38 lines
2.0 KiB
INI
38 lines
2.0 KiB
INI
# Configuration file
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generic {
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# Enables switching players' gamemode when they enter a dimension which has the ForceGamemode option set to true
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B:enableForcedGamemodes=false
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# Enables overriding the initial spawning dimension to something other than dim 0 (overworld).
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B:enableInitialSpawnDimensionOverride=false
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# Enables a bunch of extra logging on the INFO level for registrations etc.
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B:enableLoggingInfo=false
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# If enabled, then a '"biome": "registrynameofbiome"' value in the dimensions.json config will override the
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# BiomeProvider of that dimension with BiomeProviderSingle, using the biome given as the value.
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# This means that the entire dimension will use only that one biome set in the config.
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# To get the registry names of biomes, you can use the TellMe mod (the command '/tellme dump biomes').
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B:enableOverrideBiomeProvider=false
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# If enabled, then an 'override: true' boolean value for the dimension in the dimensions.json config can be used to override an existing dimension.
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B:enableReplacingRegisteredDimensions=false
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# If enabled, adds custom WorldBorder syncing and removes default linking from other dimensions to the overworld border.
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B:enableSeparateWorldBorders=false
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# If enabled, all dimensions that exist in dimensions.json and have either a "worldinfo" or a "worldinfo_onetime" value present
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# (an empty object is enough), will use separate WorldInfo instances (separate time, weather, world border, gamerules etc.).
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# This works even if the dimension in question isn't registered by this mod (so vanilla, or other mod dimensions can have it too).
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B:enableSeparateWorldInfo=true
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# If enabled, then an 'unregister: true' boolean value for the dimension in the dimensions.json config can be used to unregister existing dimension.
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B:enableUnregisteringDimensions=false
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# If enabled with the enableInitialSpawnDimensionOverride option, this will be used as the initial spawn dimension ID
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I:initialSpawnDimensionId=0
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}
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