// Trial Chamber backport if (Platform.isLoaded("trials")) { ServerEvents.recipes(event => { // Broken Item event.remove({ id:"trials:crafter" }) if (Platform.isLoaded("quark")) { event.shapeless("quark:crafter", ["trials:crafter"]) } }) ServerEvents.lowPriorityData(event => { // Make a Trial Processor using IntegratedAPI and Lithostitched // Integrated API's waterlog fix processor is used to fix blocks being waterlogged when the structure generates over water // Lithostitched is used to swap blocks while copying over properties. (without it this processor would be almost 3000 lines long) event.addJson("trials:worldgen/processor_list/generic", { "processors": [ { "processor_type": "integrated_api:waterlogging_fix_processor" }, { "processor_type": "lithostitched:block_swap", "blocks": { "minecraft:waxed_copper_block": "kubejs:trial_copper_block", "minecraft:waxed_cut_copper": "kubejs:trial_cut_copper", "trials:waxed_chiseled_copper": "kubejs:trial_chiseled_copper", "trials:waxed_copper_grate": "kubejs:trial_copper_grate", "minecraft:waxed_cut_copper_stairs": "kubejs:trial_cut_copper_stairs", "minecraft:waxed_cut_copper_slab": "kubejs:trial_cut_copper_slab", "minecraft:waxed_oxidized_copper": "kubejs:trial_oxidized_copper", "minecraft:waxed_oxidized_cut_copper": "kubejs:trial_oxidized_cut_copper", "trials:waxed_chiseled_copper_oxidized": "kubejs:trial_chiseled_copper_oxidized", "trials:waxed_copper_grate_oxidized": "kubejs:trial_copper_grate_oxidized", "minecraft:waxed_oxidized_cut_copper_stairs": "kubejs:trial_oxidized_cut_copper_stairs", "minecraft:waxed_oxidized_cut_copper_slab": "kubejs:trial_oxidized_cut_copper_slab" } } ] }) event.addJson("trials:worldgen/structure_set/trial_chambers", { "structures": [ { "structure": "trials:trials_chambers", "weight": 1 } ], "placement": { "type": "integrated_api:advanced_random_spread", "super_exclusion_zone": { "chunk_count": 12, "other_set": "#cabin:trial_chambers_avoid" }, "spacing": 32, "separation": 21, "salt": 412788945 } }) // Loot Tables are changed in the data folder. // We need to change the type of loot tables to 'chest' so that emi Loot chooses to render it // The loot tables still work in trial vaults when they're set to the 'chest' type // Even if Lootjs were good in this version, we would still likely need to use a datapack to change the loot type }) }