This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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# Configuration file
general {
# Many Oddities are given custom behaviours that destroy blocks or items, or that attack other mobs.
# Depending on context, this can lead to damage to adventure maps and the like, and so is made optional.
# Setting this to FALSE will render all Oddities relatively inert, with no attack or destruction behaviours.
# To control the AI more precisely, set this to TRUE and adjust the individual AI settings as necessary.
B:"Allow Oddities their default AI"=true
##########################################################################################################
# individual oddity ai
#--------------------------------------------------------------------------------------------------------#
# Here you can enable or disable the optional AI of specific Oddities.
##########################################################################################################
"individual oddity ai" {
B:bulette=true
B:giant=true
B:giant_crab=true
B:giant_zombie=true
B:goblin=true
B:gryphon=true
B:kobold=true
B:mimic=true
B:monkey=true
B:ogre=true
B:pegasus=true
B:pegasus_chest=true
B:player_skull=true
B:rat=true
B:rat_giant=true
B:raven=true
B:scorpion=true
B:scorpion_giant=true
B:skull=true
B:troll=true
B:uberwidren=true
}
}