Files
Astroblock/overrides/config/fp.cfg
Jacob Vinding 1c991e905d Initial
2025-12-27 00:06:47 +01:00

179 lines
5.6 KiB
INI

# Configuration file
client {
# Synchronize and show: Lasers from turrets [default: true]
B:doEntityEaterSync=true
# If true, will add all BLueprint research item to the Futurepack Tab. [default: false]
B:enable_blueprints_in_creative=false
# Show custom loading Screen [default: false]
B:futurepackStartMenu=false
# This is for Mantes and BTM [default: [{res:"minecraft:grass",snowy:false}]]
S:qick_holograms <
{res:"minecraft:grass",snowy:false}
>
# Synchronize and show: Itemflow in Pipes [default: true]
B:renderPipeItems=true
}
common {
# Should smelt recipes allways be added for Futurepack materials. Only use this if Dust to Ingot recipes are missing! [default: false]
B:forceSmeltRecipes=false
# Number of blocks supported by one thruster [range: 0 ~ 100000, default: 101]
I:thrusterBlockMoveCount=101
}
intern {
I:version=1
}
magnetism {
# Magnetic boots
S:boots=minecraft:iron_boots,minecraft:chainmail_boots
# Magnetic chestplates
S:chestplates=minecraft:iron_chestplate,minecraft:chainmail_chestplate
# Magnetic helmets
S:helmets=minecraft:iron_helmet,minecraft:chainmail_helmet
# Magnetic leggings
S:leggings=minecraft:iron_leggings,minecraft:chainmail_leggings
}
research {
# Factor to manipulate requirements of all Researches (Neon-Energy Bar). This entry should have the same value on server and client! [range: 1.0E-6 ~ 1000.0, default: 1.0]
S:neon_factor=1.0
# Factor to manipulate requirements of all Researches (Support Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0]
S:support_factor=1.0
# Factor to manipulate requirements of all Researches (Time Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0]
S:time_factor=1.0
# Factor to manipulate requirements of all Researches (Experience Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0]
S:xp_factor=1.0
}
server {
# This disables the 'You dont know how to use this machine' message, and you can open the gui. [default: false]
B:disable_machine_lock=false
# This disables the research checking ins die the researcher. If enabled you can research a blueprint, even if this would not be possible. [default: false]
B:disable_research_check=false
# Disable this to prevent glowmelows to fall down after they are fully grown. [default: true]
B:glowmelow_drop=true
# A Player must wait this time (in ms) until he can jump with a spaceship again. This prevents griefers from attacking servers. [range: 1 ~ 2147483647, default: 60000]
I:spacetravelCooldown=60000
# If false the player will not receive a note a the start on a world [default: true]
B:spawn_note_enabled=true
}
worldgeneration {
# Quantity of Bauxite Ore [range: 0 ~ 25, default: 7]
I:bauxiteOre=7
# Quantity of Bedrock Rifts [range: 0 ~ 25, default: 1]
I:bedrockRift=1
# Heigth for Bedrockrift: Should be equal to flat bedrock heigth (if used) [range: 0 ~ 256, default: 1]
I:bedrockRiftHeight=1
# A blacklist to stop tec dungeon spawn in dimensions. [default:[0]]
I:bl_tec_dungeons <
>
# Quantity of Menelaus Coal Ore [range: 0 ~ 25, default: 10]
I:coalOreM=10
# Quantity of Copper Ore [range: 0 ~ 25, default: 10]
I:copperOre=10
# Quantity of Menelaus Copper Ore [range: 0 ~ 25, default: 6]
I:copperOreM=6
# Chance of Alutin Holes in Percent [range: 0 ~ 100, default: 5]
I:hole_alutin=5
# Chance of Bioterium Holes in Percent [range: 0 ~ 100, default: 5]
I:hole_bioterium=5
# Chance of Glowtite Holes in Percent [range: 0 ~ 100, default: 5]
I:hole_glowtite=5
# Chance of Neon Holes in Percent [range: 0 ~ 100, default: 5]
I:hole_neon=5
# Chance of Retium Holes in Percent [range: 0 ~ 100, default: 5]
I:hole_retium=5
# Distance in Chunks ( so *16 for block coords) around the spawn were no huge dungeons will spawn. [range: 0 ~ 2147483647, default: 0]
I:hugeDungeon_mindis=0
# Chance of a huge Tecdungeon to spawn in a chunk [range: 0.0 ~ 0.2, default: 0.0035]
S:hugeDungeon_spawnrate=0.0035
# Quantity of Magnetite Ore [range: 0 ~ 25, default: 5]
I:magnetiteOre=5
# Quantity of Menelaus Quartz Ore [range: 0 ~ 25, default: 8]
I:quartzOreM=8
# Distance in Chunks ( so *16 for block coords) around the spawn were no tec dungeons will spawn. [range: 0 ~ 2147483647, default: 0]
I:tecDungeon_mindis=0
# Chance of a normal Tecdungeon to spawn in a chunk [range: 0.0 ~ 0.2, default: 0.00667]
S:tecDungeon_spawnrate=0.00667
# Quantity of Tin Ore [range: 0 ~ 25, default: 10]
I:tinOre=10
# A whitelist for enabling alutin crystal caves in other dimensions. [default:[0]]
I:wl_alutincave <
0
>
# A whitelist for enabling bioterium crystal caves in other dimensions. [default:[0]]
I:wl_bioterium_cave <
74
>
# A whitelist for enabling glowtite crystal caves in other dimensions. [default:[0]]
I:wl_glowtite_cave <
73
>
# A whitelist for enabling huge dungeon spawn in other dimensions. [default:[0]]
I:wl_huge_dungeons <
0
>
# A whitelist for enabling neon crystal caves in other dimensions. [default:null]
I:wl_neon_cave <
0
>
# A whitelist for enabling retium crystal caves in other dimensions. [default:[0]]
I:wl_retium_cave <
73
>
# Quantity of Zinc Ore [range: 0 ~ 25, default: 10]
I:zincOre=10
}