This commit is contained in:
Jacob Vinding
2025-12-26 23:36:50 +01:00
commit 44b79588a3
2778 changed files with 418761 additions and 0 deletions
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{
"format": "conditions",
"templates": [
{
"name": "all_conditions",
"conditions": [
{
"condition": "context",
"type": "invasion/regular/all",
"comment": "//placeholder for future stuff, dont use for now, dev note: is 'all' even needed? its the same as not using this condition, maybe if recursive templates were a thing, top level one could override lower one"
},
{
"condition": "difficulty",
"min": 0,
"max": 0.1,
"comment": "//only use when local dynamic difficulty as at or between these numbers, difficulty determined by many things, see CoroUtils DynamicDifficulty.cfg for configuring that",
"comment": "//things that can affect difficulty: damage per second, armor rating, server time (default off), vanilla local chunk occupancy time, max health, distance from spawn, buffed location (unused), debuffed location (unused)",
"comment": "//difficulty starts at 0, and goes up to 1 for vanilla and default config, if difficulty goes above 1 its likely due to other mods (like a high damage weapon or stronger than diamond armor, or health over 20)"
},
{
"condition": "invasion_number",
"min": 1,
"max": 5,
"comment": "//only use when the active invasion number/count is at or between these numbers, the counter is global and not per player"
},
{
"condition": "invasion_rate",
"rate": 5,
"comment": "//only use every x invasions, in this example, this will be true every 5th invasion"
},
{
"condition": "random",
"weight": 5,
"comment": "//when you want to randomize between multiple invasion wave profiles, more weight = more likely, if this isnt set, a default weight of 1 is set",
"comment": "//random is evaluated last after all other conditions, if there is more than 1 invasion profile still usable after all other conditions met, it will then randomize between them using these weights",
"comment": "//if there is more than 1 invasion profile still usable after all other conditions met, it will then randomize between them using these weights"
},
{
"condition": "filter_mobs",
"mode": "whitelist/blacklist or allow/deny?",
"entities": [
"minecraft:zombie"
],
"comment": "//currently unused"
},
{
"condition": "template",
"template": "condition_set_1",
"comment": "//since this is a template within a template, maybe dont allow it for now"
},
{
"condition": "mod_loaded",
"mod_id": "infernalmobs",
"mode_boolean": "invert",
"comment": "//filter waves to only be used when a certain mod is or isnt installed, depending on if mode_boolean is set to normal or invert, normal = is mod loaded, invert = is mod not loaded"
}
]
}
]
}
@@ -0,0 +1,47 @@
{
"format": "conditions",
"templates": [
{
"name": "invasion_stage_1",
"conditions": [
{
"condition": "context",
"type": "invasion"
},
{
"condition": "difficulty",
"min": 0,
"max": 0.1
}
]
},
{
"name": "invasion_stage_2",
"conditions": [
{
"condition": "context",
"type": "invasion"
},
{
"condition": "difficulty",
"min": 0.1,
"max": 0.2
}
]
},
{
"name": "invasion_stage_3",
"conditions": [
{
"condition": "context",
"type": "invasion"
},
{
"condition": "difficulty",
"min": 0.2,
"max": 5.0
}
]
}
]
}