This commit is contained in:
Jacob Vinding
2025-12-26 23:36:50 +01:00
commit 44b79588a3
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# Configuration file
coroutil_dynamicdifficulty {
I:difficulty_BestDPSRadius=4
I:difficulty_BestVanillaDPS=20
# Distance from spawn required to hit the max difficulty for this setting
I:difficulty_DistFromSpawnMax=5000
B:difficulty_InfernalMobsOverride=false
# what level of difficulty is required to count as 100% chance
D:difficulty_Infernal_Elite_Max=5.0
D:difficulty_Infernal_Elite_ScaleRate=1.0
# what level of difficulty is required to count as 100% chance
D:difficulty_Infernal_Infernal_Max=5.0
D:difficulty_Infernal_Infernal_ScaleRate=1.0
# what level of difficulty is required to count as 100% chance
D:difficulty_Infernal_Ultra_Max=5.0
D:difficulty_Infernal_Ultra_ScaleRate=1.0
# -1 = dont cap it
D:difficulty_Max=-1.0
D:difficulty_MaxDPSLoggable=500.0
D:difficulty_MaxDPSRatingAllowed=5.0
# How long it takes to reach max difficulty level for a specific chunk in gameplay ticks (50 hours)
I:difficulty_MaxTicksInChunk=3600000
# How long it takes to reach max difficulty level for a specific player in gameplay ticks (50 hours)
I:difficulty_MaxTicksOnServer=3600000
# Track chunk bound data required for some difficulty calculations, disable if issues with server stability relating to CoroUtil
B:trackChunkData=true
D:weightDPS=1.5
D:weightDistFromSpawn=1.0
D:weightHealth=1.0
D:weightPlayerEquipment=1.5
D:weightPlayerServerTime=1.0
D:weightPosOccupy=1.0
}