# Configuration file bagVacuumDiamond { # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 512] I:capacity=512 # Defines durability of the item. [range: 0 ~ 65535, default: 64] I:durability=64 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines the material for repair on an anvil. [default: leather] S:repair=leather # If true, repair cost will grow for this item after each repair on an anvil. [default: false] B:repairCostGrow=false CraftingRecipe { main { # Amount of output units. [range: 1 ~ 64, default: 1] I:amount=1 # Recipe components list. # Components should be represented by its ids. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: [slimeball], [wool:*], [leather], [leather_chestplate], [gemDiamond]] S:components < slimeball wool:* leather leather_chestplate gemDiamond > # Output unit id. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: adpother:diamond_vacuum_bag] S:output=adpother:diamond_vacuum_bag # Shaped recipe pattern in format or . # Where 'n' - number of recipe component (from 1 to 9). # Zero value (0) is for empty slot. # If pattern is empty, then recipe will be treated as shapeless. [default: 122 545 333] S:pattern=122 545 333 } } } bagVacuumGold { # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 256] I:capacity=256 # Defines durability of the item. [range: 0 ~ 65535, default: 64] I:durability=64 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines the material for repair on an anvil. [default: leather] S:repair=leather # If true, repair cost will grow for this item after each repair on an anvil. [default: false] B:repairCostGrow=false CraftingRecipe { main { # Amount of output units. [range: 1 ~ 64, default: 1] I:amount=1 # Recipe components list. # Components should be represented by its ids. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: [slimeball], [wool:*], [leather], [leather_chestplate], [ingotGold]] S:components < slimeball wool:* leather leather_chestplate ingotGold > # Output unit id. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: adpother:gold_vacuum_bag] S:output=adpother:gold_vacuum_bag # Shaped recipe pattern in format or . # Where 'n' - number of recipe component (from 1 to 9). # Zero value (0) is for empty slot. # If pattern is empty, then recipe will be treated as shapeless. [default: 122 545 333] S:pattern=122 545 333 } } } bagVacuumIron { # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 128] I:capacity=128 # Defines durability of the item. [range: 0 ~ 65535, default: 64] I:durability=64 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines the material for repair on an anvil. [default: leather] S:repair=leather # If true, repair cost will grow for this item after each repair on an anvil. [default: false] B:repairCostGrow=false CraftingRecipe { main { # Amount of output units. [range: 1 ~ 64, default: 1] I:amount=1 # Recipe components list. # Components should be represented by its ids. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: [slimeball], [wool:*], [leather], [leather_chestplate], [ingotIron]] S:components < slimeball wool:* leather leather_chestplate ingotIron > # Output unit id. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # To define multiple block states, you can use block properties instead of meta. The format is # Also you may use just ore dictionary name as full id. # [default: adpother:iron_vacuum_bag] S:output=adpother:iron_vacuum_bag # Shaped recipe pattern in format or . # Where 'n' - number of recipe component (from 1 to 9). # Zero value (0) is for empty slot. # If pattern is empty, then recipe will be treated as shapeless. [default: 122 545 333] S:pattern=122 545 333 } } }