Initial
This commit is contained in:
183
overrides/config/varodd_spawns.cfg
Normal file
183
overrides/config/varodd_spawns.cfg
Normal file
@@ -0,0 +1,183 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# By default, Oddities do not spawn naturally to prevent interference
|
||||
# Enable this to use them as ambience in your worlds
|
||||
B:"Spawn Oddities naturally"=false
|
||||
|
||||
##########################################################################################################
|
||||
# biome settings
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Determines which Oddities spawn in which biomes
|
||||
# Each entry is the biome ID for a specific biome
|
||||
##########################################################################################################
|
||||
|
||||
"biome settings" {
|
||||
I:giant <
|
||||
1
|
||||
3
|
||||
>
|
||||
I:giant_crab <
|
||||
16
|
||||
24
|
||||
0
|
||||
10
|
||||
>
|
||||
I:giant_zombie <
|
||||
1
|
||||
3
|
||||
>
|
||||
I:goblin <
|
||||
29
|
||||
>
|
||||
I:gryphon <
|
||||
131
|
||||
>
|
||||
I:kobold <
|
||||
2
|
||||
17
|
||||
>
|
||||
I:mimic <
|
||||
6
|
||||
>
|
||||
I:monkey <
|
||||
21
|
||||
22
|
||||
>
|
||||
I:ogre <
|
||||
37
|
||||
>
|
||||
I:pegasus <
|
||||
3
|
||||
>
|
||||
I:pegasus_chest <
|
||||
3
|
||||
>
|
||||
I:player_skull <
|
||||
8
|
||||
>
|
||||
I:rat <
|
||||
6
|
||||
134
|
||||
>
|
||||
I:rat_giant <
|
||||
29
|
||||
1
|
||||
4
|
||||
16
|
||||
>
|
||||
I:raven <
|
||||
27
|
||||
4
|
||||
29
|
||||
16
|
||||
>
|
||||
I:scorpion <
|
||||
2
|
||||
17
|
||||
>
|
||||
I:scorpion_giant <
|
||||
2
|
||||
17
|
||||
>
|
||||
I:skull <
|
||||
8
|
||||
29
|
||||
>
|
||||
I:troll <
|
||||
4
|
||||
27
|
||||
5
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# spawn weight settings
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Determines the likelihood of a given Oddity spawning in the corresponding biome
|
||||
# Each value corresponds directly to the same index in the biome list for the Oddity
|
||||
# The higher the value, the greater the chance of spawning (Zombies use 100 in vanilla)
|
||||
##########################################################################################################
|
||||
|
||||
"spawn weight settings" {
|
||||
I:giant <
|
||||
1
|
||||
1
|
||||
>
|
||||
I:giant_crab <
|
||||
50
|
||||
50
|
||||
50
|
||||
50
|
||||
>
|
||||
I:giant_zombie <
|
||||
1
|
||||
1
|
||||
>
|
||||
I:goblin <
|
||||
90
|
||||
>
|
||||
I:gryphon <
|
||||
10
|
||||
>
|
||||
I:kobold <
|
||||
90
|
||||
90
|
||||
>
|
||||
I:mimic <
|
||||
10
|
||||
>
|
||||
I:monkey <
|
||||
70
|
||||
80
|
||||
>
|
||||
I:ogre <
|
||||
10
|
||||
>
|
||||
I:pegasus <
|
||||
10
|
||||
>
|
||||
I:pegasus_chest <
|
||||
10
|
||||
>
|
||||
I:player_skull <
|
||||
10
|
||||
>
|
||||
I:rat <
|
||||
40
|
||||
40
|
||||
>
|
||||
I:rat_giant <
|
||||
20
|
||||
20
|
||||
20
|
||||
20
|
||||
>
|
||||
I:raven <
|
||||
20
|
||||
20
|
||||
20
|
||||
20
|
||||
>
|
||||
I:scorpion <
|
||||
10
|
||||
10
|
||||
>
|
||||
I:scorpion_giant <
|
||||
10
|
||||
10
|
||||
>
|
||||
I:skull <
|
||||
10
|
||||
30
|
||||
>
|
||||
I:troll <
|
||||
30
|
||||
30
|
||||
30
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user