367 lines
15 KiB
INI
367 lines
15 KiB
INI
# Configuration file
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general {
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# Additional name suffixes that will be added to the pool of names given to champions
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S:"Additional Champion Name Suffixes" <
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>
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# Additional names that will be added to the pool of names given to champions
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S:"Additional Champion Names" <
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>
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# The range an active beacon will prevent champion spawns, 0 to disable
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I:"Beacon Blacklist Range"=64
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# List of mobs that will always spawn as champions, can optionally include specific tier (i.e. 'minecraft:spider;2') or tier range (i.e. 'minecraft:spider;1;3
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S:"Champion Mobs List" <
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>
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# Set whether champions can spawn from mob spawners
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B:"Champions from Spawners"=false
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# The tier (and above) of champions that will have death messages sent out upon defeat, 0 to disable
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I:"Death Message Tier"=0
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# Set which dimensions, listed as number ids, are blacklisted or whitelisted for champion mobs, leave blank to disable this option
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S:"Dimension List" <
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-30
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>
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# Set whether the dimension configuration is blacklisted or whitelisted
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# Valid values:
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# BLACKLIST
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# WHITELIST
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S:"Dimension Permission Mode"=BLACKLIST
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# Set whether to hide champion particles and HUD effects
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B:"Hide Champion Effects"=false
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# Sets whether to scale loot drop amount to tier number if LootSource.CONFIG is active
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B:"Loot Drop Scales to Tier"=false
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# Sets the loot drops from champions if loot source is set to CONFIG, format is tier;modid:name;metadata;stacksize;enchant(true/false);weight
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S:"Loot Drops" <
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>
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# True if fake players can cause champion loot drops, otherwise false
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B:"Loot Drops From Fake Players"=true
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# Set whether champion mobs drop loot from the loot table, config, or both
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# Valid values:
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# LOOT_TABLE
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# CONFIG
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# BOTH
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S:"Loot Source"=LOOT_TABLE
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# Set which mobs are blacklisted or whitelisted for champion mobs, leave blank to disable this option
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S:"Mob List" <
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>
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# Set whether the mob configuration is blacklisted or whitelisted
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# Valid values:
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# BLACKLIST
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# WHITELIST
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S:"Mob Permission Mode"=BLACKLIST
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##########################################################################################################
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# client settings
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#--------------------------------------------------------------------------------------------------------#
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# Settings that are only client-side
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##########################################################################################################
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"client settings" {
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# The distance, in blocks, from which the health bar can be seen
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I:"Health Bar Visibility Range"=50
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# The x-offset for the champion health bars
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I:"Health Bar X-Offset"=0
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# The y-offset for the champion health bars
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I:"Health Bar Y-Offset"=0
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# Set to true to render the names of the champions
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B:"Name Visibility"=true
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# A list of colors, as numbers, for each rank
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S:"Rank Colors" <
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>
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}
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##########################################################################################################
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# growth settings
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#--------------------------------------------------------------------------------------------------------#
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# Settings that affect the growth rate of champion mobs
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##########################################################################################################
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"growth settings" {
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# The increase in armor multiplied by the growth factor
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D:Armor=2.0
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# The increase in armor toughness multiplied by the growth factor
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D:"Armor Toughness"=1.0
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# The percent increase in attack damage multiplied by the growth factor
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D:"Attack Damage"=0.5
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# The increase in creeper explosion strength multiplied by tier, NOT by growth factor
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I:"Creeper Explosion Strength"=2
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# The increase in experience multiplied by the growth factor
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D:Experience=1.0
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# The percent increase in health multiplied by the growth factor
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D:Health=0.35
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# The increase in knockback resistance multiplied by the growth factor
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D:"Knockback Resistance"=0.05
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}
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##########################################################################################################
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# affix settings
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#--------------------------------------------------------------------------------------------------------#
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# Settings that affect individual affixes
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##########################################################################################################
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"affix settings" {
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# Set the maximum distance that mobs can use their targeted abilities from, 0 to disable
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I:"Maximum Ability Range"=0
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##########################################################################################################
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# adaptable
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Adaptable affix
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##########################################################################################################
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adaptable {
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# The increase in damage reduction for each consecutive attack of the same damage type
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D:"Damage Reduction Increment"=0.15
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# The maximum damage reduction
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D:"Maximum Damage Reduction"=0.9
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}
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##########################################################################################################
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# arctic
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Arctic affix
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##########################################################################################################
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arctic {
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# How often the champion will shoot projectiles (in ticks)
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I:"Attack Interval"=20
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}
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##########################################################################################################
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# dampening
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Dampening affix
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##########################################################################################################
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dampening {
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# The amount of damage reduction to apply to indirect attacks
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D:"Damage Reduction"=0.8
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}
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##########################################################################################################
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# hasty
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Hasty affix
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##########################################################################################################
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hasty {
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# The base movement speed bonus
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D:"Movement Bonus"=0.25
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}
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horde {
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I:"Base Additional Mobs"=2
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I:"Tier Multiplier"=2
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}
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##########################################################################################################
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# lively
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Lively affix
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##########################################################################################################
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lively {
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# Set cooldown (in seconds) for regeneration after getting attacked
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I:"Cooldown on Attacked"=3
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# The amount of health per second regeneration
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D:"Heal Amount"=1.0
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# Multiplier to health regeneration when not aggressive
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D:"Passive Multiplier"=5.0
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}
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##########################################################################################################
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# desecrator
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Desecrator affix
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##########################################################################################################
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desecrator {
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# How often the champion will create harming clouds (in ticks)
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I:"Attack Interval"=60
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# How long, in ticks, it takes for the effect cloud to activate after being placed
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I:"Cloud Activation Time"=20
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# The duration, in ticks, of the cloud effect
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I:"Cloud Duration"=200
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# The radius of the cloud effect
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D:"Cloud Radius"=4.0
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}
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##########################################################################################################
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# infested
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Infested affix
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##########################################################################################################
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infested {
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# The amount of silverfish to infest per health point of the champion
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D:"Silverfish Per Health"=0.5
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# How many silverfish to spawn per interval
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I:"Silverfish Spawn Amount"=2
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# How long, in ticks, between silverfish spawns
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I:"Silverfish Spawn Interval"=60
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# The total amount of silverfish a champion can house at once
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I:"Silverfish Total Amount"=20
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I:"Silverfish on Damage Taken"=1
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I:"Silverfish on Death per Tier"=4
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I:"Silverfish per Attack"=1
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}
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##########################################################################################################
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# jailer
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Jailer affix
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##########################################################################################################
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jailer {
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# The percent chance that an attack will jail targets
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D:"Chance per Attack"=0.2
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}
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##########################################################################################################
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# knockback
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Knockback affix
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##########################################################################################################
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knockback {
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# The multiplier to apply to the knockback strength
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D:"Knockback Multiplier"=5.0
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}
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##########################################################################################################
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# plagued
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Plagued affix
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##########################################################################################################
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plagued {
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# The potion that will be spread through the plague effect
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S:"Infection Potion"=minecraft:wither
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# The duration (in ticks) of the infection potion
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I:"Infection Potion Duration"=200
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# The power of the infection potion (base: 1)
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I:"Infection Potion Power"=1
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# The range that the infection will spread from hosts
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I:"Infection Range"=3
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# The duration (in ticks) of the plague effect
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I:"Plague Duration"=300
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}
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##########################################################################################################
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# reflecting
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Reflecting affix
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##########################################################################################################
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reflecting {
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# Set whether or not reflected damage can be deadly
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B:"Enable Killing Blow"=true
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# The maximum amount of damage to reflect back
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D:"Maximum Damage"=100.0
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# The maximum percent of damage to reflect back
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D:"Maximum Percent of Damage"=0.35
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# The minimum percent of damage to reflect back
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D:"Minimum Percent of Damage"=0.1
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}
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##########################################################################################################
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# scrapper
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Scrapper affix
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##########################################################################################################
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scrapper {
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# The percent chance that an attack will injure targets
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D:"Chance per Attack"=0.4
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}
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##########################################################################################################
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# cinder
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Cinder affix
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##########################################################################################################
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cinder {
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# How often the champion will shoot projectiles (in ticks)
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I:"Attack Interval"=20
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}
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##########################################################################################################
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# molten
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Molten affix
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##########################################################################################################
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molten {
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# Whether or not champions are damaged by water
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B:Water-Resistant=false
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}
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##########################################################################################################
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# vortex
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#--------------------------------------------------------------------------------------------------------#
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# Settings for the Vortex affix
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##########################################################################################################
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vortex {
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# The strength of the vortex pulling effect
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D:"Vortex Strength"=0.05
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}
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}
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##########################################################################################################
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# scaling health integration
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#--------------------------------------------------------------------------------------------------------#
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# Settings for integration with the Scaling Health mod
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##########################################################################################################
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"scaling health integration" {
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# List of tiers with numbers to multiply spawn rates by difficulty (i.e. '1;0.02' to increase tier 1 spawns by 2 percent per difficulty). Note that tier spawn chances are cumulative, so increasing lower tier spawns will naturally increase higher tier spawns.
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S:"Tier Spawn Modifiers" <
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>
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}
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}
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