["YUNG's Extras"] ########################################################################################################### ## Desert Decorations ########################################################################################################### ["YUNG's Extras"."Desert Decorations"] # List of additional biomes that will have Desert Decorations. # By default, all biomes (including modded biomes) with the Desert category are automatically included, # and do not need to be added here. # List must be comma-separated values enclosed in square brackets. # Entries must have the mod namespace included. # For example: "[minecraft:plains, byg:alps]" # Default: "[]" "Additional Whitelisted Biomes (Desert)" = "[]" # List of biomes that will NOT have Desert Decorations. # By default, all Desert biomes will automatically have Desert Decorations, # so you only need to blacklist biomes with the Desert category that you don't want to spawn # Desert Decorations in. # List must be comma-separated values enclosed in square brackets. # Entries must have the mod namespace included. # For example: "[minecraft:desert, byg:dunes]" # Default: "[]" "Blacklisted Biomes (Desert)" = "[beyond_earth:moon_desert]" ########################################################################################################### ## Settings for the different Desert Well variations. ## ## The chance of each type of well spawning in a given chunk is 1 / N, where N is the config value set below for that well. ## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk. ########################################################################################################### ["YUNG's Extras"."Desert Decorations"."Desert Wells"] # Determines the spawn rate of small normal wells. # Default: 1200 "Normal Well Spawn Rate (Small)" = 1200 # Determines the spawn rate of medium-sized normal wells. # Default: 1200 "Normal Well Spawn Rate (Medium)" = 1200 # Determines the spawn rate of large normal wells. # Default: 1200 "Normal Well Spawn Rate (Large)" = 1200 # Determines the spawn rate of small Wishing Wells. # Default: 1200 "Wishing Well Spawn Rate (Small)" = 1200 # Determines the spawn rate of medium-sized Wishing Wells. # Default: 1200 "Wishing Well Spawn Rate (Medium)" = 1200 # Determines the spawn rate of large Wishing Wells. # Default: 1200 "Wishing Well Spawn Rate (Large)" = 1200 # Determines the spawn rate of small dry wells. # Default: 1200 "Dry Well Spawn Rate (Small)" = 1200 # Determines the spawn rate of medium-sized dry wells. # Default: 1200 "Dry Well Spawn Rate (Medium)" = 1200 # Determines the spawn rate of large dry wells. # Default: 1200 "Dry Well Spawn Rate (Large)" = 1200 ########################################################################################################### ## Settings for the different Desert Obelisk variations. ## ## The chance of each type of obelisk spawning in a given chunk is 1 / N, where N is the config value set below for that obelisk. ## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk. ########################################################################################################### ["YUNG's Extras"."Desert Decorations"."Desert Obelisks"] # Determines the spawn rate of normal obelisks. # Default: 700 "Normal Obelisk Spawn Rate" = 700 # Determines the spawn rate of chiseled obelisks. # Default: 700 "Chiseled Obelisk Spawn Rate" = 700 # Determines the spawn rate of ruined obelisks. # Default: 700 "Ruined Obelisk Spawn Rate" = 700 # Determines the spawn rate of blackstone obelisks. # Default: 3000 "Blackstone Obelisk Spawn Rate" = 3000 ########################################################################################################### ## Settings for miscellaneous desert structures. ## ## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure. ## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk. ########################################################################################################### ["YUNG's Extras"."Desert Decorations"."Desert Miscellaneous"] # Determines the spawn rate of small ruins. # Default: 1000 "Ruins Spawn Rate (Small)" = 1000 # Determines the spawn rate of flame outposts. # Default: 700 "Flame Outpost Spawn Rate" = 700 # Determines the spawn rate of abandoned vacation spots. # Default: 1000 "Abandoned Vacation Spot Spawn Rate" = 1000 ########################################################################################################### ## Settings for swamp structures. ## ## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure. ## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk. ########################################################################################################### ["YUNG's Extras"."Swamp Structures"] # List of additional biomes that will have Swamp Structures. # By default, all biomes (including modded biomes) with the Swamp category are automatically included, # and do not need to be added here. # List must be comma-separated values enclosed in square brackets. # Entries must have the mod namespace included. # For example: "[minecraft:plains, byg:alps]" # Default: "[]" "Additional Whitelisted Biomes (Swamp)" = "[]" # List of biomes that will NOT have Swamp Structures. # By default, all Swamp biomes will automatically have Swamp Structures, # so you only need to blacklist biomes with the Swamp category that you don't want to spawn # Swamp Structures in. # List must be comma-separated values enclosed in square brackets. # Entries must have the mod namespace included. # For example: "[minecraft:desert, byg:dunes]" # Default: "[]" "Blacklisted Biomes (Swamp)" = "[]" # Determines the spawn rate of swamp pillars. # Default: 900 "Swamp Pillar Spawn Rate" = 900 # Determines the spawn rate of outhouses. # Default: 3000 "Outhouse Spawn Rate" = 3000 # Determines the spawn rate of swamp cubbies. # Default: 1000 "Swamp Cubby Spawn Rate" = 1000 # Determines the spawn rate of ruined arches. # Default: 1200 "Ruined Arch Spawn Rate" = 1200 # Determines the spawn rate of ruined double arches. # Default: 1500 "Ruined Double Arch Spawn Rate" = 1500 # Determines the spawn rate of ruined gateways. # Default: 2000 "Ruined Gateway Spawn Rate" = 2000