# Configuration file Emission { # [range: 0.0 ~ 16.0, default: 0.09] S:carbon=0.09 # [range: 0.0 ~ 16.0, default: 0.0] S:dust=0.0 # [range: 0.0 ~ 16.0, default: 0.06] S:sulfur=0.06 } EscapeSearchArea { # Maximum height of the search area for emissions to escape [range: 0 ~ 1024, default: 64] I:maxHeight=64 # Maximum radius of the search area for emissions to escape [range: 0 ~ 64, default: 2] I:maxRadius=2 } LavaTouchingWater { # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Use '*' char or '[]' as meta value to specify all possible values (all block states). # To define multiple block states, you can use block properties. The format is # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). # [default: lava:*] S:id=lava:* }