Files
Astroblock/overrides/config/f0-resources.cfg
Jacob Vinding 1c991e905d Initial
2025-12-27 00:06:47 +01:00

78 lines
2.4 KiB
INI

# Configuration file
general {
# Should the multiplier of 0 to the progress be allowed in the ores.json? Set this to true if you are configuring ore entries to have a 0 progress multiplier manually.
B:allowZeroOreProgressMultiplier=false
# Should the prospector's pick display the prospecting message in the chat or in the action bar?
B:displayProspectorMessageInChat=false
# The amount of energy the drill stores in it.
# Min: 0
# Max: 2147483647
I:drillEnergy=1000000
# The amount of energy the drill consumes per tick.
# Min: 0
# Max: 2147483647
I:drillEnergyConsumption=1024
# The value by which the drill head gets damaged.
# Min: 0
# Max: 2147483647
I:drillHeadDamage=1
# The amount of progress the drill has to accumulate before it produces an ore
D:drillRequiredProgress=20.0
# Should the drills work regardless of the blocks underneath them or do they need specific blocks?
B:drillsWorkAnywhere=false
# The noise position is offset by chunkPosition / this value. The higher the value the more stretched ore veins become. The lower the value - the more localized the ore veins become.
D:noiseChunkDivider=32.0
# The amount by which the ore is reduced when the drill mines it
# Min: 0
# Max: 2147483647
I:oreReducedBy=1
# The stacksize of the ore item the drill produces.
# Min: 1
# Max: 2147483647
I:oreResultSize=1
# The amount of energy the pump stores in it.
# Min: 0
# Max: 2147483647
I:pumpEnergy=1000000
# The amount of energy the pump consumes per tick.
# Min: 0
# Max: 2147483647
I:pumpEnergyConsumption=512
# The amount of fluid the pump stores in it.
# Min: 0
# Max: 2147483647
I:pumpTankStorage=64000
# Whether the drill should reduce the amount of ore in the chunk when mining.
B:reduceOreInTheChunk=true
# The blocks the drill must be placed on to work
S:requiredBlocks <
minecraft:stone
>
# How much energy the scanner uses per scan
I:scannerEnergyCost=1000
# The maximum amount of FE energy the scanner is able to hold
I:scannerMaxEnergy=100000
# Should Factory0 use efficient FastTESR rendering system for it's tiles or the standard one? If you are having weird rendering glitches with the FastTESRs on try setting this to false.
B:useFastTESR=true
}