196 lines
7.6 KiB
INI
196 lines
7.6 KiB
INI
# Configuration file
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general {
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General stuff that doesn't fit anywhere else
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##########################################################################################################
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general {
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# Loss percentage (on average) of Compressed Iron ingots/blocks when exposed to an explosion
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# Min: 0
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# Max: 100
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I:configCompressedIngotLossRate=20
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# Damage of the Miniguns. This applies to the Sentry Gun, Handheld Minigun, and Drone-based minigun
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D:configMinigunDamage=4.0
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# Enable Drone Suffocation Damage
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B:enableDroneSuffocationDamage=true
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# Enables the dungeon loot generation of the Nuke Virus and Stop! Worm (not useful in single-player worlds)
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B:enableDungeonLoot=true
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# Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace
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D:fuelBucketEfficiencyMultiplier=0.05000000074505806
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# Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
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I:maxProgrammingArea=250000
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# Chance per chunk in percentage to generate an Oil Lake. Set to 0 for no spawns
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# Min: 0.0
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# Max: 100.0
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D:oilGenerationChance=15.0
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}
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##########################################################################################################
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# machine_properties
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#--------------------------------------------------------------------------------------------------------#
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# Settings affecting the operation of machines
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##########################################################################################################
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machine_properties {
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# Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
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I:electricCompressorEfficiency=40
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# The max height of an elevator per stacked Elevator Base.
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# Min: 1
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# Max: 256
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I:elevatorBaseBlocksPerBase=4
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# Changing this value will alter the pressurized air production of the Flux Compressor. The input, RF, will stay the same
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I:fluxCompressorEfficiency=40
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# Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt
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B:keroseneLampCanUseAnyFuel=true
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# Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
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D:keroseneLampFuelEfficiency=1.0
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# Changing this value will alter the pressurized air usage of the Pneumatic Dynamo. The output, RF, will stay the same
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I:pneumaticDynamoEfficiency=40
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# Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
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I:pneumaticGeneratorEfficiency=40
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}
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##########################################################################################################
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# advanced
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#--------------------------------------------------------------------------------------------------------#
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# Advanced settings (shouldn't need to touch under normal circumstances)
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##########################################################################################################
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advanced {
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# When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
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B:disableKeroseneLampFakeAirBlock=false
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# When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it.
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B:stopDroneAI=false
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}
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##########################################################################################################
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# recipes
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#--------------------------------------------------------------------------------------------------------#
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# Enable/disable certain recipes (note: better done with CraftTweaker if you have it)
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##########################################################################################################
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recipes {
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# 8 Block of Coal --> 1 Diamond (Pressure Chamber)
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B:enableCoalToDiamondsRecipe=true
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# Electric Compressor (currently ignored, defined in JSON)
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B:enableElectricCompressorRecipe=true
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# Pneumatic Generator (currently ignored, defined in JSON)
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B:enablePneumaticGeneratorRecipe=true
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}
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Settings affecting only the client
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##########################################################################################################
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client {
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# Enable Aphorism Tile Drama!
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B:aphorismDrama=true
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# Drones render their held item (the item in slot 0 of their inventory) ?
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B:dronesRenderHeldItem=true
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# Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring
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B:logisticsGUITint=true
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# Defines the default difficulty of the Programmer shown to the user. 0 = easy, 1 = medium, 2 = advanced
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# Min: 0
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# Max: 2
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I:programmerDifficulty=0
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# Show tank fluids with the The One Probe. Note that TOP also has support for showing tanks, which may or may not be enabled.
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B:topShowsFluids=true
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# When true, the Pneumatic Helmet will be a model. Warning: this model looks far too good to be in MC (currently ignored)
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B:useHelmetModel=false
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}
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##########################################################################################################
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# helmet
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#--------------------------------------------------------------------------------------------------------#
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# Pneumatic Helmet HUD settings (note: you can also set this up via helmet GUI)
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##########################################################################################################
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helmet {
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# Pneumatic helmet block tracker on left?
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B:blockTrackerLeft=true
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# Pneumatic helmet block tracker X
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I:blockTrackerX=-1
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# Pneumatic helmet block tracker Y
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I:blockTrackerY=46
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# Pneumatic helmet entity tracker on left?
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B:entityTrackerLeft=true
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# Pneumatic helmet entity tracker X
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I:entityTrackerX=-1
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# Pneumatic helmet entity tracker Y
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I:entityTrackerY=90
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# Pneumatic helmet item search on left?
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B:itemSearchLeft=true
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# Pneumatic helmet item search X
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I:itemSearchX=-1
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# Pneumatic helmet item search Y
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I:itemSearchY=17
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# Pneumatic helmet message readout on left?
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B:messageLeft=false
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# Pneumatic helmet message readout X
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I:messageX=2
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# Pneumatic helmet message readout Y
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I:messageY=2
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# Pneumatic helmet Path Enabled
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B:pathEnabled=true
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# Pneumatic helmet Path Update Rate
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I:pathUpdateSetting=1
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# Pneumatic helmet power readout on left?
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B:powerLeft=true
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# Pneumatic helmet power readout X
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I:powerX=-1
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# Pneumatic helmet power readout Y
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I:powerY=2
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# Pneumatic helmet Wire Path
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B:wirePath=true
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# Pneumatic helmet X-Ray
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B:xRayEnabled=false
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}
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}
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