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246
overrides/config/prefab.cfg
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246
overrides/config/prefab.cfg
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# Configuration file
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general {
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options {
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# Determines if the house item is added to player inventory when joining the world for the first time. Server configuration overrides client. [default: true]
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B:"Add House Item On New Player Join"=true
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# Determines if the moderate house item is provided to the player instead of the starting house. [default: false]
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B:"Add Moderate House on World Join"=false
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B:"Enable Loft House"=false
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B:"Enable Version Checking"=true
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# Determines if the mineshaft chest is included when building mineshafts for various structures. [default: true]
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B:"Include Mineshaft Chest"=true
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# Determines if the spawners for the Monster Masher building are included. Server configuration overrides client. [default: true]
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B:"Include Spawners in Monster Masher"=true
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# Determines if the Preview buttons in structure GUIs and other structure previews functions are enabled. Client side only. [default: true]
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B:"Include Structure Previews"=true
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# Determines the maximum size the starting house can be generated as. Server configuration overrides client. [range: 5 ~ 16, default: 16]
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I:"Maximum Starting House Size"=16
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##########################################################################################################
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# chest contents
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#--------------------------------------------------------------------------------------------------------#
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# This category is to determine the contents of the chest created by the house item. When playing on a server, the server configuration is used.
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##########################################################################################################
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"chest contents" {
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# Determines if Leather Armor is added the the chest when the house is created. [default: true]
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B:"Add Armor"=true
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# Determines if a Stone Axe is added the the chest when the house is created. [default: true]
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B:"Add Axe"=true
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# Determines if a stack of cobble is added the the chest when the house is created. [default: true]
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B:"Add Cobblestone"=true
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# Determines if seeds, potatoes and carros are added the the chest when the house is created. [default: true]
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B:"Add Crops"=true
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# Determines if a stack of dirt is added the the chest when the house is created. [default: true]
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B:"Add Dirt"=true
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# Determines if Bread is added the the chest when the house is created. [default: true]
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B:"Add Food"=true
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# Determines if a Stone Hoe is added the the chest when the house is created. [default: true]
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B:"Add Hoe"=true
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# Determines if a Stone Pickaxe is added the the chest when the house is created. [default: true]
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B:"Add Pickaxe"=true
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# Determines if a set of oak saplings are added the the chest when the house is created. [default: true]
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B:"Add Saplings"=true
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# Determines if a Stone Shovel is added the the chest when the house is created. [default: true]
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B:"Add Shovel"=true
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# Determines if a Stone Sword is added the the chest when the house is created. [default: true]
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B:"Add Sword"=true
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# Determines if a set of torches are added the the chest when the house is created. [default: true]
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B:"Add Torches"=true
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}
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##########################################################################################################
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# starter house
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#--------------------------------------------------------------------------------------------------------#
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# This category is to determine which starter house options are enabled in the starter house item screen. Certain options also affect the moderate house as well.
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##########################################################################################################
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"starter house" {
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# Determines if the bed is included in the starter house. When playing on a server, the server configuration is used [default: true]
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B:"Add Bed"=true
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# Determines if the chest contents is included in the starter house. When playing on a server, the server configuration is used [default: true]
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B:"Add Chest Contents"=true
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# Determines if chests are included in the starter house. When playing on a server, the server configuration is used [default: true]
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B:"Add Chests"=true
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# Determines if the crafting table is included in the starter house. When playing on a server, the server configuration is used [default: true]
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B:"Add Crafting Table"=true
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# Determines if the farm is included in the basic starter house. When playing on a server, the server configuration is used [default: true]
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B:"Add Farm"=true
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# Determines if the furnace is included in the starter house. When playing on a server, the server configuration is used [default: true]
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B:"Add Furnace"=true
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# Determines if the mineshaft is included in the starter house. When playing on a server, the server configuration is used [default: true]
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B:"Add Mineshaft"=true
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}
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##########################################################################################################
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# recipes
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#--------------------------------------------------------------------------------------------------------#
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# This category determines if the recipes for the blocks/items in this are enabled
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##########################################################################################################
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recipes {
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# Determines if the recipe(s) associated with the Advanced Chicken Coop are enabled. [default: true]
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B:"Advanced Chicken Coop"=true
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# Determines if the recipe(s) associated with the Advanced Horse Stable are enabled. [default: true]
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B:"Advanced Horse Stable"=true
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# Determines if the recipe(s) associated with the Advanced Warehouse are enabled. [default: true]
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B:"Advanced Warehouse"=true
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# Determines if the recipe(s) associated with the Andesite Slabs are enabled. [default: true]
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B:"Andesite Slabs"=true
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# Determines if the recipe(s) associated with the Andesite Stairs are enabled. [default: true]
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B:"Andesite Stairs"=true
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# Determines if the recipe(s) associated with the Aqua Base are enabled. [default: true]
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B:"Aqua Base"=true
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# Determines if the recipe(s) associated with the Barn are enabled. [default: true]
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B:Barn=true
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# Determines if the recipe(s) associated with the Bulldozer are enabled. [default: true]
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B:Bulldozer=true
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# Determines if the recipe(s) associated with the Bundle of Timber are enabled. [default: true]
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B:"Bundle of Timber"=true
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# Determines if the recipe(s) associated with the Chicken Coop are enabled. [default: true]
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B:"Chicken Coop"=true
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# Determines if the recipe(s) associated with the Compressed Chest are enabled. [default: true]
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B:"Compressed Chest"=true
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# Determines if the recipe(s) associated with the Compressed Dirt are enabled. [default: true]
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B:"Compressed Dirt"=true
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# Determines if the recipe(s) associated with the Compressed Glowstone are enabled. [default: true]
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B:"Compressed Glowstone"=true
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# Determines if the recipe(s) associated with the Compressed Obsidian are enabled. [default: true]
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B:"Compressed Obsidian"=true
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# Determines if the recipe(s) associated with the Compressed Stone are enabled. [default: true]
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B:"Compressed Stone"=true
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# Determines if the recipe(s) associated with the Defense Bunker are enabled. [default: true]
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B:"Defense Bunker"=true
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# Determines if the recipe(s) associated with the Diorite Slabs are enabled. [default: true]
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B:"Diorite Slabs"=true
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# Determines if the recipe(s) associated with the Diorite Stairs are enabled. [default: true]
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B:"Diorite Stairs"=true
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# Determines if the recipe(s) associated with the Ender Gateway are enabled. [default: true]
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B:"Ender Gateway"=true
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# Determines if the recipe(s) associated with the Fish Farm are enabled. [default: true]
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B:"Fish Farm"=true
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# Determines if the recipe(s) associated with the Glass Slabs are enabled. [default: true]
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B:"Glass Slabs"=true
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# Determines if the recipe(s) associated with the Glass Stairs are enabled. [default: true]
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B:"Glass Stairs"=true
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# Determines if the recipe(s) associated with the Granite Slabs are enabled. [default: true]
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B:"Granite Slabs"=true
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# Determines if the recipe(s) associated with the Granite Stairs are enabled. [default: true]
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B:"Granite Stairs"=true
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# Determines if the recipe(s) associated with the Grassy Plains are enabled. [default: true]
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B:"Grassy Plains"=true
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# Determines if the recipe(s) associated with the Green House are enabled. [default: true]
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B:"Green House"=true
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# Determines if the recipe(s) associated with the Horse Stable are enabled. [default: true]
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B:"Horse Stable"=true
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# Determines if the recipe(s) associated with the Instant Bridge are enabled. [default: true]
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B:"Instant Bridge"=true
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# Determines if the recipe(s) associated with the Machinery Tower are enabled. [default: true]
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B:"Machinery Tower"=true
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# Determines if the recipe(s) associated with the Magic Temple are enabled. [default: true]
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B:"Magic Temple"=true
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# Determines if the recipe(s) associated with the Mineshaft Entrance are enabled. [default: true]
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B:"Mineshaft Entrance"=true
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# Determines if the recipe(s) associated with the Moderate House are enabled. [default: true]
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B:"Moderate House"=true
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# Determines if the recipe(s) associated with the Monster Masher are enabled. [default: true]
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B:"Monster Masher"=true
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# Determines if the recipe(s) associated with the Nether Gate are enabled. [default: true]
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B:"Nether Gate"=true
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# Determines if the recipe(s) associated with the Paper Lantern are enabled. [default: true]
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B:"Paper Lantern"=true
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# Determines if the recipe(s) associated with the Phasic Block are enabled. [default: true]
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B:"Phasic Block"=true
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# Determines if the recipe(s) associated with the Pile of Bricks are enabled. [default: true]
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B:"Pile of Bricks"=true
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# Determines if the recipe(s) associated with the Produce Farm are enabled. [default: true]
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B:"Produce Farm"=true
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# Determines if the recipe(s) associated with the Smart Glass are enabled. [default: true]
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B:"Smart Glass"=true
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# Determines if the recipe(s) associated with the Starting House are enabled. [default: true]
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B:"Starting House"=true
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# Determines if the recipe(s) associated with the Tree Farm are enabled. [default: true]
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B:"Tree Farm"=true
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# Determines if the recipe(s) associated with the Villager Houses are enabled. [default: true]
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B:"Villager Houses"=true
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# Determines if the recipe(s) associated with the Warehouse are enabled. [default: true]
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B:Warehouse=true
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# Determines if the recipe(s) associated with the Warehouse Upgrade are enabled. [default: true]
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B:"Warehouse Upgrade"=true
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# Determines if the recipe(s) associated with the Watch Tower are enabled. [default: true]
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B:"Watch Tower"=true
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}
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}
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}
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