# Configuration file general { ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Client-only configs ########################################################################################################## client { ########################################################################################################## # debug #--------------------------------------------------------------------------------------------------------# # Configuration options for debugging vehicles ########################################################################################################## debug { # If true, the raytracer will be reloaded each tick. B:"Reload Raytracer Each Tick"=false # If true, the vehicle properties will be reloaded each tick. B:"Reload Vehicle Properties Each Tick"=false # If true, renders an outline of all the elements on a vehicle's model. Useful for debugging interactions. B:"Render Vehicle Outlines"=false } ########################################################################################################## # interaction #--------------------------------------------------------------------------------------------------------# # Configuration options for vehicle interaction ########################################################################################################## interaction { # If true, raytraces will be performed on nearby vehicles when left-clicking the mouse, rather than just right-clicking it. This allows one to be damaged/broken when clicking anywhere on it, rather than just on its bounding box. B:"Left-Click Enabled"=true } ########################################################################################################## # display #--------------------------------------------------------------------------------------------------------# # Configuration for display related options ########################################################################################################## display { # If true, automatically switches to third person when mounting vehicles B:"Auto Perspective"=true # The amount of segments to use to render the hose on a gas pump. The lower the value, the better the performance but renders a less realistically looking hose # Min: 1 # Max: 100 I:"Hose Segments"=10 # If true, displays a speedometer on the HUD when driving a vehicle B:"Show Speedometer"=true # If true, an animation is performed while cycling vehicles in the workstation B:"Workstation Animation"=true } ########################################################################################################## # controller #--------------------------------------------------------------------------------------------------------# # Configuration options for controller support (Must have Controllable install) ########################################################################################################## controller { # If true, will use the triggers on controller to control the acceleration of the vehicle. B:"Use Triggers"=false } } ########################################################################################################## # server #--------------------------------------------------------------------------------------------------------# # Server-only configs ########################################################################################################## server { # Change the amount of fuel vehicles consumes by multiplying the consumption rate by this factor # Min: 0.0 # Max: 1.7976931348623157E308 D:"Fuel Consumption Factor"=1.0 # If true, vehicles will require fuel for them to be driven. B:"Fuel Enabled"=true # The maximum distance before the hose from the gas pump or fluid hose breaks D:"Max Hose Distance"=6.0 # Allows players to pick up vehicles by crouching and right clicking B:"Pickup Vehicles"=true # The amount of fluid a pipe will transfer each tick # Min: 1 # Max: 2147483647 I:"Pipe Transfer Amount"=50 # The amount of fluid a pump will transfer each tick # Min: 1 # Max: 2147483647 I:"Pump Transfer Amount"=50 # The distance threshold before the trailer detaches from a vehicle D:"Trailer Detach Distance"=6.0 # The amount of ticks to wait before syncing trailer inventory to tracking clients. If the value is set to 0 or less, the inventory will not sync and will save on network usage. I:"Trailer Inventory Sync Cooldown"=20 # The amount of ticks to wait before syncing data to clients about the trailer connection. This is important for smooth trailer movement on client side. I:"Trailer Sync Cooldown"=100 # If true, vehicles will take damage. B:"Vehicle Damage"=true } }