# Configuration file ########################################################################################################## # Emission #--------------------------------------------------------------------------------------------------------# # Defines the amount of emissions (in blocks with light density) formed by combustion of this fuel or random update tick of this emitter. # Set the value to 0 for disabling emissions from this source. ########################################################################################################## Emission { # [range: 0.0 ~ 32.0, default: 1.0] S:carbon=0.8 # [range: 0.0 ~ 32.0, default: 0.0] S:dust=0.0 # [range: 0.0 ~ 32.0, default: 1.0] S:sulfur=0.08 } Emitter { # Defines the name of the NBT tag that stores info about tile entity active state. # Emitter is considered active if the return value is greater than 0 or true. # Set to an empty string if you don't need this function. [default: #hardcoded_fuel_consumption_hook] S:activeStateTag=isActive # Defines the fuel consumption rate for this emitter. Actual only for emitters with a hardcoded fuel consumption hook. [range: 0.0 ~ 1.0, default: 1.0] S:fuelConsumptionRate=1.0 # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: mekanismgenerators:generator:0] S:id=mekanismgenerators:generator:0 # This parameter is required only for those blocks that use NBT tags to fully identify themselves. # The format is = # If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator" # Leave this blank if you don't need it. [default: ] S:identityTag= # Set this to True only if this emitter is not a block or a tile but an entity. [default: false] B:isEntity=false # Defines a list of blocks which should be considered as part of this multiblock. [default: ] S:relatedBlocks < > # If true, the meta data of the dropped item will be used instead of the block state meta. # This is usefull when the placed block has other meta than its item. [default: false] B:useDroppedItemMeta=false }