This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
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# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings
##########################################################################################################
general {
# If this is true then the player will get a message when he/she tries to open a locked chest [default: true]
B:announceChestLocked=false
# If this is true then the player will be notified when a building is cleared [default: true]
B:announceCleared=false
# If this is true then the player will be notified when he or she enters a haunted building [default: true]
B:announceEnter=true
# If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level [default: false]
B:checkValidSpawn=false
# List of console commands to execute when a building is cleared [default: ]
S:commandCleared <
>
# List of console commands to execute every time a building is entered [default: ]
S:commandEntered <
>
# List of console commands to execute the first time a building is entered [default: ]
S:commandFirstTime <
>
# List of building names where this mod will not spawn mobs [default: ]
S:excludedBuildings <
>
# The chance that a building is haunted [range: 0.0 ~ 1.0, default: 0.8]
S:hauntedChance=1.0
# If this is true then all chests will be locked until the building is cleared [default: true]
B:lockChestsUntilCleared=false
# This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked [default: true]
B:lockOnlyChests=true
# The maximum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0]
S:maxDamageBonus=0.05
# The maximum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 5.0]
S:maxHealthBonus=1.0
# The maximum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 50]
I:maxMobs=10
# This message is given when the player clears a building [default: The building feels a lot safer now!]
S:messageBuildingCleared=The building feels a lot safer now!
# This message is given when the player is halfway clearing a building [default: About half way there! Keep going!]
S:messageBuildingHalfway=About half way there! Keep going!
# This message is given when the player enters a haunted building for the first time [default: This building is haunted. Be careful!]
S:messageBuildingHaunted=This building has been invaded by androids. Be careful!
# This message is given when the player tries to open a chest in a haunted building [default: The building isn't safe enough!]
S:messageUnsafeBuilding=The building isn't safe enough!
# The minimum damage bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0]
S:minDamageBonus=0.1
# The minimum health bonus that the mob will get [range: 0.01 ~ 10000.0, default: 2.0]
S:minHealthBonus=0.5
# The minimum amount of mobs that are spawned by a haunted building [range: 1 ~ 10000, default: 10]
I:minMobs=2
# The minimum distance between the player and newly spawned mobs [range: 0.0 ~ 16.0, default: 8.0]
S:minSpawnDistance=8.0
# List of mobs that can spawn in buildings together with their rarity [default: [.3=minecraft:zombie], [.3=minecraft:spider], [.3=minecraft:skeleton], [.2=minecraft:husk], [.2=minecraft:stray], [.1=minecraft:witch], [.1=minecraft:enderman]]
S:mobs <
.3=matteroverdrive:rogue_android
>
# List of boots that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_boots], [.3=minecraft:iron_boots]]
S:randomBoots <
.3=null
.3=minecraft:iron_boots
>
# List of chestplates that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_chestplate], [.3=minecraft:iron_chestplate]]
S:randomChestplates <
.3=null
.3=minecraft:iron_chestplate
>
# List of effects that a mob can have. Note that multiple effects are possible [default: [.3=minecraft:regeneration,3], [.3=minecraft:speed,3], [.3=minecraft:fire_resistance,3]]
S:randomEffects <
.1=minecraft:regeneration,1
.2=minecraft:speed,1
.2=minecraft:fire_resistance,1
>
# List of helmets that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_helmet], [.3=minecraft:iron_helmet]]
S:randomHelmets <
.3=null
.3=minecraft:iron_helmet
>
# List of leggings that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_leggings], [.3=minecraft:iron_leggings]]
S:randomLeggings <
.3=null
.3=minecraft:iron_leggings
>
# List of weapons that the mobs can have together with their rarity [default: [.3=null], [.3=minecraft:diamond_sword], [.3=minecraft:iron_sword], [.3=minecraft:bow]]
S:randomWeapons <
.3=null
.3=moreplanets:alien_berry_wood_sword
.3=matteroverdrive:phaser_rifle
>
# The amount of ticks that the server waits before checking for new spawns [range: 1 ~ 1000000, default: 200]
I:serverTickTimeout=200
# The maximum amount of entities that can spawn near each other (of the same type) [range: 1 ~ 200, default: 6]
I:spawnMaxNearby=4
# The chance that a building is haunted. This version is used in case the building is in a Lost City sphere [range: 0.0 ~ 1.0, default: 0.8]
S:sphereHauntedChance=0.8
# The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 50]
I:sphereMaxMobs=25
# The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere [range: 1 ~ 10000, default: 10]
I:sphereMinMobs=10
}