# Configuration file general { gamerules { # Range that Animals search blocks (like troughs or food blocks) in I:aiBlockSearchRange=16 B:allowEggThrowing=false # Allow random mobs to spawn on Animania animals B:allowMobRiding=true # Allow dispensers to place seeds B:allowSeedDispenserPlacement=true # Allow the trough to be automated with hoppers/pipes B:allowTroughAutomation=true # Animals do not have to eat or drink B:ambianceMode=false # Range that the animal cap applies for around each animal I:animalCapSearchRange=80 # Animals can attack others B:animalsCanAttackOthers=true # Animals sleep B:animalsSleep=true # Animals starve to death when not fed and watered B:animalsStarve=false # If chickens and other birds shed their feathers naturally B:birdsDropFeathers=true I:cheeseMaturityTime=24000 B:chickensDropEggs=false B:chickensDropFeathers=true B:cowsMilkableAtSpawn=false B:disableRollingVehicles=false B:disableSaltCreation=false # Eat animania food anytime B:eatFoodAnytime=true # Multiplier for reducing fall damage when animals are leashed D:fallDamageReduceMultiplier=0.44999998807907104 # Fancy entity spawn eggs B:fancyEggs=false # If fancy entity eggs rotate or not B:fancyEggsRotate=false # Foods give bonus effects B:foodsGiveBonusEffects=true I:hamsterWheelCapacity=200000 I:hamsterWheelRFGeneration=20 I:hamsterWheelUseTime=2000 I:hivePlayermadeHoneyRate=450 B:hiveSpawning=true I:hiveSpawningFrequency=3 S:hiveValidBiomeTypes < JUNGLE CONIFEROUS SWAMP FOREST PLAINS > I:hiveWildHoneyRate=700 # Plant blocks removed after animal eats B:plantsRemovedAfterEating=true B:replaceVanillaChickens=true B:replaceVanillaCows=true B:replaceVanillaHorses=false B:replaceVanillaPigs=true B:replaceVanillaRabbits=true B:replaceVanillaSheep=true # Animals that are spawned in the world and have never been interacted with (put on a leash, fed by hand, trough, lured with food) will not eat or breed. B:requireAnimalInteractionForAI=true # Shift-Right-Click for Seed Placement B:shiftSeedPlacement=false # Show mod update notification at startup B:showModUpdateNotification=true # Show male parts (modesty flag) B:showParts=true # Show particles when animals are hungry or thirsty B:showUnhappyParticles=true B:sleepAllowedWagon=true # Allow Squids to Spawn in Fresh Water B:spawnFreshWaterSquids=true # Tamed animals teleport to player) B:tamedAnimalsTeleport=true # AI Tick Countdown Timer (increase for higher performance) I:ticksBetweenAIFirings=100 # Food Items that can be placed in the trough. Animal food items must be listed on here. (use # for meta) S:troughFood < minecraft:wheat simplecorn:corncob harvestcraft:barleyitem harvestcraft:oatsitem harvestcraft:ryeitem harvestcraft:cornitem minecraft:apple minecraft:carrot minecraft:beetroot minecraft:potato minecraft:poisonous_potato minecraft:wheat_seeds minecraft:melon_seeds minecraft:beetroot_seeds minecraft:pumpkin_seeds biomesoplenty:turnip_seeds minecraft:egg animania:brown_egg listAllbeefraw minecraft:fish > # Water blocks removed after large animals drink B:waterRemovedAfterDrinking=true } spawn { I:numberChickenFamilies=2 I:numberCowFamilies=2 I:numberGoatFamilies=1 I:numberHorseFamilies=2 I:numberPigFamilies=2 I:numberRabbitFamilies=2 I:numberSheepFamilies=3 B:spawnAnimaniaAmphibians=true B:spawnAnimaniaChickens=true B:spawnAnimaniaCows=true B:spawnAnimaniaGoats=true B:spawnAnimaniaHorses=true B:spawnAnimaniaPeacocks=true B:spawnAnimaniaPigs=true B:spawnAnimaniaRabbits=true B:spawnAnimaniaRodents=true B:spawnAnimaniaSheep=true B:spawnFreshWaterSquids=true I:spawnLimitAmphibians=40 I:spawnLimitChickens=40 I:spawnLimitCows=40 I:spawnLimitFerrets=40 I:spawnLimitGoats=40 I:spawnLimitHamsters=40 I:spawnLimitHedgehogs=40 I:spawnLimitHorses=40 I:spawnLimitPeacocks=40 I:spawnLimitPigs=40 I:spawnLimitRabbits=40 I:spawnLimitSheep=40 I:spawnProbabilityAmphibians=8 I:spawnProbabilityChickens=9 I:spawnProbabilityCows=9 I:spawnProbabilityFerrets=8 I:spawnProbabilityGoats=8 I:spawnProbabilityHamsters=8 I:spawnProbabilityHedgehogs=8 I:spawnProbabilityHorses=8 I:spawnProbabilityPeacocks=8 I:spawnProbabilityPigs=9 I:spawnProbabilityRabbits=8 I:spawnProbabilitySheep=8 } spawnlocations { S:chickenLeghornBiomeTypes < PLAINS > S:chickenOrpingtonBiomeTypes < JUNGLE SWAMP > S:chickenPlymouthRockBiomeTypes < MOUNTAIN > S:chickenRhodeIslandRedBiomeTypes < FOREST > S:chickenWyandotteBiomeTypes < FOREST > S:cowAngusBiomeTypes < JUNGLE MESA SWAMP > S:cowFriesianBiomeTypes < PLAINS > S:cowHerefordBiomeTypes < MOUNTAIN HILLS > S:cowHighlandBiomeTypes < MOUNTAIN HILLS > S:cowHolsteinBiomeTypes < FOREST > S:cowJerseyBiomeTypes < WASTELAND SWAMP > S:cowLonghornBiomeTypes < SAVANNA > S:cowMooshroomBiomeTypes < MUSHROOM MAGICAL > S:dartFrogBiomeTypes < JUNGLE FOREST > S:draftHorseBiomeTypes < PLAINS SAVANNA MESA > S:ferretGrayBiomeTypes < SAVANNA > S:ferretWhiteBiomeTypes < SAVANNA > S:frogBiomeTypes < SWAMP RIVER > S:goatAlpineBiomeTypes < MOUNTAIN HILLS > S:goatAngoraBiomeTypes < PLAINS > S:goatFaintingBiomeTypes < PLAINS > S:goatKikoBiomeTypes < MOUNTAIN HILLS > S:goatKinderBiomeTypes < SAVANNA MESA > S:goatNigerianDwarfBiomeTypes < SANDY > S:goatPygmyBiomeTypes < SAVANNA MESA > S:hamsterBiomeTypes < BEACH SANDY > S:hedgehogAlbinoBiomeTypes < SWAMP > S:hedgehogBiomeTypes < FOREST > S:peafowlBlueBiomeTypes < SWAMP JUNGLE > S:peafowlCharcoalBiomeTypes < SWAMP JUNGLE > S:peafowlOpalBiomeTypes < SWAMP JUNGLE > S:peafowlPeachBiomeTypes < SWAMP JUNGLE > S:peafowlPurpleBiomeTypes < SWAMP JUNGLE > S:peafowlTaupeBiomeTypes < SWAMP JUNGLE > S:peafowlWhiteBiomeTypes < SWAMP JUNGLE > S:pigDurocBiomeTypes < JUNGLE > S:pigHampshireBiomeTypes < MOUNTAIN HILLS > S:pigLargeBlackBiomeTypes < SWAMP DENSE > S:pigLargeWhiteBiomeTypes < FOREST > S:pigOldSpotBiomeTypes < FOREST > S:pigYorkshireBiomeTypes < PLAINS > S:rabbitChinchillaBiomeTypes < SAVANNA > S:rabbitCottontailBiomeTypes < FOREST > S:rabbitDutchBiomeTypes < PLAINS > S:rabbitHavanaBiomeTypes < MOUNTAIN HILLS > S:rabbitJackBiomeTypes < SAVANNA SANDY > S:rabbitLopBiomeTypes < PLAINS FOREST > S:rabbitNewZealandBiomeTypes < FOREST > S:rabbitRexBiomeTypes < SAVANNA > S:sheepDorperBiomeTypes < SAVANNA > S:sheepDorsetBiomeTypes < HILLS > S:sheepFriesianBiomeTypes < PLAINS > S:sheepJacobBiomeTypes < FOREST > S:sheepMerinoBiomeTypes < PLAINS > S:sheepSuffolkBiomeTypes < SAVANNA MESA > S:toadBiomeTypes < SWAMP FOREST > } careandfeeding { # Chance that a female animal will lose its baby, if it is hungry and thirsty. Set to 0 to disable D:animalLossChance=0.0 # Chance that multiple animals will be born. Gets multiplied with itself after every child. Set to 0 to disable. D:birthMultipleChance=0.1 S:chickenBed=animania:block_straw S:chickenBed2=minecraft:grass S:chickenFood < minecraft:wheat_seeds minecraft:melon_seeds minecraft:beetroot_seeds minecraft:pumpkin_seeds simplecorn:corncob biomesoplenty:turnip_seeds harvestcraft:cornitem > # Ticks before next incremental growth I:childGrowthTick=200 S:cowBed=animania:block_straw S:cowBed2=minecraft:grass S:cowFood < minecraft:wheat simplecorn:corncob harvestcraft:barleyitem harvestcraft:oatsitem harvestcraft:ryeitem harvestcraft:cornitem > # Egg hatch chance (1/x) I:eggHatchChance=2 # Animals won't breed if there are more than the specified amount of animals of their type in a 30 block range. I:entityBreedingLimit=15 # Ticks between dropping feathers for chickens and peafowl I:featherTimer=12000 # Ticks between feedings I:feedTimer=12000 # Mammals mate only after hand-feeding B:feedToBreed=true S:ferretBed=animania:block_straw S:ferretBed2=minecraft:grass S:ferretFood < minecraft:mutton minecraft:egg animania:brown_egg animania:peacock_egg_blue animania:peacock_egg_white animania:prime_mutton animania:prime_rabbit minecraft:rabbit minecraft:chicken animania_prime_chicken > # Ticks between birthings I:gestationTimer=20000 S:goatBed=animania:block_straw S:goatBed2=minecraft:grass S:goatFood < minecraft:wheat minecraft:string minecraft:stick minecraft:apple simplecorn:corncob harvestcraft:barleyitem harvestcraft:oatsitem harvestcraft:ryeitem harvestcraft:cornitem > S:hamsterBed=animania:block_straw S:hamsterBed2= S:hamsterFood < animania:hamster_food minecraft:wheat_seeds minecraft:melon_seeds minecraft:beetroot_seeds minecraft:pumpkin_seeds simplecorn:corncob biomesoplenty:turnip_seeds harvestcraft:cornitem minecraft:apple > S:hedgehogBed=animania:block_straw S:hedgehogBed2=minecraft:grass S:hedgehogFood < minecraft:carrot minecraft:beetroot minecraft:egg animania:brown_egg animania:peacock_egg_blue animania:peacock_egg_white animania:prime_mutton animania:prime_rabbit minecraft:rabbit minecraft:chicken animania_prime_chicken minecraft:apple > S:horseBed=animania:block_straw S:horseBed2=minecraft:grass S:horseFood < minecraft:wheat harvestcraft:barleyitem harvestcraft:oatsitem harvestcraft:ryeitem minecraft:apple minecraft:carrot > # Ticks between laying eggs for chickens and peafowl I:laidTimer=2000 # If male animals can have multiple mates. B:malesMateMultipleFemales=false S:peacockBed=animania:block_straw S:peacockBed2=minecraft:grass S:peacockFood < minecraft:wheat_seeds minecraft:melon_seeds minecraft:beetroot_seeds minecraft:pumpkin_seeds simplecorn:corncob biomesoplenty:turnip_seeds harvestcraft:cornitem > S:pigBed=animania:block_straw S:pigBed2=minecraft:grass S:pigFood < minecraft:carrot minecraft:beetroot minecraft:potato minecraft:poisonous_potato minecraft:bread > # Ticks between playing I:playTimer=12000 S:rabbitBed=animania:block_straw S:rabbitBed2=minecraft:grass S:rabbitFood < minecraft:wheat minecraft:carrot minecraft:beetroot minecraft:apple > # Maximum uses of the salt lick I:saltLickMaxUses=200 # Ticks between using Salt Lick I:saltLickTick=8000 S:sheepBed=animania:block_straw S:sheepBed2=minecraft:grass S:sheepFood < minecraft:wheat harvestcraft:barleyitem harvestcraft:oatsitem harvestcraft:ryeitem > # Ingredients used to make slop (use # for meta) S:slopIngredients < minecraft:carrot minecraft:beetroot minecraft:potato minecraft:poisonous_potato minecraft:bread > # Ticks between animals taking starvation damage I:starvationTimer=400 # Ticks between drinking water I:waterTimer=12000 # Ticks before wool regrowth after shearing I:woolRegrowthTimer=8000 } foodvalues { # Food Value Overrides. Format: modid:name(hunger,saturationMultiplier) Example: animania:cheese_omelette(5,0.8) S:foodValueOverrides < > } }