Initial
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{
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"format": "conditions",
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"templates": [
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{
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"name": "all_conditions",
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"conditions": [
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{
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"condition": "context",
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"type": "invasion/regular/all",
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"comment": "//placeholder for future stuff, dont use for now, dev note: is 'all' even needed? its the same as not using this condition, maybe if recursive templates were a thing, top level one could override lower one"
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},
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{
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"condition": "difficulty",
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"min": 0,
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"max": 0.1,
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"comment": "//only use when local dynamic difficulty as at or between these numbers, difficulty determined by many things, see CoroUtils DynamicDifficulty.cfg for configuring that",
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"comment": "//things that can affect difficulty: damage per second, armor rating, server time (default off), vanilla local chunk occupancy time, max health, distance from spawn, buffed location (unused), debuffed location (unused)",
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"comment": "//difficulty starts at 0, and goes up to 1 for vanilla and default config, if difficulty goes above 1 its likely due to other mods (like a high damage weapon or stronger than diamond armor, or health over 20)"
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},
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{
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"condition": "invasion_number",
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"min": 1,
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"max": 5,
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"comment": "//only use when the active invasion number/count is at or between these numbers, the counter is global and not per player"
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},
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{
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"condition": "invasion_rate",
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"rate": 5,
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"comment": "//only use every x invasions, in this example, this will be true every 5th invasion"
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},
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{
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"condition": "random",
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"weight": 5,
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"comment": "//when you want to randomize between multiple invasion wave profiles, more weight = more likely, if this isnt set, a default weight of 1 is set",
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"comment": "//random is evaluated last after all other conditions, if there is more than 1 invasion profile still usable after all other conditions met, it will then randomize between them using these weights",
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"comment": "//if there is more than 1 invasion profile still usable after all other conditions met, it will then randomize between them using these weights"
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},
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{
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"condition": "filter_mobs",
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"mode": "whitelist/blacklist or allow/deny?",
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"entities": [
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"minecraft:zombie"
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],
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"comment": "//currently unused"
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},
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{
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"condition": "template",
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"template": "condition_set_1",
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"comment": "//since this is a template within a template, maybe dont allow it for now"
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},
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{
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"condition": "mod_loaded",
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"mod_id": "infernalmobs",
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"mode_boolean": "invert",
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"comment": "//filter waves to only be used when a certain mod is or isnt installed, depending on if mode_boolean is set to normal or invert, normal = is mod loaded, invert = is mod not loaded"
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}
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]
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}
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]
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}
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@@ -0,0 +1,47 @@
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{
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"format": "conditions",
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"templates": [
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{
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"name": "invasion_stage_1",
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"conditions": [
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{
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"condition": "context",
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"type": "invasion"
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},
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{
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"condition": "difficulty",
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"min": 0,
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"max": 0.1
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}
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]
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},
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{
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"name": "invasion_stage_2",
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"conditions": [
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{
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"condition": "context",
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"type": "invasion"
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},
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{
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"condition": "difficulty",
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"min": 0.1,
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"max": 0.2
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}
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]
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},
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{
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"name": "invasion_stage_3",
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"conditions": [
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{
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"condition": "context",
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"type": "invasion"
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},
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{
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"condition": "difficulty",
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"min": 0.2,
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"max": 5.0
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}
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]
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}
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]
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}
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