Files
Astroblock/overrides/config/consolehud.cfg
Jacob Vinding 1c991e905d Initial
2025-12-27 00:06:47 +01:00

341 lines
12 KiB
INI

# Configuration file
general {
B:"Advanced Held Item Tooltips"=true
B:"Advanced Held Item Tooltips Dots"=true
B:"Advanced Held Item Tooltips Modded"=true
I:"Advanced Held Item Tooltips Rows"=5
I:"Advanced Held Item Tooltips X-Offset"=0
I:"Advanced Held Item Tooltips Y-Offset"=59
# Always show player coordinates on screen.
B:"Coordinate Display"=false
# Enhances vanilla held item tooltips with information about enchantments, potions effects, shulker box contents and more.
B:"Held Item Tooltips"=true
# Enable the hotbar to hover anywhere on the screen. By default just moves it up a little from the screen bottom.
B:"Hovering Hotbar"=true
# Show a small player model in a configurable corner of the screen while the player is performing certain actions like sprinting, sneaking, or flying.
B:"Paper Doll"=true
B:"Paper Doll Always"=true
B:"Paper Doll Burning"=true
B:"Paper Doll Crouching"=true
B:"Paper Doll Elytra Flying"=false
B:"Paper Doll Flying"=false
I:"Paper Doll Position Preset"=0
B:"Paper Doll Riding"=true
I:"Paper Doll Scale"=4
B:"Paper Doll Sprinting"=true
I:"Paper Doll X-Offset"=-50
I:"Paper Doll Y-Offset"=0
# Show an animated icon on the screen whenever the world is being saved (every 45 seconds by default). This only works in singleplayer.
B:"Save Icon"=true
helditemtooltips {
# Disables held item tooltips for specified items and mods, mainly to prevent custom tooltips from overlapping.
S:Blacklist <
psi:cad
psi:psimetal_shovel
psi:psimetal_pickaxe
psi:psimetal_axe
psi:psimetal_exosuit_helmet
psi:psimetal_exosuit_chestplate
psi:psimetal_exosuit_leggings
psi:psimetal_exosuit_boots
matteroverdrive:dilithium_ore
matteroverdrive:tritanium_ore
matteroverdrive:tritanium_block
matteroverdrive:machine_hull
matteroverdrive:decomposer
matteroverdrive:matter_recycler
matteroverdrive:replicator
matteroverdrive:matter_pipe
matteroverdrive:heavy_matter_pipe
matteroverdrive:network_pipe
matteroverdrive:network_router
matteroverdrive:matter_analyzer
matteroverdrive:pattern_monitor
matteroverdrive:pattern_storage
matteroverdrive:network_switch
matteroverdrive:solar_panel
matteroverdrive:gravitational_anomaly
matteroverdrive:gravitational_stabilizer
matteroverdrive:fusion_reactor_controller
matteroverdrive:fusion_reactor_coil
matteroverdrive:fusion_reactor_io
matteroverdrive:matter_plasma
matteroverdrive:molten_tritanium
matteroverdrive:tritanium_crate
matteroverdrive:tritanium_crate_white
matteroverdrive:tritanium_crate_orange
matteroverdrive:tritanium_crate_magenta
matteroverdrive:tritanium_crate_light_blue
matteroverdrive:tritanium_crate_yellow
matteroverdrive:tritanium_crate_lime
matteroverdrive:tritanium_crate_pink
matteroverdrive:tritanium_crate_gray
matteroverdrive:tritanium_crate_silver
matteroverdrive:tritanium_crate_cyan
matteroverdrive:tritanium_crate_purple
matteroverdrive:tritanium_crate_blue
matteroverdrive:tritanium_crate_brown
matteroverdrive:tritanium_crate_green
matteroverdrive:tritanium_crate_red
matteroverdrive:tritanium_crate_black
matteroverdrive:inscriber
matteroverdrive:contract_market
matteroverdrive:android_spawner
matteroverdrive:spacetime_accelerator
matteroverdrive:pylon
matteroverdrive:transporter
matteroverdrive:star_map
matteroverdrive:holo_sign
matteroverdrive:weapon_station
matteroverdrive:android_station
matteroverdrive:charging_station
matteroverdrive:decorative.stripes
matteroverdrive:decorative.coils
matteroverdrive:decorative.clean
matteroverdrive:decorative.vent.dark
matteroverdrive:decorative.vent.bright
matteroverdrive:decorative.holo_matrix
matteroverdrive:decorative.tritanium_plate
matteroverdrive:decorative.tritanium_plate_stripe
matteroverdrive:decorative.carbon_fiber_plate
matteroverdrive:decorative.matter_tube
matteroverdrive:decorative.beams
matteroverdrive:decorative.floor_tiles
matteroverdrive:decorative.floor_tile
matteroverdrive:decorative.floor_noise
matteroverdrive:decorative.white_plate
matteroverdrive:decorative.separator
matteroverdrive:decorative.tritanium_lamp
matteroverdrive:decorative.tritanium_plate_colored
matteroverdrive:decorative.engine_exhaust_plasma
matteroverdrive:microwave
matteroverdrive:industrial_glass
matteroverdrive:new_tritanium_crate
>
# Cache the tooltip so it doesn't have to be remade every tick. This will prevent it from updating stats like durability while it is displayed.
B:"Cache Tooltip"=true
# Amount of ticks the held item tooltip will be displayed for.
# Min: 0
# Max: 2147483647
I:"Display Time"=40
# Maximum amount of rows to be displayed for held item tooltips.
# Min: 0
# Max: 9
I:Rows=4
# Tie held item tooltips position to the hovering hotbar feature.
B:"Tie To Hotbar"=true
# Offset on x-axis from screen center.
# Min: -2147483648
# Max: 2147483647
I:X-Offset=0
# Offset on y-axis from screen bottom.
# Min: 0
# Max: 2147483647
I:Y-Offset=59
appearance {
# Force the durability to always be on the tooltip. "Show Durability" has to be enabled for this to have any effect.
B:"Force Durability"=true
# Displays the item's durability as part of its held item tooltip.
B:"Show Durability"=true
# Show how many more lines there are that currently don't fit the tooltip.
B:"Show Last Line"=true
# Enables tooltip information added by other mods like Hwyla to be displayed as a held item tooltip.
B:"Show Modded Tooltips"=false
# Default text color. Only applied when the text doesn't already have a color assigned internally.
# Valid values:
# WHITE
# ORANGE
# MAGENTA
# LIGHT_BLUE
# YELLOW
# LIME
# PINK
# GRAY
# SILVER
# CYAN
# PURPLE
# BLUE
# BROWN
# GREEN
# RED
# BLACK
S:"Text Color"=SILVER
}
}
paperdoll {
# Disable flame overlay on the hud when on fire and display the burning paper doll instead.
B:"Burning Doll"=false
# Amount of ticks the paper doll will be kept on screen after its display conditions are no longer met. Set to 0 to always display the paper doll, no matter what action the player is performing.
# Min: 0
# Max: 2147483647
I:"Display Time"=12
# Only show the paper doll when in first person mode.
B:"First Person Only"=true
# Disable the paper doll from being slightly rotated every so often depending on the player rotation.
B:"Fix Rotation"=false
# Workaround for Mo' Bends so the player head won't go missing from the paper doll.
B:"Mo' Bends Compat"=false
# Shift the paper doll downwards when it would otherwise overlap with the potion icons. Only applicable when the "Screen Corner" is set to "topright".
B:"Potion Shift"=true
# Scale of the paper doll. This is additionally adjusted by the GUI Scale option in Video Settings.
# Min: 1
# Max: 24
I:Scale=4
# Define a screen corner to display the paper doll in.
# Valid values:
# TOP_LEFT
# TOP_RIGHT
# BOTTOM_LEFT
# BOTTOM_RIGHT
S:"Screen Corner"=TOP_LEFT
# Offset on x-axis from original doll position.
# Min: -2147483648
# Max: 2147483647
I:X-Offset=0
# Offset on y-axis from original doll position.
# Min: -2147483648
# Max: 2147483647
I:Y-Offset=7
displayactions {
# Enable the paper doll while the player is crouching.
B:Crouching=true
# Show the paper doll while the player is flying with an elytra.
B:"Elytra Flying"=true
# Display the paper doll when the player is using creative mode flight.
B:Flying=true
# Show the paper doll when the player is hurt.
B:Hurt=false
# Show the paper doll while the player is riding any entity.
B:Riding=false
# Enable the paper doll while the player is sprinting.
B:Sprinting=true
}
}
hoveringhotbar {
# Attempt to be compatible with dysfunctional mods. Only enable this when modded hud elements aren't shifted together with the hotbar when they should be.
B:"Mod Compatibility"=true
# Offset on x-axis from screen center.
# Min: -2147483648
# Max: 2147483647
I:X-Offset=0
# Offset on y-axis from screen bottom.
# Min: 0
# Max: 2147483647
I:Y-Offset=18
}
saveicon {
# Amount of ticks the save icon will be displayed for.
# Min: 0
# Max: 2147483647
I:"Display Time"=40
# Shift the save icon downwards when it would otherwise overlap with the potion icons. Only applicable when the "Screen Corner" is set to "topright".
B:"Potion Shift"=true
# Use an animated chest model instead of the static texture.
B:"Rotating Model"=true
# Define a screen corner to display the save icon in.
# Valid values:
# TOP_LEFT
# TOP_RIGHT
# BOTTOM_LEFT
# BOTTOM_RIGHT
S:"Screen Corner"=BOTTOM_LEFT
# Show a downwards pointing, animated arrow above the save icon.
B:"Show Arrow"=true
# Offset on x-axis from screen border.
# Min: -2147483648
# Max: 2147483647
I:X-Offset=17
# Offset on y-axis from screen border.
# Min: -2147483648
# Max: 2147483647
I:Y-Offset=15
}
coordinates {
# Thickness of the background border in pixels. Only has an effect when "Show Background" is enabled.
# Min: 0
# Max: 2147483647
I:"Background Border"=2
# Amount of decimal places for the three coordinates.
# Min: 0
# Max: 2147483647
I:"Decimal Places"=0
# Show black chat background behind coordinate display for better visibility.
B:"Show Background"=true
# Offset on x-axis from screen left.
# Min: 0
# Max: 2147483647
I:X-Offset=0
# Offset on y-axis from top.
# Min: 0
# Max: 2147483647
I:Y-Offset=60
}
miscellaneous {
# Multiplier for the camera tilt when elytra flying.
# Min: 0.1
# Max: 1.0
D:"Elytra Tilt Multiplier"=0.5
# Sum up stacks of equal items for the shulker box tooltip.
B:"Sum Shulker Box Contents"=true
# Tilt the camera according to elytra flight angle.
B:"Tilt Elytra Camera"=true
}
}