This commit is contained in:
Jacob Vinding
2025-12-27 00:06:47 +01:00
commit 1c991e905d
1095 changed files with 172738 additions and 0 deletions

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# Configuration file
general {
# By default, Oddities do not spawn naturally to prevent interference
# Enable this to use them as ambience in your worlds
B:"Spawn Oddities naturally"=false
##########################################################################################################
# biome settings
#--------------------------------------------------------------------------------------------------------#
# Determines which Oddities spawn in which biomes
# Each entry is the biome ID for a specific biome
##########################################################################################################
"biome settings" {
I:giant <
1
3
>
I:giant_crab <
16
24
0
10
>
I:giant_zombie <
1
3
>
I:goblin <
29
>
I:gryphon <
131
>
I:kobold <
2
17
>
I:mimic <
6
>
I:monkey <
21
22
>
I:ogre <
37
>
I:pegasus <
3
>
I:pegasus_chest <
3
>
I:player_skull <
8
>
I:rat <
6
134
>
I:rat_giant <
29
1
4
16
>
I:raven <
27
4
29
16
>
I:scorpion <
2
17
>
I:scorpion_giant <
2
17
>
I:skull <
8
29
>
I:troll <
4
27
5
>
}
##########################################################################################################
# spawn weight settings
#--------------------------------------------------------------------------------------------------------#
# Determines the likelihood of a given Oddity spawning in the corresponding biome
# Each value corresponds directly to the same index in the biome list for the Oddity
# The higher the value, the greater the chance of spawning (Zombies use 100 in vanilla)
##########################################################################################################
"spawn weight settings" {
I:giant <
1
1
>
I:giant_crab <
50
50
50
50
>
I:giant_zombie <
1
1
>
I:goblin <
90
>
I:gryphon <
10
>
I:kobold <
90
90
>
I:mimic <
10
>
I:monkey <
70
80
>
I:ogre <
10
>
I:pegasus <
10
>
I:pegasus_chest <
10
>
I:player_skull <
10
>
I:rat <
40
40
>
I:rat_giant <
20
20
20
20
>
I:raven <
20
20
20
20
>
I:scorpion <
10
10
>
I:scorpion_giant <
10
10
>
I:skull <
10
30
>
I:troll <
30
30
30
>
}
}