179 lines
5.6 KiB
INI
179 lines
5.6 KiB
INI
# Configuration file
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client {
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# Synchronize and show: Lasers from turrets [default: true]
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B:doEntityEaterSync=true
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# If true, will add all BLueprint research item to the Futurepack Tab. [default: false]
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B:enable_blueprints_in_creative=false
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# Show custom loading Screen [default: false]
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B:futurepackStartMenu=false
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# This is for Mantes and BTM [default: [{res:"minecraft:grass",snowy:false}]]
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S:qick_holograms <
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{res:"minecraft:grass",snowy:false}
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>
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# Synchronize and show: Itemflow in Pipes [default: true]
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B:renderPipeItems=true
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}
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common {
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# Should smelt recipes allways be added for Futurepack materials. Only use this if Dust to Ingot recipes are missing! [default: false]
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B:forceSmeltRecipes=false
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# Number of blocks supported by one thruster [range: 0 ~ 100000, default: 101]
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I:thrusterBlockMoveCount=101
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}
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intern {
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I:version=1
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}
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magnetism {
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# Magnetic boots
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S:boots=minecraft:iron_boots,minecraft:chainmail_boots
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# Magnetic chestplates
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S:chestplates=minecraft:iron_chestplate,minecraft:chainmail_chestplate
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# Magnetic helmets
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S:helmets=minecraft:iron_helmet,minecraft:chainmail_helmet
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# Magnetic leggings
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S:leggings=minecraft:iron_leggings,minecraft:chainmail_leggings
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}
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research {
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# Factor to manipulate requirements of all Researches (Neon-Energy Bar). This entry should have the same value on server and client! [range: 1.0E-6 ~ 1000.0, default: 1.0]
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S:neon_factor=1.0
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# Factor to manipulate requirements of all Researches (Support Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0]
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S:support_factor=1.0
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# Factor to manipulate requirements of all Researches (Time Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0]
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S:time_factor=1.0
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# Factor to manipulate requirements of all Researches (Experience Bar). This entry should have the same value on server and client! [range: 0.001 ~ 100.0, default: 1.0]
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S:xp_factor=1.0
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}
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server {
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# This disables the 'You dont know how to use this machine' message, and you can open the gui. [default: false]
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B:disable_machine_lock=false
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# This disables the research checking ins die the researcher. If enabled you can research a blueprint, even if this would not be possible. [default: false]
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B:disable_research_check=false
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# Disable this to prevent glowmelows to fall down after they are fully grown. [default: true]
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B:glowmelow_drop=true
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# A Player must wait this time (in ms) until he can jump with a spaceship again. This prevents griefers from attacking servers. [range: 1 ~ 2147483647, default: 60000]
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I:spacetravelCooldown=60000
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# If false the player will not receive a note a the start on a world [default: true]
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B:spawn_note_enabled=true
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}
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worldgeneration {
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# Quantity of Bauxite Ore [range: 0 ~ 25, default: 7]
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I:bauxiteOre=7
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# Quantity of Bedrock Rifts [range: 0 ~ 25, default: 1]
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I:bedrockRift=1
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# Heigth for Bedrockrift: Should be equal to flat bedrock heigth (if used) [range: 0 ~ 256, default: 1]
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I:bedrockRiftHeight=1
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# A blacklist to stop tec dungeon spawn in dimensions. [default:[0]]
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I:bl_tec_dungeons <
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>
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# Quantity of Menelaus Coal Ore [range: 0 ~ 25, default: 10]
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I:coalOreM=10
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# Quantity of Copper Ore [range: 0 ~ 25, default: 10]
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I:copperOre=10
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# Quantity of Menelaus Copper Ore [range: 0 ~ 25, default: 6]
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I:copperOreM=6
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# Chance of Alutin Holes in Percent [range: 0 ~ 100, default: 5]
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I:hole_alutin=5
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# Chance of Bioterium Holes in Percent [range: 0 ~ 100, default: 5]
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I:hole_bioterium=5
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# Chance of Glowtite Holes in Percent [range: 0 ~ 100, default: 5]
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I:hole_glowtite=5
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# Chance of Neon Holes in Percent [range: 0 ~ 100, default: 5]
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I:hole_neon=5
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# Chance of Retium Holes in Percent [range: 0 ~ 100, default: 5]
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I:hole_retium=5
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# Distance in Chunks ( so *16 for block coords) around the spawn were no huge dungeons will spawn. [range: 0 ~ 2147483647, default: 0]
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I:hugeDungeon_mindis=0
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# Chance of a huge Tecdungeon to spawn in a chunk [range: 0.0 ~ 0.2, default: 0.0035]
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S:hugeDungeon_spawnrate=0.0035
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# Quantity of Magnetite Ore [range: 0 ~ 25, default: 5]
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I:magnetiteOre=5
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# Quantity of Menelaus Quartz Ore [range: 0 ~ 25, default: 8]
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I:quartzOreM=8
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# Distance in Chunks ( so *16 for block coords) around the spawn were no tec dungeons will spawn. [range: 0 ~ 2147483647, default: 0]
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I:tecDungeon_mindis=0
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# Chance of a normal Tecdungeon to spawn in a chunk [range: 0.0 ~ 0.2, default: 0.00667]
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S:tecDungeon_spawnrate=0.00667
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# Quantity of Tin Ore [range: 0 ~ 25, default: 10]
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I:tinOre=10
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# A whitelist for enabling alutin crystal caves in other dimensions. [default:[0]]
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I:wl_alutincave <
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0
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>
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# A whitelist for enabling bioterium crystal caves in other dimensions. [default:[0]]
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I:wl_bioterium_cave <
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74
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>
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# A whitelist for enabling glowtite crystal caves in other dimensions. [default:[0]]
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I:wl_glowtite_cave <
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73
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>
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# A whitelist for enabling huge dungeon spawn in other dimensions. [default:[0]]
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I:wl_huge_dungeons <
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0
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>
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# A whitelist for enabling neon crystal caves in other dimensions. [default:null]
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I:wl_neon_cave <
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0
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>
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# A whitelist for enabling retium crystal caves in other dimensions. [default:[0]]
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I:wl_retium_cave <
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73
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>
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# Quantity of Zinc Ore [range: 0 ~ 25, default: 10]
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I:zincOre=10
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}
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