# Configuration file general { common { # Placed locks will try to orient themselves smartly to doors and chests regardless of how they were placed B:"Automatically Orient Placed Locks"=false # Always generate locks if the chests contain these items. Metadata can be specified (ex. minecraft:bed:0) S:"Chest Item List Always Generate" < minecraft:nether_star > # Worldgen assumes chests with only these items are empty. Metadata can be specified (ex. minecraft:bed:0) S:"Chest Item List Skip Generating" < minecraft:beetroot_seeds minecraft:bone minecraft:book minecraft:bowl minecraft:bread minecraft:brown_mushroom minecraft:clay_ball minecraft:cobblestone minecraft:dirt minecraft:dye minecraft:egg minecraft:gravel minecraft:hay_block minecraft:melon_seeds minecraft:painting minecraft:paper minecraft:pumpkin_seeds minecraft:red_mushroom minecraft:rotten_flesh minecraft:sapling minecraft:sign minecraft:spider_eye minecraft:stick minecraft:stone minecraft:stone_button minecraft:string minecraft:vine minecraft:waterlily minecraft:web minecraft:wheat minecraft:wheat_seeds minecraft:wooden_button > # WARNING: THE AMOUNT OF NUMBERS SHOULD BE EQUAL TO THE AMOUNT OF GENERATED LOCK ITEMS!!! The relative probability that the corresponding lock item will be generated on a chest. Higher number = higher chance to generate I:"Generated Lock Chances" < 3 3 2 2 1 > # WARNING: THE AMOUNT OF NUMBERS SHOULD BE EQUAL TO THE AMOUNT OF GENERATED LOCK ITEMS!!! The number of pins on the lock item. Overrides the defaults if not zero I:"Generated Lock Pins" < 0 0 0 0 0 > # Items that can be generated as locks (must be instance of LockItem in code!) S:"Generated Locks" < locks:wood_lock locks:iron_lock locks:steel_lock locks:gold_lock locks:diamond_lock > # Chance to generate a random lock on every new chest during world generation. Set to 0 to disable # Min: 0.0 # Max: 1.0 D:"Generation Chance"=0.75 # Chance to randomly enchant a generated lock during world generation. Set to 0 to disable # Min: 0.0 # Max: 1.0 D:"Generation Enchant Chance"=0.4 I:"Max Generated Lock Length"=9 I:"Min Generated Lock Length"=5 # Skip generating locks on empty chests B:"Skip Generation Empty Chests"=true } server { # Open locks can be removed with an empty hand while sneaking B:"Allow Removing Locks"=true I:"Default Lock Length"=7 D:"Default Lock Pick Strength"=0.35 # Lock blocks with just one click! It's magic! (Will probably fail spectacularly with custom doors, custom double chests, etc) B:"Easy Lock"=true # Blocks that can be locked. Each entry is the mod domain followed by the block's registry name. Can include regular expressions S:"Lockable Blocks" < minecraft:.*chest minecraft:dispenser minecraft:dropper minecraft:hopper minecraft:.*door minecraft:.*trapdoor minecraft:.*fence_gate minecraft:.*shulker_box > # Maximum amount of blocks that can be locked at once I:"Max Lockable Volume"=6 # Locked blocks cannot be destroyed in survival mode B:"Protect Lockables"=true } client { # Display visual feedback when trying to use a locked block for certain hearing impaired individuals B:"Deaf Mode"=false } }