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Jacob Vinding 79dfa3a57a Initial commit
2025-12-27 06:09:19 +01:00

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INI

# Configuration file
CreativeTabs {
# Whether to display a group of brick blocks or not [default: true]
B:displayBrick=true
# Whether to display a group of cobblestone blocks or not [default: true]
B:displayCobblestone=true
# Whether to display a group of concrete blocks or not [default: true]
B:displayConcrete=true
# Whether to display a group of glass blocks or not [default: true]
B:displayGlass=true
# Whether to display a group of other blocks or not [default: true]
B:displayOther=true
# Whether to display pumps or not [default: true]
B:displayPumps=true
# Whether to display a group of terracotta blocks or not [default: true]
B:displayTerracotta=true
# Whether to display vents or not [default: true]
B:displayVents=true
}
Pump {
# Maximum amount of energy the pump can hold
I:energyCapacity=10000
# Amount of energy the pump will use per second
I:energyUse=50
# If set to True, the redstone signal will turn the pump off instead of turning it on [default: false]
B:invertedRedstoneSignal=false
# Whether the pump requires Forge Energy to operate or not [default: false]
B:requiresForgeEnergy=false
}
Smoke {
# If true, smoke particles will collide with obstacles [default: true]
B:canCollide=true
# Affects probability of coloring smoke by chimneys [range: 0.0 ~ 1.0, default: 0.1]
S:coloringFactor=0.1
# Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0x00000000]
S:defaultColor=0x00000000
# If true, all emitters will produce smoke even without connected chimneys [default: true]
B:emitWithoutChimney=true
# Maximum smoke particles amount per chimney
I:maxAmount=16
# Maximum smoke blow out distance
I:maxIntencity=4
# Maximum smoke particles render distance
I:maxRenderDistance=128
# Maximum smoke particles that can be rendered at scene.
# If exceeded, smoke amount will be reduced proportionally for each rendered chimney
I:maxRenderedParticlesAmount=800
# Maximum smoke particles scale [range: 1.0 ~ 10.0, default: 2.5]
S:maxScale=2.5
# Set to True, if using translucent smoke textures [default: false]
B:translucentTexture=false
}