Initial
This commit is contained in:
@@ -0,0 +1,116 @@
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# Configuration file
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Config {
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# If set to False, parameters from this config will not be used. [default: true]
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B:enabled=true
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}
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Deposit {
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# Defines the ores and their weights for this deposit.
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# Syntax: oreId [, weight]
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# For example, the definition:
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# #forge:ores/gold, 1
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# #forge:ores/iron, 5
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# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/aluminum]]
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S:ores <
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#forge:ores/aluminum
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>
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# Defines the rarity (in chunks) of this deposit.
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# Higher values give more rare deposit spawning.
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# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
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# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 1132]
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I:rarity=1132
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# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
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S:replaceableBlocks <
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#forge:stone
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>
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##########################################################################################################
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# Altitude
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#--------------------------------------------------------------------------------------------------------#
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# Defines the altitude limits which this deposit can be generated at.
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##########################################################################################################
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Altitude {
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# [range: 0 ~ 255, default: 64]
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I:max=64
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# [range: 0 ~ 255, default: 16]
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I:min=16
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}
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##########################################################################################################
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# Size
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#--------------------------------------------------------------------------------------------------------#
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# Defines the size limits (in blocks) of this deposit.
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##########################################################################################################
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Size {
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# [range: 1 ~ 8000, default: 1400]
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I:max=1400
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# [range: 1 ~ 8000, default: 700]
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I:min=700
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}
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##########################################################################################################
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# Dimensions
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#--------------------------------------------------------------------------------------------------------#
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# Defines the dimensions which this deposit can be generated in.
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# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
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# Each ID must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Dimensions {
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# [default: ]
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S:blackList <
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>
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# [default: ]
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S:whiteList <
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>
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}
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##########################################################################################################
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# Biomes
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#--------------------------------------------------------------------------------------------------------#
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# Defines the biomes which this deposit can be generated in.
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# Biome is specified by its registry name (case-insensitive)
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# Each biome must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Biomes {
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# [default: ]
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S:blackList <
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>
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# [default: ]
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S:whiteList <
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>
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}
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##########################################################################################################
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# Indicator
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#--------------------------------------------------------------------------------------------------------#
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# Defines the above-ground indicator for this deposit (e.g., a rare flower)
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##########################################################################################################
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Indicator {
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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# Use '*' char or '[]' as meta value to specify all possible values (all block states).
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: ]
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S:id=
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}
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}
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@@ -0,0 +1,116 @@
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# Configuration file
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||||
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Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
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B:enabled=true
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||||
}
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||||
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Deposit {
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# Defines the ores and their weights for this deposit.
|
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# Syntax: oreId [, weight]
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# For example, the definition:
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# #forge:ores/gold, 1
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# #forge:ores/iron, 5
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# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/amethyst]]
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S:ores <
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#forge:ores/amethyst
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>
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# Defines the rarity (in chunks) of this deposit.
|
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# Higher values give more rare deposit spawning.
|
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# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
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# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3360]
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I:rarity=3360
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# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
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S:replaceableBlocks <
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#forge:stone
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>
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##########################################################################################################
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# Altitude
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#--------------------------------------------------------------------------------------------------------#
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# Defines the altitude limits which this deposit can be generated at.
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##########################################################################################################
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Altitude {
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# [range: 0 ~ 255, default: 16]
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I:max=16
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# [range: 0 ~ 255, default: 4]
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I:min=4
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}
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##########################################################################################################
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# Size
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#--------------------------------------------------------------------------------------------------------#
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# Defines the size limits (in blocks) of this deposit.
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##########################################################################################################
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Size {
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# [range: 1 ~ 8000, default: 600]
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I:max=600
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# [range: 1 ~ 8000, default: 300]
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I:min=300
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}
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##########################################################################################################
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# Dimensions
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#--------------------------------------------------------------------------------------------------------#
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# Defines the dimensions which this deposit can be generated in.
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# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
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||||
# Each ID must be on a separate line without any delimiters.
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# If the whitelist is set, the blacklist will be ignored.
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##########################################################################################################
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Dimensions {
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# [default: ]
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S:blackList <
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>
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||||
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||||
# [default: ]
|
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S:whiteList <
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||||
>
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}
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||||
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##########################################################################################################
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# Biomes
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||||
#--------------------------------------------------------------------------------------------------------#
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# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
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||||
##########################################################################################################
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||||
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Biomes {
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||||
# [default: ]
|
||||
S:blackList <
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||||
>
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||||
|
||||
# [default: ]
|
||||
S:whiteList <
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||||
>
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||||
}
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||||
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##########################################################################################################
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# Indicator
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||||
#--------------------------------------------------------------------------------------------------------#
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# Defines the above-ground indicator for this deposit (e.g., a rare flower)
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||||
##########################################################################################################
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||||
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Indicator {
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
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# [default: ]
|
||||
S:id=
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||||
}
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||||
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}
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||||
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||||
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@@ -0,0 +1,116 @@
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# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
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# #forge:ores/gold, 1
|
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# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/coal]]
|
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S:ores <
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#forge:ores/coal
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>
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||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 800]
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I:rarity=800
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# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
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S:replaceableBlocks <
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#forge:stone
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>
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||||
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##########################################################################################################
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# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
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# Defines the altitude limits which this deposit can be generated at.
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##########################################################################################################
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Altitude {
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# [range: 0 ~ 255, default: 80]
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I:max=80
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||||
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# [range: 0 ~ 255, default: 32]
|
||||
I:min=32
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}
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||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
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||||
##########################################################################################################
|
||||
|
||||
Size {
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||||
# [range: 1 ~ 8000, default: 1800]
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||||
I:max=1800
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||||
# [range: 1 ~ 8000, default: 900]
|
||||
I:min=900
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||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/cobalt]]
|
||||
S:ores <
|
||||
#forge:ores/cobalt
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3094]
|
||||
I:rarity=3094
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 8000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/copper]]
|
||||
S:ores <
|
||||
#forge:ores/copper
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 1452]
|
||||
I:rarity=1452
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 8000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/diamond]]
|
||||
S:ores <
|
||||
#forge:ores/diamond
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 4200]
|
||||
I:rarity=4200
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 0 ~ 255, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 8000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/emerald]]
|
||||
S:ores <
|
||||
#forge:ores/emerald
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 4480]
|
||||
I:rarity=4480
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 0 ~ 255, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 8000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/gold]]
|
||||
S:ores <
|
||||
#forge:ores/gold
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3256]
|
||||
I:rarity=3256
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: 0 ~ 255, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 8000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/iridium]]
|
||||
S:ores <
|
||||
#forge:ores/iridium
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3547]
|
||||
I:rarity=3547
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: 0 ~ 255, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 8000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/iron]]
|
||||
S:ores <
|
||||
#forge:ores/iron
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 1020]
|
||||
I:rarity=1020
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 8000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/lapis]]
|
||||
S:ores <
|
||||
#forge:ores/lapis
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3640]
|
||||
I:rarity=3640
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 0 ~ 255, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 8000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/lead]]
|
||||
S:ores <
|
||||
#forge:ores/lead
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 1140]
|
||||
I:rarity=1140
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 8000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/nickel]]
|
||||
S:ores <
|
||||
#forge:ores/nickel
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 1892]
|
||||
I:rarity=1892
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 8000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/palladium]]
|
||||
S:ores <
|
||||
#forge:ores/palladium
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3383]
|
||||
I:rarity=3383
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: 0 ~ 255, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 8000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/platinum]]
|
||||
S:ores <
|
||||
#forge:ores/platinum
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 2613]
|
||||
I:rarity=2613
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: 0 ~ 255, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 8000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/redstone]]
|
||||
S:ores <
|
||||
#forge:ores/redstone
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3080]
|
||||
I:rarity=3080
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 0 ~ 255, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 8000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/rodium]]
|
||||
S:ores <
|
||||
#forge:ores/rodium
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 6287]
|
||||
I:rarity=6287
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: 0 ~ 255, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 8000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/ruby]]
|
||||
S:ores <
|
||||
#forge:ores/ruby
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3920]
|
||||
I:rarity=3920
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 0 ~ 255, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 8000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/ruthenium]]
|
||||
S:ores <
|
||||
#forge:ores/ruthenium
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 1619]
|
||||
I:rarity=1619
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: 0 ~ 255, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 8000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/sapphire]]
|
||||
S:ores <
|
||||
#forge:ores/sapphire
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3640]
|
||||
I:rarity=3640
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 0 ~ 255, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 8000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/silver]]
|
||||
S:ores <
|
||||
#forge:ores/silver
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 1224]
|
||||
I:rarity=1224
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: 0 ~ 255, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 8000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/tin]]
|
||||
S:ores <
|
||||
#forge:ores/tin
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 2496]
|
||||
I:rarity=2496
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 8000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/topaz]]
|
||||
S:ores <
|
||||
#forge:ores/topaz
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 4200]
|
||||
I:rarity=4200
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 0 ~ 255, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 8000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/uranium]]
|
||||
S:ores <
|
||||
#forge:ores/uranium
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 3600]
|
||||
I:rarity=3600
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: 0 ~ 255, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 8000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Defines the ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5. [default: [#forge:ores/zinc]]
|
||||
S:ores <
|
||||
#forge:ores/zinc
|
||||
>
|
||||
|
||||
# Defines the rarity (in chunks) of this deposit.
|
||||
# Higher values give more rare deposit spawning.
|
||||
# Example: value of 1000, means that 1 deposit can be spawned per 1000 chunks,
|
||||
# that gives us 1 / 1000 * 100% = 0.1% chance of spawing per chunk. [range: 1 ~ 256000, default: 1206]
|
||||
I:rarity=1206
|
||||
|
||||
# Defines the blocks that can be replaced with ore. [default: [#forge:stone]]
|
||||
S:replaceableBlocks <
|
||||
#forge:stone
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the altitude limits which this deposit can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: 0 ~ 255, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 0 ~ 255, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 8000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 8000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the dimensions which this deposit can be generated in.
|
||||
# Dimension is specified by its ID [-1 - Nether, 0 - Overworld, 1 - The End, etc.]
|
||||
# Each ID must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the biomes which this deposit can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive)
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
# [default: ]
|
||||
S:blackList <
|
||||
>
|
||||
|
||||
# [default: ]
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Defines the above-ground indicator for this deposit (e.g., a rare flower)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper
|
||||
# [default: ]
|
||||
S:id=
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user