Files
Astroblock/overrides/config/CoroUtil/General.cfg
Jacob Vinding 1c991e905d Initial
2025-12-27 00:06:47 +01:00

58 lines
1.8 KiB
INI

# Configuration file
general {
B:PFQueueDebug=false
S:chunkCacheDimensionBlacklist_IDs=
S:chunkCacheDimensionBlacklist_Names=promised
B:chunkCacheOverworldOnly=false
B:cleanupStrayMobs=false
I:cleanupStrayMobsDayRate=5
I:cleanupStrayMobsTimeOfDay=2000
# Used by weather2
B:debugShaders=false
B:desirePathDerp=false
B:disableMipmapFix=false
B:disableParticleRenderer=false
# Use at own risk, will not support
B:enableAdvancedDeveloperConfigFiles=false
B:fixBadBiomeEntitySpawnEntries=false
# Used by weather2
B:foliageShaders=false
# Used by weather2
B:forceShadersOff=false
B:headshots=false
# Use a different json mob spawn template for testing different invasion setups, note this is referring to the 'format' tag in the json file, not the json file name itself, eg: mob_spawns_testing_miners from mob_spawns_testing_miners.json
S:mobSpawnsProfile=mob_spawns
# Force a specific profile to spawn, will ignore conditions and force it too be used, usefull for testing to see how a custom invasion will play out in normal circumstances, set it to one of the named invasions within your templates list, eg: invasion_stage_1 from mob_spawns.json
S:mobSpawnsWaveToForceUse=
# WIP, more strict transparent cloud usage, better on fps
B:optimizedCloudRendering=false
# Used by weather2
B:particleShaders=true
B:trackPlayerData=false
B:useCoroPets=false
# Provides better context for shaders/particles to work nice with translucent blocks like glass and water
B:useEntityRenderHookForShaders=true
# For debugging things
B:useLoggingDebug=false
# For logging warnings/errors
B:useLoggingError=true
# For seldom used but important things to print out in production
B:useLoggingLog=true
B:usePlayerRadiusChunkLoadingForFallback=true
}