:34] [Client thread/INFO]: Module misc is enabled +[12:58:34] [Client thread/INFO]: Module client is enabled +[12:58:34] [Client thread/INFO]: Module building is enabled +[12:58:34] [Client thread/INFO]: Module vanity is enabled +[12:58:34] [Client thread/INFO]: Module experimental is enabled +[12:58:34] [Client thread/INFO]: Module tweaks is enabled +[12:58:34] [Client thread/INFO]: Module management is enabled +[12:58:36] [Client thread/INFO]: Reloading ResourceManager: BetterFps, Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SecurityCraft, FMLFileResourcePack:Advanced Chimneys, FMLFileResourcePack:Pollution of the Realms, FMLFileResourcePack:AlcatrazCore, FMLFileResourcePack:Animania, FMLFileResourcePack:Antique Atlas, FMLFileResourcePack:Antique Atlas Overlay, FMLFileResourcePack:AppleSkin, architecturecraft-1.12-3.98.jar, FMLFileResourcePack:ArchitectureCraft, FMLFileResourcePack:AutoRegLib, FMLFileResourcePack:Baubles, FMLFileResourcePack:Better Boilers, FMLFileResourcePack:Better Builder's Wands, FMLFileResourcePack:Better Questing, FMLFileResourcePack:BiblioCraft, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Blockcraftery, FMLFileResourcePack:Chameleon, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Chisel, FMLFileResourcePack:Chisels & Bits, FMLFileResourcePack:Clumps, FMLFileResourcePack:CodeChicken Lib, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:Comforts, FMLFileResourcePack:Cooking for Blockheads, FMLFileResourcePack:Extended Renderer, FMLFileResourcePack:CoroUtil Library, FMLFileResourcePack:Extended Mod Config, FMLFileResourcePack:Craftable Horse Armour [CHA&S], FMLFileResourcePack:CraftStudio API, FMLFileResourcePack:CT-GUI, FMLFileResourcePack:CraftTweaker2, FMLFileResourcePack:CraftTweaker JEI Support, FMLFileResourcePack:CTM, FMLFileResourcePack:Debug Stick, FMLFileResourcePack:Decocraft, FMLFileResourcePack:Dirt2Path, FMLFileResourcePack:Dynamic Surroundings, FMLFileResourcePack:Dynamic Trees, FMLFileResourcePack:Dynamic Trees BOP, FMLFileResourcePack:Dynamic Trees for Quark, FMLFileResourcePack:EnderStorage, FMLFileResourcePack:Engineer's Doors, FMLFileResourcePack:Engineer's Decor, FMLFileResourcePack:Exotic Birds, FMLFileResourcePack:Farseek, FMLFileResourcePack:FastFurnace, FMLFileResourcePack:Flan's Mod, FMLFileResourcePack:Forge Endertech, FMLFileResourcePack:Shadowfacts' Forgelin, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart CBE, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:MrCrayfish's Furniture Mod, FMLFileResourcePack:Waila, FMLFileResourcePack:Immersive Petroleum, FMLFileResourcePack:Infinite Pollution Filter, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Just Enough Items, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Just Enough Petroleum, FMLFileResourcePack:Just Enough Resources, FMLFileResourcePack:Locks, FMLFileResourcePack:MalisisCore, FMLFileResourcePack:MalisisDoors, FMLFileResourcePack:McJtyLib, FMLFileResourcePack:Immersive Technology, FMLFileResourcePack:Macaw's Bridges, FMLFileResourcePack:Mouse Tweaks, FMLFileResourcePack:MrTJPCore, FMLFileResourcePack:Mystical Lib, FMLFileResourcePack:Nature's Compass, FMLFileResourcePack:Neat, FMLFileResourcePack:No Tree Punching, FMLFileResourcePack:Nutrition, FMLFileResourcePack:OreExcavation, FMLFileResourcePack:Pam's HarvestCraft, FMLFileResourcePack:Placebo, FMLFileResourcePack:Pollutant Pump, FMLFileResourcePack:ProjectRed Core, FMLFileResourcePack:ProjectRed Integration, FMLFileResourcePack:ProjectRed Transmission, FMLFileResourcePack:ProjectRed Illumination, FMLFileResourcePack:ptrmodellib, FMLFileResourcePack:Quark, FMLFileResourcePack:Railcraft, FMLFileResourcePack:Recurrent Complex, FMLFileResourcePack:Redstone Flux, FMLFileResourcePack:RFTools, FMLFileResourcePack:Rustic, FMLFileResourcePack:Serene Seasons, FMLFileResourcePack:Simple Parts Pack, FMLFileResourcePack:Standard Expansion, FMLFileResourcePack:Storage Drawers, FMLFileResourcePack:Streams, FMLFileResourcePack:The One Probe, FMLFileResourcePack:Tough As Nails, FMLFileResourcePack:Tumbleweed, FMLFileResourcePack:Unlimited Chisel Works, FMLFileResourcePack:MrCrayfish's Vehicle Mod, FMLFileResourcePack:What Are We Looking At, FMLFileResourcePack:Localized Weather & Storms, FMLFileResourcePack:Ye Olde Pack, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:Immersive Intelligence, FMLFileResourcePack:OreLib Support Mod, quark-texture-proxy, quark-emote-pack, Dramatic+Skys+Demo+1.4.zip +[12:58:36] [Client thread/INFO]: oooh, steamy! Better Boilers is loading! +[12:58:36] [Client thread/INFO]: Access transform success createStackedBlock (func_180643_i). +[12:58:38] [Client thread/INFO]: Applying holder lookups +[12:58:38] [Client thread/INFO]: Holder lookups applied +[12:58:38] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mod.chiselsandbits.tileentitychiseled`, expected `chiselsandbits`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:38] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mod.chiselsandbits.tileentitychiseled.tesr`, expected `chiselsandbits`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:38] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mod.chiselsandbits.tileentitybittank`, expected `chiselsandbits`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:38] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `temperature_spread`, expected `toughasnails`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:39] [Client thread/INFO]: Original locale was , switching to Locale.US +[12:58:39] [Client thread/INFO]: Locale is now en_US +[12:58:39] [Client thread/INFO]: Locale was restored to +[12:58:49] [Forge Version Check/INFO]: [crafttweaker] Starting version check at https://updates.blamejared.com/get?n=crafttweaker&gv=1.12.2 +[12:58:50] [Forge Version Check/INFO]: [cofhcore] Starting version check at https://raw.github.com/cofh/version/master/cofhcore_update.json +[12:58:50] [Forge Version Check/INFO]: [cofhcore] Found status: UP_TO_DATE Target: null +[12:58:50] [Forge Version Check/INFO]: [dynamictrees] Starting version check at https://github.com/ferreusveritas/DynamicTrees/blob/1.12.2/version_info.json?raw=true +[12:58:51] [Forge Version Check/INFO]: [dynamictreesbop] Starting version check at https://github.com/the-realest-stu/DynamicTrees-BOP/blob/master/version_info.json?raw=true +[12:58:51] [Forge Version Check/INFO]: [enderstorage] Starting version check at http://chickenbones.net/Files/notification/version.php?query=forge&version=1.12&file=EnderStorage +[12:58:52] [Forge Version Check/INFO]: [enderstorage] Found status: BETA Target: null +[12:58:52] [Forge Version Check/INFO]: [chickenchunks] Starting version check at http://chickenbones.net/Files/notification/version.php?query=forge&version=1.12&file=ChickenChunks +[12:58:52] [Forge Version Check/INFO]: [chickenchunks] Found status: BETA Target: null +[12:58:52] [Forge Version Check/INFO]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json +[12:58:52] [Forge Version Check/INFO]: [unlimitedchiselworks] Starting version check at http://asie.pl/files/minecraft/update/unlimitedchiselworks.json +[12:58:53] [Forge Version Check/INFO]: [codechickenlib] Starting version check at http://chickenbones.net/Files/notification/version.php?query=forge&version=1.12&file=CodeChickenLib +[12:58:53] [Forge Version Check/INFO]: [codechickenlib] Found status: BETA Target: null +[12:58:53] [Forge Version Check/INFO]: [dsurround] Starting version check at https://raw.githubusercontent.com/OreCruncher/DynamicSurroundings/master/version.json +[12:58:56] [Client thread/INFO]: Total mipmap : 3539 ms +[12:58:56] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `season_sensor`, expected `sereneseasons`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:56] [Client thread/INFO]: Loading language resources [orelib:en_us] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$profiles::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$commands::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$commands$calc::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$commands$ds::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$speechbubbles::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$player::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$sound::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$effects::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$biomes::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$aurora::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$general::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$fog::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$rain::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$logging::PATH] +[12:58:57] [Client thread/WARN]: Unable to locate field [org.orecruncher.dsurround.ModOptions$asm::PATH] +[12:58:57] [Client thread/INFO]: Loading language resources [dsurround:en_us] +[12:58:57] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `rcstructuregenerator`, expected `reccomplex`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:57] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `rcmazegenerator`, expected `reccomplex`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:57] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `rcspawncommand`, expected `reccomplex`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:57] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `rcspawnscript`, expected `reccomplex`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:57] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.ModConfigs:preInit:110]: DynamicTrees BlackListed DimValue: 7 +[12:58:57] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `species_tile_entity`, expected `dynamictrees`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:57] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bonsai_tile_entity`, expected `dynamictrees`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:57] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `ender chest`, expected `enderstorage`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:57] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `ender tank`, expected `enderstorage`. This could be a intended override, but in most cases indicates a broken mod. +[12:58:58] [Client thread/INFO]: Engineer's Decor: Version 1.12.2-1.1.4 #84aea65. +[12:58:58] [Client thread/INFO]: Engineer's Decor: Found valid fingerprint ed58ed655893ced6280650866985abcae2bf7559. +[12:58:58] [Client thread/INFO]: OBJLoader: Domain engineersdecor has been added. +[12:59:00] [Client thread/INFO]: Module failed prerequisite check, disabling: railcraft:ic2 +[12:59:00] [Client thread/INFO]: mods.railcraft.api.core.IRailcraftModule$MissingPrerequisiteException: IC2 not detected +[12:59:00] [Client thread/INFO]: Module failed prerequisite check, disabling: railcraft:thaumcraft +[12:59:00] [Client thread/INFO]: mods.railcraft.api.core.IRailcraftModule$MissingPrerequisiteException: Thaumcraft not detected +[12:59:00] [Client thread/INFO]: Module failed prerequisite check, disabling: railcraft:forestry +[12:59:00] [Client thread/INFO]: mods.railcraft.api.core.IRailcraftModule$MissingPrerequisiteException: Forestry not detected +[12:59:01] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `commandblock_minecart`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:01] [Client thread/INFO]: Successfully substituted minecraft:commandblock_minecart with railcraft:cart_command_block. +[12:59:01] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `minecart`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:01] [Client thread/INFO]: Successfully substituted minecraft:minecart with railcraft:cart_basic. +[12:59:01] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `chest_minecart`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:01] [Client thread/INFO]: Successfully substituted minecraft:chest_minecart with railcraft:cart_chest. +[12:59:01] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `furnace_minecart`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:01] [Client thread/INFO]: Successfully substituted minecraft:furnace_minecart with railcraft:cart_furnace. +[12:59:01] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `tnt_minecart`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:01] [Client thread/INFO]: Successfully substituted minecraft:tnt_minecart with railcraft:cart_tnt. +[12:59:01] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `hopper_minecart`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:01] [Client thread/INFO]: Successfully substituted minecraft:hopper_minecart with railcraft:cart_hopper. +[12:59:01] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `spawner_minecart`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:01] [Client thread/INFO]: Successfully substituted minecraft:spawner_minecart with railcraft:cart_spawner. +[12:59:01] [Client thread/WARN]: defineId called for: class mods.railcraft.common.carts.EntityTunnelBore from class mods.railcraft.common.plugins.forge.DataManagerPlugin +[12:59:01] [Client thread/WARN]: defineId called for: class mods.railcraft.common.carts.EntityTunnelBore from class mods.railcraft.common.plugins.forge.DataManagerPlugin +[12:59:01] [Client thread/WARN]: defineId called for: class mods.railcraft.common.carts.EntityTunnelBore from class mods.railcraft.common.plugins.forge.DataManagerPlugin +[12:59:01] [Client thread/WARN]: defineId called for: class mods.railcraft.common.carts.EntityTunnelBore from class mods.railcraft.common.plugins.forge.DataManagerPlugin +[12:59:03] [Client thread/INFO]: The One Probe Detected RedstoneFlux: enabling support +[12:59:03] [Client thread/INFO]: The One Probe Detected Baubles: enabling support +[12:59:04] [Client thread/WARN]: A mod has attempted to assign Block Block{minecraft:air} to the Fluid 'creosote' but this Fluid has already been linked to the Block Block{railcraft:creosote}. You may have duplicate Fluid Blocks as a result. It *may* be possible to configure your mods to avoid this. +[12:59:04] [Client thread/INFO]: OBJLoader: Domain immersiveengineering has been added. +[12:59:04] [Client thread/INFO]: Custom OBJLoader: Domain has been added: immersiveengineering +[12:59:04] [Immersive Engineering Contributors Thread/INFO]: Attempting to download special revolvers from GitHub +[12:59:04] [Client thread/INFO]: 3 modules loaded. +[12:59:04] [Client thread/INFO]: Pre-initializing fence gates module +[12:59:04] [Client thread/INFO]: Pre-initializing trapdoors module +[12:59:04] [Client thread/INFO]: Pre-initializing doors module +[12:59:05] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `furnace`, expected `fastfurnace`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:05] [Client thread/INFO]: Registering Renderers +[12:59:05] [Client thread/INFO]: Found .jar content pack Simple Parts-Content Pack-1.12.2-5.7.2.jar in mods folder. Loading from jar +[12:59:05] [Client thread/INFO]: Found .jar content pack Ye Olde-Content Pack-1.12.2-5.8.2.jar in mods folder. Loading from jar +[12:59:05] [Client thread/INFO]: Loaded content pack list from Flan folder +[12:59:05] [Client thread/INFO]: Loaded textures and models. +[12:59:05] [Client thread/INFO]: Loaded part. +[12:59:05] [Client thread/INFO]: Loaded bullet. +[12:59:05] [Client thread/INFO]: Loaded attachment. +[12:59:05] [Client thread/INFO]: Loaded grenade. +[12:59:05] [Client thread/INFO]: Loaded gun. +[12:59:05] [Client thread/INFO]: Loaded aa. +[12:59:05] [Client thread/INFO]: Loaded vehicle. +[12:59:05] [Client thread/INFO]: Loaded plane. +[12:59:05] [Client thread/INFO]: Loaded mechaItem. +[12:59:05] [Client thread/INFO]: Loaded mecha. +[12:59:05] [Client thread/INFO]: Loaded tool. +[12:59:05] [Client thread/INFO]: Loaded armour. +[12:59:05] [Client thread/INFO]: Loaded armourBox. +[12:59:05] [Client thread/INFO]: Loaded box. +[12:59:05] [Client thread/INFO]: Loaded playerClass. +[12:59:05] [Client thread/INFO]: Loaded team. +[12:59:05] [Client thread/INFO]: Loaded itemHolder. +[12:59:05] [Client thread/INFO]: Loaded rewardBox. +[12:59:05] [Client thread/INFO]: Loaded loadout. +[12:59:05] [Client thread/INFO]: Loaded glove. +[12:59:06] [Client thread/WARN]: Potentially Dangerous alternative prefix `ccmp` for name `saved_multipart`, expected `forgemultipartcbe`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:07] [Client thread/INFO]: OBJLoader: Domain immersivepetroleum has been added. +[12:59:07] [Client thread/INFO]: Custom OBJLoader: Domain has been added: immersivepetroleum +[12:59:07] [Client thread/INFO]: No plugins for JourneyMap API discovered. +[12:59:07] [Client thread/INFO]: Loading configs.. +[12:59:07] [Client thread/INFO]: Updating ModMetaData... +[12:59:07] [Client thread/INFO]: Providing API... +[12:59:07] [Client thread/INFO]: Registering CloseInventoryMessage for Packet with discriminator 1 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering InventoryActionMessage for Packet with discriminator 2 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering OpenInventoryMessage for Packet with discriminator 3 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering UpdateInventorySlotsMessage for Packet with discriminator 4 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering DirectMessage for Packet with discriminator 5 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering BlockDataMessage for Packet with discriminator 6 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering ChunkBlockMessage for Packet with discriminator 7 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering NeighborChangedMessage for Packet with discriminator 8 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering SyncerMessage for Packet with discriminator 9 in channel malisiscore +[12:59:07] [Client thread/INFO]: Registering DigicodeMessage for Packet with discriminator 1 in channel malisisdoors +[12:59:07] [Client thread/INFO]: Registering DoorFactoryMessage for Packet with discriminator 2 in channel malisisdoors +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `customdoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `saloondoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `verticalhatchtileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `garagedoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `door3x3`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bigdoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `rustyhatchtileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `doorfactorytileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `forcefieldtileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `doortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `trapdoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `fencegatetileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/INFO]: Added fluid: immersivetech:exhauststeam +[12:59:08] [Client thread/INFO]: Added fluid: immersivetech:distwater +[12:59:08] [Client thread/INFO]: Added fluid: immersivetech:fluegas +[12:59:08] [Client thread/INFO]: Added fluid: immersivetech:highpressuresteam +[12:59:08] [Client thread/INFO]: Added molten fluid: immersivetech:moltensalt +[12:59:08] [Client thread/INFO]: Added molten fluid: immersivetech:moltensodium +[12:59:08] [Client thread/INFO]: Added molten fluid: immersivetech:superheatedmoltensodium +[12:59:08] [Client thread/INFO]: Added fluid: immersivetech:chlorine +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metaldevice0dummy`, expected `immersivetech`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metaldevice1dummy`, expected `immersivetech`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:08] [Client thread/INFO]: Replaced IE Pipes with IT Pipes +[12:59:08] [Client thread/INFO]: OBJLoader: Domain immersivetech has been added. +[12:59:08] [Client thread/INFO]: Custom OBJLoader: Domain has been added: immersivetech +[12:59:08] [Client thread/WARN]: You are not running an official build. This version will NOT be supported by the author. +[12:59:11] [Client thread/INFO]: Could not read 'userbuilder.json', this is not an error! +[12:59:12] [Client thread/INFO]: OBJLoader: Domain rftools has been added. +[12:59:12] [Client thread/INFO]: Reloading ResourceManager: BetterFps, Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SecurityCraft, FMLFileResourcePack:Advanced Chimneys, FMLFileResourcePack:Pollution of the Realms, FMLFileResourcePack:AlcatrazCore, FMLFileResourcePack:Animania, FMLFileResourcePack:Antique Atlas, FMLFileResourcePack:Antique Atlas Overlay, FMLFileResourcePack:AppleSkin, architecturecraft-1.12-3.98.jar, FMLFileResourcePack:ArchitectureCraft, FMLFileResourcePack:AutoRegLib, FMLFileResourcePack:Baubles, FMLFileResourcePack:Better Boilers, FMLFileResourcePack:Better Builder's Wands, FMLFileResourcePack:Better Questing, FMLFileResourcePack:BiblioCraft, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Blockcraftery, FMLFileResourcePack:Chameleon, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Chisel, FMLFileResourcePack:Chisels & Bits, FMLFileResourcePack:Clumps, FMLFileResourcePack:CodeChicken Lib, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:Comforts, FMLFileResourcePack:Cooking for Blockheads, FMLFileResourcePack:Extended Renderer, FMLFileResourcePack:CoroUtil Library, FMLFileResourcePack:Extended Mod Config, FMLFileResourcePack:Craftable Horse Armour [CHA&S], FMLFileResourcePack:CraftStudio API, FMLFileResourcePack:CT-GUI, FMLFileResourcePack:CraftTweaker2, FMLFileResourcePack:CraftTweaker JEI Support, FMLFileResourcePack:CTM, FMLFileResourcePack:Debug Stick, FMLFileResourcePack:Decocraft, FMLFileResourcePack:Dirt2Path, FMLFileResourcePack:Dynamic Surroundings, FMLFileResourcePack:Dynamic Trees, FMLFileResourcePack:Dynamic Trees BOP, FMLFileResourcePack:Dynamic Trees for Quark, FMLFileResourcePack:EnderStorage, FMLFileResourcePack:Engineer's Doors, FMLFileResourcePack:Engineer's Decor, FMLFileResourcePack:Exotic Birds, FMLFileResourcePack:Farseek, FMLFileResourcePack:FastFurnace, FMLFileResourcePack:Flan's Mod, FMLFileResourcePack:Forge Endertech, FMLFileResourcePack:Shadowfacts' Forgelin, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart CBE, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:MrCrayfish's Furniture Mod, FMLFileResourcePack:Waila, FMLFileResourcePack:Immersive Petroleum, FMLFileResourcePack:Infinite Pollution Filter, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Just Enough Items, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Just Enough Petroleum, FMLFileResourcePack:Just Enough Resources, FMLFileResourcePack:Locks, FMLFileResourcePack:MalisisCore, FMLFileResourcePack:MalisisDoors, FMLFileResourcePack:McJtyLib, FMLFileResourcePack:Immersive Technology, FMLFileResourcePack:Macaw's Bridges, FMLFileResourcePack:Mouse Tweaks, FMLFileResourcePack:MrTJPCore, FMLFileResourcePack:Mystical Lib, FMLFileResourcePack:Nature's Compass, FMLFileResourcePack:Neat, FMLFileResourcePack:No Tree Punching, FMLFileResourcePack:Nutrition, FMLFileResourcePack:OreExcavation, FMLFileResourcePack:Pam's HarvestCraft, FMLFileResourcePack:Placebo, FMLFileResourcePack:Pollutant Pump, FMLFileResourcePack:ProjectRed Core, FMLFileResourcePack:ProjectRed Integration, FMLFileResourcePack:ProjectRed Transmission, FMLFileResourcePack:ProjectRed Illumination, FMLFileResourcePack:ptrmodellib, FMLFileResourcePack:Quark, FMLFileResourcePack:Railcraft, FMLFileResourcePack:Recurrent Complex, FMLFileResourcePack:Redstone Flux, FMLFileResourcePack:RFTools, FMLFileResourcePack:Rustic, FMLFileResourcePack:Serene Seasons, FMLFileResourcePack:Simple Parts Pack, FMLFileResourcePack:Standard Expansion, FMLFileResourcePack:Storage Drawers, FMLFileResourcePack:Streams, FMLFileResourcePack:The One Probe, FMLFileResourcePack:Tough As Nails, FMLFileResourcePack:Tumbleweed, FMLFileResourcePack:Unlimited Chisel Works, FMLFileResourcePack:MrCrayfish's Vehicle Mod, FMLFileResourcePack:What Are We Looking At, FMLFileResourcePack:Localized Weather & Storms, FMLFileResourcePack:Ye Olde Pack, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:Immersive Intelligence, FMLFileResourcePack:OreLib Support Mod, quark-texture-proxy, quark-emote-pack, BetterQuesting_folders, BetterQuesting_files, UCWFakePack, Dramatic+Skys+Demo+1.4.zip +[12:59:25] [Client thread/INFO]: Total mipmap : 3090 ms +[12:59:27] [Client thread/WARN]: A mod has attempted to assign Block Block{minecraft:air} to the Fluid 'chlorine' but this Fluid has already been linked to the Block Block{minecraft:air}. You may have duplicate Fluid Blocks as a result. It *may* be possible to configure your mods to avoid this. +[12:59:27] [Client thread/INFO]: OBJLoader: Domain immersiveintelligence has been added. +[12:59:27] [Client thread/INFO]: Custom OBJLoader: Domain has been added: immersiveintelligence +[12:59:28] [Client thread/INFO]: OBJLoader: Domain mysticallib has been added. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bookcase`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `shelf`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `markerpole`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `clipboard`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bibliolight`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `furniturepaneler`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `potionshelf`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `toolrack`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `label`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `desk`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `table`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `seat`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `fancysign`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `fancyworkbench`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `framedchest`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mapframe`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `case`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `clock`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `paintingframeborderless`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `paintingframefancy`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `paintingframeflat`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `paintingframemiddle`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `paintingframesimple`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `paintingpress`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `armorstand`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `typesettingtable`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `printingpress`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cookiejar`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `dinnerplate`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `discrack`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `swordpedestal`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bell`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:28] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `typewriter`, expected `bibliocraft`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:29] [Client thread/INFO]: Loading blocks... +[12:59:29] [Client thread/INFO]: Skipping feature arcaneStone as its required mod thaumcraft was missing. +[12:59:29] [Client thread/INFO]: Skipping feature bloodMagic as its required mod bloodmagic was missing. +[12:59:29] [Client thread/INFO]: Skipping feature certus as its required mod appliedenergistics2 was missing. +[12:59:29] [Client thread/INFO]: 72 Feature's blocks loaded. +[12:59:29] [Client thread/INFO]: Loading Tile Entities... +[12:59:29] [Client thread/INFO]: Tile Entities loaded. +[12:59:29] [Client thread/INFO]: Registered 89 blocks. +[12:59:30] [Client thread/INFO]: Registered 16 tile entities. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `tornado_siren`, expected `weather2`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `tornado_siren_manual`, expected `weather2`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `wind_vane`, expected `weather2`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `weather_forecast`, expected `weather2`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `weather_machine`, expected `weather2`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `weather_deflector`, expected `weather2`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `anemometer`, expected `weather2`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `furnace`, expected `fastfurnace`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `lit_furnace`, expected `fastfurnace`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/INFO]: Registering Blocks +[12:59:30] [Client thread/INFO]: So far, UCW found 83 block rules and 0 group rules. +[12:59:30] [Client thread/INFO]: Applying holder lookups +[12:59:30] [Client thread/INFO]: Holder lookups applied +[12:59:30] [Client thread/INFO]: Loading items... +[12:59:30] [Client thread/INFO]: Skipping feature arcaneStone as its required mod thaumcraft was missing. +[12:59:30] [Client thread/INFO]: Skipping feature bloodMagic as its required mod bloodmagic was missing. +[12:59:30] [Client thread/INFO]: Skipping feature certus as its required mod appliedenergistics2 was missing. +[12:59:30] [Client thread/INFO]: 72 Feature's items loaded. +[12:59:30] [Client thread/INFO]: Registered 0 items. +[12:59:30] [Client thread/INFO]: Registering Items +[12:59:30] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `furnace`, expected `fastfurnace`. This could be a intended override, but in most cases indicates a broken mod. +[12:59:30] [Client thread/INFO]: Registering Items +[12:59:30] [Client thread/INFO]: Applying holder lookups +[12:59:30] [Client thread/INFO]: Holder lookups applied +[12:59:30] [Client thread/INFO]: Registering Entities +[12:59:31] [Client thread/INFO]: Registering sounds. +[12:59:31] [Client thread/INFO]: Applying holder lookups +[12:59:31] [Client thread/INFO]: Holder lookups applied +[12:59:31] [Client thread/INFO]: OBJLoader: Domain bibliocraft has been added. +[12:59:31] [Placebo Patreon Loader/INFO]: Loading patreon data... +[12:59:31] [Placebo Patreon Loader/ERROR]: Exception loading patreon data! +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: java.io.FileNotFoundException: https://raw.githubusercontent.com/Shadows-of-Fire/Placebo/master/PatreonInfo.txt +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1835) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:90) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1432) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1430) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at java.security.AccessController.doPrivileged(Native Method) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at java.security.AccessController.doPrivileged(AccessController.java:713) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1429) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at java.net.URL.openStream(URL.java:1038) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at shadows.placebo.patreon.PatreonManager.lambda$init$0(PatreonManager.java:47) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at shadows.placebo.patreon.PatreonManager$$Lambda$2019/1687918111.run(Unknown Source) +[12:59:31] [Placebo Patreon Loader/INFO]: [shadows.placebo.patreon.PatreonManager:lambda$init$0:66]: at java.lang.Thread.run(Thread.java:745) +[12:59:31] [Client thread/INFO]: Registering models. +[12:59:31] [Client thread/INFO]: Applying holder lookups +[12:59:31] [Client thread/INFO]: Holder lookups applied +[12:59:31] [Client thread/INFO]: Injecting itemstacks +[12:59:31] [Client thread/INFO]: Itemstack injection complete +[12:59:32] [Client thread/INFO]: Sound channels: 207 normal, 16 streaming (total avail: 223) +[12:59:32] [Client thread/INFO]: Stream buffers: 3 x 32768 +[12:59:34] [Client thread/WARN]: File immersiveintelligence:sounds/emplacement/platform.ogg does not exist, cannot add it to event immersiveintelligence:emplacement_platform +[12:59:34] [Client thread/WARN]: File immersiveintelligence:sounds/emplacement/door_open.ogg does not exist, cannot add it to event immersiveintelligence:emplacement_door_open +[12:59:34] [Client thread/WARN]: File immersiveintelligence:sounds/emplacement/door_close.ogg does not exist, cannot add it to event immersiveintelligence:emplacement_door_close +[12:59:34] [Client thread/WARN]: File immersiveintelligence:sounds/construction/hammer/hammer6.ogg does not exist, cannot add it to event immersiveintelligence:construction_hammer +[12:59:34] [Client thread/WARN]: Missing sound for event: cfm:channel_news +[12:59:34] [Client thread/WARN]: Missing sound for event: cfm:channel_cooking +[12:59:34] [Client thread/WARN]: Missing sound for event: cfm:channel_sam_tabor +[12:59:34] [Client thread/WARN]: Missing sound for event: cfm:channel_heman +[12:59:34] [Client thread/WARN]: Missing sound for event: cfm:channel_switch +[12:59:34] [Client thread/WARN]: Missing sound for event: flansmod:planeshoot +[12:59:34] [Sound Library Loader/INFO]: Starting up SoundSystem... +[12:59:34] [Thread-8/INFO]: Initializing LWJGL OpenAL +[12:59:34] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) +[12:59:34] [Thread-8/INFO]: OpenAL initialized. +[12:59:34] [Sound Library Loader/INFO]: Sound engine started +[12:59:37] [Client thread/INFO]: OBJLoader.Parser: command 's' (model: 'immersiveintelligence:models/block/data_connector.obj') is not currently supported, skipping. Line: 42 's 1' +[12:59:37] [Client thread/WARN]: OBJModel.Parser: found a face ('f') with more than 4 vertices, only the first 4 of these vertices will be rendered! +[12:59:37] [Client thread/INFO]: OBJLoader.Parser: command 'l' (model: 'immersivetech:models/block/metal_multiblock/solar_tower.obj') is not currently supported, skipping. Line: 2635 'l 642 647' +[12:59:37] [Client thread/WARN]: OBJModel.Parser: found a face ('f') with more than 4 vertices, only the first 4 of these vertices will be rendered! +[12:59:37] [Client thread/WARN]: OBJModel.Parser: found a face ('f') with more than 4 vertices, only the first 4 of these vertices will be rendered! +[12:59:37] [Client thread/WARN]: OBJModel.Parser: found a face ('f') with more than 4 vertices, only the first 4 of these vertices will be rendered! +[12:59:47] [Client thread/INFO]: Stitching Revolver Textures! +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:purpur: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:sandstoneyellow: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:purpur1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:sandstoneyellow1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:purpur2: 5 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:sandstoneyellow2: 8 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:purpur: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:purpur1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:purpur2: 5 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:sandstoneyellow: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:dirt: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:dirt: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:dirt: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:sandstoneyellow1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:sandstoneyellow2: 8 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:quartz: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:quartz1: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:cobblestone2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:prismarine: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:prismarine1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:prismarine2: 6 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:planks-oak: 15 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick: 16 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick1: 10 +[12:59:47] [Client thread/INFO]: [pl.asie.ucw.UCWProxyClient:onTextureStitchPre:225]: chisel:stonebrick2: 10 +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: artillery_8bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: mortar_6bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: artillery_6bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: autocannon_3bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: grenade_5bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: railgun_grenade_4bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: mg_2bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: smg_1bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: stg_1bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: revolver_1bCal +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: tripmine +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: tellermine +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: radio_explosives +[12:59:47] [Client thread/INFO]: registering sprite for bullet casing: naval_mine +[12:59:47] [Client thread/INFO]: registering sprite for bullet magazine type: machinegun +[12:59:47] [Client thread/INFO]: registering sprite for bullet magazine type: submachinegun +[12:59:47] [Client thread/INFO]: registering sprite for bullet magazine type: automatic_revolver +[12:59:47] [Client thread/INFO]: registering sprite for bullet magazine type: submachinegun_drum +[12:59:47] [Client thread/INFO]: registering sprite for bullet magazine type: assault_rifle +[12:59:47] [Client thread/INFO]: registering sprite for bullet magazine type: autocannon +[12:59:47] [Client thread/INFO]: registering sprite for bullet magazine type: cpds_drum +[12:59:49] [Client thread/INFO]: Max texture size: 8192 +[13:00:01] [Client thread/INFO]: Created: 4096x2048 textures-atlas +[13:00:01] [Client thread/INFO]: Weather2: Setting up foliage replacers +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:01] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@127d765a with name railcraft:actuator_routing#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@707fd2fc with name railcraft:actuator_routing#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@310dac21 with name railcraft:actuator_routing#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2e59dbd7 with name railcraft:actuator_lever#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b28b1c9 with name railcraft:actuator_motor#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4de544a2 with name railcraft:actuator_motor#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@69ca9a0e with name railcraft:actuator_routing#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@250b2112 with name railcraft:actuator_routing#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b0cc8a5 with name railcraft:actuator_routing#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@63efd29d with name railcraft:actuator_lever#facing=west,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2d293767 with name railcraft:actuator_motor#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7e4ddd0d with name railcraft:actuator_lever#facing=west,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6f74e27 with name railcraft:actuator_motor#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2c678a22 with name railcraft:actuator_routing#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1d59119a with name railcraft:actuator_lever#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@211baa8 with name railcraft:actuator_motor#facing=east,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4276f675 with name railcraft:actuator_lever#facing=north,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5352be5 with name railcraft:actuator_lever#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@55ec02cc with name railcraft:actuator_motor#facing=south,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@64802cde with name railcraft:actuator_routing#facing=south,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4027b14c with name railcraft:actuator_motor#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3ea49cff with name railcraft:actuator_lever#facing=north,thrown=false +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@2b57f7d6 with name railcraft:actuator_motor#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@4507c10b with name railcraft:actuator_lever#facing=east,thrown=true +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@6484b62e with name railcraft:actuator_flag_red#red_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@54e787b3 with name railcraft:actuator_flag_red#red_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@439f385d with name railcraft:actuator_flag_red#red_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@44648c87 with name railcraft:actuator_flag_red#red_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@37b6622a with name railcraft:actuator_flag_red#red_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3914a6b with name railcraft:actuator_flag_red#red_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@14966dd9 with name railcraft:actuator_flag_white#white_flag=east +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@3103c5e5 with name railcraft:actuator_flag_white#white_flag=north_south +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@1bb47ab5 with name railcraft:actuator_flag_white#white_flag=west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@39830348 with name railcraft:actuator_flag_white#white_flag=east_west +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@7311a569 with name railcraft:actuator_flag_white#white_flag=north +[13:00:02] [Client thread/INFO]: Catching dependency model net.minecraftforge.client.model.ModelLoader$WeightedRandomModel@5b0ae250 with name railcraft:actuator_flag_white#white_flag=south +[13:00:03] [Client thread/WARN]: Unable to resolve texture due to upward reference: #top in minecraft:models/block/orientable +[13:00:03] [Client thread/WARN]: Unable to resolve texture due to upward reference: #top in minecraft:models/block/orientable +[13:00:03] [Client thread/WARN]: Unable to resolve texture due to upward reference: #front in minecraft:models/block/orientable +[13:00:03] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:03] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:03] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:07] [Client thread/ERROR]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) +[13:00:07] [Client thread/ERROR]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model dynamictrees:block/saplings/tallbirch with loader VanillaLoader.INSTANCE, skipping +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling.(BakedModelSapling.java:68) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at com.ferreusveritas.dynamictrees.models.loaders.ModelLoaderSapling$1.bake(ModelLoaderSapling.java:26) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraftforge.client.model.ModelLoader$WeightedRandomModel.bake(ModelLoader.java:719) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:180) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.main.Main.main(SourceFile:123) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at java.lang.reflect.Method.invoke(Method.java:497) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: Caused by: java.io.FileNotFoundException: dynamictrees:models/block/saplings/tallbirch.json +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:69) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:334) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraftforge.client.model.ModelLoader.access$1400(ModelLoader.java:115) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:861) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: ... 15 more +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model dynamictreesbop:block/saplings/floweringapple with loader VanillaLoader.INSTANCE, skipping +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling.(BakedModelSapling.java:68) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at com.ferreusveritas.dynamictrees.models.loaders.ModelLoaderSapling$1.bake(ModelLoaderSapling.java:26) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraftforge.client.model.ModelLoader$WeightedRandomModel.bake(ModelLoader.java:719) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:180) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.client.main.Main.main(SourceFile:123) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at java.lang.reflect.Method.invoke(Method.java:497) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) +[13:00:07] [Client thread/INFO]: [com.ferreusveritas.dynamictrees.models.bakedmodels.BakedModelSapling::73]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: Caused by: java.io.FileNotFoundException: dynamictreesbop:models/block/saplings/floweringapple.json +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:69) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:334) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraftforge.client.model.ModelLoader.access$1400(ModelLoader.java:115) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:861) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) +[13:00:07] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: ... 15 more +[13:00:08] [Client thread/WARN]: Unable to resolve texture due to upward reference: #top in minecraft:models/block/orientable +[13:00:08] [Client thread/WARN]: Unable to resolve texture due to upward reference: #top in minecraft:models/block/orientable +[13:00:08] [Client thread/WARN]: Unable to resolve texture due to upward reference: #front in minecraft:models/block/orientable +[13:00:08] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:08] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:08] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:08] [Client thread/ERROR]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) +[13:00:09] [Client thread/WARN]: Unable to resolve texture due to upward reference: #top in minecraft:models/block/orientable +[13:00:09] [Client thread/WARN]: Unable to resolve texture due to upward reference: #top in minecraft:models/block/orientable +[13:00:09] [Client thread/WARN]: Unable to resolve texture due to upward reference: #front in minecraft:models/block/orientable +[13:00:09] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:09] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:09] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:09] [Client thread/ERROR]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) +[13:00:09] [Client thread/ERROR]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) +[13:00:09] [Client thread/WARN]: Unable to resolve texture due to upward reference: #top in minecraft:models/block/orientable +[13:00:10] [Client thread/WARN]: Unable to resolve texture due to upward reference: #top in minecraft:models/block/orientable +[13:00:10] [Client thread/WARN]: Unable to resolve texture due to upward reference: #front in minecraft:models/block/orientable +[13:00:10] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:10] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:10] [Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:models/block/orientable +[13:00:10] [Client thread/ERROR]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) +[13:00:11] [Client thread/ERROR]: Exception loading model for variant immersiveintelligence:metal_multiblock_electrolyzer#_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=electrolyzer +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model immersiveintelligence:metal_multiblock_electrolyzer#_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=electrolyzer with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading blockstate for the variant immersiveintelligence:metal_multiblock_electrolyzer#_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=electrolyzer: +java.lang.Exception: Could not load model definition for variant immersiveintelligence:metal_multiblock_electrolyzer + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:269) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:121) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model immersiveintelligence:blockstates/metal_multiblock_electrolyzer.json + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:228) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +Caused by: java.io.FileNotFoundException: immersiveintelligence:blockstates/metal_multiblock_electrolyzer.json + at net.minecraft.client.resources.FallbackResourceManager.func_135056_b(FallbackResourceManager.java:104) ~[cei.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_135056_b(SimpleReloadableResourceManager.java:79) ~[cev.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:221) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant immersiveintelligence:metal_multiblock#_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=radio_station +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model immersiveintelligence:metal_multiblock#_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=radio_station with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant immersiveintelligence:metal_multiblock#_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=artillery_howitzer +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model immersiveintelligence:metal_multiblock#_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=artillery_howitzer with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant immersiveintelligence:metal_multiblock1#_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=vulcanizer +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model immersiveintelligence:metal_multiblock1#_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=vulcanizer with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant unlimitedchiselworks:chisel_planks_oak_rustic_painted_wood_pink_0#variation=15 +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model unlimitedchiselworks:chisel_planks_oak_rustic_painted_wood_pink_0#variation=15 with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading blockstate for the variant unlimitedchiselworks:chisel_planks_oak_rustic_painted_wood_pink_0#variation=15: +java.lang.Exception: Could not load model definition for variant unlimitedchiselworks:chisel_planks_oak_rustic_painted_wood_pink_0 + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:269) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:121) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model unlimitedchiselworks:blockstates/chisel_planks_oak_rustic_painted_wood_pink_0.json + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:228) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +Caused by: java.io.FileNotFoundException: unlimitedchiselworks:blockstates/chisel_planks_oak_rustic_painted_wood_pink_0.json + at net.minecraft.client.resources.FallbackResourceManager.func_135056_b(FallbackResourceManager.java:104) ~[cei.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_135056_b(SimpleReloadableResourceManager.java:79) ~[cev.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:221) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_13#variation=15 +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_13#variation=15 with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading blockstate for the variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_13#variation=15: +java.lang.Exception: Could not load model definition for variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_13 + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:269) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:121) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model unlimitedchiselworks:blockstates/chisel_planks_oak_quark_stained_planks_13.json + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:228) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +Caused by: java.io.FileNotFoundException: unlimitedchiselworks:blockstates/chisel_planks_oak_quark_stained_planks_13.json + at net.minecraft.client.resources.FallbackResourceManager.func_135056_b(FallbackResourceManager.java:104) ~[cei.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_135056_b(SimpleReloadableResourceManager.java:79) ~[cev.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:221) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_14#variation=15 +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_14#variation=15 with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading blockstate for the variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_14#variation=15: +java.lang.Exception: Could not load model definition for variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_14 + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:269) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:121) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model unlimitedchiselworks:blockstates/chisel_planks_oak_quark_stained_planks_14.json + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:228) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +Caused by: java.io.FileNotFoundException: unlimitedchiselworks:blockstates/chisel_planks_oak_quark_stained_planks_14.json + at net.minecraft.client.resources.FallbackResourceManager.func_135056_b(FallbackResourceManager.java:104) ~[cei.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_135056_b(SimpleReloadableResourceManager.java:79) ~[cev.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:221) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_15#variation=15 +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_15#variation=15 with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading blockstate for the variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_15#variation=15: +java.lang.Exception: Could not load model definition for variant unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_15 + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:269) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:121) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model unlimitedchiselworks:blockstates/chisel_planks_oak_quark_stained_planks_15.json + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:228) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +Caused by: java.io.FileNotFoundException: unlimitedchiselworks:blockstates/chisel_planks_oak_quark_stained_planks_15.json + at net.minecraft.client.resources.FallbackResourceManager.func_135056_b(FallbackResourceManager.java:104) ~[cei.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_135056_b(SimpleReloadableResourceManager.java:79) ~[cev.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:221) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant forgemultipartcbe:multipart_block#normal +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model forgemultipartcbe:multipart_block#normal with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading blockstate for the variant forgemultipartcbe:multipart_block#normal: +java.lang.Exception: Could not load model definition for variant forgemultipartcbe:multipart_block + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:269) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:121) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model forgemultipartcbe:blockstates/multipart_block.json + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:228) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +Caused by: java.io.FileNotFoundException: forgemultipartcbe:blockstates/multipart_block.json + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_135056_b(SimpleReloadableResourceManager.java:83) ~[cev.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:221) ~[cgb.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:208) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] + ... 14 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant architecturecraft:shape#light=0 +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model architecturecraft:shape#light=0 with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant architecturecraft:shape#light=1 +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model architecturecraft:shape#light=1 with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant architecturecraft:shape#light=2 +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model architecturecraft:shape#light=2 with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant architecturecraft:shape#light=7 +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model architecturecraft:shape#light=7 with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant props:blockprops#facing=south +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model props:blockprops#facing=south with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant props:blockprops#facing=north +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model props:blockprops#facing=north with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant props:blockfake#facing=south +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model props:blockfake#facing=south with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/ERROR]: Exception loading model for variant props:blockprops#facing=east +net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model props:blockprops#facing=east with loader VariantLoader.INSTANCE, skipping + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[cgb.class:?] + at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] + at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] + at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] + at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException + at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] + at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] + at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] + ... 15 more +[13:00:11] [Client thread/FATAL]: Suppressed additional 15 model loading errors for domain architecturecraft +[13:00:11] [Client thread/FATAL]: Suppressed additional 196 model loading errors for domain unlimitedchiselworks +[13:00:11] [Client thread/FATAL]: Suppressed additional 1196 model loading errors for domain immersiveintelligence +[13:00:11] [Client thread/FATAL]: Suppressed additional 3 model loading errors for domain props +[13:00:12] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.layers.LayerArmorBase +[13:00:12] [Client thread/INFO]: Applying Transformation to method (Names [renderArmorLayer, func_188361_a] Descriptor (Lnet/minecraft/entity/EntityLivingBase;FFFFFFFLnet/minecraft/inventory/EntityEquipmentSlot;)V) +[13:00:12] [Client thread/INFO]: Located Method, patching... +[13:00:12] [Client thread/INFO]: Patch result: true +[13:00:12] [Client thread/INFO]: Applying Transformation to method (Names [renderEnchantedGlint, func_188364_a] Descriptor (Lnet/minecraft/client/renderer/entity/RenderLivingBase;Lnet/minecraft/entity/EntityLivingBase;Lnet/minecraft/client/model/ModelBase;FFFFFFF)V) +[13:00:12] [Client thread/INFO]: Located Method, patching... +[13:00:12] [Client thread/INFO]: Located patch target node INVOKESTATIC net/minecraft/client/renderer/GlStateManager.func_179131_c (FFFF)V +[13:00:12] [Client thread/INFO]: Located patch target node INVOKESTATIC net/minecraft/client/renderer/GlStateManager.func_179131_c (FFFF)V +[13:00:12] [Client thread/INFO]: Patch result: true +[13:00:12] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.RenderBoat +[13:00:12] [Client thread/INFO]: Applying Transformation to method (Names [doRender, func_188300_b] Descriptor (Lnet/minecraft/entity/item/EntityBoat;DDDFF)V) +[13:00:12] [Client thread/INFO]: Located Method, patching... +[13:00:12] [Client thread/INFO]: Located patch target node INVOKEINTERFACE net/minecraft/client/model/IMultipassModel.func_187054_b (Lnet/minecraft/entity/Entity;FFFFFF)V +[13:00:12] [Client thread/INFO]: Patch result: true +[13:00:12] [Client thread/INFO]: Transforming net.minecraft.client.renderer.entity.layers.LayerEntityOnShoulder +[13:00:12] [Client thread/INFO]: Applying Transformation to method (Names [renderEntityOnShoulder, func_192864_a] Descriptor (Lnet/minecraft/entity/player/EntityPlayer;Ljava/util/UUID;Lnet/minecraft/nbt/NBTTagCompound;Lnet/minecraft/client/renderer/entity/RenderLivingBase;Lnet/minecraft/client/model/ModelBase;Lnet/minecraft/util/ResourceLocation;Ljava/lang/Class;FFFFFFFZ)Lnet/minecraft/client/renderer/entity/layers/LayerEntityOnShoulder$DataHolder;) +[13:00:12] [Client thread/INFO]: Located Method, patching... +[13:00:12] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/entity/RenderLivingBase.func_110776_a (Lnet/minecraft/util/ResourceLocation;)V +[13:00:12] [Client thread/INFO]: Patch result: true +[13:00:12] [Client thread/INFO]: Transforming net.minecraft.client.renderer.BlockModelRenderer +[13:00:12] [Client thread/INFO]: Applying Transformation to method (Names [renderQuadsFlat, func_187496_a] Descriptor (Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/math/BlockPos;IZLnet/minecraft/client/renderer/BufferBuilder;Ljava/util/List;Ljava/util/BitSet;)V) +[13:00:12] [Client thread/INFO]: Located Method, patching... +[13:00:12] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/BufferBuilder.func_178987_a (DDD)V +[13:00:12] [Client thread/INFO]: Patch result: true +[13:00:14] [Client thread/INFO]: Transforming net.minecraft.enchantment.EnchantmentHelper +[13:00:14] [Client thread/INFO]: Applying Transformation to method (Names [getEnchantments, func_82781_a] Descriptor (Lnet/minecraft/item/ItemStack;)Ljava/util/Map;) +[13:00:14] [Client thread/INFO]: Located Method, patching... +[13:00:14] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/item/ItemStack.func_77986_q ()Lnet/minecraft/nbt/NBTTagList; +[13:00:14] [Client thread/INFO]: Patch result: true +[13:00:14] [Client thread/WARN]: defineId called for: class mods.railcraft.common.carts.CartBaseFiltered from class mods.railcraft.common.plugins.forge.DataManagerPlugin +[13:00:16] [Client thread/INFO]: Fluid ingredient factory loaded +[13:00:16] [Client thread/INFO]: Remaining item shaped recipe factory loaded +[13:00:16] [Client thread/INFO]: Remaining item shaped recipe factory loaded +[13:00:17] [Client thread/ERROR]: Parsing error loading recipe bibliocraft:markerpole +com.google.gson.JsonSyntaxException: Invalid pattern: empty pattern not allowed + at net.minecraftforge.common.crafting.CraftingHelper.lambda$init$14(CraftingHelper.java:488) ~[CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper$$Lambda$807/361000071.parse(Unknown Source) ~[?:?] + at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingHelper.java:416) ~[CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$22(CraftingHelper.java:723) [CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper$$Lambda$2279/211739825.apply(Unknown Source) [CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:833) [CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:688) [CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper$$Lambda$2277/458041642.accept(Unknown Source) [CraftingHelper.class:?] + at java.util.ArrayList.forEach(ArrayList.java:1249) [?:1.8.0_51] + at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:633) [CraftingHelper.class:?] + at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747) [Loader.class:?] + at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) [FMLClientHandler.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +[13:00:17] [Client thread/ERROR]: Parsing error loading recipe bibliocraft:clipboard +com.google.gson.JsonSyntaxException: Invalid pattern: empty pattern not allowed + at net.minecraftforge.common.crafting.CraftingHelper.lambda$init$14(CraftingHelper.java:488) ~[CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper$$Lambda$807/361000071.parse(Unknown Source) ~[?:?] + at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingHelper.java:416) ~[CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$22(CraftingHelper.java:723) [CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper$$Lambda$2279/211739825.apply(Unknown Source) [CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:833) [CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:688) [CraftingHelper.class:?] + at net.minecraftforge.common.crafting.CraftingHelper$$Lambda$2277/458041642.accept(Unknown Source) [CraftingHelper.class:?] + at java.util.ArrayList.forEach(ArrayList.java:1249) [?:1.8.0_51] + at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:633) [CraftingHelper.class:?] + at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747) [Loader.class:?] + at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) [FMLClientHandler.class:?] + at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +[13:00:18] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bread`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:18] [Client thread/WARN]: Unable to find recipe for minecraft:rabbit_stew +[13:00:18] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `beetroot_soup`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:18] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mushroom_stew`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:18] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cookie`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:18] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pumpkin_pie`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:18] [Client thread/WARN]: Unable to find recipe for minecraft:baked_potato +[13:00:18] [Client thread/INFO]: Loading recipes... +[13:00:18] [Client thread/INFO]: Skipping feature arcaneStone as its required mod thaumcraft was missing. +[13:00:18] [Client thread/INFO]: Skipping feature bloodMagic as its required mod bloodmagic was missing. +[13:00:18] [Client thread/INFO]: Skipping feature certus as its required mod appliedenergistics2 was missing. +[13:00:18] [Client thread/INFO]: 72 Feature's recipes loaded. +[13:00:18] [Client thread/INFO]: Registering Recipes. +[13:00:19] [Client thread/INFO]: Found and replaced 27 Log -> Planks recipes with Saw + Log -> Plank recipes. (First Pass) +[13:00:20] [Client thread/INFO]: Applying holder lookups +[13:00:20] [Client thread/INFO]: Holder lookups applied +[13:00:20] [Client thread/INFO]: minecraft:ocean;OCEAN;0.5;false;false;false;[WATER, OCEAN] +[13:00:20] [Client thread/INFO]: minecraft:plains;MEDIUM;0.8;false;false;false;[PLAINS] +[13:00:20] [Client thread/INFO]: minecraft:desert;WARM;2.0;false;false;false;[SANDY, HOT, DRY] +[13:00:20] [Client thread/INFO]: minecraft:extreme_hills;MEDIUM;0.2;false;false;false;[HILLS, MOUNTAIN] +[13:00:20] [Client thread/INFO]: minecraft:forest;MEDIUM;0.7;false;false;false;[FOREST] +[13:00:20] [Client thread/INFO]: minecraft:taiga;MEDIUM;0.25;false;false;false;[CONIFEROUS, COLD, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:swampland;MEDIUM;0.8;true;false;false;[SWAMP, WET] +[13:00:20] [Client thread/INFO]: minecraft:river;MEDIUM;0.5;false;false;false;[WATER, RIVER] +[13:00:20] [Client thread/INFO]: minecraft:hell;WARM;2.0;false;false;false;[HOT, DRY, NETHER] +[13:00:20] [Client thread/INFO]: minecraft:sky;MEDIUM;0.5;false;false;false;[END, DRY, COLD] +[13:00:20] [Client thread/INFO]: minecraft:frozen_ocean;OCEAN;0.0;false;false;true;[SNOWY, WATER, OCEAN, COLD] +[13:00:20] [Client thread/INFO]: minecraft:frozen_river;COLD;0.0;false;false;true;[SNOWY, WATER, RIVER, COLD] +[13:00:20] [Client thread/INFO]: minecraft:ice_flats;COLD;0.0;false;false;true;[SNOWY, WASTELAND, COLD] +[13:00:20] [Client thread/INFO]: minecraft:ice_mountains;COLD;0.0;false;false;true;[SNOWY, MOUNTAIN, COLD] +[13:00:20] [Client thread/INFO]: minecraft:mushroom_island;MEDIUM;0.9;true;false;false;[RARE, MUSHROOM] +[13:00:20] [Client thread/INFO]: minecraft:mushroom_island_shore;MEDIUM;0.9;true;false;false;[BEACH, RARE, MUSHROOM] +[13:00:20] [Client thread/INFO]: minecraft:beaches;MEDIUM;0.8;false;false;false;[BEACH] +[13:00:20] [Client thread/INFO]: minecraft:desert_hills;WARM;2.0;false;false;false;[HILLS, SANDY, HOT, DRY] +[13:00:20] [Client thread/INFO]: minecraft:forest_hills;MEDIUM;0.7;false;false;false;[HILLS, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:taiga_hills;MEDIUM;0.25;false;false;false;[CONIFEROUS, HILLS, COLD, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:smaller_extreme_hills;MEDIUM;0.2;false;false;false;[MOUNTAIN] +[13:00:20] [Client thread/INFO]: minecraft:jungle;MEDIUM;0.95;true;false;false;[HOT, JUNGLE, WET, DENSE] +[13:00:20] [Client thread/INFO]: minecraft:jungle_hills;MEDIUM;0.95;true;false;false;[HILLS, HOT, JUNGLE, WET, DENSE] +[13:00:20] [Client thread/INFO]: minecraft:jungle_edge;MEDIUM;0.95;false;false;false;[RARE, HOT, JUNGLE, WET, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:deep_ocean;OCEAN;0.5;false;false;false;[WATER, OCEAN] +[13:00:20] [Client thread/INFO]: minecraft:stone_beach;MEDIUM;0.2;false;false;false;[BEACH] +[13:00:20] [Client thread/INFO]: minecraft:cold_beach;COLD;0.05;false;false;true;[BEACH, SNOWY, COLD] +[13:00:20] [Client thread/INFO]: minecraft:birch_forest;MEDIUM;0.6;false;false;false;[FOREST] +[13:00:20] [Client thread/INFO]: minecraft:birch_forest_hills;MEDIUM;0.6;false;false;false;[HILLS, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:roofed_forest;MEDIUM;0.7;false;false;false;[DENSE, SPOOKY, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:taiga_cold;COLD;-0.5;false;false;true;[CONIFEROUS, SNOWY, COLD, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:taiga_cold_hills;COLD;-0.5;false;false;true;[CONIFEROUS, SNOWY, HILLS, COLD, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:redwood_taiga;MEDIUM;0.3;false;false;false;[CONIFEROUS, COLD, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:redwood_taiga_hills;MEDIUM;0.3;false;false;false;[CONIFEROUS, HILLS, COLD, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:extreme_hills_with_trees;MEDIUM;0.2;false;false;false;[SPARSE, MOUNTAIN, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:savanna;WARM;1.2;false;false;false;[SAVANNA, PLAINS, SPARSE, HOT] +[13:00:20] [Client thread/INFO]: minecraft:savanna_rock;WARM;1.0;false;false;false;[SAVANNA, PLAINS, SPARSE, RARE, HOT] +[13:00:20] [Client thread/INFO]: minecraft:mesa;WARM;2.0;false;false;false;[MESA, SANDY, DRY] +[13:00:20] [Client thread/INFO]: minecraft:mesa_rock;WARM;2.0;false;false;false;[MESA, SPARSE, SANDY, DRY] +[13:00:20] [Client thread/INFO]: minecraft:mesa_clear_rock;WARM;2.0;false;false;false;[MESA, SANDY, DRY] +[13:00:20] [Client thread/INFO]: minecraft:void;MEDIUM;0.5;false;false;false;[VOID] +[13:00:20] [Client thread/INFO]: minecraft:mutated_plains;MEDIUM;0.8;false;true;false;[PLAINS, RARE] +[13:00:20] [Client thread/INFO]: minecraft:mutated_desert;WARM;2.0;false;true;false;[SANDY, RARE, HOT, DRY] +[13:00:20] [Client thread/INFO]: minecraft:mutated_extreme_hills;MEDIUM;0.2;false;true;false;[SPARSE, RARE, MOUNTAIN] +[13:00:20] [Client thread/INFO]: minecraft:mutated_forest;MEDIUM;0.7;false;true;false;[HILLS, RARE, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:mutated_taiga;MEDIUM;0.25;false;true;false;[CONIFEROUS, RARE, MOUNTAIN, COLD, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:mutated_swampland;MEDIUM;0.8;true;true;false;[SWAMP, HILLS, RARE, WET] +[13:00:20] [Client thread/INFO]: minecraft:mutated_ice_flats;COLD;0.0;false;true;true;[SNOWY, HILLS, RARE, COLD] +[13:00:20] [Client thread/INFO]: minecraft:mutated_jungle;MEDIUM;0.95;true;true;false;[RARE, HOT, MOUNTAIN, JUNGLE, WET, DENSE] +[13:00:20] [Client thread/INFO]: minecraft:mutated_jungle_edge;MEDIUM;0.95;false;true;false;[SPARSE, HILLS, RARE, HOT, JUNGLE] +[13:00:20] [Client thread/INFO]: minecraft:mutated_birch_forest;MEDIUM;0.6;false;true;false;[HILLS, RARE, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:mutated_birch_forest_hills;MEDIUM;0.6;false;true;false;[RARE, MOUNTAIN, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:mutated_roofed_forest;MEDIUM;0.7;false;true;false;[RARE, MOUNTAIN, DENSE, SPOOKY, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:mutated_taiga_cold;COLD;-0.5;false;true;true;[CONIFEROUS, SNOWY, RARE, MOUNTAIN, COLD, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:mutated_redwood_taiga;MEDIUM;0.25;false;true;false;[RARE, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:mutated_redwood_taiga_hills;MEDIUM;0.25;false;true;false;[HILLS, RARE, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: minecraft:mutated_extreme_hills_with_trees;MEDIUM;0.2;false;true;false;[SPARSE, RARE, MOUNTAIN] +[13:00:20] [Client thread/INFO]: minecraft:mutated_savanna;WARM;1.1;false;true;false;[SAVANNA, SPARSE, RARE, HOT, MOUNTAIN, DRY] +[13:00:20] [Client thread/INFO]: minecraft:mutated_savanna_rock;WARM;1.0;false;true;false;[SAVANNA, SPARSE, HILLS, RARE, HOT, DRY] +[13:00:20] [Client thread/INFO]: minecraft:mutated_mesa;WARM;2.0;false;true;false;[SPARSE, RARE, HOT, MOUNTAIN, DRY] +[13:00:20] [Client thread/INFO]: minecraft:mutated_mesa_rock;WARM;2.0;false;true;false;[SPARSE, HILLS, RARE, HOT, DRY] +[13:00:20] [Client thread/INFO]: minecraft:mutated_mesa_clear_rock;WARM;2.0;false;true;false;[SPARSE, RARE, HOT, MOUNTAIN, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:gravel_beach;MEDIUM;0.6;false;false;false;[BEACH] +[13:00:20] [Client thread/INFO]: biomesoplenty:white_beach;WARM;1.0;true;false;false;[BEACH] +[13:00:20] [Client thread/INFO]: biomesoplenty:origin_beach;MEDIUM;0.6;false;false;false;[BEACH, RARE] +[13:00:20] [Client thread/INFO]: biomesoplenty:alps;COLD;-0.25;false;false;true;[SNOWY, MOUNTAIN, DRY, COLD] +[13:00:20] [Client thread/INFO]: biomesoplenty:bamboo_forest;MEDIUM;0.9;false;false;false;[JUNGLE, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:bayou;MEDIUM;0.95;true;false;false;[SWAMP, HOT, WET, DENSE] +[13:00:20] [Client thread/INFO]: biomesoplenty:bog;MEDIUM;0.5;true;false;false;[SWAMP, WET, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:boreal_forest;MEDIUM;0.3;false;false;false;[CONIFEROUS, HILLS, DENSE, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:brushland;WARM;1.5;false;false;false;[SAVANNA, SPARSE, HOT, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:chaparral;MEDIUM;0.8;false;false;false;[PLAINS, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:cherry_blossom_grove;MEDIUM;0.55;false;false;false;[MAGICAL, LUSH, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:cold_desert;MEDIUM;0.2;false;false;false;[SNOWY, DRY, COLD] +[13:00:20] [Client thread/INFO]: biomesoplenty:coniferous_forest;MEDIUM;0.45;false;false;false;[CONIFEROUS, DENSE, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:crag;MEDIUM;0.5;false;false;false;[WASTELAND, HILLS, MOUNTAIN, DRY, MAGICAL, COLD] +[13:00:20] [Client thread/INFO]: biomesoplenty:dead_forest;MEDIUM;0.3;false;false;false;[SPARSE, DEAD, DRY, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:dead_swamp;MEDIUM;0.6;true;false;false;[SPARSE, SWAMP, DEAD, WET, SPOOKY, COLD] +[13:00:20] [Client thread/INFO]: biomesoplenty:eucalyptus_forest;MEDIUM;0.95;true;false;false;[JUNGLE, LUSH, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:fen;MEDIUM;0.4;false;false;false;[SWAMP, DEAD, WET, DENSE, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:flower_field;MEDIUM;0.7;false;false;false;[PLAINS, LUSH] +[13:00:20] [Client thread/INFO]: biomesoplenty:grassland;MEDIUM;0.6;false;false;false;[PLAINS, HILLS, WET] +[13:00:20] [Client thread/INFO]: biomesoplenty:grove;MEDIUM;0.6;false;false;false;[PLAINS, SPARSE, LUSH, WET, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:highland;MEDIUM;0.6;false;false;false;[HILLS, MOUNTAIN, WET] +[13:00:20] [Client thread/INFO]: biomesoplenty:land_of_lakes;MEDIUM;0.5;true;false;false;[SWAMP, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:lavender_fields;MEDIUM;0.7;false;false;false;[PLAINS, MAGICAL, LUSH] +[13:00:20] [Client thread/INFO]: biomesoplenty:lush_desert;WARM;1.2;false;false;false;[SAVANNA, SPARSE, SANDY, HOT, DRY, LUSH] +[13:00:20] [Client thread/INFO]: biomesoplenty:lush_swamp;MEDIUM;0.7;true;false;false;[SWAMP, LUSH, WET, DENSE] +[13:00:20] [Client thread/INFO]: biomesoplenty:mangrove;MEDIUM;0.85;false;false;false;[SWAMP, WATER, LUSH, WET, DENSE] +[13:00:20] [Client thread/INFO]: biomesoplenty:maple_woods;MEDIUM;0.25;false;false;false;[CONIFEROUS, DENSE, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:marsh;MEDIUM;0.6;false;false;false;[LUSH, WET] +[13:00:20] [Client thread/INFO]: biomesoplenty:meadow;MEDIUM;0.4;false;false;false;[PLAINS, SPARSE, LUSH, WET, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:moor;MEDIUM;0.6;true;false;false;[SWAMP, HILLS, WET] +[13:00:20] [Client thread/INFO]: biomesoplenty:mountain;MEDIUM;0.5;false;false;false;[SPARSE, MOUNTAIN, DRY, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:mystic_grove;MEDIUM;0.7;false;false;false;[RARE, MAGICAL, LUSH, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:ominous_woods;MEDIUM;0.6;false;false;false;[RARE, DEAD, MAGICAL, WET, DENSE, SPOOKY, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:orchard;MEDIUM;0.7;false;false;false;[PLAINS, LUSH, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:outback;WARM;2.0;false;false;false;[SAVANNA, SPARSE, SANDY, HOT, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:overgrown_cliffs;MEDIUM;0.95;false;false;false;[HILLS, MOUNTAIN, LUSH, JUNGLE, WET, DENSE] +[13:00:20] [Client thread/INFO]: biomesoplenty:prairie;MEDIUM;0.8;false;false;false;[PLAINS, SPARSE, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:quagmire;MEDIUM;0.6;true;false;false;[SWAMP, WASTELAND, DEAD, WET] +[13:00:20] [Client thread/INFO]: biomesoplenty:rainforest;MEDIUM;0.95;true;false;false;[HILLS, JUNGLE, LUSH, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:redwood_forest;MEDIUM;0.7;false;false;false;[DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:sacred_springs;MEDIUM;0.85;true;false;false;[RARE, MAGICAL, JUNGLE, LUSH, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:seasonal_forest;MEDIUM;0.4;false;false;false;[DENSE, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:shield;MEDIUM;0.4;false;false;false;[WET, DENSE, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:shrubland;MEDIUM;0.6;false;false;false;[PLAINS, SPARSE, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:snowy_coniferous_forest;COLD;-0.25;false;false;true;[CONIFEROUS, SNOWY, DENSE, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:snowy_forest;COLD;-0.25;false;false;true;[SNOWY, SPARSE, WET, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:steppe;MEDIUM;0.75;false;false;false;[PLAINS, SANDY, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:temperate_rainforest;MEDIUM;0.75;true;false;false;[LUSH, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:tropical_rainforest;WARM;1.0;true;false;false;[HOT, JUNGLE, LUSH, WET, DENSE] +[13:00:20] [Client thread/INFO]: biomesoplenty:tundra;MEDIUM;0.2;false;false;false;[SPARSE, WASTELAND, DEAD, WET, COLD] +[13:00:20] [Client thread/INFO]: biomesoplenty:wasteland;WARM;2.0;false;false;false;[SPARSE, WASTELAND, DEAD, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:wetland;MEDIUM;0.6;false;false;false;[SWAMP, LUSH, WET, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:woodland;MEDIUM;0.7;false;false;false;[DRY, DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:xeric_shrubland;WARM;1.75;false;false;false;[SAVANNA, SPARSE, SANDY, HOT, DRY, LUSH] +[13:00:20] [Client thread/INFO]: biomesoplenty:alps_foothills;COLD;-0.25;false;false;true;[SNOWY, SPARSE, MOUNTAIN, DRY, COLD, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:mountain_foothills;MEDIUM;0.5;false;false;false;[SPARSE, HILLS, MOUNTAIN, DRY, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:redwood_forest_edge;MEDIUM;0.7;false;false;false;[DENSE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:pasture;MEDIUM;0.8;false;false;false;[PLAINS, SPARSE, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:glacier;COLD;-0.5;false;false;false;[SNOWY, WASTELAND, COLD] +[13:00:20] [Client thread/INFO]: biomesoplenty:oasis;WARM;2.0;false;false;false;[SPARSE, SANDY, HOT, LUSH, JUNGLE, WET] +[13:00:20] [Client thread/INFO]: biomesoplenty:snowy_tundra;COLD;0.0;false;false;false;[SNOWY, SPARSE, WASTELAND, DEAD, WET, COLD] +[13:00:20] [Client thread/INFO]: biomesoplenty:coral_reef;MEDIUM;0.5;false;false;false;[WATER, OCEAN] +[13:00:20] [Client thread/INFO]: biomesoplenty:kelp_forest;MEDIUM;0.5;false;false;false;[WATER, OCEAN] +[13:00:20] [Client thread/INFO]: biomesoplenty:origin_island;MEDIUM;0.6;false;false;false;[WATER, RARE, FOREST] +[13:00:20] [Client thread/INFO]: biomesoplenty:tropical_island;MEDIUM;0.95;true;false;false;[WATER, JUNGLE, LUSH, WET, DENSE] +[13:00:20] [Client thread/INFO]: biomesoplenty:volcanic_island;WARM;1.2;false;false;false;[WASTELAND, WATER, MOUNTAIN, HOT, DEAD, DRY] +[13:00:20] [Client thread/INFO]: biomesoplenty:flower_island;MEDIUM;0.8;false;false;false;[PLAINS, WATER, LUSH, MAGICAL, DENSE] +[13:00:20] [Client thread/INFO]: biomesoplenty:corrupted_sands;WARM;2.0;false;false;false;[SANDY, HOT, DRY, NETHER, DENSE] +[13:00:20] [Client thread/INFO]: biomesoplenty:fungi_forest;WARM;2.0;false;false;false;[HOT, NETHER, DENSE, MUSHROOM] +[13:00:20] [Client thread/INFO]: biomesoplenty:phantasmagoric_inferno;WARM;2.0;false;false;false;[WASTELAND, HOT, DRY, MAGICAL, NETHER, SPOOKY] +[13:00:20] [Client thread/INFO]: biomesoplenty:undergarden;WARM;2.0;false;false;false;[HOT, LUSH, NETHER] +[13:00:20] [Client thread/INFO]: biomesoplenty:visceral_heap;WARM;2.0;false;false;false;[HOT, NETHER, WET] +[13:00:20] [Client thread/WARN]: No types have been added to Biome immersiveintelligence:wasteland, types have been assigned on a best-effort guess: [PLAINS, SAVANNA, HOT, DRY] +[13:00:20] [Client thread/INFO]: immersiveintelligence:wasteland;WARM;2.0;false;false;false;[PLAINS, SAVANNA, HOT, DRY] +[13:00:20] [Client thread/INFO]: Registering drops for shadedGarden. +[13:00:20] [Client thread/INFO]: Registering drops for tropicalGarden. +[13:00:20] [Client thread/INFO]: Registering drops for windyGarden. +[13:00:20] [Client thread/INFO]: Registering drops for frostGarden. +[13:00:20] [Client thread/INFO]: Registering drops for aridGarden. +[13:00:20] [Client thread/INFO]: Registering drops for soggyGarden. +[13:00:20] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pamapiary`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:20] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pammarket`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:20] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pamshippingbin`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:20] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pampresser`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:20] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pamgroundtrap`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:20] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pamwatertrap`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:20] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pamwaterfilter`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:20] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pamgrinder`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:20] [Client thread/INFO]: Registered texture set MOUNTAINS_NAKED for biome biomesoplenty:alps +[13:00:20] [Client thread/INFO]: Registered texture set SNOW_PINES for biome biomesoplenty:alps_foothills +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE for biome biomesoplenty:bamboo_forest +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:bayou +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:bog +[13:00:20] [Client thread/INFO]: Registered texture set PINES_HILLS for biome biomesoplenty:boreal_forest +[13:00:20] [Client thread/INFO]: Registered texture set SAVANNA for biome biomesoplenty:brushland +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:chaparral +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:cherry_blossom_grove +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:cold_desert +[13:00:20] [Client thread/INFO]: Registered texture set PINES for biome biomesoplenty:coniferous_forest +[13:00:20] [Client thread/INFO]: Registered texture set WATER for biome biomesoplenty:coral_reef +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:corrupted_sands +[13:00:20] [Client thread/INFO]: Registered texture set MOUNTAINS_SNOW_CAPS for biome biomesoplenty:crag +[13:00:20] [Client thread/WARN]: Unknown texture set SPARSE_FOREST for biome biomesoplenty:dead_forest +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:dead_swamp +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE for biome biomesoplenty:eucalyptus_forest +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:fen +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:flower_field +[13:00:20] [Client thread/INFO]: Registered texture set WATER for biome biomesoplenty:flower_island +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:fungi_forest +[13:00:20] [Client thread/INFO]: Registered texture set SNOW for biome biomesoplenty:glacier +[13:00:20] [Client thread/INFO]: Registered texture set HILLS for biome biomesoplenty:grassland +[13:00:20] [Client thread/INFO]: Registered texture set SHORE for biome biomesoplenty:gravel_beach +[13:00:20] [Client thread/WARN]: Unknown texture set SPARSE_FOREST for biome biomesoplenty:grove +[13:00:20] [Client thread/INFO]: Registered texture set MOUNTAINS_NAKED for biome biomesoplenty:highland +[13:00:20] [Client thread/INFO]: Registered texture set WATER for biome biomesoplenty:kelp_forest +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:land_of_lakes +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:lavender_fields +[13:00:20] [Client thread/INFO]: Registered texture set SAVANNA for biome biomesoplenty:lush_desert +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:lush_swamp +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:mangrove +[13:00:20] [Client thread/INFO]: Registered texture set PINES for biome biomesoplenty:maple_woods +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:marsh +[13:00:20] [Client thread/WARN]: Unknown texture set SPARSE_FOREST for biome biomesoplenty:meadow +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP_HILLS for biome biomesoplenty:moor +[13:00:20] [Client thread/WARN]: Unknown texture set SPARSE_FOREST for biome biomesoplenty:mountain +[13:00:20] [Client thread/WARN]: Unknown texture set SPARSE_FOREST_HILLS for biome biomesoplenty:mountain_foothills +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:mystic_grove +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE for biome biomesoplenty:oasis +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:ominous_woods +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:orchard +[13:00:20] [Client thread/INFO]: Registered texture set SHORE for biome biomesoplenty:origin_beach +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:origin_island +[13:00:20] [Client thread/INFO]: Registered texture set SAVANNA for biome biomesoplenty:outback +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE_CLIFFS for biome biomesoplenty:overgrown_cliffs +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:pasture +[13:00:20] [Client thread/INFO]: Registered texture set DESERT for biome biomesoplenty:phantasmagoric_inferno +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:prairie +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:quagmire +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE_HILLS for biome biomesoplenty:rainforest +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:redwood_forest +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:redwood_forest_edge +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE for biome biomesoplenty:sacred_springs +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:seasonal_forest +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:shield +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:shrubland +[13:00:20] [Client thread/INFO]: Registered texture set PINES for biome biomesoplenty:snowy_coniferous_forest +[13:00:20] [Client thread/INFO]: Registered texture set SNOW_PINES for biome biomesoplenty:snowy_forest +[13:00:20] [Client thread/INFO]: Registered texture set SNOW for biome biomesoplenty:snowy_tundra +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:steppe +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:temperate_rainforest +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:tropical_island +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE for biome biomesoplenty:tropical_rainforest +[13:00:20] [Client thread/INFO]: Registered texture set SNOW for biome biomesoplenty:tundra +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:undergarden +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:visceral_heap +[13:00:20] [Client thread/INFO]: Registered texture set WATER for biome biomesoplenty:volcanic_island +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome biomesoplenty:wasteland +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome biomesoplenty:wetland +[13:00:20] [Client thread/INFO]: Registered texture set SHORE for biome biomesoplenty:white_beach +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome biomesoplenty:woodland +[13:00:20] [Client thread/INFO]: Registered texture set SAVANNA for biome biomesoplenty:xeric_shrubland +[13:00:20] [Client thread/INFO]: Registered texture set SAVANNA for biome immersiveintelligence:wasteland +[13:00:20] [Client thread/INFO]: Registered texture set SHORE for biome minecraft:beaches +[13:00:20] [Client thread/INFO]: Registered texture set BIRCH for biome minecraft:birch_forest +[13:00:20] [Client thread/INFO]: Registered texture set BIRCH_HILLS for biome minecraft:birch_forest_hills +[13:00:20] [Client thread/INFO]: Registered texture set SHORE for biome minecraft:cold_beach +[13:00:20] [Client thread/INFO]: Registered texture set WATER for biome minecraft:deep_ocean +[13:00:20] [Client thread/INFO]: Registered texture set DESERT for biome minecraft:desert +[13:00:20] [Client thread/INFO]: Registered texture set DESERT_HILLS for biome minecraft:desert_hills +[13:00:20] [Client thread/INFO]: Registered texture set MOUNTAINS for biome minecraft:extreme_hills +[13:00:20] [Client thread/INFO]: Registered texture set MOUNTAINS_ALL for biome minecraft:extreme_hills_with_trees +[13:00:20] [Client thread/INFO]: Registered texture set FOREST for biome minecraft:forest +[13:00:20] [Client thread/INFO]: Registered texture set FOREST_HILLS for biome minecraft:forest_hills +[13:00:20] [Client thread/INFO]: Registered texture set ICE for biome minecraft:frozen_ocean +[13:00:20] [Client thread/INFO]: Registered texture set ICE for biome minecraft:frozen_river +[13:00:20] [Client thread/INFO]: Registered texture set CAVE_WALLS for biome minecraft:hell +[13:00:20] [Client thread/INFO]: Registered texture set SNOW for biome minecraft:ice_flats +[13:00:20] [Client thread/INFO]: Registered texture set SNOW_HILLS for biome minecraft:ice_mountains +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE for biome minecraft:jungle +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE_EDGE for biome minecraft:jungle_edge +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE_HILLS for biome minecraft:jungle_hills +[13:00:20] [Client thread/INFO]: Registered texture set MESA for biome minecraft:mesa +[13:00:20] [Client thread/INFO]: Registered texture set PLATEAU_MESA for biome minecraft:mesa_clear_rock +[13:00:20] [Client thread/INFO]: Registered texture set PLATEAU_MESA_TREES for biome minecraft:mesa_rock +[13:00:20] [Client thread/INFO]: Registered texture set MUSHROOM for biome minecraft:mushroom_island +[13:00:20] [Client thread/INFO]: Registered texture set SHORE for biome minecraft:mushroom_island_shore +[13:00:20] [Client thread/INFO]: Registered texture set TALL_BIRCH for biome minecraft:mutated_birch_forest +[13:00:20] [Client thread/INFO]: Registered texture set TALL_BIRCH_HILLS for biome minecraft:mutated_birch_forest_hills +[13:00:20] [Client thread/INFO]: Registered texture set DESERT for biome minecraft:mutated_desert +[13:00:20] [Client thread/INFO]: Registered texture set MOUNTAINS_SNOW_CAPS for biome minecraft:mutated_extreme_hills +[13:00:20] [Client thread/INFO]: Registered texture set MOUNTAINS_SNOW_CAPS for biome minecraft:mutated_extreme_hills_with_trees +[13:00:20] [Client thread/INFO]: Registered texture set FOREST_FLOWERS for biome minecraft:mutated_forest +[13:00:20] [Client thread/INFO]: Registered texture set ICE_SPIKES for biome minecraft:mutated_ice_flats +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE_CLIFFS for biome minecraft:mutated_jungle +[13:00:20] [Client thread/INFO]: Registered texture set JUNGLE_EDGE_HILLS for biome minecraft:mutated_jungle_edge +[13:00:20] [Client thread/INFO]: Registered texture set BRYCE for biome minecraft:mutated_mesa +[13:00:20] [Client thread/INFO]: Registered texture set PLATEAU_MESA_LOW for biome minecraft:mutated_mesa_clear_rock +[13:00:20] [Client thread/INFO]: Registered texture set PLATEAU_MESA_TREES_LOW for biome minecraft:mutated_mesa_rock +[13:00:20] [Client thread/INFO]: Registered texture set SUNFLOWERS for biome minecraft:mutated_plains +[13:00:20] [Client thread/INFO]: Registered texture set MEGA_SPRUCE for biome minecraft:mutated_redwood_taiga +[13:00:20] [Client thread/INFO]: Registered texture set MEGA_SPRUCE_HILLS for biome minecraft:mutated_redwood_taiga_hills +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST_HILLS for biome minecraft:mutated_roofed_forest +[13:00:20] [Client thread/INFO]: Registered texture set SAVANNA_CLIFFS for biome minecraft:mutated_savanna +[13:00:20] [Client thread/INFO]: Registered texture set PLATEAU_SAVANNA_M for biome minecraft:mutated_savanna_rock +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP_HILLS for biome minecraft:mutated_swampland +[13:00:20] [Client thread/INFO]: Registered texture set PINES_HILLS for biome minecraft:mutated_taiga +[13:00:20] [Client thread/INFO]: Registered texture set SNOW_PINES_HILLS for biome minecraft:mutated_taiga_cold +[13:00:20] [Client thread/INFO]: Registered texture set WATER for biome minecraft:ocean +[13:00:20] [Client thread/INFO]: Registered texture set PLAINS for biome minecraft:plains +[13:00:20] [Client thread/INFO]: Registered texture set MEGA_TAIGA for biome minecraft:redwood_taiga +[13:00:20] [Client thread/INFO]: Registered texture set MEGA_TAIGA_HILLS for biome minecraft:redwood_taiga_hills +[13:00:20] [Client thread/INFO]: Registered texture set WATER for biome minecraft:river +[13:00:20] [Client thread/INFO]: Registered texture set DENSE_FOREST for biome minecraft:roofed_forest +[13:00:20] [Client thread/INFO]: Registered texture set SAVANNA for biome minecraft:savanna +[13:00:20] [Client thread/INFO]: Registered texture set PLATEAU_SAVANNA for biome minecraft:savanna_rock +[13:00:20] [Client thread/INFO]: Registered texture set SHORE for biome minecraft:sky +[13:00:20] [Client thread/INFO]: Registered texture set MOUNTAINS for biome minecraft:smaller_extreme_hills +[13:00:20] [Client thread/INFO]: Registered texture set ROCK_SHORE for biome minecraft:stone_beach +[13:00:20] [Client thread/INFO]: Registered texture set SWAMP for biome minecraft:swampland +[13:00:20] [Client thread/INFO]: Registered texture set PINES for biome minecraft:taiga +[13:00:20] [Client thread/INFO]: Registered texture set SNOW_PINES for biome minecraft:taiga_cold +[13:00:20] [Client thread/INFO]: Registered texture set SNOW_PINES_HILLS for biome minecraft:taiga_cold_hills +[13:00:20] [Client thread/INFO]: Registered texture set PINES_HILLS for biome minecraft:taiga_hills +[13:00:20] [Client thread/INFO]: Registered texture set END_VOID for biome minecraft:void +[13:00:20] [Client thread/INFO]: Auto-registered standard texture set for biome biomesoplenty:dead_forest +[13:00:20] [Client thread/INFO]: Auto-registered standard texture set for biome biomesoplenty:grove +[13:00:20] [Client thread/INFO]: Auto-registered standard texture set for biome biomesoplenty:meadow +[13:00:20] [Client thread/INFO]: Auto-registered standard texture set for biome biomesoplenty:mountain +[13:00:20] [Client thread/INFO]: Auto-registered standard texture set for biome biomesoplenty:mountain_foothills +[13:00:20] [Client thread/INFO]: Created: 256x128 textures-atlas +[13:00:21] [CC Supporters Downloader/INFO]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: java.lang.UnsupportedOperationException: JsonNull +[13:00:21] [CC Supporters Downloader/INFO]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at com.google.gson.JsonElement.getAsString(JsonElement.java:191) +[13:00:21] [CC Supporters Downloader/INFO]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at codechicken.lib.internal.ModDescriptionEnhancer.parse(ModDescriptionEnhancer.java:103) +[13:00:21] [CC Supporters Downloader/INFO]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at codechicken.lib.internal.ModDescriptionEnhancer.lambda$init$0(ModDescriptionEnhancer.java:82) +[13:00:21] [CC Supporters Downloader/INFO]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at codechicken.lib.internal.ModDescriptionEnhancer$$Lambda$2413/355519020.run(Unknown Source) +[13:00:21] [CC Supporters Downloader/INFO]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at java.lang.Thread.run(Thread.java:745) +[13:00:22] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `rail`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:22] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `golden_rail`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:22] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `detector_rail`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:22] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `activator_rail`, expected `railcraft`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:22] [Client thread/WARN]: Tried, but failed to register thaumcraft:alumentum as a Blast Furnace Fuel recipe. Reason: Input was null or empty. +[13:00:22] [Client thread/INFO]: Registered Mine Ore Generator at depth 60 called mine_copper +[13:00:22] [Client thread/INFO]: Registered Mine Ore Generator at depth 15 called mine_gold +[13:00:22] [Client thread/INFO]: Registered Mine Ore Generator at depth 40 called mine_iron +[13:00:22] [Client thread/INFO]: Registered Mine Ore Generator at depth 30 called mine_lead +[13:00:22] [Client thread/INFO]: Registered Mine Ore Generator at depth 40 called mine_nickel +[13:00:22] [Client thread/INFO]: Registered Mine Ore Generator at depth 20 called mine_silver +[13:00:22] [Client thread/INFO]: Registered Mine Ore Generator at depth 50 called mine_tin +[13:00:22] [Client thread/INFO]: Registered Mine Ore Generator at depth 30 called mine_zinc +[13:00:22] [Thread-13/INFO]: Arc Recycling: Removed 0 old recipes +[13:00:22] [Thread-13/INFO]: Finished recipe profiler for Arc Recycling, took 79 milliseconds +[13:00:23] [Client thread/INFO]: Patching GETSTATIC Blocks.OAK_DOOR in VillageEngineersHouse +[13:00:23] [Client thread/INFO]: Patching GETSTATIC Blocks.OAK_DOOR in VillageEngineersHouse +[13:00:23] [Client thread/INFO]: Patching GETSTATIC Blocks.OAK_DOOR in VillageEngineersHouse +[13:00:23] [Client thread/INFO]: Initializing fence gates module +[13:00:23] [Client thread/INFO]: Initializing trapdoors module +[13:00:23] [Client thread/INFO]: Initializing doors module +[13:00:23] [Client thread/INFO]: Initialising Flan's Mod. +[13:00:23] [Client thread/INFO]: Loading Flan's mod client side. +[13:00:23] [Client thread/INFO]: Loading complete. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmoven`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmfridge`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcabinet`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmfreezer`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmbedsidecabinet`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmmailbox`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcomputer`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmprinter`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmstereo`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmpresent`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmbin`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmwallcabinet`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmbath`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmshowerhead`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmplate`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcouch`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmtoaster`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmchoppingboard`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmblender`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmmicrowave`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmwashingmachine`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmdishwasher`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcabinetkitchen`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcup`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcookiejar`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmtree`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmmirror`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmgrill`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmeski`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmdoormat`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcrate`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmlightswitch`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmceilingfan`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmdeskcabinet`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmmodernslidingdoor`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmdigitalclock`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmtv`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmkitchencounter`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cfmkitchencounterdrawer`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:23] [Client thread/INFO]: [flaxbeard.immersivepetroleum.common.Config:addConfigReservoirs:730]: Added resevoir type aquifer +[13:00:23] [Client thread/INFO]: [flaxbeard.immersivepetroleum.common.Config:addConfigReservoirs:730]: Added resevoir type oil +[13:00:23] [Client thread/INFO]: [flaxbeard.immersivepetroleum.common.Config:addConfigReservoirs:730]: Added resevoir type lava +[13:00:23] [Client thread/INFO]: [flaxbeard.immersivepetroleum.common.Config:addDistillationRecipe:374]: Added distillation recipe using oil +[13:00:23] [Client thread/INFO]: [flaxbeard.immersivepetroleum.common.Config:addDistillationRecipe:377]: Bitumen +[13:00:23] [Client thread/INFO]: [flaxbeard.immersivepetroleum.client.ShaderUtil:createShader:78]: BAD: +[13:00:23] [Client thread/INFO]: Mod initialized +[13:00:24] [Client thread/INFO]: JourneyMap log initialized. +[13:00:24] [Client thread/INFO]: initialize ENTER +[13:00:24] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null +[13:00:24] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null +[13:00:24] [Client thread/INFO]: [ClientAPI] built with JourneyMap API 1.4 +[13:00:24] [Client thread/INFO]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI +[13:00:24] [Client thread/INFO]: initialize EXIT, elapsed count 0 avg ?ms +[13:00:24] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `fluidpump`, expected `immersivetech`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:24] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `fluidpipe`, expected `immersivetech`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:24] [Client thread/INFO]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] A call to initialize, entry point: FORGE. +[13:00:24] [Client thread/INFO]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Reflecting GuiContainer... +[13:00:24] [Client thread/INFO]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Detected obfuscation: FORGE. +[13:00:24] [Client thread/INFO]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Success. +[13:00:24] [Client thread/INFO]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Minecraft Forge is installed. +[13:00:24] [Client thread/INFO]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] LiteLoader is not installed. +[13:00:24] [Client thread/INFO]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Using Forge for the mod operation. +[13:00:24] [Client thread/INFO]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Mouse Tweaks has been initialized. +[13:00:24] [Client thread/WARN]: You are not running an official build. This version will NOT be supported by the author. +[13:00:25] [Client thread/INFO]: [mcjty.lib.font.TrueTypeFont::119]: TrueTypeFont loaded: java.awt.Font[family=Ubuntu,name=Ubuntu,style=plain,size=40] - AntiAlias = false +[13:00:25] [Client thread/INFO]: Adding oregen +[13:00:25] [Client thread/INFO]: Adding TileEntities +[13:00:26] [Client thread/ERROR]: Shader Error: +[13:00:26] [Immersive Intelligence Contributors Thread/INFO]: Attempting to download II special skin list from GitHub +[13:00:26] [Client thread/INFO]: An error occurred instantiating the IMC function. key: registerDoorActivator value: net.geforcemods.securitycraft.blocks.reinforced.BlockReinforcedPressurePlate$DoorActivator, caller: securitycraft +[13:00:26] [Client thread/ERROR]: Mod %s did not supply sufficient door activator information. +[13:00:26] [Immersive Intelligence Contributors Thread/INFO]: Loaded skins: anno_1880, royal, old_glory, vaterland, pershing, zvezda, stormwind, flakmeister, eisenheim, ornamental, vanguard, investor, blackdragon +[13:00:26] [Client thread/INFO]: Received 1741 IMC messages from mod unlimitedchiselworks. +[13:00:26] [Client thread/INFO]: Received 9 IMC messages from mod immersiveengineering. +[13:00:26] [Client thread/INFO]: Received 18 IMC messages from mod quark. +[13:00:26] [Client thread/INFO]: Enabled support for The One Probe +[13:00:26] [Client thread/INFO]: Enabled support for The One Probe +[13:00:26] [Client thread/INFO]: Injecting itemstacks +[13:00:26] [Client thread/INFO]: Itemstack injection complete +[13:00:27] [Client thread/INFO]: Using advanced Brass recipes. +[13:00:27] [Client thread/INFO]: Added 'minecraft:lapis_ore/0=>1*minecraft:lapis_ore/4=>minecraft:lapis_ore/0' to mapping +[13:00:27] [Client thread/INFO]: Added 'minecraft:lit_redstone_ore/0=>1*minecraft:redstone_ore/0=>minecraft:lit_redstone_ore/0' to mapping +[13:00:27] [Client thread/INFO]: Added 'minecraft:grass/0=>1*minecraft:grass/0=>minecraft:grass/0' to mapping +[13:00:27] [Client thread/INFO]: Added 'minecraft:grass/0=>1*minecraft:dirt/0=>minecraft:dirt/0' to mapping +[13:00:27] [Client thread/INFO]: Added 'minecraft:dirt/1=>1*minecraft:dirt/1=>minecraft:dirt/1' to mapping +[13:00:27] [Client thread/INFO]: Added 'minecraft:dirt/1=>1*minecraft:dirt/0=>minecraft:dirt/0' to mapping +[13:00:27] [Client thread/INFO]: Added 'minecraft:dirt/2=>1*minecraft:dirt/2=>minecraft:dirt/2' to mapping +[13:00:27] [Client thread/INFO]: Added 'minecraft:dirt/2=>1*minecraft:dirt/0=>minecraft:dirt/0' to mapping +[13:00:29] [Client thread/INFO]: Config lab furnace interval:153, efficiency:1.0 +[13:00:29] [Client thread/INFO]: Config chairs: true, sit: 0.1 +[13:00:29] [Client thread/INFO]: Config pipe valve: maxflow:1000mb, redstone amp:20mb/sig +[13:00:29] [Client thread/INFO]: Config electrical furnace speed:200, power consumption:640 +[13:00:29] [Client thread/INFO]: Config small solar panel: Peak production:32/tick +[13:00:29] [Client thread/INFO]: Config block breaker: Boost energy consumption:64rf/t, reluctance=17t/hrdn, break time offset=15t +[13:00:29] [Client thread/INFO]: Config tree cutter: Boost energy consumption:320rf/t, cutting time 1200t. +[13:00:29] [Client thread/INFO]: Config milker energy consumption:0rf/t [milk fluid available] +[13:00:29] [Client thread/INFO]: Config placer: 1 special placement handling entries. +[13:00:29] [Client thread/INFO]: Excluded 38 recipes due to config opt-out. +[13:00:29] [Client thread/INFO]: Found 12 types of 'choppable' log. +[13:00:29] [Client thread/INFO]: Found 12 types of leaves. +[13:00:29] [Client thread/INFO]: Dynamic Trees chopping compat: 180 choppable states found. +[13:00:29] [Client thread/INFO]: Adding Standard Worldspike Fuel: [railcraft:dust#0]=2.0 +[13:00:29] [Client thread/INFO]: Adding Standard Worldspike Fuel: [minecraft:ender_pearl]=4.0 +[13:00:29] [Client thread/INFO]: Adding Standard Worldspike Fuel: [railcraft:dust#6]=8.0 +[13:00:29] [Client thread/INFO]: Adding Standard Worldspike Fuel: [railcraft:dust#7]=12.0 +[13:00:29] [Client thread/INFO]: Adding Personal Worldspike Fuel: [railcraft:dust#0]=2.0 +[13:00:29] [Client thread/INFO]: Adding Personal Worldspike Fuel: [minecraft:ender_pearl]=4.0 +[13:00:29] [Client thread/INFO]: Adding Personal Worldspike Fuel: [railcraft:dust#6]=8.0 +[13:00:29] [Client thread/INFO]: Adding Personal Worldspike Fuel: [railcraft:dust#7]=12.0 +[13:00:29] [Client thread/INFO]: Adding Passive Worldspike Fuel: [railcraft:dust#0]=2.0 +[13:00:29] [Client thread/INFO]: Adding Passive Worldspike Fuel: [minecraft:ender_pearl]=4.0 +[13:00:29] [Client thread/INFO]: Adding Passive Worldspike Fuel: [railcraft:dust#6]=8.0 +[13:00:29] [Client thread/INFO]: Adding Passive Worldspike Fuel: [railcraft:dust#7]=12.0 +[13:00:29] [Client thread/INFO]: Blacklisting Cargo: [minecraft:brown_shulker_box, minecraft:white_shulker_box, minecraft:purple_shulker_box, minecraft:pink_shulker_box, minecraft:cyan_shulker_box, minecraft:orange_shulker_box, minecraft:blue_shulker_box, minecraft:light_blue_shulker_box, minecraft:lime_shulker_box, minecraft:green_shulker_box, minecraft:red_shulker_box, minecraft:gray_shulker_box, minecraft:black_shulker_box, minecraft:silver_shulker_box, minecraft:magenta_shulker_box, minecraft:yellow_shulker_box] +[13:00:29] [Client thread/INFO]: Blacklisting Cargo: [minecraft:water_bucket, minecraft:lava_bucket, minecraft:milk_bucket] +[13:00:29] [Client thread/INFO]: Blacklisting Cargo: [forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled, forge:bucketfilled] +[13:00:29] [Client thread/ERROR]: Invalid list entry while Blacklisting Cargo: ic2:.*bat((pack)|(tery)) +[13:00:29] [Client thread/ERROR]: java.lang.IllegalArgumentException: Invalid Item while parsing config line: ic2:.*bat((pack)|(tery)) +[13:00:29] [Client thread/ERROR]: Invalid list entry while Blacklisting Cargo: ic2:.*_crystal +[13:00:29] [Client thread/ERROR]: java.lang.IllegalArgumentException: Invalid Item while parsing config line: ic2:.*_crystal +[13:00:29] [Client thread/ERROR]: Invalid list entry while Blacklisting Cargo: ic2:jetpack_electric +[13:00:29] [Client thread/ERROR]: java.lang.IllegalArgumentException: Invalid Item while parsing config line: ic2:jetpack_electric +[13:00:29] [Client thread/ERROR]: Invalid list entry while Blacklisting Cargo: ic2:energy_pack +[13:00:29] [Client thread/ERROR]: java.lang.IllegalArgumentException: Invalid Item while parsing config line: ic2:energy_pack +[13:00:29] [Client thread/ERROR]: Invalid list entry while Blacklisting Cargo: ic2:lappack +[13:00:29] [Client thread/ERROR]: java.lang.IllegalArgumentException: Invalid Item while parsing config line: ic2:lappack +[13:00:29] [Client thread/ERROR]: Invalid list entry while Blacklisting Cargo: ic2:te#68-75 +[13:00:29] [Client thread/ERROR]: java.lang.IllegalArgumentException: Invalid Item while parsing config line: ic2:te#68-75 +[13:00:29] [Client thread/INFO]: Couldn't fully analyze 1xtile.immersiveengineering.metal_device1@10, missing knowledge for {1xtile.immersiveengineering.metal_device0@4=1.0} +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: java.lang.ClassNotFoundException: mods.railcraft.client.render.carts.CartModelManager +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at java.lang.ClassLoader.loadClass(ClassLoader.java:424) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at java.lang.ClassLoader.loadClass(ClassLoader.java:357) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at java.lang.Class.forName0(Native Method) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at java.lang.Class.forName(Class.java:264) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at blusunrize.immersiveengineering.common.util.compat.RailcraftHelper.postInit(RailcraftHelper.java:73) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at blusunrize.immersiveengineering.common.util.compat.IECompatModule.doModulesPostInit(IECompatModule.java:131) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at blusunrize.immersiveengineering.ImmersiveEngineering.postInit(ImmersiveEngineering.java:151) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at java.lang.reflect.Method.invoke(Method.java:497) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:637) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at java.lang.reflect.Method.invoke(Method.java:497) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.EventBus.post(EventBus.java:217) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at java.lang.reflect.Method.invoke(Method.java:497) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at com.google.common.eventbus.EventBus.post(EventBus.java:217) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:754) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraft.client.main.Main.main(SourceFile:123) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at java.lang.reflect.Method.invoke(Method.java:497) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) +[13:00:30] [Client thread/INFO]: [blusunrize.immersiveengineering.common.util.compat.RailcraftHelper:postInit:93]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28) +[13:00:30] [Client thread/INFO]: [java.lang.Throwable:printStackTrace:634]: Caused by: java.lang.NullPointerException +[13:00:30] [Client thread/INFO]: Post-initializing fence gates module +[13:00:30] [Client thread/INFO]: Post-initializing trapdoors module +[13:00:30] [Client thread/INFO]: Post-initializing doors module +[13:00:31] [Client thread/ERROR]: Couldn't locate icons for Default: C:\Users\45257\Twitch\Minecraft\Instances\%5BOfficial%5D%20Sbeev's%20Industrial%20Revolution%20Modpack\mods\journeymap-1.12.2-5.7.1.jar\assets\journeymap\icon\entity +[13:00:31] [Client thread/INFO]: Added entity icons from journeymap:icon/entity. Success: false +[13:00:31] [Client thread/ERROR]: Couldn't locate icons for flat: C:\Users\45257\Twitch\Minecraft\Instances\%5BOfficial%5D%20Sbeev's%20Industrial%20Revolution%20Modpack\mods\journeymap-1.12.2-5.7.1.jar\assets\journeymap\theme\flat +[13:00:31] [Client thread/INFO]: Preloaded theme textures: 0 +[13:00:31] [Client thread/INFO]: Loading texture and data for Digital-7 Mono +[13:00:31] [Client thread/WARN]: You are not running an official build. This version will NOT be supported by the author. +[13:00:31] [Client thread/INFO]: Found and replaced additional 0 Log -> Planks recipes with Saw + Log -> Plank recipes. (Second Pass) +[13:00:32] [Client thread/INFO]: Beginning replacement of all shapeless recipes... +[13:00:32] [Client thread/INFO]: Expect log spam from FML! +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `yellow_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `yellow_dye_from_sunflower`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `yellow_dye_from_dandelion`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `yellow_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `yellow_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `writable_book`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `white_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `trapped_chest`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `red_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `red_dye_from_tulip`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `red_dye_from_rose_bush`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `red_dye_from_poppy`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `red_dye_from_beetroot`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `red_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `red_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `purple_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `purple_dye`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `purple_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `purple_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pink_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pink_dye_from_red_bonemeal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pink_dye_from_pink_tulip`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pink_dye_from_peony`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pink_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `pink_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `orange_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `orange_dye_from_red_yellow`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `orange_dye_from_orange_tulip`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `orange_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `orange_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mossy_stonebrick`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `mossy_cobblestone`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magma_cream`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magenta_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magenta_dye_from_purple_and_pink`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magenta_dye_from_lilac`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magenta_dye_from_lapis_red_pink`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magenta_dye_from_lapis_ink_bonemeal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magenta_dye_from_allium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magenta_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `magenta_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `lime_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `lime_dye`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `lime_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `lime_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_gray_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_gray_dye_from_white_tulip`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_gray_dye_from_oxeye_daisy`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_gray_dye_from_ink_bonemeal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_gray_dye_from_gray_bonemeal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_gray_dye_from_azure_bluet`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_gray_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_gray_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_blue_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_blue_dye_from_lapis_bonemeal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_blue_dye_from_blue_orchid`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_blue_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `light_blue_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `green_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `green_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `green_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `gray_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `gray_dye`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `gray_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `gray_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `granite`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `flint_and_steel`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `fire_charge`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `fermented_spider_eye`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `ender_eye`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cyan_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cyan_dye`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cyan_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `cyan_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `brown_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `brown_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `brown_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `book`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bone_meal_from_bone`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `bone_meal_from_block`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `blue_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `blue_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `blue_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `blaze_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `black_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `black_concrete_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `black_bed_from_white_bed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `minecraft` for name `andesite`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `universal_owner_changer`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `stone_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `secret_sign`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `sc_manual`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `scanner_door_item`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `sand_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_yellow_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_stone_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_spruce_planks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_red_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_purple_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_pink_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_orange_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_oak_planks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_mossy_stone_bricks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_magenta_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_lime_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_light_gray_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_light_blue_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_jungle_planks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_green_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_gray_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_granite`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_dark_oak_planks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_cyan_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_crystal_quartz`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_brown_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_blue_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_black_wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_birch_planks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_andesite`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `reinforced_acacia_planks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `redstone_ore_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `nether_quartz_ore_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `lapis_lazuli_ore_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `keypad_door_item`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `keycard_lv5_reset`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `keycard_lv4_reset`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `keycard_lv3_reset`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `keycard_lv2_reset`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `keycard_lv1_reset`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `iron_ore_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `gravel_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `gold_ore_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `furnace_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `emerald_ore_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `dirt_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `diamond_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `cobblestone_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `coal_ore_mine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `securitycraft` for name `block_pocket_wall`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `yellow_dye_from_goldenrod`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `white_dye_from_white_anemone`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `white_dye_from_lily_of_the_valley`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `wasteland_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `topaz`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `terrestrial_artifact`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `tanzanite`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `shroom_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `sapphire`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `sand_from_dried_sand`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `ruby`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `red_dye_from_rose`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `red_dye_from_rafflesia`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `red_dye_from_bromeliad`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `purple_dye_from_violet`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `purple_dye_from_lavender`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `pink_dye_from_pink_hibiscus`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `pink_dye_from_pink_daffodil`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `pink_dye_from_miners_delight`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `peridot`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `origin_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `orange_dye_from_orange_cosmos`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `orange_dye_from_burning_blossom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `ominous_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `nether_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `mystic_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `mushroom_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `mud_from_dirt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `malachite`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `magenta_dye_from_wildflower`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `lime_dye_from_glowshroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `light_gray_dye_from_clover`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `light_blue_dye_from_icy_iris`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `light_blue_dye_from_flax`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `light_blue_dye_from_blue_hydrangea`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `leaf_pile`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `koru_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `gray_dye_from_wilted_lily`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `gray_dye_from_ash`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `glowshroom_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `flower_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `flax_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `fern_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `ender_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `dead_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `cyan_dye_from_swampflower`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `cyan_dye_from_glowflower`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `cactus_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `brown_dye_from_flat_mushroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `brown_dye_from_double_cattail`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `brown_dye_from_cattail`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `bowl_of_rice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `blue_dye_from_blue_milk_cap`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `blue_dye_from_bluebells`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `black_dye_from_enderlotus`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `black_dye_from_deathbloom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `beach_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `bamboo_terrarium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `amethyst`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `biomesoplenty` for name `amber`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zucchiniseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zucchinifriesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zucchinibreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zucchinibakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zombiejerkyitem_itemsalt_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zombiejerkyitem_itemsalt_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zombiejerkyitem_itemsalt_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zombiejerkyitem_foodsalt_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zombiejerkyitem_foodsalt_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zombiejerkyitem_dustsalt_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zestyzucchiniitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `zeppoleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `yorkshirepuddingitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `yorkshirepuddingitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `yorkshirepuddingitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `wovencottonitem_x3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `wovencottonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `wool_0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `wontonsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `wintersquashseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `whitemushroomseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `weekendpicnicitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `waxcombitem_x9_waxcomb`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `watermelonjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `watermelonjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `waterchestnutseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `walnut_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `walnutraisinbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `wafflesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vinegaritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vindalooitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `veggiestripsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `veggiestripsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `veggiestripsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `veggiestirfryitem_listallveggie`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `veggiestirfryitem_listallmushroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `veggiebaititem_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vegetarianlettucewrapitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vegetablesoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vegemiteontoastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vegemiteitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vanillayogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vanillaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vanillaicecreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vanillacupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vanillaconchasbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `vanillabean_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `turnipsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `turnipseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `turkishdelightitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tunasaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tunapotatoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tunaonigiriitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tunafishsandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `trailmixitem_listallseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `trailmixitem_listallnut`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `trailmixitem_foodroastedpumpkinseeds`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `trailmixitem_cropsunflower`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tortillaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tortillachipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tomatosoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tomatoseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tomatoherbchickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tomatilloseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `toastsandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `toastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `toastedwesternitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `toastedsesameseedsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `toastedcoconutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `toadintheholeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tiropitaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `timtamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `timpanoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `threebeansaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `theatreboxitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `thankfuldinneritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `teriyakichickenitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `teriyakichickenitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `teaseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `teaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tatertotsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `taroseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tamarind_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `takoyakiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `taiyakiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `taffyitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `taffyitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `taffyitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `tacoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `szechuaneggplantitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetpotatosouffleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetpotatoseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetpotatopieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetpickleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetandsoursauceitem_x5_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetandsoursauceitem_x5_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetandsourmeatballsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sweetandsourchickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `swedishmeatballsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sushiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `surfandturfitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `supremepizzaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sunflowerwheatrollsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sunflowerwheatrollsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sunflowerwheatrollsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sunflowerseedsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sunflowerbroccolisaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sundayroastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sundayhighteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `summersquashwithradishitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `summerradishsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sugar_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sugar_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sugar_agave`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sugarcookieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `succotashitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `suaderoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stuffingitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stuffedpepperitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stuffedmushroomitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stuffedeggplantitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stuffedduckitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stuffedchilipeppersitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `string_listallfiber`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `string_cropsisal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `string_cropkenaf`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `string_cropjute`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `string_cropflax`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `string_cropcotton`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberryyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberrysouffleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberrysodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberrysmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberrysaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberryrhubarbpieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberrypieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberrymilkshakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberryjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberryjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberryjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberryicecreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `strawberrycupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stockitem_x3_minecraft_bone`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stockitem_x3_listallveggie`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `stockitem_x3_listallmeatraw`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `steamedspinachitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `steamedpeasitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `steamedpeasitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `steamedpeasitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `steaktartareitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `steakfajitaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `steakandchipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `starfruit_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `starfruityogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `starfruitsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `starfruitjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `starfruitjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `starfruitjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `squidinkspaghettiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spumoniicecreamitem_x3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sprinklescupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `springsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `springrollitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `springfieldcashewchickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `splitpeasoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spinachseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spinachpieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spiderweb_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spidereyesoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spidereyepieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicymustardporkitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicymustardporkitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicymustardporkitem_foodblackpepper`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicymustardporkitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicymustardporkitem_cropgarlic`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicygreensitem_cropspinach`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicygreensitem_croppeas`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicygreensitem_croplettuce`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicygreensitem_cropbroccoli`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicygreensitem_cropasparagus`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spiceleafseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spicebunitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spaghettidinneritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spagettiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `spagettiandmeatballsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `soysauceitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `soysauceitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `soysauceitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `soybeanseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `southernstylebreakfastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `soursop_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sourcreamandonionpotatochipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `softpretzelitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `softpretzelitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `softpretzelitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `softpretzelandmustarditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `snickersbaritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `smoresitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `slime_ball`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `slimepieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `slimegummiesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `slawdogitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sisalseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `shrimptemperaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `shrimpokrahushpuppiesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `shrimpcocktailitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `shepardspieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sesamesnapsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sesameseedsseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sesameoilitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sesameballitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `seedsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `seedenergygelitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `seaweedseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `scrambledeggitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `schnitzelitem_listallporkraw`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `schnitzelitem_listallmuttonraw`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `scallionseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `scallionbakedpotatoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sausagerollitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sausageitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sausageitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sausageitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sausageinbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sausagebeanmeltitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sauerbratenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saucedlambkebabitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `sardinesinhotsauceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saltitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saltedsunflowerseedsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saltedsunflowerseedsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saltedsunflowerseedsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saltedcaramelitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saltedcaramelitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saltedcaramelitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `salsaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `salmonpattiesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `salmononigiriitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `salisburysteakitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saladdressingitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saladdressingitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `saladdressingitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ryeseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rutabagaseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `royaljellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rouxitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rosepetalteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rootbeersodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rootbeerfloatitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastpotatoesitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastpotatoesitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastpotatoesitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_cropturnip`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_cropsweetpotato`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_croprutabaga`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_croprhubarb`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_cropradish`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_croppumpkin`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_croppotato`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_cropparsnip`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedrootveggiemedleyitem_cropbeet`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedpumpkinseedsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastedchestnutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastchickenitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastchickenitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `roastchickenitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rivermudcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ricesoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `riceseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ricepuddingitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ricecakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rhubarbseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `refriedbeansitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `redvelvetcupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `redvelvetcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofuttonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofurkeyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofuduckitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofishitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofenisonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofeegitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofeakitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofaconitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofaconitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofaconitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rawtofabbititem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberryyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberrytrifleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberrysmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberrypieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberrymilkshakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberryjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberryjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberryjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raspberryicedteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `randomtacoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ramenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rambutan_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raisinsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `raisincookiesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `rainbowcurryitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `radishseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `quinoaseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `quesadillaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `queenbeeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pumpkinyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pumpkinspicelatteitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pumpkinsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pumpkinoatsconesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pumpkinmuffinitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pumpkincheesecakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pumpkinbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pralinesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `powdereddonutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `poutineitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potstickersitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potroastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatosoupitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatosoupitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatosoupitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatoskinsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatosaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatoesobrienitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatochipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatocakesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatoandleeksoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `potatoandcheesepirogiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `porksausageitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `porksausageitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `porksausageitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `porkrindsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `porkrindsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `porkrindsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `porklomeinitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `porklettucewrapitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `popcornitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pomegranate_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pomegranateyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pomegranatesmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pomegranatejuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pomegranatejellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pomegranatejellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `poachedpearitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `plum_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `plumyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `plumsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `plumjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `plumjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `plumjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ploughmanslunchitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `plainyogurtitem_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `plainyogurtitem_x4 - copy`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzasoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzasliceitem_supremepizzaitem_x14`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzasliceitem_pizzaitem_x11`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzasliceitem_meatfeastpizzaitem_x24`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzasliceitem_hamandpineapplepizzaitem_x9`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzasliceitem_bbqchickenpizzaitem_x9`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzasliceitem_anchovypepperonipizzaitem_x13 - copy (2)`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzaitem_listallporkraw`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pizzaitem_foodpepperoni`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pitepaltitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pitepaltitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pitepaltitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pistachio_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pistachioicecreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pistachiobutteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pistachiobakedsalmonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pinkelitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pineappleyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pineappleupsidedowncakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pineappleseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pineapplehamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pinacoladaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `picklesitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `picklesitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `picklesitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pickledonionsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pickledonionsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pickledonionsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pickledbeetsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pickledbeetsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pickledbeetsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `phoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `persimmon_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `persimmonyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `persimmonsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `persimmonjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `persimmonjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `persimmonjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pepperoniitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pepperoniitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pepperoniitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peppermintitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pepperjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pepperjellyandcrackersitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peppercorn_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pemmicanitem_two`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pemmicanitem_one`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pekingduckitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pecan_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pecanpieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peasseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peasandceleryitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pear_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pearyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pearsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pearjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pearjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pearjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peanutsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peanutseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peanutbutteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peanutbuttercupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peanutbuttercupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peanutbuttercookiesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peanutbuttercookiesitem - copy (2)`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peanutbutterbananasandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peach_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peachyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peachsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peachjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peachjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peachjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peachesandcreamoatmealitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peachcobbleritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `peaandhamsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pbandjitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pawpaw_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pavlovaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `patreonpieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pastaitem_x5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pastagardeniaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `passionfruit_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `parsnipseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `paradiseburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `paperbark_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `papaya_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `papayayogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `papayasmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `papayajuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `papayajellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `papayajellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `paneertikkamasalaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `paneeritem_x5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pancakesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `pambitsboxitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `padthaiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oystersauceitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oystersauceitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oystersauceitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ovenroastedcaulifloweritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orange_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orangeyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orangesodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orangesmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orangejuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orangejellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orangejellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orangeduckitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `orangechickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `onionsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `onionseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `onionhamburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `onigiriitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `omuriceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `omeletitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `olive_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oliveoilitem_x2_listallseed_listallseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oliveoilitem_foodsesameoil`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oliveoilitem_cropwalnut`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oliveoilitem_croptea`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oliveoilitem_cropolive`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oliveoilitem_cropavocado`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oldworldveggiesoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `okraseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `okracreoleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `okrachipsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `okrachipsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `okrachipsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `oatsseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `nutmeg_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `nutellaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `nopalessaladitem_cactusfruit`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `nopalessaladitem_cactus`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `noodlesitem_x3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `netherwingsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `netherstartoastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `neapolitanicecreamitem_x3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `nachoesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `naanitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `musubiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mustardseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mustarditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mushroomsteakitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mushroomrisottoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mushroomlasagnaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mushroomketchupomeletitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mushroomketchupitem_x5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `museliitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mulberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mozzerellasticksitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `montecristosandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `monsterfrieddumplingsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mochiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mochidessertitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mochicakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mochaicecreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mobsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mixedsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `misosoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `misopasteitem_x4_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `misopasteitem_x4_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `misopasteitem_x4_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mintcupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mintchocolatechipicecreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minerstewitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_rabbitstew`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_pumpkinseeds`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_pumpkinpie`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_pumpkinblocks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_mushroomstew`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_cookie`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_bread`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_beetrootsoup`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `minecraft_bakedpotato`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mincepieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `milletseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mettbrotchenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `merveilleuxitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meringuerouladeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meringueitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meringuecookieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meringuebrownieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meringuebombeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `melonyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `melonsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `melonjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meesuaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meatystirfryitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meatystewitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meatpieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meatloafsandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meatloafitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `meatfeastpizzaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mcpamitem_foodpickles`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mcpamitem_foodgherkin`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mayoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mashedsweetpotatoesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mashedpotatoesitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mashedpotatoesitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mashedpotatoesitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mashedpotatoeschickenbiscuititem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `marzipanitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `marzipanitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `marshmellowsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `marshmellowchicksitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `marinatedcucumbersitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `maple_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `maplesyrupwafflesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `maplesyruppancakesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `maplesausageitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mapleoatmealitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `maplecandiedbaconitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `manjuuitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mango_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mangoyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mangosmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mangojuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mangojellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mangojellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `mangochutneyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lychee_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lycheeteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `loadedbakedpotatoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `liverandonionsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lime_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `limeyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `limesmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `limejuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `limejellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `limejellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lettuceseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lentilseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemon_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonmeringueitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonlimesodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemondrizzlecakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemoncupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonchickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonbaritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lemonaideitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `leekseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `leekbaconsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `leafyfishsandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `leafychickensandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lavendershortbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lasagnaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lamingtonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lambwithmintsauceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lambkebabitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `lambbarleysoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kungpaochickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `koreandinneritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kohlundpinkelitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kohlrabiseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kiwiyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kiwismoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kiwiseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kiwijuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kiwijellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kiwijellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kimchiitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kimchiitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kimchiitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `keylimepieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ketchupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kenafseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kaleseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `kalechipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `juteseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `juniperberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `jicamaseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `jellydonutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `jellybeansitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `jelliedeelitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `jamrollitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `jambalayaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `jaffaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `jackfruit_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ironbrewitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `imitationcrabsticksitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `imagawayakiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `icecreamitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `icecreamitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `icecreamitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hushpuppiesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hummusitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `huckleberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotwingsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotsauceitem_x6_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotsauceitem_x6_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotsauceitem_x6_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotdogitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotdishcasseroleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotcocoaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotchocolateitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hotandsoursoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeysoyribsitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeysoyribsitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeysandwichitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeysandwichitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeylemonlambitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeylemonlambitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeyitem_x9_honey`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeyitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeyitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeyglazedhamitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeyglazedhamitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeyglazedcarrotsitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeyglazedcarrotsitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeycombitem_x9_honeycomb`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeycombchocolatebaritem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeycombchocolatebaritem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeybunitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeybunitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeybreaditem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `honeybreaditem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `homestylelunchitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `holidaycakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hoisinsauceitem_x9`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `herbbutterparsnipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `heavycreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `heartybreakfastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hazelnut_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hashitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `harvestpumpkinitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hardenedleatheritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hamsweetpicklesandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hamburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hamandpineapplepizzaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `hamandcheesesandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `haggisitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gyudonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gummybearsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gumboitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `guisoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `guava_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `guacamoleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `groundnutmegitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `groundcinnamonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `groiledcheesesandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gritsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledskewersitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledmushroomitem_minecraft_red_mushroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledmushroomitem_minecraft_brown_mushroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledmushroomitem_listallmushroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledmushroomitem_cropwhitemushroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledeggplantitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledcheesevegemitetoastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledcheeseitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grilledasparagusitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `greenteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `greengrapeseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `greeneggsandhamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `greenbeancasseroleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gravyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gravlaxitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gravlaxitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gravlaxitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapeyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapesodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapesmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapeseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapesaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapejuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapejellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapefruit_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapefruityogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapefruitsodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapefruitsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapefruitjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapefruitjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grapefruitjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `grainbaititem_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetvenisonpattyitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetvenisonpattyitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetvenisonpattyitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetvenisonburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetporkpattyitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetporkpattyitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetporkpattyitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetporkburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetmuttonpattyitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetmuttonpattyitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetmuttonpattyitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetmuttonburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetbeefpattyitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetbeefpattyitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetbeefpattyitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gourmetbeefburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gooseberry_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gooseberryyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gooseberrysmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gooseberrypieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gooseberrymilkshakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gooseberryjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gooseberryjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `glisteningsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `glazedcarrotsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gingersodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gingersnapsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gingerseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gingeredrhubarbtartitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gingerchickenitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gingerchickenitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gingerbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gherkinitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gherkinitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gherkinitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `generaltsochickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `garlicsteakitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `garlicseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `garlicmashedpotatoesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `garliccoinitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `garlicchickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `garlicbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `gardensoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `garammasalaitem_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `futomakiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fruitsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fruitpunchitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fruitcrumbleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fruitcreamfestivalbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fruitcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fruitbaititem_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `frosteddonutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `froglegstirfryitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friesitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friesitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friesitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friedriceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friedpecanokraitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friedonionsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friedgreentomatoesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friedfeastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friedeggitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friedchickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `friedbolognasandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `freshwateritem_minecraft_water_bucket`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `freshwateritem_listallwater`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `freshmilkitem_minecraft_milk_bucket`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `freshmilkitem_cropalmond`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `frenchtoastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fortunecookieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `footlongitem_listallporkcooked`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `footlongitem_listallchickencooked`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `footlongitem_listallbeefcooked`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_listallwheat`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropwheat`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_croptaro`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropsoybean`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_croprye`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_croprice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropquinoa`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_croppotato`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_croppeas`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropoats`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropmillet`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropcoconut`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropchickpea`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropchestnut`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropcassava`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropbean`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropbarley`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropbanana`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropamaranth`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flouritem_cropalmond`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `flaxseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fivespiceitem_x5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fish_0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fishtrapbaititem_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fishtacoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fishsticksitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fishsandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fishlettucewrapitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fishdinneritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fishandchipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fig_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `figyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `figsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `figjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `figjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `figjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `figbaritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fiestacornsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `festivalbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `fairybreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `extremechiliitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `etonmessitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `espressoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `escargotitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `epicbltitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `epicbaconitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `energydrinkitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `enchiladaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `elderberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `eggtartitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `eggsbenedictitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `eggsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `eggrollitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `eggplantseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `eggplantparmitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `eggnogitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ediblerootitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `earlgreyteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `durian_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `durianmuffinitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `durianmilkshakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `driedsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `dragonfruit_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `doughitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `doughitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `doughitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `donutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `dimsumitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `dhalitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `deviledeggitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `deluxenachoesitem_foodtortillachips_foodsalsa`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `deluxenachoesitem_foodchipsandsalsa`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `deluxechickencurryitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `deluxecheeseburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `delightedmealitem_foodzucchinifries`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `delightedmealitem_foodfries`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `date_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `datenutbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `dangoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `dandelionteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `dandelionsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `damperitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `damperitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `damperitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `custarditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `currypowderitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `curryleafseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `curryitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `curryitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `curryitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cucumbersoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cucumberseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cucumbersandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cucumbersaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `croissantitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `crispyricepuffcerealitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `crispyricepuffbarsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `creeperwingsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `creepercookieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `creamofavocadosoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `creamedcornitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `creamedbroccolisoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `creamcookieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `crayfishsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `crawfishetoufeeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cranberryyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cranberrysmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cranberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cranberrysauceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cranberryjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cranberryjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cranberryjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cranberrybaritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cracklinsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `crackersitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `crackersandcheeseitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `crackeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `crabkimbapitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cottonseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cottonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cottoncandyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cottagepieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornonthecobitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornmealitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornishpastyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornflakesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornedbeefitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornedbeefhashitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornedbeefbreakfastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `corndogitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornchipsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornchipsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornchipsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cornbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cookiesandmilkitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coleslawitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coleslawburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `colasodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coffeeseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coffeeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coffeecupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coffeeconlecheitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coconut_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coconutyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coconutsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coconutshrimpitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coconutmilkitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `coconutcreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cocoapowderitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cobblestonecobbleritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `clamchowderitem_two`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `clamchowderitem_one`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `citrussaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cinnamon_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cinnamontoastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cinnamonsugardonutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cinnamonrollitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cinnamonbreaditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cinnamonappleoatmealitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chorusfruitsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chorizoitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chorizoitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chorizoitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocovoxelsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolateyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatestrawberryitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatesprinklecakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolaterollitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatepuddingitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolateorangeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatemilkshakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatemilkitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolateicecreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatedonutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatecupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatecoconutbaritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatecherryitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatecaramelfudgeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatebaritem_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chocolatebaconitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chipsandsalsaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chipsanddipitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chimichangaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chilipoppersitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chilipepperseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chiliitem_croponion`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chiliitem_cropchilipepper`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chiliitem_cropbellpepper`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chilidonutitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chilidogitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chilicupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chilichocolateitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chikorollitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickpeaseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickensandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickenpotpieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickenparmasanitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickenpaellaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickennoodlesoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickenkatsuitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickengumboitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickendinneritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickencurryitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickencordonbleuitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickenchowmeinitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickencelerycasseroleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickenbiscuititem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chickenandwafflesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chestnut_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chestnutbutteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherry_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherryyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherrysodaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherrysmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherryslushieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherrypieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherryjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherryjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherryjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherryicecreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherrycoconutchocolatebaritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cherrycheesecakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheezepuffsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheesyshrimpquinoaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheesesteakitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheeseontoastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheeseitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheeseitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheeseitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheesedanishitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheesecakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheeseburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cheddarandsourcreampotatochipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `charsiuitem_foodhoneydrop`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `charsiuitem_drophoney`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chaoscookieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `chaiteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cevicheitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `celerysoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `celeryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `celeryandpeanutbutteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `ceasarsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cauliflowerseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cassouletitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cassavaseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cashew_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cashewchickenitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cashewbutteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `carrotsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `carrotjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `carrotcupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `carrotcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `caramelitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `caramelicecreamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `caramelcupcakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `caramelappleitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cantonesenoodlesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cantonesegreensitem_cropcabbage`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cantonesegreensitem_cropbroccoli`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cantaloupeseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco9_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco9`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco8_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco8`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco7_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco7`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco6_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco6`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco5_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco4_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco3_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco2_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco1_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco16_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco16`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco15_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco15`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco14_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco14`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco13_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco13`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco12_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco12`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco11_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco11`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco10_x4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candledeco10`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candleberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candiedwalnutsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candiedsweetpotatoesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candiedpecansitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candiedlemonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `candiedgingeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `californiarollitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cactussoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cactusfruitseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cactusfruitjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `cabbageseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `buttertartitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `butteritem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `butteritem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `butteritem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `butteredpotatoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `buttercookieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bulgogiitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bubblywateritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bubbleteaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `brusselsproutseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `brownieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `broccoliseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `broccolindipitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `broccolimacitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `briochebunitem_x3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `breakfastburritoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `breadfruit_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `breadedporkchopitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bratwurstitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `braisedonionsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bolognasandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bolognaitem_x3_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bolognaitem_x3_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bolognaitem_x3_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `boiledeggitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberryyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberrysmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberrypieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberrypancakesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberrymuffinitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberryjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberryjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blueberryjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bltitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blazingsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackpepperitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackpaellaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackberryyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackberrysmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackberryseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackberryjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackberryjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackberryjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `blackberrycobbleritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `biscuitsandgravyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `biscuititem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bibimbapitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `berryvinaigrettesaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `berrymeringuenestitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bentoboxitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bellpepperseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beetsoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beetseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beetsaladitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beetburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beeswaxitem_x9_pressedwax`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beeswaxitem_x8_cropcandle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beeswaxitem_cropcandle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beefwellingtonitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beefjerkyitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beefjerkyitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beefjerkyitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beansontoastitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beanseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beansandriceitem_croponion`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beansandriceitem_cropchilipepper`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beansandriceitem_cropbellpepper`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `beanburritoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bbqsauceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bbqpulledporkitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bbqpotatochipsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bbqplatteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bbqjackfruititem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bbqchickenpizzaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bbqchickenbiscuititem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `batteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `batteredsausageitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `battenbergitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `barleyseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bangersandmashitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `banana_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bananayogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bananasplititem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bananasmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `banananutbreaditem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `banananutbreaditem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `banananutbreaditem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bananamilkshakeitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bamboosteamedriceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bambooshootseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `baklavaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedturnipsitem_itemsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedturnipsitem_foodsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedturnipsitem_dustsalt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedsweetpotatoitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedhamitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedcactusitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedbeetsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedbeansitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `bakedalaskaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `baconwrappeddatesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `baconwrappedchiliitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `baconpancakesitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `baconmushroomburgeritem_listallmushroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `baconmushroomburgeritem_cropwhitemushroom`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `baconcheeseburgeritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `baconandeggsitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `babaganoushitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `avocado_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `avocadoburritoitem_listallporkcooked`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `avocadoburritoitem_listallchicken`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `asparagussoupitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `asparagusseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `asparagusquicheitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `artichokeseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `arrowrootseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `apricot_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `apricotyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `apricotsmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `apricotjuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `apricotjellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `apricotjellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `apricotglazedporkitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `apple_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `appleyogurtitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applesnowitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applesmoothieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applesauceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applepieitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applejuiceitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applejellysandwichitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applejellyitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applefritteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `applecideritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `anchovypepperonipizzaitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `amaranthseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `almond_sapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `almondbutteritem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `akutuqitem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `harvestcraft` for name `agaveseeditem`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `animania` for name `straw`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `animania` for name `salt_lick_0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `animania` for name `name_tag`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `animania` for name `lead`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `animania` for name `block_nest`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `animania` for name `block_mud`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `animania` for name `animania_manual`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `yellow_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `yellow_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `yellow_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `yellow_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `yellow_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `yellow_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `white_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `white_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `white_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `white_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `white_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `white_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `tinted_glasses`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `spruce_seatback5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `spruce_seatback3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `spruce_fancysign`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `slottedbook`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `red_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `red_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `red_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `red_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `red_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `red_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `purple_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `purple_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `purple_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `purple_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `purple_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `purple_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `pink_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `pink_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `pink_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `pink_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `pink_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `pink_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `orange_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `orange_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `orange_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `orange_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `orange_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `orange_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `oak_seatback5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `oak_seatback3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `oak_fancysign`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `magenta_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `magenta_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `magenta_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `magenta_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `magenta_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `magenta_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lime_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lime_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lime_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lime_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lime_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lime_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightgray_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightgray_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightgray_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightgray_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightgray_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightgray_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightblue_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightblue_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightblue_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightblue_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightblue_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `lightblue_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `jungle_seatback5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `jungle_seatback3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `jungle_fancysign`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `green_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `green_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `green_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `green_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `green_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `green_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `gray_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `gray_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `gray_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `gray_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `gray_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `gray_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `framingsheet`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `framingboard`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `framed_seatback5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `framed_seatback3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `framed_fancysign`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `darkoak_seatback5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `darkoak_seatback3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `darkoak_fancysign`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `cyan_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `cyan_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `cyan_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `cyan_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `cyan_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `cyan_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `brown_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `brown_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `brown_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `brown_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `brown_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `brown_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `blue_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `blue_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `blue_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `blue_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `blue_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `blue_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `black_dyed_typewriter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `black_dyed_swordpedestal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `black_dyed_lanterniron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `black_dyed_lanterngold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `black_dyed_lampiron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `black_dyed_lampgold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `birch_seatback5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `birch_seatback3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `birch_fancysign`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `biblioredbook`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `acacia_seatback5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `acacia_seatback3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `bibliocraft` for name `acacia_fancysign`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `chiselsandbits` for name `positiveprint_alt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `chiselsandbits` for name `positiveprint`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `chiselsandbits` for name `negativeprint_alt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `chiselsandbits` for name `negativeprint`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `chiselsandbits` for name `mirrorprint_alt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `chiselsandbits` for name `mirrorprint`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `purified_water_bottle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `apple_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `beetroot_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `melon_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `chorus_fruit_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `glistering_melon_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `purified_water_canteen`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `carrot_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `pumpkin_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `cactus_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `golden_carrot_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `toughasnails` for name `golden_apple_juice`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_yellow_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_red_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_purple_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_pink_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_orange_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_magenta_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_lime_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_lightgray_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_lightblue_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_green_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_gray_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_cyan_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_brown_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_blue_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `sleeping_bag_black_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_yellow_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_red_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_purple_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_pink_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_orange_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_magenta_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_lime_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_lightgray_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_lightblue_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_green_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_gray_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_cyan_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_brown_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_blue_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `comforts` for name `hammock_black_from_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cookingforblockheads` for name `spice_rack`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cookingforblockheads` for name `no_filter_edition`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cookingforblockheads` for name `fridge`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `props` for name `clay_red`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `props` for name `clay_green`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `props` for name `clay_blue`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/treated_wood_pole_wrapover_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/treated_wood_pole_support_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/treated_wood_pole_head_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/thin_steel_pole_recipe_backcycle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/thin_steel_pole_head_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/thick_steel_pole_recipe_backcycle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/thick_steel_pole_head_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/straight_pipe_valve_redstone_recipe_backcycle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/straight_pipe_valve_redstone_analog_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_radioactive_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_magneticfield_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_magichazard_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_laser_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_hotwire_recipe_wrapback`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_hotsurface_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_frost_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_firehazard_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_factoryarea_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_exit_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_defense_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_danger_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/sign_caution_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/iron_inset_light_recipe_backcycle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/iron_floor_edge_light_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/clinker_brick_stained_block_recipe_decompose`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `independent/clinker_brick_stained_block_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `dependent/straight_pipe_valve_redstone_recipe`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdecor` for name `alternative/straight_pipe_valve_redstone_recipe_standalone`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_stairs_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_stairs_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_stairs_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_slab_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_slab_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_slab_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `treated_wood/treated_wood_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `tool/manual`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `stone_decoration/concrete_tile_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `stone_decoration/concrete_stairs_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `stone_decoration/concrete_stairs_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `stone_decoration/cokeblock_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/uranium_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/steel_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/silver_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/nickel_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/lead_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/iron_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/gold_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/electrum_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/copper_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/constantan_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `sheetmetal/aluminum_sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/uranium_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/uranium_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/steel_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/steel_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/silver_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/silver_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/nickel_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/nickel_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/lead_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/lead_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/iron_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/electrum_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/electrum_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/copper_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/copper_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/constantan_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/constantan_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/aluminum_ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_storage/aluminum_block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_stairs_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_stairs_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_stairs_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_slab_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_slab_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_slab_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/steel_scaffolding_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_stairs_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_stairs_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_stairs_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_slab_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_slab_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_slab_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_cycle2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_cycle1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `metal_decoration/aluminum_scaffolding_cycle0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/string`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_uranium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_steel`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_silver`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_nickel`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_lead`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_iron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_gold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_electrum`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_copper`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_constantan`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/plate_aluminum`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/gunpowder1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/gunpowder0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/dust_electrum`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `material/dust_constantan`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `conveyors/conveyor_uncontrolled_back`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `conveyors/conveyor_uncontrolled`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_steel_reset`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_concrete_reinforced`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_steel_reinforced`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_treated_ornate`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_concrete_ornate`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_steel_ornate`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_treated_reset`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_treated_reinforced`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `engineersdoors` for name `door_concrete_reset`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `exoticbirds` for name `bird_book`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `white_gate`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `white_fence`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `upgraded_gate_spruce`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `upgraded_gate_oak`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `upgraded_gate_jungle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `upgraded_gate_dark_oak`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `upgraded_gate_birch`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `upgraded_gate_acacia`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `item_soap_water`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `item_soap`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_yellow`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_red`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_purple`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_pink`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_orange`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_magenta`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_lime`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_light_gray`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_light_blue`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_green`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_gray`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_cyan`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_brown`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_blue`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `inflatable_castle_black`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `door_bell_spruce`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `door_bell_jungle`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `door_bell_dark_oak`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `door_bell_birch`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `door_bell_acacia`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `cfm` for name `door_bell`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `malisisdoors` for name `big_door_rusty`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `notreepunching` for name `misc/grass_string`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `misc/panel_2_diamonds`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_yellow`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_red`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_purple`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_pink`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_orange`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_magenta`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_lime`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_light_gray`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_light_blue`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_green`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_gray`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_cyan`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_brown`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_blue`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-core` for name `lumar/lumar_black`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/yellow_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/white_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/red_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/purple_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/pink_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/orange_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/magenta_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/lime_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/light_gray_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/light_blue_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/green_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/gray_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/cyan_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/brown_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/blue_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `insulated/black_insulated_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/yellow_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/white_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/red_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/purple_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/pink_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/orange_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/magenta_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/lime_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/light_gray_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/light_blue_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/green_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/gray_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/cyan_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/brown_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/blue_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `framed/black_framed_wire_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/yellow_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/white_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/red_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/purple_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/pink_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/orange_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/magenta_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/lime_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/light_gray_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/light_blue_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/green_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/gray_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/cyan_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/brown_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/blue_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-transmission` for name `bundled/black_bundled_re_colour`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/yellow_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/yellow_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/white_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/white_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/red_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/red_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/purple_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/purple_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/pink_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/pink_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/orange_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/orange_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/magenta_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/magenta_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/lime_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/lime_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/light_gray_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/light_gray_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/light_blue_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/light_blue_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/green_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/green_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/gray_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/gray_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/cyan_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/cyan_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/brown_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/brown_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/blue_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/blue_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/black_button_inverted`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `projectred-illumination` for name `button/black_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `rustic` for name `grape_seeds`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `rustic` for name `fertile_soil`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `storagedrawers` for name `key_quantify`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `storagedrawers` for name `key_personal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `storagedrawers` for name `key_concealment`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `storagedrawers` for name `keybutton_quantify`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `storagedrawers` for name `keybutton_personal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `storagedrawers` for name `keybutton_drawer`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `storagedrawers` for name `keybutton_concealment`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `rubber/rubber_compound_silicon`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `rubber/rubber_compound`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `rubber/conveyor/conveyor_uncontrolled_back`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `rubber/conveyor/conveyor_uncontrolled`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/zinc/sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/zinc/ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/zinc/block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/tungsten/sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/tungsten/ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/tungsten/block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/silicon/wafer_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/silicon/ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/silicon/boule_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/platinum/sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/platinum/ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/platinum/block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/duraluminium/sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/duraluminium/ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/duraluminium/block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/brass/sheetmetal_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/brass/ingot_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `metals/brass/block_uncraft`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `materials/tracer_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `materials/rdx`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `materials/magnet`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `materials/grits/brass`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `materials/flare_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `materials/electronic_alloy_grit`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveintelligence` for name `materials/carbon_brush`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `antiqueatlas` for name `atlas_blank`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `root_dye`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `root_dye_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `root_dye_2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `mushroom_stew`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `paper_wall_sakura`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `paper_lantern_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_white`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_orange`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_magenta`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_light_blue`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_yellow`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_lime`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_pink`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_gray`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_silver`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_cyan`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_purple`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_blue`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_brown`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_green`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_red`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_flowerpot_black`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_6`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_7`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_8`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_9`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_10`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_11`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_12`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_13`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_14`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `colored_item_frame_15`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `lit_lamp`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_6`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_7`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_8`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_9`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_10`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_11`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_12`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_13`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_14`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_15`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_16`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_17`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_18`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_19`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_20`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_21`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_22`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_23`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_24`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_25`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_26`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_27`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_28`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_29`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_30`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_31`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `candle_32`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `coal`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `sugar`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `iron_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `iron_button_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `gold_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `gold_button_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `arrow_ender`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `arrow_explosive`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `arrow_torch`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `log`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `log_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `log_2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `log_3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `log2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `log2_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `sandy_bricks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wheat`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `charred_nether_bricks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `magma_bricks`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `reeds`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `clay_ball`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `stone`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `elder_prismarine`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `elder_sea_lantern`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `custom_chest_trap`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `custom_chest_trap_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `custom_chest_trap_2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `custom_chest_trap_3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `custom_chest_trap_4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `spruce_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `birch_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `jungle_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `acacia_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `dark_oak_button`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `slime`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `color_slime`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `color_slime_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `color_slime_2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `color_slime_3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `color_slime_4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `soul_powder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_16`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_17`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_3`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_18`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_19`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_4`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_5`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_20`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_21`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_6`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_7`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_22`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_23`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_8`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_9`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_24`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_25`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_10`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_11`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_26`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_27`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_12`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_13`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_28`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_29`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_14`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_15`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_30`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_31`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_16`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_17`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_32`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_33`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_18`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_19`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_34`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_35`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_20`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_21`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_36`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_37`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_22`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_23`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_38`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_39`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_24`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_25`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_40`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_41`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_26`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_27`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_42`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_43`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_28`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_29`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_44`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_45`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_30`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `wool_31`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_46`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `quark` for name `quilted_wool_47`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterquesting` for name `submit_station`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterquesting` for name `life_full_0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterquesting` for name `life_full_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterquesting` for name `life_full_2`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterquesting` for name `life_half_0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterquesting` for name `life_half_1`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterquesting` for name `life_quarter_0`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `chisel` for name `chisel_hitech`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `floweringoakseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `floweringoaksapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `yellowautumnseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `yellowautumnsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `orangeautumnseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `orangeautumnsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `oakdyingseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `oakdyingsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `mapleseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `maplesapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `magicseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `magicsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `umbranseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `umbransapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `firseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `firsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `whitecherryseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `whitecherrysapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `pinkcherryseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `pinkcherrysapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `jacarandaseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `jacarandasapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `redwoodseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `redwoodsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `willowseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `willowsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `hellbarkseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `hellbarksapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `pineseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `pinesapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `palmseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `palmsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `mahoganyseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `mahoganysapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `mangroveseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `mangrovesapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `ebonyseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `ebonysapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `bambooseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `bamboosapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `eucalyptusseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `eucalyptussapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `umbranconifersapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `persimmonseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `peachseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesbop` for name `pearseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesquark` for name `blossomingseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesquark` for name `blossomingsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesquark` for name `swampoakseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictreesquark` for name `swampoaksapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_gold`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_iron`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_sulfur`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_saltpeter`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_copper`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_lead`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_silver`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_nickel`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_zinc`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_aluminum`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_uranium`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_platinum`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_tungsten`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hammercrushing_salt`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterbuilderswands` for name `wandunbreakable13`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `betterbuilderswands` for name `wandunbreakable14`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `flansmod` for name `blow torch_recharge`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `flansmod` for name `woodencockpit_shapeless`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `flansmod` for name `v8engine_shapeless`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `flansmod` for name `rock_shapeless`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `flansmod` for name `leech_shapeless`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `flansmod` for name `fm_gunpowder`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `flansmod` for name `gunpowderblocktodust`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `flansmod` for name `gunpowderdusttoblock`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `rustic` for name `oliveseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `rustic` for name `ironwoodseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `rustic` for name `olivesapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `rustic` for name `ironwoodsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_outer_corner`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_outer_corner_reinforced`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_pressure_plate_mobs`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_pressure_plate_items`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_pressure_plate_player`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_pressure_plate_all`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_pressure_plate_mobs_reinforced`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_pressure_plate_items_reinforced`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_pressure_plate_player_reinforced`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `blockcraftery` for name `editable_pressure_plate_all_reinforced`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `dirtbucket`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `oakseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `oaksapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `spruceseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `sprucesapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `birchseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `birchsapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `jungleseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `junglesapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `acaciaseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `acaciasapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `darkoakseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `darkoaksapling`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/WARN]: Potentially Dangerous alternative prefix `dynamictrees` for name `appleseed`, expected `placebo`. This could be a intended override, but in most cases indicates a broken mod. +[13:00:32] [Client thread/INFO]: Successfully replaced 2206 recipes with fast recipes. +[13:00:32] [Client thread/INFO]: Registering II Manual Pages. +[13:00:33] [Client thread/INFO]: CoFH Core: Load Complete. +[13:00:37] [Client thread/INFO]: Starting JEI... +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/ERROR]: Found empty subBlock of Block{cfm:curtains_open} +[13:00:37] [Client thread/INFO]: Registering recipe categories... +[13:00:38] [Client thread/INFO]: Registering recipe categories took 181.8 ms +[13:00:38] [Client thread/INFO]: Registering mod plugins... +[13:00:38] [Client thread/INFO]: Transforming net.minecraft.inventory.ContainerWorkbench +[13:00:38] [Client thread/INFO]: Applying Transformation to method (Names [transferStackInSlot, func_82846_b] Descriptor (Lnet/minecraft/entity/player/EntityPlayer;I)Lnet/minecraft/item/ItemStack;) +[13:00:38] [Client thread/INFO]: Located Method, patching... +[13:00:38] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerWorkbench.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z +[13:00:38] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerWorkbench.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z +[13:00:38] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerWorkbench.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z +[13:00:38] [Client thread/INFO]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerWorkbench.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z +[13:00:38] [Client thread/INFO]: Patch result: true +[13:00:38] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:38] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:38] [Client thread/INFO]: Appending Loot Pools to minecraft:chests/simple_dungeon +[13:00:38] [Client thread/INFO]: Appending Loot Pools to minecraft:chests/abandoned_mineshaft +[13:00:38] [Client thread/INFO]: Appending Loot Pools to minecraft:chests/stronghold_corridor +[13:00:38] [Client thread/INFO]: Appending Loot Pools to minecraft:chests/stronghold_crossing +[13:00:38] [Client thread/INFO]: Appending Loot Pools to minecraft:chests/village_blacksmith +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/WARN]: Couldn't set damage of loot item 1xitem.crossbow@0 +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/WARN]: Couldn't set damage of loot item 1xitem.crossbow@0 +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/WARN]: Couldn't set damage of loot item 1xitem.crossbow@0 +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/WARN]: Couldn't set damage of loot item 1xitem.crossbow@0 +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/WARN]: Couldn't set damage of loot item 1xitem.crossbow@0 +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Attempt to attach world capability before mod is inititalized - silly fake worlds. +[13:00:39] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:00:39] [Client thread/INFO]: Added recipe registry plugin: class team.chisel.common.integration.jei.ChiselRecipeRegistryPlugin +[13:00:40] [Client thread/INFO]: JEI has just requested our recipes, it seems that we even have a class for registering them! +[13:00:40] [Client thread/INFO]: Adding recipes to JEI!! +[13:00:40] [Client thread/INFO]: Registering mod plugins took 2.237 s +[13:00:40] [Client thread/INFO]: Building recipe registry... +[13:00:40] [Client thread/INFO]: Building recipe registry took 548.7 ms +[13:00:40] [Client thread/INFO]: Building ingredient list... +[13:00:41] [Client thread/INFO]: Building ingredient list took 147.0 ms +[13:00:41] [Client thread/INFO]: Building ingredient filter... +[13:00:42] [Client thread/INFO]: Building ingredient filter took 1.450 s +[13:00:42] [Client thread/INFO]: Building bookmarks... +[13:00:42] [Client thread/INFO]: Building bookmarks took 6.923 ms +[13:00:42] [Client thread/INFO]: Building runtime... +[13:00:42] [Client thread/INFO]: InvTweaks: successfully transformed setFocused/func_146195_b +[13:00:43] [Client thread/INFO]: Building runtime took 122.2 ms +[13:00:43] [Client thread/INFO]: Optimizing memory usage... +[13:00:43] [Client thread/INFO]: Optimizing memory usage took 138.5 ms +[13:00:43] [Client thread/INFO]: Starting JEI took 6.122 s +[13:00:43] [Client thread/INFO]: Initializing registry [Sound Registry] +[13:00:43] [Client thread/INFO]: Initializing registry [Acoustic Registry] +[13:00:43] [Client thread/INFO]: Initializing registry [Biome Registry] +[13:00:43] [Client thread/INFO]: Initializing registry [BlockState Registry] +[13:00:43] [Client thread/WARN]: Unable to locate block 'animania:block_wild_hive' in the Forge registry +[13:00:43] [Client thread/WARN]: Unknown block [animania:block_wild_hive] in block config file +[13:00:43] [Client thread/WARN]: Unable to locate block 'animania:block_hive' in the Forge registry +[13:00:43] [Client thread/WARN]: Unknown block [animania:block_hive] in block config file +[13:00:44] [Client thread/INFO]: Initializing registry [Footsteps Registry] +[13:00:44] [Client thread/WARN]: Property _meta_ not found for block railcraft:generic +[13:00:44] [Client thread/WARN]: Cannot find sound that should be registered [railcraft:null.step] +[13:00:44] [Client thread/INFO]: Initializing registry [Item Registry] +[13:00:44] [Client thread/INFO]: Initializing registry [Effects Registry] +[13:00:44] [Client thread/INFO]: Initializing registry [Dimension Registry] +[13:00:44] [Client thread/INFO]: [Sound Registry] 1074 sound events in private registry +[13:00:44] [Client thread/INFO]: [Acoustic Registry] 62744 cache hits during initialization +[13:00:44] [Client thread/INFO]: [Acoustic Registry] 59262 primitives by material generated +[13:00:44] [Client thread/INFO]: [Acoustic Registry] 2 primitives by sound generated +[13:00:44] [Client thread/INFO]: [BlockState Registry] 84678 block states processed, 70 registry entries +[13:00:44] [Client thread/INFO]: Starting Waila... +[13:00:44] [Client thread/INFO]: Gathering annotated plugins... +[13:00:44] [Client thread/INFO]: Gathering wrapped IMC plugins... +[13:00:44] [Client thread/INFO]: Registering plugins... +[13:00:44] [Client thread/INFO]: Registering plugin at mcp.mobius.waila.addons.core.PluginCore +[13:00:44] [Client thread/INFO]: Registering plugin at blusunrize.immersiveengineering.common.util.compat.waila.IEWailaDataProvider +[13:00:44] [Client thread/INFO]: Registering plugin at com.animania.compat.waila.WailaCompat +[13:00:44] [Client thread/INFO]: Registering plugin at com.jaquadro.minecraft.storagedrawers.integration.Waila +[13:00:44] [Client thread/INFO]: Registering plugin at mcp.mobius.waila.addons.minecraft.PluginMinecraft +[13:00:44] [Client thread/INFO]: Registering plugin at mcp.mobius.waila.addons.capability.PluginCapability +[13:00:44] [Client thread/INFO]: Registering plugin at com.endertech.minecraft.mods.adpother.compat.Waila +[13:00:44] [Client thread/INFO]: Registering plugin at com.ferreusveritas.dynamictrees.compat.WailaCompat +[13:00:44] [Client thread/INFO]: Registering plugin at mcjty.lib.compat.waila.WailaCompatibility +[13:00:44] [Client thread/INFO]: Registering plugin at net.blay09.mods.cookingforblockheads.compat.WailaProvider +[13:00:44] [Client thread/INFO]: Registering plugin at net.darkhax.wawla.engine.waila.EntityProvider +[13:00:44] [Client thread/INFO]: Registering plugin at net.darkhax.wawla.engine.waila.TileProvider +[13:00:44] [Client thread/INFO]: Registering plugin at net.geforcemods.securitycraft.compat.waila.WailaDataProvider +[13:00:44] [Client thread/INFO]: Registering plugin at pl.asie.ucw.integration.UCWWailaPlugin +[13:00:44] [Client thread/INFO]: Registering plugin at team.chisel.common.integration.waila.ChiselDataHandler +[13:00:44] [Client thread/INFO]: Starting Waila took 126.5 ms +[13:00:47] [Client thread/INFO]: Forge Mod Loader has successfully loaded 113 mods +[13:00:48] [Client thread/WARN]: Skipping bad option: lastServer: +[13:00:48] [Client thread/INFO]: Narrator library for x64 successfully loaded +[13:00:48] [Client thread/ERROR]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +[13:00:48] [Client thread/ERROR]: The following texture errors were found. +[13:00:48] [Client thread/ERROR]: ================================================== +[13:00:48] [Client thread/ERROR]: DOMAIN minecraft +[13:00:48] [Client thread/ERROR]: -------------------------------------------------- +[13:00:48] [Client thread/ERROR]: domain minecraft is missing 2 textures +[13:00:48] [Client thread/ERROR]: domain minecraft has 7 locations: +[13:00:48] [Client thread/ERROR]: unknown resourcepack type net.minecraft.client.resources.DefaultResourcePack : Default +[13:00:48] [Client thread/ERROR]: unknown resourcepack type net.minecraft.client.resources.LegacyV2Adapter : FMLFileResourcePack:JourneyMap +[13:00:48] [Client thread/ERROR]: mod mcwbridges resources at C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\mods\mcw-bridges-1.0.6b-mc1.12.2.jar +[13:00:48] [Client thread/ERROR]: unknown resourcepack type net.minecraft.client.resources.LegacyV2Adapter : FMLFileResourcePack:Quark +[13:00:48] [Client thread/ERROR]: mod immersiveengineering resources at C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\mods\ImmersiveEngineering-0.12-98.jar +[13:00:48] [Client thread/ERROR]: resource pack at path C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\mods\Quark-r1.6-179.jar +[13:00:48] [Client thread/ERROR]: resource pack at path C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\resourcepacks\Dramatic+Skys+Demo+1.4.zip +[13:00:48] [Client thread/ERROR]: ------------------------- +[13:00:48] [Client thread/ERROR]: The missing resources for domain minecraft are: +[13:00:48] [Client thread/ERROR]: textures/blocks/torch.png +[13:00:48] [Client thread/ERROR]: textures/#texture.png +[13:00:48] [Client thread/ERROR]: ------------------------- +[13:00:48] [Client thread/ERROR]: No other errors exist for domain minecraft +[13:00:48] [Client thread/ERROR]: ================================================== +[13:00:48] [Client thread/ERROR]: ================================================== +[13:00:48] [Client thread/ERROR]: DOMAIN immersiveintelligence +[13:00:48] [Client thread/ERROR]: -------------------------------------------------- +[13:00:48] [Client thread/ERROR]: domain immersiveintelligence is missing 12 textures +[13:00:48] [Client thread/ERROR]: domain immersiveintelligence has 1 location: +[13:00:48] [Client thread/ERROR]: mod immersiveintelligence resources at C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\mods\immersiveintelligence-0.2.1.jar +[13:00:48] [Client thread/ERROR]: ------------------------- +[13:00:48] [Client thread/ERROR]: The missing resources for domain immersiveintelligence are: +[13:00:48] [Client thread/ERROR]: textures/blocks/mechanical_device/gearbox/wooden.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/paint0.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/bullet2.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/paint3.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/bullet0.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/bullet1.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/main.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/paint2.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/bullet3.png +[13:00:48] [Client thread/ERROR]: textures/items/bullets/magazines/automatic_revolver/paint1.png +[13:00:48] [Client thread/ERROR]: textures/blocks/mechanical_device/pump/pump.png +[13:00:48] [Client thread/ERROR]: textures/items/armor_upgrade/helipack.png +[13:00:48] [Client thread/ERROR]: ------------------------- +[13:00:48] [Client thread/ERROR]: No other errors exist for domain immersiveintelligence +[13:00:48] [Client thread/ERROR]: ================================================== +[13:00:48] [Client thread/ERROR]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= +[13:01:34] [Netty Client IO #1/INFO]: Attempting connection with missing mods [antiqueatlasoverlay, ctgui, ctm, justenoughpetroleum, jeresources, mousetweaks, neat, ptrmodellib] at SERVER +[13:01:34] [Netty Client IO #1/INFO]: Dynamic Surroundings version 3.6.1.0 is installed on the server +[13:01:47] [Client thread/INFO]: Connecting to 26.165.253.151, 25565 +[13:01:53] [Netty Client IO #2/INFO]: Server protocol version 2 +[13:01:53] [Netty Client IO #2/INFO]: Attempting connection with missing mods [antiqueatlasoverlay, ctgui, ctm, justenoughpetroleum, jeresources, mousetweaks, neat, ptrmodellib] at SERVER +[13:01:53] [Netty Client IO #2/INFO]: Dynamic Surroundings version 3.6.1.0 is installed on the server +[13:01:53] [Client thread/INFO]: Injecting existing registry data into this client instance +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_holstein +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:honey +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:block_hamster_wheel +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_jersey +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_goat +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_friesian +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:wool +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_goat +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_mold +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:block_wild_hive +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_holstein +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:block_hive +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_sheep +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_friesian +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_sheep +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world immersivetech:stone_multiblock +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_jersey +[13:01:54] [Client thread/INFO]: Registry Block: Found a missing id from the world immersivetech:metal_device +[13:02:02] [Client thread/INFO]: Applying holder lookups +[13:02:02] [Client thread/INFO]: Holder lookups applied +[13:02:02] [Netty Client IO #2/INFO]: Updating 0 synced key mappings +[13:02:02] [Netty Client IO #2/INFO]: [Netty Client IO #2] Client side modded connection established +[13:02:03] [Client thread/INFO]: Attaching capabilities to world [overworld] (CLIENT) +[13:02:03] [Client thread/INFO]: DimensionInfo{id=0, name=overworld, seaLevel=63, cloudHeight=128, skyHeight=256, haze=true, aurora=true, weather=true, fog=true} +[13:02:03] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:02:03] [Client thread/INFO]: Setting weather renderer for dimension [overworld] +[13:02:04] [Client thread/INFO]: [CHAT] Dynamic Trees for Quark: To prevent non-dynamic trees from spawning please disable Quark's Blossoming and Swamp trees (INDIVIDUALLY) in Quark world settings. +[13:02:04] [Client thread/INFO]: [CHAT] Disabling Tree Variants as a whole will disable the Dynamic Trees for Quark Addon as well. +[13:02:09] [Netty Client IO #2/INFO]: Received server authentication msg. Remote sync will be activated +[13:02:09] [Client thread/INFO]: CoroUtil detected Tough As Nails Seasons Not Installed for use +[13:02:09] [Client thread/INFO]: CoroUtil detected Serene Seasons Installed for use +[13:02:09] [Netty Client IO #2/INFO]: [com.mrcrayfish.furniture.api.RecipeRegistryRemote:registerRemoteRecipes:1080]: RecipeAPI (Remote): Syncing 88 recipes from the server. +[13:02:10] [Client thread/INFO]: CoroUtil: resetting rotating particle renderer +[13:02:10] [Client thread/INFO]: Extended Renderer: Detected GLSL version: 4.30 - Build 20.19.15.4835 +[13:02:10] [Client thread/INFO]: Extended Renderer: Initialized instanced rendering shaders +[13:02:10] [Client thread/INFO]: Weather2: Setting up foliage replacers +[13:02:10] [Client thread/INFO]: Weather2: Setting up meshes for foliage shader +[13:02:11] [Client thread/INFO]: Transforming net.minecraft.client.gui.inventory.GuiBeacon$PowerButton +[13:02:11] [Client thread/INFO]: Could not locate, injecting method (Names [drawButton, func_191745_a] Descriptor (Lnet/minecraft/client/Minecraft;IIF)V) +[13:02:11] [Client thread/INFO]: Patch result: true +[13:02:11] [Client thread/INFO]: [CHAT] Dynamic Trees for Quark: To prevent non-dynamic trees from spawning please disable Quark's Blossoming and Swamp trees (INDIVIDUALLY) in Quark world settings. +[13:02:11] [Client thread/INFO]: [CHAT] Disabling Tree Variants as a whole will disable the Dynamic Trees for Quark Addon as well. +[13:02:11] [Client thread/INFO]: [CHAT] [6SecurityCraftf] Thanks for using SecurityCraft v1.9.0.2! Tip: The official SecurityCraft server is back! Join using this IP: securitycraft.nodecraft.gg +[13:02:11] [Client thread/INFO]: TAN configuration synchronized with the server +[13:02:11] [Client thread/INFO]: TAN configuration synchronized with the server +[13:02:11] [Client thread/INFO]: TAN configuration synchronized with the server +[13:02:11] [Client thread/INFO]: TAN configuration synchronized with the server +[13:02:11] [Client thread/INFO]: TAN configuration synchronized with the server +[13:02:11] [Client thread/INFO]: TAN configuration synchronized with the server +[13:02:11] [Client thread/INFO]: TAN configuration synchronized with the server +[13:02:11] [Client thread/INFO]: [CHAT] Thank you for downloading MrCrayfish's Furniture Mod. +[13:02:11] [Client thread/INFO]: [CHAT] 6-> aCheck out the Furniture Mod Wiki +[13:02:11] [Client thread/INFO]: [CHAT] 6-> rmrcrayfishs-furniture-mod.wikia.com +[13:02:11] [Client thread/INFO]: Loaded and cached block/sawbench.objson in 4908200 nanos. +[13:02:11] [Client thread/INFO]: Loaded 660 advancements +[13:02:12] [Client thread/INFO]: Facade Accessor: ForgeMultiPartCBE +[13:02:12] [Client thread/INFO]: Facade Accessor: ConnectedTexturesAccessor +[13:02:12] [Client thread/INFO]: Facade Accessor: cofh.core.render.IBlockAppearance +[13:02:12] [Client thread/INFO]: Transforming net.minecraftforge.client.model.pipeline.LightUtil +[13:02:12] [Client thread/INFO]: Applying Transformation to method (Names [renderQuadColor, ] Descriptor (Lnet/minecraft/client/renderer/BufferBuilder;Lnet/minecraft/client/renderer/block/model/BakedQuad;I)V) +[13:02:12] [Client thread/INFO]: Located Method, patching... +[13:02:12] [Client thread/INFO]: Patch result: true +[13:02:13] [Client thread/INFO]: Custom modded block handling enabled for streams +[13:02:13] [Client thread/INFO]: Custom modded block handling enabled for bibliocraft +[13:02:13] [Client thread/INFO]: Custom modded block handling enabled for biomesoplenty +[13:02:13] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null +[13:02:13] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null +[13:02:14] [Client thread/INFO]: Loaded 0 waypoints from C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\journeymap\data\mp\Minecraft~Server\waypoints +[13:02:14] [Client thread/INFO]: Mapping started in C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\journeymap\data\mp\Minecraft~Server\DIM0. Memory: 4643MB total, 1172MB free +[13:02:14] [Client thread/INFO]: [CHAT] eJourneyMap:f Press [bJf] +[13:02:14] [Client thread/INFO]: JourneyMap: Press [J] +[13:03:22] [Client thread/INFO]: Loaded and cached shape/arch_d2.objson in 414800 nanos. +[13:03:22] [Client thread/INFO]: Loaded and cached shape/roof_overhang.objson in 334000 nanos. +[13:04:45] [Client thread/INFO]: [CHAT] Mikkel_V_K has made the advancement [Diamonds!] +[13:04:45] [Client thread/INFO]: Loaded 668 advancements +[13:04:52] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[13:04:53] [Client thread/INFO]: [CHAT] Your game mode has been updated to Survival Mode +[13:04:59] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[13:07:38] [Client thread/INFO]: [CHAT] Your game mode has been updated to Spectator Mode +[13:07:52] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[13:31:52] [Netty Client IO #2/ERROR]: NetworkDispatcher exception +java.io.IOException: En eksisterende forbindelse blev tvangsafbrudt af en ekstern vrt + at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_51] + at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:43) ~[?:1.8.0_51] + at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) ~[?:1.8.0_51] + at sun.nio.ch.IOUtil.read(IOUtil.java:192) ~[?:1.8.0_51] + at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:380) ~[?:1.8.0_51] + at io.netty.buffer.PooledUnsafeDirectByteBuf.setBytes(PooledUnsafeDirectByteBuf.java:288) ~[PooledUnsafeDirectByteBuf.class:4.1.9.Final] + at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1100) ~[AbstractByteBuf.class:4.1.9.Final] + at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:372) ~[NioSocketChannel.class:4.1.9.Final] + at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:123) [AbstractNioByteChannel$NioByteUnsafe.class:4.1.9.Final] + at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624) [NioEventLoop.class:4.1.9.Final] + at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [NioEventLoop.class:4.1.9.Final] + at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [NioEventLoop.class:4.1.9.Final] + at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [NioEventLoop.class:4.1.9.Final] + at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [SingleThreadEventExecutor$5.class:4.1.9.Final] + at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51] +[13:31:52] [Client thread/INFO]: TAN configuration restored to local values +[13:31:52] [Client thread/INFO]: Mapping halted in C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\journeymap\data\mp\Minecraft~Server\DIM0 +[13:31:55] [Client thread/INFO]: Applying holder lookups +[13:31:55] [Client thread/INFO]: Holder lookups applied +[13:48:06] [Client thread/INFO]: Connecting to 26.165.253.151, 25565 +[13:48:11] [Netty Client IO #3/INFO]: Server protocol version 2 +[13:48:11] [Netty Client IO #3/INFO]: Attempting connection with missing mods [antiqueatlasoverlay, ctgui, ctm, justenoughpetroleum, jeresources, mousetweaks, neat, ptrmodellib] at SERVER +[13:48:11] [Netty Client IO #3/INFO]: Dynamic Surroundings version 3.6.1.0 is installed on the server +[13:48:11] [Client thread/INFO]: Injecting existing registry data into this client instance +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_holstein +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:honey +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:block_hamster_wheel +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_jersey +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_goat +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_friesian +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:wool +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_goat +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_mold +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:block_wild_hive +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_holstein +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:block_hive +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_sheep +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_friesian +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:milk_sheep +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world immersivetech:stone_multiblock +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world animania:cheese_jersey +[13:48:11] [Client thread/INFO]: Registry Block: Found a missing id from the world immersivetech:metal_device +[13:48:15] [Client thread/INFO]: Applying holder lookups +[13:48:15] [Client thread/INFO]: Holder lookups applied +[13:48:15] [Netty Client IO #3/INFO]: Updating 0 synced key mappings +[13:48:15] [Netty Client IO #3/INFO]: [Netty Client IO #3] Client side modded connection established +[13:48:15] [Client thread/INFO]: Attaching capabilities to world [overworld] (CLIENT) +[13:48:15] [Client thread/INFO]: DimensionInfo{id=0, name=overworld, seaLevel=63, cloudHeight=128, skyHeight=256, haze=true, aurora=true, weather=true, fog=true} +[13:48:15] [Client thread/INFO]: Creating Serene Seasons SeasonInfo for dimension overworld +[13:48:15] [Client thread/INFO]: Setting weather renderer for dimension [overworld] +[13:48:20] [Client thread/INFO]: CoroUtil: resetting rotating particle renderer +[13:48:20] [Netty Client IO #3/INFO]: Received server authentication msg. Remote sync will be activated +[13:48:20] [Netty Client IO #3/INFO]: [com.mrcrayfish.furniture.api.RecipeRegistryRemote:registerRemoteRecipes:1080]: RecipeAPI (Remote): Syncing 88 recipes from the server. +[13:48:21] [Client thread/INFO]: [CHAT] [6SecurityCraftf] Thanks for using SecurityCraft v1.9.0.2! Tip: Typing /sc help will give you the recipe for the SecurityCraft manual, which will display help info for SecurityCraft blocks/items. +[13:48:21] [Client thread/INFO]: TAN configuration synchronized with the server +[13:48:21] [Client thread/INFO]: TAN configuration synchronized with the server +[13:48:21] [Client thread/INFO]: TAN configuration synchronized with the server +[13:48:21] [Client thread/INFO]: TAN configuration synchronized with the server +[13:48:21] [Client thread/INFO]: TAN configuration synchronized with the server +[13:48:21] [Client thread/INFO]: TAN configuration synchronized with the server +[13:48:21] [Client thread/INFO]: TAN configuration synchronized with the server +[13:48:21] [Client thread/INFO]: [CHAT] Thank you for downloading MrCrayfish's Furniture Mod. +[13:48:21] [Client thread/INFO]: [CHAT] 6-> aCheck out MrCrayfish's YouTube +[13:48:21] [Client thread/INFO]: [CHAT] 6-> ryoutube.com/user/MrCrayfishMinecraft +[13:48:21] [Client thread/INFO]: Loaded 668 advancements +[13:48:21] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null +[13:48:21] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null +[13:48:21] [Client thread/INFO]: Loaded 0 waypoints from C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\journeymap\data\mp\Minecraft~Server\waypoints +[13:48:21] [Client thread/INFO]: Mapping started in C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\journeymap\data\mp\Minecraft~Server\DIM0. Memory: 4620MB total, 1840MB free +[13:49:50] [Client thread/INFO]: [CHAT] Usage: /fill [dataValue|state] [oldBlockHandling] [dataTag] +[13:49:57] [Client thread/INFO]: [CHAT] 6 blocks filled +[13:50:07] [Client thread/INFO]: [CHAT] 5 blocks filled +[13:51:24] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[13:51:25] [Client thread/INFO]: [CHAT] Your game mode has been updated to Spectator Mode +[13:52:28] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[13:54:43] [Client thread/INFO]: [CHAT] Your game mode has been updated to Spectator Mode +[13:54:57] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[13:55:01] [Client thread/INFO]: [CHAT] Your game mode has been updated to Spectator Mode +[13:55:10] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[13:56:47] [Client thread/INFO]: [CHAT] Your game mode has been updated to Spectator Mode +[13:57:26] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[13:58:54] [Client thread/INFO]: [CHAT] Your game mode has been updated to Spectator Mode +[13:59:45] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[14:01:27] [Client thread/INFO]: [CHAT] Your game mode has been updated to Spectator Mode +[14:02:11] [Client thread/INFO]: Handling crafting slots. +[14:02:11] [Client thread/INFO]: Merging stacks. +[14:02:11] [Client thread/INFO]: Applying rules. +[14:02:11] [Client thread/INFO]: Locking stacks. +[14:02:11] [Client thread/INFO]: Default sorting. +[14:02:11] [Client thread/INFO]: Sorting done in 64781600ns +[14:02:12] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[14:04:52] [Client thread/INFO]: [CHAT] Your game mode has been updated to Spectator Mode +[14:05:18] [Client thread/INFO]: [CHAT] Your game mode has been updated to Creative Mode +[14:09:38] [Client thread/INFO]: TAN configuration restored to local values +[14:09:38] [Client thread/INFO]: Mapping halted in C:\Users\45257\Twitch\Minecraft\Instances\[Official] Sbeev's Industrial Revolution Modpack\journeymap\data\mp\Minecraft~Server\DIM0 +[14:09:41] [Client thread/INFO]: Applying holder lookups +[14:09:41] [Client thread/INFO]: Holder lookups applied +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntityStatus.func_149161_a(SourceFile:42) ~[iz.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147236_a(NetHandlerPlayClient.java:1005) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityStatus.func_148833_a(SourceFile:38) ~[iz.class:?] + at net.minecraft.network.play.server.SPacketEntityStatus.func_148833_a(SourceFile:11) ~[iz.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147244_a(NetHandlerPlayClient.java:531) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityVelocity.func_148833_a(SourceFile:66) ~[kf.class:?] + at net.minecraft.network.play.server.SPacketEntityVelocity.func_148833_a(SourceFile:9) ~[kf.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147244_a(NetHandlerPlayClient.java:531) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityVelocity.func_148833_a(SourceFile:66) ~[kf.class:?] + at net.minecraft.network.play.server.SPacketEntityVelocity.func_148833_a(SourceFile:9) ~[kf.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S17PacketEntityLookMove.func_148833_a(SourceFile:25) ~[jj$b.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntityHeadLook.func_149381_a(SourceFile:42) ~[jx.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147267_a(NetHandlerPlayClient.java:644) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityHeadLook.func_148833_a(SourceFile:38) ~[jx.class:?] + at net.minecraft.network.play.server.SPacketEntityHeadLook.func_148833_a(SourceFile:11) ~[jx.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S17PacketEntityLookMove.func_148833_a(SourceFile:25) ~[jj$b.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntityHeadLook.func_149381_a(SourceFile:42) ~[jx.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147267_a(NetHandlerPlayClient.java:644) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityHeadLook.func_148833_a(SourceFile:38) ~[jx.class:?] + at net.minecraft.network.play.server.SPacketEntityHeadLook.func_148833_a(SourceFile:11) ~[jx.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.network.play.server.SPacketEntity.func_149065_a(SourceFile:161) ~[jj.class:?] + at net.minecraft.client.network.NetHandlerPlayClient.func_147259_a(NetHandlerPlayClient.java:620) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntity.func_148833_a(SourceFile:152) ~[jj.class:?] + at net.minecraft.network.play.server.SPacketEntity$S15PacketEntityRelMove.func_148833_a(SourceFile:67) ~[jj$a.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:09:46] [Client thread/FATAL]: Error executing task +java.util.concurrent.ExecutionException: java.lang.NullPointerException + at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:47) [h.class:?] + at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1088) [bib.class:?] + at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] + at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] + at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] + at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] + at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] + at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] + at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] + at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] +Caused by: java.lang.NullPointerException + at net.minecraft.client.network.NetHandlerPlayClient.func_147284_a(NetHandlerPlayClient.java:542) ~[brz.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:42) ~[kd.class:?] + at net.minecraft.network.play.server.SPacketEntityMetadata.func_148833_a(SourceFile:11) ~[kd.class:?] + at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[hv$1.class:?] + at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_51] + at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_51] + at net.minecraft.util.Util.func_181617_a(SourceFile:46) ~[h.class:?] + ... 9 more +[14:11:29] [Client thread/INFO]: Stopping! +[14:11:29] [Client thread/INFO]: SoundSystem shutting down... +[14:11:29] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com diff --git a/overrides/mods/1.12.2/ChickenASM-1.12-1.0.2.7.jar b/overrides/mods/1.12.2/ChickenASM-1.12-1.0.2.7.jar new file mode 100644 index 0000000..58bd6b8 Binary files /dev/null and b/overrides/mods/1.12.2/ChickenASM-1.12-1.0.2.7.jar differ diff --git a/overrides/mods/Nutrition-1.12.2-4.6.1.jar b/overrides/mods/Nutrition-1.12.2-4.6.1.jar new file mode 100644 index 0000000..8ff535a Binary files /dev/null and b/overrides/mods/Nutrition-1.12.2-4.6.1.jar differ diff --git a/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-92/ImmersiveEngineering-core-0.12-92.jar b/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-92/ImmersiveEngineering-core-0.12-92.jar new file mode 100644 index 0000000..d3581b0 Binary files /dev/null and b/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-92/ImmersiveEngineering-core-0.12-92.jar differ diff --git a/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-92/ImmersiveEngineering-core-0.12-92.jar.meta b/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-92/ImmersiveEngineering-core-0.12-92.jar.meta new file mode 100644 index 0000000..cd21355 --- /dev/null +++ b/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-92/ImmersiveEngineering-core-0.12-92.jar.meta @@ -0,0 +1,20 @@ +Manifest-Version: 1.0 +Maven-Artifact: blusunrize:ImmersiveEngineering-core:0.12-92 +FMLCorePlugin: blusunrize.immersiveengineering.common.asm.IELoadingPlu + gin + +Name: blusunrize/immersiveengineering/common/asm/IELoadingPlugin.class +SHA-256-Digest: IyRADMevOfmM298gsW8L5+raMxI3plv+lIDy5eD1CE0= + +Name: blusunrize/immersiveengineering/common/asm/IEClassTransformer$1. + class +SHA-256-Digest: EyUO8dG0LVGPSpi5nsvTZ4CV5/Jc/n0BRdXtLYLzpYE= + +Name: blusunrize/immersiveengineering/common/asm/IEClassTransformer.cl + ass +SHA-256-Digest: Y6qcwU+SEcHCViaJ3w7fTnM19G9vv/fqNZ3NzDkGYR0= + +Name: blusunrize/immersiveengineering/common/asm/IEClassTransformer$Me + thodTransformer.class +SHA-256-Digest: uvWFcM32zB8lH5w5JhVyoOYefiKgqkHoLbiw6zfn7c4= + diff --git a/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar b/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar new file mode 100644 index 0000000..b12be5f Binary files /dev/null and b/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar differ diff --git a/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar.meta b/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar.meta new file mode 100644 index 0000000..3ef3d7c --- /dev/null +++ b/overrides/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar.meta @@ -0,0 +1,5 @@ +Manifest-Version: 1.0 +Maven-Artifact: blusunrize:ImmersiveEngineering-core:0.12-98 +FMLCorePlugin: blusunrize.immersiveengineering.common.asm.IELoadingPlu + gin + diff --git a/overrides/mods/memory_repo/pl/pabilo8/immersiveintelligence-core/0.2.1/immersiveintelligence-core-0.2.1.jar b/overrides/mods/memory_repo/pl/pabilo8/immersiveintelligence-core/0.2.1/immersiveintelligence-core-0.2.1.jar new file mode 100644 index 0000000..e5bc3fd Binary files /dev/null and b/overrides/mods/memory_repo/pl/pabilo8/immersiveintelligence-core/0.2.1/immersiveintelligence-core-0.2.1.jar differ diff --git a/overrides/mods/memory_repo/pl/pabilo8/immersiveintelligence-core/0.2.1/immersiveintelligence-core-0.2.1.jar.meta b/overrides/mods/memory_repo/pl/pabilo8/immersiveintelligence-core/0.2.1/immersiveintelligence-core-0.2.1.jar.meta new file mode 100644 index 0000000..60cc325 --- /dev/null +++ b/overrides/mods/memory_repo/pl/pabilo8/immersiveintelligence-core/0.2.1/immersiveintelligence-core-0.2.1.jar.meta @@ -0,0 +1,21 @@ +Manifest-Version: 1.0 +Maven-Artifact: pl.pabilo8:immersiveintelligence-core:0.2.1 +FMLCorePlugin: pl.pabilo8.immersiveintelligence.common.asm.IILoadingPl + ugin + +Name: pl/pabilo8/immersiveintelligence/common/asm/IIClassTransformer.c + lass +SHA-256-Digest: UyqDtmzwdJGdc6tMciDlWpbNU169b10J+0cH7Q/DQkM= + +Name: pl/pabilo8/immersiveintelligence/common/asm/IIClassTransformer$M + ethodTransformer.class +SHA-256-Digest: NcZlmI7ca9GHyaz1GpGcCuHmDcifSeanDQDyJA+Idtc= + +Name: pl/pabilo8/immersiveintelligence/common/asm/IILoadingPlugin.clas + s +SHA-256-Digest: jLx0ifvPKEF+JVct22FI4Nn2WNHPsdhQrWOe21l894E= + +Name: pl/pabilo8/immersiveintelligence/common/asm/IIClassTransformer$1 + .class +SHA-256-Digest: 8IiHw8CtWUCVbcB0Sampy8UKyAoj3jZQH8nlXJ+c8dI= + diff --git a/overrides/options.txt b/overrides/options.txt new file mode 100644 index 0000000..166dc58 --- /dev/null +++ b/overrides/options.txt @@ -0,0 +1,248 @@ +version:1343 +invertYMouse:false +mouseSensitivity:0.5 +fov:1.0 +gamma:1.0 +saturation:0.0 +renderDistance:12 +guiScale:0 +particles:1 +bobView:false +anaglyph3d:false +maxFps:120 +fboEnable:true +difficulty:1 +fancyGraphics:false +ao:0 +renderClouds:false +resourcePacks:["Dramatic+Skys+Demo+1.4.zip"] +incompatibleResourcePacks:["Dramatic+Skys+Demo+1.4.zip"] +lastServer: +lang:en_us +chatVisibility:0 +chatColors:true +chatLinks:true +chatLinksPrompt:true +chatOpacity:1.0 +snooperEnabled:true +fullscreen:true +enableVsync:true +useVbo:true +hideServerAddress:false +advancedItemTooltips:false +pauseOnLostFocus:true +touchscreen:false +overrideWidth:0 +overrideHeight:0 +heldItemTooltips:true +chatHeightFocused:1.0 +chatHeightUnfocused:0.44366196 +chatScale:1.0 +chatWidth:1.0 +mipmapLevels:4 +forceUnicodeFont:false +reducedDebugInfo:false +useNativeTransport:true +entityShadows:true +mainHand:right +attackIndicator:1 +showSubtitles:false +realmsNotifications:true +enableWeakAttacks:false +autoJump:false +narrator:0 +tutorialStep:none +key_key.attack:-100 +key_key.use:-99 +key_key.forward:17 +key_key.left:30 +key_key.back:31 +key_key.right:32 +key_key.jump:57 +key_key.sneak:16 +key_key.sprint:15 +key_key.drop:211 +key_key.inventory:18 +key_key.chat:20 +key_key.playerlist:40 +key_key.pickItem:-98 +key_key.command:53 +key_key.screenshot:60 +key_key.togglePerspective:63 +key_key.smoothCamera:0 +key_key.fullscreen:87 +key_key.spectatorOutlines:0 +key_key.swapHands:33 +key_key.saveToolbarActivator:73 +key_key.loadToolbarActivator:71 +key_key.advancements:38 +key_key.hotbar.1:2 +key_key.hotbar.2:3 +key_key.hotbar.3:4 +key_key.hotbar.4:5 +key_key.hotbar.5:6 +key_key.hotbar.6:7 +key_key.hotbar.7:8 +key_key.hotbar.8:9 +key_key.hotbar.9:10 +key_quark.keybind.lockBuilding:0 +key_quark.keybind.toggleAutojump:0 +key_quark.emote.no:0 +key_quark.emote.yes:0 +key_quark.emote.wave:0 +key_quark.emote.salute:0 +key_quark.emote.cheer:0 +key_quark.emote.clap:0 +key_quark.emote.think:0 +key_quark.emote.point:0 +key_quark.emote.shrug:0 +key_quark.emote.headbang:0 +key_quark.emote.weep:0 +key_quark.emote.facepalm:0 +key_quark.emote.dance:0 +key_quark.emote.tpose:0 +key_quark.emote.dab:0 +key_quark.emote.jet:0 +key_quark.emote.exorcist:0 +key_quark.emote.zombie:0 +key_quark.keybind.dropoff:0 +key_quark.keybind.changeHotbar:0 +key_quark.keybind.chestSort:0 +key_quark.keybind.chestDropoff:0 +key_quark.keybind.chestMerge:0 +key_quark.keybind.chestRestock:0 +key_quark.keybind.chestExtract:0 +key_keybind.baublesinventory:48 +key_key.betterquesting.quests:41 +key_keybind.railcraft.cart.bed:208 +key_key.fart.desc:34 +key_neat.keybind.toggle:0 +key_oreexcavation.key.excavate:41 +key_oreexcavation.key.shape:47 +key_key.vehicle.horn:35 +key_key.vehicle.cycle_seats:46 +key_key.securitycraft.cameraZoomIn:13 +key_key.securitycraft.cameraZoomOut:12 +key_key.securitycraft.cameraEmitRedstone:19 +key_key.securitycraft.cameraActivateNightVision:49 +key_key.cofh.multimode:47 +key_key.jei.toggleOverlay:24:CONTROL +key_key.jei.focusSearch:33:CONTROL +key_key.jei.toggleCheatMode:0 +key_key.jei.toggleEditMode:0 +key_key.jei.showRecipe:19 +key_key.jei.showUses:22 +key_key.jei.recipeBack:14 +key_key.jei.previousPage:201 +key_key.jei.nextPage:209 +key_key.jei.bookmark:30 +key_key.jei.toggleBookmarkOverlay:0 +key_bbw.key.mode:50 +key_bbw.key.fluidmode:33 +key_mod.chiselsandbits.chiselmode.single:0 +key_mod.chiselsandbits.chiselmode.snap2:0 +key_mod.chiselsandbits.chiselmode.snap4:0 +key_mod.chiselsandbits.chiselmode.snap8:0 +key_mod.chiselsandbits.chiselmode.line:0 +key_mod.chiselsandbits.chiselmode.plane:0 +key_mod.chiselsandbits.chiselmode.connected_plane:0 +key_mod.chiselsandbits.chiselmode.cube_small:0 +key_mod.chiselsandbits.chiselmode.cube_medium:0 +key_mod.chiselsandbits.chiselmode.cube_large:0 +key_mod.chiselsandbits.chiselmode.same_material:0 +key_mod.chiselsandbits.chiselmode.drawn_region:0 +key_mod.chiselsandbits.chiselmode.connected_material:0 +key_mod.chiselsandbits.positivepatternmode.replace:0 +key_mod.chiselsandbits.positivepatternmode.additive:0 +key_mod.chiselsandbits.positivepatternmode.placement:0 +key_mod.chiselsandbits.positivepatternmode.impose:0 +key_mod.chiselsandbits.tapemeasure.bit:0 +key_mod.chiselsandbits.tapemeasure.block:0 +key_mod.chiselsandbits.tapemeasure.distance:0 +key_mod.chiselsandbits.other.mode:56 +key_mod.chiselsandbits.other.rotate.ccw:0 +key_mod.chiselsandbits.other.rotate.cw:0 +key_mod.chiselsandbits.other.pickbit:0 +key_mod.chiselsandbits.other.offgrid:0 +key_mod.chiselsandbits.other.undo:0 +key_mod.chiselsandbits.other.redo:0 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+key_key.journeymap.fullscreen_options:24 +key_key.journeymap.fullscreen.north:200 +key_key.journeymap.fullscreen.south:208 +key_key.journeymap.fullscreen.east:205 +key_key.journeymap.fullscreen.west:203 +soundCategory_master:1.0 +soundCategory_music:0.0 +soundCategory_record:1.0 +soundCategory_weather:1.0 +soundCategory_block:1.0 +soundCategory_hostile:1.0 +soundCategory_neutral:1.0 +soundCategory_player:1.0 +soundCategory_ambient:1.0 +soundCategory_voice:1.0 +soundCategory_ds_footsteps:1.0 +soundCategory_ds_biome:1.0 +modelPart_cape:false +modelPart_jacket:false +modelPart_left_sleeve:false +modelPart_right_sleeve:false +modelPart_left_pants_leg:false +modelPart_right_pants_leg:false +modelPart_hat:false diff --git a/overrides/scripts/recipes.zs b/overrides/scripts/recipes.zs new file mode 100644 index 0000000..4ebb7ce --- /dev/null +++ b/overrides/scripts/recipes.zs @@ -0,0 +1,8 @@ +//This file was created via CT-GUI! Editing it is not advised! +//Don't touch me! +//#Remove +//Don't touch me! +//#Add +recipes.addShaped(, [[null, null, null],[null, null, ], [null, null, ]]); +recipes.addShaped(, [[, , ],[, , ], [, , ]]); +//File End diff --git a/overrides/servers.dat b/overrides/servers.dat new file mode 100644 index 0000000..ccdcffb Binary files /dev/null and b/overrides/servers.dat differ diff --git a/overrides/tv-cache/!read-me.txt b/overrides/tv-cache/!read-me.txt new file mode 100644 index 0000000..0cc1c59 --- /dev/null +++ b/overrides/tv-cache/!read-me.txt @@ -0,0 +1,2 @@ +This is a cache for GIFs that are played on the TV (in MrCrayfish's Furniture Mod) in order to speed up load time. +It is safe to delete the entire folder in case you are running out of space, however it will mean that all GIFs will have to be downloaded again. \ No newline at end of file diff --git a/overrides/tv-cache/39d9a1d3177d688ffb180238ab983615f800ebda.gif b/overrides/tv-cache/39d9a1d3177d688ffb180238ab983615f800ebda.gif new file mode 100644 index 0000000..463239f Binary files /dev/null and b/overrides/tv-cache/39d9a1d3177d688ffb180238ab983615f800ebda.gif differ diff --git a/overrides/tv-cache/5dc58de91dceefeb2f4556cc9367e94f05881859.gif b/overrides/tv-cache/5dc58de91dceefeb2f4556cc9367e94f05881859.gif new file mode 100644 index 0000000..6646b42 Binary files /dev/null and b/overrides/tv-cache/5dc58de91dceefeb2f4556cc9367e94f05881859.gif differ diff --git a/overrides/tv-cache/fcb75bdf20946e4360be11fe2f2098bb6a71fcdc.gif b/overrides/tv-cache/fcb75bdf20946e4360be11fe2f2098bb6a71fcdc.gif new file mode 100644 index 0000000..bb498fb Binary files /dev/null and b/overrides/tv-cache/fcb75bdf20946e4360be11fe2f2098bb6a71fcdc.gif differ