# Configuration file CreativeTabs { # Whether to display a group of brick blocks or not [default: true] B:displayBrick=true # Whether to display a group of cobblestone blocks or not [default: true] B:displayCobblestone=true # Whether to display a group of concrete blocks or not [default: true] B:displayConcrete=true # Whether to display a group of glass blocks or not [default: true] B:displayGlass=true # Whether to display a group of other blocks or not [default: true] B:displayOther=true # Whether to display pumps or not [default: true] B:displayPumps=true # Whether to display a group of terracotta blocks or not [default: true] B:displayTerracotta=true # Whether to display vents or not [default: true] B:displayVents=true } Pump { # Maximum amount of energy the pump can hold I:energyCapacity=10000 # Amount of energy the pump will use per second I:energyUse=50 # If set to True, the redstone signal will turn the pump off instead of turning it on [default: false] B:invertedRedstoneSignal=false # Whether the pump requires Forge Energy to operate or not [default: false] B:requiresForgeEnergy=false } Smoke { # If true, smoke particles will collide with obstacles [default: true] B:canCollide=true # Affects probability of coloring smoke by chimneys [range: 0.0 ~ 1.0, default: 0.1] S:coloringFactor=0.1 # Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0x00000000] S:defaultColor=0x00000000 # If true, all emitters will produce smoke even without connected chimneys [default: true] B:emitWithoutChimney=true # Maximum smoke particles amount per chimney I:maxAmount=16 # Maximum smoke blow out distance I:maxIntencity=4 # Maximum smoke particles render distance I:maxRenderDistance=128 # Maximum smoke particles that can be rendered at scene. # If exceeded, smoke amount will be reduced proportionally for each rendered chimney I:maxRenderedParticlesAmount=800 # Maximum smoke particles scale [range: 1.0 ~ 10.0, default: 2.5] S:maxScale=2.5 # Set to True, if using translucent smoke textures [default: false] B:translucentTexture=false }