# Configuration file Emitter { # Defines the name of the NBT tag that stores info about tile entity active state. # Emitter is considered active if the return value is greater than 0 or true. # Set to an empty string if you don't need this function. [default: BurnTime] S:activeStateTag=BurnTime # If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true] B:canEmitAside=true # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke. # The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never). # [default: 0x00000000] S:color=0x00000000 # If true, the smoke particles will be generated even without connected chimney. [default: true] B:emitWithoutChimney=true # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: cookingforblockheads:oven:*] S:id=cookingforblockheads:oven:* # This parameter is required only for those blocks that use NBT tags to fully identify themselves. # The format is = # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" # Leave this blank if you don't need it. [default: ] S:identityTag= # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] B:isEntity=false # Defines a list of blocks which should be considered as part of this multiblock. [default: ] S:relatedBlocks < > # If true, the meta data of the dropped item will be used instead of the block state meta. # This is usefull when the placed block has other meta than its item. [default: false] B:useDroppedItemMeta=false } Smoke { # Defines particles amount [range: 0.0 ~ 16.0, default: 3.0] S:amount=3.0 # Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0] S:intencity=1.0 # Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0] S:scale=2.0 }